Skin
spine.Skin (Class)
Stores attachments by slot index and attachment name.
See SkeletonData {@link SkeletonData#defaultSkin}, Skeleton {@link Skeleton#skin}, and
Runtime skins in the Spine Runtimes Guide.
Instance Members
Adds an attachment to the skin for the specified slot index and name.
Adds all attachments, bones, and constraints from the specified skin to this skin.
Adds all bones and constraints and copies of all attachments from the specified skin to this skin. Mesh attachments are not
copied, instead a new linked mesh is created. The attachment copies can be modified without affecting the originals.
Returns the attachment for the specified slot index and name, or null.
Removes the attachment in the skin for the specified slot index and name, if any.
Returns all attachments in this skin.
Returns all attachments in this skin for the specified slot index.
Clears all attachments, bones, and constraints.
The skin's name, which is unique across all skins in the skeleton.
Attach each attachment in this skin if the corresponding attachment in the old skin is currently attached.
Private Members