nape.phys
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Body | Class representing a physics Rigid Body. |
BodyIterator | Haxe Iterator |
BodyList | Nape list of Body type objects
list.foreach(function (obj) { });This method is inlined so that in haxe no closure will need to be created. In AS3, a closure would need to be created in general, so for performance reasons you 'may' choose to use iteration as follows: for (var i:int = 0; i < list.length; i++) { |
BodyType | Enumeration of rigid body types. |
Compound | Compound represents a grouping of physics objects into a single object.
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CompoundIterator | Haxe Iterator |
CompoundList | Nape list of Compound type objects
list.foreach(function (obj) { });This method is inlined so that in haxe no closure will need to be created. In AS3, a closure would need to be created in general, so for performance reasons you 'may' choose to use iteration as follows: for (var i:int = 0; i < list.length; i++) { |
FluidProperties | FluidProperties providing shared parameters for fluid interaction. |
GravMassMode | Enumeration of GravMassMode values for a Body. |
InertiaMode | Enumeration of InertiaMode values for a Body. |
Interactor | |
InteractorIterator | Haxe Iterator |
InteractorList | Nape list of Interactor type objects
list.foreach(function (obj) { });This method is inlined so that in haxe no closure will need to be created. In AS3, a closure would need to be created in general, so for performance reasons you 'may' choose to use iteration as follows: for (var i:int = 0; i < list.length; i++) { |
MassMode | Enumeration of MassMode values for a Body. |
Material | Material property providing physical attributes to a Shape. |