Variables

@:value(cast GL.CLAMP_TO_EDGE)@:impl@:enuminlineread onlyCLAMP_TO_EDGE:TextureWrap = GL.CLAMP_TO_EDGE

@:value(cast GL.REPEAT)@:impl@:enuminlineread onlyREPEAT:TextureWrap = GL.REPEAT

@:value(cast GL.MIRRORED_REPEAT)@:impl@:enuminlineread onlyMIRRORED_REPEAT:TextureWrap = GL.MIRRORED_REPEAT