ShearTimeline

TimelineCurveTimelineCurveTimeline2spine.ShearTimeline (Class)
Implements: BoneTimeline

Changes a bone's local {@link Bone#getShearX()} and {@link Bone#getShearY()}.

Static Members

spine
ENTRIES: Int

spine
VALUE1: Int

spine
VALUE2: Int

spine
LINEAR: Int

spine
STEPPED: Int

spine
BEZIER: Int

spine
BEZIER_SIZE: Int

Instance Members

spine
boneIndex: Int

spine
getBoneIndex(): Int
Returns
Int

spine
apply(skeleton: Skeleton, lastTime: Float, time: Float, events: spine.support.utils.Array<Event>, alpha: Float, blend: MixBlend, direction: MixDirection): Void
Name Type
skeleton Skeleton
lastTime Float
time Float
events spine.support.utils.Array<Event>
alpha Float
blend MixBlend
direction MixDirection

spine
new(frameCount: Int, bezierCount: Int, boneIndex: Int): Void
Name Type
frameCount Int
bezierCount Int
boneIndex Int