Stores the setup pose for a {@link Bone}.
Constructor
Variables
Methods
getTransformMode():TransformMode
The transform mode for how parent world transforms affect this bone.
getSkinRequired():Bool
When true, {@link Skeleton#updateWorldTransform()} only updates this bone if the {@link Skeleton#getSkin()} contains this bone.
See {@link Skin#getBones()}.
getColor():Color
The color of the bone as it was in Spine, or a default color if nonessential data was not exported. Bones are not usually rendered at runtime.