GL
opengl.GL (extern class)
Static Members
LINC: IntGL_ZERO: IntGL_FALSE: IntGL_LOGIC_OP: IntGL_NONE: IntGL_TEXTURE_COMPONENTS: IntGL_NO_ERROR: IntGL_POINTS: IntGL_CURRENT_BIT: IntGL_TRUE: IntGL_ONE: IntGL_CLIENT_PIXEL_STORE_BIT: IntGL_LINES: IntGL_LINE_LOOP: IntGL_POINT_BIT: IntGL_CLIENT_VERTEX_ARRAY_BIT: IntGL_LINE_STRIP: IntGL_LINE_BIT: IntGL_TRIANGLES: IntGL_TRIANGLE_STRIP: IntGL_TRIANGLE_FAN: IntGL_QUADS: IntGL_QUAD_STRIP: IntGL_POLYGON_BIT: IntGL_POLYGON: IntGL_POLYGON_STIPPLE_BIT: IntGL_PIXEL_MODE_BIT: IntGL_LIGHTING_BIT: IntGL_FOG_BIT: IntGL_DEPTH_BUFFER_BIT: IntGL_ACCUM: IntGL_LOAD: IntGL_RETURN: IntGL_MULT: IntGL_ADD: IntGL_NEVER: IntGL_ACCUM_BUFFER_BIT: IntGL_LESS: IntGL_EQUAL: IntGL_LEQUAL: IntGL_GREATER: IntGL_NOTEQUAL: IntGL_GEQUAL: IntGL_ALWAYS: IntGL_SRC_COLOR: IntGL_ONE_MINUS_SRC_COLOR: IntGL_SRC_ALPHA: IntGL_ONE_MINUS_SRC_ALPHA: IntGL_DST_ALPHA: IntGL_ONE_MINUS_DST_ALPHA: IntGL_DST_COLOR: IntGL_ONE_MINUS_DST_COLOR: IntGL_SRC_ALPHA_SATURATE: IntGL_STENCIL_BUFFER_BIT: IntGL_FRONT_LEFT: IntGL_FRONT_RIGHT: IntGL_BACK_LEFT: IntGL_BACK_RIGHT: IntGL_FRONT: IntGL_BACK: IntGL_LEFT: IntGL_RIGHT: IntGL_FRONT_AND_BACK: IntGL_AUX0: IntGL_AUX1: IntGL_AUX2: IntGL_AUX3: IntGL_INVALID_ENUM: IntGL_INVALID_VALUE: IntGL_INVALID_OPERATION: IntGL_STACK_OVERFLOW: IntGL_STACK_UNDERFLOW: IntGL_OUT_OF_MEMORY: IntGL_2D: IntGL_3D: IntGL_3D_COLOR: IntGL_3D_COLOR_TEXTURE: IntGL_4D_COLOR_TEXTURE: IntGL_PASS_THROUGH_TOKEN: IntGL_POINT_TOKEN: IntGL_LINE_TOKEN: IntGL_POLYGON_TOKEN: IntGL_BITMAP_TOKEN: IntGL_DRAW_PIXEL_TOKEN: IntGL_COPY_PIXEL_TOKEN: IntGL_LINE_RESET_TOKEN: IntGL_EXP: IntGL_VIEWPORT_BIT: IntGL_EXP2: IntGL_CW: IntGL_CCW: IntGL_COEFF: IntGL_ORDER: IntGL_DOMAIN: IntGL_CURRENT_COLOR: IntGL_CURRENT_INDEX: IntGL_CURRENT_NORMAL: IntGL_CURRENT_TEXTURE_COORDS: IntGL_CURRENT_RASTER_COLOR: IntGL_CURRENT_RASTER_INDEX: IntGL_CURRENT_RASTER_TEXTURE_COORDS: IntGL_CURRENT_RASTER_POSITION: IntGL_CURRENT_RASTER_POSITION_VALID: IntGL_CURRENT_RASTER_DISTANCE: IntGL_POINT_SMOOTH: IntGL_POINT_SIZE: IntGL_POINT_SIZE_RANGE: IntGL_POINT_SIZE_GRANULARITY: IntGL_LINE_SMOOTH: IntGL_LINE_WIDTH: IntGL_LINE_WIDTH_RANGE: IntGL_LINE_WIDTH_GRANULARITY: IntGL_LINE_STIPPLE: IntGL_LINE_STIPPLE_PATTERN: IntGL_LINE_STIPPLE_REPEAT: IntGL_LIST_MODE: IntGL_MAX_LIST_NESTING: IntGL_LIST_BASE: IntGL_LIST_INDEX: IntGL_POLYGON_MODE: IntGL_POLYGON_SMOOTH: IntGL_POLYGON_STIPPLE: IntGL_EDGE_FLAG: IntGL_CULL_FACE: IntGL_CULL_FACE_MODE: IntGL_FRONT_FACE: IntGL_LIGHTING: IntGL_LIGHT_MODEL_LOCAL_VIEWER: IntGL_LIGHT_MODEL_TWO_SIDE: IntGL_LIGHT_MODEL_AMBIENT: IntGL_SHADE_MODEL: IntGL_COLOR_MATERIAL_FACE: IntGL_COLOR_MATERIAL_PARAMETER: IntGL_COLOR_MATERIAL: IntGL_FOG: IntGL_FOG_INDEX: IntGL_FOG_DENSITY: IntGL_FOG_START: IntGL_FOG_END: IntGL_FOG_MODE: IntGL_FOG_COLOR: IntGL_DEPTH_RANGE: IntGL_DEPTH_TEST: IntGL_DEPTH_WRITEMASK: IntGL_DEPTH_CLEAR_VALUE: IntGL_DEPTH_FUNC: IntGL_ACCUM_CLEAR_VALUE: IntGL_STENCIL_TEST: IntGL_STENCIL_CLEAR_VALUE: IntGL_STENCIL_FUNC: IntGL_STENCIL_VALUE_MASK: IntGL_STENCIL_FAIL: IntGL_STENCIL_PASS_DEPTH_FAIL: IntGL_STENCIL_PASS_DEPTH_PASS: IntGL_STENCIL_REF: IntGL_STENCIL_WRITEMASK: IntGL_MATRIX_MODE: IntGL_NORMALIZE: IntGL_VIEWPORT: IntGL_MODELVIEW_STACK_DEPTH: IntGL_PROJECTION_STACK_DEPTH: IntGL_TEXTURE_STACK_DEPTH: IntGL_MODELVIEW_MATRIX: IntGL_PROJECTION_MATRIX: IntGL_TEXTURE_MATRIX: IntGL_ATTRIB_STACK_DEPTH: IntGL_CLIENT_ATTRIB_STACK_DEPTH: IntGL_ALPHA_TEST: IntGL_ALPHA_TEST_FUNC: IntGL_ALPHA_TEST_REF: IntGL_DITHER: IntGL_BLEND_DST: IntGL_BLEND_SRC: IntGL_BLEND: IntGL_LOGIC_OP_MODE: IntGL_INDEX_LOGIC_OP: IntGL_COLOR_LOGIC_OP: IntGL_AUX_BUFFERS: IntGL_DRAW_BUFFER: IntGL_READ_BUFFER: IntGL_SCISSOR_BOX: IntGL_SCISSOR_TEST: IntGL_INDEX_CLEAR_VALUE: IntGL_INDEX_WRITEMASK: IntGL_COLOR_CLEAR_VALUE: IntGL_COLOR_WRITEMASK: IntGL_INDEX_MODE: IntGL_RGBA_MODE: IntGL_DOUBLEBUFFER: IntGL_STEREO: IntGL_RENDER_MODE: IntGL_PERSPECTIVE_CORRECTION_HINT: IntGL_POINT_SMOOTH_HINT: IntGL_LINE_SMOOTH_HINT: IntGL_POLYGON_SMOOTH_HINT: IntGL_FOG_HINT: IntGL_TEXTURE_GEN_S: IntGL_TEXTURE_GEN_T: IntGL_TEXTURE_GEN_R: IntGL_TEXTURE_GEN_Q: IntGL_PIXEL_MAP_I_TO_I: IntGL_PIXEL_MAP_S_TO_S: IntGL_PIXEL_MAP_I_TO_R: IntGL_PIXEL_MAP_I_TO_G: IntGL_PIXEL_MAP_I_TO_B: IntGL_PIXEL_MAP_I_TO_A: IntGL_PIXEL_MAP_R_TO_R: IntGL_PIXEL_MAP_G_TO_G: IntGL_PIXEL_MAP_B_TO_B: IntGL_PIXEL_MAP_A_TO_A: IntGL_PIXEL_MAP_I_TO_I_SIZE: IntGL_PIXEL_MAP_S_TO_S_SIZE: IntGL_PIXEL_MAP_I_TO_R_SIZE: IntGL_PIXEL_MAP_I_TO_G_SIZE: IntGL_PIXEL_MAP_I_TO_B_SIZE: IntGL_PIXEL_MAP_I_TO_A_SIZE: IntGL_PIXEL_MAP_R_TO_R_SIZE: IntGL_PIXEL_MAP_G_TO_G_SIZE: IntGL_PIXEL_MAP_B_TO_B_SIZE: IntGL_PIXEL_MAP_A_TO_A_SIZE: IntGL_UNPACK_SWAP_BYTES: IntGL_UNPACK_LSB_FIRST: IntGL_UNPACK_ROW_LENGTH: IntGL_UNPACK_SKIP_ROWS: IntGL_UNPACK_SKIP_PIXELS: IntGL_UNPACK_ALIGNMENT: IntGL_PACK_SWAP_BYTES: IntGL_PACK_LSB_FIRST: IntGL_PACK_ROW_LENGTH: IntGL_PACK_SKIP_ROWS: IntGL_PACK_SKIP_PIXELS: IntGL_PACK_ALIGNMENT: IntGL_MAP_COLOR: IntGL_MAP_STENCIL: IntGL_INDEX_SHIFT: IntGL_INDEX_OFFSET: IntGL_RED_SCALE: IntGL_RED_BIAS: IntGL_ZOOM_X: IntGL_ZOOM_Y: IntGL_GREEN_SCALE: IntGL_GREEN_BIAS: IntGL_BLUE_SCALE: IntGL_BLUE_BIAS: IntGL_ALPHA_SCALE: IntGL_ALPHA_BIAS: IntGL_DEPTH_SCALE: IntGL_DEPTH_BIAS: IntGL_MAX_EVAL_ORDER: IntGL_MAX_LIGHTS: IntGL_MAX_CLIP_PLANES: IntGL_MAX_TEXTURE_SIZE: IntGL_MAX_PIXEL_MAP_TABLE: IntGL_MAX_ATTRIB_STACK_DEPTH: IntGL_MAX_MODELVIEW_STACK_DEPTH: IntGL_MAX_NAME_STACK_DEPTH: IntGL_MAX_PROJECTION_STACK_DEPTH: IntGL_MAX_TEXTURE_STACK_DEPTH: IntGL_MAX_VIEWPORT_DIMS: IntGL_MAX_CLIENT_ATTRIB_STACK_DEPTH: IntGL_SUBPIXEL_BITS: IntGL_INDEX_BITS: IntGL_RED_BITS: IntGL_GREEN_BITS: IntGL_BLUE_BITS: IntGL_ALPHA_BITS: IntGL_DEPTH_BITS: IntGL_STENCIL_BITS: IntGL_ACCUM_RED_BITS: IntGL_ACCUM_GREEN_BITS: IntGL_ACCUM_BLUE_BITS: IntGL_ACCUM_ALPHA_BITS: IntGL_NAME_STACK_DEPTH: IntGL_AUTO_NORMAL: IntGL_MAP1_COLOR_4: IntGL_MAP1_INDEX: IntGL_MAP1_NORMAL: IntGL_MAP1_TEXTURE_COORD_1: IntGL_MAP1_TEXTURE_COORD_2: IntGL_MAP1_TEXTURE_COORD_3: IntGL_MAP1_TEXTURE_COORD_4: IntGL_MAP1_VERTEX_3: IntGL_MAP1_VERTEX_4: IntGL_MAP2_COLOR_4: IntGL_MAP2_INDEX: IntGL_MAP2_NORMAL: IntGL_MAP2_TEXTURE_COORD_1: IntGL_MAP2_TEXTURE_COORD_2: IntGL_MAP2_TEXTURE_COORD_3: IntGL_MAP2_TEXTURE_COORD_4: IntGL_MAP2_VERTEX_3: IntGL_MAP2_VERTEX_4: IntGL_MAP1_GRID_DOMAIN: IntGL_MAP1_GRID_SEGMENTS: IntGL_MAP2_GRID_DOMAIN: IntGL_MAP2_GRID_SEGMENTS: IntGL_TEXTURE_1D: IntGL_TEXTURE_2D: IntGL_FEEDBACK_BUFFER_POINTER: IntGL_FEEDBACK_BUFFER_SIZE: IntGL_FEEDBACK_BUFFER_TYPE: IntGL_SELECTION_BUFFER_POINTER: IntGL_SELECTION_BUFFER_SIZE: IntGL_TEXTURE_WIDTH: IntGL_TRANSFORM_BIT: IntGL_TEXTURE_HEIGHT: IntGL_TEXTURE_INTERNAL_FORMAT: IntGL_TEXTURE_BORDER_COLOR: IntGL_TEXTURE_BORDER: IntGL_DONT_CARE: IntGL_FASTEST: IntGL_NICEST: IntGL_AMBIENT: IntGL_DIFFUSE: IntGL_SPECULAR: IntGL_POSITION: IntGL_SPOT_DIRECTION: IntGL_SPOT_EXPONENT: IntGL_SPOT_CUTOFF: IntGL_CONSTANT_ATTENUATION: IntGL_LINEAR_ATTENUATION: IntGL_QUADRATIC_ATTENUATION: IntGL_COMPILE: IntGL_COMPILE_AND_EXECUTE: IntGL_BYTE: IntGL_UNSIGNED_BYTE: IntGL_SHORT: IntGL_UNSIGNED_SHORT: IntGL_INT: IntGL_UNSIGNED_INT: IntGL_FLOAT: IntGL_2_BYTES: IntGL_3_BYTES: IntGL_4_BYTES: IntGL_DOUBLE: IntGL_CLEAR: IntGL_AND: IntGL_AND_REVERSE: IntGL_COPY: IntGL_AND_INVERTED: IntGL_NOOP: IntGL_XOR: IntGL_OR: IntGL_NOR: IntGL_EQUIV: IntGL_INVERT: IntGL_OR_REVERSE: IntGL_COPY_INVERTED: IntGL_OR_INVERTED: IntGL_NAND: IntGL_SET: IntGL_EMISSION: IntGL_SHININESS: IntGL_AMBIENT_AND_DIFFUSE: IntGL_COLOR_INDEXES: IntGL_MODELVIEW: IntGL_PROJECTION: IntGL_TEXTURE: IntGL_COLOR: IntGL_DEPTH: IntGL_STENCIL: IntGL_COLOR_INDEX: IntGL_STENCIL_INDEX: IntGL_DEPTH_COMPONENT: IntGL_RED: IntGL_GREEN: IntGL_BLUE: IntGL_ALPHA: IntGL_RGB: IntGL_RGBA: IntGL_LUMINANCE: IntGL_LUMINANCE_ALPHA: IntGL_BITMAP: IntGL_POINT: IntGL_LINE: IntGL_FILL: IntGL_RENDER: IntGL_FEEDBACK: IntGL_SELECT: IntGL_FLAT: IntGL_SMOOTH: IntGL_KEEP: IntGL_REPLACE: IntGL_INCR: IntGL_DECR: IntGL_VENDOR: IntGL_RENDERER: IntGL_VERSION: IntGL_EXTENSIONS: IntGL_S: IntGL_ENABLE_BIT: IntGL_T: IntGL_R: IntGL_Q: IntGL_MODULATE: IntGL_DECAL: IntGL_TEXTURE_ENV_MODE: IntGL_TEXTURE_ENV_COLOR: IntGL_TEXTURE_ENV: IntGL_EYE_LINEAR: IntGL_OBJECT_LINEAR: IntGL_SPHERE_MAP: IntGL_TEXTURE_GEN_MODE: IntGL_OBJECT_PLANE: IntGL_EYE_PLANE: IntGL_NEAREST: IntGL_LINEAR: IntGL_NEAREST_MIPMAP_NEAREST: IntGL_LINEAR_MIPMAP_NEAREST: IntGL_NEAREST_MIPMAP_LINEAR: IntGL_LINEAR_MIPMAP_LINEAR: IntGL_TEXTURE_MAG_FILTER: IntGL_TEXTURE_MIN_FILTER: IntGL_TEXTURE_WRAP_S: IntGL_TEXTURE_WRAP_T: IntGL_CLAMP: IntGL_REPEAT: IntGL_POLYGON_OFFSET_UNITS: IntGL_POLYGON_OFFSET_POINT: IntGL_POLYGON_OFFSET_LINE: IntGL_R3_G3_B2: IntGL_V2F: IntGL_V3F: IntGL_C4UB_V2F: IntGL_C4UB_V3F: IntGL_C3F_V3F: IntGL_N3F_V3F: IntGL_C4F_N3F_V3F: IntGL_T2F_V3F: IntGL_T4F_V4F: IntGL_T2F_C4UB_V3F: IntGL_T2F_C3F_V3F: IntGL_T2F_N3F_V3F: IntGL_T2F_C4F_N3F_V3F: IntGL_T4F_C4F_N3F_V4F: IntGL_CLIP_PLANE0: IntGL_CLIP_PLANE1: IntGL_CLIP_PLANE2: IntGL_CLIP_PLANE3: IntGL_CLIP_PLANE4: IntGL_CLIP_PLANE5: IntGL_LIGHT0: IntGL_COLOR_BUFFER_BIT: IntGL_LIGHT1: IntGL_LIGHT2: IntGL_LIGHT3: IntGL_LIGHT4: IntGL_LIGHT5: IntGL_LIGHT6: IntGL_LIGHT7: IntGL_HINT_BIT: IntGL_POLYGON_OFFSET_FILL: IntGL_POLYGON_OFFSET_FACTOR: IntGL_ALPHA4: IntGL_ALPHA8: IntGL_ALPHA12: IntGL_ALPHA16: IntGL_LUMINANCE4: IntGL_LUMINANCE8: IntGL_LUMINANCE12: IntGL_LUMINANCE16: IntGL_LUMINANCE4_ALPHA4: IntGL_LUMINANCE6_ALPHA2: IntGL_LUMINANCE8_ALPHA8: IntGL_LUMINANCE12_ALPHA4: IntGL_LUMINANCE12_ALPHA12: IntGL_LUMINANCE16_ALPHA16: IntGL_INTENSITY: IntGL_INTENSITY4: IntGL_INTENSITY8: IntGL_INTENSITY12: IntGL_INTENSITY16: IntGL_RGB4: IntGL_RGB5: IntGL_RGB8: IntGL_RGB10: IntGL_RGB12: IntGL_RGB16: IntGL_RGBA2: IntGL_RGBA4: IntGL_RGB5_A1: IntGL_RGBA8: IntGL_RGB10_A2: IntGL_RGBA12: IntGL_RGBA16: IntGL_TEXTURE_RED_SIZE: IntGL_TEXTURE_GREEN_SIZE: IntGL_TEXTURE_BLUE_SIZE: IntGL_TEXTURE_ALPHA_SIZE: IntGL_TEXTURE_LUMINANCE_SIZE: IntGL_TEXTURE_INTENSITY_SIZE: IntGL_PROXY_TEXTURE_1D: IntGL_PROXY_TEXTURE_2D: IntGL_TEXTURE_PRIORITY: IntGL_TEXTURE_RESIDENT: IntGL_TEXTURE_BINDING_1D: IntGL_TEXTURE_BINDING_2D: IntGL_VERTEX_ARRAY: IntGL_NORMAL_ARRAY: IntGL_COLOR_ARRAY: IntGL_INDEX_ARRAY: IntGL_TEXTURE_COORD_ARRAY: IntGL_EDGE_FLAG_ARRAY: IntGL_VERTEX_ARRAY_SIZE: IntGL_VERTEX_ARRAY_TYPE: IntGL_VERTEX_ARRAY_STRIDE: IntGL_NORMAL_ARRAY_TYPE: IntGL_NORMAL_ARRAY_STRIDE: IntGL_COLOR_ARRAY_SIZE: IntGL_COLOR_ARRAY_TYPE: IntGL_COLOR_ARRAY_STRIDE: IntGL_INDEX_ARRAY_TYPE: IntGL_INDEX_ARRAY_STRIDE: IntGL_TEXTURE_COORD_ARRAY_SIZE: IntGL_TEXTURE_COORD_ARRAY_TYPE: IntGL_TEXTURE_COORD_ARRAY_STRIDE: IntGL_EDGE_FLAG_ARRAY_STRIDE: IntGL_VERTEX_ARRAY_POINTER: IntGL_NORMAL_ARRAY_POINTER: IntGL_COLOR_ARRAY_POINTER: IntGL_INDEX_ARRAY_POINTER: IntGL_TEXTURE_COORD_ARRAY_POINTER: IntGL_EDGE_FLAG_ARRAY_POINTER: IntGL_COLOR_INDEX1_EXT: IntGL_COLOR_INDEX2_EXT: IntGL_COLOR_INDEX4_EXT: IntGL_COLOR_INDEX8_EXT: IntGL_COLOR_INDEX12_EXT: IntGL_COLOR_INDEX16_EXT: IntGL_EVAL_BIT: IntGL_LIST_BIT: IntGL_TEXTURE_BIT: IntGL_SCISSOR_BIT: IntGL_ALL_ATTRIB_BITS: IntGL_CLIENT_ALL_ATTRIB_BITS: IntGL_SMOOTH_POINT_SIZE_RANGE: IntGL_SMOOTH_POINT_SIZE_GRANULARITY: IntGL_SMOOTH_LINE_WIDTH_RANGE: IntGL_SMOOTH_LINE_WIDTH_GRANULARITY: IntGL_UNSIGNED_BYTE_3_3_2: IntGL_UNSIGNED_SHORT_4_4_4_4: IntGL_UNSIGNED_SHORT_5_5_5_1: IntGL_UNSIGNED_INT_8_8_8_8: IntGL_UNSIGNED_INT_10_10_10_2: IntGL_RESCALE_NORMAL: IntGL_TEXTURE_BINDING_3D: IntGL_PACK_SKIP_IMAGES: IntGL_PACK_IMAGE_HEIGHT: IntGL_UNPACK_SKIP_IMAGES: IntGL_UNPACK_IMAGE_HEIGHT: IntGL_TEXTURE_3D: IntGL_PROXY_TEXTURE_3D: IntGL_TEXTURE_DEPTH: IntGL_TEXTURE_WRAP_R: IntGL_MAX_3D_TEXTURE_SIZE: IntGL_BGR: IntGL_BGRA: IntGL_MAX_ELEMENTS_VERTICES: IntGL_MAX_ELEMENTS_INDICES: IntGL_CLAMP_TO_EDGE: IntGL_TEXTURE_MIN_LOD: IntGL_TEXTURE_MAX_LOD: IntGL_TEXTURE_BASE_LEVEL: IntGL_TEXTURE_MAX_LEVEL: IntGL_LIGHT_MODEL_COLOR_CONTROL: IntGL_SINGLE_COLOR: IntGL_SEPARATE_SPECULAR_COLOR: IntGL_UNSIGNED_BYTE_2_3_3_REV: IntGL_UNSIGNED_SHORT_5_6_5: IntGL_UNSIGNED_SHORT_5_6_5_REV: IntGL_UNSIGNED_SHORT_4_4_4_4_REV: IntGL_UNSIGNED_SHORT_1_5_5_5_REV: IntGL_UNSIGNED_INT_8_8_8_8_REV: IntGL_ALIASED_POINT_SIZE_RANGE: IntGL_ALIASED_LINE_WIDTH_RANGE: IntGL_MULTISAMPLE: IntGL_SAMPLE_ALPHA_TO_COVERAGE: IntGL_SAMPLE_ALPHA_TO_ONE: IntGL_SAMPLE_COVERAGE: IntGL_SAMPLE_BUFFERS: IntGL_SAMPLES: IntGL_SAMPLE_COVERAGE_VALUE: IntGL_SAMPLE_COVERAGE_INVERT: IntGL_CLAMP_TO_BORDER: IntGL_TEXTURE0: IntGL_TEXTURE1: IntGL_TEXTURE2: IntGL_TEXTURE3: IntGL_TEXTURE4: IntGL_TEXTURE5: IntGL_TEXTURE6: IntGL_TEXTURE7: IntGL_TEXTURE8: IntGL_TEXTURE9: IntGL_TEXTURE10: IntGL_TEXTURE11: IntGL_TEXTURE12: IntGL_TEXTURE13: IntGL_TEXTURE14: IntGL_TEXTURE15: IntGL_TEXTURE16: IntGL_TEXTURE17: IntGL_TEXTURE18: IntGL_TEXTURE19: IntGL_TEXTURE20: IntGL_TEXTURE21: IntGL_TEXTURE22: IntGL_TEXTURE23: IntGL_TEXTURE24: IntGL_TEXTURE25: IntGL_TEXTURE26: IntGL_TEXTURE27: IntGL_TEXTURE28: IntGL_TEXTURE29: IntGL_TEXTURE30: IntGL_TEXTURE31: IntGL_ACTIVE_TEXTURE: IntGL_CLIENT_ACTIVE_TEXTURE: IntGL_MAX_TEXTURE_UNITS: IntGL_TRANSPOSE_MODELVIEW_MATRIX: IntGL_TRANSPOSE_PROJECTION_MATRIX: IntGL_TRANSPOSE_TEXTURE_MATRIX: IntGL_TRANSPOSE_COLOR_MATRIX: IntGL_SUBTRACT: IntGL_COMPRESSED_ALPHA: IntGL_COMPRESSED_LUMINANCE: IntGL_COMPRESSED_LUMINANCE_ALPHA: IntGL_COMPRESSED_INTENSITY: IntGL_COMPRESSED_RGB: IntGL_COMPRESSED_RGBA: IntGL_TEXTURE_COMPRESSION_HINT: IntGL_NORMAL_MAP: IntGL_REFLECTION_MAP: IntGL_TEXTURE_CUBE_MAP: IntGL_TEXTURE_BINDING_CUBE_MAP: IntGL_TEXTURE_CUBE_MAP_POSITIVE_X: IntGL_TEXTURE_CUBE_MAP_NEGATIVE_X: IntGL_TEXTURE_CUBE_MAP_POSITIVE_Y: IntGL_TEXTURE_CUBE_MAP_NEGATIVE_Y: IntGL_TEXTURE_CUBE_MAP_POSITIVE_Z: IntGL_TEXTURE_CUBE_MAP_NEGATIVE_Z: IntGL_PROXY_TEXTURE_CUBE_MAP: IntGL_MAX_CUBE_MAP_TEXTURE_SIZE: IntGL_COMBINE: IntGL_COMBINE_RGB: IntGL_COMBINE_ALPHA: IntGL_RGB_SCALE: IntGL_ADD_SIGNED: IntGL_INTERPOLATE: IntGL_CONSTANT: IntGL_PRIMARY_COLOR: IntGL_PREVIOUS: IntGL_SOURCE0_RGB: IntGL_SOURCE1_RGB: IntGL_SOURCE2_RGB: IntGL_SOURCE0_ALPHA: IntGL_SOURCE1_ALPHA: IntGL_SOURCE2_ALPHA: IntGL_OPERAND0_RGB: IntGL_OPERAND1_RGB: IntGL_OPERAND2_RGB: IntGL_OPERAND0_ALPHA: IntGL_OPERAND1_ALPHA: IntGL_OPERAND2_ALPHA: IntGL_TEXTURE_COMPRESSED_IMAGE_SIZE: IntGL_TEXTURE_COMPRESSED: IntGL_NUM_COMPRESSED_TEXTURE_FORMATS: IntGL_COMPRESSED_TEXTURE_FORMATS: IntGL_DOT3_RGB: IntGL_DOT3_RGBA: IntGL_MULTISAMPLE_BIT: IntGL_BLEND_DST_RGB: IntGL_BLEND_SRC_RGB: IntGL_BLEND_DST_ALPHA: IntGL_BLEND_SRC_ALPHA: IntGL_POINT_SIZE_MIN: IntGL_POINT_SIZE_MAX: IntGL_POINT_FADE_THRESHOLD_SIZE: IntGL_POINT_DISTANCE_ATTENUATION: IntGL_GENERATE_MIPMAP: IntGL_GENERATE_MIPMAP_HINT: IntGL_DEPTH_COMPONENT16: IntGL_DEPTH_COMPONENT24: IntGL_DEPTH_COMPONENT32: IntGL_MIRRORED_REPEAT: IntGL_FOG_COORDINATE_SOURCE: IntGL_FOG_COORDINATE: IntGL_FRAGMENT_DEPTH: IntGL_CURRENT_FOG_COORDINATE: IntGL_FOG_COORDINATE_ARRAY_TYPE: IntGL_FOG_COORDINATE_ARRAY_STRIDE: IntGL_FOG_COORDINATE_ARRAY_POINTER: IntGL_FOG_COORDINATE_ARRAY: IntGL_COLOR_SUM: IntGL_CURRENT_SECONDARY_COLOR: IntGL_SECONDARY_COLOR_ARRAY_SIZE: IntGL_SECONDARY_COLOR_ARRAY_TYPE: IntGL_SECONDARY_COLOR_ARRAY_STRIDE: IntGL_SECONDARY_COLOR_ARRAY_POINTER: IntGL_SECONDARY_COLOR_ARRAY: IntGL_MAX_TEXTURE_LOD_BIAS: IntGL_TEXTURE_FILTER_CONTROL: IntGL_TEXTURE_LOD_BIAS: IntGL_INCR_WRAP: IntGL_DECR_WRAP: IntGL_TEXTURE_DEPTH_SIZE: IntGL_DEPTH_TEXTURE_MODE: IntGL_TEXTURE_COMPARE_MODE: IntGL_TEXTURE_COMPARE_FUNC: IntGL_COMPARE_R_TO_TEXTURE: IntGL_CURRENT_FOG_COORD: IntGL_FOG_COORD: IntGL_FOG_COORD_ARRAY: IntGL_FOG_COORD_ARRAY_BUFFER_BINDING: IntGL_FOG_COORD_ARRAY_POINTER: IntGL_FOG_COORD_ARRAY_STRIDE: IntGL_FOG_COORD_ARRAY_TYPE: IntGL_FOG_COORD_SRC: IntGL_SRC0_ALPHA: IntGL_SRC0_RGB: IntGL_SRC1_ALPHA: IntGL_SRC1_RGB: IntGL_SRC2_ALPHA: IntGL_SRC2_RGB: IntGL_BUFFER_SIZE: IntGL_BUFFER_USAGE: IntGL_QUERY_COUNTER_BITS: IntGL_CURRENT_QUERY: IntGL_QUERY_RESULT: IntGL_QUERY_RESULT_AVAILABLE: IntGL_ARRAY_BUFFER: IntGL_ELEMENT_ARRAY_BUFFER: IntGL_ARRAY_BUFFER_BINDING: IntGL_ELEMENT_ARRAY_BUFFER_BINDING: IntGL_VERTEX_ARRAY_BUFFER_BINDING: IntGL_NORMAL_ARRAY_BUFFER_BINDING: IntGL_COLOR_ARRAY_BUFFER_BINDING: IntGL_INDEX_ARRAY_BUFFER_BINDING: IntGL_TEXTURE_COORD_ARRAY_BUFFER_BINDING: IntGL_EDGE_FLAG_ARRAY_BUFFER_BINDING: IntGL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING: IntGL_FOG_COORDINATE_ARRAY_BUFFER_BINDING: IntGL_WEIGHT_ARRAY_BUFFER_BINDING: IntGL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING: IntGL_READ_ONLY: IntGL_WRITE_ONLY: IntGL_READ_WRITE: IntGL_BUFFER_ACCESS: IntGL_BUFFER_MAPPED: IntGL_BUFFER_MAP_POINTER: IntGL_STREAM_DRAW: IntGL_STREAM_READ: IntGL_STREAM_COPY: IntGL_STATIC_DRAW: IntGL_STATIC_READ: IntGL_STATIC_COPY: IntGL_DYNAMIC_DRAW: IntGL_DYNAMIC_READ: IntGL_DYNAMIC_COPY: IntGL_SAMPLES_PASSED: IntGL_BLEND_EQUATION_RGB: IntGL_VERTEX_ATTRIB_ARRAY_ENABLED: IntGL_VERTEX_ATTRIB_ARRAY_SIZE: IntGL_VERTEX_ATTRIB_ARRAY_STRIDE: IntGL_VERTEX_ATTRIB_ARRAY_TYPE: IntGL_CURRENT_VERTEX_ATTRIB: IntGL_VERTEX_PROGRAM_POINT_SIZE: IntGL_VERTEX_PROGRAM_TWO_SIDE: IntGL_VERTEX_ATTRIB_ARRAY_POINTER: IntGL_STENCIL_BACK_FUNC: IntGL_STENCIL_BACK_FAIL: IntGL_STENCIL_BACK_PASS_DEPTH_FAIL: IntGL_STENCIL_BACK_PASS_DEPTH_PASS: IntGL_MAX_DRAW_BUFFERS: IntGL_DRAW_BUFFER0: IntGL_DRAW_BUFFER1: IntGL_DRAW_BUFFER2: IntGL_DRAW_BUFFER3: IntGL_DRAW_BUFFER4: IntGL_DRAW_BUFFER5: IntGL_DRAW_BUFFER6: IntGL_DRAW_BUFFER7: IntGL_DRAW_BUFFER8: IntGL_DRAW_BUFFER9: IntGL_DRAW_BUFFER10: IntGL_DRAW_BUFFER11: IntGL_DRAW_BUFFER12: IntGL_DRAW_BUFFER13: IntGL_DRAW_BUFFER14: IntGL_DRAW_BUFFER15: IntGL_BLEND_EQUATION_ALPHA: IntGL_POINT_SPRITE: IntGL_COORD_REPLACE: IntGL_MAX_VERTEX_ATTRIBS: IntGL_VERTEX_ATTRIB_ARRAY_NORMALIZED: IntGL_MAX_TEXTURE_COORDS: IntGL_MAX_TEXTURE_IMAGE_UNITS: IntGL_FRAGMENT_SHADER: IntGL_VERTEX_SHADER: IntGL_MAX_FRAGMENT_UNIFORM_COMPONENTS: IntGL_MAX_VERTEX_UNIFORM_COMPONENTS: IntGL_MAX_VARYING_FLOATS: IntGL_MAX_VERTEX_TEXTURE_IMAGE_UNITS: IntGL_MAX_COMBINED_TEXTURE_IMAGE_UNITS: IntGL_SHADER_TYPE: IntGL_FLOAT_VEC2: IntGL_FLOAT_VEC3: IntGL_FLOAT_VEC4: IntGL_INT_VEC2: IntGL_INT_VEC3: IntGL_INT_VEC4: IntGL_BOOL: IntGL_BOOL_VEC2: IntGL_BOOL_VEC3: IntGL_BOOL_VEC4: IntGL_FLOAT_MAT2: IntGL_FLOAT_MAT3: IntGL_FLOAT_MAT4: IntGL_SAMPLER_1D: IntGL_SAMPLER_2D: IntGL_SAMPLER_3D: IntGL_SAMPLER_CUBE: IntGL_SAMPLER_1D_SHADOW: IntGL_SAMPLER_2D_SHADOW: IntGL_DELETE_STATUS: IntGL_COMPILE_STATUS: IntGL_LINK_STATUS: IntGL_VALIDATE_STATUS: IntGL_INFO_LOG_LENGTH: IntGL_ATTACHED_SHADERS: IntGL_ACTIVE_UNIFORMS: IntGL_ACTIVE_UNIFORM_MAX_LENGTH: IntGL_SHADER_SOURCE_LENGTH: IntGL_ACTIVE_ATTRIBUTES: IntGL_ACTIVE_ATTRIBUTE_MAX_LENGTH: IntGL_FRAGMENT_SHADER_DERIVATIVE_HINT: IntGL_SHADING_LANGUAGE_VERSION: IntGL_CURRENT_PROGRAM: IntGL_POINT_SPRITE_COORD_ORIGIN: IntGL_LOWER_LEFT: IntGL_UPPER_LEFT: IntGL_STENCIL_BACK_REF: IntGL_STENCIL_BACK_VALUE_MASK: IntGL_STENCIL_BACK_WRITEMASK: IntGL_CURRENT_RASTER_SECONDARY_COLOR: IntGL_PIXEL_PACK_BUFFER: IntGL_PIXEL_UNPACK_BUFFER: IntGL_PIXEL_PACK_BUFFER_BINDING: IntGL_PIXEL_UNPACK_BUFFER_BINDING: IntGL_FLOAT_MAT2x3: IntGL_FLOAT_MAT2x4: IntGL_FLOAT_MAT3x2: IntGL_FLOAT_MAT3x4: IntGL_FLOAT_MAT4x2: IntGL_FLOAT_MAT4x3: IntGL_SRGB: IntGL_SRGB8: IntGL_SRGB_ALPHA: IntGL_SRGB8_ALPHA8: IntGL_SLUMINANCE_ALPHA: IntGL_SLUMINANCE8_ALPHA8: IntGL_SLUMINANCE: IntGL_SLUMINANCE8: IntGL_COMPRESSED_SRGB: IntGL_COMPRESSED_SRGB_ALPHA: IntGL_COMPRESSED_SLUMINANCE: IntGL_COMPRESSED_SLUMINANCE_ALPHA: IntGL_CLIP_DISTANCE0: IntGL_CLIP_DISTANCE1: IntGL_CLIP_DISTANCE2: IntGL_CLIP_DISTANCE3: IntGL_CLIP_DISTANCE4: IntGL_CLIP_DISTANCE5: IntGL_COMPARE_REF_TO_TEXTURE: IntGL_MAX_CLIP_DISTANCES: IntGL_MAX_VARYING_COMPONENTS: IntGL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT: IntGL_MAJOR_VERSION: IntGL_MINOR_VERSION: IntGL_NUM_EXTENSIONS: IntGL_CONTEXT_FLAGS: IntGL_DEPTH_BUFFER: IntGL_STENCIL_BUFFER: IntGL_RGBA32F: IntGL_RGB32F: IntGL_RGBA16F: IntGL_RGB16F: IntGL_VERTEX_ATTRIB_ARRAY_INTEGER: IntGL_MAX_ARRAY_TEXTURE_LAYERS: IntGL_MIN_PROGRAM_TEXEL_OFFSET: IntGL_MAX_PROGRAM_TEXEL_OFFSET: IntGL_CLAMP_VERTEX_COLOR: IntGL_CLAMP_FRAGMENT_COLOR: IntGL_CLAMP_READ_COLOR: IntGL_FIXED_ONLY: IntGL_TEXTURE_RED_TYPE: IntGL_TEXTURE_GREEN_TYPE: IntGL_TEXTURE_BLUE_TYPE: IntGL_TEXTURE_ALPHA_TYPE: IntGL_TEXTURE_LUMINANCE_TYPE: IntGL_TEXTURE_INTENSITY_TYPE: IntGL_TEXTURE_DEPTH_TYPE: IntGL_TEXTURE_1D_ARRAY: IntGL_PROXY_TEXTURE_1D_ARRAY: IntGL_TEXTURE_2D_ARRAY: IntGL_PROXY_TEXTURE_2D_ARRAY: IntGL_TEXTURE_BINDING_1D_ARRAY: IntGL_TEXTURE_BINDING_2D_ARRAY: IntGL_R11F_G11F_B10F: IntGL_UNSIGNED_INT_10F_11F_11F_REV: IntGL_RGB9_E5: IntGL_UNSIGNED_INT_5_9_9_9_REV: IntGL_TEXTURE_SHARED_SIZE: IntGL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH: IntGL_TRANSFORM_FEEDBACK_BUFFER_MODE: IntGL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS: IntGL_TRANSFORM_FEEDBACK_VARYINGS: IntGL_TRANSFORM_FEEDBACK_BUFFER_START: IntGL_TRANSFORM_FEEDBACK_BUFFER_SIZE: IntGL_PRIMITIVES_GENERATED: IntGL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN: IntGL_RASTERIZER_DISCARD: IntGL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS: IntGL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS: IntGL_INTERLEAVED_ATTRIBS: IntGL_SEPARATE_ATTRIBS: IntGL_TRANSFORM_FEEDBACK_BUFFER: IntGL_TRANSFORM_FEEDBACK_BUFFER_BINDING: IntGL_RGBA32UI: IntGL_RGB32UI: IntGL_RGBA16UI: IntGL_RGB16UI: IntGL_RGBA8UI: IntGL_RGB8UI: IntGL_RGBA32I: IntGL_RGB32I: IntGL_RGBA16I: IntGL_RGB16I: IntGL_RGBA8I: IntGL_RGB8I: IntGL_RED_INTEGER: IntGL_GREEN_INTEGER: IntGL_BLUE_INTEGER: IntGL_ALPHA_INTEGER: IntGL_RGB_INTEGER: IntGL_RGBA_INTEGER: IntGL_BGR_INTEGER: IntGL_BGRA_INTEGER: IntGL_SAMPLER_1D_ARRAY: IntGL_SAMPLER_2D_ARRAY: IntGL_SAMPLER_1D_ARRAY_SHADOW: IntGL_SAMPLER_2D_ARRAY_SHADOW: IntGL_SAMPLER_CUBE_SHADOW: IntGL_UNSIGNED_INT_VEC2: IntGL_UNSIGNED_INT_VEC3: IntGL_UNSIGNED_INT_VEC4: IntGL_INT_SAMPLER_1D: IntGL_INT_SAMPLER_2D: IntGL_INT_SAMPLER_3D: IntGL_INT_SAMPLER_CUBE: IntGL_INT_SAMPLER_1D_ARRAY: IntGL_INT_SAMPLER_2D_ARRAY: IntGL_UNSIGNED_INT_SAMPLER_1D: IntGL_UNSIGNED_INT_SAMPLER_2D: IntGL_UNSIGNED_INT_SAMPLER_3D: IntGL_UNSIGNED_INT_SAMPLER_CUBE: IntGL_UNSIGNED_INT_SAMPLER_1D_ARRAY: IntGL_UNSIGNED_INT_SAMPLER_2D_ARRAY: IntGL_QUERY_WAIT: IntGL_QUERY_NO_WAIT: IntGL_QUERY_BY_REGION_WAIT: IntGL_QUERY_BY_REGION_NO_WAIT: IntGL_TEXTURE_RECTANGLE: IntGL_TEXTURE_BINDING_RECTANGLE: IntGL_PROXY_TEXTURE_RECTANGLE: IntGL_MAX_RECTANGLE_TEXTURE_SIZE: IntGL_SAMPLER_2D_RECT: IntGL_SAMPLER_2D_RECT_SHADOW: IntGL_TEXTURE_BUFFER: IntGL_MAX_TEXTURE_BUFFER_SIZE: IntGL_TEXTURE_BINDING_BUFFER: IntGL_TEXTURE_BUFFER_DATA_STORE_BINDING: IntGL_TEXTURE_BUFFER_FORMAT: IntGL_SAMPLER_BUFFER: IntGL_INT_SAMPLER_2D_RECT: IntGL_INT_SAMPLER_BUFFER: IntGL_UNSIGNED_INT_SAMPLER_2D_RECT: IntGL_UNSIGNED_INT_SAMPLER_BUFFER: IntGL_RED_SNORM: IntGL_RG_SNORM: IntGL_RGB_SNORM: IntGL_RGBA_SNORM: IntGL_R8_SNORM: IntGL_RG8_SNORM: IntGL_RGB8_SNORM: IntGL_RGBA8_SNORM: IntGL_R16_SNORM: IntGL_RG16_SNORM: IntGL_RGB16_SNORM: IntGL_RGBA16_SNORM: IntGL_SIGNED_NORMALIZED: IntGL_PRIMITIVE_RESTART: IntGL_PRIMITIVE_RESTART_INDEX: IntGL_BUFFER_ACCESS_FLAGS: IntGL_BUFFER_MAP_LENGTH: IntGL_BUFFER_MAP_OFFSET: IntGL_CONTEXT_CORE_PROFILE_BIT: IntGL_CONTEXT_COMPATIBILITY_PROFILE_BIT: IntGL_LINES_ADJACENCY: IntGL_LINE_STRIP_ADJACENCY: IntGL_TRIANGLES_ADJACENCY: IntGL_TRIANGLE_STRIP_ADJACENCY: IntGL_PROGRAM_POINT_SIZE: IntGL_GEOMETRY_VERTICES_OUT: IntGL_GEOMETRY_INPUT_TYPE: IntGL_GEOMETRY_OUTPUT_TYPE: IntGL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS: IntGL_FRAMEBUFFER_ATTACHMENT_LAYERED: IntGL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS: IntGL_GEOMETRY_SHADER: IntGL_MAX_GEOMETRY_UNIFORM_COMPONENTS: IntGL_MAX_GEOMETRY_OUTPUT_VERTICES: IntGL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS: IntGL_MAX_VERTEX_OUTPUT_COMPONENTS: IntGL_MAX_GEOMETRY_INPUT_COMPONENTS: IntGL_MAX_GEOMETRY_OUTPUT_COMPONENTS: IntGL_MAX_FRAGMENT_INPUT_COMPONENTS: IntGL_CONTEXT_PROFILE_MASK: IntGL_VERTEX_ATTRIB_ARRAY_DIVISOR: IntGL_RGB10_A2UI: IntGL_SAMPLE_SHADING: IntGL_MIN_SAMPLE_SHADING_VALUE: IntGL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET: IntGL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET: IntGL_MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS: IntGL_TEXTURE_CUBE_MAP_ARRAY: IntGL_TEXTURE_BINDING_CUBE_MAP_ARRAY: IntGL_PROXY_TEXTURE_CUBE_MAP_ARRAY: IntGL_SAMPLER_CUBE_MAP_ARRAY: IntGL_SAMPLER_CUBE_MAP_ARRAY_SHADOW: IntGL_INT_SAMPLER_CUBE_MAP_ARRAY: IntGL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY: IntGL_COMPRESSED_RGBA_BPTC_UNORM: IntGL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM: IntGL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT: IntGL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT: IntGL_COPY_READ_BUFFER_BINDING: IntGL_COPY_WRITE_BUFFER_BINDING: IntGL_NUM_SHADING_LANGUAGE_VERSIONS: IntGL_VERTEX_ATTRIB_ARRAY_LONG: IntGL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED: IntGL_MAX_VERTEX_ATTRIB_STRIDE: IntGL_TEXTURE_BUFFER_BINDING: IntGL_3DFX_multisample: IntGL_MULTISAMPLE_3DFX: IntGL_SAMPLE_BUFFERS_3DFX: IntGL_SAMPLES_3DFX: IntGL_MULTISAMPLE_BIT_3DFX: IntGL_3DFX_tbuffer: IntGL_3DFX_texture_compression_FXT1: IntGL_COMPRESSED_RGB_FXT1_3DFX: IntGL_COMPRESSED_RGBA_FXT1_3DFX: IntGL_AMD_blend_minmax_factor: IntGL_FACTOR_MIN_AMD: IntGL_FACTOR_MAX_AMD: IntGL_AMD_conservative_depth: IntGL_AMD_debug_output: IntGL_MAX_DEBUG_MESSAGE_LENGTH_AMD: IntGL_MAX_DEBUG_LOGGED_MESSAGES_AMD: IntGL_DEBUG_LOGGED_MESSAGES_AMD: IntGL_DEBUG_SEVERITY_HIGH_AMD: IntGL_DEBUG_SEVERITY_MEDIUM_AMD: IntGL_DEBUG_SEVERITY_LOW_AMD: IntGL_DEBUG_CATEGORY_API_ERROR_AMD: IntGL_DEBUG_CATEGORY_WINDOW_SYSTEM_AMD: IntGL_DEBUG_CATEGORY_DEPRECATION_AMD: IntGL_DEBUG_CATEGORY_UNDEFINED_BEHAVIOR_AMD: IntGL_DEBUG_CATEGORY_PERFORMANCE_AMD: IntGL_DEBUG_CATEGORY_SHADER_COMPILER_AMD: IntGL_DEBUG_CATEGORY_APPLICATION_AMD: IntGL_DEBUG_CATEGORY_OTHER_AMD: IntGL_AMD_depth_clamp_separate: IntGL_DEPTH_CLAMP_NEAR_AMD: IntGL_DEPTH_CLAMP_FAR_AMD: IntGL_AMD_draw_buffers_blend: IntGL_AMD_gcn_shader: IntGL_AMD_gpu_shader_int64: IntGL_AMD_interleaved_elements: IntGL_RG8UI: IntGL_RG16UI: IntGL_VERTEX_ELEMENT_SWIZZLE_AMD: IntGL_VERTEX_ID_SWIZZLE_AMD: IntGL_AMD_multi_draw_indirect: IntGL_AMD_name_gen_delete: IntGL_DATA_BUFFER_AMD: IntGL_PERFORMANCE_MONITOR_AMD: IntGL_QUERY_OBJECT_AMD: IntGL_VERTEX_ARRAY_OBJECT_AMD: IntGL_SAMPLER_OBJECT_AMD: IntGL_AMD_occlusion_query_event: IntGL_QUERY_DEPTH_PASS_EVENT_BIT_AMD: IntGL_QUERY_DEPTH_FAIL_EVENT_BIT_AMD: IntGL_QUERY_STENCIL_FAIL_EVENT_BIT_AMD: IntGL_QUERY_DEPTH_BOUNDS_FAIL_EVENT_BIT_AMD: IntGL_OCCLUSION_QUERY_EVENT_MASK_AMD: IntGL_QUERY_ALL_EVENT_BITS_AMD: IntGL_AMD_performance_monitor: IntGL_COUNTER_TYPE_AMD: IntGL_COUNTER_RANGE_AMD: IntGL_UNSIGNED_INT64_AMD: IntGL_PERCENTAGE_AMD: IntGL_PERFMON_RESULT_AVAILABLE_AMD: IntGL_PERFMON_RESULT_SIZE_AMD: IntGL_PERFMON_RESULT_AMD: IntGL_AMD_pinned_memory: IntGL_EXTERNAL_VIRTUAL_MEMORY_BUFFER_AMD: IntGL_AMD_query_buffer_object: IntGL_QUERY_BUFFER_AMD: IntGL_QUERY_BUFFER_BINDING_AMD: IntGL_QUERY_RESULT_NO_WAIT_AMD: IntGL_AMD_sample_positions: IntGL_SUBSAMPLE_DISTANCE_AMD: IntGL_AMD_seamless_cubemap_per_texture: IntGL_TEXTURE_CUBE_MAP_SEAMLESS_ARB: IntGL_AMD_shader_atomic_counter_ops: IntGL_AMD_shader_stencil_export: IntGL_AMD_shader_stencil_value_export: IntGL_AMD_shader_trinary_minmax: IntGL_AMD_sparse_texture: IntGL_TEXTURE_STORAGE_SPARSE_BIT_AMD: IntGL_VIRTUAL_PAGE_SIZE_X_AMD: IntGL_VIRTUAL_PAGE_SIZE_Y_AMD: IntGL_VIRTUAL_PAGE_SIZE_Z_AMD: IntGL_MAX_SPARSE_TEXTURE_SIZE_AMD: IntGL_MAX_SPARSE_3D_TEXTURE_SIZE_AMD: IntGL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS: IntGL_MIN_SPARSE_LEVEL_AMD: IntGL_MIN_LOD_WARNING_AMD: IntGL_AMD_stencil_operation_extended: IntGL_SET_AMD: IntGL_REPLACE_VALUE_AMD: IntGL_STENCIL_OP_VALUE_AMD: IntGL_STENCIL_BACK_OP_VALUE_AMD: IntGL_AMD_texture_texture4: IntGL_AMD_transform_feedback3_lines_triangles: IntGL_AMD_transform_feedback4: IntGL_STREAM_RASTERIZATION_AMD: IntGL_AMD_vertex_shader_layer: IntGL_AMD_vertex_shader_tessellator: IntGL_SAMPLER_BUFFER_AMD: IntGL_INT_SAMPLER_BUFFER_AMD: IntGL_UNSIGNED_INT_SAMPLER_BUFFER_AMD: IntGL_TESSELLATION_MODE_AMD: IntGL_TESSELLATION_FACTOR_AMD: IntGL_DISCRETE_AMD: IntGL_CONTINUOUS_AMD: IntGL_AMD_vertex_shader_viewport_index: IntGL_ANGLE_depth_texture: IntGL_ANGLE_framebuffer_blit: IntGL_DRAW_FRAMEBUFFER_BINDING_ANGLE: IntGL_READ_FRAMEBUFFER_ANGLE: IntGL_DRAW_FRAMEBUFFER_ANGLE: IntGL_READ_FRAMEBUFFER_BINDING_ANGLE: IntGL_ANGLE_framebuffer_multisample: IntGL_RENDERBUFFER_SAMPLES_ANGLE: IntGL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_ANGLE: IntGL_MAX_SAMPLES_ANGLE: IntGL_ANGLE_instanced_arrays: IntGL_VERTEX_ATTRIB_ARRAY_DIVISOR_ANGLE: IntGL_ANGLE_pack_reverse_row_order: IntGL_PACK_REVERSE_ROW_ORDER_ANGLE: IntGL_ANGLE_program_binary: IntGL_PROGRAM_BINARY_ANGLE: IntGL_ANGLE_texture_compression_dxt1: IntGL_COMPRESSED_RGB_S3TC_DXT1_ANGLE: IntGL_COMPRESSED_RGBA_S3TC_DXT1_ANGLE: IntGL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE: IntGL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE: IntGL_ANGLE_texture_compression_dxt3: IntGL_ANGLE_texture_compression_dxt5: IntGL_ANGLE_texture_usage: IntGL_TEXTURE_USAGE_ANGLE: IntGL_FRAMEBUFFER_ATTACHMENT_ANGLE: IntGL_ANGLE_timer_query: IntGL_QUERY_COUNTER_BITS_ANGLE: IntGL_CURRENT_QUERY_ANGLE: IntGL_QUERY_RESULT_ANGLE: IntGL_QUERY_RESULT_AVAILABLE_ANGLE: IntGL_TIME_ELAPSED_ANGLE: IntGL_TIMESTAMP_ANGLE: IntGL_ANGLE_translated_shader_source: IntGL_TRANSLATED_SHADER_SOURCE_LENGTH_ANGLE: IntGL_APPLE_aux_depth_stencil: IntGL_AUX_DEPTH_STENCIL_APPLE: IntGL_APPLE_client_storage: IntGL_UNPACK_CLIENT_STORAGE_APPLE: IntGL_APPLE_element_array: IntGL_ELEMENT_ARRAY_APPLE: IntGL_ELEMENT_ARRAY_TYPE_APPLE: IntGL_ELEMENT_ARRAY_POINTER_APPLE: IntGL_APPLE_fence: IntGL_DRAW_PIXELS_APPLE: IntGL_FENCE_APPLE: IntGL_APPLE_float_pixels: IntGL_HALF_APPLE: IntGL_RGBA_FLOAT32_APPLE: IntGL_RGB_FLOAT32_APPLE: IntGL_ALPHA_FLOAT32_APPLE: IntGL_INTENSITY_FLOAT32_APPLE: IntGL_LUMINANCE_FLOAT32_APPLE: IntGL_LUMINANCE_ALPHA_FLOAT32_APPLE: IntGL_RGBA_FLOAT16_APPLE: IntGL_RGB_FLOAT16_APPLE: IntGL_ALPHA_FLOAT16_APPLE: IntGL_INTENSITY_FLOAT16_APPLE: IntGL_LUMINANCE_FLOAT16_APPLE: IntGL_LUMINANCE_ALPHA_FLOAT16_APPLE: IntGL_COLOR_FLOAT_APPLE: IntGL_APPLE_flush_buffer_range: IntGL_BUFFER_SERIALIZED_MODIFY_APPLE: IntGL_BUFFER_FLUSHING_UNMAP_APPLE: IntGL_APPLE_object_purgeable: IntGL_BUFFER_OBJECT_APPLE: IntGL_RELEASED_APPLE: IntGL_VOLATILE_APPLE: IntGL_RETAINED_APPLE: IntGL_UNDEFINED_APPLE: IntGL_PURGEABLE_APPLE: IntGL_APPLE_pixel_buffer: IntGL_MIN_PBUFFER_VIEWPORT_DIMS_APPLE: IntGL_APPLE_rgb_422: IntGL_UNSIGNED_SHORT_8_8_APPLE: IntGL_UNSIGNED_SHORT_8_8_REV_APPLE: IntGL_RGB_422_APPLE: IntGL_RGB_RAW_422_APPLE: IntGL_APPLE_row_bytes: IntGL_PACK_ROW_BYTES_APPLE: IntGL_UNPACK_ROW_BYTES_APPLE: IntGL_APPLE_specular_vector: IntGL_LIGHT_MODEL_SPECULAR_VECTOR_APPLE: IntGL_APPLE_texture_range: IntGL_TEXTURE_RANGE_LENGTH_APPLE: IntGL_TEXTURE_RANGE_POINTER_APPLE: IntGL_TEXTURE_STORAGE_HINT_APPLE: IntGL_STORAGE_PRIVATE_APPLE: IntGL_STORAGE_CACHED_APPLE: IntGL_STORAGE_SHARED_APPLE: IntGL_APPLE_transform_hint: IntGL_TRANSFORM_HINT_APPLE: IntGL_APPLE_vertex_array_object: IntGL_VERTEX_ARRAY_BINDING_APPLE: IntGL_APPLE_vertex_array_range: IntGL_VERTEX_ARRAY_RANGE_APPLE: IntGL_VERTEX_ARRAY_RANGE_LENGTH_APPLE: IntGL_VERTEX_ARRAY_STORAGE_HINT_APPLE: IntGL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_APPLE: IntGL_VERTEX_ARRAY_RANGE_POINTER_APPLE: IntGL_STORAGE_CLIENT_APPLE: IntGL_APPLE_vertex_program_evaluators: IntGL_VERTEX_ATTRIB_MAP1_APPLE: IntGL_VERTEX_ATTRIB_MAP2_APPLE: IntGL_VERTEX_ATTRIB_MAP1_SIZE_APPLE: IntGL_VERTEX_ATTRIB_MAP1_COEFF_APPLE: IntGL_VERTEX_ATTRIB_MAP1_ORDER_APPLE: IntGL_VERTEX_ATTRIB_MAP1_DOMAIN_APPLE: IntGL_VERTEX_ATTRIB_MAP2_SIZE_APPLE: IntGL_VERTEX_ATTRIB_MAP2_COEFF_APPLE: IntGL_VERTEX_ATTRIB_MAP2_ORDER_APPLE: IntGL_VERTEX_ATTRIB_MAP2_DOMAIN_APPLE: IntGL_APPLE_ycbcr_422: IntGL_YCBCR_422_APPLE: IntGL_ARB_ES2_compatibility: IntGL_FIXED: IntGL_IMPLEMENTATION_COLOR_READ_TYPE: IntGL_IMPLEMENTATION_COLOR_READ_FORMAT: IntGL_RGB565: IntGL_LOW_FLOAT: IntGL_MEDIUM_FLOAT: IntGL_HIGH_FLOAT: IntGL_LOW_INT: IntGL_MEDIUM_INT: IntGL_HIGH_INT: IntGL_SHADER_BINARY_FORMATS: IntGL_NUM_SHADER_BINARY_FORMATS: IntGL_SHADER_COMPILER: IntGL_MAX_VERTEX_UNIFORM_VECTORS: IntGL_MAX_VARYING_VECTORS: IntGL_MAX_FRAGMENT_UNIFORM_VECTORS: IntGL_ARB_ES3_1_compatibility: IntGL_ARB_ES3_compatibility: IntGL_TEXTURE_IMMUTABLE_LEVELS: IntGL_PRIMITIVE_RESTART_FIXED_INDEX: IntGL_ANY_SAMPLES_PASSED_CONSERVATIVE: IntGL_MAX_ELEMENT_INDEX: IntGL_COMPRESSED_R11_EAC: IntGL_COMPRESSED_SIGNED_R11_EAC: IntGL_COMPRESSED_RG11_EAC: IntGL_COMPRESSED_SIGNED_RG11_EAC: IntGL_COMPRESSED_RGB8_ETC2: IntGL_COMPRESSED_SRGB8_ETC2: IntGL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2: IntGL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2: IntGL_COMPRESSED_RGBA8_ETC2_EAC: IntGL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC: IntGL_ARB_arrays_of_arrays: IntGL_ARB_base_instance: IntGL_ARB_bindless_texture: IntGL_UNSIGNED_INT64_ARB: IntGL_ARB_blend_func_extended: IntGL_SRC1_COLOR: IntGL_ONE_MINUS_SRC1_COLOR: IntGL_ONE_MINUS_SRC1_ALPHA: IntGL_MAX_DUAL_SOURCE_DRAW_BUFFERS: IntGL_ARB_buffer_storage: IntGL_MAP_READ_BIT: IntGL_MAP_WRITE_BIT: IntGL_MAP_PERSISTENT_BIT: IntGL_MAP_COHERENT_BIT: IntGL_DYNAMIC_STORAGE_BIT: IntGL_CLIENT_STORAGE_BIT: IntGL_CLIENT_MAPPED_BUFFER_BARRIER_BIT: IntGL_BUFFER_IMMUTABLE_STORAGE: IntGL_BUFFER_STORAGE_FLAGS: IntGL_ARB_cl_event: IntGL_SYNC_CL_EVENT_ARB: IntGL_SYNC_CL_EVENT_COMPLETE_ARB: IntGL_ARB_clear_buffer_object: IntGL_ARB_clear_texture: IntGL_CLEAR_TEXTURE: IntGL_ARB_clip_control: IntGL_CLIP_ORIGIN: IntGL_CLIP_DEPTH_MODE: IntGL_NEGATIVE_ONE_TO_ONE: IntGL_ZERO_TO_ONE: IntGL_ARB_color_buffer_float: IntGL_RGBA_FLOAT_MODE_ARB: IntGL_CLAMP_VERTEX_COLOR_ARB: IntGL_CLAMP_FRAGMENT_COLOR_ARB: IntGL_CLAMP_READ_COLOR_ARB: IntGL_FIXED_ONLY_ARB: IntGL_ARB_compatibility: IntGL_ARB_compressed_texture_pixel_storage: IntGL_UNPACK_COMPRESSED_BLOCK_WIDTH: IntGL_UNPACK_COMPRESSED_BLOCK_HEIGHT: IntGL_UNPACK_COMPRESSED_BLOCK_DEPTH: IntGL_UNPACK_COMPRESSED_BLOCK_SIZE: IntGL_PACK_COMPRESSED_BLOCK_WIDTH: IntGL_PACK_COMPRESSED_BLOCK_HEIGHT: IntGL_PACK_COMPRESSED_BLOCK_DEPTH: IntGL_PACK_COMPRESSED_BLOCK_SIZE: IntGL_ARB_compute_shader: IntGL_COMPUTE_SHADER_BIT: IntGL_MAX_COMPUTE_SHARED_MEMORY_SIZE: IntGL_MAX_COMPUTE_UNIFORM_COMPONENTS: IntGL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS: IntGL_MAX_COMPUTE_ATOMIC_COUNTERS: IntGL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS: IntGL_COMPUTE_WORK_GROUP_SIZE: IntGL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS: IntGL_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER: IntGL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER: IntGL_DISPATCH_INDIRECT_BUFFER: IntGL_DISPATCH_INDIRECT_BUFFER_BINDING: IntGL_COMPUTE_SHADER: IntGL_MAX_COMPUTE_UNIFORM_BLOCKS: IntGL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS: IntGL_MAX_COMPUTE_IMAGE_UNIFORMS: IntGL_MAX_COMPUTE_WORK_GROUP_COUNT: IntGL_MAX_COMPUTE_WORK_GROUP_SIZE: IntGL_ARB_compute_variable_group_size: IntGL_MAX_COMPUTE_FIXED_GROUP_INVOCATIONS_ARB: IntGL_MAX_COMPUTE_FIXED_GROUP_SIZE_ARB: IntGL_MAX_COMPUTE_VARIABLE_GROUP_INVOCATIONS_ARB: IntGL_MAX_COMPUTE_VARIABLE_GROUP_SIZE_ARB: IntGL_ARB_conditional_render_inverted: IntGL_QUERY_WAIT_INVERTED: IntGL_QUERY_NO_WAIT_INVERTED: IntGL_QUERY_BY_REGION_WAIT_INVERTED: IntGL_QUERY_BY_REGION_NO_WAIT_INVERTED: IntGL_ARB_conservative_depth: IntGL_ARB_copy_buffer: IntGL_COPY_READ_BUFFER: IntGL_COPY_WRITE_BUFFER: IntGL_ARB_copy_image: IntGL_ARB_cull_distance: IntGL_MAX_CULL_DISTANCES: IntGL_MAX_COMBINED_CLIP_AND_CULL_DISTANCES: IntGL_ARB_debug_output: IntGL_DEBUG_OUTPUT_SYNCHRONOUS_ARB: IntGL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_ARB: IntGL_DEBUG_CALLBACK_FUNCTION_ARB: IntGL_DEBUG_CALLBACK_USER_PARAM_ARB: IntGL_DEBUG_SOURCE_API_ARB: IntGL_DEBUG_SOURCE_WINDOW_SYSTEM_ARB: IntGL_DEBUG_SOURCE_SHADER_COMPILER_ARB: IntGL_DEBUG_SOURCE_THIRD_PARTY_ARB: IntGL_DEBUG_SOURCE_APPLICATION_ARB: IntGL_DEBUG_SOURCE_OTHER_ARB: IntGL_DEBUG_TYPE_ERROR_ARB: IntGL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_ARB: IntGL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_ARB: IntGL_DEBUG_TYPE_PORTABILITY_ARB: IntGL_DEBUG_TYPE_PERFORMANCE_ARB: IntGL_DEBUG_TYPE_OTHER_ARB: IntGL_MAX_DEBUG_MESSAGE_LENGTH_ARB: IntGL_MAX_DEBUG_LOGGED_MESSAGES_ARB: IntGL_DEBUG_LOGGED_MESSAGES_ARB: IntGL_DEBUG_SEVERITY_HIGH_ARB: IntGL_DEBUG_SEVERITY_MEDIUM_ARB: IntGL_DEBUG_SEVERITY_LOW_ARB: IntGL_ARB_depth_buffer_float: IntGL_DEPTH_COMPONENT32F: IntGL_DEPTH32F_STENCIL8: IntGL_FLOAT_32_UNSIGNED_INT_24_8_REV: IntGL_ARB_depth_clamp: IntGL_DEPTH_CLAMP: IntGL_ARB_depth_texture: IntGL_DEPTH_COMPONENT16_ARB: IntGL_DEPTH_COMPONENT24_ARB: IntGL_DEPTH_COMPONENT32_ARB: IntGL_TEXTURE_DEPTH_SIZE_ARB: IntGL_DEPTH_TEXTURE_MODE_ARB: IntGL_ARB_derivative_control: IntGL_ARB_direct_state_access: IntGL_TEXTURE_TARGET: IntGL_QUERY_TARGET: