Color
unityengine.Color (extern class)
Unity Color struct extern binding for Ceramic. Represents RGBA color values with components in the 0-1 range.
Unity uses floating-point color values where each component (red, green, blue, alpha) ranges from 0.0 to 1.0. This binding provides the constructor needed by the Ceramic backend.
Instance Members
Creates a new Color with the specified RGBA values. All components should be in the range 0.0 to 1.0. Values outside this range are allowed but may produce unexpected results in rendering.
Name | Type | Description |
---|---|---|
r |
Single | Red component (0.0 = no red, 1.0 = full red) |
g |
Single | Green component (0.0 = no green, 1.0 = full green) |
b |
Single | Blue component (0.0 = no blue, 1.0 = full blue) |
a |
Single | Alpha component (0.0 = transparent, 1.0 = opaque) |
Metadata
Name | Parameters |
---|---|
:nativeGen |
- |