Pixel Platformer


A sample showcasing how to create a simple platformer with a map from Tiled Map Editor.

In the source code, you can see:

  • How StateMachine is used in the Player class to plug different behaviour when jumping, walking...
  • How to create an animated spritesheet from code (still in Player class, but also non-animated sprite in Box class)
  • How to enable arcade physics so that the player can move around and collide with tilemap
  • How to extract data from Tiled's TMX format to add additional boxes on the map and define player position

(Assets from Kenney Game Assets)


Next example ➔ Immediate GUI