Stores the current pose values for an {@link Event}.

See Timeline {@link Timeline#apply(Skeleton, float, float, com.badlogic.gdx.utils.Array, float, com.esotericsoftware.spine.Animation.MixBlend, com.esotericsoftware.spine.Animation.MixDirection)}, AnimationStateListener {@link AnimationStateListener#event(com.esotericsoftware.spine.AnimationState.TrackEntry, Event)}, and Events in the Spine User Guide.

Constructor

new(time:Float, data:EventData)

Variables

@:value(0)intValue:Int = 0

@:value(0)floatValue:Float = 0

@:value(0)volume:Float = 0

@:value(0)balance:Float = 0

@:value(0)time:Float = 0

Methods

setInt(intValue:Int):Void

setFloat(floatValue:Float):Void

setString(stringValue:String):Void

getTime():Float

The animation time this event was keyed.

getData():EventData

The events's setup pose data.