IntGL_ARB_draw_buffers: IntGL_MAX_DRAW_BUFFERS_ARB: IntGL_DRAW_BUFFER0_ARB: IntGL_DRAW_BUFFER1_ARB: IntGL_DRAW_BUFFER2_ARB: IntGL_DRAW_BUFFER3_ARB: IntGL_DRAW_BUFFER4_ARB: IntGL_DRAW_BUFFER5_ARB: IntGL_DRAW_BUFFER6_ARB: IntGL_DRAW_BUFFER7_ARB: IntGL_DRAW_BUFFER8_ARB: IntGL_DRAW_BUFFER9_ARB: IntGL_DRAW_BUFFER10_ARB: IntGL_DRAW_BUFFER11_ARB: IntGL_DRAW_BUFFER12_ARB: IntGL_DRAW_BUFFER13_ARB: IntGL_DRAW_BUFFER14_ARB: IntGL_DRAW_BUFFER15_ARB: IntGL_ARB_draw_buffers_blend: IntGL_ARB_draw_elements_base_vertex: IntGL_ARB_draw_indirect: IntGL_DRAW_INDIRECT_BUFFER: IntGL_DRAW_INDIRECT_BUFFER_BINDING: IntGL_ARB_draw_instanced: IntGL_ARB_enhanced_layouts: IntGL_LOCATION_COMPONENT: IntGL_TRANSFORM_FEEDBACK_BUFFER_INDEX: IntGL_TRANSFORM_FEEDBACK_BUFFER_STRIDE: IntGL_ARB_explicit_attrib_location: IntGL_ARB_explicit_uniform_location: IntGL_MAX_UNIFORM_LOCATIONS: IntGL_ARB_fragment_coord_conventions: IntGL_ARB_fragment_layer_viewport: IntGL_ARB_fragment_program: IntGL_FRAGMENT_PROGRAM_ARB: IntGL_PROGRAM_ALU_INSTRUCTIONS_ARB: IntGL_PROGRAM_TEX_INSTRUCTIONS_ARB: IntGL_PROGRAM_TEX_INDIRECTIONS_ARB: IntGL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB: IntGL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB: IntGL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB: IntGL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB: IntGL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB: IntGL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB: IntGL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB: IntGL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB: IntGL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB: IntGL_MAX_TEXTURE_COORDS_ARB: IntGL_MAX_TEXTURE_IMAGE_UNITS_ARB: IntGL_ARB_fragment_program_shadow: IntGL_ARB_fragment_shader: IntGL_FRAGMENT_SHADER_ARB: IntGL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB: IntGL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB: IntGL_ARB_framebuffer_no_attachments: IntGL_FRAMEBUFFER_DEFAULT_WIDTH: IntGL_FRAMEBUFFER_DEFAULT_HEIGHT: IntGL_FRAMEBUFFER_DEFAULT_LAYERS: IntGL_FRAMEBUFFER_DEFAULT_SAMPLES: IntGL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS: IntGL_MAX_FRAMEBUFFER_WIDTH: IntGL_MAX_FRAMEBUFFER_HEIGHT: IntGL_MAX_FRAMEBUFFER_LAYERS: IntGL_MAX_FRAMEBUFFER_SAMPLES: IntGL_ARB_framebuffer_object: IntGL_INVALID_FRAMEBUFFER_OPERATION: IntGL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING: IntGL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE: IntGL_FRAMEBUFFER_ATTACHMENT_RED_SIZE: IntGL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE: IntGL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE: IntGL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE: IntGL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE: IntGL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE: IntGL_FRAMEBUFFER_DEFAULT: IntGL_FRAMEBUFFER_UNDEFINED: IntGL_DEPTH_STENCIL_ATTACHMENT: IntGL_INDEX: IntGL_MAX_RENDERBUFFER_SIZE: IntGL_DEPTH_STENCIL: IntGL_UNSIGNED_INT_24_8: IntGL_DEPTH24_STENCIL8: IntGL_TEXTURE_STENCIL_SIZE: IntGL_UNSIGNED_NORMALIZED: IntGL_DRAW_FRAMEBUFFER_BINDING: IntGL_FRAMEBUFFER_BINDING: IntGL_RENDERBUFFER_BINDING: IntGL_READ_FRAMEBUFFER: IntGL_DRAW_FRAMEBUFFER: IntGL_READ_FRAMEBUFFER_BINDING: IntGL_RENDERBUFFER_SAMPLES: IntGL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE: IntGL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME: IntGL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL: IntGL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE: IntGL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER: IntGL_FRAMEBUFFER_COMPLETE: IntGL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT: IntGL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT: IntGL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER: IntGL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER: IntGL_FRAMEBUFFER_UNSUPPORTED: IntGL_MAX_COLOR_ATTACHMENTS: IntGL_COLOR_ATTACHMENT0: IntGL_COLOR_ATTACHMENT1: IntGL_COLOR_ATTACHMENT2: IntGL_COLOR_ATTACHMENT3: IntGL_COLOR_ATTACHMENT4: IntGL_COLOR_ATTACHMENT5: IntGL_COLOR_ATTACHMENT6: IntGL_COLOR_ATTACHMENT7: IntGL_COLOR_ATTACHMENT8: IntGL_COLOR_ATTACHMENT9: IntGL_COLOR_ATTACHMENT10: IntGL_COLOR_ATTACHMENT11: IntGL_COLOR_ATTACHMENT12: IntGL_COLOR_ATTACHMENT13: IntGL_COLOR_ATTACHMENT14: IntGL_COLOR_ATTACHMENT15: IntGL_DEPTH_ATTACHMENT: IntGL_STENCIL_ATTACHMENT: IntGL_FRAMEBUFFER: IntGL_RENDERBUFFER: IntGL_RENDERBUFFER_WIDTH: IntGL_RENDERBUFFER_HEIGHT: IntGL_RENDERBUFFER_INTERNAL_FORMAT: IntGL_STENCIL_INDEX1: IntGL_STENCIL_INDEX4: IntGL_STENCIL_INDEX8: IntGL_STENCIL_INDEX16: IntGL_RENDERBUFFER_RED_SIZE: IntGL_RENDERBUFFER_GREEN_SIZE: IntGL_RENDERBUFFER_BLUE_SIZE: IntGL_RENDERBUFFER_ALPHA_SIZE: IntGL_RENDERBUFFER_DEPTH_SIZE: IntGL_RENDERBUFFER_STENCIL_SIZE: IntGL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE: IntGL_MAX_SAMPLES: IntGL_ARB_framebuffer_sRGB: IntGL_FRAMEBUFFER_SRGB: IntGL_ARB_geometry_shader4: IntGL_LINES_ADJACENCY_ARB: IntGL_LINE_STRIP_ADJACENCY_ARB: IntGL_TRIANGLES_ADJACENCY_ARB: IntGL_TRIANGLE_STRIP_ADJACENCY_ARB: IntGL_PROGRAM_POINT_SIZE_ARB: IntGL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB: IntGL_FRAMEBUFFER_ATTACHMENT_LAYERED_ARB: IntGL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_ARB: IntGL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB: IntGL_GEOMETRY_SHADER_ARB: IntGL_GEOMETRY_VERTICES_OUT_ARB: IntGL_GEOMETRY_INPUT_TYPE_ARB: IntGL_GEOMETRY_OUTPUT_TYPE_ARB: IntGL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB: IntGL_MAX_VERTEX_VARYING_COMPONENTS_ARB: IntGL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB: IntGL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB: IntGL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB: IntGL_ARB_get_program_binary: IntGL_PROGRAM_BINARY_RETRIEVABLE_HINT: IntGL_PROGRAM_BINARY_LENGTH: IntGL_NUM_PROGRAM_BINARY_FORMATS: IntGL_PROGRAM_BINARY_FORMATS: IntGL_ARB_get_texture_sub_image: IntGL_ARB_gpu_shader5: IntGL_GEOMETRY_SHADER_INVOCATIONS: IntGL_MAX_GEOMETRY_SHADER_INVOCATIONS: IntGL_MIN_FRAGMENT_INTERPOLATION_OFFSET: IntGL_MAX_FRAGMENT_INTERPOLATION_OFFSET: IntGL_FRAGMENT_INTERPOLATION_OFFSET_BITS: IntGL_MAX_VERTEX_STREAMS: IntGL_ARB_gpu_shader_fp64: IntGL_DOUBLE_MAT2: IntGL_DOUBLE_MAT3: IntGL_DOUBLE_MAT4: IntGL_DOUBLE_MAT2x3: IntGL_DOUBLE_MAT2x4: IntGL_DOUBLE_MAT3x2: IntGL_DOUBLE_MAT3x4: IntGL_DOUBLE_MAT4x2: IntGL_DOUBLE_MAT4x3: IntGL_DOUBLE_VEC2: IntGL_DOUBLE_VEC3: IntGL_DOUBLE_VEC4: IntGL_ARB_half_float_pixel: IntGL_HALF_FLOAT_ARB: IntGL_ARB_half_float_vertex: IntGL_HALF_FLOAT: IntGL_ARB_imaging: IntGL_CONSTANT_COLOR: IntGL_ONE_MINUS_CONSTANT_COLOR: IntGL_CONSTANT_ALPHA: IntGL_ONE_MINUS_CONSTANT_ALPHA: IntGL_BLEND_COLOR: IntGL_FUNC_ADD: IntGL_MIN: IntGL_MAX: IntGL_BLEND_EQUATION: IntGL_FUNC_SUBTRACT: IntGL_FUNC_REVERSE_SUBTRACT: IntGL_CONVOLUTION_1D: IntGL_CONVOLUTION_2D: IntGL_SEPARABLE_2D: IntGL_CONVOLUTION_BORDER_MODE: IntGL_CONVOLUTION_FILTER_SCALE: IntGL_CONVOLUTION_FILTER_BIAS: IntGL_REDUCE: IntGL_CONVOLUTION_FORMAT: IntGL_CONVOLUTION_WIDTH: IntGL_CONVOLUTION_HEIGHT: IntGL_MAX_CONVOLUTION_WIDTH: IntGL_MAX_CONVOLUTION_HEIGHT: IntGL_POST_CONVOLUTION_RED_SCALE: IntGL_POST_CONVOLUTION_GREEN_SCALE: IntGL_POST_CONVOLUTION_BLUE_SCALE: IntGL_POST_CONVOLUTION_ALPHA_SCALE: IntGL_POST_CONVOLUTION_RED_BIAS: IntGL_POST_CONVOLUTION_GREEN_BIAS: IntGL_POST_CONVOLUTION_BLUE_BIAS: IntGL_POST_CONVOLUTION_ALPHA_BIAS: IntGL_HISTOGRAM: IntGL_PROXY_HISTOGRAM: IntGL_HISTOGRAM_WIDTH: IntGL_HISTOGRAM_FORMAT: IntGL_HISTOGRAM_RED_SIZE: IntGL_HISTOGRAM_GREEN_SIZE: IntGL_HISTOGRAM_BLUE_SIZE: IntGL_HISTOGRAM_ALPHA_SIZE: IntGL_HISTOGRAM_LUMINANCE_SIZE: IntGL_HISTOGRAM_SINK: IntGL_MINMAX: IntGL_MINMAX_FORMAT: IntGL_MINMAX_SINK: IntGL_TABLE_TOO_LARGE: IntGL_COLOR_MATRIX: IntGL_COLOR_MATRIX_STACK_DEPTH: IntGL_MAX_COLOR_MATRIX_STACK_DEPTH: IntGL_POST_COLOR_MATRIX_RED_SCALE: IntGL_POST_COLOR_MATRIX_GREEN_SCALE: IntGL_POST_COLOR_MATRIX_BLUE_SCALE: IntGL_POST_COLOR_MATRIX_ALPHA_SCALE: IntGL_POST_COLOR_MATRIX_RED_BIAS: IntGL_POST_COLOR_MATRIX_GREEN_BIAS: IntGL_POST_COLOR_MATRIX_BLUE_BIAS: IntGL_POST_COLOR_MATRIX_ALPHA_BIAS: IntGL_COLOR_TABLE: IntGL_POST_CONVOLUTION_COLOR_TABLE: IntGL_POST_COLOR_MATRIX_COLOR_TABLE: IntGL_PROXY_COLOR_TABLE: IntGL_PROXY_POST_CONVOLUTION_COLOR_TABLE: IntGL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE: IntGL_COLOR_TABLE_SCALE: IntGL_COLOR_TABLE_BIAS: IntGL_COLOR_TABLE_FORMAT: IntGL_COLOR_TABLE_WIDTH: IntGL_COLOR_TABLE_RED_SIZE: IntGL_COLOR_TABLE_GREEN_SIZE: IntGL_COLOR_TABLE_BLUE_SIZE: IntGL_COLOR_TABLE_ALPHA_SIZE: IntGL_COLOR_TABLE_LUMINANCE_SIZE: IntGL_COLOR_TABLE_INTENSITY_SIZE: IntGL_IGNORE_BORDER: IntGL_CONSTANT_BORDER: IntGL_WRAP_BORDER: IntGL_REPLICATE_BORDER: IntGL_CONVOLUTION_BORDER_COLOR: IntGL_ARB_indirect_parameters: IntGL_PARAMETER_BUFFER_ARB: IntGL_PARAMETER_BUFFER_BINDING_ARB: IntGL_ARB_instanced_arrays: IntGL_VERTEX_ATTRIB_ARRAY_DIVISOR_ARB: IntGL_ARB_internalformat_query: IntGL_NUM_SAMPLE_COUNTS: IntGL_ARB_internalformat_query2: IntGL_INTERNALFORMAT_SUPPORTED: IntGL_INTERNALFORMAT_PREFERRED: IntGL_INTERNALFORMAT_RED_SIZE: IntGL_INTERNALFORMAT_GREEN_SIZE: IntGL_INTERNALFORMAT_BLUE_SIZE: IntGL_INTERNALFORMAT_ALPHA_SIZE: IntGL_INTERNALFORMAT_DEPTH_SIZE: IntGL_INTERNALFORMAT_STENCIL_SIZE: IntGL_INTERNALFORMAT_SHARED_SIZE: IntGL_INTERNALFORMAT_RED_TYPE: IntGL_INTERNALFORMAT_GREEN_TYPE: IntGL_INTERNALFORMAT_BLUE_TYPE: IntGL_INTERNALFORMAT_ALPHA_TYPE: IntGL_INTERNALFORMAT_DEPTH_TYPE: IntGL_INTERNALFORMAT_STENCIL_TYPE: IntGL_MAX_WIDTH: IntGL_MAX_HEIGHT: IntGL_MAX_DEPTH: IntGL_MAX_LAYERS: IntGL_MAX_COMBINED_DIMENSIONS: IntGL_COLOR_COMPONENTS: IntGL_DEPTH_COMPONENTS: IntGL_STENCIL_COMPONENTS: IntGL_COLOR_RENDERABLE: IntGL_DEPTH_RENDERABLE: IntGL_STENCIL_RENDERABLE: IntGL_FRAMEBUFFER_RENDERABLE: IntGL_FRAMEBUFFER_RENDERABLE_LAYERED: IntGL_FRAMEBUFFER_BLEND: IntGL_READ_PIXELS: IntGL_READ_PIXELS_FORMAT: IntGL_READ_PIXELS_TYPE: IntGL_TEXTURE_IMAGE_FORMAT: IntGL_TEXTURE_IMAGE_TYPE: IntGL_GET_TEXTURE_IMAGE_FORMAT: IntGL_GET_TEXTURE_IMAGE_TYPE: IntGL_MIPMAP: IntGL_MANUAL_GENERATE_MIPMAP: IntGL_AUTO_GENERATE_MIPMAP: IntGL_COLOR_ENCODING: IntGL_SRGB_READ: IntGL_SRGB_WRITE: IntGL_SRGB_DECODE_ARB: IntGL_FILTER: IntGL_VERTEX_TEXTURE: IntGL_TESS_CONTROL_TEXTURE: IntGL_TESS_EVALUATION_TEXTURE: IntGL_GEOMETRY_TEXTURE: IntGL_FRAGMENT_TEXTURE: IntGL_COMPUTE_TEXTURE: IntGL_TEXTURE_SHADOW: IntGL_TEXTURE_GATHER: IntGL_TEXTURE_GATHER_SHADOW: IntGL_SHADER_IMAGE_LOAD: IntGL_SHADER_IMAGE_STORE: IntGL_SHADER_IMAGE_ATOMIC: IntGL_IMAGE_TEXEL_SIZE: IntGL_IMAGE_COMPATIBILITY_CLASS: IntGL_IMAGE_PIXEL_FORMAT: IntGL_IMAGE_PIXEL_TYPE: IntGL_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST: IntGL_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST: IntGL_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE: IntGL_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE: IntGL_TEXTURE_COMPRESSED_BLOCK_WIDTH: IntGL_TEXTURE_COMPRESSED_BLOCK_HEIGHT: IntGL_TEXTURE_COMPRESSED_BLOCK_SIZE: IntGL_CLEAR_BUFFER: IntGL_TEXTURE_VIEW: IntGL_VIEW_COMPATIBILITY_CLASS: IntGL_FULL_SUPPORT: IntGL_CAVEAT_SUPPORT: IntGL_IMAGE_CLASS_4_X_32: IntGL_IMAGE_CLASS_2_X_32: IntGL_IMAGE_CLASS_1_X_32: IntGL_IMAGE_CLASS_4_X_16: IntGL_IMAGE_CLASS_2_X_16: IntGL_IMAGE_CLASS_1_X_16: IntGL_IMAGE_CLASS_4_X_8: IntGL_IMAGE_CLASS_2_X_8: IntGL_IMAGE_CLASS_1_X_8: IntGL_IMAGE_CLASS_11_11_10: IntGL_IMAGE_CLASS_10_10_10_2: IntGL_VIEW_CLASS_128_BITS: IntGL_VIEW_CLASS_96_BITS: IntGL_VIEW_CLASS_64_BITS: IntGL_VIEW_CLASS_48_BITS: IntGL_VIEW_CLASS_32_BITS: IntGL_VIEW_CLASS_24_BITS: IntGL_VIEW_CLASS_16_BITS: IntGL_VIEW_CLASS_8_BITS: IntGL_VIEW_CLASS_S3TC_DXT1_RGB: IntGL_VIEW_CLASS_S3TC_DXT1_RGBA: IntGL_VIEW_CLASS_S3TC_DXT3_RGBA: IntGL_VIEW_CLASS_S3TC_DXT5_RGBA: IntGL_VIEW_CLASS_RGTC1_RED: IntGL_VIEW_CLASS_RGTC2_RG: IntGL_VIEW_CLASS_BPTC_UNORM: IntGL_VIEW_CLASS_BPTC_FLOAT: IntGL_ARB_invalidate_subdata: IntGL_ARB_map_buffer_alignment: IntGL_MIN_MAP_BUFFER_ALIGNMENT: IntGL_ARB_map_buffer_range: IntGL_MAP_INVALIDATE_RANGE_BIT: IntGL_MAP_INVALIDATE_BUFFER_BIT: IntGL_MAP_FLUSH_EXPLICIT_BIT: IntGL_MAP_UNSYNCHRONIZED_BIT: IntGL_ARB_matrix_palette: IntGL_MATRIX_PALETTE_ARB: IntGL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB: IntGL_MAX_PALETTE_MATRICES_ARB: IntGL_CURRENT_PALETTE_MATRIX_ARB: IntGL_MATRIX_INDEX_ARRAY_ARB: IntGL_CURRENT_MATRIX_INDEX_ARB: IntGL_MATRIX_INDEX_ARRAY_SIZE_ARB: IntGL_MATRIX_INDEX_ARRAY_TYPE_ARB: IntGL_MATRIX_INDEX_ARRAY_STRIDE_ARB: IntGL_MATRIX_INDEX_ARRAY_POINTER_ARB: IntGL_ARB_multi_bind: IntGL_ARB_multi_draw_indirect: IntGL_ARB_multisample: IntGL_MULTISAMPLE_ARB: IntGL_SAMPLE_ALPHA_TO_COVERAGE_ARB: IntGL_SAMPLE_ALPHA_TO_ONE_ARB: IntGL_SAMPLE_COVERAGE_ARB: IntGL_SAMPLE_BUFFERS_ARB: IntGL_SAMPLES_ARB: IntGL_SAMPLE_COVERAGE_VALUE_ARB: IntGL_SAMPLE_COVERAGE_INVERT_ARB: IntGL_MULTISAMPLE_BIT_ARB: IntGL_ARB_multitexture: IntGL_TEXTURE0_ARB: IntGL_TEXTURE1_ARB: IntGL_TEXTURE2_ARB: IntGL_TEXTURE3_ARB: IntGL_TEXTURE4_ARB: IntGL_TEXTURE5_ARB: IntGL_TEXTURE6_ARB: IntGL_TEXTURE7_ARB: IntGL_TEXTURE8_ARB: IntGL_TEXTURE9_ARB: IntGL_TEXTURE10_ARB: IntGL_TEXTURE11_ARB: IntGL_TEXTURE12_ARB: IntGL_TEXTURE13_ARB: IntGL_TEXTURE14_ARB: IntGL_TEXTURE15_ARB: IntGL_TEXTURE16_ARB: IntGL_TEXTURE17_ARB: IntGL_TEXTURE18_ARB: IntGL_TEXTURE19_ARB: IntGL_TEXTURE20_ARB: IntGL_TEXTURE21_ARB: IntGL_TEXTURE22_ARB: IntGL_TEXTURE23_ARB: IntGL_TEXTURE24_ARB: IntGL_TEXTURE25_ARB: IntGL_TEXTURE26_ARB: IntGL_TEXTURE27_ARB: IntGL_TEXTURE28_ARB: IntGL_TEXTURE29_ARB: IntGL_TEXTURE30_ARB: IntGL_TEXTURE31_ARB: IntGL_ACTIVE_TEXTURE_ARB: IntGL_CLIENT_ACTIVE_TEXTURE_ARB: IntGL_MAX_TEXTURE_UNITS_ARB: IntGL_ARB_occlusion_query: IntGL_QUERY_COUNTER_BITS_ARB: IntGL_CURRENT_QUERY_ARB: IntGL_QUERY_RESULT_ARB: IntGL_QUERY_RESULT_AVAILABLE_ARB: IntGL_SAMPLES_PASSED_ARB: IntGL_ARB_occlusion_query2: IntGL_ANY_SAMPLES_PASSED: IntGL_ARB_pipeline_statistics_query: IntGL_VERTICES_SUBMITTED_ARB: IntGL_PRIMITIVES_SUBMITTED_ARB: IntGL_VERTEX_SHADER_INVOCATIONS_ARB: IntGL_TESS_CONTROL_SHADER_PATCHES_ARB: IntGL_TESS_EVALUATION_SHADER_INVOCATIONS_ARB: IntGL_GEOMETRY_SHADER_PRIMITIVES_EMITTED_ARB: IntGL_FRAGMENT_SHADER_INVOCATIONS_ARB: IntGL_COMPUTE_SHADER_INVOCATIONS_ARB: IntGL_CLIPPING_INPUT_PRIMITIVES_ARB: IntGL_CLIPPING_OUTPUT_PRIMITIVES_ARB: IntGL_ARB_pixel_buffer_object: IntGL_PIXEL_PACK_BUFFER_ARB: IntGL_PIXEL_UNPACK_BUFFER_ARB: IntGL_PIXEL_PACK_BUFFER_BINDING_ARB: IntGL_PIXEL_UNPACK_BUFFER_BINDING_ARB: IntGL_ARB_point_parameters: IntGL_POINT_SIZE_MIN_ARB: IntGL_POINT_SIZE_MAX_ARB: IntGL_POINT_FADE_THRESHOLD_SIZE_ARB: IntGL_POINT_DISTANCE_ATTENUATION_ARB: IntGL_ARB_point_sprite: IntGL_POINT_SPRITE_ARB: IntGL_COORD_REPLACE_ARB: IntGL_ARB_program_interface_query: IntGL_UNIFORM: IntGL_UNIFORM_BLOCK: IntGL_PROGRAM_INPUT: IntGL_PROGRAM_OUTPUT: IntGL_BUFFER_VARIABLE: IntGL_SHADER_STORAGE_BLOCK: IntGL_IS_PER_PATCH: IntGL_VERTEX_SUBROUTINE: IntGL_TESS_CONTROL_SUBROUTINE: IntGL_TESS_EVALUATION_SUBROUTINE: IntGL_GEOMETRY_SUBROUTINE: IntGL_FRAGMENT_SUBROUTINE: IntGL_COMPUTE_SUBROUTINE: IntGL_VERTEX_SUBROUTINE_UNIFORM: IntGL_TESS_CONTROL_SUBROUTINE_UNIFORM: IntGL_TESS_EVALUATION_SUBROUTINE_UNIFORM: IntGL_GEOMETRY_SUBROUTINE_UNIFORM: IntGL_FRAGMENT_SUBROUTINE_UNIFORM: IntGL_COMPUTE_SUBROUTINE_UNIFORM: IntGL_TRANSFORM_FEEDBACK_VARYING: IntGL_ACTIVE_RESOURCES: IntGL_MAX_NAME_LENGTH: IntGL_MAX_NUM_ACTIVE_VARIABLES: IntGL_MAX_NUM_COMPATIBLE_SUBROUTINES: IntGL_NAME_LENGTH: IntGL_TYPE: IntGL_ARRAY_SIZE: IntGL_OFFSET: IntGL_BLOCK_INDEX: IntGL_ARRAY_STRIDE: IntGL_MATRIX_STRIDE: IntGL_IS_ROW_MAJOR: IntGL_ATOMIC_COUNTER_BUFFER_INDEX: IntGL_BUFFER_BINDING: IntGL_BUFFER_DATA_SIZE: IntGL_NUM_ACTIVE_VARIABLES: IntGL_ACTIVE_VARIABLES: IntGL_REFERENCED_BY_VERTEX_SHADER: IntGL_REFERENCED_BY_TESS_CONTROL_SHADER: IntGL_REFERENCED_BY_TESS_EVALUATION_SHADER: IntGL_REFERENCED_BY_GEOMETRY_SHADER: IntGL_REFERENCED_BY_FRAGMENT_SHADER: IntGL_REFERENCED_BY_COMPUTE_SHADER: IntGL_TOP_LEVEL_ARRAY_SIZE: IntGL_TOP_LEVEL_ARRAY_STRIDE: IntGL_LOCATION: IntGL_LOCATION_INDEX: IntGL_ARB_provoking_vertex: IntGL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION: IntGL_FIRST_VERTEX_CONVENTION: IntGL_LAST_VERTEX_CONVENTION: IntGL_PROVOKING_VERTEX: IntGL_ARB_query_buffer_object: IntGL_QUERY_BUFFER_BARRIER_BIT: IntGL_QUERY_BUFFER: IntGL_QUERY_BUFFER_BINDING: IntGL_QUERY_RESULT_NO_WAIT: IntGL_ARB_robust_buffer_access_behavior: IntGL_ARB_robustness: IntGL_CONTEXT_FLAG_ROBUST_ACCESS_BIT_ARB: IntGL_LOSE_CONTEXT_ON_RESET_ARB: IntGL_GUILTY_CONTEXT_RESET_ARB: IntGL_INNOCENT_CONTEXT_RESET_ARB: IntGL_UNKNOWN_CONTEXT_RESET_ARB: IntGL_RESET_NOTIFICATION_STRATEGY_ARB: IntGL_NO_RESET_NOTIFICATION_ARB: IntGL_ARB_robustness_application_isolation: IntGL_ARB_sample_shading: IntGL_SAMPLE_SHADING_ARB: IntGL_MIN_SAMPLE_SHADING_VALUE_ARB: IntGL_ARB_sampler_objects: IntGL_SAMPLER_BINDING: IntGL_ARB_seamless_cube_map: IntGL_TEXTURE_CUBE_MAP_SEAMLESS: IntGL_ARB_seamless_cubemap_per_texture: IntGL_ARB_separate_shader_objects: IntGL_VERTEX_SHADER_BIT: IntGL_FRAGMENT_SHADER_BIT: IntGL_GEOMETRY_SHADER_BIT: IntGL_TESS_CONTROL_SHADER_BIT: IntGL_TESS_EVALUATION_SHADER_BIT: IntGL_PROGRAM_SEPARABLE: IntGL_ACTIVE_PROGRAM: IntGL_PROGRAM_PIPELINE_BINDING: IntGL_ALL_SHADER_BITS: IntGL_ARB_shader_atomic_counters: IntGL_ATOMIC_COUNTER_BUFFER: IntGL_ATOMIC_COUNTER_BUFFER_BINDING: IntGL_ATOMIC_COUNTER_BUFFER_START: IntGL_ATOMIC_COUNTER_BUFFER_SIZE: IntGL_ATOMIC_COUNTER_BUFFER_DATA_SIZE: IntGL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS: IntGL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES: IntGL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER: IntGL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER: IntGL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER: IntGL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER: IntGL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER: IntGL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS: IntGL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS: IntGL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS: IntGL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS: IntGL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS: IntGL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS: IntGL_MAX_VERTEX_ATOMIC_COUNTERS: IntGL_MAX_TESS_CONTROL_ATOMIC_COUNTERS: IntGL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS: IntGL_MAX_GEOMETRY_ATOMIC_COUNTERS: IntGL_MAX_FRAGMENT_ATOMIC_COUNTERS: IntGL_MAX_COMBINED_ATOMIC_COUNTERS: IntGL_MAX_ATOMIC_COUNTER_BUFFER_SIZE: IntGL_ACTIVE_ATOMIC_COUNTER_BUFFERS: IntGL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX: IntGL_UNSIGNED_INT_ATOMIC_COUNTER: IntGL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS: IntGL_ARB_shader_bit_encoding: IntGL_ARB_shader_draw_parameters: IntGL_ARB_shader_group_vote: IntGL_ARB_shader_image_load_store: IntGL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT: IntGL_ELEMENT_ARRAY_BARRIER_BIT: IntGL_UNIFORM_BARRIER_BIT: IntGL_TEXTURE_FETCH_BARRIER_BIT: IntGL_SHADER_IMAGE_ACCESS_BARRIER_BIT: IntGL_COMMAND_BARRIER_BIT: IntGL_PIXEL_BUFFER_BARRIER_BIT: IntGL_TEXTURE_UPDATE_BARRIER_BIT: IntGL_BUFFER_UPDATE_BARRIER_BIT: IntGL_FRAMEBUFFER_BARRIER_BIT: IntGL_TRANSFORM_FEEDBACK_BARRIER_BIT: IntGL_ATOMIC_COUNTER_BARRIER_BIT: IntGL_MAX_IMAGE_UNITS: IntGL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS: IntGL_IMAGE_BINDING_NAME: IntGL_IMAGE_BINDING_LEVEL: IntGL_IMAGE_BINDING_LAYERED: IntGL_IMAGE_BINDING_LAYER: IntGL_IMAGE_BINDING_ACCESS: IntGL_IMAGE_1D: IntGL_IMAGE_2D: IntGL_IMAGE_3D: IntGL_IMAGE_2D_RECT: IntGL_IMAGE_CUBE: IntGL_IMAGE_BUFFER: IntGL_IMAGE_1D_ARRAY: IntGL_IMAGE_2D_ARRAY: IntGL_IMAGE_CUBE_MAP_ARRAY: IntGL_IMAGE_2D_MULTISAMPLE: IntGL_IMAGE_2D_MULTISAMPLE_ARRAY: IntGL_INT_IMAGE_1D: IntGL_INT_IMAGE_2D: IntGL_INT_IMAGE_3D: IntGL_INT_IMAGE_2D_RECT: IntGL_INT_IMAGE_CUBE: IntGL_INT_IMAGE_BUFFER: IntGL_INT_IMAGE_1D_ARRAY: IntGL_INT_IMAGE_2D_ARRAY: IntGL_INT_IMAGE_CUBE_MAP_ARRAY: IntGL_INT_IMAGE_2D_MULTISAMPLE: IntGL_INT_IMAGE_2D_MULTISAMPLE_ARRAY: IntGL_UNSIGNED_INT_IMAGE_1D: IntGL_UNSIGNED_INT_IMAGE_2D: IntGL_UNSIGNED_INT_IMAGE_3D: IntGL_UNSIGNED_INT_IMAGE_2D_RECT: IntGL_UNSIGNED_INT_IMAGE_CUBE: IntGL_UNSIGNED_INT_IMAGE_BUFFER: IntGL_UNSIGNED_INT_IMAGE_1D_ARRAY: IntGL_UNSIGNED_INT_IMAGE_2D_ARRAY: IntGL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY: IntGL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE: IntGL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY: IntGL_MAX_IMAGE_SAMPLES: IntGL_IMAGE_BINDING_FORMAT: IntGL_IMAGE_FORMAT_COMPATIBILITY_TYPE: IntGL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE: IntGL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS: IntGL_MAX_VERTEX_IMAGE_UNIFORMS: IntGL_MAX_TESS_CONTROL_IMAGE_UNIFORMS: IntGL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS: IntGL_MAX_GEOMETRY_IMAGE_UNIFORMS: IntGL_MAX_FRAGMENT_IMAGE_UNIFORMS: IntGL_MAX_COMBINED_IMAGE_UNIFORMS: IntGL_ALL_BARRIER_BITS: IntGL_ARB_shader_image_size: IntGL_ARB_shader_objects: IntGL_PROGRAM_OBJECT_ARB: IntGL_SHADER_OBJECT_ARB: IntGL_OBJECT_TYPE_ARB: IntGL_OBJECT_SUBTYPE_ARB: IntGL_FLOAT_VEC2_ARB: IntGL_FLOAT_VEC3_ARB: IntGL_FLOAT_VEC4_ARB: IntGL_INT_VEC2_ARB: IntGL_INT_VEC3_ARB: IntGL_INT_VEC4_ARB: IntGL_BOOL_ARB: IntGL_BOOL_VEC2_ARB: IntGL_BOOL_VEC3_ARB: IntGL_BOOL_VEC4_ARB: IntGL_FLOAT_MAT2_ARB: IntGL_FLOAT_MAT3_ARB: IntGL_FLOAT_MAT4_ARB: IntGL_SAMPLER_1D_ARB: IntGL_SAMPLER_2D_ARB: IntGL_SAMPLER_3D_ARB: IntGL_SAMPLER_CUBE_ARB: IntGL_SAMPLER_1D_SHADOW_ARB: IntGL_SAMPLER_2D_SHADOW_ARB: IntGL_SAMPLER_2D_RECT_ARB: IntGL_SAMPLER_2D_RECT_SHADOW_ARB: IntGL_OBJECT_DELETE_STATUS_ARB: IntGL_OBJECT_COMPILE_STATUS_ARB: IntGL_OBJECT_LINK_STATUS_ARB: IntGL_OBJECT_VALIDATE_STATUS_ARB: IntGL_OBJECT_INFO_LOG_LENGTH_ARB: IntGL_OBJECT_ATTACHED_OBJECTS_ARB: IntGL_OBJECT_ACTIVE_UNIFORMS_ARB: IntGL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB: IntGL_OBJECT_SHADER_SOURCE_LENGTH_ARB: IntGL_ARB_shader_precision: IntGL_ARB_shader_stencil_export: IntGL_ARB_shader_storage_buffer_object: IntGL_SHADER_STORAGE_BARRIER_BIT: IntGL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES: IntGL_SHADER_STORAGE_BUFFER: IntGL_SHADER_STORAGE_BUFFER_BINDING: IntGL_SHADER_STORAGE_BUFFER_START: IntGL_SHADER_STORAGE_BUFFER_SIZE: IntGL_MAX_VERTEX_SHADER_STORAGE_BLOCKS: IntGL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS: IntGL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS: IntGL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS: IntGL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS: IntGL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS: IntGL_MAX_COMBINED_SHADER_STORAGE_BLOCKS: IntGL_MAX_SHADER_STORAGE_BUFFER_BINDINGS: IntGL_MAX_SHADER_STORAGE_BLOCK_SIZE: IntGL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT: IntGL_ARB_shader_subroutine: IntGL_ACTIVE_SUBROUTINES: IntGL_ACTIVE_SUBROUTINE_UNIFORMS: IntGL_MAX_SUBROUTINES: IntGL_MAX_SUBROUTINE_UNIFORM_LOCATIONS: IntGL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS: IntGL_ACTIVE_SUBROUTINE_MAX_LENGTH: IntGL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH: IntGL_NUM_COMPATIBLE_SUBROUTINES: IntGL_COMPATIBLE_SUBROUTINES: IntGL_ARB_shader_texture_image_samples: IntGL_ARB_shader_texture_lod: IntGL_ARB_shading_language_100: IntGL_SHADING_LANGUAGE_VERSION_ARB: IntGL_ARB_shading_language_420pack: IntGL_ARB_shading_language_include: IntGL_SHADER_INCLUDE_ARB: IntGL_NAMED_STRING_LENGTH_ARB: IntGL_NAMED_STRING_TYPE_ARB: IntGL_ARB_shading_language_packing: IntGL_ARB_shadow: IntGL_TEXTURE_COMPARE_MODE_ARB: IntGL_TEXTURE_COMPARE_FUNC_ARB: IntGL_COMPARE_R_TO_TEXTURE_ARB: IntGL_ARB_shadow_ambient: IntGL_TEXTURE_COMPARE_FAIL_VALUE_ARB: IntGL_ARB_sparse_buffer: IntGL_SPARSE_STORAGE_BIT_ARB: IntGL_SPARSE_BUFFER_PAGE_SIZE_ARB: IntGL_ARB_sparse_texture: IntGL_VIRTUAL_PAGE_SIZE_X_ARB: IntGL_VIRTUAL_PAGE_SIZE_Y_ARB: IntGL_VIRTUAL_PAGE_SIZE_Z_ARB: IntGL_MAX_SPARSE_TEXTURE_SIZE_ARB: IntGL_MAX_SPARSE_3D_TEXTURE_SIZE_ARB: IntGL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS_ARB: IntGL_TEXTURE_SPARSE_ARB: IntGL_VIRTUAL_PAGE_SIZE_INDEX_ARB: IntGL_NUM_VIRTUAL_PAGE_SIZES_ARB: IntGL_SPARSE_TEXTURE_FULL_ARRAY_CUBE_MIPMAPS_ARB: IntGL_NUM_SPARSE_LEVELS_ARB: IntGL_ARB_stencil_texturing: IntGL_DEPTH_STENCIL_TEXTURE_MODE: IntGL_ARB_sync: IntGL_SYNC_FLUSH_COMMANDS_BIT: IntGL_MAX_SERVER_WAIT_TIMEOUT: IntGL_OBJECT_TYPE: IntGL_SYNC_CONDITION: IntGL_SYNC_STATUS: IntGL_SYNC_FLAGS: IntGL_SYNC_FENCE: IntGL_SYNC_GPU_COMMANDS_COMPLETE: IntGL_UNSIGNALED: IntGL_SIGNALED: IntGL_ALREADY_SIGNALED: IntGL_TIMEOUT_EXPIRED: IntGL_CONDITION_SATISFIED: IntGL_WAIT_FAILED: IntGL_ARB_tessellation_shader: IntGL_PATCHES: IntGL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER: IntGL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER: IntGL_MAX_TESS_CONTROL_INPUT_COMPONENTS: IntGL_MAX_TESS_EVALUATION_INPUT_COMPONENTS: IntGL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS: IntGL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS: IntGL_PATCH_VERTICES: IntGL_PATCH_DEFAULT_INNER_LEVEL: IntGL_PATCH_DEFAULT_OUTER_LEVEL: IntGL_TESS_CONTROL_OUTPUT_VERTICES: IntGL_TESS_GEN_MODE: IntGL_TESS_GEN_SPACING: IntGL_TESS_GEN_VERTEX_ORDER: IntGL_TESS_GEN_POINT_MODE: IntGL_ISOLINES: IntGL_FRACTIONAL_ODD: IntGL_FRACTIONAL_EVEN: IntGL_MAX_PATCH_VERTICES: IntGL_MAX_TESS_GEN_LEVEL: IntGL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS: IntGL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS: IntGL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS: IntGL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS: IntGL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS: IntGL_MAX_TESS_PATCH_COMPONENTS: IntGL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS: IntGL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS: IntGL_TESS_EVALUATION_SHADER: IntGL_TESS_CONTROL_SHADER: IntGL_MAX_TESS_CONTROL_UNIFORM_BLOCKS: IntGL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS: IntGL_ARB_texture_barrier: IntGL_ARB_texture_border_clamp: IntGL_CLAMP_TO_BORDER_ARB: IntGL_ARB_texture_buffer_object: IntGL_TEXTURE_BUFFER_ARB: IntGL_MAX_TEXTURE_BUFFER_SIZE_ARB: IntGL_TEXTURE_BINDING_BUFFER_ARB: IntGL_TEXTURE_BUFFER_DATA_STORE_BINDING_ARB: IntGL_TEXTURE_BUFFER_FORMAT_ARB: IntGL_ARB_texture_buffer_object_rgb32: IntGL_ARB_texture_buffer_range: IntGL_TEXTURE_BUFFER_OFFSET: IntGL_TEXTURE_BUFFER_SIZE: IntGL_TEXTURE_BUFFER_OFFSET_ALIGNMENT: IntGL_ARB_texture_compression: IntGL_COMPRESSED_ALPHA_ARB: IntGL_COMPRESSED_LUMINANCE_ARB: IntGL_COMPRESSED_LUMINANCE_ALPHA_ARB: IntGL_COMPRESSED_INTENSITY_ARB: IntGL_COMPRESSED_RGB_ARB: IntGL_COMPRESSED_RGBA_ARB: IntGL_TEXTURE_COMPRESSION_HINT_ARB: IntGL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB: IntGL_TEXTURE_COMPRESSED_ARB: IntGL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB: IntGL_COMPRESSED_TEXTURE_FORMATS_ARB: IntGL_ARB_texture_compression_bptc: IntGL_COMPRESSED_RGBA_BPTC_UNORM_ARB: IntGL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_ARB: IntGL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_ARB: IntGL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_ARB: IntGL_ARB_texture_compression_rgtc: IntGL_COMPRESSED_RED_RGTC1: IntGL_COMPRESSED_SIGNED_RED_RGTC1: IntGL_COMPRESSED_RG_RGTC2: IntGL_COMPRESSED_SIGNED_RG_RGTC2: IntGL_ARB_texture_cube_map: IntGL_NORMAL_MAP_ARB: IntGL_REFLECTION_MAP_ARB: IntGL_TEXTURE_CUBE_MAP_ARB: IntGL_TEXTURE_BINDING_CUBE_MAP_ARB: IntGL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB: IntGL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB: IntGL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB: IntGL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB: IntGL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB: IntGL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB: IntGL_PROXY_TEXTURE_CUBE_MAP_ARB: IntGL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB: IntGL_ARB_texture_cube_map_array: IntGL_TEXTURE_CUBE_MAP_ARRAY_ARB: IntGL_TEXTURE_BINDING_CUBE_MAP_ARRAY_ARB: IntGL_PROXY_TEXTURE_CUBE_MAP_ARRAY_ARB: IntGL_SAMPLER_CUBE_MAP_ARRAY_ARB: IntGL_SAMPLER_CUBE_MAP_ARRAY_SHADOW_ARB: IntGL_INT_SAMPLER_CUBE_MAP_ARRAY_ARB: IntGL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_ARB: IntGL_ARB_texture_env_add: IntGL_ARB_texture_env_combine: IntGL_SUBTRACT_ARB: IntGL_COMBINE_ARB: IntGL_COMBINE_RGB_ARB: IntGL_COMBINE_ALPHA_ARB: IntGL_RGB_SCALE_ARB: IntGL_ADD_SIGNED_ARB: IntGL_INTERPOLATE_ARB: IntGL_CONSTANT_ARB: IntGL_PRIMARY_COLOR_ARB: IntGL_PREVIOUS_ARB: IntGL_SOURCE0_RGB_ARB: IntGL_SOURCE1_RGB_ARB: IntGL_SOURCE2_RGB_ARB: IntGL_SOURCE0_ALPHA_ARB: IntGL_SOURCE1_ALPHA_ARB: IntGL_SOURCE2_ALPHA_ARB: IntGL_OPERAND0_RGB_ARB: IntGL_OPERAND1_RGB_ARB: IntGL_OPERAND2_RGB_ARB: IntGL_OPERAND0_ALPHA_ARB: IntGL_OPERAND1_ALPHA_ARB: IntGL_OPERAND2_ALPHA_ARB: IntGL_ARB_texture_env_crossbar: IntGL_ARB_texture_env_dot3: IntGL_DOT3_RGB_ARB: IntGL_DOT3_RGBA_ARB: IntGL_ARB_texture_float: IntGL_RGBA32F_ARB: IntGL_RGB32F_ARB: IntGL_ALPHA32F_ARB: IntGL_INTENSITY32F_ARB: IntGL_LUMINANCE32F_ARB: IntGL_LUMINANCE_ALPHA32F_ARB: IntGL_RGBA16F_ARB: IntGL_RGB16F_ARB: IntGL_ALPHA16F_ARB: IntGL_INTENSITY16F_ARB: IntGL_LUMINANCE16F_ARB: IntGL_LUMINANCE_ALPHA16F_ARB: IntGL_TEXTURE_RED_TYPE_ARB: IntGL_TEXTURE_GREEN_TYPE_ARB: IntGL_TEXTURE_BLUE_TYPE_ARB: IntGL_TEXTURE_ALPHA_TYPE_ARB: IntGL_TEXTURE_LUMINANCE_TYPE_ARB: IntGL_TEXTURE_INTENSITY_TYPE_ARB: IntGL_TEXTURE_DEPTH_TYPE_ARB: IntGL_UNSIGNED_NORMALIZED_ARB: IntGL_ARB_texture_gather: IntGL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_ARB: IntGL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_ARB: IntGL_MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS_ARB: IntGL_ARB_texture_mirror_clamp_to_edge: IntGL_MIRROR_CLAMP_TO_EDGE: IntGL_ARB_texture_mirrored_repeat: IntGL_MIRRORED_REPEAT_ARB: IntGL_ARB_texture_multisample: IntGL_SAMPLE_POSITION: IntGL_SAMPLE_MASK: IntGL_SAMPLE_MASK_VALUE: IntGL_MAX_SAMPLE_MASK_WORDS: IntGL_TEXTURE_2D_MULTISAMPLE: IntGL_PROXY_TEXTURE_2D_MULTISAMPLE: IntGL_TEXTURE_2D_MULTISAMPLE_ARRAY: IntGL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY: IntGL_TEXTURE_BINDING_2D_MULTISAMPLE: IntGL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY: IntGL_TEXTURE_SAMPLES: IntGL_TEXTURE_FIXED_SAMPLE_LOCATIONS: IntGL_SAMPLER_2D_MULTISAMPLE: IntGL_INT_SAMPLER_2D_MULTISAMPLE: IntGL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE: IntGL_SAMPLER_2D_MULTISAMPLE_ARRAY: IntGL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY: IntGL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY: IntGL_MAX_COLOR_TEXTURE_SAMPLES: IntGL_MAX_DEPTH_TEXTURE_SAMPLES: IntGL_MAX_INTEGER_SAMPLES: IntGL_ARB_texture_non_power_of_two: IntGL_ARB_texture_query_levels: IntGL_ARB_texture_query_lod: IntGL_ARB_texture_rectangle: IntGL_TEXTURE_RECTANGLE_ARB: IntGL_TEXTURE_BINDING_RECTANGLE_ARB: IntGL_PROXY_TEXTURE_RECTANGLE_ARB: IntGL_MAX_RECTANGLE_TEXTURE_SIZE_ARB: IntGL_ARB_texture_rg: IntGL_COMPRESSED_RED: IntGL_COMPRESSED_RG: IntGL_RG: IntGL_RG_INTEGER: IntGL_R8: IntGL_R16: IntGL_RG8: IntGL_RG16: IntGL_R16F: IntGL_R32F: IntGL_RG16F: IntGL_RG32F: IntGL_R8I: IntGL_R8UI: IntGL_R16I: IntGL_R16UI: IntGL_R32I: IntGL_R32UI: IntGL_RG8I: IntGL_RG16I: IntGL_RG32I: IntGL_RG32UI: IntGL_ARB_texture_rgb10_a2ui: IntGL_ARB_texture_stencil8: IntGL_ARB_texture_storage: IntGL_TEXTURE_IMMUTABLE_FORMAT: IntGL_ARB_texture_storage_multisample: IntGL_ARB_texture_swizzle: IntGL_TEXTURE_SWIZZLE_R: IntGL_TEXTURE_SWIZZLE_G: IntGL_TEXTURE_SWIZZLE_B: IntGL_TEXTURE_SWIZZLE_A: IntGL_TEXTURE_SWIZZLE_RGBA: IntGL_ARB_texture_view: IntGL_TEXTURE_VIEW_MIN_LEVEL: IntGL_TEXTURE_VIEW_NUM_LEVELS: IntGL_TEXTURE_VIEW_MIN_LAYER: IntGL_TEXTURE_VIEW_NUM_LAYERS: IntGL_ARB_timer_query: IntGL_TIME_ELAPSED: IntGL_TIMESTAMP: IntGL_ARB_transform_feedback2: IntGL_TRANSFORM_FEEDBACK: IntGL_TRANSFORM_FEEDBACK_BUFFER_PAUSED: IntGL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE: IntGL_TRANSFORM_FEEDBACK_BINDING: IntGL_ARB_transform_feedback3: IntGL_MAX_TRANSFORM_FEEDBACK_BUFFERS: IntGL_ARB_transform_feedback_instanced: IntGL_ARB_transform_feedback_overflow_query: IntGL_TRANSFORM_FEEDBACK_OVERFLOW_ARB: IntGL_TRANSFORM_FEEDBACK_STREAM_OVERFLOW_ARB: IntGL_ARB_transpose_matrix: IntGL_TRANSPOSE_MODELVIEW_MATRIX_ARB: IntGL_TRANSPOSE_PROJECTION_MATRIX_ARB: IntGL_TRANSPOSE_TEXTURE_MATRIX_ARB: IntGL_TRANSPOSE_COLOR_MATRIX_ARB: IntGL_ARB_uniform_buffer_object: IntGL_UNIFORM_BUFFER: IntGL_UNIFORM_BUFFER_BINDING: IntGL_UNIFORM_BUFFER_START: IntGL_UNIFORM_BUFFER_SIZE: IntGL_MAX_VERTEX_UNIFORM_BLOCKS: IntGL_MAX_GEOMETRY_UNIFORM_BLOCKS: IntGL_MAX_FRAGMENT_UNIFORM_BLOCKS: IntGL_MAX_COMBINED_UNIFORM_BLOCKS: IntGL_MAX_UNIFORM_BUFFER_BINDINGS: IntGL_MAX_UNIFORM_BLOCK_SIZE: IntGL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS: IntGL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS: IntGL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS: IntGL_UNIFORM_BUFFER_OFFSET_ALIGNMENT: IntGL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH: IntGL_ACTIVE_UNIFORM_BLOCKS: IntGL_UNIFORM_TYPE: IntGL_UNIFORM_SIZE: IntGL_UNIFORM_NAME_LENGTH: IntGL_UNIFORM_BLOCK_INDEX: IntGL_UNIFORM_OFFSET: IntGL_UNIFORM_ARRAY_STRIDE: IntGL_UNIFORM_MATRIX_STRIDE: IntGL_UNIFORM_IS_ROW_MAJOR: IntGL_UNIFORM_BLOCK_BINDING: IntGL_UNIFORM_BLOCK_DATA_SIZE: IntGL_UNIFORM_BLOCK_NAME_LENGTH: IntGL_UNIFORM_BLOCK_ACTIVE_UNIFORMS: IntGL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES: IntGL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER: IntGL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER: IntGL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER: IntGL_INVALID_INDEX: IntGL_ARB_vertex_array_bgra: IntGL_ARB_vertex_array_object: IntGL_VERTEX_ARRAY_BINDING: IntGL_ARB_vertex_attrib_64bit: IntGL_ARB_vertex_attrib_binding: IntGL_VERTEX_ATTRIB_BINDING: IntGL_VERTEX_ATTRIB_RELATIVE_OFFSET: IntGL_VERTEX_BINDING_DIVISOR: IntGL_VERTEX_BINDING_OFFSET: IntGL_VERTEX_BINDING_STRIDE: IntGL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET: IntGL_MAX_VERTEX_ATTRIB_BINDINGS: IntGL_VERTEX_BINDING_BUFFER: IntGL_ARB_vertex_blend: IntGL_MODELVIEW0_ARB: IntGL_MODELVIEW1_ARB: IntGL_MAX_VERTEX_UNITS_ARB: IntGL_ACTIVE_VERTEX_UNITS_ARB: IntGL_WEIGHT_SUM_UNITY_ARB: IntGL_VERTEX_BLEND_ARB: IntGL_CURRENT_WEIGHT_ARB: IntGL_WEIGHT_ARRAY_TYPE_ARB: IntGL_WEIGHT_ARRAY_STRIDE_ARB: IntGL_WEIGHT_ARRAY_SIZE_ARB: IntGL_WEIGHT_ARRAY_POINTER_ARB: IntGL_WEIGHT_ARRAY_ARB: IntGL_MODELVIEW2_ARB: IntGL_MODELVIEW3_ARB: IntGL_MODELVIEW4_ARB: IntGL_MODELVIEW5_ARB: IntGL_MODELVIEW6_ARB: IntGL_MODELVIEW7_ARB: IntGL_MODELVIEW8_ARB: IntGL_MODELVIEW9_ARB: IntGL_MODELVIEW10_ARB: IntGL_MODELVIEW11_ARB: IntGL_MODELVIEW12_ARB: IntGL_MODELVIEW13_ARB: IntGL_MODELVIEW14_ARB: IntGL_MODELVIEW15_ARB: IntGL_MODELVIEW16_ARB: IntGL_MODELVIEW17_ARB: IntGL_MODELVIEW18_ARB: IntGL_MODELVIEW19_ARB: IntGL_MODELVIEW20_ARB: IntGL_MODELVIEW21_ARB: IntGL_MODELVIEW22_ARB: IntGL_MODELVIEW23_ARB: IntGL_MODELVIEW24_ARB: IntGL_MODELVIEW25_ARB: IntGL_MODELVIEW26_ARB: IntGL_MODELVIEW27_ARB: IntGL_MODELVIEW28_ARB: IntGL_MODELVIEW29_ARB: IntGL_MODELVIEW30_ARB: IntGL_MODELVIEW31_ARB: IntGL_ARB_vertex_buffer_object: IntGL_BUFFER_SIZE_ARB: IntGL_BUFFER_USAGE_ARB: IntGL_ARRAY_BUFFER_ARB: IntGL_ELEMENT_ARRAY_BUFFER_ARB: IntGL_ARRAY_BUFFER_BINDING_ARB: IntGL_ELEMENT_ARRAY_BUFFER_BINDING_ARB: IntGL_VERTEX_ARRAY_BUFFER_BINDING_ARB: IntGL_NORMAL_ARRAY_BUFFER_BINDING_ARB: IntGL_COLOR_ARRAY_BUFFER_BINDING_ARB: IntGL_INDEX_ARRAY_BUFFER_BINDING_ARB: IntGL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB: IntGL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB: IntGL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB: IntGL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB: IntGL_WEIGHT_ARRAY_BUFFER_BINDING_ARB: IntGL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB: IntGL_READ_ONLY_ARB: IntGL_WRITE_ONLY_ARB: IntGL_READ_WRITE_ARB: IntGL_BUFFER_ACCESS_ARB: IntGL_BUFFER_MAPPED_ARB: IntGL_BUFFER_MAP_POINTER_ARB: IntGL_STREAM_DRAW_ARB: IntGL_STREAM_READ_ARB: IntGL_STREAM_COPY_ARB: IntGL_STATIC_DRAW_ARB: IntGL_STATIC_READ_ARB: IntGL_STATIC_COPY_ARB: IntGL_DYNAMIC_DRAW_ARB: IntGL_DYNAMIC_READ_ARB: IntGL_DYNAMIC_COPY_ARB: IntGL_ARB_vertex_program: IntGL_COLOR_SUM_ARB: IntGL_VERTEX_PROGRAM_ARB: IntGL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB: IntGL_VERTEX_ATTRIB_ARRAY_SIZE_ARB: IntGL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB: IntGL_VERTEX_ATTRIB_ARRAY_TYPE_ARB: IntGL_CURRENT_VERTEX_ATTRIB_ARB: IntGL_PROGRAM_LENGTH_ARB: IntGL_PROGRAM_STRING_ARB: IntGL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB: IntGL_MAX_PROGRAM_MATRICES_ARB: IntGL_CURRENT_MATRIX_STACK_DEPTH_ARB: IntGL_CURRENT_MATRIX_ARB: IntGL_VERTEX_PROGRAM_POINT_SIZE_ARB: IntGL_VERTEX_PROGRAM_TWO_SIDE_ARB: IntGL_VERTEX_ATTRIB_ARRAY_POINTER_ARB: IntGL_PROGRAM_ERROR_POSITION_ARB: