Available with spine plugin
Fires an {@link Event} when specific animation times are reached.
new(frameCount:Int)
getEvents():Array<Event>
The event for each frame.
setFrame(frame:Int, event:Event):Void
Sets the time and event for the specified frame.
Parameters:
frame
Between 0 and frameCount, inclusive.
frameCount
apply(skeleton:Skeleton, lastTime:Float, time:Float, firedEvents:Array<Event>, alpha:Float, blend:MixBlend, direction:MixDirection):Void
Fires events for frames > lastTime and <= time.
lastTime
time
frames:FloatArray
getPropertyIds():StringArray
Uniquely encodes both the type of this timeline and the skeleton properties that it affects.
getFrames():FloatArray
The time in seconds and any other values for each frame.
getFrameEntries():Int
The number of entries stored per frame.
getDuration():Float