Base class for audio sources
Base class for audio sources
filter(aBuffer:Pointer<Float32>, aSamples:UInt32, aChannels:UInt32, aSamplerate:Float32, aTime:Time):Void
filterChannel(aBuffer:Float32, aSamples:UInt32, aSamplerate:Float32, aTime:Time, aChannel:UInt32, aChannels:UInt32):Void
oscillateFilterParameter(aAttributeId:UInt32, aFrom:Float32, aTo:Float32, aTime:Time, aStartTime:Time):Void