Variables

@:value(cast -1)@:impl@:enuminlineread onlyINHERIT:Int = -1

Inherit from parent

@:value(cast 0)@:impl@:enuminlineread onlyNONE:Int = 0

Use this if you don't wish to perform any pre-collision sorting at all, or will manually sort your Groups.

@:value(cast 1)@:impl@:enuminlineread onlyLEFT_RIGHT:Int = 1

Use this if your game world is wide but short and scrolls from the left to the right (i.e. Mario)

@:value(cast 2)@:impl@:enuminlineread onlyRIGHT_LEFT:Int = 2

Use this if your game world is wide but short and scrolls from the right to the left (i.e. Mario backwards)

@:value(cast 3)@:impl@:enuminlineread onlyTOP_BOTTOM:Int = 3

Use this if your game world is narrow but tall and scrolls from the top to the bottom (i.e. Dig Dug)

@:value(cast 4)@:impl@:enuminlineread onlyBOTTOM_TOP:Int = 4

Use this if your game world is narrow but tall and scrolls from the bottom to the top (i.e. Commando or a vertically scrolling shoot-em-up)