WEBGLCompressedTextureEtc

js.html.webgl.extension.WEBGLCompressedTextureEtc (extern class)

The WEBGL_compressed_texture_etc extension is part of the WebGL API and exposes 10 ETC/EAC compressed texture formats.

Documentation WEBGL_compressed_texture_etc by Mozilla Contributors, licensed under CC-BY-SA 2.5.

See:

Static Members

COMPRESSED_R11_EAC: Int

One-channel (red) unsigned format compression.


COMPRESSED_SIGNED_R11_EAC: Int

One-channel (red) signed format compression.


COMPRESSED_RG11_EAC: Int

Two-channel (red and green) unsigned format compression.


COMPRESSED_SIGNED_RG11_EAC: Int

Two-channel (red and green) signed format compression.


COMPRESSED_RGB8_ETC2: Int

Compresses RGB8 data with no alpha channel.


COMPRESSED_SRGB8_ETC2: Int

Compresses sRGB8 data with no alpha channel.


COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2: Int

Similar to RGB8_ETC, but with ability to punch through the alpha channel, which means to make it completely opaque or transparent.


COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2: Int

Similar to SRGB8_ETC, but with ability to punch through the alpha channel, which means to make it completely opaque or transparent.


COMPRESSED_RGBA8_ETC2_EAC: Int

Compresses RGBA8 data. The RGB part is encoded the same as RGB_ETC2, but the alpha part is encoded separately.


COMPRESSED_SRGB8_ALPHA8_ETC2_EAC: Int

Compresses sRGBA8 data. The sRGB part is encoded the same as SRGB_ETC2, but the alpha part is encoded separately.