zpp_pool: ZPP_ToiEvent
next: ZPP_ToiEvent
toi: Float
s1: zpp_nape.shape.ZPP_Shape
s2: zpp_nape.shape.ZPP_Shape
arbiter: zpp_nape.dynamics.ZPP_ColArbiter
frozen1: Bool
frozen2: Bool
c1: ZPP_Vec2
c2: ZPP_Vec2
axis: ZPP_Vec2
slipped: Bool
failed: Bool
kinematic: Bool
alloc(): Void
free(): Void
new(): Void