IntGL_PROGRAM_BINDING_ARB: IntGL_MAX_VERTEX_ATTRIBS_ARB: IntGL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB: IntGL_PROGRAM_ERROR_STRING_ARB: IntGL_PROGRAM_FORMAT_ASCII_ARB: IntGL_PROGRAM_FORMAT_ARB: IntGL_PROGRAM_INSTRUCTIONS_ARB: IntGL_MAX_PROGRAM_INSTRUCTIONS_ARB: IntGL_PROGRAM_NATIVE_INSTRUCTIONS_ARB: IntGL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB: IntGL_PROGRAM_TEMPORARIES_ARB: IntGL_MAX_PROGRAM_TEMPORARIES_ARB: IntGL_PROGRAM_NATIVE_TEMPORARIES_ARB: IntGL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB: IntGL_PROGRAM_PARAMETERS_ARB: IntGL_MAX_PROGRAM_PARAMETERS_ARB: IntGL_PROGRAM_NATIVE_PARAMETERS_ARB: IntGL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB: IntGL_PROGRAM_ATTRIBS_ARB: IntGL_MAX_PROGRAM_ATTRIBS_ARB: IntGL_PROGRAM_NATIVE_ATTRIBS_ARB: IntGL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB: IntGL_PROGRAM_ADDRESS_REGISTERS_ARB: IntGL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB: IntGL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB: IntGL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB: IntGL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB: IntGL_MAX_PROGRAM_ENV_PARAMETERS_ARB: IntGL_PROGRAM_UNDER_NATIVE_LIMITS_ARB: IntGL_TRANSPOSE_CURRENT_MATRIX_ARB: IntGL_MATRIX0_ARB: IntGL_MATRIX1_ARB: IntGL_MATRIX2_ARB: IntGL_MATRIX3_ARB: IntGL_MATRIX4_ARB: IntGL_MATRIX5_ARB: IntGL_MATRIX6_ARB: IntGL_MATRIX7_ARB: IntGL_MATRIX8_ARB: IntGL_MATRIX9_ARB: IntGL_MATRIX10_ARB: IntGL_MATRIX11_ARB: IntGL_MATRIX12_ARB: IntGL_MATRIX13_ARB: IntGL_MATRIX14_ARB: IntGL_MATRIX15_ARB: IntGL_MATRIX16_ARB: IntGL_MATRIX17_ARB: IntGL_MATRIX18_ARB: IntGL_MATRIX19_ARB: IntGL_MATRIX20_ARB: IntGL_MATRIX21_ARB: IntGL_MATRIX22_ARB: IntGL_MATRIX23_ARB: IntGL_MATRIX24_ARB: IntGL_MATRIX25_ARB: IntGL_MATRIX26_ARB: IntGL_MATRIX27_ARB: IntGL_MATRIX28_ARB: IntGL_MATRIX29_ARB: IntGL_MATRIX30_ARB: IntGL_MATRIX31_ARB: IntGL_ARB_vertex_shader: IntGL_VERTEX_SHADER_ARB: IntGL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB: IntGL_MAX_VARYING_FLOATS_ARB: IntGL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB: IntGL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB: IntGL_OBJECT_ACTIVE_ATTRIBUTES_ARB: IntGL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB: IntGL_ARB_vertex_type_10f_11f_11f_rev: IntGL_ARB_vertex_type_2_10_10_10_rev: IntGL_UNSIGNED_INT_2_10_10_10_REV: IntGL_INT_2_10_10_10_REV: IntGL_ARB_viewport_array: IntGL_MAX_VIEWPORTS: IntGL_VIEWPORT_SUBPIXEL_BITS: IntGL_VIEWPORT_BOUNDS_RANGE: IntGL_LAYER_PROVOKING_VERTEX: IntGL_VIEWPORT_INDEX_PROVOKING_VERTEX: IntGL_UNDEFINED_VERTEX: IntGL_ARB_window_pos: IntGL_ATIX_point_sprites: IntGL_TEXTURE_POINT_MODE_ATIX: IntGL_TEXTURE_POINT_ONE_COORD_ATIX: IntGL_TEXTURE_POINT_SPRITE_ATIX: IntGL_POINT_SPRITE_CULL_MODE_ATIX: IntGL_POINT_SPRITE_CULL_CENTER_ATIX: IntGL_POINT_SPRITE_CULL_CLIP_ATIX: IntGL_ATIX_texture_env_combine3: IntGL_MODULATE_ADD_ATIX: IntGL_MODULATE_SIGNED_ADD_ATIX: IntGL_MODULATE_SUBTRACT_ATIX: IntGL_ATIX_texture_env_route: IntGL_SECONDARY_COLOR_ATIX: IntGL_TEXTURE_OUTPUT_RGB_ATIX: IntGL_TEXTURE_OUTPUT_ALPHA_ATIX: IntGL_ATIX_vertex_shader_output_point_size: IntGL_OUTPUT_POINT_SIZE_ATIX: IntGL_ATI_draw_buffers: IntGL_MAX_DRAW_BUFFERS_ATI: IntGL_DRAW_BUFFER0_ATI: IntGL_DRAW_BUFFER1_ATI: IntGL_DRAW_BUFFER2_ATI: IntGL_DRAW_BUFFER3_ATI: IntGL_DRAW_BUFFER4_ATI: IntGL_DRAW_BUFFER5_ATI: IntGL_DRAW_BUFFER6_ATI: IntGL_DRAW_BUFFER7_ATI: IntGL_DRAW_BUFFER8_ATI: IntGL_DRAW_BUFFER9_ATI: IntGL_DRAW_BUFFER10_ATI: IntGL_DRAW_BUFFER11_ATI: IntGL_DRAW_BUFFER12_ATI: IntGL_DRAW_BUFFER13_ATI: IntGL_DRAW_BUFFER14_ATI: IntGL_DRAW_BUFFER15_ATI: IntGL_ATI_element_array: IntGL_ELEMENT_ARRAY_ATI: IntGL_ELEMENT_ARRAY_TYPE_ATI: IntGL_ELEMENT_ARRAY_POINTER_ATI: IntGL_ATI_envmap_bumpmap: IntGL_BUMP_ROT_MATRIX_ATI: IntGL_BUMP_ROT_MATRIX_SIZE_ATI: IntGL_BUMP_NUM_TEX_UNITS_ATI: IntGL_BUMP_TEX_UNITS_ATI: IntGL_DUDV_ATI: IntGL_DU8DV8_ATI: IntGL_BUMP_ENVMAP_ATI: IntGL_BUMP_TARGET_ATI: IntGL_ATI_fragment_shader: IntGL_2X_BIT_ATI: IntGL_RED_BIT_ATI: IntGL_4X_BIT_ATI: IntGL_COMP_BIT_ATI: IntGL_GREEN_BIT_ATI: IntGL_8X_BIT_ATI: IntGL_BLUE_BIT_ATI: IntGL_NEGATE_BIT_ATI: IntGL_BIAS_BIT_ATI: IntGL_HALF_BIT_ATI: IntGL_QUARTER_BIT_ATI: IntGL_EIGHTH_BIT_ATI: IntGL_SATURATE_BIT_ATI: IntGL_FRAGMENT_SHADER_ATI: IntGL_REG_0_ATI: IntGL_REG_1_ATI: IntGL_REG_2_ATI: IntGL_REG_3_ATI: IntGL_REG_4_ATI: IntGL_REG_5_ATI: IntGL_CON_0_ATI: IntGL_CON_1_ATI: IntGL_CON_2_ATI: IntGL_CON_3_ATI: IntGL_CON_4_ATI: IntGL_CON_5_ATI: IntGL_CON_6_ATI: IntGL_CON_7_ATI: IntGL_MOV_ATI: IntGL_ADD_ATI: IntGL_MUL_ATI: IntGL_SUB_ATI: IntGL_DOT3_ATI: IntGL_DOT4_ATI: IntGL_MAD_ATI: IntGL_LERP_ATI: IntGL_CND_ATI: IntGL_CND0_ATI: IntGL_DOT2_ADD_ATI: IntGL_SECONDARY_INTERPOLATOR_ATI: IntGL_NUM_FRAGMENT_REGISTERS_ATI: IntGL_NUM_FRAGMENT_CONSTANTS_ATI: IntGL_NUM_PASSES_ATI: IntGL_NUM_INSTRUCTIONS_PER_PASS_ATI: IntGL_NUM_INSTRUCTIONS_TOTAL_ATI: IntGL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI: IntGL_NUM_LOOPBACK_COMPONENTS_ATI: IntGL_COLOR_ALPHA_PAIRING_ATI: IntGL_SWIZZLE_STR_ATI: IntGL_SWIZZLE_STQ_ATI: IntGL_SWIZZLE_STR_DR_ATI: IntGL_SWIZZLE_STQ_DQ_ATI: IntGL_SWIZZLE_STRQ_ATI: IntGL_SWIZZLE_STRQ_DQ_ATI: IntGL_ATI_map_object_buffer: IntGL_ATI_meminfo: IntGL_VBO_FREE_MEMORY_ATI: IntGL_TEXTURE_FREE_MEMORY_ATI: IntGL_RENDERBUFFER_FREE_MEMORY_ATI: IntGL_ATI_pn_triangles: IntGL_PN_TRIANGLES_ATI: IntGL_MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATI: IntGL_PN_TRIANGLES_POINT_MODE_ATI: IntGL_PN_TRIANGLES_NORMAL_MODE_ATI: IntGL_PN_TRIANGLES_TESSELATION_LEVEL_ATI: IntGL_PN_TRIANGLES_POINT_MODE_LINEAR_ATI: IntGL_PN_TRIANGLES_POINT_MODE_CUBIC_ATI: IntGL_PN_TRIANGLES_NORMAL_MODE_LINEAR_ATI: IntGL_PN_TRIANGLES_NORMAL_MODE_QUADRATIC_ATI: IntGL_ATI_separate_stencil: IntGL_STENCIL_BACK_FUNC_ATI: IntGL_STENCIL_BACK_FAIL_ATI: IntGL_STENCIL_BACK_PASS_DEPTH_FAIL_ATI: IntGL_STENCIL_BACK_PASS_DEPTH_PASS_ATI: IntGL_ATI_shader_texture_lod: IntGL_ATI_text_fragment_shader: IntGL_TEXT_FRAGMENT_SHADER_ATI: IntGL_ATI_texture_compression_3dc: IntGL_COMPRESSED_LUMINANCE_ALPHA_3DC_ATI: IntGL_ATI_texture_env_combine3: IntGL_MODULATE_ADD_ATI: IntGL_MODULATE_SIGNED_ADD_ATI: IntGL_MODULATE_SUBTRACT_ATI: IntGL_ATI_texture_float: IntGL_RGBA_FLOAT32_ATI: IntGL_RGB_FLOAT32_ATI: IntGL_ALPHA_FLOAT32_ATI: IntGL_INTENSITY_FLOAT32_ATI: IntGL_LUMINANCE_FLOAT32_ATI: IntGL_LUMINANCE_ALPHA_FLOAT32_ATI: IntGL_RGBA_FLOAT16_ATI: IntGL_RGB_FLOAT16_ATI: IntGL_ALPHA_FLOAT16_ATI: IntGL_INTENSITY_FLOAT16_ATI: IntGL_LUMINANCE_FLOAT16_ATI: IntGL_LUMINANCE_ALPHA_FLOAT16_ATI: IntGL_ATI_texture_mirror_once: IntGL_MIRROR_CLAMP_ATI: IntGL_MIRROR_CLAMP_TO_EDGE_ATI: IntGL_ATI_vertex_array_object: IntGL_STATIC_ATI: IntGL_DYNAMIC_ATI: IntGL_PRESERVE_ATI: IntGL_DISCARD_ATI: IntGL_OBJECT_BUFFER_SIZE_ATI: IntGL_OBJECT_BUFFER_USAGE_ATI: IntGL_ARRAY_OBJECT_BUFFER_ATI: IntGL_ARRAY_OBJECT_OFFSET_ATI: IntGL_ATI_vertex_attrib_array_object: IntGL_ATI_vertex_streams: IntGL_MAX_VERTEX_STREAMS_ATI: IntGL_VERTEX_SOURCE_ATI: IntGL_VERTEX_STREAM0_ATI: IntGL_VERTEX_STREAM1_ATI: IntGL_VERTEX_STREAM2_ATI: IntGL_VERTEX_STREAM3_ATI: IntGL_VERTEX_STREAM4_ATI: IntGL_VERTEX_STREAM5_ATI: IntGL_VERTEX_STREAM6_ATI: IntGL_VERTEX_STREAM7_ATI: IntGL_EXT_422_pixels: IntGL_422_EXT: IntGL_422_REV_EXT: IntGL_422_AVERAGE_EXT: IntGL_422_REV_AVERAGE_EXT: IntGL_EXT_Cg_shader: IntGL_CG_VERTEX_SHADER_EXT: IntGL_CG_FRAGMENT_SHADER_EXT: IntGL_EXT_abgr: IntGL_ABGR_EXT: IntGL_EXT_bgra: IntGL_BGR_EXT: IntGL_BGRA_EXT: IntGL_EXT_bindable_uniform: IntGL_MAX_VERTEX_BINDABLE_UNIFORMS_EXT: IntGL_MAX_FRAGMENT_BINDABLE_UNIFORMS_EXT: IntGL_MAX_GEOMETRY_BINDABLE_UNIFORMS_EXT: IntGL_MAX_BINDABLE_UNIFORM_SIZE_EXT: IntGL_UNIFORM_BUFFER_EXT: IntGL_UNIFORM_BUFFER_BINDING_EXT: IntGL_EXT_blend_color: IntGL_CONSTANT_COLOR_EXT: IntGL_ONE_MINUS_CONSTANT_COLOR_EXT: IntGL_CONSTANT_ALPHA_EXT: IntGL_ONE_MINUS_CONSTANT_ALPHA_EXT: IntGL_BLEND_COLOR_EXT: IntGL_EXT_blend_equation_separate: IntGL_BLEND_EQUATION_RGB_EXT: IntGL_BLEND_EQUATION_ALPHA_EXT: IntGL_EXT_blend_func_separate: IntGL_BLEND_DST_RGB_EXT: IntGL_BLEND_SRC_RGB_EXT: IntGL_BLEND_DST_ALPHA_EXT: IntGL_BLEND_SRC_ALPHA_EXT: IntGL_EXT_blend_logic_op: IntGL_EXT_blend_minmax: IntGL_FUNC_ADD_EXT: IntGL_MIN_EXT: IntGL_MAX_EXT: IntGL_BLEND_EQUATION_EXT: IntGL_EXT_blend_subtract: IntGL_FUNC_SUBTRACT_EXT: IntGL_FUNC_REVERSE_SUBTRACT_EXT: IntGL_EXT_clip_volume_hint: IntGL_CLIP_VOLUME_CLIPPING_HINT_EXT: IntGL_EXT_cmyka: IntGL_CMYK_EXT: IntGL_CMYKA_EXT: IntGL_PACK_CMYK_HINT_EXT: IntGL_UNPACK_CMYK_HINT_EXT: IntGL_EXT_color_subtable: IntGL_EXT_compiled_vertex_array: IntGL_ARRAY_ELEMENT_LOCK_FIRST_EXT: IntGL_ARRAY_ELEMENT_LOCK_COUNT_EXT: IntGL_EXT_convolution: IntGL_CONVOLUTION_1D_EXT: IntGL_CONVOLUTION_2D_EXT: IntGL_SEPARABLE_2D_EXT: IntGL_CONVOLUTION_BORDER_MODE_EXT: IntGL_CONVOLUTION_FILTER_SCALE_EXT: IntGL_CONVOLUTION_FILTER_BIAS_EXT: IntGL_REDUCE_EXT: IntGL_CONVOLUTION_FORMAT_EXT: IntGL_CONVOLUTION_WIDTH_EXT: IntGL_CONVOLUTION_HEIGHT_EXT: IntGL_MAX_CONVOLUTION_WIDTH_EXT: IntGL_MAX_CONVOLUTION_HEIGHT_EXT: IntGL_POST_CONVOLUTION_RED_SCALE_EXT: IntGL_POST_CONVOLUTION_GREEN_SCALE_EXT: IntGL_POST_CONVOLUTION_BLUE_SCALE_EXT: IntGL_POST_CONVOLUTION_ALPHA_SCALE_EXT: IntGL_POST_CONVOLUTION_RED_BIAS_EXT: IntGL_POST_CONVOLUTION_GREEN_BIAS_EXT: IntGL_POST_CONVOLUTION_BLUE_BIAS_EXT: IntGL_POST_CONVOLUTION_ALPHA_BIAS_EXT: IntGL_EXT_coordinate_frame: IntGL_TANGENT_ARRAY_EXT: IntGL_BINORMAL_ARRAY_EXT: IntGL_CURRENT_TANGENT_EXT: IntGL_CURRENT_BINORMAL_EXT: IntGL_TANGENT_ARRAY_TYPE_EXT: IntGL_TANGENT_ARRAY_STRIDE_EXT: IntGL_BINORMAL_ARRAY_TYPE_EXT: IntGL_BINORMAL_ARRAY_STRIDE_EXT: IntGL_TANGENT_ARRAY_POINTER_EXT: IntGL_BINORMAL_ARRAY_POINTER_EXT: IntGL_MAP1_TANGENT_EXT: IntGL_MAP2_TANGENT_EXT: IntGL_MAP1_BINORMAL_EXT: IntGL_MAP2_BINORMAL_EXT: IntGL_EXT_copy_texture: IntGL_EXT_cull_vertex: IntGL_CULL_VERTEX_EXT: IntGL_CULL_VERTEX_EYE_POSITION_EXT: IntGL_CULL_VERTEX_OBJECT_POSITION_EXT: IntGL_EXT_debug_label: IntGL_PROGRAM_PIPELINE_OBJECT_EXT: IntGL_PROGRAM_OBJECT_EXT: IntGL_SHADER_OBJECT_EXT: IntGL_BUFFER_OBJECT_EXT: IntGL_QUERY_OBJECT_EXT: IntGL_VERTEX_ARRAY_OBJECT_EXT: IntGL_EXT_debug_marker: IntGL_EXT_depth_bounds_test: IntGL_DEPTH_BOUNDS_TEST_EXT: IntGL_DEPTH_BOUNDS_EXT: IntGL_EXT_direct_state_access: IntGL_PROGRAM_MATRIX_EXT: IntGL_TRANSPOSE_PROGRAM_MATRIX_EXT: IntGL_PROGRAM_MATRIX_STACK_DEPTH_EXT: IntGL_EXT_draw_buffers2: IntGL_EXT_draw_instanced: IntGL_EXT_draw_range_elements: IntGL_MAX_ELEMENTS_VERTICES_EXT: IntGL_MAX_ELEMENTS_INDICES_EXT: IntGL_EXT_fog_coord: IntGL_FOG_COORDINATE_SOURCE_EXT: IntGL_FOG_COORDINATE_EXT: IntGL_FRAGMENT_DEPTH_EXT: IntGL_CURRENT_FOG_COORDINATE_EXT: IntGL_FOG_COORDINATE_ARRAY_TYPE_EXT: IntGL_FOG_COORDINATE_ARRAY_STRIDE_EXT: IntGL_FOG_COORDINATE_ARRAY_POINTER_EXT: IntGL_FOG_COORDINATE_ARRAY_EXT: IntGL_EXT_fragment_lighting: IntGL_FRAGMENT_LIGHTING_EXT: IntGL_FRAGMENT_COLOR_MATERIAL_EXT: IntGL_FRAGMENT_COLOR_MATERIAL_FACE_EXT: IntGL_FRAGMENT_COLOR_MATERIAL_PARAMETER_EXT: IntGL_MAX_FRAGMENT_LIGHTS_EXT: IntGL_MAX_ACTIVE_LIGHTS_EXT: IntGL_CURRENT_RASTER_NORMAL_EXT: IntGL_LIGHT_ENV_MODE_EXT: IntGL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_EXT: IntGL_FRAGMENT_LIGHT_MODEL_TWO_SIDE_EXT: IntGL_FRAGMENT_LIGHT_MODEL_AMBIENT_EXT: IntGL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_EXT: IntGL_FRAGMENT_LIGHT0_EXT: IntGL_FRAGMENT_LIGHT7_EXT: IntGL_EXT_framebuffer_blit: IntGL_DRAW_FRAMEBUFFER_BINDING_EXT: IntGL_READ_FRAMEBUFFER_EXT: IntGL_DRAW_FRAMEBUFFER_EXT: IntGL_READ_FRAMEBUFFER_BINDING_EXT: IntGL_EXT_framebuffer_multisample: IntGL_RENDERBUFFER_SAMPLES_EXT: IntGL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT: IntGL_MAX_SAMPLES_EXT: IntGL_EXT_framebuffer_multisample_blit_scaled: IntGL_SCALED_RESOLVE_FASTEST_EXT: IntGL_SCALED_RESOLVE_NICEST_EXT: IntGL_EXT_framebuffer_object: IntGL_INVALID_FRAMEBUFFER_OPERATION_EXT: IntGL_MAX_RENDERBUFFER_SIZE_EXT: IntGL_FRAMEBUFFER_BINDING_EXT: IntGL_RENDERBUFFER_BINDING_EXT: IntGL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT: IntGL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT: IntGL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT: IntGL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT: IntGL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT: IntGL_FRAMEBUFFER_COMPLETE_EXT: IntGL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT: IntGL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT: IntGL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT: IntGL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT: IntGL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT: IntGL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT: IntGL_FRAMEBUFFER_UNSUPPORTED_EXT: IntGL_MAX_COLOR_ATTACHMENTS_EXT: IntGL_COLOR_ATTACHMENT0_EXT: IntGL_COLOR_ATTACHMENT1_EXT: IntGL_COLOR_ATTACHMENT2_EXT: IntGL_COLOR_ATTACHMENT3_EXT: IntGL_COLOR_ATTACHMENT4_EXT: IntGL_COLOR_ATTACHMENT5_EXT: IntGL_COLOR_ATTACHMENT6_EXT: IntGL_COLOR_ATTACHMENT7_EXT: IntGL_COLOR_ATTACHMENT8_EXT: IntGL_COLOR_ATTACHMENT9_EXT: IntGL_COLOR_ATTACHMENT10_EXT: IntGL_COLOR_ATTACHMENT11_EXT: IntGL_COLOR_ATTACHMENT12_EXT: IntGL_COLOR_ATTACHMENT13_EXT: IntGL_COLOR_ATTACHMENT14_EXT: IntGL_COLOR_ATTACHMENT15_EXT: IntGL_DEPTH_ATTACHMENT_EXT: IntGL_STENCIL_ATTACHMENT_EXT: IntGL_FRAMEBUFFER_EXT: IntGL_RENDERBUFFER_EXT: IntGL_RENDERBUFFER_WIDTH_EXT: IntGL_RENDERBUFFER_HEIGHT_EXT: IntGL_RENDERBUFFER_INTERNAL_FORMAT_EXT: IntGL_STENCIL_INDEX1_EXT: IntGL_STENCIL_INDEX4_EXT: IntGL_STENCIL_INDEX8_EXT: IntGL_STENCIL_INDEX16_EXT: IntGL_RENDERBUFFER_RED_SIZE_EXT: IntGL_RENDERBUFFER_GREEN_SIZE_EXT: IntGL_RENDERBUFFER_BLUE_SIZE_EXT: IntGL_RENDERBUFFER_ALPHA_SIZE_EXT: IntGL_RENDERBUFFER_DEPTH_SIZE_EXT: IntGL_RENDERBUFFER_STENCIL_SIZE_EXT: IntGL_EXT_framebuffer_sRGB: IntGL_FRAMEBUFFER_SRGB_EXT: IntGL_FRAMEBUFFER_SRGB_CAPABLE_EXT: IntGL_EXT_geometry_shader4: IntGL_LINES_ADJACENCY_EXT: IntGL_LINE_STRIP_ADJACENCY_EXT: IntGL_TRIANGLES_ADJACENCY_EXT: IntGL_TRIANGLE_STRIP_ADJACENCY_EXT: IntGL_PROGRAM_POINT_SIZE_EXT: IntGL_MAX_VARYING_COMPONENTS_EXT: IntGL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT: IntGL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT: IntGL_FRAMEBUFFER_ATTACHMENT_LAYERED_EXT: IntGL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT: IntGL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_EXT: IntGL_GEOMETRY_SHADER_EXT: IntGL_GEOMETRY_VERTICES_OUT_EXT: IntGL_GEOMETRY_INPUT_TYPE_EXT: IntGL_GEOMETRY_OUTPUT_TYPE_EXT: IntGL_MAX_GEOMETRY_VARYING_COMPONENTS_EXT: IntGL_MAX_VERTEX_VARYING_COMPONENTS_EXT: IntGL_MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT: IntGL_MAX_GEOMETRY_OUTPUT_VERTICES_EXT: IntGL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_EXT: IntGL_EXT_gpu_program_parameters: IntGL_EXT_gpu_shader4: IntGL_VERTEX_ATTRIB_ARRAY_INTEGER_EXT: IntGL_SAMPLER_1D_ARRAY_EXT: IntGL_SAMPLER_2D_ARRAY_EXT: IntGL_SAMPLER_BUFFER_EXT: IntGL_SAMPLER_1D_ARRAY_SHADOW_EXT: IntGL_SAMPLER_2D_ARRAY_SHADOW_EXT: IntGL_SAMPLER_CUBE_SHADOW_EXT: IntGL_UNSIGNED_INT_VEC2_EXT: IntGL_UNSIGNED_INT_VEC3_EXT: IntGL_UNSIGNED_INT_VEC4_EXT: IntGL_INT_SAMPLER_1D_EXT: IntGL_INT_SAMPLER_2D_EXT: IntGL_INT_SAMPLER_3D_EXT: IntGL_INT_SAMPLER_CUBE_EXT: IntGL_INT_SAMPLER_2D_RECT_EXT: IntGL_INT_SAMPLER_1D_ARRAY_EXT: IntGL_INT_SAMPLER_2D_ARRAY_EXT: IntGL_INT_SAMPLER_BUFFER_EXT: IntGL_UNSIGNED_INT_SAMPLER_1D_EXT: IntGL_UNSIGNED_INT_SAMPLER_2D_EXT: IntGL_UNSIGNED_INT_SAMPLER_3D_EXT: IntGL_UNSIGNED_INT_SAMPLER_CUBE_EXT: IntGL_UNSIGNED_INT_SAMPLER_2D_RECT_EXT: IntGL_UNSIGNED_INT_SAMPLER_1D_ARRAY_EXT: IntGL_UNSIGNED_INT_SAMPLER_2D_ARRAY_EXT: IntGL_UNSIGNED_INT_SAMPLER_BUFFER_EXT: IntGL_EXT_histogram: IntGL_HISTOGRAM_EXT: IntGL_PROXY_HISTOGRAM_EXT: IntGL_HISTOGRAM_WIDTH_EXT: IntGL_HISTOGRAM_FORMAT_EXT: IntGL_HISTOGRAM_RED_SIZE_EXT: IntGL_HISTOGRAM_GREEN_SIZE_EXT: IntGL_HISTOGRAM_BLUE_SIZE_EXT: IntGL_HISTOGRAM_ALPHA_SIZE_EXT: IntGL_HISTOGRAM_LUMINANCE_SIZE_EXT: IntGL_HISTOGRAM_SINK_EXT: IntGL_MINMAX_EXT: IntGL_MINMAX_FORMAT_EXT: IntGL_MINMAX_SINK_EXT: IntGL_EXT_index_array_formats: IntGL_EXT_index_func: IntGL_EXT_index_material: IntGL_EXT_index_texture: IntGL_EXT_light_texture: IntGL_FRAGMENT_MATERIAL_EXT: IntGL_FRAGMENT_NORMAL_EXT: IntGL_FRAGMENT_COLOR_EXT: IntGL_ATTENUATION_EXT: IntGL_SHADOW_ATTENUATION_EXT: IntGL_TEXTURE_APPLICATION_MODE_EXT: IntGL_TEXTURE_LIGHT_EXT: IntGL_TEXTURE_MATERIAL_FACE_EXT: IntGL_TEXTURE_MATERIAL_PARAMETER_EXT: IntGL_EXT_misc_attribute: IntGL_EXT_multi_draw_arrays: IntGL_EXT_multisample: IntGL_MULTISAMPLE_EXT: IntGL_SAMPLE_ALPHA_TO_MASK_EXT: IntGL_SAMPLE_ALPHA_TO_ONE_EXT: IntGL_SAMPLE_MASK_EXT: IntGL_1PASS_EXT: IntGL_2PASS_0_EXT: IntGL_2PASS_1_EXT: IntGL_4PASS_0_EXT: IntGL_4PASS_1_EXT: IntGL_4PASS_2_EXT: IntGL_4PASS_3_EXT: IntGL_SAMPLE_BUFFERS_EXT: IntGL_SAMPLES_EXT: IntGL_SAMPLE_MASK_VALUE_EXT: IntGL_SAMPLE_MASK_INVERT_EXT: IntGL_SAMPLE_PATTERN_EXT: IntGL_MULTISAMPLE_BIT_EXT: IntGL_EXT_packed_depth_stencil: IntGL_DEPTH_STENCIL_EXT: IntGL_UNSIGNED_INT_24_8_EXT: IntGL_DEPTH24_STENCIL8_EXT: IntGL_TEXTURE_STENCIL_SIZE_EXT: IntGL_EXT_packed_float: IntGL_R11F_G11F_B10F_EXT: IntGL_UNSIGNED_INT_10F_11F_11F_REV_EXT: IntGL_RGBA_SIGNED_COMPONENTS_EXT: IntGL_EXT_packed_pixels: IntGL_UNSIGNED_BYTE_3_3_2_EXT: IntGL_UNSIGNED_SHORT_4_4_4_4_EXT: IntGL_UNSIGNED_SHORT_5_5_5_1_EXT: IntGL_UNSIGNED_INT_8_8_8_8_EXT: IntGL_UNSIGNED_INT_10_10_10_2_EXT: IntGL_EXT_paletted_texture: IntGL_COLOR_TABLE_FORMAT_EXT: IntGL_COLOR_TABLE_WIDTH_EXT: IntGL_COLOR_TABLE_RED_SIZE_EXT: IntGL_COLOR_TABLE_GREEN_SIZE_EXT: IntGL_COLOR_TABLE_BLUE_SIZE_EXT: IntGL_COLOR_TABLE_ALPHA_SIZE_EXT: IntGL_COLOR_TABLE_LUMINANCE_SIZE_EXT: IntGL_COLOR_TABLE_INTENSITY_SIZE_EXT: IntGL_TEXTURE_INDEX_SIZE_EXT: IntGL_EXT_pixel_buffer_object: IntGL_PIXEL_PACK_BUFFER_EXT: IntGL_PIXEL_UNPACK_BUFFER_EXT: IntGL_PIXEL_PACK_BUFFER_BINDING_EXT: IntGL_PIXEL_UNPACK_BUFFER_BINDING_EXT: IntGL_EXT_pixel_transform: IntGL_PIXEL_TRANSFORM_2D_EXT: IntGL_PIXEL_MAG_FILTER_EXT: IntGL_PIXEL_MIN_FILTER_EXT: IntGL_PIXEL_CUBIC_WEIGHT_EXT: IntGL_CUBIC_EXT: IntGL_AVERAGE_EXT: IntGL_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT: IntGL_MAX_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT: IntGL_PIXEL_TRANSFORM_2D_MATRIX_EXT: IntGL_EXT_pixel_transform_color_table: IntGL_EXT_point_parameters: IntGL_POINT_SIZE_MIN_EXT: IntGL_POINT_SIZE_MAX_EXT: IntGL_POINT_FADE_THRESHOLD_SIZE_EXT: IntGL_DISTANCE_ATTENUATION_EXT: IntGL_EXT_polygon_offset: IntGL_POLYGON_OFFSET_EXT: IntGL_POLYGON_OFFSET_FACTOR_EXT: IntGL_POLYGON_OFFSET_BIAS_EXT: IntGL_EXT_polygon_offset_clamp: IntGL_POLYGON_OFFSET_CLAMP_EXT: IntGL_EXT_post_depth_coverage: IntGL_EXT_provoking_vertex: IntGL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION_EXT: IntGL_FIRST_VERTEX_CONVENTION_EXT: IntGL_LAST_VERTEX_CONVENTION_EXT: IntGL_PROVOKING_VERTEX_EXT: IntGL_EXT_raster_multisample: IntGL_COLOR_SAMPLES_NV: IntGL_RASTER_MULTISAMPLE_EXT: IntGL_RASTER_SAMPLES_EXT: IntGL_MAX_RASTER_SAMPLES_EXT: IntGL_RASTER_FIXED_SAMPLE_LOCATIONS_EXT: IntGL_MULTISAMPLE_RASTERIZATION_ALLOWED_EXT: IntGL_EFFECTIVE_RASTER_SAMPLES_EXT: IntGL_DEPTH_SAMPLES_NV: IntGL_STENCIL_SAMPLES_NV: IntGL_MIXED_DEPTH_SAMPLES_SUPPORTED_NV: IntGL_MIXED_STENCIL_SAMPLES_SUPPORTED_NV: IntGL_COVERAGE_MODULATION_TABLE_NV: IntGL_COVERAGE_MODULATION_NV: IntGL_COVERAGE_MODULATION_TABLE_SIZE_NV: IntGL_EXT_rescale_normal: IntGL_RESCALE_NORMAL_EXT: IntGL_EXT_scene_marker: IntGL_EXT_secondary_color: IntGL_COLOR_SUM_EXT: IntGL_CURRENT_SECONDARY_COLOR_EXT: IntGL_SECONDARY_COLOR_ARRAY_SIZE_EXT: IntGL_SECONDARY_COLOR_ARRAY_TYPE_EXT: IntGL_SECONDARY_COLOR_ARRAY_STRIDE_EXT: IntGL_SECONDARY_COLOR_ARRAY_POINTER_EXT: IntGL_SECONDARY_COLOR_ARRAY_EXT: IntGL_EXT_separate_shader_objects: IntGL_ACTIVE_PROGRAM_EXT: IntGL_EXT_separate_specular_color: IntGL_LIGHT_MODEL_COLOR_CONTROL_EXT: IntGL_SINGLE_COLOR_EXT: IntGL_SEPARATE_SPECULAR_COLOR_EXT: IntGL_EXT_shader_image_load_formatted: IntGL_EXT_shader_image_load_store: IntGL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT_EXT: IntGL_ELEMENT_ARRAY_BARRIER_BIT_EXT: IntGL_UNIFORM_BARRIER_BIT_EXT: IntGL_TEXTURE_FETCH_BARRIER_BIT_EXT: IntGL_SHADER_IMAGE_ACCESS_BARRIER_BIT_EXT: IntGL_COMMAND_BARRIER_BIT_EXT: IntGL_PIXEL_BUFFER_BARRIER_BIT_EXT: IntGL_TEXTURE_UPDATE_BARRIER_BIT_EXT: IntGL_BUFFER_UPDATE_BARRIER_BIT_EXT: IntGL_FRAMEBUFFER_BARRIER_BIT_EXT: IntGL_TRANSFORM_FEEDBACK_BARRIER_BIT_EXT: IntGL_ATOMIC_COUNTER_BARRIER_BIT_EXT: IntGL_MAX_IMAGE_UNITS_EXT: IntGL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS_EXT: IntGL_IMAGE_BINDING_NAME_EXT: IntGL_IMAGE_BINDING_LEVEL_EXT: IntGL_IMAGE_BINDING_LAYERED_EXT: IntGL_IMAGE_BINDING_LAYER_EXT: IntGL_IMAGE_BINDING_ACCESS_EXT: IntGL_IMAGE_1D_EXT: IntGL_IMAGE_2D_EXT: IntGL_IMAGE_3D_EXT: IntGL_IMAGE_2D_RECT_EXT: IntGL_IMAGE_CUBE_EXT: IntGL_IMAGE_BUFFER_EXT: IntGL_IMAGE_1D_ARRAY_EXT: IntGL_IMAGE_2D_ARRAY_EXT: IntGL_IMAGE_CUBE_MAP_ARRAY_EXT: IntGL_IMAGE_2D_MULTISAMPLE_EXT: IntGL_IMAGE_2D_MULTISAMPLE_ARRAY_EXT: IntGL_INT_IMAGE_1D_EXT: IntGL_INT_IMAGE_2D_EXT: IntGL_INT_IMAGE_3D_EXT: IntGL_INT_IMAGE_2D_RECT_EXT: IntGL_INT_IMAGE_CUBE_EXT: IntGL_INT_IMAGE_BUFFER_EXT: IntGL_INT_IMAGE_1D_ARRAY_EXT: IntGL_INT_IMAGE_2D_ARRAY_EXT: IntGL_INT_IMAGE_CUBE_MAP_ARRAY_EXT: IntGL_INT_IMAGE_2D_MULTISAMPLE_EXT: IntGL_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT: IntGL_UNSIGNED_INT_IMAGE_1D_EXT: IntGL_UNSIGNED_INT_IMAGE_2D_EXT: IntGL_UNSIGNED_INT_IMAGE_3D_EXT: IntGL_UNSIGNED_INT_IMAGE_2D_RECT_EXT: IntGL_UNSIGNED_INT_IMAGE_CUBE_EXT: IntGL_UNSIGNED_INT_IMAGE_BUFFER_EXT: IntGL_UNSIGNED_INT_IMAGE_1D_ARRAY_EXT: IntGL_UNSIGNED_INT_IMAGE_2D_ARRAY_EXT: IntGL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY_EXT: IntGL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_EXT: IntGL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT: IntGL_MAX_IMAGE_SAMPLES_EXT: IntGL_IMAGE_BINDING_FORMAT_EXT: IntGL_ALL_BARRIER_BITS_EXT: IntGL_EXT_shader_integer_mix: IntGL_EXT_shadow_funcs: IntGL_SHARED_TEXTURE_PALETTE_EXT: IntGL_EXT_sparse_texture2: IntGL_EXT_stencil_clear_tag: IntGL_STENCIL_TAG_BITS_EXT: IntGL_STENCIL_CLEAR_TAG_VALUE_EXT: IntGL_EXT_stencil_two_side: IntGL_STENCIL_TEST_TWO_SIDE_EXT: IntGL_ACTIVE_STENCIL_FACE_EXT: IntGL_EXT_stencil_wrap: IntGL_INCR_WRAP_EXT: IntGL_DECR_WRAP_EXT: IntGL_EXT_subtexture: IntGL_EXT_texture: IntGL_ALPHA4_EXT: IntGL_ALPHA8_EXT: IntGL_ALPHA12_EXT: IntGL_ALPHA16_EXT: IntGL_LUMINANCE4_EXT: IntGL_LUMINANCE8_EXT: IntGL_LUMINANCE12_EXT: IntGL_LUMINANCE16_EXT: IntGL_LUMINANCE4_ALPHA4_EXT: IntGL_LUMINANCE6_ALPHA2_EXT: IntGL_LUMINANCE8_ALPHA8_EXT: IntGL_LUMINANCE12_ALPHA4_EXT: IntGL_LUMINANCE12_ALPHA12_EXT: IntGL_LUMINANCE16_ALPHA16_EXT: IntGL_INTENSITY_EXT: IntGL_INTENSITY4_EXT: IntGL_INTENSITY8_EXT: IntGL_INTENSITY12_EXT: IntGL_INTENSITY16_EXT: IntGL_RGB2_EXT: IntGL_RGB4_EXT: IntGL_RGB5_EXT: IntGL_RGB8_EXT: IntGL_RGB10_EXT: IntGL_RGB12_EXT: IntGL_RGB16_EXT: IntGL_RGBA2_EXT: IntGL_RGBA4_EXT: IntGL_RGB5_A1_EXT: IntGL_RGBA8_EXT: IntGL_RGB10_A2_EXT: IntGL_RGBA12_EXT: IntGL_RGBA16_EXT: IntGL_TEXTURE_RED_SIZE_EXT: IntGL_TEXTURE_GREEN_SIZE_EXT: IntGL_TEXTURE_BLUE_SIZE_EXT: IntGL_TEXTURE_ALPHA_SIZE_EXT: IntGL_TEXTURE_LUMINANCE_SIZE_EXT: IntGL_TEXTURE_INTENSITY_SIZE_EXT: IntGL_REPLACE_EXT: IntGL_PROXY_TEXTURE_1D_EXT: IntGL_PROXY_TEXTURE_2D_EXT: IntGL_EXT_texture3D: IntGL_PACK_SKIP_IMAGES_EXT: IntGL_PACK_IMAGE_HEIGHT_EXT: IntGL_UNPACK_SKIP_IMAGES_EXT: IntGL_UNPACK_IMAGE_HEIGHT_EXT: IntGL_TEXTURE_3D_EXT: IntGL_PROXY_TEXTURE_3D_EXT: IntGL_TEXTURE_DEPTH_EXT: IntGL_TEXTURE_WRAP_R_EXT: IntGL_MAX_3D_TEXTURE_SIZE_EXT: IntGL_EXT_texture_array: IntGL_COMPARE_REF_DEPTH_TO_TEXTURE_EXT: IntGL_MAX_ARRAY_TEXTURE_LAYERS_EXT: IntGL_TEXTURE_1D_ARRAY_EXT: IntGL_PROXY_TEXTURE_1D_ARRAY_EXT: IntGL_TEXTURE_2D_ARRAY_EXT: IntGL_PROXY_TEXTURE_2D_ARRAY_EXT: IntGL_TEXTURE_BINDING_1D_ARRAY_EXT: IntGL_TEXTURE_BINDING_2D_ARRAY_EXT: IntGL_EXT_texture_buffer_object: IntGL_TEXTURE_BUFFER_EXT: IntGL_MAX_TEXTURE_BUFFER_SIZE_EXT: IntGL_TEXTURE_BINDING_BUFFER_EXT: IntGL_TEXTURE_BUFFER_DATA_STORE_BINDING_EXT: IntGL_TEXTURE_BUFFER_FORMAT_EXT: IntGL_EXT_texture_compression_dxt1: IntGL_EXT_texture_compression_latc: IntGL_COMPRESSED_LUMINANCE_LATC1_EXT: IntGL_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT: IntGL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT: IntGL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT: IntGL_EXT_texture_compression_rgtc: IntGL_COMPRESSED_RED_RGTC1_EXT: IntGL_COMPRESSED_SIGNED_RED_RGTC1_EXT: IntGL_COMPRESSED_RED_GREEN_RGTC2_EXT: IntGL_COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT: IntGL_EXT_texture_compression_s3tc: IntGL_COMPRESSED_RGB_S3TC_DXT1_EXT: IntGL_COMPRESSED_RGBA_S3TC_DXT1_EXT: IntGL_COMPRESSED_RGBA_S3TC_DXT3_EXT: IntGL_COMPRESSED_RGBA_S3TC_DXT5_EXT: IntGL_EXT_texture_cube_map: IntGL_NORMAL_MAP_EXT: IntGL_REFLECTION_MAP_EXT: IntGL_TEXTURE_CUBE_MAP_EXT: IntGL_TEXTURE_BINDING_CUBE_MAP_EXT: IntGL_TEXTURE_CUBE_MAP_POSITIVE_X_EXT: IntGL_TEXTURE_CUBE_MAP_NEGATIVE_X_EXT: IntGL_TEXTURE_CUBE_MAP_POSITIVE_Y_EXT: IntGL_TEXTURE_CUBE_MAP_NEGATIVE_Y_EXT: IntGL_TEXTURE_CUBE_MAP_POSITIVE_Z_EXT: IntGL_TEXTURE_CUBE_MAP_NEGATIVE_Z_EXT: IntGL_PROXY_TEXTURE_CUBE_MAP_EXT: IntGL_MAX_CUBE_MAP_TEXTURE_SIZE_EXT: IntGL_EXT_texture_edge_clamp: IntGL_CLAMP_TO_EDGE_EXT: IntGL_EXT_texture_env: IntGL_EXT_texture_env_add: IntGL_EXT_texture_env_combine: IntGL_COMBINE_EXT: IntGL_COMBINE_RGB_EXT: IntGL_COMBINE_ALPHA_EXT: IntGL_RGB_SCALE_EXT: IntGL_ADD_SIGNED_EXT: IntGL_INTERPOLATE_EXT: IntGL_CONSTANT_EXT: IntGL_PRIMARY_COLOR_EXT: IntGL_PREVIOUS_EXT: IntGL_SOURCE0_RGB_EXT: IntGL_SOURCE1_RGB_EXT: IntGL_SOURCE2_RGB_EXT: IntGL_SOURCE0_ALPHA_EXT: IntGL_SOURCE1_ALPHA_EXT: IntGL_SOURCE2_ALPHA_EXT: IntGL_OPERAND0_RGB_EXT: IntGL_OPERAND1_RGB_EXT: IntGL_OPERAND2_RGB_EXT: IntGL_OPERAND0_ALPHA_EXT: IntGL_OPERAND1_ALPHA_EXT: IntGL_OPERAND2_ALPHA_EXT: IntGL_EXT_texture_env_dot3: IntGL_DOT3_RGB_EXT: IntGL_DOT3_RGBA_EXT: IntGL_EXT_texture_filter_anisotropic: IntGL_TEXTURE_MAX_ANISOTROPY_EXT: IntGL_MAX_TEXTURE_MAX_ANISOTROPY_EXT: IntGL_EXT_texture_filter_minmax: IntGL_TEXTURE_REDUCTION_MODE_EXT: IntGL_WEIGHTED_AVERAGE_EXT: IntGL_EXT_texture_integer: IntGL_RGBA32UI_EXT: IntGL_RGB32UI_EXT: IntGL_ALPHA32UI_EXT: IntGL_INTENSITY32UI_EXT: IntGL_LUMINANCE32UI_EXT: IntGL_LUMINANCE_ALPHA32UI_EXT: IntGL_RGBA16UI_EXT: IntGL_RGB16UI_EXT: IntGL_ALPHA16UI_EXT: IntGL_INTENSITY16UI_EXT: IntGL_LUMINANCE16UI_EXT: IntGL_LUMINANCE_ALPHA16UI_EXT: IntGL_RGBA8UI_EXT: IntGL_RGB8UI_EXT: IntGL_ALPHA8UI_EXT: IntGL_INTENSITY8UI_EXT: IntGL_LUMINANCE8UI_EXT: IntGL_LUMINANCE_ALPHA8UI_EXT: IntGL_RGBA32I_EXT: IntGL_RGB32I_EXT: IntGL_ALPHA32I_EXT: IntGL_INTENSITY32I_EXT: IntGL_LUMINANCE32I_EXT: IntGL_LUMINANCE_ALPHA32I_EXT: IntGL_RGBA16I_EXT: IntGL_RGB16I_EXT: IntGL_ALPHA16I_EXT: IntGL_INTENSITY16I_EXT: IntGL_LUMINANCE16I_EXT: IntGL_LUMINANCE_ALPHA16I_EXT: IntGL_RGBA8I_EXT: IntGL_RGB8I_EXT: IntGL_ALPHA8I_EXT: IntGL_INTENSITY8I_EXT: IntGL_LUMINANCE8I_EXT: IntGL_LUMINANCE_ALPHA8I_EXT: IntGL_RED_INTEGER_EXT: IntGL_GREEN_INTEGER_EXT: IntGL_BLUE_INTEGER_EXT: IntGL_ALPHA_INTEGER_EXT: IntGL_RGB_INTEGER_EXT: IntGL_RGBA_INTEGER_EXT: IntGL_BGR_INTEGER_EXT: IntGL_BGRA_INTEGER_EXT: IntGL_LUMINANCE_INTEGER_EXT: IntGL_LUMINANCE_ALPHA_INTEGER_EXT: IntGL_RGBA_INTEGER_MODE_EXT: IntGL_EXT_texture_lod_bias: IntGL_MAX_TEXTURE_LOD_BIAS_EXT: IntGL_TEXTURE_FILTER_CONTROL_EXT: IntGL_TEXTURE_LOD_BIAS_EXT: IntGL_EXT_texture_mirror_clamp: IntGL_MIRROR_CLAMP_EXT: IntGL_MIRROR_CLAMP_TO_EDGE_EXT: IntGL_MIRROR_CLAMP_TO_BORDER_EXT: IntGL_EXT_texture_object: IntGL_TEXTURE_PRIORITY_EXT: IntGL_TEXTURE_RESIDENT_EXT: IntGL_TEXTURE_1D_BINDING_EXT: IntGL_TEXTURE_2D_BINDING_EXT: IntGL_TEXTURE_3D_BINDING_EXT: IntGL_EXT_texture_perturb_normal: IntGL_PERTURB_EXT: IntGL_TEXTURE_NORMAL_EXT: IntGL_EXT_texture_rectangle: IntGL_TEXTURE_RECTANGLE_EXT: IntGL_TEXTURE_BINDING_RECTANGLE_EXT: IntGL_PROXY_TEXTURE_RECTANGLE_EXT: IntGL_MAX_RECTANGLE_TEXTURE_SIZE_EXT: IntGL_EXT_texture_sRGB: IntGL_SRGB_EXT: IntGL_SRGB8_EXT: IntGL_SRGB_ALPHA_EXT: IntGL_SRGB8_ALPHA8_EXT: IntGL_SLUMINANCE_ALPHA_EXT: IntGL_SLUMINANCE8_ALPHA8_EXT: IntGL_SLUMINANCE_EXT: IntGL_SLUMINANCE8_EXT: IntGL_COMPRESSED_SRGB_EXT: IntGL_COMPRESSED_SRGB_ALPHA_EXT: IntGL_COMPRESSED_SLUMINANCE_EXT: IntGL_COMPRESSED_SLUMINANCE_ALPHA_EXT: IntGL_COMPRESSED_SRGB_S3TC_DXT1_EXT: IntGL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT: IntGL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT: IntGL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT: IntGL_EXT_texture_sRGB_decode: IntGL_TEXTURE_SRGB_DECODE_EXT: IntGL_DECODE_EXT: IntGL_SKIP_DECODE_EXT: IntGL_RGB9_E5_EXT: IntGL_UNSIGNED_INT_5_9_9_9_REV_EXT: IntGL_TEXTURE_SHARED_SIZE_EXT: IntGL_EXT_texture_snorm: IntGL_ALPHA_SNORM: IntGL_LUMINANCE_SNORM: IntGL_LUMINANCE_ALPHA_SNORM: IntGL_INTENSITY_SNORM: IntGL_ALPHA8_SNORM: IntGL_LUMINANCE8_SNORM: IntGL_LUMINANCE8_ALPHA8_SNORM: IntGL_INTENSITY8_SNORM: IntGL_ALPHA16_SNORM: IntGL_LUMINANCE16_SNORM: IntGL_LUMINANCE16_ALPHA16_SNORM: IntGL_INTENSITY16_SNORM: IntGL_EXT_texture_swizzle: IntGL_TEXTURE_SWIZZLE_R_EXT: IntGL_TEXTURE_SWIZZLE_G_EXT: IntGL_TEXTURE_SWIZZLE_B_EXT: IntGL_TEXTURE_SWIZZLE_A_EXT: IntGL_TEXTURE_SWIZZLE_RGBA_EXT: IntGL_EXT_timer_query: IntGL_TIME_ELAPSED_EXT: IntGL_EXT_transform_feedback: IntGL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH_EXT: IntGL_TRANSFORM_FEEDBACK_BUFFER_MODE_EXT: IntGL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_EXT: IntGL_TRANSFORM_FEEDBACK_VARYINGS_EXT: IntGL_TRANSFORM_FEEDBACK_BUFFER_START_EXT: IntGL_TRANSFORM_FEEDBACK_BUFFER_SIZE_EXT: IntGL_PRIMITIVES_GENERATED_EXT: IntGL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_EXT: IntGL_RASTERIZER_DISCARD_EXT: IntGL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_EXT: IntGL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_EXT: IntGL_INTERLEAVED_ATTRIBS_EXT: IntGL_SEPARATE_ATTRIBS_EXT: IntGL_TRANSFORM_FEEDBACK_BUFFER_EXT: IntGL_TRANSFORM_FEEDBACK_BUFFER_BINDING_EXT: IntGL_EXT_vertex_array: IntGL_DOUBLE_EXT: IntGL_VERTEX_ARRAY_EXT: IntGL_NORMAL_ARRAY_EXT: IntGL_COLOR_ARRAY_EXT: IntGL_INDEX_ARRAY_EXT: IntGL_TEXTURE_COORD_ARRAY_EXT: IntGL_EDGE_FLAG_ARRAY_EXT: IntGL_VERTEX_ARRAY_SIZE_EXT: IntGL_VERTEX_ARRAY_TYPE_EXT: IntGL_VERTEX_ARRAY_STRIDE_EXT: IntGL_VERTEX_ARRAY_COUNT_EXT: IntGL_NORMAL_ARRAY_TYPE_EXT: IntGL_NORMAL_ARRAY_STRIDE_EXT: IntGL_NORMAL_ARRAY_COUNT_EXT: IntGL_COLOR_ARRAY_SIZE_EXT: IntGL_COLOR_ARRAY_TYPE_EXT: IntGL_COLOR_ARRAY_STRIDE_EXT: IntGL_COLOR_ARRAY_COUNT_EXT: IntGL_INDEX_ARRAY_TYPE_EXT: IntGL_INDEX_ARRAY_STRIDE_EXT: IntGL_INDEX_ARRAY_COUNT_EXT: IntGL_TEXTURE_COORD_ARRAY_SIZE_EXT: IntGL_TEXTURE_COORD_ARRAY_TYPE_EXT: IntGL_TEXTURE_COORD_ARRAY_STRIDE_EXT: IntGL_TEXTURE_COORD_ARRAY_COUNT_EXT: IntGL_EDGE_FLAG_ARRAY_STRIDE_EXT: IntGL_EDGE_FLAG_ARRAY_COUNT_EXT: IntGL_VERTEX_ARRAY_POINTER_EXT: IntGL_NORMAL_ARRAY_POINTER_EXT: IntGL_COLOR_ARRAY_POINTER_EXT: IntGL_INDEX_ARRAY_POINTER_EXT: IntGL_TEXTURE_COORD_ARRAY_POINTER_EXT: IntGL_EDGE_FLAG_ARRAY_POINTER_EXT: IntGL_EXT_vertex_array_bgra: IntGL_EXT_vertex_attrib_64bit: IntGL_DOUBLE_MAT2_EXT: IntGL_DOUBLE_MAT3_EXT: IntGL_DOUBLE_MAT4_EXT: IntGL_DOUBLE_MAT2x3_EXT: IntGL_DOUBLE_MAT2x4_EXT: IntGL_DOUBLE_MAT3x2_EXT: IntGL_DOUBLE_MAT3x4_EXT: IntGL_DOUBLE_MAT4x2_EXT: IntGL_DOUBLE_MAT4x3_EXT: IntGL_DOUBLE_VEC2_EXT: IntGL_DOUBLE_VEC3_EXT: IntGL_DOUBLE_VEC4_EXT: IntGL_EXT_vertex_shader: IntGL_VERTEX_SHADER_EXT: IntGL_VERTEX_SHADER_BINDING_EXT: IntGL_OP_INDEX_EXT: IntGL_OP_NEGATE_EXT: IntGL_OP_DOT3_EXT: IntGL_OP_DOT4_EXT: IntGL_OP_MUL_EXT: IntGL_OP_ADD_EXT: IntGL_OP_MADD_EXT: IntGL_OP_FRAC_EXT: IntGL_OP_MAX_EXT: IntGL_OP_MIN_EXT: IntGL_OP_SET_GE_EXT: IntGL_OP_SET_LT_EXT: IntGL_OP_CLAMP_EXT: IntGL_OP_FLOOR_EXT: IntGL_OP_ROUND_EXT: IntGL_OP_EXP_BASE_2_EXT: IntGL_OP_LOG_BASE_2_EXT: IntGL_OP_POWER_EXT: IntGL_OP_RECIP_EXT: IntGL_OP_RECIP_SQRT_EXT: IntGL_OP_SUB_EXT: IntGL_OP_CROSS_PRODUCT_EXT: IntGL_OP_MULTIPLY_MATRIX_EXT: IntGL_OP_MOV_EXT: IntGL_OUTPUT_VERTEX_EXT: IntGL_OUTPUT_COLOR0_EXT: IntGL_OUTPUT_COLOR1_EXT: IntGL_OUTPUT_TEXTURE_COORD0_EXT: IntGL_OUTPUT_TEXTURE_COORD1_EXT: IntGL_OUTPUT_TEXTURE_COORD2_EXT: IntGL_OUTPUT_TEXTURE_COORD3_EXT: IntGL_OUTPUT_TEXTURE_COORD4_EXT: IntGL_OUTPUT_TEXTURE_COORD5_EXT: IntGL_OUTPUT_TEXTURE_COORD6_EXT: IntGL_OUTPUT_TEXTURE_COORD7_EXT: IntGL_OUTPUT_TEXTURE_COORD8_EXT: IntGL_OUTPUT_TEXTURE_COORD9_EXT: IntGL_OUTPUT_TEXTURE_COORD10_EXT: IntGL_OUTPUT_TEXTURE_COORD11_EXT: IntGL_OUTPUT_TEXTURE_COORD12_EXT: IntGL_OUTPUT_TEXTURE_COORD13_EXT: IntGL_OUTPUT_TEXTURE_COORD14_EXT: IntGL_OUTPUT_TEXTURE_COORD15_EXT: IntGL_OUTPUT_TEXTURE_COORD16_EXT: IntGL_OUTPUT_TEXTURE_COORD17_EXT: IntGL_OUTPUT_TEXTURE_COORD18_EXT: IntGL_OUTPUT_TEXTURE_COORD19_EXT: IntGL_OUTPUT_TEXTURE_COORD20_EXT: IntGL_OUTPUT_TEXTURE_COORD21_EXT: IntGL_OUTPUT_TEXTURE_COORD22_EXT: IntGL_OUTPUT_TEXTURE_COORD23_EXT: IntGL_OUTPUT_TEXTURE_COORD24_EXT: IntGL_OUTPUT_TEXTURE_COORD25_EXT: IntGL_OUTPUT_TEXTURE_COORD26_EXT: IntGL_OUTPUT_TEXTURE_COORD27_EXT: IntGL_OUTPUT_TEXTURE_COORD28_EXT: IntGL_OUTPUT_TEXTURE_COORD29_EXT: IntGL_OUTPUT_TEXTURE_COORD30_EXT: IntGL_OUTPUT_TEXTURE_COORD31_EXT: IntGL_OUTPUT_FOG_EXT: IntGL_SCALAR_EXT: IntGL_VECTOR_EXT: IntGL_MATRIX_EXT: IntGL_VARIANT_EXT: IntGL_INVARIANT_EXT: IntGL_LOCAL_CONSTANT_EXT: IntGL_LOCAL_EXT: IntGL_MAX_VERTEX_SHADER_INSTRUCTIONS_EXT: IntGL_MAX_VERTEX_SHADER_VARIANTS_EXT: IntGL_MAX_VERTEX_SHADER_INVARIANTS_EXT: IntGL_MAX_VERTEX_SHADER_LOCAL_CONSTANTS_EXT: IntGL_MAX_VERTEX_SHADER_LOCALS_EXT: IntGL_MAX_OPTIMIZED_VERTEX_SHADER_INSTRUCTIONS_EXT: IntGL_MAX_OPTIMIZED_VERTEX_SHADER_VARIANTS_EXT: IntGL_MAX_OPTIMIZED_VERTEX_SHADER_INVARIANTS_EXT: IntGL_MAX_OPTIMIZED_VERTEX_SHADER_LOCAL_CONSTANTS_EXT: IntGL_MAX_OPTIMIZED_VERTEX_SHADER_LOCALS_EXT: IntGL_VERTEX_SHADER_INSTRUCTIONS_EXT: IntGL_VERTEX_SHADER_VARIANTS_EXT: IntGL_VERTEX_SHADER_INVARIANTS_EXT: IntGL_VERTEX_SHADER_LOCAL_CONSTANTS_EXT: IntGL_VERTEX_SHADER_LOCALS_EXT: IntGL_VERTEX_SHADER_OPTIMIZED_EXT: IntGL_X_EXT: IntGL_Y_EXT: IntGL_Z_EXT: IntGL_W_EXT: IntGL_NEGATIVE_X_EXT: IntGL_NEGATIVE_Y_EXT: IntGL_NEGATIVE_Z_EXT: IntGL_NEGATIVE_W_EXT: IntGL_ZERO_EXT: IntGL_ONE_EXT: IntGL_NEGATIVE_ONE_EXT: IntGL_NORMALIZED_RANGE_EXT: IntGL_FULL_RANGE_EXT: IntGL_CURRENT_VERTEX_EXT: IntGL_MVP_MATRIX_EXT: IntGL_VARIANT_VALUE_EXT: IntGL_VARIANT_DATATYPE_EXT: IntGL_VARIANT_ARRAY_STRIDE_EXT: IntGL_VARIANT_ARRAY_TYPE_EXT: IntGL_VARIANT_ARRAY_EXT: IntGL_VARIANT_ARRAY_POINTER_EXT: IntGL_INVARIANT_VALUE_EXT: IntGL_INVARIANT_DATATYPE_EXT: IntGL_LOCAL_CONSTANT_VALUE_EXT: IntGL_LOCAL_CONSTANT_DATATYPE_EXT: IntGL_EXT_vertex_weighting: IntGL_MODELVIEW0_STACK_DEPTH_EXT: IntGL_MODELVIEW0_MATRIX_EXT: IntGL_MODELVIEW0_EXT: IntGL_MODELVIEW1_STACK_DEPTH_EXT: IntGL_MODELVIEW1_MATRIX_EXT: IntGL_VERTEX_WEIGHTING_EXT: IntGL_MODELVIEW1_EXT: IntGL_CURRENT_VERTEX_WEIGHT_EXT: IntGL_VERTEX_WEIGHT_ARRAY_EXT: IntGL_VERTEX_WEIGHT_ARRAY_SIZE_EXT: IntGL_VERTEX_WEIGHT_ARRAY_TYPE_EXT: IntGL_VERTEX_WEIGHT_ARRAY_STRIDE_EXT: IntGL_VERTEX_WEIGHT_ARRAY_POINTER_EXT: IntGL_EXT_x11_sync_object: IntGL_SYNC_X11_FENCE_EXT: IntGL_GREMEDY_frame_terminator: IntGL_GREMEDY_string_marker: IntGL_HP_convolution_border_modes: IntGL_HP_image_transform: IntGL_HP_occlusion_test: IntGL_HP_texture_lighting: IntGL_IBM_cull_vertex: IntGL_CULL_VERTEX_IBM: IntGL_IBM_multimode_draw_arrays: IntGL_IBM_rasterpos_clip: IntGL_RASTER_POSITION_UNCLIPPED_IBM: IntGL_IBM_static_data: IntGL_ALL_STATIC_DATA_IBM: IntGL_STATIC_VERTEX_ARRAY_IBM: IntGL_IBM_texture_mirrored_repeat: IntGL_MIRRORED_REPEAT_IBM: IntGL_IBM_vertex_array_lists: IntGL_VERTEX_ARRAY_LIST_IBM: IntGL_NORMAL_ARRAY_LIST_IBM: IntGL_COLOR_ARRAY_LIST_IBM: IntGL_INDEX_ARRAY_LIST_IBM: IntGL_TEXTURE_COORD_ARRAY_LIST_IBM: IntGL_EDGE_FLAG_ARRAY_LIST_IBM: IntGL_FOG_COORDINATE_ARRAY_LIST_IBM: IntGL_SECONDARY_COLOR_ARRAY_LIST_IBM: IntGL_VERTEX_ARRAY_LIST_STRIDE_IBM: IntGL_NORMAL_ARRAY_LIST_STRIDE_IBM: IntGL_COLOR_ARRAY_LIST_STRIDE_IBM: IntGL_INDEX_ARRAY_LIST_STRIDE_IBM: IntGL_TEXTURE_COORD_ARRAY_LIST_STRIDE_IBM: IntGL_EDGE_FLAG_ARRAY_LIST_STRIDE_IBM: IntGL_FOG_COORDINATE_ARRAY_LIST_STRIDE_IBM: IntGL_SECONDARY_COLOR_ARRAY_LIST_STRIDE_IBM: IntGL_INGR_color_clamp: IntGL_RED_MIN_CLAMP_INGR: IntGL_GREEN_MIN_CLAMP_INGR: IntGL_BLUE_MIN_CLAMP_INGR: IntGL_ALPHA_MIN_CLAMP_INGR: IntGL_RED_MAX_CLAMP_INGR: IntGL_GREEN_MAX_CLAMP_INGR: IntGL_BLUE_MAX_CLAMP_INGR: IntGL_ALPHA_MAX_CLAMP_INGR: IntGL_INGR_interlace_read: IntGL_INTERLACE_READ_INGR: IntGL_INTEL_fragment_shader_ordering: IntGL_INTEL_map_texture: IntGL_LAYOUT_DEFAULT_INTEL: IntGL_LAYOUT_LINEAR_INTEL: IntGL_LAYOUT_LINEAR_CPU_CACHED_INTEL: IntGL_TEXTURE_MEMORY_LAYOUT_INTEL: IntGL_INTEL_parallel_arrays: IntGL_PARALLEL_ARRAYS_INTEL: IntGL_VERTEX_ARRAY_PARALLEL_POINTERS_INTEL: IntGL_NORMAL_ARRAY_PARALLEL_POINTERS_INTEL: IntGL_COLOR_ARRAY_PARALLEL_POINTERS_INTEL: IntGL_TEXTURE_COORD_ARRAY_PARALLEL_POINTERS_INTEL: IntGL_INTEL_performance_query: IntGL_PERFQUERY_SINGLE_CONTEXT_INTEL: IntGL_PERFQUERY_GLOBAL_CONTEXT_INTEL: