MonoBehaviour
Unity MonoBehaviour class extern binding for Ceramic. The base class for Unity scripts that can be attached to GameObjects.
MonoBehaviour is the foundation for most Unity gameplay code. This binding exposes the essential properties needed by the Ceramic Unity backend for script management.
Instance Members
Controls whether this component is enabled and will receive updates. When false, Unity lifecycle methods like Update() won't be called. The component remains attached to the GameObject.
Reports if the component is both enabled and its GameObject is active. This is true only when both enabled=true and the GameObject is active in the hierarchy. Read-only property.
Reference to the GameObject this component is attached to. Every component must be attached to exactly one GameObject. Use this to access other components on the same GameObject.
The tag of the GameObject this component is attached to. Shorthand for gameObject.tag. Tags are used to identify GameObjects for scripting purposes.
The name of the GameObject this component is attached to. Shorthand for gameObject.name. Useful for debugging and finding specific objects in the scene.
Metadata
Name | Parameters |
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:nativeGen |
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