FilterMode
Unity FilterMode enum extern binding for Ceramic. Controls texture sampling quality when textures are scaled.
Filter mode determines how pixel colors are calculated when a texture is displayed at a different size than its native resolution, affecting both performance and visual quality.
Static Members
Point filtering (nearest-neighbor sampling). Fastest but produces pixelated results when scaled. Best for pixel art or when crisp pixels are desired. No interpolation between pixels.
Bilinear filtering. Smoothly interpolates between adjacent pixels. Good balance of quality and performance for most textures. Blends 4 nearest pixels for smooth scaling.
Trilinear filtering. Like bilinear but also blends between mipmap levels. Best quality, especially for textures viewed at angles. Slightly more expensive than bilinear filtering.
Metadata
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:nativeGen |
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