IntGL_PERFQUERY_DONOT_FLUSH_INTEL: IntGL_PERFQUERY_FLUSH_INTEL: IntGL_PERFQUERY_WAIT_INTEL: IntGL_PERFQUERY_COUNTER_EVENT_INTEL: IntGL_PERFQUERY_COUNTER_DURATION_NORM_INTEL: IntGL_PERFQUERY_COUNTER_DURATION_RAW_INTEL: IntGL_PERFQUERY_COUNTER_THROUGHPUT_INTEL: IntGL_PERFQUERY_COUNTER_RAW_INTEL: IntGL_PERFQUERY_COUNTER_TIMESTAMP_INTEL: IntGL_PERFQUERY_COUNTER_DATA_UINT32_INTEL: IntGL_PERFQUERY_COUNTER_DATA_UINT64_INTEL: IntGL_PERFQUERY_COUNTER_DATA_FLOAT_INTEL: IntGL_PERFQUERY_COUNTER_DATA_DOUBLE_INTEL: IntGL_PERFQUERY_COUNTER_DATA_BOOL32_INTEL: IntGL_PERFQUERY_QUERY_NAME_LENGTH_MAX_INTEL: IntGL_PERFQUERY_COUNTER_NAME_LENGTH_MAX_INTEL: IntGL_PERFQUERY_COUNTER_DESC_LENGTH_MAX_INTEL: IntGL_PERFQUERY_GPA_EXTENDED_COUNTERS_INTEL: IntGL_INTEL_texture_scissor: IntGL_KHR_blend_equation_advanced: IntGL_BLEND_ADVANCED_COHERENT_KHR: IntGL_MULTIPLY_KHR: IntGL_SCREEN_KHR: IntGL_OVERLAY_KHR: IntGL_DARKEN_KHR: IntGL_LIGHTEN_KHR: IntGL_COLORDODGE_KHR: IntGL_COLORBURN_KHR: IntGL_HARDLIGHT_KHR: IntGL_SOFTLIGHT_KHR: IntGL_DIFFERENCE_KHR: IntGL_EXCLUSION_KHR: IntGL_HSL_HUE_KHR: IntGL_HSL_SATURATION_KHR: IntGL_HSL_COLOR_KHR: IntGL_HSL_LUMINOSITY_KHR: IntGL_KHR_blend_equation_advanced_coherent: IntGL_KHR_context_flush_control: IntGL_CONTEXT_RELEASE_BEHAVIOR: IntGL_CONTEXT_RELEASE_BEHAVIOR_FLUSH: IntGL_KHR_debug: IntGL_CONTEXT_FLAG_DEBUG_BIT: IntGL_DEBUG_OUTPUT_SYNCHRONOUS: IntGL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH: IntGL_DEBUG_CALLBACK_FUNCTION: IntGL_DEBUG_CALLBACK_USER_PARAM: IntGL_DEBUG_SOURCE_API: IntGL_DEBUG_SOURCE_WINDOW_SYSTEM: IntGL_DEBUG_SOURCE_SHADER_COMPILER: IntGL_DEBUG_SOURCE_THIRD_PARTY: IntGL_DEBUG_SOURCE_APPLICATION: IntGL_DEBUG_SOURCE_OTHER: IntGL_DEBUG_TYPE_ERROR: IntGL_DEBUG_TYPE_DEPRECATED_BEHAVIOR: IntGL_DEBUG_TYPE_UNDEFINED_BEHAVIOR: IntGL_DEBUG_TYPE_PORTABILITY: IntGL_DEBUG_TYPE_PERFORMANCE: IntGL_DEBUG_TYPE_OTHER: IntGL_DEBUG_TYPE_MARKER: IntGL_DEBUG_TYPE_PUSH_GROUP: IntGL_DEBUG_TYPE_POP_GROUP: IntGL_DEBUG_SEVERITY_NOTIFICATION: IntGL_MAX_DEBUG_GROUP_STACK_DEPTH: IntGL_DEBUG_GROUP_STACK_DEPTH: IntGL_BUFFER: IntGL_SHADER: IntGL_PROGRAM: IntGL_QUERY: IntGL_PROGRAM_PIPELINE: IntGL_SAMPLER: IntGL_DISPLAY_LIST: IntGL_MAX_LABEL_LENGTH: IntGL_MAX_DEBUG_MESSAGE_LENGTH: IntGL_MAX_DEBUG_LOGGED_MESSAGES: IntGL_DEBUG_LOGGED_MESSAGES: IntGL_DEBUG_SEVERITY_HIGH: IntGL_DEBUG_SEVERITY_MEDIUM: IntGL_DEBUG_SEVERITY_LOW: IntGL_DEBUG_OUTPUT: IntGL_KHR_no_error: IntGL_CONTEXT_FLAG_NO_ERROR_BIT_KHR: IntGL_KHR_robust_buffer_access_behavior: IntGL_KHR_robustness: IntGL_CONTEXT_LOST: IntGL_LOSE_CONTEXT_ON_RESET: IntGL_GUILTY_CONTEXT_RESET: IntGL_INNOCENT_CONTEXT_RESET: IntGL_UNKNOWN_CONTEXT_RESET: IntGL_RESET_NOTIFICATION_STRATEGY: IntGL_NO_RESET_NOTIFICATION: IntGL_CONTEXT_ROBUST_ACCESS: IntGL_KHR_texture_compression_astc_hdr: IntGL_COMPRESSED_RGBA_ASTC_4x4_KHR: IntGL_COMPRESSED_RGBA_ASTC_5x4_KHR: IntGL_COMPRESSED_RGBA_ASTC_5x5_KHR: IntGL_COMPRESSED_RGBA_ASTC_6x5_KHR: IntGL_COMPRESSED_RGBA_ASTC_6x6_KHR: IntGL_COMPRESSED_RGBA_ASTC_8x5_KHR: IntGL_COMPRESSED_RGBA_ASTC_8x6_KHR: IntGL_COMPRESSED_RGBA_ASTC_8x8_KHR: IntGL_COMPRESSED_RGBA_ASTC_10x5_KHR: IntGL_COMPRESSED_RGBA_ASTC_10x6_KHR: IntGL_COMPRESSED_RGBA_ASTC_10x8_KHR: IntGL_COMPRESSED_RGBA_ASTC_10x10_KHR: IntGL_COMPRESSED_RGBA_ASTC_12x10_KHR: IntGL_COMPRESSED_RGBA_ASTC_12x12_KHR: IntGL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR: IntGL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR: IntGL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR: IntGL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR: IntGL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR: IntGL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR: IntGL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR: IntGL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR: IntGL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR: IntGL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR: IntGL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR: IntGL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR: IntGL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR: IntGL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR: IntGL_KHR_texture_compression_astc_ldr: IntGL_KTX_buffer_region: IntGL_KTX_FRONT_REGION: IntGL_KTX_BACK_REGION: IntGL_KTX_Z_REGION: IntGL_KTX_STENCIL_REGION: IntGL_MESAX_texture_stack: IntGL_TEXTURE_1D_STACK_MESAX: IntGL_TEXTURE_2D_STACK_MESAX: IntGL_PROXY_TEXTURE_1D_STACK_MESAX: IntGL_PROXY_TEXTURE_2D_STACK_MESAX: IntGL_TEXTURE_1D_STACK_BINDING_MESAX: IntGL_TEXTURE_2D_STACK_BINDING_MESAX: IntGL_MESA_pack_invert: IntGL_PACK_INVERT_MESA: IntGL_MESA_resize_buffers: IntGL_MESA_window_pos: IntGL_MESA_ycbcr_texture: IntGL_UNSIGNED_SHORT_8_8_MESA: IntGL_UNSIGNED_SHORT_8_8_REV_MESA: IntGL_YCBCR_MESA: IntGL_NVX_conditional_render: IntGL_NVX_gpu_memory_info: IntGL_GPU_MEMORY_INFO_DEDICATED_VIDMEM_NVX: IntGL_GPU_MEMORY_INFO_TOTAL_AVAILABLE_MEMORY_NVX: IntGL_GPU_MEMORY_INFO_CURRENT_AVAILABLE_VIDMEM_NVX: IntGL_GPU_MEMORY_INFO_EVICTION_COUNT_NVX: IntGL_GPU_MEMORY_INFO_EVICTED_MEMORY_NVX: IntGL_NV_bindless_multi_draw_indirect: IntGL_NV_bindless_multi_draw_indirect_count: IntGL_NV_bindless_texture: IntGL_NV_blend_equation_advanced: IntGL_XOR_NV: IntGL_RED_NV: IntGL_GREEN_NV: IntGL_BLUE_NV: IntGL_BLEND_PREMULTIPLIED_SRC_NV: IntGL_BLEND_OVERLAP_NV: IntGL_UNCORRELATED_NV: IntGL_DISJOINT_NV: IntGL_CONJOINT_NV: IntGL_BLEND_ADVANCED_COHERENT_NV: IntGL_SRC_NV: IntGL_DST_NV: IntGL_SRC_OVER_NV: IntGL_DST_OVER_NV: IntGL_SRC_IN_NV: IntGL_DST_IN_NV: IntGL_SRC_OUT_NV: IntGL_DST_OUT_NV: IntGL_SRC_ATOP_NV: IntGL_DST_ATOP_NV: IntGL_PLUS_NV: IntGL_PLUS_DARKER_NV: IntGL_MULTIPLY_NV: IntGL_SCREEN_NV: IntGL_OVERLAY_NV: IntGL_DARKEN_NV: IntGL_LIGHTEN_NV: IntGL_COLORDODGE_NV: IntGL_COLORBURN_NV: IntGL_HARDLIGHT_NV: IntGL_SOFTLIGHT_NV: IntGL_DIFFERENCE_NV: IntGL_MINUS_NV: IntGL_EXCLUSION_NV: IntGL_CONTRAST_NV: IntGL_INVERT_RGB_NV: IntGL_LINEARDODGE_NV: 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IntGL_OFFSET_HILO_TEXTURE_2D_NV: IntGL_OFFSET_HILO_TEXTURE_RECTANGLE_NV: IntGL_OFFSET_HILO_PROJECTIVE_TEXTURE_2D_NV: IntGL_OFFSET_HILO_PROJECTIVE_TEXTURE_RECTANGLE_NV: IntGL_DEPENDENT_HILO_TEXTURE_2D_NV: IntGL_DEPENDENT_RGB_TEXTURE_3D_NV: IntGL_DEPENDENT_RGB_TEXTURE_CUBE_MAP_NV: IntGL_DOT_PRODUCT_PASS_THROUGH_NV: IntGL_DOT_PRODUCT_TEXTURE_1D_NV: IntGL_DOT_PRODUCT_AFFINE_DEPTH_REPLACE_NV: IntGL_HILO8_NV: IntGL_SIGNED_HILO8_NV: IntGL_FORCE_BLUE_TO_ONE_NV: IntGL_NV_transform_feedback: IntGL_BACK_PRIMARY_COLOR_NV: IntGL_BACK_SECONDARY_COLOR_NV: IntGL_TEXTURE_COORD_NV: IntGL_CLIP_DISTANCE_NV: IntGL_VERTEX_ID_NV: IntGL_PRIMITIVE_ID_NV: IntGL_GENERIC_ATTRIB_NV: IntGL_TRANSFORM_FEEDBACK_ATTRIBS_NV: IntGL_TRANSFORM_FEEDBACK_BUFFER_MODE_NV: IntGL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_NV: IntGL_ACTIVE_VARYINGS_NV: IntGL_ACTIVE_VARYING_MAX_LENGTH_NV: IntGL_TRANSFORM_FEEDBACK_VARYINGS_NV: IntGL_TRANSFORM_FEEDBACK_BUFFER_START_NV: IntGL_TRANSFORM_FEEDBACK_BUFFER_SIZE_NV: IntGL_TRANSFORM_FEEDBACK_RECORD_NV: IntGL_PRIMITIVES_GENERATED_NV: IntGL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_NV: IntGL_RASTERIZER_DISCARD_NV: IntGL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_NV: IntGL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_NV: IntGL_INTERLEAVED_ATTRIBS_NV: IntGL_SEPARATE_ATTRIBS_NV: IntGL_TRANSFORM_FEEDBACK_BUFFER_NV: IntGL_TRANSFORM_FEEDBACK_BUFFER_BINDING_NV: IntGL_NV_transform_feedback2: IntGL_TRANSFORM_FEEDBACK_NV: IntGL_TRANSFORM_FEEDBACK_BUFFER_PAUSED_NV: IntGL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE_NV: IntGL_TRANSFORM_FEEDBACK_BINDING_NV: IntGL_NV_uniform_buffer_unified_memory: IntGL_UNIFORM_BUFFER_UNIFIED_NV: IntGL_UNIFORM_BUFFER_ADDRESS_NV: IntGL_UNIFORM_BUFFER_LENGTH_NV: IntGL_NV_vdpau_interop: IntGL_SURFACE_STATE_NV: IntGL_SURFACE_REGISTERED_NV: IntGL_SURFACE_MAPPED_NV: IntGL_WRITE_DISCARD_NV: IntGL_NV_vertex_array_range: IntGL_VERTEX_ARRAY_RANGE_NV: IntGL_VERTEX_ARRAY_RANGE_LENGTH_NV: IntGL_VERTEX_ARRAY_RANGE_VALID_NV: IntGL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_NV: IntGL_VERTEX_ARRAY_RANGE_POINTER_NV: IntGL_NV_vertex_array_range2: IntGL_VERTEX_ARRAY_RANGE_WITHOUT_FLUSH_NV: IntGL_NV_vertex_attrib_integer_64bit: IntGL_NV_vertex_buffer_unified_memory: IntGL_VERTEX_ATTRIB_ARRAY_UNIFIED_NV: IntGL_ELEMENT_ARRAY_UNIFIED_NV: IntGL_VERTEX_ATTRIB_ARRAY_ADDRESS_NV: IntGL_VERTEX_ARRAY_ADDRESS_NV: IntGL_NORMAL_ARRAY_ADDRESS_NV: IntGL_COLOR_ARRAY_ADDRESS_NV: IntGL_INDEX_ARRAY_ADDRESS_NV: IntGL_TEXTURE_COORD_ARRAY_ADDRESS_NV: IntGL_EDGE_FLAG_ARRAY_ADDRESS_NV: IntGL_SECONDARY_COLOR_ARRAY_ADDRESS_NV: IntGL_FOG_COORD_ARRAY_ADDRESS_NV: IntGL_ELEMENT_ARRAY_ADDRESS_NV: IntGL_VERTEX_ATTRIB_ARRAY_LENGTH_NV: IntGL_VERTEX_ARRAY_LENGTH_NV: IntGL_NORMAL_ARRAY_LENGTH_NV: IntGL_COLOR_ARRAY_LENGTH_NV: IntGL_INDEX_ARRAY_LENGTH_NV: IntGL_TEXTURE_COORD_ARRAY_LENGTH_NV: IntGL_EDGE_FLAG_ARRAY_LENGTH_NV: IntGL_SECONDARY_COLOR_ARRAY_LENGTH_NV: IntGL_FOG_COORD_ARRAY_LENGTH_NV: IntGL_ELEMENT_ARRAY_LENGTH_NV: IntGL_DRAW_INDIRECT_UNIFIED_NV: IntGL_DRAW_INDIRECT_ADDRESS_NV: IntGL_DRAW_INDIRECT_LENGTH_NV: IntGL_NV_vertex_program: IntGL_VERTEX_PROGRAM_NV: IntGL_VERTEX_STATE_PROGRAM_NV: IntGL_ATTRIB_ARRAY_SIZE_NV: IntGL_ATTRIB_ARRAY_STRIDE_NV: IntGL_ATTRIB_ARRAY_TYPE_NV: IntGL_CURRENT_ATTRIB_NV: IntGL_PROGRAM_LENGTH_NV: IntGL_PROGRAM_STRING_NV: IntGL_MODELVIEW_PROJECTION_NV: IntGL_IDENTITY_NV: IntGL_INVERSE_NV: IntGL_TRANSPOSE_NV: IntGL_INVERSE_TRANSPOSE_NV: IntGL_MAX_TRACK_MATRIX_STACK_DEPTH_NV: IntGL_MAX_TRACK_MATRICES_NV: IntGL_MATRIX0_NV: IntGL_MATRIX1_NV: IntGL_MATRIX2_NV: IntGL_MATRIX3_NV: IntGL_MATRIX4_NV: IntGL_MATRIX5_NV: IntGL_MATRIX6_NV: IntGL_MATRIX7_NV: IntGL_CURRENT_MATRIX_STACK_DEPTH_NV: IntGL_CURRENT_MATRIX_NV: IntGL_VERTEX_PROGRAM_POINT_SIZE_NV: IntGL_VERTEX_PROGRAM_TWO_SIDE_NV: IntGL_PROGRAM_PARAMETER_NV: IntGL_ATTRIB_ARRAY_POINTER_NV: IntGL_PROGRAM_TARGET_NV: IntGL_PROGRAM_RESIDENT_NV: IntGL_TRACK_MATRIX_NV: IntGL_TRACK_MATRIX_TRANSFORM_NV: IntGL_VERTEX_PROGRAM_BINDING_NV: IntGL_PROGRAM_ERROR_POSITION_NV: IntGL_VERTEX_ATTRIB_ARRAY0_NV: IntGL_VERTEX_ATTRIB_ARRAY1_NV: IntGL_VERTEX_ATTRIB_ARRAY2_NV: IntGL_VERTEX_ATTRIB_ARRAY3_NV: IntGL_VERTEX_ATTRIB_ARRAY4_NV: IntGL_VERTEX_ATTRIB_ARRAY5_NV: IntGL_VERTEX_ATTRIB_ARRAY6_NV: IntGL_VERTEX_ATTRIB_ARRAY7_NV: IntGL_VERTEX_ATTRIB_ARRAY8_NV: IntGL_VERTEX_ATTRIB_ARRAY9_NV: IntGL_VERTEX_ATTRIB_ARRAY10_NV: IntGL_VERTEX_ATTRIB_ARRAY11_NV: IntGL_VERTEX_ATTRIB_ARRAY12_NV: IntGL_VERTEX_ATTRIB_ARRAY13_NV: IntGL_VERTEX_ATTRIB_ARRAY14_NV: IntGL_VERTEX_ATTRIB_ARRAY15_NV: IntGL_MAP1_VERTEX_ATTRIB0_4_NV: IntGL_MAP1_VERTEX_ATTRIB1_4_NV: IntGL_MAP1_VERTEX_ATTRIB2_4_NV: IntGL_MAP1_VERTEX_ATTRIB3_4_NV: IntGL_MAP1_VERTEX_ATTRIB4_4_NV: IntGL_MAP1_VERTEX_ATTRIB5_4_NV: IntGL_MAP1_VERTEX_ATTRIB6_4_NV: IntGL_MAP1_VERTEX_ATTRIB7_4_NV: IntGL_MAP1_VERTEX_ATTRIB8_4_NV: IntGL_MAP1_VERTEX_ATTRIB9_4_NV: IntGL_MAP1_VERTEX_ATTRIB10_4_NV: IntGL_MAP1_VERTEX_ATTRIB11_4_NV: IntGL_MAP1_VERTEX_ATTRIB12_4_NV: IntGL_MAP1_VERTEX_ATTRIB13_4_NV: IntGL_MAP1_VERTEX_ATTRIB14_4_NV: IntGL_MAP1_VERTEX_ATTRIB15_4_NV: IntGL_MAP2_VERTEX_ATTRIB0_4_NV: IntGL_MAP2_VERTEX_ATTRIB1_4_NV: IntGL_MAP2_VERTEX_ATTRIB2_4_NV: IntGL_MAP2_VERTEX_ATTRIB3_4_NV: IntGL_MAP2_VERTEX_ATTRIB4_4_NV: IntGL_MAP2_VERTEX_ATTRIB5_4_NV: IntGL_MAP2_VERTEX_ATTRIB6_4_NV: IntGL_MAP2_VERTEX_ATTRIB7_4_NV: IntGL_MAP2_VERTEX_ATTRIB8_4_NV: IntGL_MAP2_VERTEX_ATTRIB9_4_NV: IntGL_MAP2_VERTEX_ATTRIB10_4_NV: IntGL_MAP2_VERTEX_ATTRIB11_4_NV: IntGL_MAP2_VERTEX_ATTRIB12_4_NV: IntGL_MAP2_VERTEX_ATTRIB13_4_NV: IntGL_MAP2_VERTEX_ATTRIB14_4_NV: IntGL_MAP2_VERTEX_ATTRIB15_4_NV: IntGL_NV_vertex_program1_1: IntGL_NV_vertex_program2: IntGL_NV_vertex_program2_option: IntGL_NV_vertex_program3: IntGL_NV_vertex_program4: IntGL_VERTEX_ATTRIB_ARRAY_INTEGER_NV: IntGL_NV_video_capture: IntGL_VIDEO_BUFFER_NV: IntGL_VIDEO_BUFFER_BINDING_NV: IntGL_FIELD_UPPER_NV: IntGL_FIELD_LOWER_NV: IntGL_NUM_VIDEO_CAPTURE_STREAMS_NV: IntGL_NEXT_VIDEO_CAPTURE_BUFFER_STATUS_NV: IntGL_VIDEO_CAPTURE_TO_422_SUPPORTED_NV: IntGL_LAST_VIDEO_CAPTURE_STATUS_NV: IntGL_VIDEO_BUFFER_PITCH_NV: IntGL_VIDEO_COLOR_CONVERSION_MATRIX_NV: IntGL_VIDEO_COLOR_CONVERSION_MAX_NV: IntGL_VIDEO_COLOR_CONVERSION_MIN_NV: IntGL_VIDEO_COLOR_CONVERSION_OFFSET_NV: IntGL_VIDEO_BUFFER_INTERNAL_FORMAT_NV: IntGL_PARTIAL_SUCCESS_NV: IntGL_SUCCESS_NV: IntGL_FAILURE_NV: IntGL_YCBYCR8_422_NV: IntGL_YCBAYCR8A_4224_NV: IntGL_Z6Y10Z6CB10Z6Y10Z6CR10_422_NV: IntGL_Z6Y10Z6CB10Z6A10Z6Y10Z6CR10Z6A10_4224_NV: IntGL_Z4Y12Z4CB12Z4Y12Z4CR12_422_NV: IntGL_Z4Y12Z4CB12Z4A12Z4Y12Z4CR12Z4A12_4224_NV: IntGL_Z4Y12Z4CB12Z4CR12_444_NV: IntGL_VIDEO_CAPTURE_FRAME_WIDTH_NV: IntGL_VIDEO_CAPTURE_FRAME_HEIGHT_NV: IntGL_VIDEO_CAPTURE_FIELD_UPPER_HEIGHT_NV: IntGL_VIDEO_CAPTURE_FIELD_LOWER_HEIGHT_NV: IntGL_VIDEO_CAPTURE_SURFACE_ORIGIN_NV: IntGL_NV_viewport_array2: IntGL_OES_byte_coordinates: IntGL_OES_compressed_paletted_texture: IntGL_PALETTE4_RGB8_OES: IntGL_PALETTE4_RGBA8_OES: IntGL_PALETTE4_R5_G6_B5_OES: IntGL_PALETTE4_RGBA4_OES: IntGL_PALETTE4_RGB5_A1_OES: IntGL_PALETTE8_RGB8_OES: IntGL_PALETTE8_RGBA8_OES: IntGL_PALETTE8_R5_G6_B5_OES: IntGL_PALETTE8_RGBA4_OES: IntGL_PALETTE8_RGB5_A1_OES: IntGL_OES_read_format: IntGL_IMPLEMENTATION_COLOR_READ_TYPE_OES: IntGL_IMPLEMENTATION_COLOR_READ_FORMAT_OES: IntGL_OES_single_precision: IntGL_OML_interlace: IntGL_INTERLACE_OML: IntGL_INTERLACE_READ_OML: IntGL_OML_resample: IntGL_PACK_RESAMPLE_OML: IntGL_UNPACK_RESAMPLE_OML: IntGL_RESAMPLE_REPLICATE_OML: IntGL_RESAMPLE_ZERO_FILL_OML: IntGL_RESAMPLE_AVERAGE_OML: IntGL_RESAMPLE_DECIMATE_OML: IntGL_OML_subsample: IntGL_FORMAT_SUBSAMPLE_24_24_OML: IntGL_FORMAT_SUBSAMPLE_244_244_OML: IntGL_OVR_multiview: IntGL_FRAMEBUFFER_ATTACHMENT_TEXTURE_NUM_VIEWS_OVR: IntGL_MAX_VIEWS_OVR: IntGL_FRAMEBUFFER_ATTACHMENT_TEXTURE_BASE_VIEW_INDEX_OVR: IntGL_FRAMEBUFFER_INCOMPLETE_VIEW_TARGETS_OVR: IntGL_OVR_multiview2: IntGL_PGI_misc_hints: IntGL_PREFER_DOUBLEBUFFER_HINT_PGI: IntGL_CONSERVE_MEMORY_HINT_PGI: IntGL_RECLAIM_MEMORY_HINT_PGI: IntGL_NATIVE_GRAPHICS_HANDLE_PGI: IntGL_NATIVE_GRAPHICS_BEGIN_HINT_PGI: IntGL_NATIVE_GRAPHICS_END_HINT_PGI: IntGL_ALWAYS_FAST_HINT_PGI: IntGL_ALWAYS_SOFT_HINT_PGI: IntGL_ALLOW_DRAW_OBJ_HINT_PGI: IntGL_ALLOW_DRAW_WIN_HINT_PGI: IntGL_ALLOW_DRAW_FRG_HINT_PGI: IntGL_ALLOW_DRAW_MEM_HINT_PGI: IntGL_STRICT_DEPTHFUNC_HINT_PGI: IntGL_STRICT_LIGHTING_HINT_PGI: IntGL_STRICT_SCISSOR_HINT_PGI: IntGL_FULL_STIPPLE_HINT_PGI: IntGL_CLIP_NEAR_HINT_PGI: IntGL_CLIP_FAR_HINT_PGI: IntGL_WIDE_LINE_HINT_PGI: IntGL_BACK_NORMALS_HINT_PGI: IntGL_PGI_vertex_hints: IntGL_VERTEX23_BIT_PGI: IntGL_VERTEX4_BIT_PGI: IntGL_COLOR3_BIT_PGI: IntGL_COLOR4_BIT_PGI: IntGL_EDGEFLAG_BIT_PGI: IntGL_INDEX_BIT_PGI: IntGL_MAT_AMBIENT_BIT_PGI: IntGL_VERTEX_DATA_HINT_PGI: IntGL_VERTEX_CONSISTENT_HINT_PGI: IntGL_MATERIAL_SIDE_HINT_PGI: IntGL_MAX_VERTEX_HINT_PGI: IntGL_MAT_AMBIENT_AND_DIFFUSE_BIT_PGI: IntGL_MAT_DIFFUSE_BIT_PGI: IntGL_MAT_EMISSION_BIT_PGI: IntGL_MAT_COLOR_INDEXES_BIT_PGI: IntGL_MAT_SHININESS_BIT_PGI: IntGL_MAT_SPECULAR_BIT_PGI: IntGL_NORMAL_BIT_PGI: IntGL_TEXCOORD1_BIT_PGI: IntGL_TEXCOORD2_BIT_PGI: IntGL_TEXCOORD3_BIT_PGI: IntGL_TEXCOORD4_BIT_PGI: IntGL_REGAL_ES1_0_compatibility: IntGL_REGAL_ES1_1_compatibility: IntGL_REGAL_enable: IntGL_ERROR_REGAL: IntGL_DEBUG_REGAL: IntGL_LOG_REGAL: IntGL_EMULATION_REGAL: IntGL_DRIVER_REGAL: IntGL_MISSING_REGAL: IntGL_TRACE_REGAL: IntGL_CACHE_REGAL: IntGL_CODE_REGAL: IntGL_STATISTICS_REGAL: IntGL_REGAL_error_string: IntGL_REGAL_extension_query: IntGL_REGAL_log: IntGL_LOG_ERROR_REGAL: IntGL_LOG_WARNING_REGAL: IntGL_LOG_INFO_REGAL: IntGL_LOG_APP_REGAL: IntGL_LOG_DRIVER_REGAL: IntGL_LOG_INTERNAL_REGAL: IntGL_LOG_DEBUG_REGAL: IntGL_LOG_STATUS_REGAL: IntGL_LOG_HTTP_REGAL: IntGL_REGAL_proc_address: IntGL_REND_screen_coordinates: IntGL_SCREEN_COORDINATES_REND: IntGL_INVERTED_SCREEN_W_REND: IntGL_S3_s3tc: IntGL_RGB_S3TC: IntGL_RGB4_S3TC: IntGL_RGBA_S3TC: IntGL_RGBA4_S3TC: IntGL_RGBA_DXT5_S3TC: IntGL_RGBA4_DXT5_S3TC: IntGL_SGIS_color_range: IntGL_EXTENDED_RANGE_SGIS: IntGL_MIN_RED_SGIS: IntGL_MAX_RED_SGIS: IntGL_MIN_GREEN_SGIS: IntGL_MAX_GREEN_SGIS: IntGL_MIN_BLUE_SGIS: IntGL_MAX_BLUE_SGIS: IntGL_MIN_ALPHA_SGIS: IntGL_MAX_ALPHA_SGIS: IntGL_SGIS_detail_texture: IntGL_SGIS_fog_function: IntGL_SGIS_generate_mipmap: IntGL_GENERATE_MIPMAP_SGIS: IntGL_GENERATE_MIPMAP_HINT_SGIS: IntGL_SGIS_multisample: IntGL_MULTISAMPLE_SGIS: IntGL_SAMPLE_ALPHA_TO_MASK_SGIS: IntGL_SAMPLE_ALPHA_TO_ONE_SGIS: IntGL_SAMPLE_MASK_SGIS: IntGL_1PASS_SGIS: IntGL_2PASS_0_SGIS: IntGL_2PASS_1_SGIS: IntGL_4PASS_0_SGIS: IntGL_4PASS_1_SGIS: IntGL_4PASS_2_SGIS: IntGL_4PASS_3_SGIS: IntGL_SAMPLE_BUFFERS_SGIS: IntGL_SAMPLES_SGIS: IntGL_SAMPLE_MASK_VALUE_SGIS: IntGL_SAMPLE_MASK_INVERT_SGIS: IntGL_SAMPLE_PATTERN_SGIS: IntGL_SGIS_pixel_texture: IntGL_SGIS_point_line_texgen: IntGL_EYE_DISTANCE_TO_POINT_SGIS: IntGL_OBJECT_DISTANCE_TO_POINT_SGIS: IntGL_EYE_DISTANCE_TO_LINE_SGIS: IntGL_OBJECT_DISTANCE_TO_LINE_SGIS: IntGL_EYE_POINT_SGIS: IntGL_OBJECT_POINT_SGIS: IntGL_EYE_LINE_SGIS: IntGL_OBJECT_LINE_SGIS: IntGL_SGIS_sharpen_texture: IntGL_SGIS_texture4D: IntGL_SGIS_texture_border_clamp: IntGL_CLAMP_TO_BORDER_SGIS: IntGL_SGIS_texture_edge_clamp: IntGL_CLAMP_TO_EDGE_SGIS: IntGL_SGIS_texture_filter4: IntGL_SGIS_texture_lod: IntGL_TEXTURE_MIN_LOD_SGIS: IntGL_TEXTURE_MAX_LOD_SGIS: IntGL_TEXTURE_BASE_LEVEL_SGIS: IntGL_TEXTURE_MAX_LEVEL_SGIS: IntGL_SGIS_texture_select: IntGL_SGIX_async: IntGL_ASYNC_MARKER_SGIX: IntGL_SGIX_async_histogram: IntGL_ASYNC_HISTOGRAM_SGIX: IntGL_MAX_ASYNC_HISTOGRAM_SGIX: IntGL_SGIX_async_pixel: IntGL_ASYNC_TEX_IMAGE_SGIX: IntGL_ASYNC_DRAW_PIXELS_SGIX: IntGL_ASYNC_READ_PIXELS_SGIX: IntGL_MAX_ASYNC_TEX_IMAGE_SGIX: IntGL_MAX_ASYNC_DRAW_PIXELS_SGIX: IntGL_MAX_ASYNC_READ_PIXELS_SGIX: IntGL_SGIX_blend_alpha_minmax: IntGL_ALPHA_MIN_SGIX: IntGL_ALPHA_MAX_SGIX: IntGL_SGIX_clipmap: IntGL_SGIX_convolution_accuracy: IntGL_CONVOLUTION_HINT_SGIX: IntGL_SGIX_depth_texture: IntGL_DEPTH_COMPONENT16_SGIX: IntGL_DEPTH_COMPONENT24_SGIX: IntGL_DEPTH_COMPONENT32_SGIX: IntGL_SGIX_flush_raster: IntGL_SGIX_fog_offset: IntGL_FOG_OFFSET_SGIX: IntGL_FOG_OFFSET_VALUE_SGIX: IntGL_SGIX_fog_texture: IntGL_FOG_PATCHY_FACTOR_SGIX: IntGL_FRAGMENT_FOG_SGIX: IntGL_TEXTURE_FOG_SGIX: IntGL_SGIX_fragment_specular_lighting: IntGL_SGIX_framezoom: IntGL_SGIX_interlace: IntGL_INTERLACE_SGIX: IntGL_SGIX_ir_instrument1: IntGL_SGIX_list_priority: IntGL_SGIX_pixel_texture: IntGL_SGIX_pixel_texture_bits: IntGL_SGIX_reference_plane: IntGL_SGIX_resample: IntGL_PACK_RESAMPLE_SGIX: IntGL_UNPACK_RESAMPLE_SGIX: IntGL_RESAMPLE_DECIMATE_SGIX: IntGL_RESAMPLE_REPLICATE_SGIX: IntGL_RESAMPLE_ZERO_FILL_SGIX: IntGL_SGIX_shadow: IntGL_TEXTURE_COMPARE_SGIX: IntGL_TEXTURE_COMPARE_OPERATOR_SGIX: IntGL_TEXTURE_LEQUAL_R_SGIX: IntGL_TEXTURE_GEQUAL_R_SGIX: IntGL_SGIX_shadow_ambient: IntGL_SHADOW_AMBIENT_SGIX: IntGL_SGIX_sprite: IntGL_SGIX_tag_sample_buffer: IntGL_SGIX_texture_add_env: IntGL_SGIX_texture_coordinate_clamp: IntGL_TEXTURE_MAX_CLAMP_S_SGIX: IntGL_TEXTURE_MAX_CLAMP_T_SGIX: IntGL_TEXTURE_MAX_CLAMP_R_SGIX: IntGL_SGIX_texture_lod_bias: IntGL_SGIX_texture_multi_buffer: IntGL_TEXTURE_MULTI_BUFFER_HINT_SGIX: IntGL_SGIX_texture_range: IntGL_RGB_SIGNED_SGIX: IntGL_RGBA_SIGNED_SGIX: IntGL_ALPHA_SIGNED_SGIX: IntGL_LUMINANCE_SIGNED_SGIX: IntGL_INTENSITY_SIGNED_SGIX: IntGL_LUMINANCE_ALPHA_SIGNED_SGIX: IntGL_RGB16_SIGNED_SGIX: IntGL_RGBA16_SIGNED_SGIX: IntGL_ALPHA16_SIGNED_SGIX: IntGL_LUMINANCE16_SIGNED_SGIX: IntGL_INTENSITY16_SIGNED_SGIX: IntGL_LUMINANCE16_ALPHA16_SIGNED_SGIX: IntGL_RGB_EXTENDED_RANGE_SGIX: IntGL_RGBA_EXTENDED_RANGE_SGIX: IntGL_ALPHA_EXTENDED_RANGE_SGIX: IntGL_LUMINANCE_EXTENDED_RANGE_SGIX: IntGL_INTENSITY_EXTENDED_RANGE_SGIX: IntGL_LUMINANCE_ALPHA_EXTENDED_RANGE_SGIX: IntGL_RGB16_EXTENDED_RANGE_SGIX: IntGL_RGBA16_EXTENDED_RANGE_SGIX: IntGL_ALPHA16_EXTENDED_RANGE_SGIX: IntGL_LUMINANCE16_EXTENDED_RANGE_SGIX: IntGL_INTENSITY16_EXTENDED_RANGE_SGIX: IntGL_LUMINANCE16_ALPHA16_EXTENDED_RANGE_SGIX: IntGL_MIN_LUMINANCE_SGIS: IntGL_MAX_LUMINANCE_SGIS: IntGL_MIN_INTENSITY_SGIS: IntGL_MAX_INTENSITY_SGIS: IntGL_SGIX_texture_scale_bias: IntGL_POST_TEXTURE_FILTER_BIAS_SGIX: IntGL_POST_TEXTURE_FILTER_SCALE_SGIX: IntGL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX: IntGL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX: IntGL_SGIX_vertex_preclip: IntGL_VERTEX_PRECLIP_SGIX: IntGL_VERTEX_PRECLIP_HINT_SGIX: IntGL_SGIX_vertex_preclip_hint: IntGL_SGIX_ycrcb: IntGL_SGI_color_matrix: IntGL_COLOR_MATRIX_SGI: IntGL_COLOR_MATRIX_STACK_DEPTH_SGI: IntGL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI: IntGL_POST_COLOR_MATRIX_RED_SCALE_SGI: IntGL_POST_COLOR_MATRIX_GREEN_SCALE_SGI: IntGL_POST_COLOR_MATRIX_BLUE_SCALE_SGI: IntGL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI: IntGL_POST_COLOR_MATRIX_RED_BIAS_SGI: IntGL_POST_COLOR_MATRIX_GREEN_BIAS_SGI: IntGL_POST_COLOR_MATRIX_BLUE_BIAS_SGI: IntGL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI: IntGL_SGI_color_table: IntGL_COLOR_TABLE_SGI: IntGL_POST_CONVOLUTION_COLOR_TABLE_SGI: IntGL_POST_COLOR_MATRIX_COLOR_TABLE_SGI: IntGL_PROXY_COLOR_TABLE_SGI: IntGL_PROXY_POST_CONVOLUTION_COLOR_TABLE_SGI: IntGL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE_SGI: IntGL_COLOR_TABLE_SCALE_SGI: IntGL_COLOR_TABLE_BIAS_SGI: IntGL_COLOR_TABLE_FORMAT_SGI: IntGL_COLOR_TABLE_WIDTH_SGI: IntGL_COLOR_TABLE_RED_SIZE_SGI: IntGL_COLOR_TABLE_GREEN_SIZE_SGI: IntGL_COLOR_TABLE_BLUE_SIZE_SGI: IntGL_COLOR_TABLE_ALPHA_SIZE_SGI: IntGL_COLOR_TABLE_LUMINANCE_SIZE_SGI: IntGL_COLOR_TABLE_INTENSITY_SIZE_SGI: IntGL_SGI_texture_color_table: IntGL_TEXTURE_COLOR_TABLE_SGI: IntGL_PROXY_TEXTURE_COLOR_TABLE_SGI: IntGL_SUNX_constant_data: IntGL_UNPACK_CONSTANT_DATA_SUNX: IntGL_TEXTURE_CONSTANT_DATA_SUNX: IntGL_SUN_convolution_border_modes: IntGL_WRAP_BORDER_SUN: IntGL_SUN_global_alpha: IntGL_GLOBAL_ALPHA_SUN: IntGL_GLOBAL_ALPHA_FACTOR_SUN: IntGL_SUN_mesh_array: IntGL_QUAD_MESH_SUN: IntGL_TRIANGLE_MESH_SUN: IntGL_SUN_read_video_pixels: IntGL_SUN_slice_accum: IntGL_SLICE_ACCUM_SUN: IntGL_SUN_triangle_list: IntGL_RESTART_SUN: IntGL_REPLACE_MIDDLE_SUN: IntGL_REPLACE_OLDEST_SUN: IntGL_TRIANGLE_LIST_SUN: IntGL_REPLACEMENT_CODE_SUN: IntGL_REPLACEMENT_CODE_ARRAY_SUN: IntGL_REPLACEMENT_CODE_ARRAY_TYPE_SUN: IntGL_REPLACEMENT_CODE_ARRAY_STRIDE_SUN: IntGL_REPLACEMENT_CODE_ARRAY_POINTER_SUN: IntGL_R1UI_V3F_SUN: IntGL_R1UI_C4UB_V3F_SUN: IntGL_R1UI_C3F_V3F_SUN: IntGL_R1UI_N3F_V3F_SUN: IntGL_R1UI_C4F_N3F_V3F_SUN: IntGL_R1UI_T2F_V3F_SUN: IntGL_R1UI_T2F_N3F_V3F_SUN: IntGL_R1UI_T2F_C4F_N3F_V3F_SUN: IntGL_SUN_vertex: IntGL_WIN_phong_shading: IntGL_PHONG_WIN: IntGL_PHONG_HINT_WIN: IntGL_WIN_specular_fog: IntGL_FOG_SPECULAR_TEXTURE_WIN: IntGL_WIN_swap_hint: IntglAccum(op: Int, value: cpp.Float32): Void| Name | Type |
|---|---|
op |
Int |
value |
cpp.Float32 |
glAlphaFunc(func: Int, ref: cpp.Float32): Void| Name | Type |
|---|---|
func |
Int |
ref |
cpp.Float32 |
| Name | Type |
|---|---|
i |
Int |
| Name | Type |
|---|---|
mode |
Int |
| Name | Type |
|---|---|
target |
Int |
texture |
Int |
| Name | Type |
|---|---|
sfactor |
Int |
dfactor |
Int |
| Name | Type |
|---|---|
list |
Int |
| Name | Type |
|---|---|
mask |
Int |
glClearAccum(red: cpp.Float32, green: cpp.Float32, blue: cpp.Float32, alpha: cpp.Float32): Void| Name | Type |
|---|---|
red |
cpp.Float32 |
green |
cpp.Float32 |
blue |
cpp.Float32 |
alpha |
cpp.Float32 |
glClearColor(red: cpp.Float32, green: cpp.Float32, blue: cpp.Float32, alpha: cpp.Float32): Void| Name | Type |
|---|---|
red |
cpp.Float32 |
green |
cpp.Float32 |
blue |
cpp.Float32 |
alpha |
cpp.Float32 |
glClearDepth(depth: cpp.Float64): Void| Name | Type |
|---|---|
depth |
cpp.Float64 |
glClearIndex(c: cpp.Float32): Void| Name | Type |
|---|---|
c |
cpp.Float32 |
| Name | Type |
|---|---|
s |
Int |
| Name | Type |
|---|---|
red |
cpp.Int8 |
green |
cpp.Int8 |
blue |
cpp.Int8 |
glColor3d(red: cpp.Float64, green: cpp.Float64, blue: cpp.Float64): Void| Name | Type |
|---|---|
red |
cpp.Float64 |
green |
cpp.Float64 |
blue |
cpp.Float64 |
glColor3f(red: cpp.Float32, green: cpp.Float32, blue: cpp.Float32): Void| Name | Type |
|---|---|
red |
cpp.Float32 |
green |
cpp.Float32 |
blue |
cpp.Float32 |
| Name | Type |
|---|---|
red |
Int |
green |
Int |
blue |
Int |
| Name | Type |
|---|---|
red |
Int |
green |
Int |
blue |
Int |
| Name | Type |
|---|---|
red |
cpp.UInt8 |
green |
cpp.UInt8 |
blue |
cpp.UInt8 |
| Name | Type |
|---|---|
red |
Int |
green |
Int |
blue |
Int |
| Name | Type |
|---|---|
red |
UInt |
green |
UInt |
blue |
UInt |
| Name | Type |
|---|---|
red |
cpp.Int8 |
green |
cpp.Int8 |
blue |
cpp.Int8 |
alpha |
cpp.Int8 |
glColor4d(red: cpp.Float64, green: cpp.Float64, blue: cpp.Float64, alpha: cpp.Float64): Void| Name | Type |
|---|---|
red |
cpp.Float64 |
green |
cpp.Float64 |
blue |
cpp.Float64 |
alpha |
cpp.Float64 |
glColor4f(red: cpp.Float32, green: cpp.Float32, blue: cpp.Float32, alpha: cpp.Float32): Void| Name | Type |
|---|---|
red |
cpp.Float32 |
green |
cpp.Float32 |
blue |
cpp.Float32 |
alpha |
cpp.Float32 |
| Name | Type |
|---|---|
red |
Int |
green |
Int |
blue |
Int |
alpha |
Int |
| Name | Type |
|---|---|
red |
Int |
green |
Int |
blue |
Int |
alpha |
Int |
| Name | Type |
|---|---|
red |
cpp.UInt8 |
green |
cpp.UInt8 |
blue |
cpp.UInt8 |
alpha |
cpp.UInt8 |
| Name | Type |
|---|---|
red |
Int |
green |
Int |
blue |
Int |
alpha |
Int |
| Name | Type |
|---|---|
red |
UInt |
green |
UInt |
blue |
UInt |
alpha |
UInt |
| Name | Type |
|---|---|
red |
Bool |
green |
Bool |
blue |
Bool |
alpha |
Bool |
| Name | Type |
|---|---|
face |
Int |
mode |
Int |
| Name | Type |
|---|---|
x |
Int |
y |
Int |
width |
Int |
height |
Int |
type |
Int |
glCopyTexImage1D(target: Int, level: Int, internalFormat: Int, x: Int, y: Int, width: Int, border: Int): Void| Name | Type |
|---|---|
target |
Int |
level |
Int |
internalFormat |
Int |
x |
Int |
y |
Int |
width |
Int |
border |
Int |
glCopyTexImage2D(target: Int, level: Int, internalFormat: Int, x: Int, y: Int, width: Int, height: Int, border: Int): Void| Name | Type |
|---|---|
target |
Int |
level |
Int |
internalFormat |
Int |
x |
Int |
y |
Int |
width |
Int |
height |
Int |
border |
Int |
| Name | Type |
|---|---|
target |
Int |
level |
Int |
xoffset |
Int |
x |
Int |
y |
Int |
width |
Int |
glCopyTexSubImage2D(target: Int, level: Int, xoffset: Int, yoffset: Int, x: Int, y: Int, width: Int, height: Int): Void| Name | Type |
|---|---|
target |
Int |
level |
Int |
xoffset |
Int |
yoffset |
Int |
x |
Int |
y |
Int |
width |
Int |
height |
Int |
| Name | Type |
|---|---|
mode |
Int |
| Name | Type |
|---|---|
list |
Int |
range |
Int |
| Name | Type |
|---|---|
func |
Int |
| Name | Type |
|---|---|
flag |
Bool |
glDepthRange(zNear: cpp.Float64, zFar: cpp.Float64): Void| Name | Type |
|---|---|
zNear |
cpp.Float64 |
zFar |
cpp.Float64 |
| Name | Type |
|---|---|
cap |
Int |
| Name | Type |
|---|---|
array |
Int |
| Name | Type |
|---|---|
mode |
Int |
first |
Int |
count |
Int |
| Name | Type |
|---|---|
mode |
Int |
| Name | Type |
|---|---|
flag |
Bool |
| Name | Type |
|---|---|
cap |
Int |
| Name | Type |
|---|---|
array |
Int |
glEnd(): VoidglEndList(): VoidglEvalCoord1d(u: cpp.Float64): Void| Name | Type |
|---|---|
u |
cpp.Float64 |
glEvalCoord1f(u: cpp.Float32): Void| Name | Type |
|---|---|
u |
cpp.Float32 |
glEvalCoord2d(u: cpp.Float64, v: cpp.Float64): Void| Name | Type |
|---|---|
u |
cpp.Float64 |
v |
cpp.Float64 |
glEvalCoord2f(u: cpp.Float32, v: cpp.Float32): Void| Name | Type |
|---|---|
u |
cpp.Float32 |
v |
cpp.Float32 |
| Name | Type |
|---|---|
mode |
Int |
i1 |
Int |
i2 |
Int |
| Name | Type |
|---|---|
mode |
Int |
i1 |
Int |
i2 |
Int |
j1 |
Int |
j2 |
Int |
| Name | Type |
|---|---|
i |
Int |
| Name | Type |
|---|---|
i |
Int |
j |
Int |
glFinish(): VoidglFlush(): VoidglFogf(pname: Int, param: cpp.Float32): Void| Name | Type |
|---|---|
pname |
Int |
param |
cpp.Float32 |
| Name | Type |
|---|---|
pname |
Int |
param |
Int |
| Name | Type |
|---|---|
mode |
Int |
glFrustum(left: cpp.Float64, right: cpp.Float64, bottom: cpp.Float64, top: cpp.Float64, zNear: cpp.Float64, zFar: cpp.Float64): Void| Name | Type |
|---|---|
left |
cpp.Float64 |
right |
cpp.Float64 |
bottom |
cpp.Float64 |
top |
cpp.Float64 |
zNear |
cpp.Float64 |
zFar |
cpp.Float64 |
| Name | Type |
|---|---|
range |
Int |
| Returns |
|---|
| Int |
glGetError(): Int| Returns |
|---|
| Int |
| Name | Type |
|---|---|
target |
Int |
mode |
Int |
| Name | Type |
|---|---|
mask |
Int |
glIndexd(c: cpp.Float64): Void| Name | Type |
|---|---|
c |
cpp.Float64 |
glIndexf(c: cpp.Float32): Void| Name | Type |
|---|---|
c |
cpp.Float32 |
| Name | Type |
|---|---|
c |
Int |
| Name | Type |
|---|---|
c |
Int |
| Name | Type |
|---|---|
c |
cpp.UInt8 |
glInitNames(): Void| Name | Type |
|---|---|
cap |
Int |
| Returns |
|---|
| Bool |
| Name | Type |
|---|---|
list |
Int |
| Returns |
|---|
| Bool |
| Name | Type |
|---|---|
texture |
Int |
| Returns |
|---|
| Bool |
glLightModelf(pname: Int, param: cpp.Float32): Void| Name | Type |
|---|---|
pname |
Int |
param |
cpp.Float32 |
| Name | Type |
|---|---|
pname |
Int |
param |
Int |
glLightf(light: Int, pname: Int, param: cpp.Float32): Void| Name | Type |
|---|---|
light |
Int |
pname |
Int |
param |
cpp.Float32 |
| Name | Type |
|---|---|
light |
Int |
pname |
Int |
param |
Int |
| Name | Type |
|---|---|
factor |
Int |
pattern |
UInt |
glLineWidth(width: cpp.Float32): Void| Name | Type |
|---|---|
width |
cpp.Float32 |
| Name | Type |
|---|---|
base |
Int |
glLoadIdentity(): Void| Name | Type |
|---|---|
name |
Int |
| Name | Type |
|---|---|
opcode |
Int |
glMapGrid1d(un: Int, u1: cpp.Float64, u2: cpp.Float64): Void| Name | Type |
|---|---|
un |
Int |
u1 |
cpp.Float64 |
u2 |
cpp.Float64 |
glMapGrid1f(un: Int, u1: cpp.Float32, u2: cpp.Float32): Void| Name | Type |
|---|---|
un |
Int |
u1 |
cpp.Float32 |
u2 |
cpp.Float32 |
glMapGrid2d(un: Int, u1: cpp.Float64, u2: cpp.Float64, vn: Int, v1: cpp.Float64, v2: cpp.Float64): Void| Name | Type |
|---|---|
un |
Int |
u1 |
cpp.Float64 |
u2 |
cpp.Float64 |
vn |
Int |
v1 |
cpp.Float64 |
v2 |
cpp.Float64 |
glMapGrid2f(un: Int, u1: cpp.Float32, u2: cpp.Float32, vn: Int, v1: cpp.Float32, v2: cpp.Float32): Void| Name | Type |
|---|---|
un |
Int |
u1 |
cpp.Float32 |
u2 |
cpp.Float32 |
vn |
Int |
v1 |
cpp.Float32 |
v2 |
cpp.Float32 |
glMaterialf(face: Int, pname: Int, param: cpp.Float32): Void| Name | Type |
|---|---|
face |
Int |
pname |
Int |
param |
cpp.Float32 |
| Name | Type |
|---|---|
face |
Int |
pname |
Int |
param |
Int |
| Name | Type |
|---|---|
mode |
Int |
| Name | Type |
|---|---|
list |
Int |
mode |
Int |
| Name | Type |
|---|---|
nx |
cpp.Int8 |
ny |
cpp.Int8 |
nz |
cpp.Int8 |
glNormal3d(nx: cpp.Float64, ny: cpp.Float64, nz: cpp.Float64): Void| Name | Type |
|---|---|
nx |
cpp.Float64 |
ny |
cpp.Float64 |
nz |
cpp.Float64 |
glNormal3f(nx: cpp.Float32, ny: cpp.Float32, nz: cpp.Float32): Void| Name | Type |
|---|---|
nx |
cpp.Float32 |
ny |
cpp.Float32 |
nz |
cpp.Float32 |
| Name | Type |
|---|---|
nx |
Int |
ny |
Int |
nz |
Int |
| Name | Type |
|---|---|
nx |
Int |
ny |
Int |
nz |
Int |
glOrtho(left: cpp.Float64, right: cpp.Float64, bottom: cpp.Float64, top: cpp.Float64, zNear: cpp.Float64, zFar: cpp.Float64): Void| Name | Type |
|---|---|
left |
cpp.Float64 |
right |
cpp.Float64 |
bottom |
cpp.Float64 |
top |
cpp.Float64 |
zNear |
cpp.Float64 |
zFar |
cpp.Float64 |
glPassThrough(token: cpp.Float32): Void| Name | Type |
|---|---|
token |
cpp.Float32 |
glPixelStoref(pname: Int, param: cpp.Float32): Void| Name | Type |
|---|---|
pname |
Int |
param |
cpp.Float32 |
| Name | Type |
|---|---|
pname |
Int |
param |
Int |
glPixelTransferf(pname: Int, param: cpp.Float32): Void| Name | Type |
|---|---|
pname |
Int |
param |
cpp.Float32 |
| Name | Type |
|---|---|
pname |
Int |
param |
Int |
glPixelZoom(xfactor: cpp.Float32, yfactor: cpp.Float32): Void| Name | Type |
|---|---|
xfactor |
cpp.Float32 |
yfactor |
cpp.Float32 |
glPointSize(size: cpp.Float32): Void| Name | Type |
|---|---|
size |
cpp.Float32 |
| Name | Type |
|---|---|
face |
Int |
mode |
Int |
glPolygonOffset(factor: cpp.Float32, units: cpp.Float32): Void| Name | Type |
|---|---|
factor |
cpp.Float32 |
units |
cpp.Float32 |
glPopAttrib(): VoidglPopClientAttrib(): VoidglPopMatrix(): VoidglPopName(): Void| Name | Type |
|---|---|
mask |
Int |
| Name | Type |
|---|---|
mask |
Int |
glPushMatrix(): Void| Name | Type |
|---|---|
name |
Int |
glRasterPos2d(x: cpp.Float64, y: cpp.Float64): Void| Name | Type |
|---|---|
x |
cpp.Float64 |
y |
cpp.Float64 |
glRasterPos2f(x: cpp.Float32, y: cpp.Float32): Void| Name | Type |
|---|---|
x |
cpp.Float32 |
y |
cpp.Float32 |
| Name | Type |
|---|---|
x |
Int |
y |
Int |
| Name | Type |
|---|---|
x |
Int |
y |
Int |
glRasterPos3d(x: cpp.Float64, y: cpp.Float64, z: cpp.Float64): Void| Name | Type |
|---|---|
x |
cpp.Float64 |
y |
cpp.Float64 |
z |
cpp.Float64 |
glRasterPos3f(x: cpp.Float32, y: cpp.Float32, z: cpp.Float32): Void| Name | Type |
|---|---|
x |
cpp.Float32 |
y |
cpp.Float32 |
z |
cpp.Float32 |
| Name | Type |
|---|---|
x |
Int |
y |
Int |
z |
Int |
| Name | Type |
|---|---|
x |
Int |
y |
Int |
z |
Int |
glRasterPos4d(x: cpp.Float64, y: cpp.Float64, z: cpp.Float64, w: cpp.Float64): Void| Name | Type |
|---|---|
x |
cpp.Float64 |
y |
cpp.Float64 |
z |
cpp.Float64 |
w |
cpp.Float64 |
glRasterPos4f(x: cpp.Float32, y: cpp.Float32, z: cpp.Float32, w: cpp.Float32): Void| Name | Type |
|---|---|
x |
cpp.Float32 |
y |
cpp.Float32 |
z |
cpp.Float32 |
w |
cpp.Float32 |
| Name | Type |
|---|---|
x |
Int |
y |
Int |
z |
Int |
w |
Int |
| Name | Type |
|---|---|
x |
Int |
y |
Int |
z |
Int |
w |
Int |
| Name | Type |
|---|---|
mode |
Int |
glRectd(x1: cpp.Float64, y1: cpp.Float64, x2: cpp.Float64, y2: cpp.Float64): Void| Name | Type |
|---|---|
x1 |
cpp.Float64 |
y1 |
cpp.Float64 |
x2 |
cpp.Float64 |
y2 |
cpp.Float64 |
glRectf(x1: cpp.Float32, y1: cpp.Float32, x2: cpp.Float32, y2: cpp.Float32): Void| Name | Type |
|---|---|
x1 |
cpp.Float32 |
y1 |
cpp.Float32 |
x2 |
cpp.Float32 |
y2 |
cpp.Float32 |
| Name | Type |
|---|---|
x1 |
Int |
y1 |
Int |
x2 |
Int |
y2 |
Int |
| Name | Type |
|---|---|
x1 |
Int |
y1 |
Int |
x2 |
Int |
y2 |
Int |
| Name | Type |
|---|---|
mode |
Int |
| Returns |
|---|
| Int |
glRotated(angle: cpp.Float64, x: cpp.Float64, y: cpp.Float64, z: cpp.Float64): Void| Name | Type |
|---|---|
angle |
cpp.Float64 |
x |
cpp.Float64 |
y |
cpp.Float64 |
z |
cpp.Float64 |
glRotatef(angle: cpp.Float32, x: cpp.Float32, y: cpp.Float32, z: cpp.Float32): Void| Name | Type |
|---|---|
angle |
cpp.Float32 |
x |
cpp.Float32 |
y |
cpp.Float32 |
z |
cpp.Float32 |
glScaled(x: cpp.Float64, y: cpp.Float64, z: cpp.Float64): Void| Name | Type |
|---|---|
x |
cpp.Float64 |
y |
cpp.Float64 |
z |
cpp.Float64 |
glScalef(x: cpp.Float32, y: cpp.Float32, z: cpp.Float32): Void| Name | Type |
|---|---|
x |
cpp.Float32 |
y |
cpp.Float32 |
z |
cpp.Float32 |
| Name | Type |
|---|---|
x |
Int |
y |
Int |
width |
Int |
height |
Int |
| Name | Type |
|---|---|
mode |
Int |
| Name | Type |
|---|---|
func |
Int |
ref |
Int |
mask |
Int |
| Name | Type |
|---|---|
mask |
Int |
| Name | Type |
|---|---|
fail |
Int |
zfail |
Int |
zpass |
Int |
glTexCoord1d(s: cpp.Float64): Void| Name | Type |
|---|---|
s |
cpp.Float64 |
glTexCoord1f(s: cpp.Float32): Void| Name | Type |
|---|---|
s |
cpp.Float32 |
| Name | Type |
|---|---|
s |
Int |
| Name | Type |
|---|---|
s |
Int |
glTexCoord2d(s: cpp.Float64, t: cpp.Float64): Void| Name | Type |
|---|---|
s |
cpp.Float64 |
t |
cpp.Float64 |
glTexCoord2f(s: cpp.Float32, t: cpp.Float32): Void| Name | Type |
|---|---|
s |
cpp.Float32 |
t |
cpp.Float32 |
| Name | Type |
|---|---|
s |
Int |
t |
Int |
| Name | Type |
|---|---|
s |
Int |
t |
Int |
glTexCoord3d(s: cpp.Float64, t: cpp.Float64, r: cpp.Float64): Void| Name | Type |
|---|---|
s |
cpp.Float64 |
t |
cpp.Float64 |
r |
cpp.Float64 |
glTexCoord3f(s: cpp.Float32, t: cpp.Float32, r: cpp.Float32): Void| Name | Type |
|---|---|
s |
cpp.Float32 |
t |
cpp.Float32 |
r |
cpp.Float32 |
| Name | Type |
|---|---|
s |
Int |
t |
Int |
r |
Int |
| Name | Type |
|---|---|
s |
Int |
t |
Int |
r |
Int |
glTexCoord4d(s: cpp.Float64, t: cpp.Float64, r: cpp.Float64, q: cpp.Float64): Void| Name | Type |
|---|---|
s |
cpp.Float64 |
t |
cpp.Float64 |
r |
cpp.Float64 |
q |
cpp.Float64 |
glTexCoord4f(s: cpp.Float32, t: cpp.Float32, r: cpp.Float32, q: cpp.Float32): Void| Name | Type |
|---|---|
s |
cpp.Float32 |
t |
cpp.Float32 |
r |
cpp.Float32 |
q |
cpp.Float32 |
| Name | Type |
|---|---|
s |
Int |
t |
Int |
r |
Int |
q |
Int |
| Name | Type |
|---|---|
s |
Int |
t |
Int |
