PixelArt

Instance Members

shade
verticalMaskOffset(value: Float): Void
Name Type
value Float

shade
verticalMaskIntensity(value: Float): Void
Name Type
value Float

shade
verticalMaskCount(value: Float): Void
Name Type
value Float

shade
sharpness(value: Float): Void
Name Type
value Float

shade
scanlineShape(value: Float): Void
Name Type
value Float

shade
scanlineOffset(value: Float): Void
Name Type
value Float

shade
scanlineIntensity(value: Float): Void
Name Type
value Float

shade
scanlineCount(value: Float): Void
Name Type
value Float

shade
resolution(x: Float, y: Float): Void
Name Type
x Float
y Float

shade
projectionMatrix(m00: Float, m10: Float, m20: Float, m30: Float, m01: Float, m11: Float, m21: Float, m31: Float, m02: Float, m12: Float, m22: Float, m32: Float, m03: Float, m13: Float, m23: Float, m33: Float): Void
Name Type
m00 Float
m10 Float
m20 Float
m30 Float
m01 Float
m11 Float
m21 Float
m31 Float
m02 Float
m12 Float
m22 Float
m32 Float
m03 Float
m13 Float
m23 Float
m33 Float

shade
modelViewMatrix(m00: Float, m10: Float, m20: Float, m30: Float, m01: Float, m11: Float, m21: Float, m31: Float, m02: Float, m12: Float, m22: Float, m32: Float, m03: Float, m13: Float, m23: Float, m33: Float): Void
Name Type
m00 Float
m10 Float
m20 Float
m30 Float
m01 Float
m11 Float
m21 Float
m31 Float
m02 Float
m12 Float
m22 Float
m32 Float
m03 Float
m13 Float
m23 Float
m33 Float

shade
mainTex(texture: shade.Sampler2D): Void
Name Type
texture shade.Sampler2D

shade
gridThickness(value: Float): Void
Name Type
value Float

shade
gridColor(x: Float, y: Float, z: Float): Void
Name Type
x Float
y Float
z Float

shade
gridAlpha(value: Float): Void
Name Type
value Float

shade
glowThresholdMin(value: Float): Void
Name Type
value Float

shade
glowThresholdMax(value: Float): Void
Name Type
value Float

shade
glowStrength(value: Float): Void
Name Type
value Float

shade
chromaticAberration(value: Float): Void
Name Type
value Float

shade
new(): Void

Private Members

shade
resolveTextureSlot(name: String): Int
Name Type
name String
Returns
Int

Metadata

Name Parameters
:build shade.macros.ShadeMacro.buildShaderClassFields()
:autoBuild shade.macros.ShadeMacro.buildShaderClassFields()
:build ceramic.macros.EntityMacro.buildForCompletion()
:autoBuild ceramic.macros.EntityMacro.buildForCompletion()
:build tracker.macros.EventsMacro.build()
:autoBuild tracker.macros.EventsMacro.build()