TextureWrapMode

unityengine.TextureWrapMode (extern class)

Unity TextureWrapMode enum extern binding for Ceramic. Controls how texture coordinates outside the 0-1 range are handled.

This determines the behavior when UV coordinates exceed the texture boundaries, enabling effects like tiling, clamping, or mirroring.

Static Members

unity
Repeat: TextureWrapMode

Tiles the texture, repeating it continuously. UV coordinates wrap around: 1.5 becomes 0.5, 2.0 becomes 0.0, etc. Most common mode for tiling textures like floors or walls.


unity
Clamp: TextureWrapMode

Clamps texture coordinates to the 0-1 range. Pixels outside this range use the edge pixel color. Useful for UI elements or when you want to avoid texture bleeding.


unity
Mirror: TextureWrapMode

Tiles the texture with mirroring on each repetition. Creates a seamless pattern by flipping alternating tiles. UV 0-1 normal, 1-2 mirrored, 2-3 normal, etc.


unity
MirrorOnce: TextureWrapMode

Mirrors the texture once, then clamps. UV 0-1 shows normal texture, 1+ shows mirrored edge pixels. Useful for symmetric effects without full tiling.

Metadata

Name Parameters
:nativeGen -