r |
Int |
q |
Int |
glTexEnvf(target: Int, pname: Int, param: cpp.Float32): Void| Name | Type |
|---|---|
target |
Int |
pname |
Int |
param |
cpp.Float32 |
| Name | Type |
|---|---|
target |
Int |
pname |
Int |
param |
Int |
glTexGend(coord: Int, pname: Int, param: cpp.Float64): Void| Name | Type |
|---|---|
coord |
Int |
pname |
Int |
param |
cpp.Float64 |
glTexGenf(coord: Int, pname: Int, param: cpp.Float32): Void| Name | Type |
|---|---|
coord |
Int |
pname |
Int |
param |
cpp.Float32 |
| Name | Type |
|---|---|
coord |
Int |
pname |
Int |
param |
Int |
glTexParameterf(target: Int, pname: Int, param: cpp.Float32): Void| Name | Type |
|---|---|
target |
Int |
pname |
Int |
param |
cpp.Float32 |
| Name | Type |
|---|---|
target |
Int |
pname |
Int |
param |
Int |
glTranslated(x: cpp.Float64, y: cpp.Float64, z: cpp.Float64): Void| Name | Type |
|---|---|
x |
cpp.Float64 |
y |
cpp.Float64 |
z |
cpp.Float64 |
glTranslatef(x: cpp.Float32, y: cpp.Float32, z: cpp.Float32): Void| Name | Type |
|---|---|
x |
cpp.Float32 |
y |
cpp.Float32 |
z |
cpp.Float32 |
glVertex2d(x: cpp.Float64, y: cpp.Float64): Void| Name | Type |
|---|---|
x |
cpp.Float64 |
y |
cpp.Float64 |
glVertex2f(x: cpp.Float32, y: cpp.Float32): Void| Name | Type |
|---|---|
x |
cpp.Float32 |
y |
cpp.Float32 |
| Name | Type |
|---|---|
x |
Int |
y |
Int |
| Name | Type |
|---|---|
x |
Int |
y |
Int |
glVertex3d(x: cpp.Float64, y: cpp.Float64, z: cpp.Float64): Void| Name | Type |
|---|---|
x |
cpp.Float64 |
y |
cpp.Float64 |
z |
cpp.Float64 |
glVertex3f(x: cpp.Float32, y: cpp.Float32, z: cpp.Float32): Void| Name | Type |
|---|---|
x |
cpp.Float32 |
y |
cpp.Float32 |
z |
cpp.Float32 |
| Name | Type |
|---|---|
x |
Int |
y |
Int |
z |
Int |
| Name | Type |
|---|---|
x |
Int |
y |
Int |
z |
Int |
glVertex4d(x: cpp.Float64, y: cpp.Float64, z: cpp.Float64, w: cpp.Float64): Void| Name | Type |
|---|---|
x |
cpp.Float64 |
y |
cpp.Float64 |
z |
cpp.Float64 |
w |
cpp.Float64 |
glVertex4f(x: cpp.Float32, y: cpp.Float32, z: cpp.Float32, w: cpp.Float32): Void| Name | Type |
|---|---|
x |
cpp.Float32 |
y |
cpp.Float32 |
z |
cpp.Float32 |
w |
cpp.Float32 |
| Name | Type |
|---|---|
x |
Int |
y |
Int |
z |
Int |
w |
Int |
| Name | Type |
|---|---|
x |
Int |
y |
Int |
z |
Int |
w |
Int |
| Name | Type |
|---|---|
x |
Int |
y |
Int |
width |
Int |
height |
Int |
| Name | Type |
|---|---|
n |
Int |
textures |
Array<Int> |
residences |
Array<Bool> |
| Returns |
|---|
| Bool |
glBitmap(width: Int, height: Int, xorig: cpp.Float32, yorig: cpp.Float32, xmove: cpp.Float32, ymove: cpp.Float32, bitmap: haxe.io.BytesData): Void| Name | Type |
|---|---|
width |
Int |
height |
Int |
xorig |
cpp.Float32 |
yorig |
cpp.Float32 |
xmove |
cpp.Float32 |
ymove |
cpp.Float32 |
bitmap |
haxe.io.BytesData |
glCallLists(n: Int, type: Int, lists: haxe.io.BytesData): Void| Name | Type |
|---|---|
n |
Int |
type |
Int |
lists |
haxe.io.BytesData |
glClipPlane(plane: Int, equation: Array<cpp.Float64>): Void| Name | Type |
|---|---|
plane |
Int |
equation |
Array<cpp.Float64> |
| Name | Type |
|---|---|
v |
Array<cpp.Int8> |
glColor3dv(v: Array<cpp.Float64>): Void| Name | Type |
|---|---|
v |
Array<cpp.Float64> |
glColor3fv(v: Array<cpp.Float32>): Void| Name | Type |
|---|---|
v |
Array<cpp.Float32> |
| Name | Type |
|---|---|
v |
Array<Int> |
| Name | Type |
|---|---|
v |
Array<Int> |
| Name | Type |
|---|---|
v |
Array<cpp.UInt8> |
| Name | Type |
|---|---|
v |
Array<Int> |
| Name | Type |
|---|---|
v |
Array<UInt> |
| Name | Type |
|---|---|
v |
Array<cpp.Int8> |
glColor4dv(v: Array<cpp.Float64>): Void| Name | Type |
|---|---|
v |
Array<cpp.Float64> |
glColor4fv(v: Array<cpp.Float32>): Void| Name | Type |
|---|---|
v |
Array<cpp.Float32> |
| Name | Type |
|---|---|
v |
Array<Int> |
| Name | Type |
|---|---|
v |
Array<Int> |
| Name | Type |
|---|---|
v |
Array<cpp.UInt8> |
| Name | Type |
|---|---|
v |
Array<Int> |
| Name | Type |
|---|---|
v |
Array<UInt> |
glColorPointer(size: Int, type: Int, stride: Int, pointer: haxe.io.BytesData): Void| Name | Type |
|---|---|
size |
Int |
type |
Int |
stride |
Int |
pointer |
haxe.io.BytesData |
| Name | Type |
|---|---|
n |
Int |
textures |
Array<Int> |
glDrawElements(mode: Int, count: Int, type: Int, indices: haxe.io.BytesData): Void| Name | Type |
|---|---|
mode |
Int |
count |
Int |
type |
Int |
indices |
haxe.io.BytesData |
| Name | Type |
|---|---|
width |
Int |
height |
Int |
format |
Int |
type |
Int |
pixels |
haxe.io.BytesData |
glEdgeFlagPointer(stride: Int, pointer: haxe.io.BytesData): Void| Name | Type |
|---|---|
stride |
Int |
pointer |
haxe.io.BytesData |
glEvalCoord1dv(u: Array<cpp.Float64>): Void| Name | Type |
|---|---|
u |
Array<cpp.Float64> |
glEvalCoord1fv(u: Array<cpp.Float32>): Void| Name | Type |
|---|---|
u |
Array<cpp.Float32> |
glEvalCoord2dv(u: Array<cpp.Float64>): Void| Name | Type |
|---|---|
u |
Array<cpp.Float64> |
glEvalCoord2fv(u: Array<cpp.Float32>): Void| Name | Type |
|---|---|
u |
Array<cpp.Float32> |
glFeedbackBuffer(size: Int, type: Int, buffer: Array<cpp.Float32>): Void| Name | Type |
|---|---|
size |
Int |
type |
Int |
buffer |
Array<cpp.Float32> |
glFogfv(pname: Int, params: Array<cpp.Float32>): Void| Name | Type |
|---|---|
pname |
Int |
params |
Array<cpp.Float32> |
| Name | Type |
|---|---|
pname |
Int |
params |
Array<Int> |
| Name | Type |
|---|---|
n |
Int |
textures |
Array<Int> |
| Name | Type |
|---|---|
pname |
Int |
params |
Array<Bool> |
glGetClipPlane(plane: Int, equation: Array<cpp.Float64>): Void| Name | Type |
|---|---|
plane |
Int |
equation |
Array<cpp.Float64> |
glGetDoublev(pname: Int, params: Array<cpp.Float64>): Void| Name | Type |
|---|---|
pname |
Int |
params |
Array<cpp.Float64> |
glGetFloatv(pname: Int, params: Array<cpp.Float32>): Void| Name | Type |
|---|---|
pname |
Int |
params |
Array<cpp.Float32> |
| Name | Type |
|---|---|
pname |
Int |
params |
Array<Int> |
glGetLightfv(light: Int, pname: Int, params: Array<cpp.Float32>): Void| Name | Type |
|---|---|
light |
Int |
pname |
Int |
params |
Array<cpp.Float32> |
| Name | Type |
|---|---|
light |
Int |
pname |
Int |
params |
Array<Int> |
glGetMapdv(target: Int, query: Int, v: Array<cpp.Float64>): Void| Name | Type |
|---|---|
target |
Int |
query |
Int |
v |
Array<cpp.Float64> |
glGetMapfv(target: Int, query: Int, v: Array<cpp.Float32>): Void| Name | Type |
|---|---|
target |
Int |
query |
Int |
v |
Array<cpp.Float32> |
| Name | Type |
|---|---|
target |
Int |
query |
Int |
v |
Array<Int> |
glGetMaterialfv(face: Int, pname: Int, params: Array<cpp.Float32>): Void| Name | Type |
|---|---|
face |
Int |
pname |
Int |
params |
Array<cpp.Float32> |
| Name | Type |
|---|---|
face |
Int |
pname |
Int |
params |
Array<Int> |
glGetPixelMapfv(map: Int, values: Array<cpp.Float32>): Void| Name | Type |
|---|---|
map |
Int |
values |
Array<cpp.Float32> |
| Name | Type |
|---|---|
map |
Int |
values |
Array<Int> |
| Name | Type |
|---|---|
map |
Int |
values |
Array<UInt> |
| Name | Type |
|---|---|
mask |
Array<cpp.UInt8> |
| Name | Type |
|---|---|
name |
Int |
| Returns |
|---|
| String |
glGetTexEnvfv(target: Int, pname: Int, params: Array<cpp.Float32>): Void| Name | Type |
|---|---|
target |
Int |
pname |
Int |
params |
Array<cpp.Float32> |
| Name | Type |
|---|---|
target |
Int |
pname |
Int |
params |
Array<Int> |
glGetTexGendv(coord: Int, pname: Int, params: Array<cpp.Float64>): Void| Name | Type |
|---|---|
coord |
Int |
pname |
Int |
params |
Array<cpp.Float64> |
glGetTexGenfv(coord: Int, pname: Int, params: Array<cpp.Float32>): Void| Name | Type |
|---|---|
coord |
Int |
pname |
Int |
params |
Array<cpp.Float32> |
| Name | Type |
|---|---|
coord |
Int |
pname |
Int |
params |
Array<Int> |
| Name | Type |
|---|---|
target |
Int |
level |
Int |
format |
Int |
type |
Int |
pixels |
haxe.io.BytesData |
| Name | Type |
|---|---|
target |
Int |
level |
Int |
pname |
Int |
params |
Array<cpp.Float32> |
| Name | Type |
|---|---|
target |
Int |
level |
Int |
pname |
Int |
params |
Array<Int> |
glGetTexParameterfv(target: Int, pname: Int, params: Array<cpp.Float32>): Void| Name | Type |
|---|---|
target |
Int |
pname |
Int |
params |
Array<cpp.Float32> |
| Name | Type |
|---|---|
target |
Int |
pname |
Int |
params |
Array<Int> |
glIndexPointer(type: Int, stride: Int, pointer: haxe.io.BytesData): Void| Name | Type |
|---|---|
type |
Int |
stride |
Int |
pointer |
haxe.io.BytesData |
glIndexdv(c: Array<cpp.Float64>): Void| Name | Type |
|---|---|
c |
Array<cpp.Float64> |
glIndexfv(c: Array<cpp.Float32>): Void| Name | Type |
|---|---|
c |
Array<cpp.Float32> |
| Name | Type |
|---|---|
c |
Array<Int> |
| Name | Type |
|---|---|
c |
Array<Int> |
| Name | Type |
|---|---|
c |
Array<cpp.UInt8> |
glInterleavedArrays(format: Int, stride: Int, pointer: haxe.io.BytesData): Void| Name | Type |
|---|---|
format |
Int |
stride |
Int |
pointer |
haxe.io.BytesData |
glLightModelfv(pname: Int, params: Array<cpp.Float32>): Void| Name | Type |
|---|---|
pname |
Int |
params |
Array<cpp.Float32> |
| Name | Type |
|---|---|
pname |
Int |
params |
Array<Int> |
glLightfv(light: Int, pname: Int, params: Array<cpp.Float32>): Void| Name | Type |
|---|---|
light |
Int |
pname |
Int |
params |
Array<cpp.Float32> |
| Name | Type |
|---|---|
light |
Int |
pname |
Int |
params |
Array<Int> |
glLoadMatrixd(m: Array<cpp.Float64>): Void| Name | Type |
|---|---|
m |
Array<cpp.Float64> |
glLoadMatrixf(m: Array<cpp.Float32>): Void| Name | Type |
|---|---|
m |
Array<cpp.Float32> |
glMap1d(target: Int, u1: cpp.Float64, u2: cpp.Float64, stride: Int, order: Int, points: Array<cpp.Float64>): Void| Name | Type |
|---|---|
target |
Int |
u1 |
cpp.Float64 |
u2 |
cpp.Float64 |
stride |
Int |
order |
Int |
points |
Array<cpp.Float64> |
glMap1f(target: Int, u1: cpp.Float32, u2: cpp.Float32, stride: Int, order: Int, points: Array<cpp.Float32>): Void| Name | Type |
|---|---|
target |
Int |
u1 |
cpp.Float32 |
u2 |
cpp.Float32 |
stride |
Int |
order |
Int |
points |
Array<cpp.Float32> |
glMap2d(target: Int, u1: cpp.Float64, u2: cpp.Float64, ustride: Int, uorder: Int, v1: cpp.Float64, v2: cpp.Float64, vstride: Int, vorder: Int, points: Array<cpp.Float64>): Void| Name | Type |
|---|---|
target |
Int |
u1 |
cpp.Float64 |
u2 |
cpp.Float64 |
ustride |
Int |
uorder |
Int |
v1 |
cpp.Float64 |
v2 |
cpp.Float64 |
vstride |
Int |
vorder |
Int |
points |
Array<cpp.Float64> |
glMap2f(target: Int, u1: cpp.Float32, u2: cpp.Float32, ustride: Int, uorder: Int, v1: cpp.Float32, v2: cpp.Float32, vstride: Int, vorder: Int, points: Array<cpp.Float32>): Void| Name | Type |
|---|---|
target |
Int |
u1 |
cpp.Float32 |
u2 |
cpp.Float32 |
ustride |
Int |
uorder |
Int |
v1 |
cpp.Float32 |
v2 |
cpp.Float32 |
vstride |
Int |
vorder |
Int |
points |
Array<cpp.Float32> |
glMaterialfv(face: Int, pname: Int, params: Array<cpp.Float32>): Void| Name | Type |
|---|---|
face |
Int |
pname |
Int |
params |
Array<cpp.Float32> |
| Name | Type |
|---|---|
face |
Int |
pname |
Int |
params |
Array<Int> |
glMultMatrixd(m: Array<cpp.Float64>): Void| Name | Type |
|---|---|
m |
Array<cpp.Float64> |
glMultMatrixf(m: Array<cpp.Float32>): Void| Name | Type |
|---|---|
m |
Array<cpp.Float32> |
| Name | Type |
|---|---|
v |
Array<cpp.Int8> |
glNormal3dv(v: Array<cpp.Float64>): Void| Name | Type |
|---|---|
v |
Array<cpp.Float64> |
glNormal3fv(v: Array<cpp.Float32>): Void| Name | Type |
|---|---|
v |
Array<cpp.Float32> |
| Name | Type |
|---|---|
v |
Array<Int> |
| Name | Type |
|---|---|
v |
Array<Int> |
glNormalPointer(type: Int, stride: Int, pointer: haxe.io.BytesData): Void| Name | Type |
|---|---|
type |
Int |
stride |
Int |
pointer |
haxe.io.BytesData |
glPixelMapfv(map: Int, mapsize: Int, values: Array<cpp.Float32>): Void| Name | Type |
|---|---|
map |
Int |
mapsize |
Int |
values |
Array<cpp.Float32> |
| Name | Type |
|---|---|
map |
Int |
mapsize |
Int |
values |
Array<Int> |
| Name | Type |
|---|---|
map |
Int |
mapsize |
Int |
values |
Array<UInt> |
| Name | Type |
|---|---|
mask |
Array<cpp.UInt8> |
| Name | Type |
|---|---|
n |
Int |
textures |
Array<Int> |
priorities |
Array<cpp.Float32> |
glRasterPos2dv(v: Array<cpp.Float64>): Void| Name | Type |
|---|---|
v |
Array<cpp.Float64> |
glRasterPos2fv(v: Array<cpp.Float32>): Void| Name | Type |
|---|---|
v |
Array<cpp.Float32> |
| Name | Type |
|---|---|
v |
Array<Int> |
| Name | Type |
|---|---|
v |
Array<Int> |
glRasterPos3dv(v: Array<cpp.Float64>): Void| Name | Type |
|---|---|
v |
Array<cpp.Float64> |
glRasterPos3fv(v: Array<cpp.Float32>): Void| Name | Type |
|---|---|
v |
Array<cpp.Float32> |
| Name | Type |
|---|---|
v |
Array<Int> |
| Name | Type |
|---|---|
v |
Array<Int> |
glRasterPos4dv(v: Array<cpp.Float64>): Void| Name | Type |
|---|---|
v |
Array<cpp.Float64> |
glRasterPos4fv(v: Array<cpp.Float32>): Void| Name | Type |
|---|---|
v |
Array<cpp.Float32> |
| Name | Type |
|---|---|
v |
Array<Int> |
| Name | Type |
|---|---|
v |
Array<Int> |
glReadPixels(x: Int, y: Int, width: Int, height: Int, format: Int, type: Int, pixels: haxe.io.BytesData): Void| Name | Type |
|---|---|
x |
Int |
y |
Int |
width |
Int |
height |
Int |
format |
Int |
type |
Int |
pixels |
haxe.io.BytesData |
glRectdv(v1: Array<cpp.Float64>, v2: Array<cpp.Float64>): Void| Name | Type |
|---|---|
v1 |
Array<cpp.Float64> |
v2 |
Array<cpp.Float64> |
glRectfv(v1: Array<cpp.Float32>, v2: Array<cpp.Float32>): Void| Name | Type |
|---|---|
v1 |
Array<cpp.Float32> |
v2 |
Array<cpp.Float32> |
| Name | Type |
|---|---|
v1 |
Array<Int> |
v2 |
Array<Int> |
| Name | Type |
|---|---|
v1 |
Array<Int> |
v2 |
Array<Int> |
| Name | Type |
|---|---|
size |
Int |
buffer |
Array<Int> |
glTexCoord1dv(v: Array<cpp.Float64>): Void| Name | Type |
|---|---|
v |
Array<cpp.Float64> |
glTexCoord1fv(v: Array<cpp.Float32>): Void| Name | Type |
|---|---|
v |
Array<cpp.Float32> |
| Name | Type |
|---|---|
v |
Array<Int> |
| Name | Type |
|---|---|
v |
Array<Int> |
glTexCoord2dv(v: Array<cpp.Float64>): Void| Name | Type |
|---|---|
v |
Array<cpp.Float64> |
glTexCoord2fv(v: Array<cpp.Float32>): Void| Name | Type |
|---|---|
v |
Array<cpp.Float32> |
| Name | Type |
|---|---|
v |
Array<Int> |
| Name | Type |
|---|---|
v |
Array<Int> |
glTexCoord3dv(v: Array<cpp.Float64>): Void| Name | Type |
|---|---|
v |
Array<cpp.Float64> |
glTexCoord3fv(v: Array<cpp.Float32>): Void| Name | Type |
|---|---|
v |
Array<cpp.Float32> |
| Name | Type |
|---|---|
v |
Array<Int> |
| Name | Type |
|---|---|
v |
Array<Int> |
glTexCoord4dv(v: Array<cpp.Float64>): Void| Name | Type |
|---|---|
v |
Array<cpp.Float64> |
glTexCoord4fv(v: Array<cpp.Float32>): Void| Name | Type |
|---|---|
v |
Array<cpp.Float32> |
| Name | Type |
|---|---|
v |
Array<Int> |
| Name | Type |
|---|---|
v |
Array<Int> |
glTexCoordPointer(size: Int, type: Int, stride: Int, pointer: haxe.io.BytesData): Void| Name | Type |
|---|---|
size |
Int |
type |
Int |
stride |
Int |
pointer |
haxe.io.BytesData |
glTexEnvfv(target: Int, pname: Int, params: Array<cpp.Float32>): Void| Name | Type |
|---|---|
target |
Int |
pname |
Int |
params |
Array<cpp.Float32> |
| Name | Type |
|---|---|
target |
Int |
pname |
Int |
params |
Array<Int> |
glTexGendv(coord: Int, pname: Int, params: Array<cpp.Float64>): Void| Name | Type |
|---|---|
coord |
Int |
pname |
Int |
params |
Array<cpp.Float64> |
glTexGenfv(coord: Int, pname: Int, params: Array<cpp.Float32>): Void| Name | Type |
|---|---|
coord |
Int |
pname |
Int |
params |
Array<cpp.Float32> |
| Name | Type |
|---|---|
coord |
Int |
pname |
Int |
params |
Array<Int> |
glTexImage1D(target: Int, level: Int, internalformat: Int, width: Int, border: Int, format: Int, type: Int, pixels: haxe.io.BytesData): Void| Name | Type |
|---|---|
target |
Int |
level |
Int |
internalformat |
Int |
width |
Int |
border |
Int |
format |
Int |
type |
Int |
pixels |
haxe.io.BytesData |
glTexImage2D(target: Int, level: Int, internalformat: Int, width: Int, height: Int, border: Int, format: Int, type: Int, pixels: haxe.io.BytesData): Void| Name | Type |
|---|---|
target |
Int |
level |
Int |
internalformat |
Int |
width |
Int |
height |
Int |
border |
Int |
format |
Int |
type |
Int |
pixels |
haxe.io.BytesData |
glTexParameterfv(target: Int, pname: Int, params: Array<cpp.Float32>): Void| Name | Type |
|---|---|
target |
Int |
pname |
Int |
params |
Array<cpp.Float32> |
| Name | Type |
|---|---|
target |
Int |
pname |
Int |
params |
Array<Int> |
glTexSubImage1D(target: Int, level: Int, xoffset: Int, width: Int, format: Int, type: Int, pixels: haxe.io.BytesData): Void| Name | Type |
|---|---|
target |
Int |
level |
Int |
xoffset |
Int |
width |
Int |
format |
Int |
type |
Int |
pixels |
haxe.io.BytesData |
glTexSubImage2D(target: Int, level: Int, xoffset: Int, yoffset: Int, width: Int, height: Int, format: Int, type: Int, pixels: haxe.io.BytesData): Void| Name | Type |
|---|---|
target |
Int |
level |
Int |
xoffset |
Int |
yoffset |
Int |
width |
Int |
height |
Int |
format |
Int |
type |
Int |
pixels |
haxe.io.BytesData |
glVertex2dv(v: Array<cpp.Float64>): Void| Name | Type |
|---|---|
v |
Array<cpp.Float64> |
glVertex2fv(v: Array<cpp.Float32>): Void| Name | Type |
|---|---|
v |
Array<cpp.Float32> |
| Name | Type |
|---|---|
v |
Array<Int> |
| Name | Type |
|---|---|
v |
Array<Int> |
glVertex3dv(v: Array<cpp.Float64>): Void| Name | Type |
|---|---|
v |
Array<cpp.Float64> |
glVertex3fv(v: Array<cpp.Float32>): Void| Name | Type |
|---|---|
v |
Array<cpp.Float32> |
| Name | Type |
|---|---|
v |
Array<Int> |
| Name | Type |
|---|---|
v |
Array<Int> |
glVertex4dv(v: Array<cpp.Float64>): Void| Name | Type |
|---|---|
v |
Array<cpp.Float64> |
glVertex4fv(v: Array<cpp.Float32>): Void| Name | Type |
|---|---|
v |
Array<cpp.Float32> |
| Name | Type |
|---|---|
v |
Array<Int> |
| Name | Type |
|---|---|
v |
Array<Int> |
glVertexPointer(size: Int, type: Int, stride: Int, pointer: haxe.io.BytesData): Void| Name | Type |
|---|---|
size |
Int |
type |
Int |
stride |
Int |
pointer |
haxe.io.BytesData |
glCopyTexSubImage3D(target: Int, level: Int, xoffset: Int, yoffset: Int, zoffset: Int, x: Int, y: Int, width: Int, height: Int): Void| Name | Type |
|---|---|
target |
Int |
level |
Int |
xoffset |
Int |
yoffset |
Int |
zoffset |
Int |
x |
Int |
y |
Int |
width |
Int |
height |
Int |
glDrawRangeElements(mode: Int, start: Int, end: Int, count: Int, type: Int, indices: haxe.io.BytesData): Void| Name | Type |
|---|---|
mode |
Int |
start |
Int |
end |
Int |
count |
Int |
type |
Int |
indices |
haxe.io.BytesData |
glTexImage3D(target: Int, level: Int, internalFormat: Int, width: Int, height: Int, depth: Int, border: Int, format: Int, type: Int, pixels: haxe.io.BytesData): Void| Name | Type |
|---|---|
target |
Int |
level |
Int |
internalFormat |
Int |
width |
Int |
height |
Int |
depth |
Int |
border |
Int |
format |
Int |
type |
Int |
pixels |
haxe.io.BytesData |
glTexSubImage3D(target: Int, level: Int, xoffset: Int, yoffset: Int, zoffset: Int, width: Int, height: Int, depth: Int, format: Int, type: Int, pixels: haxe.io.BytesData): Void| Name | Type |
|---|---|
target |
Int |
level |
Int |
xoffset |
Int |
yoffset |
Int |
zoffset |
Int |
width |
Int |
height |
Int |
depth |
Int |
format |
Int |
type |
Int |
pixels |
haxe.io.BytesData |
| Name | Type |
|---|---|
texture |
Int |
| Name | Type |
|---|---|
texture |
Int |
glMultiTexCoord1d(target: Int, s: cpp.Float64): Void| Name | Type |
|---|---|
target |
Int |
s |
cpp.Float64 |
glMultiTexCoord1f(target: Int, s: cpp.Float32): Void| Name | Type |
|---|---|
target |
Int |
s |
cpp.Float32 |
| Name | Type |
|---|---|
target |
Int |
s |
Int |
| Name | Type |
|---|---|
target |
Int |
s |
Int |
glMultiTexCoord2d(target: Int, s: cpp.Float64, t: cpp.Float64): Void| Name | Type |
|---|---|
target |
Int |
s |
cpp.Float64 |
t |
cpp.Float64 |
glMultiTexCoord2f(target: Int, s: cpp.Float32, t: cpp.Float32): Void| Name | Type |
|---|---|
target |
Int |
s |
cpp.Float32 |
t |
cpp.Float32 |
| Name | Type |
|---|---|
target |
Int |
s |
Int |
t |
Int |
| Name | Type |
|---|---|
target |
Int |
s |
Int |
t |
Int |
glMultiTexCoord3d(target: Int, s: cpp.Float64, t: cpp.Float64, r: cpp.Float64): Void| Name | Type |
|---|---|
target |
Int |
s |
cpp.Float64 |
t |
cpp.Float64 |
r |
cpp.Float64 |
glMultiTexCoord3f(target: Int, s: cpp.Float32, t: cpp.Float32, r: cpp.Float32): Void| Name | Type |
|---|---|
target |
Int |
s |
cpp.Float32 |
t |
cpp.Float32 |
r |
cpp.Float32 |
| Name | Type |
|---|---|
target |
Int |
s |
Int |
t |
Int |
r |
Int |
| Name | Type |
|---|---|
target |
Int |
s |
Int |
t |
Int |
r |
Int |
glMultiTexCoord4d(target: Int, s: cpp.Float64, t: cpp.Float64, r: cpp.Float64, q: cpp.Float64): Void| Name | Type |
|---|---|
target |
Int |
s |
cpp.Float64 |
t |
cpp.Float64 |
r |
cpp.Float64 |
q |
cpp.Float64 |
glMultiTexCoord4f(target: Int, s: cpp.Float32, t: cpp.Float32, r: cpp.Float32, q: cpp.Float32): Void| Name | Type |
|---|---|
target |
Int |
s |
cpp.Float32 |
t |
cpp.Float32 |
r |
cpp.Float32 |
q |
cpp.Float32 |
| Name | Type |
|---|---|
target |
Int |
s |
Int |
t |
Int |
r |
Int |
q |
Int |
| Name | Type |
|---|---|
target |
Int |
s |
Int |
t |
Int |
r |
Int |
q |
Int |
glSampleCoverage(value: cpp.Float32, invert: Bool): Void| Name | Type |
|---|---|
value |
cpp.Float32 |
invert |
Bool |
glCompressedTexImage1D(target: Int, level: Int, internalformat: Int, width: Int, border: Int, imageSize: Int, data: haxe.io.BytesData): Void| Name | Type |
|---|---|
target |
Int |
level |
Int |
internalformat |
Int |
width |
Int |
border |
Int |
imageSize |
Int |
data |
haxe.io.BytesData |
glCompressedTexImage2D(target: Int, level: Int, internalformat: Int, width: Int, height: Int, border: Int, imageSize: Int, data: haxe.io.BytesData): Void| Name | Type |
|---|---|
target |
Int |
level |
Int |
internalformat |
Int |
width |
Int |
height |
Int |
border |
Int |
imageSize |
Int |
data |
haxe.io.BytesData |
glCompressedTexImage3D(target: Int, level: Int, internalformat: Int, width: Int, height: Int, depth: Int, border: Int, imageSize: Int, data: haxe.io.BytesData): Void| Name | Type |
|---|---|
target |
Int |
level |
Int |
internalformat |
Int |
width |
Int |
height |
Int |
depth |
Int |
border |
Int |
imageSize |
Int |
data |
haxe.io.BytesData |
glCompressedTexSubImage1D(target: Int, level: Int, xoffset: Int, width: Int, format: Int, imageSize: Int, data: haxe.io.BytesData): Void| Name | Type |
|---|---|
target |
Int |
level |
Int |
xoffset |
Int |
width |
Int |
format |
Int |
imageSize |
Int |
data |
haxe.io.BytesData |
glCompressedTexSubImage2D(target: Int, level: Int, xoffset: Int, yoffset: Int, width: Int, height: Int, format: Int, imageSize: Int, data: haxe.io.BytesData): Void| Name | Type |
|---|---|
target |
Int |
level |
Int |
xoffset |
Int |
yoffset |
Int |
width |
Int |
height |
Int |
format |
Int |
imageSize |
Int |
data |
haxe.io.BytesData |
glCompressedTexSubImage3D(target: Int, level: Int, xoffset: Int, yoffset: Int, zoffset: Int, width: Int, height: Int, depth: Int, format: Int, imageSize: Int, data: haxe.io.BytesData): Void| Name | Type |
|---|---|
target |
Int |
level |
Int |
xoffset |
Int |
yoffset |
Int |
zoffset |
Int |
width |
Int |
height |
Int |
depth |
Int |
format |
Int |
imageSize |
Int |
data |
haxe.io.BytesData |
glGetCompressedTexImage(target: Int, lod: Int, img: haxe.io.BytesData): Void| Name | Type |
|---|---|
target |
Int |
lod |
Int |
img |
haxe.io.BytesData |
glLoadTransposeMatrixd(m: Array<cpp.Float64>): Void| Name | Type |
|---|---|
m |
Array<cpp.Float64> |
glLoadTransposeMatrixf(m: Array<cpp.Float32>): Void| Name | Type |
|---|---|
m |
Array<cpp.Float32> |
glMultTransposeMatrixd(m: Array<cpp.Float64>): Void| Name | Type |
|---|---|
m |
Array<cpp.Float64> |
glMultTransposeMatrixf(m: Array<cpp.Float32>): Void| Name | Type |
|---|---|
m |
Array<cpp.Float32> |
glMultiTexCoord1dv(target: Int, v: Array<cpp.Float64>): Void| Name | Type |
|---|---|
target |
Int |
v |
Array<cpp.Float64> |
glMultiTexCoord1fv(target: Int, v: Array<cpp.Float32>): Void| Name | Type |
|---|---|
target |
Int |
v |
Array<cpp.Float32> |
| Name | Type |
|---|---|
target |
Int |
v |
Array<Int> |
| Name | Type |
|---|---|
target |
Int |
v |
Array<Int> |
glMultiTexCoord2dv(target: Int, v: Array<cpp.Float64>): Void| Name | Type |
|---|---|
target |
Int |
v |
Array<cpp.Float64> |
glMultiTexCoord2fv(target: Int, v: Array<cpp.Float32>): Void| Name | Type |
|---|---|
target |
Int |
v |
Array<cpp.Float32> |
| Name | Type |
|---|---|
target |
Int |
v |
Array<Int> |
| Name | Type |
|---|---|
target |
Int |
v |
Array<Int> |
glMultiTexCoord3dv(target: Int, v: Array<cpp.Float64>): Void| Name | Type |
|---|---|
target |
Int |
v |
Array<cpp.Float64> |
glMultiTexCoord3fv(target: Int, v: Array<cpp.Float32>): Void| Name | Type |
|---|---|
target |
Int |
v |
Array<cpp.Float32> |
| Name | Type |
|---|---|
target |
Int |
v |
Array<Int> |
| Name | Type |
|---|---|
target |
Int |
v |
Array<Int> |
glMultiTexCoord4dv(target: Int, v: Array<cpp.Float64>): Void| Name | Type |
|---|---|
target |
Int |
v |
Array<cpp.Float64> |
glMultiTexCoord4fv(target: Int, v: Array<cpp.Float32>): Void| Name | Type |
|---|---|
target |
Int |
v |
Array<cpp.Float32> |
| Name | Type |
|---|---|
target |
Int |
v |
Array<Int> |
| Name | Type |
|---|---|
target |
Int |
v |
Array<Int> |
glBlendColor(red: cpp.Float32, green: cpp.Float32, blue: cpp.Float32, alpha: cpp.Float32): Void| Name | Type |
|---|---|
red |
cpp.Float32 |
green |
cpp.Float32 |
blue |
cpp.Float32 |
alpha |
cpp.Float32 |
| Name | Type |
|---|---|
mode |
Int |
| Name | Type |
|---|---|
sfactorRGB |
Int |
dfactorRGB |
Int |
sfactorAlpha |
Int |
dfactorAlpha |
Int |
glFogCoordd(coord: cpp.Float64): Void| Name | Type |
|---|---|
coord |
cpp.Float64 |
glFogCoordf(coord: cpp.Float32): Void| Name | Type |
|---|---|
coord |
cpp.Float32 |
glPointParameterf(pname: Int, param: cpp.Float32): Void| Name | Type |
|---|---|
pname |
Int |
param |
cpp.Float32 |
| Name | Type |
|---|---|
pname |
Int |
param |
Int |
| Name | Type |
|---|---|
red |
cpp.Int8 |
green |
cpp.Int8 |
blue |
cpp.Int8 |
glSecondaryColor3d(red: cpp.Float64, green: cpp.Float64, blue: cpp.Float64): Void| Name | Type |
|---|---|
red |
cpp.Float64 |
green |
cpp.Float64 |
blue |
cpp.Float64 |
glSecondaryColor3f(red: cpp.Float32, green: cpp.Float32, blue: cpp.Float32): Void| Name | Type |
|---|---|
red |
cpp.Float32 |
green |
cpp.Float32 |
blue |
cpp.Float32 |
| Name | Type |
|---|---|
red |
Int |
green |
Int |
blue |
Int |
| Name | Type |
|---|---|
red |
Int |
green |
Int |
blue |
Int |
| Name | Type |
|---|---|
red |
cpp.UInt8 |
green |
cpp.UInt8 |
blue |
cpp.UInt8 |
| Name | Type |
|---|---|
red |
Int |
green |
Int |
blue |
Int |
| Name | Type |
|---|---|
red |
UInt |
green |
UInt |
blue |
UInt |
glWindowPos2d(x: cpp.Float64, y: cpp.Float64): Void| Name | Type |
|---|---|
x |
cpp.Float64 |
y |
cpp.Float64 |
glWindowPos2f(x: cpp.Float32, y: cpp.Float32): Void| Name | Type |
|---|---|
x |
cpp.Float32 |
y |
cpp.Float32 |
| Name | Type |
|---|---|
x |
Int |
y |
Int |
| Name | Type |
|---|---|
x |
Int |
y |
Int |
glWindowPos3d(x: cpp.Float64, y: cpp.Float64, z: cpp.Float64): Void| Name | Type |
|---|---|
x |
cpp.Float64 |
y |
cpp.Float64 |
z |
cpp.Float64 |
glWindowPos3f(x: cpp.Float32, y: cpp.Float32, z: cpp.Float32): Void| Name | Type |
|---|---|
x |
cpp.Float32 |
y |
cpp.Float32 |
z |
cpp.Float32 |
| Name | Type |
|---|---|
x |
Int |
y |
Int |
z |
Int |
| Name | Type |
|---|---|
x |
Int |
y |
Int |
z |
Int |
glFogCoordPointer(type: Int, stride: Int, pointer: haxe.io.BytesData): Void| Name | Type |
|---|---|
type |
Int |
stride |
Int |
pointer |
haxe.io.BytesData |
glFogCoorddv(coord: Array<cpp.Float64>): Void| Name | Type |
|---|---|
coord |
Array<cpp.Float64> |
glFogCoordfv(coord: Array<cpp.Float32>): Void| Name | Type |
|---|---|
coord |
Array<cpp.Float32> |
| Name | Type |
|---|---|
mode |
Int |
first |
Array<Int> |
count |
Array<Int> |
drawcount |
Int |
glMultiDrawElements(mode: Int, count: haxe.io.BytesData, type: Int, indices: haxe.io.BytesData, drawcount: Int): Void| Name | Type |
|---|---|
mode |
Int |
count |
haxe.io.BytesData |
type |
Int |
indices |
haxe.io.BytesData |
drawcount |
Int |
glPointParameterfv(pname: Int, params: Array<cpp.Float32>): Void| Name | Type |
|---|---|
pname |
Int |
params |
Array<cpp.Float32> |
| Name | Type |
|---|---|
pname |
Int |
params |
Array<Int> |
| Name | Type |
|---|---|
v |
Array<cpp.Int8> |
glSecondaryColor3dv(v: Array<cpp.Float64>): Void| Name | Type |
|---|---|
v |
Array<cpp.Float64> |
glSecondaryColor3fv(v: Array<cpp.Float32>): Void| Name | Type |
|---|---|
v |
Array<cpp.Float32> |
| Name | Type |
|---|---|
v |
Array<Int> |
| Name | Type |
|---|---|
v |
Array<Int> |
| Name | Type |
|---|---|
v |
Array<cpp.UInt8> |
| Name | Type |
|---|---|
v |
Array<Int> |
| Name | Type |
|---|---|
v |
Array<UInt> |
glSecondaryColorPointer(size: Int, type: Int, stride: Int, pointer: haxe.io.BytesData): Void| Name | Type |
|---|---|
size |
Int |
type |
Int |
stride |
Int |
pointer |
haxe.io.BytesData |
glWindowPos2dv(p: Array<cpp.Float64>): Void| Name | Type |
|---|---|
p |
Array<cpp.Float64> |
glWindowPos2fv(p: Array<cpp.Float32>): Void| Name | Type |
|---|---|
p |
Array<cpp.Float32> |
| Name | Type |
|---|---|
p |
Array<Int> |
| Name | Type |
|---|---|
p |
Array<Int> |
glWindowPos3dv(p: Array<cpp.Float64>): Void| Name | Type |
|---|---|
p |
Array<cpp.Float64> |
glWindowPos3fv(p: Array<cpp.Float32>): Void| Name | Type |
|---|---|
p |
Array<cpp.Float32> |
| Name | Type |
|---|---|
p |
Array<Int> |
| Name | Type |
|---|---|
p |
Array<Int> |
| Name | Type |
|---|---|
target |
Int |
id |
Int |
| Name | Type |
|---|---|
target |
Int |
buffer |
Int |
| Name | Type |
|---|---|
target |
Int |
| Name | Type |
|---|---|
buffer |
Int |
| Returns |
|---|
| Bool |
| Name | Type |
|---|---|
id |
Int |
| Returns |
|---|
| Bool |
| Name | Type |
|---|---|
target |
Int |
| Returns |
|---|
| Bool |
glBufferData(target: Int, size: Int, data: haxe.io.BytesData, usage: Int): Void| Name | Type |
|---|---|
target |
Int |
size |
Int |
data |
haxe.io.BytesData |
usage |
Int |
glBufferSubData(target: Int, offset: Int, size: Int, data: haxe.io.BytesData): Void| Name | Type |
|---|---|
target |
Int |
offset |
Int |
size |
Int |
data |
haxe.io.BytesData |
| Name | Type |
|---|---|
n |
Int |
buffers |
Array<Int> |
| Name | Type |
|---|---|
n |
Int |
ids |
Array<Int> |
| Name | Type |
|---|---|
n |
Int |
buffers |
Array<Int> |
| Name | Type |
|---|---|
n |
Int |
ids |
Array<Int> |
| Name | Type |
|---|---|
target |
Int |
pname |
Int |
params |
Array<Int> |
glGetBufferSubData(target: Int, offset: Int, size: Int, data: haxe.io.BytesData): Void| Name | Type |
|---|---|
target |
Int |
offset |
Int |
size |
Int |
data |
haxe.io.BytesData |
| Name | Type |
|---|---|
id |
Int |
pname |
Int |
params |
Array<Int> |
| Name | Type |
|---|---|
id |
Int |
pname |
Int |
params |
Array<Int> |
| Name | Type |
|---|---|
target |
Int |
pname |
Int |
params |
Array<Int> |
| Name | Type |
|---|---|
program |
Int |
shader |
Int |
| Name | Type |
|---|---|
program |
Int |
index |
Int |
name |
String |
| Name | Type |
|---|---|
modeRGB |
Int |
modeAlpha |
Int |
| Name | Type |
|---|---|
shader |
Int |
glCreateProgram(): Int| Returns |
|---|
| Int |
| Name | Type |
|---|---|
type |
Int |
| Returns |
|---|
| Int |
| Name | Type |
|---|---|
program |
Int |
| Name | Type |
|---|---|
shader |
Int |
| Name | Type |
|---|---|
program |
Int |
shader |
Int |
| Name | Type |
|---|---|
index |
Int |
| Name | Type |
|---|---|
index |
Int |
| Name | Type |
|---|---|
program |
Int |
name |
String |
| Returns |
|---|
| Int |
| Name | Type |
|---|---|
program |
Int |
name |
String |
| Returns |
|---|
| Int |
| Name | Type |
|---|---|
program |
Int |
| Returns |
|---|
| Bool |
| Name | Type |
|---|---|
shader |
Int |
| Returns |
|---|
| Bool |
| Name | Type |
|---|---|
program |
Int |
| Name | Type |
|---|---|
frontfunc |
Int |
backfunc |
Int |
ref |
Int |
mask |
Int |
| Name | Type |
|---|---|
face |
Int |
mask |
Int |
| Name | Type |
|---|---|
face |
Int |
sfail |
Int |
dpfail |
Int |
dppass |
Int |
glUniform1f(location: Int, v0: cpp.Float32): Void| Name | Type |
|---|---|
location |
Int |
v0 |
cpp.Float32 |
| Name | Type |
|---|---|
location |
Int |
v0 |
Int |
glUniform2f(location: Int, v0: cpp.Float32, v1: cpp.Float32): Void| Name | Type |
|---|---|
location |
Int |
v0 |
cpp.Float32 |
v1 |
cpp.Float32 |
| Name | Type |
|---|---|
location |
Int |
v0 |
Int |
v1 |
Int |
glUniform3f(location: Int, v0: cpp.Float32, v1: cpp.Float32, v2: cpp.Float32): Void| Name | Type |
|---|---|
location |
Int |
v0 |
cpp.Float32 |
v1 |
cpp.Float32 |
v2 |
cpp.Float32 |
| Name | Type |
|---|---|
location |
Int |
v0 |
Int |
v1 |
Int |
v2 |
Int |
glUniform4f(location: Int, v0: cpp.Float32, v1: cpp.Float32, v2: cpp.Float32, v3: cpp.Float32): Void| Name | Type |
|---|---|
location |
Int |
v0 |
cpp.Float32 |
v1 |
cpp.Float32 |
v2 |
cpp.Float32 |
v3 |
cpp.Float32 |
| Name | Type |
|---|---|
location |
Int |
v0 |
Int |
v1 |
Int |
v2 |
Int |
v3 |
Int |
| Name | Type |
|---|---|
program |
Int |
| Name | Type |
|---|---|
program |
Int |
glVertexAttrib1d(index: Int, x: cpp.Float64): Void| Name | Type |
|---|---|
index |
Int |
x |
cpp.Float64 |
glVertexAttrib1f(index: Int, x: cpp.Float32): Void| Name | Type |
|---|---|
index |
Int |
x |
cpp.Float32 |
| Name | Type |
|---|---|
index |
Int |
x |
Int |
glVertexAttrib2d(index: Int, x: cpp.Float64, y: cpp.Float64): Void| Name | Type |
|---|---|
index |
Int |
x |
cpp.Float64 |
y |
cpp.Float64 |
glVertexAttrib2f(index: Int, x: cpp.Float32, y: cpp.Float32): Void| Name | Type |
|---|---|
index |
Int |
x |
cpp.Float32 |
y |
cpp.Float32 |
| Name | Type |
|---|---|
index |
Int |
x |
Int |
y |
Int |
glVertexAttrib3d(index: Int, x: cpp.Float64, y: cpp.Float64, z: cpp.Float64): Void| Name | Type |
|---|---|
index |
Int |
x |
cpp.Float64 |
y |
cpp.Float64 |
z |
cpp.Float64 |
glVertexAttrib3f(index: Int, x: cpp.Float32, y: cpp.Float32, z: cpp.Float32): Void| Name | Type |
|---|---|
index |
Int |
x |
cpp.Float32 |
y |
cpp.Float32 |
z |
cpp.Float32 |
| Name | Type |
|---|---|
index |
Int |
x |
Int |
y |
Int |
z |
Int |
| Name | Type |
|---|---|
index |
Int |
x |
cpp.UInt8 |
y |
cpp.UInt8 |
z |
cpp.UInt8 |
w |
cpp.UInt8 |
glVertexAttrib4d(index: Int, x: cpp.Float64, y: cpp.Float64, z: cpp.Float64, w: cpp.Float64): Void| Name | Type |
|---|---|
index |
Int |
x |
cpp.Float64 |
y |
cpp.Float64 |
z |
cpp.Float64 |
w |
cpp.Float64 |
glVertexAttrib4f(index: Int, x: cpp.Float32, y: cpp.Float32, z: cpp.Float32, w: cpp.Float32): Void| Name | Type |
|---|---|
index |
Int |
x |
cpp.Float32 |
y |
cpp.Float32 |
z |
cpp.Float32 |
w |
cpp.Float32 |
| Name | Type |
|---|---|
index |
Int |
x |
Int |
y |
Int |
z |
Int |
w |
Int |
| Name | Type |
|---|---|
n |
Int |
bufs |
Array<Int> |
| Name | Type |
|---|---|
program |
Int |
maxCount |
Int |
count |
Array<Int> |
shaders |
Array<Int> |
| Name | Type |
|---|---|
program |
Int |
bufSize |
Int |
length |
Array<Int> |
infoLog |
String |
| Name | Type |
|---|---|
program |
Int |
pname |
Int |
param |
Array<Int> |
| Name | Type |
|---|---|
shader |
Int |
bufSize |
Int |
length |
Array<Int> |
infoLog |
String |
| Name | Type |
|---|---|
obj |
Int |
maxLength |
Int |
length |
Array<Int> |
source |
String |
| Name | Type |
|---|---|
shader |
Int |
pname |
Int |
param |
Array<Int> |
glGetUniformfv(program: Int, location: Int, params: Array<cpp.Float32>): Void| Name | Type |
|---|---|
program |
Int |
location |
Int |
params |
Array<cpp.Float32> |
| Name | Type |
|---|---|
program |
Int |
location |
Int |
params |
Array<Int> |
glGetVertexAttribdv(index: Int, pname: Int, params: Array<cpp.Float64>): Void| Name | Type |
|---|---|
index |
Int |
pname |
Int |
params |
Array<cpp.Float64> |
glGetVertexAttribfv(index: Int, pname: Int, params: Array<cpp.Float32>): Void| Name | Type |
|---|---|
index |
Int |
pname |
Int |
params |
Array<cpp.Float32> |
| Name | Type |
|---|---|
index |
Int |
pname |
Int |
params |
Array<Int> |
glUniform1fv(location: Int, count: Int, value: Array<cpp.Float32>): Void| Name | Type |
|---|---|
location |
Int |
count |
Int |
value |
Array<cpp.Float32> |
| Name | Type |
|---|---|
location |
Int |
count |
Int |
value |
Array<Int> |
glUniform2fv(location: Int, count: Int, value: Array<cpp.Float32>): Void| Name | Type |
|---|---|
location |
Int |
count |
Int |
value |
Array<cpp.Float32> |
| Name | Type |
|---|---|
location |
Int |
count |
Int |
value |
Array<Int> |
