Config specific to the rendering context that would be used when creating windows
Variables
depth:Int = 0
Request the number of depth bits for the rendering context. A value of 0 will not request a depth buffer. default: 0
stencil:Int = 0
Request the number of stencil bits for the rendering context. A value of 0 will not request a stencil buffer. default: 0
antialiasing:Int = 0
A value of 0
, 2
, 4
, 8
or other valid system value.
On WebGL contexts this value is true or false, bigger than 0 being true.
On native contexts this value sets the MSAA typically.
default webgl: 1 (enabled)
default: 0
redBits:Int = 8
Request a specific number of red bits for the rendering context. Unless you need to change this, don't. default: 8
greenBits:Int = 8
Request a specific number of green bits for the rendering context. Unless you need to change this, don't. default: 8
blueBits:Int = 8
Request a specific number of blue bits for the rendering context. Unless you need to change this, don't. default: 8
alphaBits:Int = 8
Request a specific number of alpha bits for the rendering context. Unless you need to change this, don't. default: 8
defaultClear:Color = { r : 0, g : 0, b : 0, a : 1 }
A color value that when creating the window, the window backbuffer will be cleared to. A framework above clay can also use this for default clear color if desired. The values are specified as 0..1. default: black, 0,0,0,1