DrawOrderTimeline
Timeline → spine.DrawOrderTimeline (Class)
Changes a skeleton's {@link Skeleton#getDrawOrder()}.
Instance Members
Returns |
---|
Int |
The draw order for each frame. See {@link #setFrame(int, float, int[])}.
Returns |
---|
spine.support.utils.IntArray2D |
Sets the time and draw order for the specified frame.
Name | Type | Description |
---|---|---|
frame |
Int | Between 0 and frameCount , inclusive. |
time |
Float | The frame time in seconds. |
drawOrder |
spine.support.utils.IntArray | For each slot in { |
spine
apply(skeleton: Skeleton, lastTime: Float, time: Float, events: spine.support.utils.Array<Event>, alpha: Float, blend: MixBlend, direction: MixDirection): Void
Name | Type |
---|---|
skeleton |
Skeleton |
lastTime |
Float |
time |
Float |
events |
spine.support.utils.Array<Event> |
alpha |
Float |
blend |
MixBlend |
direction |
MixDirection |
Name | Type |
---|---|
frameCount |
Int |