RotateTimeline
Implements: BoneTimeline
Changes a bone's local {@link Bone#getRotation()}.
Static Members
Instance Members
Returns |
---|
Int |
spine
apply(skeleton: Skeleton, lastTime: Float, time: Float, events: spine.support.utils.Array<Event>, alpha: Float, blend: MixBlend, direction: MixDirection): Void
Name | Type |
---|---|
skeleton |
Skeleton |
lastTime |
Float |
time |
Float |
events |
spine.support.utils.Array<Event> |
alpha |
Float |
blend |
MixBlend |
direction |
MixDirection |
Name | Type |
---|---|
frameCount |
Int |
bezierCount |
Int |
boneIndex |
Int |