Textures
backend.Textures (Class)
Instance Members
unity
createTexture(width: Int, height: Int, pixels: ceramic.UInt8Array): Texture
unity
destroyTexture(texture: Texture): Void
unity
getTextureId(texture: Texture): TextureId
unity
getTextureWidth(texture: Texture): Int
unity
getTextureHeight(texture: Texture): Int
unity
getTextureWidthActual(texture: Texture): Int
unity
getTextureHeightActual(texture: Texture): Int
unity
fetchTexturePixels(texture: Texture, ?result: Null<ceramic.UInt8Array>): ceramic.UInt8Array
unity
submitTexturePixels(texture: Texture, pixels: ceramic.UInt8Array): Void
unity
setTextureFilter(texture: Texture, filter: Anonymous): Void
Name |
Type |
texture |
Texture |
filter |
Anonymous |
unity
setTextureWrapS(texture: Texture, wrap: ceramic.TextureWrap): Void
unity
setTextureWrapT(texture: Texture, wrap: ceramic.TextureWrap): Void
unity
supportsHotReloadPath(): Bool
unity
maxTexturesByBatch(): Int
unity
getTextureIndex(texture: Texture): Int
unity
textureToPng(texture: Texture, ?reversePremultiplyAlpha: Bool = true, ?path: String, done: Function): Void
Name |
Type |
Default |
texture |
Texture |
|
reversePremultiplyAlpha |
Bool |
true |
path |
String |
(optional) |
done |
Function |
|
Private Members
unity
nextRenderIndex: Int
unity
nextPixelsIndex: Int
unity
loadingTextureCallbacks: Map
unity
loadedTexturesRetainCount: Map