clay

..
audio
base
buffers
native
soloud
web
AppEventType

ArrayPool

Assets

Audio

BackgroundQueue

An utility to enqueue functions and execute them in bbackground, in a serialized way, meaning it is garanteed that no function in this queue will be run in parallel. An enqueued function will always be started after every previous function has finished executing.

BlendMode

Clay

Clay app

Config

Events

Extensions

A bunch of static extensions to make life easier.

FileHandle

FileSeek

GamepadDeviceEventType

A gamepad device event type

GpuShader

IO

Image

Immediate

Input

IntMap

KeyCode

Log

Macros

ModState

Input modifier state

OpenGLProfile

A type of OpenGL context profile to request. see RenderConfigOpenGL for info

PremultiplyAlpha

RenderConfig

Config specific to the rendering context that would be used when creating windows

RenderConfigOpenGL

Config specific to an OpenGL rendering context. Note that these are hints to the system, you must always check the values after initializing for what you actually received. The OS/driver decides.

RenderConfigWebGL

Config specific to a WebGL rendering context. See: https://www.khronos.org/registry/webgl/specs/latest/1.0/#WEBGLCONTEXTATTRIBUTES

RenderTarget

Resource

Runner

A simple Haxe class for easily running threads and calling functions on the primary thread. from https://github.com/underscorediscovery/

Runtime

RuntimeConfig

ScanCode

TextEventType

A text specific event event type

TextureDataType

TextureFilter

TextureFormat

TextureId

TextureType

TextureWrap

Utils

WindowConfig

Window configuration information for creating windows

WindowEventType