Shaders
backend.Shaders (Class)
Implements: spec.Shaders
Instance Members
headless
fromSource(vertSource: String, fragSource: String, ?customAttributes: ceramic.ReadOnlyArray<ceramic.ShaderAttribute>): Shader| Name | Type | Default |
|---|---|---|
vertSource |
String | |
fragSource |
String | |
customAttributes |
ceramic.ReadOnlyArray<ceramic.ShaderAttribute> | (optional) |
| Returns |
|---|
| Shader |
| Name | Type |
|---|---|
shader |
Shader |
| Name | Type |
|---|---|
shader |
Shader |
| Returns |
|---|
| Shader |
| Name | Type |
|---|---|
shader |
Shader |
name |
String |
value |
Int |
| Name | Type |
|---|---|
shader |
Shader |
name |
String |
value |
Float |
| Name | Type |
|---|---|
shader |
Shader |
name |
String |
r |
Float |
g |
Float |
b |
Float |
a |
Float |
| Name | Type |
|---|---|
shader |
Shader |
name |
String |
x |
Float |
y |
Float |
| Name | Type |
|---|---|
shader |
Shader |
name |
String |
x |
Float |
y |
Float |
z |
Float |
| Name | Type |
|---|---|
shader |
Shader |
name |
String |
x |
Float |
y |
Float |
z |
Float |
w |
Float |
| Name | Type |
|---|---|
shader |
Shader |
name |
String |
array |
Array<Float> |
| Name | Type |
|---|---|
shader |
Shader |
name |
String |
slot |
Int |
texture |
Texture |
| Name | Type |
|---|---|
shader |
Shader |
name |
String |
transform |
ceramic.Transform |
| Name | Type |
|---|---|
shader |
ShaderImpl |
| Returns |
|---|
| Int |
| Returns |
|---|
| Int |
| Name | Type |
|---|---|
shader |
Shader |
| Returns |
|---|
| Bool |
| Returns |
|---|
| Bool |