Uniforms
clay.graphics.Uniforms (Class)
Instance Members
gpuShader: clay.GpuShader| Name | Type |
|---|---|
name |
String |
value |
Int |
setIntArray(name: String, value: clay.buffers.Int32Array): Void| Name | Type |
|---|---|
name |
String |
value |
clay.buffers.Int32Array |
| Name | Type |
|---|---|
name |
String |
value |
Float |
setFloatArray(name: String, value: clay.buffers.Float32Array): Void| Name | Type |
|---|---|
name |
String |
value |
clay.buffers.Float32Array |
| Name | Type |
|---|---|
name |
String |
x |
Float |
y |
Float |
| Name | Type |
|---|---|
name |
String |
x |
Float |
y |
Float |
z |
Float |
| Name | Type |
|---|---|
name |
String |
x |
Float |
y |
Float |
z |
Float |
w |
Float |
setMatrix4(name: String, value: clay.buffers.Float32Array): Void| Name | Type |
|---|---|
name |
String |
value |
clay.buffers.Float32Array |
| Name | Type |
|---|---|
name |
String |
r |
Float |
g |
Float |
b |
Float |
a |
Float |
| Name | Type |
|---|---|
name |
String |
slot |
Int |
texture |
Texture |
apply(): Voidclone(): Uniforms| Returns |
|---|
| Uniforms |
new(gpuShader: clay.GpuShader): Void| Name | Type |
|---|---|
gpuShader |
clay.GpuShader |
Private Members
ints: MapintArrays: Mapfloats: MapfloatArrays: Mapvector2s: Mapvector3s: Mapvector4s: Mapmatrix4s: Mapcolors: Maptextures: Map