glUniform3fv(location: Int, count: Int, value: Array<cpp.Float32>): Void| Name | Type |
|---|---|
location |
Int |
count |
Int |
value |
Array<cpp.Float32> |
| Name | Type |
|---|---|
location |
Int |
count |
Int |
value |
Array<Int> |
glUniform4fv(location: Int, count: Int, value: Array<cpp.Float32>): Void| Name | Type |
|---|---|
location |
Int |
count |
Int |
value |
Array<cpp.Float32> |
| Name | Type |
|---|---|
location |
Int |
count |
Int |
value |
Array<Int> |
| Name | Type |
|---|---|
location |
Int |
count |
Int |
transpose |
Bool |
value |
Array<cpp.Float32> |
| Name | Type |
|---|---|
location |
Int |
count |
Int |
transpose |
Bool |
value |
Array<cpp.Float32> |
| Name | Type |
|---|---|
location |
Int |
count |
Int |
transpose |
Bool |
value |
Array<cpp.Float32> |
glVertexAttrib1dv(index: Int, v: Array<cpp.Float64>): Void| Name | Type |
|---|---|
index |
Int |
v |
Array<cpp.Float64> |
glVertexAttrib1fv(index: Int, v: Array<cpp.Float32>): Void| Name | Type |
|---|---|
index |
Int |
v |
Array<cpp.Float32> |
| Name | Type |
|---|---|
index |
Int |
v |
Array<Int> |
glVertexAttrib2dv(index: Int, v: Array<cpp.Float64>): Void| Name | Type |
|---|---|
index |
Int |
v |
Array<cpp.Float64> |
glVertexAttrib2fv(index: Int, v: Array<cpp.Float32>): Void| Name | Type |
|---|---|
index |
Int |
v |
Array<cpp.Float32> |
| Name | Type |
|---|---|
index |
Int |
v |
Array<Int> |
glVertexAttrib3dv(index: Int, v: Array<cpp.Float64>): Void| Name | Type |
|---|---|
index |
Int |
v |
Array<cpp.Float64> |
glVertexAttrib3fv(index: Int, v: Array<cpp.Float32>): Void| Name | Type |
|---|---|
index |
Int |
v |
Array<cpp.Float32> |
| Name | Type |
|---|---|
index |
Int |
v |
Array<Int> |
| Name | Type |
|---|---|
index |
Int |
v |
Array<cpp.Int8> |
| Name | Type |
|---|---|
index |
Int |
v |
Array<Int> |
| Name | Type |
|---|---|
index |
Int |
v |
Array<Int> |
| Name | Type |
|---|---|
index |
Int |
v |
Array<cpp.UInt8> |
| Name | Type |
|---|---|
index |
Int |
v |
Array<Int> |
| Name | Type |
|---|---|
index |
Int |
v |
Array<UInt> |
| Name | Type |
|---|---|
index |
Int |
v |
Array<cpp.Int8> |
glVertexAttrib4dv(index: Int, v: Array<cpp.Float64>): Void| Name | Type |
|---|---|
index |
Int |
v |
Array<cpp.Float64> |
glVertexAttrib4fv(index: Int, v: Array<cpp.Float32>): Void| Name | Type |
|---|---|
index |
Int |
v |
Array<cpp.Float32> |
| Name | Type |
|---|---|
index |
Int |
v |
Array<Int> |
| Name | Type |
|---|---|
index |
Int |
v |
Array<Int> |
| Name | Type |
|---|---|
index |
Int |
v |
Array<cpp.UInt8> |
| Name | Type |
|---|---|
index |
Int |
v |
Array<Int> |
| Name | Type |
|---|---|
index |
Int |
v |
Array<UInt> |
glVertexAttribPointer(index: Int, size: Int, type: Int, normalized: Bool, stride: Int, pointer: haxe.io.BytesData): Void| Name | Type |
|---|---|
index |
Int |
size |
Int |
type |
Int |
normalized |
Bool |
stride |
Int |
pointer |
haxe.io.BytesData |
| Name | Type |
|---|---|
location |
Int |
count |
Int |
transpose |
Bool |
value |
Array<cpp.Float32> |
| Name | Type |
|---|---|
location |
Int |
count |
Int |
transpose |
Bool |
value |
Array<cpp.Float32> |
| Name | Type |
|---|---|
location |
Int |
count |
Int |
transpose |
Bool |
value |
Array<cpp.Float32> |
| Name | Type |
|---|---|
location |
Int |
count |
Int |
transpose |
Bool |
value |
Array<cpp.Float32> |
| Name | Type |
|---|---|
location |
Int |
count |
Int |
transpose |
Bool |
value |
Array<cpp.Float32> |
| Name | Type |
|---|---|
location |
Int |
count |
Int |
transpose |
Bool |
value |
Array<cpp.Float32> |
| Name | Type |
|---|---|
id |
Int |
mode |
Int |
| Name | Type |
|---|---|
primitiveMode |
Int |
| Name | Type |
|---|---|
program |
Int |
colorNumber |
Int |
name |
String |
| Name | Type |
|---|---|
target |
Int |
clamp |
Int |
glClearBufferfi(buffer: Int, drawBuffer: Int, depth: cpp.Float32, stencil: Int): Void| Name | Type |
|---|---|
buffer |
Int |
drawBuffer |
Int |
depth |
cpp.Float32 |
stencil |
Int |
| Name | Type |
|---|---|
buf |
Int |
red |
Bool |
green |
Bool |
blue |
Bool |
alpha |
Bool |
| Name | Type |
|---|---|
cap |
Int |
index |
Int |
| Name | Type |
|---|---|
cap |
Int |
index |
Int |
glEndConditionalRender(): VoidglEndTransformFeedback(): Void| Name | Type |
|---|---|
program |
Int |
name |
String |
| Returns |
|---|
| Int |
| Name | Type |
|---|---|
cap |
Int |
index |
Int |
| Returns |
|---|
| Bool |
| Name | Type |
|---|---|
location |
Int |
v0 |
Int |
| Name | Type |
|---|---|
location |
Int |
v0 |
Int |
v1 |
Int |
| Name | Type |
|---|---|
location |
Int |
v0 |
Int |
v1 |
Int |
v2 |
Int |
| Name | Type |
|---|---|
location |
Int |
v0 |
Int |
v1 |
Int |
v2 |
Int |
v3 |
Int |
| Name | Type |
|---|---|
index |
Int |
v0 |
Int |
| Name | Type |
|---|---|
index |
Int |
v0 |
Int |
| Name | Type |
|---|---|
index |
Int |
v0 |
Int |
v1 |
Int |
| Name | Type |
|---|---|
index |
Int |
v0 |
Int |
v1 |
Int |
| Name | Type |
|---|---|
index |
Int |
v0 |
Int |
v1 |
Int |
v2 |
Int |
| Name | Type |
|---|---|
index |
Int |
v0 |
Int |
v1 |
Int |
v2 |
Int |
| Name | Type |
|---|---|
index |
Int |
v0 |
Int |
v1 |
Int |
v2 |
Int |
v3 |
Int |
| Name | Type |
|---|---|
index |
Int |
v0 |
Int |
v1 |
Int |
v2 |
Int |
v3 |
Int |
glClearBufferfv(buffer: Int, drawBuffer: Int, value: Array<cpp.Float32>): Void| Name | Type |
|---|---|
buffer |
Int |
drawBuffer |
Int |
value |
Array<cpp.Float32> |
| Name | Type |
|---|---|
buffer |
Int |
drawBuffer |
Int |
value |
Array<Int> |
| Name | Type |
|---|---|
buffer |
Int |
drawBuffer |
Int |
value |
Array<Int> |
| Name | Type |
|---|---|
pname |
Int |
index |
Int |
data |
Array<Bool> |
| Name | Type |
|---|---|
name |
Int |
index |
Int |
| Returns |
|---|
| String |
| Name | Type |
|---|---|
target |
Int |
pname |
Int |
params |
Array<Int> |
| Name | Type |
|---|---|
target |
Int |
pname |
Int |
params |
Array<Int> |
| Name | Type |
|---|---|
program |
Int |
location |
Int |
params |
Array<Int> |
| Name | Type |
|---|---|
index |
Int |
pname |
Int |
params |
Array<Int> |
| Name | Type |
|---|---|
index |
Int |
pname |
Int |
params |
Array<Int> |
| Name | Type |
|---|---|
target |
Int |
pname |
Int |
params |
Array<Int> |
| Name | Type |
|---|---|
target |
Int |
pname |
Int |
params |
Array<Int> |
| Name | Type |
|---|---|
location |
Int |
count |
Int |
value |
Array<Int> |
| Name | Type |
|---|---|
location |
Int |
count |
Int |
value |
Array<Int> |
| Name | Type |
|---|---|
location |
Int |
count |
Int |
value |
Array<Int> |
| Name | Type |
|---|---|
location |
Int |
count |
Int |
value |
Array<Int> |
| Name | Type |
|---|---|
index |
Int |
v0 |
Array<Int> |
| Name | Type |
|---|---|
index |
Int |
v0 |
Array<Int> |
| Name | Type |
|---|---|
index |
Int |
v0 |
Array<Int> |
| Name | Type |
|---|---|
index |
Int |
v0 |
Array<Int> |
| Name | Type |
|---|---|
index |
Int |
v0 |
Array<Int> |
| Name | Type |
|---|---|
index |
Int |
v0 |
Array<Int> |
| Name | Type |
|---|---|
index |
Int |
v0 |
Array<cpp.Int8> |
| Name | Type |
|---|---|
index |
Int |
v0 |
Array<Int> |
| Name | Type |
|---|---|
index |
Int |
v0 |
Array<Int> |
| Name | Type |
|---|---|
index |
Int |
v0 |
Array<cpp.UInt8> |
| Name | Type |
|---|---|
index |
Int |
v0 |
Array<Int> |
| Name | Type |
|---|---|
index |
Int |
v0 |
Array<UInt> |
| Name | Type |
|---|---|
mode |
Int |
first |
Int |
count |
Int |
primcount |
Int |
| Name | Type |
|---|---|
buffer |
Int |
| Name | Type |
|---|---|
target |
Int |
internalFormat |
Int |
buffer |
Int |
glDrawElementsInstanced(mode: Int, count: Int, type: Int, indices: haxe.io.BytesData, primcount: Int): Void| Name | Type |
|---|---|
mode |
Int |
count |
Int |
type |
Int |
indices |
haxe.io.BytesData |
primcount |
Int |
| Name | Type |
|---|---|
target |
Int |
attachment |
Int |
texture |
Int |
level |
Int |
| Name | Type |
|---|---|
index |
Int |
divisor |
Int |
| Name | Type |
|---|---|
buf |
Int |
modeRGB |
Int |
modeAlpha |
Int |
| Name | Type |
|---|---|
buf |
Int |
mode |
Int |
| Name | Type |
|---|---|
buf |
Int |
srcRGB |
Int |
dstRGB |
Int |
srcAlpha |
Int |
dstAlpha |
Int |
| Name | Type |
|---|---|
buf |
Int |
src |
Int |
dst |
Int |
glMinSampleShading(value: cpp.Float32): Void| Name | Type |
|---|---|
value |
cpp.Float32 |
glGetGraphicsResetStatus(): Int| Returns |
|---|
| Int |
| Name | Type |
|---|---|
mask |
Int |
| Name | Type |
|---|---|
category |
Int |
severity |
Int |
id |
Int |
length |
Int |
buf |
String |
glDebugMessageEnableAMD(category: Int, severity: Int, count: Int, ids: Array<Int>, enabled: Bool): Void| Name | Type |
|---|---|
category |
Int |
severity |
Int |
count |
Int |
ids |
Array<Int> |
enabled |
Bool |
| Name | Type |
|---|---|
buf |
Int |
mode |
Int |
| Name | Type |
|---|---|
buf |
Int |
modeRGB |
Int |
modeAlpha |
Int |
| Name | Type |
|---|---|
buf |
Int |
src |
Int |
dst |
Int |
glBlendFuncSeparateIndexedAMD(buf: Int, srcRGB: Int, dstRGB: Int, srcAlpha: Int, dstAlpha: Int): Void| Name | Type |
|---|---|
buf |
Int |
srcRGB |
Int |
dstRGB |
Int |
srcAlpha |
Int |
dstAlpha |
Int |
| Name | Type |
|---|---|
index |
Int |
pname |
Int |
param |
Int |
glMultiDrawArraysIndirectAMD(mode: Int, indirect: haxe.io.BytesData, primcount: Int, stride: Int): Void| Name | Type |
|---|---|
mode |
Int |
indirect |
haxe.io.BytesData |
primcount |
Int |
stride |
Int |
glMultiDrawElementsIndirectAMD(mode: Int, type: Int, indirect: haxe.io.BytesData, primcount: Int, stride: Int): Void| Name | Type |
|---|---|
mode |
Int |
type |
Int |
indirect |
haxe.io.BytesData |
primcount |
Int |
stride |
Int |
| Name | Type |
|---|---|
identifier |
Int |
name |
Int |
| Returns |
|---|
| Bool |
| Name | Type |
|---|---|
identifier |
Int |
num |
Int |
names |
Array<Int> |
| Name | Type |
|---|---|
identifier |
Int |
num |
Int |
names |
Array<Int> |
| Name | Type |
|---|---|
target |
Int |
id |
Int |
pname |
Int |
param |
Int |
| Name | Type |
|---|---|
monitor |
Int |
| Name | Type |
|---|---|
monitor |
Int |
| Name | Type |
|---|---|
n |
Int |
monitors |
Array<Int> |
| Name | Type |
|---|---|
n |
Int |
monitors |
Array<Int> |
glGetPerfMonitorCounterDataAMD(monitor: Int, pname: Int, dataSize: Int, data: Array<Int>, bytesWritten: Array<Int>): Void| Name | Type |
|---|---|
monitor |
Int |
pname |
Int |
dataSize |
Int |
data |
Array<Int> |
bytesWritten |
Array<Int> |
glGetPerfMonitorCounterInfoAMD(group: Int, counter: Int, pname: Int, data: haxe.io.BytesData): Void| Name | Type |
|---|---|
group |
Int |
counter |
Int |
pname |
Int |
data |
haxe.io.BytesData |
glGetPerfMonitorCounterStringAMD(group: Int, counter: Int, bufSize: Int, length: Array<Int>, counterString: String): Void| Name | Type |
|---|---|
group |
Int |
counter |
Int |
bufSize |
Int |
length |
Array<Int> |
counterString |
String |
glGetPerfMonitorCountersAMD(group: Int, numCounters: Array<Int>, maxActiveCounters: Array<Int>, countersSize: Int, counters: Array<Int>): Void| Name | Type |
|---|---|
group |
Int |
numCounters |
Array<Int> |
maxActiveCounters |
Array<Int> |
countersSize |
Int |
counters |
Array<Int> |
glGetPerfMonitorGroupStringAMD(group: Int, bufSize: Int, length: Array<Int>, groupString: String): Void| Name | Type |
|---|---|
group |
Int |
bufSize |
Int |
length |
Array<Int> |
groupString |
String |
| Name | Type |
|---|---|
numGroups |
Array<Int> |
groupsSize |
Int |
groups |
Array<Int> |
glSelectPerfMonitorCountersAMD(monitor: Int, enable: Bool, group: Int, numCounters: Int, counterList: Array<Int>): Void| Name | Type |
|---|---|
monitor |
Int |
enable |
Bool |
group |
Int |
numCounters |
Int |
counterList |
Array<Int> |
glSetMultisamplefvAMD(pname: Int, index: Int, val: Array<cpp.Float32>): Void| Name | Type |
|---|---|
pname |
Int |
index |
Int |
val |
Array<cpp.Float32> |
glTexStorageSparseAMD(target: Int, internalFormat: Int, width: Int, height: Int, depth: Int, layers: Int, flags: Int): Void| Name | Type |
|---|---|
target |
Int |
internalFormat |
Int |
width |
Int |
height |
Int |
depth |
Int |
layers |
Int |
flags |
Int |
glTextureStorageSparseAMD(texture: Int, target: Int, internalFormat: Int, width: Int, height: Int, depth: Int, layers: Int, flags: Int): Void| Name | Type |
|---|---|
texture |
Int |
target |
Int |
internalFormat |
Int |
width |
Int |
height |
Int |
depth |
Int |
layers |
Int |
flags |
Int |
| Name | Type |
|---|---|
face |
Int |
value |
Int |
glTessellationFactorAMD(factor: cpp.Float32): Void| Name | Type |
|---|---|
factor |
cpp.Float32 |
| Name | Type |
|---|---|
mode |
Int |
glBlitFramebufferANGLE(srcX0: Int, srcY0: Int, srcX1: Int, srcY1: Int, dstX0: Int, dstY0: Int, dstX1: Int, dstY1: Int, mask: Int, filter: Int): Void| Name | Type |
|---|---|
srcX0 |
Int |
srcY0 |
Int |
srcX1 |
Int |
srcY1 |
Int |
dstX0 |
Int |
dstY0 |
Int |
dstX1 |
Int |
dstY1 |
Int |
mask |
Int |
filter |
Int |
glRenderbufferStorageMultisampleANGLE(target: Int, samples: Int, internalformat: Int, width: Int, height: Int): Void| Name | Type |
|---|---|
target |
Int |
samples |
Int |
internalformat |
Int |
width |
Int |
height |
Int |
| Name | Type |
|---|---|
mode |
Int |
first |
Int |
count |
Int |
primcount |
Int |
| Name | Type |
|---|---|
index |
Int |
divisor |
Int |
glDrawElementsInstancedANGLE(mode: Int, count: Int, type: Int, indices: haxe.io.BytesData, primcount: Int): Void| Name | Type |
|---|---|
mode |
Int |
count |
Int |
type |
Int |
indices |
haxe.io.BytesData |
primcount |
Int |
| Name | Type |
|---|---|
target |
Int |
id |
Int |
| Name | Type |
|---|---|
target |
Int |
| Name | Type |
|---|---|
id |
Int |
| Returns |
|---|
| Bool |
| Name | Type |
|---|---|
id |
Int |
target |
Int |
| Name | Type |
|---|---|
n |
Int |
ids |
Array<Int> |
| Name | Type |
|---|---|
n |
Int |
ids |
Array<Int> |
| Name | Type |
|---|---|
id |
Int |
pname |
Int |
params |
Array<cpp.Int64> |
| Name | Type |
|---|---|
id |
Int |
pname |
Int |
params |
Array<Int> |
glGetQueryObjectui64vANGLE(id: Int, pname: Int, params: Array<cpp.UInt64>): Void| Name | Type |
|---|---|
id |
Int |
pname |
Int |
params |
Array<cpp.UInt64> |
| Name | Type |
|---|---|
id |
Int |
pname |
Int |
params |
Array<Int> |
| Name | Type |
|---|---|
target |
Int |
pname |
Int |
params |
Array<Int> |
glGetTranslatedShaderSourceANGLE(shader: Int, bufsize: Int, length: Array<Int>, source: String): Void| Name | Type |
|---|---|
shader |
Int |
bufsize |
Int |
length |
Array<Int> |
source |
String |
| Name | Type |
|---|---|
mode |
Int |
first |
Int |
count |
Int |
| Name | Type |
|---|---|
mode |
Int |
start |
Int |
end |
Int |
first |
Int |
count |
Int |
glElementPointerAPPLE(type: Int, pointer: haxe.io.BytesData): Void| Name | Type |
|---|---|
type |
Int |
pointer |
haxe.io.BytesData |
| Name | Type |
|---|---|
mode |
Int |
first |
Array<Int> |
count |
Array<Int> |
primcount |
Int |
glMultiDrawRangeElementArrayAPPLE(mode: Int, start: Int, end: Int, first: Array<Int>, count: Array<Int>, primcount: Int): Void| Name | Type |
|---|---|
mode |
Int |
start |
Int |
end |
Int |
first |
Array<Int> |
count |
Array<Int> |
primcount |
Int |
| Name | Type |
|---|---|
fence |
Int |
| Name | Type |
|---|---|
object |
Int |
name |
Int |
| Name | Type |
|---|---|
fence |
Int |
| Returns |
|---|
| Bool |
| Name | Type |
|---|---|
fence |
Int |
| Name | Type |
|---|---|
fence |
Int |
| Returns |
|---|
| Bool |
| Name | Type |
|---|---|
object |
Int |
name |
Int |
| Returns |
|---|
| Bool |
| Name | Type |
|---|---|
n |
Int |
fences |
Array<Int> |
| Name | Type |
|---|---|
n |
Int |
fences |
Array<Int> |
| Name | Type |
|---|---|
target |
Int |
pname |
Int |
param |
Int |
| Name | Type |
|---|---|
target |
Int |
offset |
Int |
size |
Int |
| Name | Type |
|---|---|
objectType |
Int |
name |
Int |
option |
Int |
| Returns |
|---|
| Int |
| Name | Type |
|---|---|
objectType |
Int |
name |
Int |
option |
Int |
| Returns |
|---|
| Int |
| Name | Type |
|---|---|
objectType |
Int |
name |
Int |
pname |
Int |
params |
Array<Int> |
glTextureRangeAPPLE(target: Int, length: Int, pointer: haxe.io.BytesData): Void| Name | Type |
|---|---|
target |
Int |
length |
Int |
pointer |
haxe.io.BytesData |
| Name | Type |
|---|---|
array |
Int |
| Name | Type |
|---|---|
array |
Int |
| Returns |
|---|
| Bool |
| Name | Type |
|---|---|
n |
Int |
arrays |
Array<Int> |
| Name | Type |
|---|---|
n |
Int |
arrays |
Array<Int> |
| Name | Type |
|---|---|
pname |
Int |
param |
Int |
glFlushVertexArrayRangeAPPLE(length: Int, pointer: haxe.io.BytesData): Void| Name | Type |
|---|---|
length |
Int |
pointer |
haxe.io.BytesData |
glVertexArrayRangeAPPLE(length: Int, pointer: haxe.io.BytesData): Void| Name | Type |
|---|---|
length |
Int |
pointer |
haxe.io.BytesData |
| Name | Type |
|---|---|
index |
Int |
pname |
Int |
| Name | Type |
|---|---|
index |
Int |
pname |
Int |
| Name | Type |
|---|---|
index |
Int |
pname |
Int |
| Returns |
|---|
| Bool |
glMapVertexAttrib1dAPPLE(index: Int, size: Int, u1: cpp.Float64, u2: cpp.Float64, stride: Int, order: Int, points: Array<cpp.Float64>): Void| Name | Type |
|---|---|
index |
Int |
size |
Int |
u1 |
cpp.Float64 |
u2 |
cpp.Float64 |
stride |
Int |
order |
Int |
points |
Array<cpp.Float64> |
glMapVertexAttrib1fAPPLE(index: Int, size: Int, u1: cpp.Float32, u2: cpp.Float32, stride: Int, order: Int, points: Array<cpp.Float32>): Void| Name | Type |
|---|---|
index |
Int |
size |
Int |
u1 |
cpp.Float32 |
u2 |
cpp.Float32 |
stride |
Int |
order |
Int |
points |
Array<cpp.Float32> |
glMapVertexAttrib2dAPPLE(index: Int, size: Int, u1: cpp.Float64, u2: cpp.Float64, ustride: Int, uorder: Int, v1: cpp.Float64, v2: cpp.Float64, vstride: Int, vorder: Int, points: Array<cpp.Float64>): Void| Name | Type |
|---|---|
index |
Int |
size |
Int |
u1 |
cpp.Float64 |
u2 |
cpp.Float64 |
ustride |
Int |
uorder |
Int |
v1 |
cpp.Float64 |
v2 |
cpp.Float64 |
vstride |
Int |
vorder |
Int |
points |
Array<cpp.Float64> |
glMapVertexAttrib2fAPPLE(index: Int, size: Int, u1: cpp.Float32, u2: cpp.Float32, ustride: Int, uorder: Int, v1: cpp.Float32, v2: cpp.Float32, vstride: Int, vorder: Int, points: Array<cpp.Float32>): Void| Name | Type |
|---|---|
index |
Int |
size |
Int |
u1 |
cpp.Float32 |
u2 |
cpp.Float32 |
ustride |
Int |
uorder |
Int |
v1 |
cpp.Float32 |
v2 |
cpp.Float32 |
vstride |
Int |
vorder |
Int |
points |
Array<cpp.Float32> |
glClearDepthf(d: cpp.Float32): Void| Name | Type |
|---|---|
d |
cpp.Float32 |
glDepthRangef(n: cpp.Float32, f: cpp.Float32): Void| Name | Type |
|---|---|
n |
cpp.Float32 |
f |
cpp.Float32 |
glReleaseShaderCompiler(): VoidglGetShaderPrecisionFormat(shadertype: Int, precisiontype: Int, range: Array<Int>, precision: Array<Int>): Void| Name | Type |
|---|---|
shadertype |
Int |
precisiontype |
Int |
range |
Array<Int> |
precision |
Array<Int> |
glShaderBinary(count: Int, shaders: Array<Int>, binaryformat: Int, binary: haxe.io.BytesData, length: Int): Void| Name | Type |
|---|---|
count |
Int |
shaders |
Array<Int> |
binaryformat |
Int |
binary |
haxe.io.BytesData |
length |
Int |
| Name | Type |
|---|---|
barriers |
Int |
glDrawArraysInstancedBaseInstance(mode: Int, first: Int, count: Int, primcount: Int, baseinstance: Int): Void| Name | Type |
|---|---|
mode |
Int |
first |
Int |
count |
Int |
primcount |
Int |
baseinstance |
Int |
glDrawElementsInstancedBaseInstance(mode: Int, count: Int, type: Int, indices: haxe.io.BytesData, primcount: Int, baseinstance: Int): Void| Name | Type |
|---|---|
mode |
Int |
count |
Int |
type |
Int |
indices |
haxe.io.BytesData |
primcount |
Int |
baseinstance |
Int |
glDrawElementsInstancedBaseVertexBaseInstance(mode: Int, count: Int, type: Int, indices: haxe.io.BytesData, primcount: Int, basevertex: Int, baseinstance: Int): Void| Name | Type |
|---|---|
mode |
Int |
count |
Int |
type |
Int |
indices |
haxe.io.BytesData |
primcount |
Int |
basevertex |
Int |
baseinstance |
Int |
| Name | Type |
|---|---|
texture |
Int |
level |
Int |
layered |
Bool |
layer |
Int |
format |
Int |
| Returns |
|---|
| cpp.UInt64 |
glGetTextureHandleARB(texture: Int): cpp.UInt64| Name | Type |
|---|---|
texture |
Int |
| Returns |
|---|
| cpp.UInt64 |
glGetTextureSamplerHandleARB(texture: Int, sampler: Int): cpp.UInt64| Name | Type |
|---|---|
texture |
Int |
sampler |
Int |
| Returns |
|---|
| cpp.UInt64 |
glIsImageHandleResidentARB(handle: cpp.UInt64): Bool| Name | Type |
|---|---|
handle |
cpp.UInt64 |
| Returns |
|---|
| Bool |
glIsTextureHandleResidentARB(handle: cpp.UInt64): Bool| Name | Type |
|---|---|
handle |
cpp.UInt64 |
| Returns |
|---|
| Bool |
glMakeImageHandleNonResidentARB(handle: cpp.UInt64): Void| Name | Type |
|---|---|
handle |
cpp.UInt64 |
glMakeImageHandleResidentARB(handle: cpp.UInt64, access: Int): Void| Name | Type |
|---|---|
handle |
cpp.UInt64 |
access |
Int |
glMakeTextureHandleNonResidentARB(handle: cpp.UInt64): Void| Name | Type |
|---|---|
handle |
cpp.UInt64 |
glMakeTextureHandleResidentARB(handle: cpp.UInt64): Void| Name | Type |
|---|---|
handle |
cpp.UInt64 |
glProgramUniformHandleui64ARB(program: Int, location: Int, value: cpp.UInt64): Void| Name | Type |
|---|---|
program |
Int |
location |
Int |
value |
cpp.UInt64 |
glUniformHandleui64ARB(location: Int, value: cpp.UInt64): Void| Name | Type |
|---|---|
location |
Int |
value |
cpp.UInt64 |
glVertexAttribL1ui64ARB(index: Int, x: cpp.UInt64): Void| Name | Type |
|---|---|
index |
Int |
x |
cpp.UInt64 |
glGetVertexAttribLui64vARB(index: Int, pname: Int, params: Array<cpp.UInt64>): Void| Name | Type |
|---|---|
index |
Int |
pname |
Int |
params |
Array<cpp.UInt64> |
glProgramUniformHandleui64vARB(program: Int, location: Int, count: Int, values: Array<cpp.UInt64>): Void| Name | Type |
|---|---|
program |
Int |
location |
Int |
count |
Int |
values |
Array<cpp.UInt64> |
glUniformHandleui64vARB(location: Int, count: Int, value: Array<cpp.UInt64>): Void| Name | Type |
|---|---|
location |
Int |
count |
Int |
value |
Array<cpp.UInt64> |
glVertexAttribL1ui64vARB(index: Int, v: Array<cpp.UInt64>): Void| Name | Type |
|---|---|
index |
Int |
v |
Array<cpp.UInt64> |
| Name | Type |
|---|---|
program |
Int |
colorNumber |
Int |
index |
Int |
name |
String |
| Name | Type |
|---|---|
program |
Int |
name |
String |
| Returns |
|---|
| Int |
glBufferStorage(target: Int, size: Int, data: haxe.io.BytesData, flags: Int): Void| Name | Type |
|---|---|
target |
Int |
size |
Int |
data |
haxe.io.BytesData |
flags |
Int |
glNamedBufferStorageEXT(buffer: Int, size: Int, data: haxe.io.BytesData, flags: Int): Void| Name | Type |
|---|---|
buffer |
Int |
size |
Int |
data |
haxe.io.BytesData |
flags |
Int |
glClearBufferData(target: Int, internalformat: Int, format: Int, type: Int, data: haxe.io.BytesData): Void| Name | Type |
|---|---|
target |
Int |
internalformat |
Int |
format |
Int |
type |
Int |
data |
haxe.io.BytesData |
glClearBufferSubData(target: Int, internalformat: Int, offset: Int, size: Int, format: Int, type: Int, data: haxe.io.BytesData): Void| Name | Type |
|---|---|
target |
Int |
internalformat |
Int |
offset |
Int |
size |
Int |
format |
Int |
type |
Int |
data |
haxe.io.BytesData |
glClearNamedBufferDataEXT(buffer: Int, internalformat: Int, format: Int, type: Int, data: haxe.io.BytesData): Void| Name | Type |
|---|---|
buffer |
Int |
internalformat |
Int |
format |
Int |
type |
Int |
data |
haxe.io.BytesData |
glClearNamedBufferSubDataEXT(buffer: Int, internalformat: Int, offset: Int, size: Int, format: Int, type: Int, data: haxe.io.BytesData): Void| Name | Type |
|---|---|
buffer |
Int |
internalformat |
Int |
offset |
Int |
size |
Int |
format |
Int |
type |
Int |
data |
haxe.io.BytesData |
| Name | Type |
|---|---|
texture |
Int |
level |
Int |
format |
Int |
type |
Int |
data |
haxe.io.BytesData |
glClearTexSubImage(texture: Int, level: Int, xoffset: Int, yoffset: Int, zoffset: Int, width: Int, height: Int, depth: Int, format: Int, type: Int, data: haxe.io.BytesData): Void| Name | Type |
|---|---|
texture |
Int |
level |
Int |
xoffset |
Int |
yoffset |
Int |
zoffset |
Int |
width |
Int |
height |
Int |
depth |
Int |
format |
Int |
type |
Int |
data |
haxe.io.BytesData |
| Name | Type |
|---|---|
origin |
Int |
depth |
Int |
| Name | Type |
|---|---|
target |
Int |
clamp |
Int |
| Name | Type |
|---|---|
num_groups_x |
Int |
num_groups_y |
Int |
num_groups_z |
Int |
| Name | Type |
|---|---|
indirect |
Int |
glDispatchComputeGroupSizeARB(num_groups_x: Int, num_groups_y: Int, num_groups_z: Int, group_size_x: Int, group_size_y: Int, group_size_z: Int): Void| Name | Type |
|---|---|
num_groups_x |
Int |
num_groups_y |
Int |
num_groups_z |
Int |
group_size_x |
Int |
group_size_y |
Int |
group_size_z |
Int |
glCopyBufferSubData(readtarget: Int, writetarget: Int, readoffset: Int, writeoffset: Int, size: Int): Void| Name | Type |
|---|---|
readtarget |
Int |
writetarget |
Int |
readoffset |
Int |
writeoffset |
Int |
size |
Int |
glCopyImageSubData(srcName: Int, srcTarget: Int, srcLevel: Int, srcX: Int, srcY: Int, srcZ: Int, dstName: Int, dstTarget: Int, dstLevel: Int, dstX: Int, dstY: Int, dstZ: Int, srcWidth: Int, srcHeight: Int, srcDepth: Int): Void| Name | Type |
|---|---|
srcName |
Int |
srcTarget |
Int |
srcLevel |
Int |
srcX |
Int |
srcY |
Int |
srcZ |
Int |
dstName |
Int |
dstTarget |
Int |
dstLevel |
Int |
dstX |
Int |
dstY |
Int |
dstZ |
Int |
srcWidth |
Int |
srcHeight |
Int |
srcDepth |
Int |
glDebugMessageInsertARB(source: Int, type: Int, id: Int, severity: Int, length: Int, buf: String): Void| Name | Type |
|---|---|
source |
Int |
type |
Int |
id |
Int |
severity |
Int |
length |
Int |
buf |
String |
glDebugMessageControlARB(source: Int, type: Int, severity: Int, count: Int, ids: Array<Int>, enabled: Bool): Void| Name | Type |
|---|---|
source |
Int |
type |
Int |
severity |
Int |
count |
Int |
ids |
Array<Int> |
enabled |
Bool |
| Name | Type |
|---|---|
unit |
Int |
texture |
Int |
glBlitNamedFramebuffer(readFramebuffer: Int, drawFramebuffer: Int, srcX0: Int, srcY0: Int, srcX1: Int, srcY1: Int, dstX0: Int, dstY0: Int, dstX1: Int, dstY1: Int, mask: Int, filter: Int): Void| Name | Type |
|---|---|
readFramebuffer |
Int |
drawFramebuffer |
Int |
srcX0 |
Int |
srcY0 |
Int |
srcX1 |
Int |
srcY1 |
Int |
dstX0 |
Int |
dstY0 |
Int |
dstX1 |
Int |
dstY1 |
Int |
mask |
Int |
filter |
Int |
| Name | Type |
|---|---|
framebuffer |
Int |
target |
Int |
| Returns |
|---|
| Int |
glClearNamedFramebufferfi(framebuffer: Int, buffer: Int, depth: cpp.Float32, stencil: Int): Void| Name | Type |
|---|---|
framebuffer |
Int |
buffer |
Int |
depth |
cpp.Float32 |
stencil |
Int |
glCopyNamedBufferSubData(readBuffer: Int, writeBuffer: Int, readOffset: Int, writeOffset: Int, size: Int): Void| Name | Type |
|---|---|
readBuffer |
Int |
writeBuffer |
Int |
readOffset |
Int |
writeOffset |
Int |
size |
Int |
| Name | Type |
|---|---|
texture |
Int |
level |
Int |
xoffset |
Int |
x |
Int |
y |
Int |
width |
Int |
glCopyTextureSubImage2D(texture: Int, level: Int, xoffset: Int, yoffset: Int, x: Int, y: Int, width: Int, height: Int): Void| Name | Type |
|---|---|
texture |
Int |
level |
Int |
xoffset |
Int |
yoffset |
Int |
x |
Int |
y |
Int |
width |
Int |
height |
Int |
glCopyTextureSubImage3D(texture: Int, level: Int, xoffset: Int, yoffset: Int, zoffset: Int, x: Int, y: Int, width: Int, height: Int): Void| Name | Type |
|---|---|
texture |
Int |
level |
Int |
xoffset |
Int |
yoffset |
Int |
zoffset |
Int |
x |
Int |
y |
Int |
width |
Int |
height |
Int |
| Name | Type |
|---|---|
vaobj |
Int |
index |
Int |
| Name | Type |
|---|---|
vaobj |
Int |
index |
Int |
| Name | Type |
|---|---|
buffer |
Int |
offset |
Int |
length |
Int |
| Name | Type |
|---|---|
texture |
Int |
| Name | Type |
|---|---|
id |
Int |
buffer |
Int |
pname |
Int |
offset |
Int |
| Name | Type |
|---|---|
id |
Int |
buffer |
Int |
pname |
Int |
offset |
Int |
| Name | Type |
|---|---|
id |
Int |
buffer |
Int |
pname |
Int |
offset |
Int |
| Name | Type |
|---|---|
id |
Int |
buffer |
Int |
pname |
Int |
offset |
Int |
| Name | Type |
|---|---|
framebuffer |
Int |
mode |
Int |
| Name | Type |
|---|---|
framebuffer |
Int |
pname |
Int |
param |
Int |
| Name | Type |
|---|---|
framebuffer |
Int |
mode |
Int |
glNamedFramebufferRenderbuffer(framebuffer: Int, attachment: Int, renderbuffertarget: Int, renderbuffer: Int): Void| Name | Type |
|---|---|
framebuffer |
Int |
attachment |
Int |
renderbuffertarget |
Int |
renderbuffer |
Int |
| Name | Type |
|---|---|
framebuffer |
Int |
attachment |
Int |
texture |
Int |
level |
Int |
glNamedFramebufferTextureLayer(framebuffer: Int, attachment: Int, texture: Int, level: Int, layer: Int): Void| Name | Type |
|---|---|
framebuffer |
Int |
attachment |
Int |
texture |
Int |
level |
Int |
layer |
Int |
| Name | Type |
|---|---|
renderbuffer |
Int |
internalformat |
Int |
width |
Int |
height |
Int |
glNamedRenderbufferStorageMultisample(renderbuffer: Int, samples: Int, internalformat: Int, width: Int, height: Int): Void| Name | Type |
|---|---|
renderbuffer |
Int |
samples |
Int |
internalformat |
Int |
width |
Int |
height |
Int |
| Name | Type |
|---|---|
texture |
Int |
internalformat |
Int |
buffer |
Int |
| Name | Type |
|---|---|
texture |
Int |
internalformat |
Int |
buffer |
Int |
offset |
Int |
size |
Int |
glTextureParameterf(texture: Int, pname: Int, param: cpp.Float32): Void| Name | Type |
|---|---|
texture |
Int |
pname |
Int |
param |
cpp.Float32 |
| Name | Type |
|---|---|
texture |
Int |
pname |
Int |
param |
Int |
| Name | Type |
|---|---|
texture |
Int |
levels |
Int |
internalformat |
Int |
width |
Int |
| Name | Type |
|---|---|
texture |
Int |
levels |
Int |
internalformat |
Int |
width |
Int |
height |
Int |
glTextureStorage2DMultisample(texture: Int, samples: Int, internalformat: Int, width: Int, height: Int, fixedsamplelocations: Bool): Void| Name | Type |
|---|---|
texture |
Int |
samples |
Int |
internalformat |
Int |
width |
Int |
height |
Int |
fixedsamplelocations |
Bool |
glTextureStorage3D(texture: Int, levels: Int, internalformat: Int, width: Int, height: Int, depth: Int): Void| Name | Type |
|---|---|
texture |
Int |
levels |
Int |
internalformat |
Int |
width |
Int |
height |
Int |
depth |
Int |
glTextureStorage3DMultisample(texture: Int, samples: Int, internalformat: Int, width: Int, height: Int, depth: Int, fixedsamplelocations: Bool): Void| Name | Type |
|---|---|
texture |
Int |
samples |
Int |
internalformat |
Int |
width |
Int |
height |
Int |
depth |
Int |
fixedsamplelocations |
Bool |
| Name | Type |
|---|---|
xfb |
Int |
index |
Int |
buffer |
Int |
| Name | Type |
|---|---|
xfb |
Int |
index |
Int |
buffer |
Int |
offset |
Int |
size |
Int |
| Name | Type |
|---|---|
buffer |
Int |
| Returns |
|---|
| Bool |
| Name | Type |
|---|---|
vaobj |
Int |
attribindex |
Int |
bindingindex |
Int |
glVertexArrayAttribFormat(vaobj: Int, attribindex: Int, size: Int, type: Int, normalized: Bool, relativeoffset: Int): Void| Name | Type |
|---|---|
vaobj |
Int |
attribindex |
Int |
size |
Int |
type |
Int |
normalized |
Bool |
relativeoffset |
Int |
glVertexArrayAttribIFormat(vaobj: Int, attribindex: Int, size: Int, type: Int, relativeoffset: Int): Void| Name | Type |
|---|---|
vaobj |
Int |
attribindex |
Int |
size |
Int |
type |
Int |
relativeoffset |
Int |
glVertexArrayAttribLFormat(vaobj: Int, attribindex: Int, size: Int, type: Int, relativeoffset: Int): Void| Name | Type |
|---|---|
vaobj |
Int |
attribindex |
Int |
size |
Int |
type |
Int |
relativeoffset |
Int |
| Name | Type |
|---|---|
vaobj |
Int |
bindingindex |
Int |
divisor |
Int |
| Name | Type |
|---|---|
vaobj |
Int |
buffer |
Int |
glVertexArrayVertexBuffer(vaobj: Int, bindingindex: Int, buffer: Int, offset: Int, stride: Int): Void| Name | Type |
|---|---|
vaobj |
Int |
bindingindex |
Int |
buffer |
Int |
offset |
Int |
stride |
Int |
glClearNamedBufferData(buffer: Int, internalformat: Int, format: Int, type: Int, data: haxe.io.BytesData): Void| Name | Type |
|---|---|
buffer |
Int |
internalformat |
Int |
format |
Int |
type |
Int |
data |
haxe.io.BytesData |
glClearNamedBufferSubData(buffer: Int, internalformat: Int, offset: Int, size: Int, format: Int, type: Int, data: haxe.io.BytesData): Void| Name | Type |
|---|---|
buffer |
Int |
internalformat |
Int |
offset |
Int |
size |
Int |
format |
Int |
type |
Int |
data |
haxe.io.BytesData |
glClearNamedFramebufferfv(framebuffer: Int, buffer: Int, drawbuffer: Int, value: Array<cpp.Float32>): Void| Name | Type |
|---|---|
framebuffer |
Int |
buffer |
Int |
drawbuffer |
Int |
value |
Array<cpp.Float32> |
| Name | Type |
|---|---|
framebuffer |
Int |
buffer |
Int |
drawbuffer |
Int |
value |
Array<Int> |
| Name | Type |
|---|---|
framebuffer |
Int |
buffer |
Int |
drawbuffer |
Int |
value |
Array<Int> |
glCompressedTextureSubImage1D(texture: Int, level: Int, xoffset: Int, width: Int, format: Int, imageSize: Int, data: haxe.io.BytesData): Void| Name | Type |
|---|---|
texture |
Int |
level |
Int |
xoffset |
Int |
width |
Int |
format |
Int |
imageSize |
Int |
data |
haxe.io.BytesData |
glCompressedTextureSubImage2D(texture: Int, level: Int, xoffset: Int, yoffset: Int, width: Int, height: Int, format: Int, imageSize: Int, data: haxe.io.BytesData): Void| Name | Type |
|---|---|
texture |
Int |
level |
Int |
xoffset |
Int |
yoffset |
Int |
width |
Int |
height |
Int |
format |
Int |
imageSize |
Int |
data |
haxe.io.BytesData |
glCompressedTextureSubImage3D(texture: Int, level: Int, xoffset: Int, yoffset: Int, zoffset: Int, width: Int, height: Int, depth: Int, format: Int, imageSize: Int, data: haxe.io.BytesData): Void| Name | Type |
|---|---|
texture |
Int |
level |
Int |
xoffset |
Int |
yoffset |
Int |
zoffset |
Int |
width |
Int |
height |
Int |
depth |
Int |
format |
Int |
imageSize |
Int |
data |
haxe.io.BytesData |
| Name | Type |
|---|---|
n |
Int |
buffers |
Array<Int> |
| Name | Type |
|---|---|
n |
Int |
framebuffers |
Array<Int> |
| Name | Type |
|---|---|
n |
Int |
pipelines |
Array<Int> |
| Name | Type |
|---|---|
target |
Int |
n |
Int |
ids |
Array<Int> |
| Name | Type |
|---|---|
n |
Int |
renderbuffers |
Array<Int> |
| Name | Type |
|---|---|
n |
Int |
samplers |
Array<Int> |
| Name | Type |
|---|---|
target |
Int |
n |
Int |
textures |
Array<Int> |
| Name | Type |
|---|---|
n |
Int |
ids |
Array<Int> |
| Name | Type |
|---|---|
n |
Int |
arrays |
Array<Int> |
glGetCompressedTextureImage(texture: Int, level: Int, bufSize: Int, pixels: haxe.io.BytesData): Void| Name | Type |
|---|---|
texture |
Int |
level |
Int |
bufSize |
Int |
pixels |
haxe.io.BytesData |
| Name | Type |
|---|---|
buffer |
Int |
pname |
Int |
params |
Array<cpp.Int64> |
| Name | Type |
|---|---|
buffer |
Int |
pname |
Int |
params |
Array<Int> |
glGetNamedBufferSubData(buffer: Int, offset: Int, size: Int, data: haxe.io.BytesData): Void| Name | Type |
|---|---|
buffer |
Int |
offset |
Int |
size |
Int |
data |
haxe.io.BytesData |
glGetNamedFramebufferAttachmentParameteriv(framebuffer: Int, attachment: Int, pname: Int, params: Array<Int>): Void| Name | Type |
|---|---|
framebuffer |
Int |
attachment |
Int |
pname |
Int |
params |
Array<Int> |
| Name | Type |
|---|---|
framebuffer |
Int |
pname |
Int |
param |
Array<Int> |
| Name | Type |
|---|---|
renderbuffer |
Int |
pname |
Int |
params |
Array<Int> |
glGetTextureImage(texture: Int, level: Int, format: Int, type: Int, bufSize: Int, pixels: haxe.io.BytesData): Void| Name | Type |
|---|---|
texture |
Int |
level |
Int |
format |
Int |
type |
Int |
bufSize |
Int |
pixels |
haxe.io.BytesData |
glGetTextureLevelParameterfv(texture: Int, level: Int, pname: Int, params: Array<cpp.Float32>): Void| Name | Type |
|---|---|
texture |
Int |
level |
Int |
pname |
Int |
params |
Array<cpp.Float32> |
| Name | Type |
|---|---|
texture |
Int |
level |
Int |
pname |
Int |
params |
Array<Int> |
| Name | Type |
|---|---|
texture |
Int |
pname |
Int |
params |
Array<Int> |
| Name | Type |
|---|---|
texture |
Int |
pname |
Int |
params |
Array<Int> |
glGetTextureParameterfv(texture: Int, pname: Int, params: Array<cpp.Float32>): Void| Name | Type |
|---|---|
texture |
Int |
pname |
Int |
params |
Array<cpp.Float32> |
| Name | Type |
|---|---|
texture |
Int |
pname |
Int |
params |
Array<Int> |
| Name | Type |
|---|---|
xfb |
Int |
pname |
Int |
index |
Int |
param |
Array<cpp.Int64> |
| Name | Type |
|---|---|
xfb |
Int |
pname |
Int |
index |
Int |
param |
Array<Int> |
| Name | Type |
|---|---|
xfb |
Int |
pname |
Int |
param |
Array<Int> |
| Name | Type |
|---|---|
vaobj |
Int |
index |
Int |
pname |
Int |
param |
Array<cpp.Int64> |
| Name | Type |
|---|---|
vaobj |
Int |
index |
Int |
pname |
Int |
param |
