Texture
Unity Texture class extern binding for Ceramic. Base class for all texture types in Unity (Texture2D, RenderTexture, etc).
This binding exposes the wrap mode properties that control how textures behave when UV coordinates go outside the 0-1 range. These are essential for controlling texture tiling and clamping.
Instance Members
Texture wrap mode for the U coordinate (horizontal). Controls behavior when texture coordinates exceed 0-1 range horizontally. Common values: Repeat (tile), Clamp (stretch edge pixels), Mirror.
Texture wrap mode for the V coordinate (vertical). Controls behavior when texture coordinates exceed 0-1 range vertically. Common values: Repeat (tile), Clamp (stretch edge pixels), Mirror.
Texture wrap mode for the W coordinate (depth). Only relevant for 3D textures. Controls behavior for the depth dimension. For 2D textures, this setting has no effect.
Metadata
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:nativeGen |
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