DrawOrderTimeline

Timelinespine.DrawOrderTimeline (Class)

Changes a skeleton's {@link Skeleton#getDrawOrder()}.

Instance Members

spine
getFrameCount(): Int
Returns
Int

spine
getDrawOrders(): spine.support.utils.IntArray2D

The draw order for each frame. See {@link #setFrame(int, float, int[])}.

Returns
spine.support.utils.IntArray2D

spine
setFrame(frame: Int, time: Float, drawOrder: spine.support.utils.IntArray): Void

Sets the time and draw order for the specified frame.

Name Type Description
frame Int Between 0 and frameCount, inclusive.
time Float The frame time in seconds.
drawOrder spine.support.utils.IntArray For each slot in {

spine
apply(skeleton: Skeleton, lastTime: Float, time: Float, events: spine.support.utils.Array<Event>, alpha: Float, blend: MixBlend, direction: MixDirection): Void
Name Type
skeleton Skeleton
lastTime Float
time Float
events spine.support.utils.Array<Event>
alpha Float
blend MixBlend
direction MixDirection

spine
new(frameCount: Int): Void
Name Type
frameCount Int

Private Members