Variables

read onlyapp:Clay

Clay app

Methods

inlineemitKeyDown(keyCode:KeyCode, scanCode:ScanCode, repeat:Bool, mod:ModState, timestamp:Float, windowId:Int):Void

inlineemitKeyUp(keyCode:KeyCode, scanCode:ScanCode, repeat:Bool, mod:ModState, timestamp:Float, windowId:Int):Void

inlineemitText(text:String, start:Int, length:Int, type:TextEventType, timestamp:Float, windowId:Int):Void

inlineemitMouseMove(x:Int, y:Int, xrel:Int, yrel:Int, timestamp:Float, windowId:Int):Void

inlineemitMouseDown(x:Int, y:Int, button:Int, timestamp:Float, windowId:Int):Void

inlineemitMouseUp(x:Int, y:Int, button:Int, timestamp:Float, windowId:Int):Void

inlineemitMouseWheel(x:Float, y:Float, timestamp:Float, windowId:Int):Void

inlineemitTouchDown(x:Float, y:Float, dx:Float, dy:Float, touchId:Int, timestamp:Float):Void

inlineemitTouchUp(x:Float, y:Float, dx:Float, dy:Float, touchId:Int, timestamp:Float):Void

inlineemitTouchMove(x:Float, y:Float, dx:Float, dy:Float, touchId:Int, timestamp:Float):Void

inlineemitGamepadAxis(gamepad:Int, axis:Int, value:Float, timestamp:Float):Void

inlineemitGamepadDown(gamepad:Int, button:Int, value:Float, timestamp:Float):Void

inlineemitGamepadUp(gamepad:Int, button:Int, value:Float, timestamp:Float):Void

inlineemitGamepadGyro(gamepad:Int, dx:Float, dy:Float, dz:Float, timestamp:Float):Void

inlineemitGamepadDevice(gamepad:Int, name:String, type:GamepadDeviceEventType, timestamp:Float):Void