PixelArt_Frag

shade.Shadeshade.Fragshaders.PixelArt_Frag (Class)

Instance Members

shade
new(): Void

Private Members

shade
params: Map

shade
mainTex: shade.Sampler2D

shade
resolution: shade.Vec2

shade
sharpness: Float

shade
gridThickness: Float

shade
gridAlpha: Float

shade
gridColor: shade.Vec3

shade
scanlineIntensity: Float

shade
scanlineOffset: Float

shade
scanlineCount: Float

shade
scanlineShape: Float

shade
verticalMaskIntensity: Float

shade
verticalMaskOffset: Float

shade
verticalMaskCount: Float

shade
glowThresholdMin: Float

shade
glowThresholdMax: Float

shade
glowStrength: Float

shade
chromaticAberration: Float

shade
tcoord: shade.Vec2

shade
color: shade.Vec4

shade
sharpen(px: Float): Float
Name Type
px Float
Returns
Float

shade
sampleSharpened(coord: shade.Vec2): shade.Vec4
Name Type
coord shade.Vec2
Returns
shade.Vec4

shade
grid(gap: Float, uv: shade.Vec2): Float
Name Type
gap Float
uv shade.Vec2
Returns
Float

shade
main(): shade.Vec4
Returns
shade.Vec4

Metadata

Name Parameters
:build shade.macros.ShadeMacro.buildFragVertForHaxe()
:autoBuild shade.macros.ShadeMacro.buildFragVertForHaxe()