SlotData
spine.SlotData (Class)
Stores the setup pose for a {@link Slot}.
Instance Members
The index of the slot in {@link Skeleton#getSlots()}.
The name of the slot, which is unique across all slots in the skeleton.
The bone this slot belongs to.
The color used to tint the slot's attachment. If {@link #getDarkColor()} is set, this is used as the light color for two
color tinting.
The dark color used to tint the slot's attachment for two color tinting, or null if two color tinting is not used. The dark
color's alpha is not used.
spine
setAttachmentName(attachmentName: String): Void
Name |
Type |
attachmentName |
String |
spine
getAttachmentName(): String
The name of the attachment that is visible for this slot in the setup pose, or null if no attachment is visible.
The blend mode for drawing the slot's attachment.