Array<Int> |
| Name | Type |
|---|---|
vaobj |
Int |
pname |
Int |
param |
Array<Int> |
glInvalidateNamedFramebufferData(framebuffer: Int, numAttachments: Int, attachments: Array<Int>): Void| Name | Type |
|---|---|
framebuffer |
Int |
numAttachments |
Int |
attachments |
Array<Int> |
glInvalidateNamedFramebufferSubData(framebuffer: Int, numAttachments: Int, attachments: Array<Int>, x: Int, y: Int, width: Int, height: Int): Void| Name | Type |
|---|---|
framebuffer |
Int |
numAttachments |
Int |
attachments |
Array<Int> |
x |
Int |
y |
Int |
width |
Int |
height |
Int |
glNamedBufferData(buffer: Int, size: Int, data: haxe.io.BytesData, usage: Int): Void| Name | Type |
|---|---|
buffer |
Int |
size |
Int |
data |
haxe.io.BytesData |
usage |
Int |
glNamedBufferStorage(buffer: Int, size: Int, data: haxe.io.BytesData, flags: Int): Void| Name | Type |
|---|---|
buffer |
Int |
size |
Int |
data |
haxe.io.BytesData |
flags |
Int |
glNamedBufferSubData(buffer: Int, offset: Int, size: Int, data: haxe.io.BytesData): Void| Name | Type |
|---|---|
buffer |
Int |
offset |
Int |
size |
Int |
data |
haxe.io.BytesData |
| Name | Type |
|---|---|
framebuffer |
Int |
n |
Int |
bufs |
Array<Int> |
| Name | Type |
|---|---|
texture |
Int |
pname |
Int |
params |
Array<Int> |
| Name | Type |
|---|---|
texture |
Int |
pname |
Int |
params |
Array<Int> |
glTextureParameterfv(texture: Int, pname: Int, param: Array<cpp.Float32>): Void| Name | Type |
|---|---|
texture |
Int |
pname |
Int |
param |
Array<cpp.Float32> |
| Name | Type |
|---|---|
texture |
Int |
pname |
Int |
param |
Array<Int> |
glTextureSubImage1D(texture: Int, level: Int, xoffset: Int, width: Int, format: Int, type: Int, pixels: haxe.io.BytesData): Void| Name | Type |
|---|---|
texture |
Int |
level |
Int |
xoffset |
Int |
width |
Int |
format |
Int |
type |
Int |
pixels |
haxe.io.BytesData |
glTextureSubImage2D(texture: Int, level: Int, xoffset: Int, yoffset: Int, width: Int, height: Int, format: Int, type: Int, pixels: haxe.io.BytesData): Void| Name | Type |
|---|---|
texture |
Int |
level |
Int |
xoffset |
Int |
yoffset |
Int |
width |
Int |
height |
Int |
format |
Int |
type |
Int |
pixels |
haxe.io.BytesData |
glTextureSubImage3D(texture: Int, level: Int, xoffset: Int, yoffset: Int, zoffset: Int, width: Int, height: Int, depth: Int, format: Int, type: Int, pixels: haxe.io.BytesData): Void| Name | Type |
|---|---|
texture |
Int |
level |
Int |
xoffset |
Int |
yoffset |
Int |
zoffset |
Int |
width |
Int |
height |
Int |
depth |
Int |
format |
Int |
type |
Int |
pixels |
haxe.io.BytesData |
glVertexArrayVertexBuffers(vaobj: Int, first: Int, count: Int, buffers: Array<Int>, offsets: Array<Int>, strides: Array<Int>): Void| Name | Type |
|---|---|
vaobj |
Int |
first |
Int |
count |
Int |
buffers |
Array<Int> |
offsets |
Array<Int> |
strides |
Array<Int> |
| Name | Type |
|---|---|
n |
Int |
bufs |
Array<Int> |
| Name | Type |
|---|---|
buf |
Int |
modeRGB |
Int |
modeAlpha |
Int |
| Name | Type |
|---|---|
buf |
Int |
mode |
Int |
| Name | Type |
|---|---|
buf |
Int |
srcRGB |
Int |
dstRGB |
Int |
srcAlpha |
Int |
dstAlpha |
Int |
| Name | Type |
|---|---|
buf |
Int |
src |
Int |
dst |
Int |
glDrawElementsBaseVertex(mode: Int, count: Int, type: Int, indices: haxe.io.BytesData, basevertex: Int): Void| Name | Type |
|---|---|
mode |
Int |
count |
Int |
type |
Int |
indices |
haxe.io.BytesData |
basevertex |
Int |
glDrawElementsInstancedBaseVertex(mode: Int, count: Int, type: Int, indices: haxe.io.BytesData, primcount: Int, basevertex: Int): Void| Name | Type |
|---|---|
mode |
Int |
count |
Int |
type |
Int |
indices |
haxe.io.BytesData |
primcount |
Int |
basevertex |
Int |
glDrawRangeElementsBaseVertex(mode: Int, start: Int, end: Int, count: Int, type: Int, indices: haxe.io.BytesData, basevertex: Int): Void| Name | Type |
|---|---|
mode |
Int |
start |
Int |
end |
Int |
count |
Int |
type |
Int |
indices |
haxe.io.BytesData |
basevertex |
Int |
glMultiDrawElementsBaseVertex(mode: Int, count: Array<Int>, type: Int, indices: haxe.io.BytesData, primcount: Int, basevertex: Array<Int>): Void| Name | Type |
|---|---|
mode |
Int |
count |
Array<Int> |
type |
Int |
indices |
haxe.io.BytesData |
primcount |
Int |
basevertex |
Array<Int> |
glDrawArraysIndirect(mode: Int, indirect: haxe.io.BytesData): Void| Name | Type |
|---|---|
mode |
Int |
indirect |
haxe.io.BytesData |
glDrawElementsIndirect(mode: Int, type: Int, indirect: haxe.io.BytesData): Void| Name | Type |
|---|---|
mode |
Int |
type |
Int |
indirect |
haxe.io.BytesData |
| Name | Type |
|---|---|
target |
Int |
pname |
Int |
param |
Int |
| Name | Type |
|---|---|
framebuffer |
Int |
pname |
Int |
param |
Int |
| Name | Type |
|---|---|
target |
Int |
pname |
Int |
params |
Array<Int> |
| Name | Type |
|---|---|
framebuffer |
Int |
pname |
Int |
params |
Array<Int> |
| Name | Type |
|---|---|
target |
Int |
framebuffer |
Int |
| Name | Type |
|---|---|
target |
Int |
renderbuffer |
Int |
glBlitFramebuffer(srcX0: Int, srcY0: Int, srcX1: Int, srcY1: Int, dstX0: Int, dstY0: Int, dstX1: Int, dstY1: Int, mask: Int, filter: Int): Void| Name | Type |
|---|---|
srcX0 |
Int |
srcY0 |
Int |
srcX1 |
Int |
srcY1 |
Int |
dstX0 |
Int |
dstY0 |
Int |
dstX1 |
Int |
dstY1 |
Int |
mask |
Int |
filter |
Int |
| Name | Type |
|---|---|
target |
Int |
| Returns |
|---|
| Int |
glFramebufferRenderbuffer(target: Int, attachment: Int, renderbuffertarget: Int, renderbuffer: Int): Void| Name | Type |
|---|---|
target |
Int |
attachment |
Int |
renderbuffertarget |
Int |
renderbuffer |
Int |
glFramebufferTexture1D(target: Int, attachment: Int, textarget: Int, texture: Int, level: Int): Void| Name | Type |
|---|---|
target |
Int |
attachment |
Int |
textarget |
Int |
texture |
Int |
level |
Int |
glFramebufferTexture2D(target: Int, attachment: Int, textarget: Int, texture: Int, level: Int): Void| Name | Type |
|---|---|
target |
Int |
attachment |
Int |
textarget |
Int |
texture |
Int |
level |
Int |
glFramebufferTexture3D(target: Int, attachment: Int, textarget: Int, texture: Int, level: Int, layer: Int): Void| Name | Type |
|---|---|
target |
Int |
attachment |
Int |
textarget |
Int |
texture |
Int |
level |
Int |
layer |
Int |
| Name | Type |
|---|---|
target |
Int |
attachment |
Int |
texture |
Int |
level |
Int |
layer |
Int |
| Name | Type |
|---|---|
target |
Int |
| Name | Type |
|---|---|
framebuffer |
Int |
| Returns |
|---|
| Bool |
| Name | Type |
|---|---|
renderbuffer |
Int |
| Returns |
|---|
| Bool |
| Name | Type |
|---|---|
target |
Int |
internalformat |
Int |
width |
Int |
height |
Int |
glRenderbufferStorageMultisample(target: Int, samples: Int, internalformat: Int, width: Int, height: Int): Void| Name | Type |
|---|---|
target |
Int |
samples |
Int |
internalformat |
Int |
width |
Int |
height |
Int |
| Name | Type |
|---|---|
n |
Int |
framebuffers |
Array<Int> |
| Name | Type |
|---|---|
n |
Int |
renderbuffers |
Array<Int> |
| Name | Type |
|---|---|
n |
Int |
framebuffers |
Array<Int> |
| Name | Type |
|---|---|
n |
Int |
renderbuffers |
Array<Int> |
glGetFramebufferAttachmentParameteriv(target: Int, attachment: Int, pname: Int, params: Array<Int>): Void| Name | Type |
|---|---|
target |
Int |
attachment |
Int |
pname |
Int |
params |
Array<Int> |
| Name | Type |
|---|---|
target |
Int |
pname |
Int |
params |
Array<Int> |
| Name | Type |
|---|---|
target |
Int |
attachment |
Int |
texture |
Int |
level |
Int |
glFramebufferTextureFaceARB(target: Int, attachment: Int, texture: Int, level: Int, face: Int): Void| Name | Type |
|---|---|
target |
Int |
attachment |
Int |
texture |
Int |
level |
Int |
face |
Int |
glFramebufferTextureLayerARB(target: Int, attachment: Int, texture: Int, level: Int, layer: Int): Void| Name | Type |
|---|---|
target |
Int |
attachment |
Int |
texture |
Int |
level |
Int |
layer |
Int |
| Name | Type |
|---|---|
program |
Int |
pname |
Int |
value |
Int |
| Name | Type |
|---|---|
program |
Int |
pname |
Int |
value |
Int |
glProgramBinary(program: Int, binaryFormat: Int, binary: haxe.io.BytesData, length: Int): Void| Name | Type |
|---|---|
program |
Int |
binaryFormat |
Int |
binary |
haxe.io.BytesData |
length |
Int |
glGetCompressedTextureSubImage(texture: Int, level: Int, xoffset: Int, yoffset: Int, zoffset: Int, width: Int, height: Int, depth: Int, bufSize: Int, pixels: haxe.io.BytesData): Void| Name | Type |
|---|---|
texture |
Int |
level |
Int |
xoffset |
Int |
yoffset |
Int |
zoffset |
Int |
width |
Int |
height |
Int |
depth |
Int |
bufSize |
Int |
pixels |
haxe.io.BytesData |
glGetTextureSubImage(texture: Int, level: Int, xoffset: Int, yoffset: Int, zoffset: Int, width: Int, height: Int, depth: Int, format: Int, type: Int, bufSize: Int, pixels: haxe.io.BytesData): Void| Name | Type |
|---|---|
texture |
Int |
level |
Int |
xoffset |
Int |
yoffset |
Int |
zoffset |
Int |
width |
Int |
height |
Int |
depth |
Int |
format |
Int |
type |
Int |
bufSize |
Int |
pixels |
haxe.io.BytesData |
glUniform1d(location: Int, x: cpp.Float64): Void| Name | Type |
|---|---|
location |
Int |
x |
cpp.Float64 |
glUniform2d(location: Int, x: cpp.Float64, y: cpp.Float64): Void| Name | Type |
|---|---|
location |
Int |
x |
cpp.Float64 |
y |
cpp.Float64 |
glUniform3d(location: Int, x: cpp.Float64, y: cpp.Float64, z: cpp.Float64): Void| Name | Type |
|---|---|
location |
Int |
x |
cpp.Float64 |
y |
cpp.Float64 |
z |
cpp.Float64 |
glUniform4d(location: Int, x: cpp.Float64, y: cpp.Float64, z: cpp.Float64, w: cpp.Float64): Void| Name | Type |
|---|---|
location |
Int |
x |
cpp.Float64 |
y |
cpp.Float64 |
z |
cpp.Float64 |
w |
cpp.Float64 |
glGetUniformdv(program: Int, location: Int, params: Array<cpp.Float64>): Void| Name | Type |
|---|---|
program |
Int |
location |
Int |
params |
Array<cpp.Float64> |
glUniform1dv(location: Int, count: Int, value: Array<cpp.Float64>): Void| Name | Type |
|---|---|
location |
Int |
count |
Int |
value |
Array<cpp.Float64> |
glUniform2dv(location: Int, count: Int, value: Array<cpp.Float64>): Void| Name | Type |
|---|---|
location |
Int |
count |
Int |
value |
Array<cpp.Float64> |
glUniform3dv(location: Int, count: Int, value: Array<cpp.Float64>): Void| Name | Type |
|---|---|
location |
Int |
count |
Int |
value |
Array<cpp.Float64> |
glUniform4dv(location: Int, count: Int, value: Array<cpp.Float64>): Void| Name | Type |
|---|---|
location |
Int |
count |
Int |
value |
Array<cpp.Float64> |
| Name | Type |
|---|---|
location |
Int |
count |
Int |
transpose |
Bool |
value |
Array<cpp.Float64> |
| Name | Type |
|---|---|
location |
Int |
count |
Int |
transpose |
Bool |
value |
Array<cpp.Float64> |
| Name | Type |
|---|---|
location |
Int |
count |
Int |
transpose |
Bool |
value |
Array<cpp.Float64> |
| Name | Type |
|---|---|
location |
Int |
count |
Int |
transpose |
Bool |
value |
Array<cpp.Float64> |
| Name | Type |
|---|---|
location |
Int |
count |
Int |
transpose |
Bool |
value |
Array<cpp.Float64> |
| Name | Type |
|---|---|
location |
Int |
count |
Int |
transpose |
Bool |
value |
Array<cpp.Float64> |
| Name | Type |
|---|---|
location |
Int |
count |
Int |
transpose |
Bool |
value |
Array<cpp.Float64> |
| Name | Type |
|---|---|
location |
Int |
count |
Int |
transpose |
Bool |
value |
Array<cpp.Float64> |
| Name | Type |
|---|---|
location |
Int |
count |
Int |
transpose |
Bool |
value |
Array<cpp.Float64> |
glConvolutionParameterf(target: Int, pname: Int, params: cpp.Float32): Void| Name | Type |
|---|---|
target |
Int |
pname |
Int |
params |
cpp.Float32 |
| Name | Type |
|---|---|
target |
Int |
pname |
Int |
params |
Int |
| Name | Type |
|---|---|
target |
Int |
start |
Int |
x |
Int |
y |
Int |
width |
Int |
| Name | Type |
|---|---|
target |
Int |
internalformat |
Int |
x |
Int |
y |
Int |
width |
Int |
| Name | Type |
|---|---|
target |
Int |
internalformat |
Int |
x |
Int |
y |
Int |
width |
Int |
glCopyConvolutionFilter2D(target: Int, internalformat: Int, x: Int, y: Int, width: Int, height: Int): Void| Name | Type |
|---|---|
target |
Int |
internalformat |
Int |
x |
Int |
y |
Int |
width |
Int |
height |
Int |
| Name | Type |
|---|---|
target |
Int |
width |
Int |
internalformat |
Int |
sink |
Bool |
| Name | Type |
|---|---|
target |
Int |
internalformat |
Int |
sink |
Bool |
| Name | Type |
|---|---|
target |
Int |
| Name | Type |
|---|---|
target |
Int |
glColorSubTable(target: Int, start: Int, count: Int, format: Int, type: Int, data: haxe.io.BytesData): Void| Name | Type |
|---|---|
target |
Int |
start |
Int |
count |
Int |
format |
Int |
type |
Int |
data |
haxe.io.BytesData |
glColorTable(target: Int, internalformat: Int, width: Int, format: Int, type: Int, table: haxe.io.BytesData): Void| Name | Type |
|---|---|
target |
Int |
internalformat |
Int |
width |
Int |
format |
Int |
type |
Int |
table |
haxe.io.BytesData |
glColorTableParameterfv(target: Int, pname: Int, params: Array<cpp.Float32>): Void| Name | Type |
|---|---|
target |
Int |
pname |
Int |
params |
Array<cpp.Float32> |
| Name | Type |
|---|---|
target |
Int |
pname |
Int |
params |
Array<Int> |
glConvolutionFilter1D(target: Int, internalformat: Int, width: Int, format: Int, type: Int, image: haxe.io.BytesData): Void| Name | Type |
|---|---|
target |
Int |
internalformat |
Int |
width |
Int |
format |
Int |
type |
Int |
image |
haxe.io.BytesData |
glConvolutionFilter2D(target: Int, internalformat: Int, width: Int, height: Int, format: Int, type: Int, image: haxe.io.BytesData): Void| Name | Type |
|---|---|
target |
Int |
internalformat |
Int |
width |
Int |
height |
Int |
format |
Int |
type |
Int |
image |
haxe.io.BytesData |
glConvolutionParameterfv(target: Int, pname: Int, params: Array<cpp.Float32>): Void| Name | Type |
|---|---|
target |
Int |
pname |
Int |
params |
Array<cpp.Float32> |
| Name | Type |
|---|---|
target |
Int |
pname |
Int |
params |
Array<Int> |
glGetColorTable(target: Int, format: Int, type: Int, table: haxe.io.BytesData): Void| Name | Type |
|---|---|
target |
Int |
format |
Int |
type |
Int |
table |
haxe.io.BytesData |
glGetColorTableParameterfv(target: Int, pname: Int, params: Array<cpp.Float32>): Void| Name | Type |
|---|---|
target |
Int |
pname |
Int |
params |
Array<cpp.Float32> |
| Name | Type |
|---|---|
target |
Int |
pname |
Int |
params |
Array<Int> |
glGetConvolutionFilter(target: Int, format: Int, type: Int, image: haxe.io.BytesData): Void| Name | Type |
|---|---|
target |
Int |
format |
Int |
type |
Int |
image |
haxe.io.BytesData |
glGetConvolutionParameterfv(target: Int, pname: Int, params: Array<cpp.Float32>): Void| Name | Type |
|---|---|
target |
Int |
pname |
Int |
params |
Array<cpp.Float32> |
| Name | Type |
|---|---|
target |
Int |
pname |
Int |
params |
Array<Int> |
| Name | Type |
|---|---|
target |
Int |
reset |
Bool |
format |
Int |
type |
Int |
values |
haxe.io.BytesData |
glGetHistogramParameterfv(target: Int, pname: Int, params: Array<cpp.Float32>): Void| Name | Type |
|---|---|
target |
Int |
pname |
Int |
params |
Array<cpp.Float32> |
| Name | Type |
|---|---|
target |
Int |
pname |
Int |
params |
Array<Int> |
| Name | Type |
|---|---|
target |
Int |
reset |
Bool |
format |
Int |
types |
Int |
values |
haxe.io.BytesData |
glGetMinmaxParameterfv(target: Int, pname: Int, params: Array<cpp.Float32>): Void| Name | Type |
|---|---|
target |
Int |
pname |
Int |
params |
Array<cpp.Float32> |
| Name | Type |
|---|---|
target |
Int |
pname |
Int |
params |
Array<Int> |
glGetSeparableFilter(target: Int, format: Int, type: Int, row: haxe.io.BytesData, column: haxe.io.BytesData, span: haxe.io.BytesData): Void| Name | Type |
|---|---|
target |
Int |
format |
Int |
type |
Int |
row |
haxe.io.BytesData |
column |
haxe.io.BytesData |
span |
haxe.io.BytesData |
glSeparableFilter2D(target: Int, internalformat: Int, width: Int, height: Int, format: Int, type: Int, row: haxe.io.BytesData, column: haxe.io.BytesData): Void| Name | Type |
|---|---|
target |
Int |
internalformat |
Int |
width |
Int |
height |
Int |
format |
Int |
type |
Int |
row |
haxe.io.BytesData |
column |
haxe.io.BytesData |
glMultiDrawArraysIndirectCountARB(mode: Int, indirect: haxe.io.BytesData, drawcount: Int, maxdrawcount: Int, stride: Int): Void| Name | Type |
|---|---|
mode |
Int |
indirect |
haxe.io.BytesData |
drawcount |
Int |
maxdrawcount |
Int |
stride |
Int |
glMultiDrawElementsIndirectCountARB(mode: Int, type: Int, indirect: haxe.io.BytesData, drawcount: Int, maxdrawcount: Int, stride: Int): Void| Name | Type |
|---|---|
mode |
Int |
type |
Int |
indirect |
haxe.io.BytesData |
drawcount |
Int |
maxdrawcount |
Int |
stride |
Int |
| Name | Type |
|---|---|
mode |
Int |
first |
Int |
count |
Int |
primcount |
Int |
| Name | Type |
|---|---|
index |
Int |
divisor |
Int |
glDrawElementsInstancedARB(mode: Int, count: Int, type: Int, indices: haxe.io.BytesData, primcount: Int): Void| Name | Type |
|---|---|
mode |
Int |
count |
Int |
type |
Int |
indices |
haxe.io.BytesData |
primcount |
Int |
glGetInternalformativ(target: Int, internalformat: Int, pname: Int, bufSize: Int, params: Array<Int>): Void| Name | Type |
|---|---|
target |
Int |
internalformat |
Int |
pname |
Int |
bufSize |
Int |
params |
Array<Int> |
glGetInternalformati64v(target: Int, internalformat: Int, pname: Int, bufSize: Int, params: Array<cpp.Int64>): Void| Name | Type |
|---|---|
target |
Int |
internalformat |
Int |
pname |
Int |
bufSize |
Int |
params |
Array<cpp.Int64> |
| Name | Type |
|---|---|
buffer |
Int |
| Name | Type |
|---|---|
buffer |
Int |
offset |
Int |
length |
Int |
| Name | Type |
|---|---|
texture |
Int |
level |
Int |
glInvalidateTexSubImage(texture: Int, level: Int, xoffset: Int, yoffset: Int, zoffset: Int, width: Int, height: Int, depth: Int): Void| Name | Type |
|---|---|
texture |
Int |
level |
Int |
xoffset |
Int |
yoffset |
Int |
zoffset |
Int |
width |
Int |
height |
Int |
depth |
Int |
| Name | Type |
|---|---|
target |
Int |
numAttachments |
Int |
attachments |
Array<Int> |
glInvalidateSubFramebuffer(target: Int, numAttachments: Int, attachments: Array<Int>, x: Int, y: Int, width: Int, height: Int): Void| Name | Type |
|---|---|
target |
Int |
numAttachments |
Int |
attachments |
Array<Int> |
x |
Int |
y |
Int |
width |
Int |
height |
Int |
| Name | Type |
|---|---|
target |
Int |
offset |
Int |
length |
Int |
| Name | Type |
|---|---|
index |
Int |
glMatrixIndexPointerARB(size: Int, type: Int, stride: Int, pointer: haxe.io.BytesData): Void| Name | Type |
|---|---|
size |
Int |
type |
Int |
stride |
Int |
pointer |
haxe.io.BytesData |
| Name | Type |
|---|---|
size |
Int |
indices |
Array<cpp.UInt8> |
| Name | Type |
|---|---|
size |
Int |
indices |
Array<Int> |
| Name | Type |
|---|---|
size |
Int |
indices |
Array<UInt> |
| Name | Type |
|---|---|
target |
Int |
first |
Int |
count |
Int |
buffers |
Array<Int> |
glBindBuffersRange(target: Int, first: Int, count: Int, buffers: Array<Int>, offsets: Array<Int>, sizes: Array<Int>): Void| Name | Type |
|---|---|
target |
Int |
first |
Int |
count |
Int |
buffers |
Array<Int> |
offsets |
Array<Int> |
sizes |
Array<Int> |
| Name | Type |
|---|---|
first |
Int |
count |
Int |
textures |
Array<Int> |
| Name | Type |
|---|---|
first |
Int |
count |
Int |
samplers |
Array<Int> |
| Name | Type |
|---|---|
first |
Int |
count |
Int |
textures |
Array<Int> |
glBindVertexBuffers(first: Int, count: Int, buffers: Array<Int>, offsets: Array<Int>, strides: Array<Int>): Void| Name | Type |
|---|---|
first |
Int |
count |
Int |
buffers |
Array<Int> |
offsets |
Array<Int> |
strides |
Array<Int> |
glMultiDrawArraysIndirect(mode: Int, indirect: haxe.io.BytesData, primcount: Int, stride: Int): Void| Name | Type |
|---|---|
mode |
Int |
indirect |
haxe.io.BytesData |
primcount |
Int |
stride |
Int |
glMultiDrawElementsIndirect(mode: Int, type: Int, indirect: haxe.io.BytesData, primcount: Int, stride: Int): Void| Name | Type |
|---|---|
mode |
Int |
type |
Int |
indirect |
haxe.io.BytesData |
primcount |
Int |
stride |
Int |
glSampleCoverageARB(value: cpp.Float32, invert: Bool): Void| Name | Type |
|---|---|
value |
cpp.Float32 |
invert |
Bool |
| Name | Type |
|---|---|
texture |
Int |
| Name | Type |
|---|---|
texture |
Int |
glMultiTexCoord1dARB(target: Int, s: cpp.Float64): Void| Name | Type |
|---|---|
target |
Int |
s |
cpp.Float64 |
glMultiTexCoord1fARB(target: Int, s: cpp.Float32): Void| Name | Type |
|---|---|
target |
Int |
s |
cpp.Float32 |
| Name | Type |
|---|---|
target |
Int |
s |
Int |
| Name | Type |
|---|---|
target |
Int |
s |
Int |
glMultiTexCoord2dARB(target: Int, s: cpp.Float64, t: cpp.Float64): Void| Name | Type |
|---|---|
target |
Int |
s |
cpp.Float64 |
t |
cpp.Float64 |
glMultiTexCoord2fARB(target: Int, s: cpp.Float32, t: cpp.Float32): Void| Name | Type |
|---|---|
target |
Int |
s |
cpp.Float32 |
t |
cpp.Float32 |
| Name | Type |
|---|---|
target |
Int |
s |
Int |
t |
Int |
| Name | Type |
|---|---|
target |
Int |
s |
Int |
t |
Int |
glMultiTexCoord3dARB(target: Int, s: cpp.Float64, t: cpp.Float64, r: cpp.Float64): Void| Name | Type |
|---|---|
target |
Int |
s |
cpp.Float64 |
t |
cpp.Float64 |
r |
cpp.Float64 |
glMultiTexCoord3fARB(target: Int, s: cpp.Float32, t: cpp.Float32, r: cpp.Float32): Void| Name | Type |
|---|---|
target |
Int |
s |
cpp.Float32 |
t |
cpp.Float32 |
r |
cpp.Float32 |
| Name | Type |
|---|---|
target |
Int |
s |
Int |
t |
Int |
r |
Int |
| Name | Type |
|---|---|
target |
Int |
s |
Int |
t |
Int |
r |
Int |
glMultiTexCoord4dARB(target: Int, s: cpp.Float64, t: cpp.Float64, r: cpp.Float64, q: cpp.Float64): Void| Name | Type |
|---|---|
target |
Int |
s |
cpp.Float64 |
t |
cpp.Float64 |
r |
cpp.Float64 |
q |
cpp.Float64 |
glMultiTexCoord4fARB(target: Int, s: cpp.Float32, t: cpp.Float32, r: cpp.Float32, q: cpp.Float32): Void| Name | Type |
|---|---|
target |
Int |
s |
cpp.Float32 |
t |
cpp.Float32 |
r |
cpp.Float32 |
q |
cpp.Float32 |
| Name | Type |
|---|---|
target |
Int |
s |
Int |
t |
Int |
r |
Int |
q |
Int |
| Name | Type |
|---|---|
target |
Int |
s |
Int |
t |
Int |
r |
Int |
q |
Int |
glMultiTexCoord1dvARB(target: Int, v: Array<cpp.Float64>): Void| Name | Type |
|---|---|
target |
Int |
v |
Array<cpp.Float64> |
glMultiTexCoord1fvARB(target: Int, v: Array<cpp.Float32>): Void| Name | Type |
|---|---|
target |
Int |
v |
Array<cpp.Float32> |
| Name | Type |
|---|---|
target |
Int |
v |
Array<Int> |
| Name | Type |
|---|---|
target |
Int |
v |
Array<Int> |
glMultiTexCoord2dvARB(target: Int, v: Array<cpp.Float64>): Void| Name | Type |
|---|---|
target |
Int |
v |
Array<cpp.Float64> |
glMultiTexCoord2fvARB(target: Int, v: Array<cpp.Float32>): Void| Name | Type |
|---|---|
target |
Int |
v |
Array<cpp.Float32> |
| Name | Type |
|---|---|
target |
Int |
v |
Array<Int> |
| Name | Type |
|---|---|
target |
Int |
v |
Array<Int> |
glMultiTexCoord3dvARB(target: Int, v: Array<cpp.Float64>): Void| Name | Type |
|---|---|
target |
Int |
v |
Array<cpp.Float64> |
glMultiTexCoord3fvARB(target: Int, v: Array<cpp.Float32>): Void| Name | Type |
|---|---|
target |
Int |
v |
Array<cpp.Float32> |
| Name | Type |
|---|---|
target |
Int |
v |
Array<Int> |
| Name | Type |
|---|---|
target |
Int |
v |
Array<Int> |
glMultiTexCoord4dvARB(target: Int, v: Array<cpp.Float64>): Void| Name | Type |
|---|---|
target |
Int |
v |
Array<cpp.Float64> |
glMultiTexCoord4fvARB(target: Int, v: Array<cpp.Float32>): Void| Name | Type |
|---|---|
target |
Int |
v |
Array<cpp.Float32> |
| Name | Type |
|---|---|
target |
Int |
v |
Array<Int> |
| Name | Type |
|---|---|
target |
Int |
v |
Array<Int> |
| Name | Type |
|---|---|
target |
Int |
id |
Int |
| Name | Type |
|---|---|
target |
Int |
| Name | Type |
|---|---|
id |
Int |
| Returns |
|---|
| Bool |
| Name | Type |
|---|---|
n |
Int |
ids |
Array<Int> |
| Name | Type |
|---|---|
n |
Int |
ids |
Array<Int> |
| Name | Type |
|---|---|
id |
Int |
pname |
Int |
params |
Array<Int> |
| Name | Type |
|---|---|
id |
Int |
pname |
Int |
params |
Array<Int> |
| Name | Type |
|---|---|
target |
Int |
pname |
Int |
params |
Array<Int> |
glPointParameterfARB(pname: Int, param: cpp.Float32): Void| Name | Type |
|---|---|
pname |
Int |
param |
cpp.Float32 |
glPointParameterfvARB(pname: Int, params: Array<cpp.Float32>): Void| Name | Type |
|---|---|
pname |
Int |
params |
Array<cpp.Float32> |
| Name | Type |
|---|---|
program |
Int |
programInterface |
Int |
name |
String |
| Returns |
|---|
| Int |
| Name | Type |
|---|---|
program |
Int |
programInterface |
Int |
name |
String |
| Returns |
|---|
| Int |
| Name | Type |
|---|---|
program |
Int |
programInterface |
Int |
name |
String |
| Returns |
|---|
| Int |
| Name | Type |
|---|---|
program |
Int |
programInterface |
Int |
pname |
Int |
params |
Array<Int> |
glGetProgramResourceName(program: Int, programInterface: Int, index: Int, bufSize: Int, length: Array<Int>, name: String): Void| Name | Type |
|---|---|
program |
Int |
programInterface |
Int |
index |
Int |
bufSize |
Int |
length |
Array<Int> |
name |
String |
glGetProgramResourceiv(program: Int, programInterface: Int, index: Int, propCount: Int, props: Array<Int>, bufSize: Int, length: Array<Int>, params: Array<Int>): Void| Name | Type |
|---|---|
program |
Int |
programInterface |
Int |
index |
Int |
propCount |
Int |
props |
Array<Int> |
bufSize |
Int |
length |
Array<Int> |
params |
Array<Int> |
| Name | Type |
|---|---|
mode |
Int |
glGetGraphicsResetStatusARB(): Int| Returns |
|---|
| Int |
glGetnColorTableARB(target: Int, format: Int, type: Int, bufSize: Int, table: haxe.io.BytesData): Void| Name | Type |
|---|---|
target |
Int |
format |
Int |
type |
Int |
bufSize |
Int |
table |
haxe.io.BytesData |
glGetnCompressedTexImageARB(target: Int, lod: Int, bufSize: Int, img: haxe.io.BytesData): Void| Name | Type |
|---|---|
target |
Int |
lod |
Int |
bufSize |
Int |
img |
haxe.io.BytesData |
glGetnConvolutionFilterARB(target: Int, format: Int, type: Int, bufSize: Int, image: haxe.io.BytesData): Void| Name | Type |
|---|---|
target |
Int |
format |
Int |
type |
Int |
bufSize |
Int |
image |
haxe.io.BytesData |
glGetnHistogramARB(target: Int, reset: Bool, format: Int, type: Int, bufSize: Int, values: haxe.io.BytesData): Void| Name | Type |
|---|---|
target |
Int |
reset |
Bool |
format |
Int |
type |
Int |
bufSize |
Int |
values |
haxe.io.BytesData |
| Name | Type |
|---|---|
target |
Int |
query |
Int |
bufSize |
Int |
v |
Array<cpp.Float64> |
| Name | Type |
|---|---|
target |
Int |
query |
Int |
bufSize |
Int |
v |
Array<cpp.Float32> |
| Name | Type |
|---|---|
target |
Int |
query |
Int |
bufSize |
Int |
v |
Array<Int> |
glGetnMinmaxARB(target: Int, reset: Bool, format: Int, type: Int, bufSize: Int, values: haxe.io.BytesData): Void| Name | Type |
|---|---|
target |
Int |
reset |
Bool |
format |
Int |
type |
Int |
bufSize |
Int |
values |
haxe.io.BytesData |
glGetnPixelMapfvARB(map: Int, bufSize: Int, values: Array<cpp.Float32>): Void| Name | Type |
|---|---|
map |
Int |
bufSize |
Int |
values |
Array<cpp.Float32> |
| Name | Type |
|---|---|
map |
Int |
bufSize |
Int |
values |
Array<Int> |
| Name | Type |
|---|---|
map |
Int |
bufSize |
Int |
values |
Array<UInt> |
| Name | Type |
|---|---|
bufSize |
Int |
pattern |
Array<cpp.UInt8> |
glGetnSeparableFilterARB(target: Int, format: Int, type: Int, rowBufSize: Int, row: haxe.io.BytesData, columnBufSize: Int, column: haxe.io.BytesData, span: haxe.io.BytesData): Void| Name | Type |
|---|---|
target |
Int |
format |
Int |
type |
Int |
rowBufSize |
Int |
row |
haxe.io.BytesData |
columnBufSize |
Int |
column |
haxe.io.BytesData |
span |
haxe.io.BytesData |
glGetnTexImageARB(target: Int, level: Int, format: Int, type: Int, bufSize: Int, img: haxe.io.BytesData): Void| Name | Type |
|---|---|
target |
Int |
level |
Int |
format |
Int |
type |
Int |
bufSize |
Int |
img |
haxe.io.BytesData |
| Name | Type |
|---|---|
program |
Int |
location |
Int |
bufSize |
Int |
params |
Array<cpp.Float64> |
| Name | Type |
|---|---|
program |
Int |
location |
Int |
bufSize |
Int |
params |
Array<cpp.Float32> |
| Name | Type |
|---|---|
program |
Int |
location |
Int |
bufSize |
Int |
params |
Array<Int> |
| Name | Type |
|---|---|
program |
Int |
location |
Int |
bufSize |
Int |
params |
Array<Int> |
glReadnPixelsARB(x: Int, y: Int, width: Int, height: Int, format: Int, type: Int, bufSize: Int, data: haxe.io.BytesData): Void| Name | Type |
|---|---|
x |
Int |
y |
Int |
width |
Int |
height |
Int |
format |
Int |
type |
Int |
bufSize |
Int |
data |
haxe.io.BytesData |
glMinSampleShadingARB(value: cpp.Float32): Void| Name | Type |
|---|---|
value |
cpp.Float32 |
| Name | Type |
|---|---|
unit |
Int |
sampler |
Int |
| Name | Type |
|---|---|
sampler |
Int |
| Returns |
|---|
| Bool |
glSamplerParameterf(sampler: Int, pname: Int, param: cpp.Float32): Void| Name | Type |
|---|---|
sampler |
Int |
pname |
Int |
param |
cpp.Float32 |
| Name | Type |
|---|---|
sampler |
Int |
pname |
Int |
param |
Int |
| Name | Type |
|---|---|
count |
Int |
samplers |
Array<Int> |
| Name | Type |
|---|---|
count |
Int |
samplers |
Array<Int> |
| Name | Type |
|---|---|
sampler |
Int |
pname |
Int |
params |
Array<Int> |
| Name | Type |
|---|---|
sampler |
Int |
pname |
Int |
params |
Array<Int> |
glGetSamplerParameterfv(sampler: Int, pname: Int, params: Array<cpp.Float32>): Void| Name | Type |
|---|---|
sampler |
Int |
pname |
Int |
params |
Array<cpp.Float32> |
| Name | Type |
|---|---|
sampler |
Int |
pname |
Int |
params |
Array<Int> |
| Name | Type |
|---|---|
sampler |
Int |
pname |
Int |
params |
Array<Int> |
| Name | Type |
|---|---|
sampler |
Int |
pname |
Int |
params |
Array<Int> |
glSamplerParameterfv(sampler: Int, pname: Int, params: Array<cpp.Float32>): Void| Name | Type |
|---|---|
sampler |
Int |
pname |
Int |
params |
Array<cpp.Float32> |
| Name | Type |
|---|---|
sampler |
Int |
pname |
Int |
params |
Array<Int> |
| Name | Type |
|---|---|
pipeline |
Int |
program |
Int |
| Name | Type |
|---|---|
pipeline |
Int |
| Name | Type |
|---|---|
pipeline |
Int |
| Returns |
|---|
| Bool |
glProgramUniform1d(program: Int, location: Int, x: cpp.Float64): Void| Name | Type |
|---|---|
program |
Int |
location |
Int |
x |
cpp.Float64 |
glProgramUniform1f(program: Int, location: Int, x: cpp.Float32): Void| Name | Type |
|---|---|
program |
Int |
location |
Int |
x |
cpp.Float32 |
| Name | Type |
|---|---|
program |
Int |
location |
Int |
x |
Int |
| Name | Type |
|---|---|
program |
Int |
location |
Int |
x |
Int |
glProgramUniform2d(program: Int, location: Int, x: cpp.Float64, y: cpp.Float64): Void| Name | Type |
|---|---|
program |
Int |
location |
Int |
x |
cpp.Float64 |
y |
cpp.Float64 |
glProgramUniform2f(program: Int, location: Int, x: cpp.Float32, y: cpp.Float32): Void| Name | Type |
|---|---|
program |
Int |
location |
Int |
x |
cpp.Float32 |
y |
cpp.Float32 |
| Name | Type |
|---|---|
program |
Int |
location |
Int |
x |
Int |
y |
Int |
| Name | Type |
|---|---|
program |
Int |
location |
Int |
x |
Int |
y |
Int |
glProgramUniform3d(program: Int, location: Int, x: cpp.Float64, y: cpp.Float64, z: cpp.Float64): Void| Name | Type |
|---|---|
program |
Int |
location |
Int |
x |
cpp.Float64 |
y |
cpp.Float64 |
z |
cpp.Float64 |
glProgramUniform3f(program: Int, location: Int, x: cpp.Float32, y: cpp.Float32, z: cpp.Float32): Void| Name | Type |
|---|---|
program |
Int |
location |
Int |
x |
cpp.Float32 |
y |
cpp.Float32 |
z |
cpp.Float32 |
| Name | Type |
|---|---|
program |
Int |
location |
Int |
x |
Int |
y |
Int |
z |
Int |
| Name | Type |
|---|---|
program |
Int |
location |
Int |
x |
Int |
y |
Int |
z |
Int |
glProgramUniform4d(program: Int, location: Int, x: cpp.Float64, y: cpp.Float64, z: cpp.Float64, w: cpp.Float64): Void| Name | Type |
|---|---|
program |
Int |
location |
Int |
x |
cpp.Float64 |
y |
cpp.Float64 |
z |
cpp.Float64 |
w |
cpp.Float64 |
glProgramUniform4f(program: Int, location: Int, x: cpp.Float32, y: cpp.Float32, z: cpp.Float32, w: cpp.Float32): Void| Name | Type |
|---|---|
program |
Int |
location |
Int |
x |
cpp.Float32 |
y |
cpp.Float32 |
z |
cpp.Float32 |
w |
cpp.Float32 |
| Name | Type |
|---|---|
program |
Int |
location |
Int |
x |
Int |
y |
Int |
z |
Int |
w |
Int |
| Name | Type |
|---|---|
program |
Int |
location |
Int |
x |
Int |
y |
Int |
z |
Int |
w |
Int |
| Name | Type |
|---|---|
pipeline |
Int |
stages |
Int |
program |
Int |
| Name | Type |
|---|---|
pipeline |
Int |
| Name | Type |
|---|---|
type |
Int |
count |
Int |
strings |
Array<String> |
| Returns |
|---|
| Int |
| Name | Type |
|---|---|
n |
Int |
pipelines |
Array<Int> |
| Name | Type |
|---|---|
n |
Int |
pipelines |
Array<Int> |
| Name | Type |
|---|---|
pipeline |
Int |
bufSize |
Int |
length |
Array<Int> |
infoLog |
String |
| Name | Type |
|---|---|
pipeline |
Int |
pname |
Int |
params |
Array<Int> |
| Name | Type |
|---|---|
program |
Int |
location |
Int |
count |
Int |
value |
Array<cpp.Float64> |
| Name | Type |
|---|---|
program |
Int |
location |
Int |
count |
Int |
value |
Array<cpp.Float32> |
| Name | Type |
|---|---|
program |
Int |
location |
Int |
count |
Int |
value |
Array<Int> |
| Name | Type |
|---|---|
program |
Int |
location |
Int |
count |
Int |
value |
Array<Int> |
| Name | Type |
|---|---|
program |
Int |
location |
Int |
count |
Int |
value |
Array<cpp.Float64> |
| Name | Type |
|---|---|
program |
Int |
location |
Int |
count |
Int |
value |
Array<cpp.Float32> |
| Name | Type |
|---|---|
program |
Int |
location |
Int |
count |
Int |
value |
Array<Int> |
| Name | Type |
|---|---|
program |
Int |
location |
Int |
count |
Int |
value |
Array<Int> |
| Name | Type |
|---|---|
program |
Int |
location |
Int |
count |
Int |
value |
Array<cpp.Float64> |
| Name | Type |
|---|---|
program |
Int |
location |
Int |
count |
Int |
value |
Array<cpp.Float32> |
| Name | Type |
|---|---|
program |
Int |
location |
Int |
count |
Int |
value |
Array<Int> |
| Name | Type |
|---|---|
program |
Int |
location |
Int |
count |
Int |
value |
Array<Int> |
| Name | Type |
|---|---|
program |
Int |
location |
Int |
count |
Int |
value |
Array<cpp.Float64> |
| Name | Type |
|---|---|
program |
Int |
location |
Int |
count |
Int |
value |
Array<cpp.Float32> |
| Name | Type |
|---|---|
program |
Int |
location |
Int |
count |
Int |
value |
Array<Int> |
| Name | Type |
|---|---|
program |
Int |
location |
Int |
count |
Int |
value |
Array<Int> |
glProgramUniformMatrix2dv(program: Int, location: Int, count: Int, transpose: Bool, value: Array<cpp.Float64>): Void| Name | Type |
|---|---|
program |
Int |
location |
Int |
count |
Int |
transpose |
Bool |
value |
Array<cpp.Float64> |
glProgramUniformMatrix2fv(program: Int, location: Int, count: Int, transpose: Bool, value: Array<cpp.Float32>): Void| Name | Type |
|---|---|
program |
Int |
location |
Int |
count |
Int |
transpose |
Bool |
value |
Array<cpp.Float32> |
glProgramUniformMatrix2x3dv(program: Int, location: Int, count: Int, transpose: Bool, value: Array<cpp.Float64>): Void| Name | Type |
|---|---|
program |
Int |
location |
Int |
count |
Int |
transpose |
Bool |
value |
Array<cpp.Float64> |
glProgramUniformMatrix2x3fv(program: Int, location: Int, count: Int, transpose: Bool, value: Array<cpp.Float32>): Void| Name | Type |
|---|---|
program |
Int |
location |
Int |
count |
Int |
transpose |
Bool |
value |
Array<cpp.Float32> |
glProgramUniformMatrix2x4dv(program: Int, location: Int, count: Int, transpose: Bool, value: Array<cpp.Float64>): Void| Name | Type |
|---|---|
program |
Int |
location |
Int |
count |
Int |
transpose |
Bool |
value |
Array<cpp.Float64> |
glProgramUniformMatrix2x4fv(program: Int, location: Int, count: Int, transpose: Bool, value: Array<cpp.Float32>): Void| Name | Type |
|---|---|
program |
Int |
location |
Int |
count |
Int |
transpose |
Bool |
value |
Array<cpp.Float32> |
glProgramUniformMatrix3dv(program: Int, location: Int, count: Int, transpose: Bool, value: Array<cpp.Float64>): Void| Name | Type |
|---|---|
program |
Int |
location |
Int |
count |
Int |
transpose |
Bool |
value |
Array<cpp.Float64> |
glProgramUniformMatrix3fv(program: Int, location: Int, count: Int, transpose: Bool, value: Array<cpp.Float32>): Void| Name | Type |
|---|---|
program |
Int |
location |
Int |
count |
Int |
transpose |
Bool |
value |
Array<cpp.Float32> |
glProgramUniformMatrix3x2dv(program: Int, location: Int, count: Int, transpose: Bool, value: Array<cpp.Float64>): Void| Name | Type |
|---|---|
program |
Int |
location |
Int |
count |
Int |
transpose |
Bool |
value |
