VisualRendering
ceramic.VisualRendering (Abstract)
How a Visual renders itself, used by the renderer to dispatch each visual
to the right draw path without a runtime type check.
Every Visual carries a rendering tag set by its type (Quad → QUAD,
Mesh → MESH, Renderable → RENDERABLE; plain visuals that render nothing
directly stay NONE). The renderer hot loop switches on this Int instead of
reading per-type fields and testing visual is Renderable, and the
Visual.asQuad / Visual.asMesh helpers use it to cast safely.
See: Visual.rendering
Type Conversions
From:
[Int](/api-docs/unity/Int/)
To:
[Int](/api-docs/unity/Int/)
Metadata
| Name | Parameters |
|---|---|
:hxGen |
- |
:enum |
- |