TmxTilesetTile
Instance Members
id: Int
The local tile ID within its tileset.
type: String
terrain: String
Defines the terrain type of each corner of the tile, given as comma-separated indexes in the terrain types array in the order top-left, top-right, bottom-left, bottom-right. Leaving out a value means that corner has no terrain. (optional) (since 0.9.0)
probability: Float
A percentage indicating the probability that this tile is chosen when it competes with others while editing with the terrain tool. (optional) (since 0.9.0)
properties: TmxProperties
image: TmxImage
Since 0.9
objectGroup: TmxObjectGroup
Since 0.10. This group represents collision of tile and never contains Tile object type.
animation: Array<TmxTilesetTileFrame>
Since 0.10. Present, if tile does not static and contains animation. Contains a list of animation frames. As of Tiled 0.10, each tile can have exactly one animation associated with it. In the future, there could be support for multiple named animations on a tile.
new(id: Int, type: Null<String>, terrain: Null<String>, probability: Null<Float>, properties: Null<TmxProperties>, image: Null<TmxImage>, objectGroup: Null<TmxObjectGroup>, animation: Null<Array<TmxTilesetTileFrame>>): Void
Name | Type | Description |
---|---|---|
id |
Int | The local tile ID within its tileset. |
type |
Null<String> | |
terrain |
Null<String> | * Defines the terrain type of each corner of the tile, given as comma-separated indexes in the terrain types array in the order top-left, top-right, bottom-left, bottom-right. Leaving out a value means that corner has no terrain. (optional) (since 0.9.0) |
probability |
Null<Float> | * A percentage indicating the probability that this tile is chosen when it competes with others while editing with the terrain tool. (optional) (since 0.9.0) |
properties |
Null<TmxProperties> | |
image |
Null<TmxImage> | * Since 0.9 |
objectGroup |
Null<TmxObjectGroup> | * Since 0.10. This group represents collision of tile and never contains Tile object type. |
animation |
Null<Array<TmxTilesetTileFrame>> | * Since 0.10. Present, if tile does not static and contains animation. Contains a list of animation frames. As of Tiled 0.10, each tile can have exactly one animation associated with it. In the future, there could be support for multiple named animations on a tile. |
Metadata
Name | Parameters |
---|---|
:hxGen |
- |
:structInit |
- |