Timer
The Timer class allows you to create asynchronous timers on platforms that
support events.
The intended usage is to create an instance of the Timer class with a given
interval, set its run() method to a custom function to be invoked and
eventually call stop() to stop the Timer.
Note that a running Timer may or may not prevent the program to exit
automatically when main() returns.
It is also possible to extend this class and override its run() method in
the child class.
Notice for threaded targets:
Timer instances require threads they were created in to run with Haxe's event loops.
Main thread of a Haxe program always contains an event loop. For other cases use
sys.thread.Thread.createWithEventLoop and sys.thread.Thread.runWithEventLoop methods.
Static Members
Invokes f after time_ms milliseconds.
This is a convenience function for creating a new Timer instance with
time_ms as argument, binding its run() method to f and then stopping
this Timer upon the first invocation.
If f is null, the result is unspecified.
| Name | Type |
|---|---|
f |
Function |
time_ms |
Int |
| Returns |
|---|
| Timer |
Instance Members
stop(): VoidStops this Timer.
After calling this method, no additional invocations of this.run
will occur.
It is not possible to restart this Timer once stopped.
run(): VoidThis method is invoked repeatedly on this Timer.
It can be overridden in a subclass, or rebound directly to a custom function:
var timer = new haxe.Timer(1000); // 1000ms delay
timer.run = function() { ... }
Once bound, it can still be rebound to different functions until this
Timer is stopped through a call to this.stop.
Creates a new timer that will run every time_ms milliseconds.
After creating the Timer instance, it calls this.run repeatedly,
with delays of time_ms milliseconds, until this.stop is called.
The first invocation occurs after time_ms milliseconds, not
immediately.
The accuracy of this may be platform-dependent.
| Name | Type |
|---|---|
time_ms |
Int |