Arcade Bounce
The fundamentals of arcade physics, without a full game around them: bodies bouncing against world bounds, collisions inside a group, and overlap detection with a zone. Click to add more balls.
// Enable physics on a visual, give it a velocity and full bounce
ball.initArcadePhysics();
ball.velocityX = 150;
ball.velocityY = -120;
ball.bounceX = 1;
ball.bounceY = 1;
ball.arcade.body.collideWorldBounds = true;
// Each frame: make group members collide together,
// and detect which ones overlap a zone
app.arcade.onUpdate(this, delta -> {
world.collide(balls);
for (ball in balls.items) {
// overlap() returns true when the two bodies intersect
// (it only detects, it doesn't move anything)
ball.asQuad.color = world.overlap(ball, zone) ? Color.RED : Color.WHITE;
}
});
Next example ➔ Nape Physics