Changes a skeleton's {@link Skeleton#getDrawOrder()}.

Constructor

new(frameCount:Int)

Methods

getDrawOrders():IntArray2D

The draw order for each frame. See {@link #setFrame(int, float, int[])}.

setFrame(frame:Int, time:Float, drawOrder:IntArray):Void

Sets the time and draw order for the specified frame. @link Skeleton#slots}, the index of the slot in the new draw order. May be null to use

      setup pose draw order.

Parameters:

frame

Between 0 and frameCount, inclusive.

time

The frame time in seconds.

drawOrder

For each slot in {

Inherited Variables

Inherited Methods

Defined by Timeline

getPropertyIds():StringArray

Uniquely encodes both the type of this timeline and the skeleton properties that it affects.

getFrames():FloatArray

The time in seconds and any other values for each frame.

getFrameEntries():Int

The number of entries stored per frame.