Color
unityengine.Color (extern class)
Unity Color struct extern binding for Ceramic. Represents RGBA color values with components in the 0-1 range.
Unity uses floating-point color values where each component (red, green, blue, alpha) ranges from 0.0 to 1.0. This binding provides the constructor needed by the Ceramic backend.
Instance Members
Creates a new Color with the specified RGBA values. All components should be in the range 0.0 to 1.0. Values outside this range are allowed but may produce unexpected results in rendering.
| Name | Type | Description |
|---|---|---|
r |
Single | Red component (0.0 = no red, 1.0 = full red) |
g |
Single | Green component (0.0 = no green, 1.0 = full green) |
b |
Single | Blue component (0.0 = no blue, 1.0 = full blue) |
a |
Single | Alpha component (0.0 = transparent, 1.0 = opaque) |
Metadata
| Name | Parameters |
|---|---|
:nativeGen |
- |