AnimationStateData
spine.AnimationStateData (Class)
Stores mix (crossfade) durations to be applied when {@link AnimationState} animations are changed.
Instance Members
The SkeletonData to look up animations when they are specified by name.
| Returns |
|---|
| SkeletonData |
Sets a mix duration by animation name.
See {@link #setMix(Animation, Animation, float)}.
| Name | Type |
|---|---|
fromName |
String |
toName |
String |
duration |
Float |
Sets the mix duration when changing from the specified animation to the other.
See {@link TrackEntry#mixDuration}.
| Name | Type |
|---|---|
from |
Animation |
to |
Animation |
duration |
Float |
Returns the mix duration to use when changing from the specified animation to the other, or the {@link #getDefaultMix()} if no mix duration has been set.
| Name | Type |
|---|---|
from |
Animation |
to |
Animation |
| Returns |
|---|
| Float |
The mix duration to use when no mix duration has been defined between two animations.
| Returns |
|---|
| Float |
| Name | Type |
|---|---|
defaultMix |
Float |
| Name | Type |
|---|---|
skeletonData |
SkeletonData |