An attachment which is a single point and a rotation. This can be used to spawn projectiles, particles, etc. A bone can be used in similar ways, but a PointAttachment is slightly less expensive to compute and can be hidden, shown, and placed in a skin.
See Point Attachments in the Spine User Guide.
Constructor
Variables
Methods
getColor():Color
The color of the point attachment as it was in Spine, or a default clor if nonessential data was not exported. Point attachments are not usually rendered at runtime.