ImageConversion
unityengine.ImageConversion (extern class)
Utility class for converting between Texture2D and image file formats. Enables loading images from bytes and saving textures to common formats.
In Ceramic's Unity backend, this is used for:
- Dynamic texture loading from downloaded data
- Screenshot/capture functionality
- Runtime texture import/export
- Converting between formats
Supported formats:
- PNG: Lossless, supports transparency
- JPG: Lossy compression, no transparency
- EXR: High dynamic range (32-bit float)
- TGA: Uncompressed with alpha
See: Texture2D
Static Members
Encodes a Texture2D to PNG format bytes.
Name | Type | Description |
---|---|---|
tex |
Texture2D | Source texture (must be readable) |
Returns | Description |
---|---|
haxe.io.BytesData | PNG file data as bytes, or null if encoding fails * Features: - Lossless compression - Preserves alpha channel - Smaller file size than TGA - Wide compatibility * Saving a texture: haxe var pngData = ImageConversion.EncodeToPNG(myTexture); File.saveBytes("screenshot.png", Bytes.ofData(pngData)); * Note: Texture must have Read/Write enabled in import settings. |
Encodes a Texture2D to JPEG format with specified quality.
Name | Type | Description |
---|---|---|
tex |
Texture2D | Source texture (must be readable) |
quality |
Int | JPEG compression quality (1-100): 1 = Lowest quality, smallest file 75 = Good balance (recommended) 100 = Highest quality, largest file |
Returns | Description |
---|---|
haxe.io.BytesData | JPEG file data as bytes, or null if encoding fails * Features: - Lossy compression (smaller files) - No alpha channel support - Good for photos/complex images * Note: Alpha channel is converted to black. Use PNG for images requiring transparency. |
Loads image data into an existing Texture2D. Automatically detects format (PNG, JPG, etc.).
Name | Type | Description |
---|---|---|
tex |
Texture2D | Target texture (will be resized to match image) |
data |
haxe.io.BytesData | Image file bytes (PNG, JPG, etc.) |
markNonReadable |
Bool | If true, marks texture as non-readable after loading (saves memory) |
Returns | Description |
---|---|
Bool | True if loading succeeded, false otherwise * Loading downloaded image: haxe var texture = new Texture2D(2, 2); // Size will be replaced if (ImageConversion.LoadImage(texture, imageBytes, false)) { // Texture now contains the image } * Supported formats: PNG, JPG, TGA, BMP, GIF, and more. Format detected automatically from file data. |
Metadata
Name | Parameters |
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:nativeGen |
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