Stores the current pose for a transform constraint. A transform constraint adjusts the world transform of the constrained bones to match that of the target bone.
See Transform constraints in the Spine User Guide.
Constructor
Variables
Methods
getMixRotate():Float
A percentage (0-1) that controls the mix between the constrained and unconstrained rotation.
getMixX():Float
A percentage (0-1) that controls the mix between the constrained and unconstrained translation X.
getMixY():Float
A percentage (0-1) that controls the mix between the constrained and unconstrained translation Y.
getMixScaleX():Float
A percentage (0-1) that controls the mix between the constrained and unconstrained scale X.
getMixScaleY():Float
A percentage (0-1) that controls the mix between the constrained and unconstrained scale X.
getMixShearY():Float
A percentage (0-1) that controls the mix between the constrained and unconstrained shear Y.