Available on clay
@:value(cast GL.ZERO)@:impl@:enuminlineread onlyZERO:BlendMode = GL.ZERO
@:value(cast GL.ONE)@:impl@:enuminlineread onlyONE:BlendMode = GL.ONE
@:value(cast GL.SRC_COLOR)@:impl@:enuminlineread onlySRC_COLOR:BlendMode = GL.SRC_COLOR
@:value(cast GL.ONE_MINUS_SRC_COLOR)@:impl@:enuminlineread onlyONE_MINUS_SRC_COLOR:BlendMode = GL.ONE_MINUS_SRC_COLOR
@:value(cast GL.SRC_ALPHA)@:impl@:enuminlineread onlySRC_ALPHA:BlendMode = GL.SRC_ALPHA
@:value(cast GL.ONE_MINUS_SRC_ALPHA)@:impl@:enuminlineread onlyONE_MINUS_SRC_ALPHA:BlendMode = GL.ONE_MINUS_SRC_ALPHA
@:value(cast GL.DST_ALPHA)@:impl@:enuminlineread onlyDST_ALPHA:BlendMode = GL.DST_ALPHA
@:value(cast GL.ONE_MINUS_DST_ALPHA)@:impl@:enuminlineread onlyONE_MINUS_DST_ALPHA:BlendMode = GL.ONE_MINUS_DST_ALPHA
@:value(cast GL.DST_COLOR)@:impl@:enuminlineread onlyDST_COLOR:BlendMode = GL.DST_COLOR
@:value(cast GL.ONE_MINUS_DST_COLOR)@:impl@:enuminlineread onlyONE_MINUS_DST_COLOR:BlendMode = GL.ONE_MINUS_DST_COLOR
@:value(cast GL.SRC_ALPHA_SATURATE)@:impl@:enuminlineread onlySRC_ALPHA_SATURATE:BlendMode = GL.SRC_ALPHA_SATURATE