Vector3
unityengine.Vector3 (extern class)
Unity Vector3 struct extern binding for Ceramic. Represents 3D vectors and points with x, y, and z components.
Used throughout Unity for 3D positions, directions, scales, and other spatial data. This minimal binding provides the properties and constructor needed by the Ceramic backend.
Instance Members
The x component of the vector. Typically represents left/right in world space. Read-only in this binding.
The y component of the vector. Typically represents up/down in world space. Read-only in this binding.
The z component of the vector. Typically represents forward/backward in world space. Read-only in this binding.
Creates a new Vector3 with the given x, y, and z components.
Name | Type | Description |
---|---|---|
x |
Single | The x component |
y |
Single | The y component |
z |
Single | The z component |
Metadata
Name | Parameters |
---|---|
:nativeGen |
- |