Array<cpp.Float64> |
glProgramUniformMatrix3x2fv(program: Int, location: Int, count: Int, transpose: Bool, value: Array<cpp.Float32>): Void| Name | Type |
|---|---|
program |
Int |
location |
Int |
count |
Int |
transpose |
Bool |
value |
Array<cpp.Float32> |
glProgramUniformMatrix3x4dv(program: Int, location: Int, count: Int, transpose: Bool, value: Array<cpp.Float64>): Void| Name | Type |
|---|---|
program |
Int |
location |
Int |
count |
Int |
transpose |
Bool |
value |
Array<cpp.Float64> |
glProgramUniformMatrix3x4fv(program: Int, location: Int, count: Int, transpose: Bool, value: Array<cpp.Float32>): Void| Name | Type |
|---|---|
program |
Int |
location |
Int |
count |
Int |
transpose |
Bool |
value |
Array<cpp.Float32> |
glProgramUniformMatrix4dv(program: Int, location: Int, count: Int, transpose: Bool, value: Array<cpp.Float64>): Void| Name | Type |
|---|---|
program |
Int |
location |
Int |
count |
Int |
transpose |
Bool |
value |
Array<cpp.Float64> |
glProgramUniformMatrix4fv(program: Int, location: Int, count: Int, transpose: Bool, value: Array<cpp.Float32>): Void| Name | Type |
|---|---|
program |
Int |
location |
Int |
count |
Int |
transpose |
Bool |
value |
Array<cpp.Float32> |
glProgramUniformMatrix4x2dv(program: Int, location: Int, count: Int, transpose: Bool, value: Array<cpp.Float64>): Void| Name | Type |
|---|---|
program |
Int |
location |
Int |
count |
Int |
transpose |
Bool |
value |
Array<cpp.Float64> |
glProgramUniformMatrix4x2fv(program: Int, location: Int, count: Int, transpose: Bool, value: Array<cpp.Float32>): Void| Name | Type |
|---|---|
program |
Int |
location |
Int |
count |
Int |
transpose |
Bool |
value |
Array<cpp.Float32> |
glProgramUniformMatrix4x3dv(program: Int, location: Int, count: Int, transpose: Bool, value: Array<cpp.Float64>): Void| Name | Type |
|---|---|
program |
Int |
location |
Int |
count |
Int |
transpose |
Bool |
value |
Array<cpp.Float64> |
glProgramUniformMatrix4x3fv(program: Int, location: Int, count: Int, transpose: Bool, value: Array<cpp.Float32>): Void| Name | Type |
|---|---|
program |
Int |
location |
Int |
count |
Int |
transpose |
Bool |
value |
Array<cpp.Float32> |
glGetActiveAtomicCounterBufferiv(program: Int, bufferIndex: Int, pname: Int, params: Array<Int>): Void| Name | Type |
|---|---|
program |
Int |
bufferIndex |
Int |
pname |
Int |
params |
Array<Int> |
glBindImageTexture(unit: Int, texture: Int, level: Int, layered: Bool, layer: Int, access: Int, format: Int): Void| Name | Type |
|---|---|
unit |
Int |
texture |
Int |
level |
Int |
layered |
Bool |
layer |
Int |
access |
Int |
format |
Int |
| Name | Type |
|---|---|
barriers |
Int |
| Name | Type |
|---|---|
containerObj |
UInt |
obj |
UInt |
| Name | Type |
|---|---|
shaderObj |
UInt |
glCreateProgramObjectARB(): UInt| Returns |
|---|
| UInt |
| Name | Type |
|---|---|
shaderType |
Int |
| Returns |
|---|
| UInt |
| Name | Type |
|---|---|
obj |
UInt |
| Name | Type |
|---|---|
containerObj |
UInt |
attachedObj |
UInt |
| Name | Type |
|---|---|
pname |
Int |
| Returns |
|---|
| UInt |
| Name | Type |
|---|---|
programObj |
UInt |
name |
String |
| Returns |
|---|
| Int |
| Name | Type |
|---|---|
programObj |
UInt |
glUniform1fARB(location: Int, v0: cpp.Float32): Void| Name | Type |
|---|---|
location |
Int |
v0 |
cpp.Float32 |
| Name | Type |
|---|---|
location |
Int |
v0 |
Int |
glUniform2fARB(location: Int, v0: cpp.Float32, v1: cpp.Float32): Void| Name | Type |
|---|---|
location |
Int |
v0 |
cpp.Float32 |
v1 |
cpp.Float32 |
| Name | Type |
|---|---|
location |
Int |
v0 |
Int |
v1 |
Int |
glUniform3fARB(location: Int, v0: cpp.Float32, v1: cpp.Float32, v2: cpp.Float32): Void| Name | Type |
|---|---|
location |
Int |
v0 |
cpp.Float32 |
v1 |
cpp.Float32 |
v2 |
cpp.Float32 |
| Name | Type |
|---|---|
location |
Int |
v0 |
Int |
v1 |
Int |
v2 |
Int |
glUniform4fARB(location: Int, v0: cpp.Float32, v1: cpp.Float32, v2: cpp.Float32, v3: cpp.Float32): Void| Name | Type |
|---|---|
location |
Int |
v0 |
cpp.Float32 |
v1 |
cpp.Float32 |
v2 |
cpp.Float32 |
v3 |
cpp.Float32 |
| Name | Type |
|---|---|
location |
Int |
v0 |
Int |
v1 |
Int |
v2 |
Int |
v3 |
Int |
| Name | Type |
|---|---|
programObj |
UInt |
| Name | Type |
|---|---|
programObj |
UInt |
glGetObjectParameterfvARB(obj: UInt, pname: Int, params: Array<cpp.Float32>): Void| Name | Type |
|---|---|
obj |
UInt |
pname |
Int |
params |
Array<cpp.Float32> |
| Name | Type |
|---|---|
obj |
UInt |
pname |
Int |
params |
Array<Int> |
glGetUniformfvARB(programObj: UInt, location: Int, params: Array<cpp.Float32>): Void| Name | Type |
|---|---|
programObj |
UInt |
location |
Int |
params |
Array<cpp.Float32> |
| Name | Type |
|---|---|
programObj |
UInt |
location |
Int |
params |
Array<Int> |
| Name | Type |
|---|---|
shaderObj |
UInt |
count |
Int |
string |
Array<String> |
length |
Array<Int> |
glUniform1fvARB(location: Int, count: Int, value: Array<cpp.Float32>): Void| Name | Type |
|---|---|
location |
Int |
count |
Int |
value |
Array<cpp.Float32> |
| Name | Type |
|---|---|
location |
Int |
count |
Int |
value |
Array<Int> |
glUniform2fvARB(location: Int, count: Int, value: Array<cpp.Float32>): Void| Name | Type |
|---|---|
location |
Int |
count |
Int |
value |
Array<cpp.Float32> |
| Name | Type |
|---|---|
location |
Int |
count |
Int |
value |
Array<Int> |
glUniform3fvARB(location: Int, count: Int, value: Array<cpp.Float32>): Void| Name | Type |
|---|---|
location |
Int |
count |
Int |
value |
Array<cpp.Float32> |
| Name | Type |
|---|---|
location |
Int |
count |
Int |
value |
Array<Int> |
glUniform4fvARB(location: Int, count: Int, value: Array<cpp.Float32>): Void| Name | Type |
|---|---|
location |
Int |
count |
Int |
value |
Array<cpp.Float32> |
| Name | Type |
|---|---|
location |
Int |
count |
Int |
value |
Array<Int> |
| Name | Type |
|---|---|
location |
Int |
count |
Int |
transpose |
Bool |
value |
Array<cpp.Float32> |
| Name | Type |
|---|---|
location |
Int |
count |
Int |
transpose |
Bool |
value |
Array<cpp.Float32> |
| Name | Type |
|---|---|
location |
Int |
count |
Int |
transpose |
Bool |
value |
Array<cpp.Float32> |
| Name | Type |
|---|---|
program |
Int |
storageBlockIndex |
Int |
storageBlockBinding |
Int |
| Name | Type |
|---|---|
program |
Int |
shadertype |
Int |
name |
String |
| Returns |
|---|
| Int |
| Name | Type |
|---|---|
program |
Int |
shadertype |
Int |
name |
String |
| Returns |
|---|
| Int |
glGetActiveSubroutineName(program: Int, shadertype: Int, index: Int, bufsize: Int, length: Array<Int>, name: String): Void| Name | Type |
|---|---|
program |
Int |
shadertype |
Int |
index |
Int |
bufsize |
Int |
length |
Array<Int> |
name |
String |
glGetActiveSubroutineUniformName(program: Int, shadertype: Int, index: Int, bufsize: Int, length: Array<Int>, name: String): Void| Name | Type |
|---|---|
program |
Int |
shadertype |
Int |
index |
Int |
bufsize |
Int |
length |
Array<Int> |
name |
String |
glGetActiveSubroutineUniformiv(program: Int, shadertype: Int, index: Int, pname: Int, values: Array<Int>): Void| Name | Type |
|---|---|
program |
Int |
shadertype |
Int |
index |
Int |
pname |
Int |
values |
Array<Int> |
| Name | Type |
|---|---|
program |
Int |
shadertype |
Int |
pname |
Int |
values |
Array<Int> |
| Name | Type |
|---|---|
shadertype |
Int |
location |
Int |
params |
Array<Int> |
| Name | Type |
|---|---|
shadertype |
Int |
count |
Int |
indices |
Array<Int> |
| Name | Type |
|---|---|
namelen |
Int |
name |
String |
| Name | Type |
|---|---|
namelen |
Int |
name |
String |
| Returns |
|---|
| Bool |
| Name | Type |
|---|---|
type |
Int |
namelen |
Int |
name |
String |
stringlen |
Int |
string |
String |
| Name | Type |
|---|---|
shader |
Int |
count |
Int |
path |
String |
length |
Array<Int> |
glGetNamedStringARB(namelen: Int, name: String, bufSize: Int, stringlen: Array<Int>, string: String): Void| Name | Type |
|---|---|
namelen |
Int |
name |
String |
bufSize |
Int |
stringlen |
Array<Int> |
string |
String |
| Name | Type |
|---|---|
namelen |
Int |
name |
String |
pname |
Int |
params |
Array<Int> |
| Name | Type |
|---|---|
target |
Int |
offset |
Int |
size |
Int |
commit |
Bool |
glTexPageCommitmentARB(target: Int, level: Int, xoffset: Int, yoffset: Int, zoffset: Int, width: Int, height: Int, depth: Int, commit: Bool): Void| Name | Type |
|---|---|
target |
Int |
level |
Int |
xoffset |
Int |
yoffset |
Int |
zoffset |
Int |
width |
Int |
height |
Int |
depth |
Int |
commit |
Bool |
glTexturePageCommitmentEXT(texture: Int, level: Int, xoffset: Int, yoffset: Int, zoffset: Int, width: Int, height: Int, depth: Int, commit: Bool): Void| Name | Type |
|---|---|
texture |
Int |
level |
Int |
xoffset |
Int |
yoffset |
Int |
zoffset |
Int |
width |
Int |
height |
Int |
depth |
Int |
commit |
Bool |
glClientWaitSync(GLsync: GLSync, flags: Int, timeout: cpp.UInt64): Int| Name | Type |
|---|---|
GLsync |
GLSync |
flags |
Int |
timeout |
cpp.UInt64 |
| Returns |
|---|
| Int |
| Name | Type |
|---|---|
GLsync |
GLSync |
| Name | Type |
|---|---|
condition |
Int |
flags |
Int |
| Returns |
|---|
| GLSync |
| Name | Type |
|---|---|
GLsync |
GLSync |
| Returns |
|---|
| Bool |
glWaitSync(GLsync: GLSync, flags: Int, timeout: cpp.UInt64): Void| Name | Type |
|---|---|
GLsync |
GLSync |
flags |
Int |
timeout |
cpp.UInt64 |
| Name | Type |
|---|---|
pname |
Int |
params |
Array<cpp.Int64> |
| Name | Type |
|---|---|
GLsync |
GLSync |
pname |
Int |
bufSize |
Int |
length |
Array<Int> |
values |
Array<Int> |
| Name | Type |
|---|---|
pname |
Int |
value |
Int |
glPatchParameterfv(pname: Int, values: Array<cpp.Float32>): Void| Name | Type |
|---|---|
pname |
Int |
values |
Array<cpp.Float32> |
glTextureBarrier(): Void| Name | Type |
|---|---|
target |
Int |
internalformat |
Int |
buffer |
Int |
| Name | Type |
|---|---|
target |
Int |
internalformat |
Int |
buffer |
Int |
offset |
Int |
size |
Int |
glTextureBufferRangeEXT(texture: Int, target: Int, internalformat: Int, buffer: Int, offset: Int, size: Int): Void| Name | Type |
|---|---|
texture |
Int |
target |
Int |
internalformat |
Int |
buffer |
Int |
offset |
Int |
size |
Int |
glCompressedTexImage1DARB(target: Int, level: Int, internalformat: Int, width: Int, border: Int, imageSize: Int, data: haxe.io.BytesData): Void| Name | Type |
|---|---|
target |
Int |
level |
Int |
internalformat |
Int |
width |
Int |
border |
Int |
imageSize |
Int |
data |
haxe.io.BytesData |
glCompressedTexImage2DARB(target: Int, level: Int, internalformat: Int, width: Int, height: Int, border: Int, imageSize: Int, data: haxe.io.BytesData): Void| Name | Type |
|---|---|
target |
Int |
level |
Int |
internalformat |
Int |
width |
Int |
height |
Int |
border |
Int |
imageSize |
Int |
data |
haxe.io.BytesData |
glCompressedTexImage3DARB(target: Int, level: Int, internalformat: Int, width: Int, height: Int, depth: Int, border: Int, imageSize: Int, data: haxe.io.BytesData): Void| Name | Type |
|---|---|
target |
Int |
level |
Int |
internalformat |
Int |
width |
Int |
height |
Int |
depth |
Int |
border |
Int |
imageSize |
Int |
data |
haxe.io.BytesData |
glCompressedTexSubImage1DARB(target: Int, level: Int, xoffset: Int, width: Int, format: Int, imageSize: Int, data: haxe.io.BytesData): Void| Name | Type |
|---|---|
target |
Int |
level |
Int |
xoffset |
Int |
width |
Int |
format |
Int |
imageSize |
Int |
data |
haxe.io.BytesData |
glCompressedTexSubImage2DARB(target: Int, level: Int, xoffset: Int, yoffset: Int, width: Int, height: Int, format: Int, imageSize: Int, data: haxe.io.BytesData): Void| Name | Type |
|---|---|
target |
Int |
level |
Int |
xoffset |
Int |
yoffset |
Int |
width |
Int |
height |
Int |
format |
Int |
imageSize |
Int |
data |
haxe.io.BytesData |
glCompressedTexSubImage3DARB(target: Int, level: Int, xoffset: Int, yoffset: Int, zoffset: Int, width: Int, height: Int, depth: Int, format: Int, imageSize: Int, data: haxe.io.BytesData): Void| Name | Type |
|---|---|
target |
Int |
level |
Int |
xoffset |
Int |
yoffset |
Int |
zoffset |
Int |
width |
Int |
height |
Int |
depth |
Int |
format |
Int |
imageSize |
Int |
data |
haxe.io.BytesData |
glGetCompressedTexImageARB(target: Int, lod: Int, img: haxe.io.BytesData): Void| Name | Type |
|---|---|
target |
Int |
lod |
Int |
img |
haxe.io.BytesData |
| Name | Type |
|---|---|
index |
Int |
mask |
Int |
glTexImage2DMultisample(target: Int, samples: Int, internalformat: Int, width: Int, height: Int, fixedsamplelocations: Bool): Void| Name | Type |
|---|---|
target |
Int |
samples |
Int |
internalformat |
Int |
width |
Int |
height |
Int |
fixedsamplelocations |
Bool |
glTexImage3DMultisample(target: Int, samples: Int, internalformat: Int, width: Int, height: Int, depth: Int, fixedsamplelocations: Bool): Void| Name | Type |
|---|---|
target |
Int |
samples |
Int |
internalformat |
Int |
width |
Int |
height |
Int |
depth |
Int |
fixedsamplelocations |
Bool |
glGetMultisamplefv(pname: Int, index: Int, val: Array<cpp.Float32>): Void| Name | Type |
|---|---|
pname |
Int |
index |
Int |
val |
Array<cpp.Float32> |
| Name | Type |
|---|---|
target |
Int |
levels |
Int |
internalformat |
Int |
width |
Int |
| Name | Type |
|---|---|
target |
Int |
levels |
Int |
internalformat |
Int |
width |
Int |
height |
Int |
glTexStorage3D(target: Int, levels: Int, internalformat: Int, width: Int, height: Int, depth: Int): Void| Name | Type |
|---|---|
target |
Int |
levels |
Int |
internalformat |
Int |
width |
Int |
height |
Int |
depth |
Int |
glTextureStorage1DEXT(texture: Int, target: Int, levels: Int, internalformat: Int, width: Int): Void| Name | Type |
|---|---|
texture |
Int |
target |
Int |
levels |
Int |
internalformat |
Int |
width |
Int |
glTextureStorage2DEXT(texture: Int, target: Int, levels: Int, internalformat: Int, width: Int, height: Int): Void| Name | Type |
|---|---|
texture |
Int |
target |
Int |
levels |
Int |
internalformat |
Int |
width |
Int |
height |
Int |
glTextureStorage3DEXT(texture: Int, target: Int, levels: Int, internalformat: Int, width: Int, height: Int, depth: Int): Void| Name | Type |
|---|---|
texture |
Int |
target |
Int |
levels |
Int |
internalformat |
Int |
width |
Int |
height |
Int |
depth |
Int |
glTexStorage2DMultisample(target: Int, samples: Int, internalformat: Int, width: Int, height: Int, fixedsamplelocations: Bool): Void| Name | Type |
|---|---|
target |
Int |
samples |
Int |
internalformat |
Int |
width |
Int |
height |
Int |
fixedsamplelocations |
Bool |
glTexStorage3DMultisample(target: Int, samples: Int, internalformat: Int, width: Int, height: Int, depth: Int, fixedsamplelocations: Bool): Void| Name | Type |
|---|---|
target |
Int |
samples |
Int |
internalformat |
Int |
width |
Int |
height |
Int |
depth |
Int |
fixedsamplelocations |
Bool |
glTextureStorage2DMultisampleEXT(texture: Int, target: Int, samples: Int, internalformat: Int, width: Int, height: Int, fixedsamplelocations: Bool): Void| Name | Type |
|---|---|
texture |
Int |
target |
Int |
samples |
Int |
internalformat |
Int |
width |
Int |
height |
Int |
fixedsamplelocations |
Bool |
glTextureStorage3DMultisampleEXT(texture: Int, target: Int, samples: Int, internalformat: Int, width: Int, height: Int, depth: Int, fixedsamplelocations: Bool): Void| Name | Type |
|---|---|
texture |
Int |
target |
Int |
samples |
Int |
internalformat |
Int |
width |
Int |
height |
Int |
depth |
Int |
fixedsamplelocations |
Bool |
glTextureView(texture: Int, target: Int, origtexture: Int, internalformat: Int, minlevel: Int, numlevels: Int, minlayer: Int, numlayers: Int): Void| Name | Type |
|---|---|
texture |
Int |
target |
Int |
origtexture |
Int |
internalformat |
Int |
minlevel |
Int |
numlevels |
Int |
minlayer |
Int |
numlayers |
Int |
| Name | Type |
|---|---|
id |
Int |
target |
Int |
| Name | Type |
|---|---|
id |
Int |
pname |
Int |
params |
Array<cpp.Int64> |
glGetQueryObjectui64v(id: Int, pname: Int, params: Array<cpp.UInt64>): Void| Name | Type |
|---|---|
id |
Int |
pname |
Int |
params |
Array<cpp.UInt64> |
| Name | Type |
|---|---|
target |
Int |
id |
Int |
| Name | Type |
|---|---|
mode |
Int |
id |
Int |
| Name | Type |
|---|---|
id |
Int |
| Returns |
|---|
| Bool |
glPauseTransformFeedback(): VoidglResumeTransformFeedback(): Void| Name | Type |
|---|---|
n |
Int |
ids |
Array<Int> |
| Name | Type |
|---|---|
n |
Int |
ids |
Array<Int> |
| Name | Type |
|---|---|
target |
Int |
index |
Int |
id |
Int |
| Name | Type |
|---|---|
mode |
Int |
id |
Int |
stream |
Int |
| Name | Type |
|---|---|
target |
Int |
index |
Int |
| Name | Type |
|---|---|
target |
Int |
index |
Int |
pname |
Int |
params |
Array<Int> |
| Name | Type |
|---|---|
mode |
Int |
id |
Int |
primcount |
Int |
| Name | Type |
|---|---|
mode |
Int |
id |
Int |
stream |
Int |
primcount |
Int |
glLoadTransposeMatrixdARB(m: Array<cpp.Float64>): Void| Name | Type |
|---|---|
m |
Array<cpp.Float64> |
glLoadTransposeMatrixfARB(m: Array<cpp.Float32>): Void| Name | Type |
|---|---|
m |
Array<cpp.Float32> |
glMultTransposeMatrixdARB(m: Array<cpp.Float64>): Void| Name | Type |
|---|---|
m |
Array<cpp.Float64> |
glMultTransposeMatrixfARB(m: Array<cpp.Float32>): Void| Name | Type |
|---|---|
m |
Array<cpp.Float32> |
| Name | Type |
|---|---|
target |
Int |
index |
Int |
buffer |
Int |
| Name | Type |
|---|---|
target |
Int |
index |
Int |
buffer |
Int |
offset |
Int |
size |
Int |
| Name | Type |
|---|---|
program |
Int |
uniformBlockName |
String |
| Returns |
|---|
| Int |
| Name | Type |
|---|---|
program |
Int |
uniformBlockIndex |
Int |
uniformBlockBinding |
Int |
glGetActiveUniformBlockName(program: Int, uniformBlockIndex: Int, bufSize: Int, length: Array<Int>, uniformBlockName: String): Void| Name | Type |
|---|---|
program |
Int |
uniformBlockIndex |
Int |
bufSize |
Int |
length |
Array<Int> |
uniformBlockName |
String |
glGetActiveUniformBlockiv(program: Int, uniformBlockIndex: Int, pname: Int, params: Array<Int>): Void| Name | Type |
|---|---|
program |
Int |
uniformBlockIndex |
Int |
pname |
Int |
params |
Array<Int> |
glGetActiveUniformName(program: Int, uniformIndex: Int, bufSize: Int, length: Array<Int>, uniformName: String): Void| Name | Type |
|---|---|
program |
Int |
uniformIndex |
Int |
bufSize |
Int |
length |
Array<Int> |
uniformName |
String |
glGetActiveUniformsiv(program: Int, uniformCount: Int, uniformIndices: Array<Int>, pname: Int, params: Array<Int>): Void| Name | Type |
|---|---|
program |
Int |
uniformCount |
Int |
uniformIndices |
Array<Int> |
pname |
Int |
params |
Array<Int> |
| Name | Type |
|---|---|
target |
Int |
index |
Int |
data |
Array<Int> |
glGetUniformIndices(program: Int, uniformCount: Int, uniformNames: Array<String>, uniformIndices: Array<Int>): Void| Name | Type |
|---|---|
program |
Int |
uniformCount |
Int |
uniformNames |
Array<String> |
uniformIndices |
Array<Int> |
| Name | Type |
|---|---|
array |
Int |
| Name | Type |
|---|---|
array |
Int |
| Returns |
|---|
| Bool |
| Name | Type |
|---|---|
n |
Int |
arrays |
Array<Int> |
| Name | Type |
|---|---|
n |
Int |
arrays |
Array<Int> |
glVertexAttribL1d(index: Int, x: cpp.Float64): Void| Name | Type |
|---|---|
index |
Int |
x |
cpp.Float64 |
glVertexAttribL2d(index: Int, x: cpp.Float64, y: cpp.Float64): Void| Name | Type |
|---|---|
index |
Int |
x |
cpp.Float64 |
y |
cpp.Float64 |
glVertexAttribL3d(index: Int, x: cpp.Float64, y: cpp.Float64, z: cpp.Float64): Void| Name | Type |
|---|---|
index |
Int |
x |
cpp.Float64 |
y |
cpp.Float64 |
z |
cpp.Float64 |
glVertexAttribL4d(index: Int, x: cpp.Float64, y: cpp.Float64, z: cpp.Float64, w: cpp.Float64): Void| Name | Type |
|---|---|
index |
Int |
x |
cpp.Float64 |
y |
cpp.Float64 |
z |
cpp.Float64 |
w |
cpp.Float64 |
glGetVertexAttribLdv(index: Int, pname: Int, params: Array<cpp.Float64>): Void| Name | Type |
|---|---|
index |
Int |
pname |
Int |
params |
Array<cpp.Float64> |
glVertexAttribL1dv(index: Int, v: Array<cpp.Float64>): Void| Name | Type |
|---|---|
index |
Int |
v |
Array<cpp.Float64> |
glVertexAttribL2dv(index: Int, v: Array<cpp.Float64>): Void| Name | Type |
|---|---|
index |
Int |
v |
Array<cpp.Float64> |
glVertexAttribL3dv(index: Int, v: Array<cpp.Float64>): Void| Name | Type |
|---|---|
index |
Int |
v |
Array<cpp.Float64> |
glVertexAttribL4dv(index: Int, v: Array<cpp.Float64>): Void| Name | Type |
|---|---|
index |
Int |
v |
Array<cpp.Float64> |
glVertexAttribLPointer(index: Int, size: Int, type: Int, stride: Int, pointer: haxe.io.BytesData): Void| Name | Type |
|---|---|
index |
Int |
size |
Int |
type |
Int |
stride |
Int |
pointer |
haxe.io.BytesData |
| Name | Type |
|---|---|
bindingindex |
Int |
buffer |
Int |
offset |
Int |
stride |
Int |
glVertexArrayBindVertexBufferEXT(vaobj: Int, bindingindex: Int, buffer: Int, offset: Int, stride: Int): Void| Name | Type |
|---|---|
vaobj |
Int |
bindingindex |
Int |
buffer |
Int |
offset |
Int |
stride |
Int |
| Name | Type |
|---|---|
vaobj |
Int |
attribindex |
Int |
bindingindex |
Int |
glVertexArrayVertexAttribFormatEXT(vaobj: Int, attribindex: Int, size: Int, type: Int, normalized: Bool, relativeoffset: Int): Void| Name | Type |
|---|---|
vaobj |
Int |
attribindex |
Int |
size |
Int |
type |
Int |
normalized |
Bool |
relativeoffset |
Int |
glVertexArrayVertexAttribIFormatEXT(vaobj: Int, attribindex: Int, size: Int, type: Int, relativeoffset: Int): Void| Name | Type |
|---|---|
vaobj |
Int |
attribindex |
Int |
size |
Int |
type |
Int |
relativeoffset |
Int |
glVertexArrayVertexAttribLFormatEXT(vaobj: Int, attribindex: Int, size: Int, type: Int, relativeoffset: Int): Void| Name | Type |
|---|---|
vaobj |
Int |
attribindex |
Int |
size |
Int |
type |
Int |
relativeoffset |
Int |
| Name | Type |
|---|---|
vaobj |
Int |
bindingindex |
Int |
divisor |
Int |
| Name | Type |
|---|---|
attribindex |
Int |
bindingindex |
Int |
glVertexAttribFormat(attribindex: Int, size: Int, type: Int, normalized: Bool, relativeoffset: Int): Void| Name | Type |
|---|---|
attribindex |
Int |
size |
Int |
type |
Int |
normalized |
Bool |
relativeoffset |
Int |
| Name | Type |
|---|---|
attribindex |
Int |
size |
Int |
type |
Int |
relativeoffset |
Int |
| Name | Type |
|---|---|
attribindex |
Int |
size |
Int |
type |
Int |
relativeoffset |
Int |
| Name | Type |
|---|---|
bindingindex |
Int |
divisor |
Int |
| Name | Type |
|---|---|
count |
Int |
glWeightPointerARB(size: Int, type: Int, stride: Int, pointer: haxe.io.BytesData): Void| Name | Type |
|---|---|
size |
Int |
type |
Int |
stride |
Int |
pointer |
haxe.io.BytesData |
| Name | Type |
|---|---|
size |
Int |
weights |
Array<cpp.Int8> |
glWeightdvARB(size: Int, weights: Array<cpp.Float64>): Void| Name | Type |
|---|---|
size |
Int |
weights |
Array<cpp.Float64> |
glWeightfvARB(size: Int, weights: Array<cpp.Float32>): Void| Name | Type |
|---|---|
size |
Int |
weights |
Array<cpp.Float32> |
| Name | Type |
|---|---|
size |
Int |
weights |
Array<Int> |
| Name | Type |
|---|---|
size |
Int |
weights |
Array<Int> |
| Name | Type |
|---|---|
size |
Int |
weights |
Array<cpp.UInt8> |
| Name | Type |
|---|---|
size |
Int |
weights |
Array<Int> |
| Name | Type |
|---|---|
size |
Int |
weights |
Array<UInt> |
| Name | Type |
|---|---|
target |
Int |
buffer |
Int |
| Name | Type |
|---|---|
buffer |
Int |
| Returns |
|---|
| Bool |
| Name | Type |
|---|---|
target |
Int |
| Returns |
|---|
| Bool |
glBufferDataARB(target: Int, size: Int, data: haxe.io.BytesData, usage: Int): Void| Name | Type |
|---|---|
target |
Int |
size |
Int |
data |
haxe.io.BytesData |
usage |
Int |
glBufferSubDataARB(target: Int, offset: Int, size: Int, data: haxe.io.BytesData): Void| Name | Type |
|---|---|
target |
Int |
offset |
Int |
size |
Int |
data |
haxe.io.BytesData |
| Name | Type |
|---|---|
n |
Int |
buffers |
Array<Int> |
| Name | Type |
|---|---|
n |
Int |
buffers |
Array<Int> |
| Name | Type |
|---|---|
target |
Int |
pname |
Int |
params |
Array<Int> |
glGetBufferSubDataARB(target: Int, offset: Int, size: Int, data: haxe.io.BytesData): Void| Name | Type |
|---|---|
target |
Int |
offset |
Int |
size |
Int |
data |
haxe.io.BytesData |
| Name | Type |
|---|---|
target |
Int |
program |
Int |
| Name | Type |
|---|---|
index |
Int |
| Name | Type |
|---|---|
index |
Int |
| Name | Type |
|---|---|
program |
Int |
| Returns |
|---|
| Bool |
glProgramEnvParameter4dARB(target: Int, index: Int, x: cpp.Float64, y: cpp.Float64, z: cpp.Float64, w: cpp.Float64): Void| Name | Type |
|---|---|
target |
Int |
index |
Int |
x |
cpp.Float64 |
y |
cpp.Float64 |
z |
cpp.Float64 |
w |
cpp.Float64 |
glProgramEnvParameter4fARB(target: Int, index: Int, x: cpp.Float32, y: cpp.Float32, z: cpp.Float32, w: cpp.Float32): Void| Name | Type |
|---|---|
target |
Int |
index |
Int |
x |
cpp.Float32 |
y |
cpp.Float32 |
z |
cpp.Float32 |
w |
cpp.Float32 |
glProgramLocalParameter4dARB(target: Int, index: Int, x: cpp.Float64, y: cpp.Float64, z: cpp.Float64, w: cpp.Float64): Void| Name | Type |
|---|---|
target |
Int |
index |
Int |
x |
cpp.Float64 |
y |
cpp.Float64 |
z |
cpp.Float64 |
w |
cpp.Float64 |
glProgramLocalParameter4fARB(target: Int, index: Int, x: cpp.Float32, y: cpp.Float32, z: cpp.Float32, w: cpp.Float32): Void| Name | Type |
|---|---|
target |
Int |
index |
Int |
x |
cpp.Float32 |
y |
cpp.Float32 |
z |
cpp.Float32 |
w |
cpp.Float32 |
glVertexAttrib1dARB(index: Int, x: cpp.Float64): Void| Name | Type |
|---|---|
index |
Int |
x |
cpp.Float64 |
glVertexAttrib1fARB(index: Int, x: cpp.Float32): Void| Name | Type |
|---|---|
index |
Int |
x |
cpp.Float32 |
| Name | Type |
|---|---|
index |
Int |
x |
Int |
glVertexAttrib2dARB(index: Int, x: cpp.Float64, y: cpp.Float64): Void| Name | Type |
|---|---|
index |
Int |
x |
cpp.Float64 |
y |
cpp.Float64 |
glVertexAttrib2fARB(index: Int, x: cpp.Float32, y: cpp.Float32): Void| Name | Type |
|---|---|
index |
Int |
x |
cpp.Float32 |
y |
cpp.Float32 |
| Name | Type |
|---|---|
index |
Int |
x |
Int |
y |
Int |
glVertexAttrib3dARB(index: Int, x: cpp.Float64, y: cpp.Float64, z: cpp.Float64): Void| Name | Type |
|---|---|
index |
Int |
x |
cpp.Float64 |
y |
cpp.Float64 |
z |
cpp.Float64 |
glVertexAttrib3fARB(index: Int, x: cpp.Float32, y: cpp.Float32, z: cpp.Float32): Void| Name | Type |
|---|---|
index |
Int |
x |
cpp.Float32 |
y |
cpp.Float32 |
z |
cpp.Float32 |
| Name | Type |
|---|---|
index |
Int |
x |
Int |
y |
Int |
z |
Int |
| Name | Type |
|---|---|
index |
Int |
x |
cpp.UInt8 |
y |
cpp.UInt8 |
z |
cpp.UInt8 |
w |
cpp.UInt8 |
glVertexAttrib4dARB(index: Int, x: cpp.Float64, y: cpp.Float64, z: cpp.Float64, w: cpp.Float64): Void| Name | Type |
|---|---|
index |
Int |
x |
cpp.Float64 |
y |
cpp.Float64 |
z |
cpp.Float64 |
w |
cpp.Float64 |
glVertexAttrib4fARB(index: Int, x: cpp.Float32, y: cpp.Float32, z: cpp.Float32, w: cpp.Float32): Void| Name | Type |
|---|---|
index |
Int |
x |
cpp.Float32 |
y |
cpp.Float32 |
z |
cpp.Float32 |
w |
cpp.Float32 |
| Name | Type |
|---|---|
index |
Int |
x |
Int |
y |
Int |
z |
Int |
w |
Int |
| Name | Type |
|---|---|
n |
Int |
programs |
Array<Int> |
| Name | Type |
|---|---|
n |
Int |
programs |
Array<Int> |
glGetProgramEnvParameterdvARB(target: Int, index: Int, params: Array<cpp.Float64>): Void| Name | Type |
|---|---|
target |
Int |
index |
Int |
params |
Array<cpp.Float64> |
glGetProgramEnvParameterfvARB(target: Int, index: Int, params: Array<cpp.Float32>): Void| Name | Type |
|---|---|
target |
Int |
index |
Int |
params |
Array<cpp.Float32> |
glGetProgramLocalParameterdvARB(target: Int, index: Int, params: Array<cpp.Float64>): Void| Name | Type |
|---|---|
target |
Int |
index |
Int |
params |
Array<cpp.Float64> |
glGetProgramLocalParameterfvARB(target: Int, index: Int, params: Array<cpp.Float32>): Void| Name | Type |
|---|---|
target |
Int |
index |
Int |
params |
Array<cpp.Float32> |
glGetProgramStringARB(target: Int, pname: Int, string: haxe.io.BytesData): Void| Name | Type |
|---|---|
target |
Int |
pname |
Int |
string |
haxe.io.BytesData |
| Name | Type |
|---|---|
target |
Int |
pname |
Int |
params |
Array<Int> |
glGetVertexAttribdvARB(index: Int, pname: Int, params: Array<cpp.Float64>): Void| Name | Type |
|---|---|
index |
Int |
pname |
Int |
params |
Array<cpp.Float64> |
glGetVertexAttribfvARB(index: Int, pname: Int, params: Array<cpp.Float32>): Void| Name | Type |
|---|---|
index |
Int |
pname |
Int |
params |
Array<cpp.Float32> |
| Name | Type |
|---|---|
index |
Int |
pname |
Int |
params |
Array<Int> |
glProgramEnvParameter4dvARB(target: Int, index: Int, params: Array<cpp.Float64>): Void| Name | Type |
|---|---|
target |
Int |
index |
Int |
params |
Array<cpp.Float64> |
glProgramEnvParameter4fvARB(target: Int, index: Int, params: Array<cpp.Float32>): Void| Name | Type |
|---|---|
target |
Int |
index |
Int |
params |
Array<cpp.Float32> |
glProgramLocalParameter4dvARB(target: Int, index: Int, params: Array<cpp.Float64>): Void| Name | Type |
|---|---|
target |
Int |
index |
Int |
params |
Array<cpp.Float64> |
glProgramLocalParameter4fvARB(target: Int, index: Int, params: Array<cpp.Float32>): Void| Name | Type |
|---|---|
target |
Int |
index |
Int |
params |
Array<cpp.Float32> |
glProgramStringARB(target: Int, format: Int, len: Int, string: haxe.io.BytesData): Void| Name | Type |
|---|---|
target |
Int |
format |
Int |
len |
Int |
string |
haxe.io.BytesData |
glVertexAttrib1dvARB(index: Int, v: Array<cpp.Float64>): Void| Name | Type |
|---|---|
index |
Int |
v |
Array<cpp.Float64> |
glVertexAttrib1fvARB(index: Int, v: Array<cpp.Float32>): Void| Name | Type |
|---|---|
index |
Int |
v |
Array<cpp.Float32> |
| Name | Type |
|---|---|
index |
Int |
v |
Array<Int> |
glVertexAttrib2dvARB(index: Int, v: Array<cpp.Float64>): Void| Name | Type |
|---|---|
index |
Int |
v |
Array<cpp.Float64> |
glVertexAttrib2fvARB(index: Int, v: Array<cpp.Float32>): Void| Name | Type |
|---|---|
index |
Int |
v |
Array<cpp.Float32> |
| Name | Type |
|---|---|
index |
Int |
v |
Array<Int> |
glVertexAttrib3dvARB(index: Int, v: Array<cpp.Float64>): Void| Name | Type |
|---|---|
index |
Int |
v |
Array<cpp.Float64> |
glVertexAttrib3fvARB(index: Int, v: Array<cpp.Float32>): Void| Name | Type |
|---|---|
index |
Int |
v |
Array<cpp.Float32> |
| Name | Type |
|---|---|
index |
Int |
v |
Array<Int> |
| Name | Type |
|---|---|
index |
Int |
v |
Array<cpp.Int8> |
| Name | Type |
|---|---|
index |
Int |
v |
Array<Int> |
| Name | Type |
|---|---|
index |
Int |
v |
Array<Int> |
| Name | Type |
|---|---|
index |
Int |
v |
Array<cpp.UInt8> |
| Name | Type |
|---|---|
index |
Int |
v |
Array<Int> |
| Name | Type |
|---|---|
index |
Int |
v |
Array<UInt> |
| Name | Type |
|---|---|
index |
Int |
v |
Array<cpp.Int8> |
glVertexAttrib4dvARB(index: Int, v: Array<cpp.Float64>): Void| Name | Type |
|---|---|
index |
Int |
v |
Array<cpp.Float64> |
glVertexAttrib4fvARB(index: Int, v: Array<cpp.Float32>): Void| Name | Type |
|---|---|
index |
Int |
v |
Array<cpp.Float32> |
| Name | Type |
|---|---|
index |
Int |
v |
Array<Int> |
| Name | Type |
|---|---|
index |
Int |
v |
Array<Int> |
| Name | Type |
|---|---|
index |
Int |
v |
Array<cpp.UInt8> |
| Name | Type |
|---|---|
index |
Int |
v |
Array<Int> |
| Name | Type |
|---|---|
index |
Int |
v |
Array<UInt> |
glVertexAttribPointerARB(index: Int, size: Int, type: Int, normalized: Bool, stride: Int, pointer: haxe.io.BytesData): Void| Name | Type |
|---|---|
index |
Int |
size |
Int |
type |
Int |
normalized |
Bool |
stride |
Int |
pointer |
haxe.io.BytesData |
| Name | Type |
|---|---|
programObj |
UInt |
index |
Int |
name |
String |
| Name | Type |
|---|---|
programObj |
UInt |
name |
String |
| Returns |
|---|
| Int |
| Name | Type |
|---|---|
type |
Int |
color |
Int |
| Name | Type |
|---|---|
type |
Int |
color |
Int |
| Name | Type |
|---|---|
texture |
Int |
type |
Int |
coords |
Int |
| Name | Type |
|---|---|
texture |
Int |
type |
Int |
coords |
Int |
| Name | Type |
|---|---|
texture |
Int |
type |
Int |
coords |
Int |
| Name | Type |
|---|---|
texture |
Int |
type |
Int |
coords |
Int |
| Name | Type |
|---|---|
type |
Int |
coords |
Int |
| Name | Type |
|---|---|
type |
Int |
color |
Int |
| Name | Type |
|---|---|
type |
Int |
coords |
Int |
| Name | Type |
|---|---|
type |
Int |
coords |
Int |
| Name | Type |
|---|---|
type |
Int |
coords |
Int |
| Name | Type |
|---|---|
type |
Int |
coords |
Int |
| Name | Type |
|---|---|
index |
Int |
type |
Int |
normalized |
Bool |
value |
Int |
| Name | Type |
|---|---|
index |
Int |
type |
Int |
normalized |
Bool |
value |
Int |
| Name | Type |
|---|---|
index |
Int |
type |
Int |
normalized |
Bool |
value |
Int |
| Name | Type |
|---|---|
index |
Int |
type |
Int |
normalized |
Bool |
value |
Int |
| Name | Type |
|---|---|
type |
Int |
value |
Int |
| Name | Type |
|---|---|
type |
Int |
value |
Int |
| Name | Type |
|---|---|
type |
Int |
value |
Int |
| Name | Type |
|---|---|
type |
Int |
color |
Array<Int> |
| Name | Type |
|---|---|
type |
Int |
color |
Array<Int> |
| Name | Type |
|---|---|
texture |
Int |
type |
Int |
coords |
Array<Int> |
| Name | Type |
|---|---|
texture |
Int |
type |
Int |
coords |
Array<Int> |
| Name | Type |
|---|---|
texture |
Int |
type |
Int |
coords |
Array<Int> |
| Name | Type |
|---|---|
texture |
Int |
type |
Int |
coords |
Array<Int> |
| Name | Type |
|---|---|
type |
Int |
coords |
Array<Int> |
| Name | Type |
|---|---|
type |
Int |
color |
Array<Int> |
| Name | Type |
|---|---|
type |
Int |
coords |
Array<Int> |
| Name | Type |
|---|---|
type |
Int |
coords |
Array<Int> |
| Name | Type |
|---|---|
type |
Int |
coords |
Array<Int> |
| Name | Type |
|---|---|
type |
Int |
coords |
Array<Int> |
| Name | Type |
|---|---|
index |
Int |
type |
Int |
normalized |
Bool |
value |
Array<Int> |
| Name | Type |
|---|---|
index |
Int |
type |
Int |
normalized |
Bool |
value |
Array<Int> |
| Name | Type |
|---|---|
index |
Int |
type |
Int |
normalized |
Bool |
value |
Array<Int> |
| Name | Type |
|---|---|
index |
Int |
type |
Int |
normalized |
Bool |
value |
Array<Int> |
| Name | Type |
|---|---|
type |
Int |
value |
Array<Int> |
| Name | Type |
|---|---|
type |
Int |
value |
Array<Int> |
| Name | Type |
|---|---|
type |
Int |
value |
Array<Int> |
glDepthRangeIndexed(index: Int, n: cpp.Float64, f: cpp.Float64): Void| Name | Type |
|---|---|
index |
Int |
n |
cpp.Float64 |
f |
cpp.Float64 |
| Name | Type |
|---|---|
index |
Int |
left |
Int |
bottom |
Int |
width |
Int |
height |
Int |
glViewportIndexedf(index: Int, x: cpp.Float32, y: cpp.Float32, w: cpp.Float32, h: cpp.Float32): Void| Name | Type |
|---|---|
index |
Int |
x |
cpp.Float32 |
y |
cpp.Float32 |
w |
cpp.Float32 |
h |
cpp.Float32 |
glDepthRangeArrayv(first: Int, count: Int, v: Array<cpp.Float64>): Void| Name | Type |
|---|---|
first |
Int |
count |
Int |
v |
Array<cpp.Float64> |
glGetDoublei_v(target: Int, index: Int, data: Array<cpp.Float64>): Void| Name | Type |
|---|---|
target |
Int |
index |
Int |
data |
Array<cpp.Float64> |
glGetFloati_v(target: Int, index: Int, data: Array<cpp.Float32>): Void| Name | Type |
|---|---|
target |
Int |
index |
Int |
data |
Array<cpp.Float32> |
| Name | Type |
|---|---|
first |
Int |
count |
Int |
v |
Array<Int> |
| Name | Type |
|---|---|
index |
Int |
v |
Array<Int> |
glViewportArrayv(first: Int, count: Int, v: Array<cpp.Float32>): Void| Name | Type |
|---|---|
first |
Int |
count |
Int |
v |
Array<cpp.Float32> |
glViewportIndexedfv(index: Int, v: Array<cpp.Float32>): Void| Name | Type |
|---|---|
index |
Int |
v |
Array<cpp.Float32> |
glWindowPos2dARB(x: cpp.Float64, y: cpp.Float64): Void| Name | Type |
|---|---|
x |
cpp.Float64 |
y |
cpp.Float64 |
glWindowPos2fARB(x: cpp.Float32, y: cpp.Float32): Void| Name | Type |
|---|---|
x |
cpp.Float32 |
y |
cpp.Float32 |
| Name | Type |
|---|---|
x |
Int |
y |
Int |
| Name | Type |
|---|---|
x |
Int |
y |
Int |
glWindowPos3dARB(x: cpp.Float64, y: cpp.Float64, z: cpp.Float64): Void| Name | Type |
|---|---|
x |
cpp.Float64 |
y |
cpp.Float64 |
z |
cpp.Float64 |
glWindowPos3fARB(x: cpp.Float32, y: cpp.Float32, z: cpp.Float32): Void| Name | Type |
|---|---|
x |
cpp.Float32 |
y |
cpp.Float32 |
z |
cpp.Float32 |
| Name | Type |
|---|---|
x |
Int |
y |
Int |
z |
Int |
| Name | Type |
|---|---|
x |
Int |
y |
Int |
z |
Int |
glWindowPos2dvARB(p: Array<cpp.Float64>): Void| Name | Type |
|---|---|
p |
Array<cpp.Float64> |
glWindowPos2fvARB(p: Array<cpp.Float32>): Void| Name | Type |
|---|---|
p |
Array<cpp.Float32> |
| Name | Type |
|---|---|
p |
Array<Int> |
| Name | Type |
|---|---|
p |
Array<Int> |
glWindowPos3dvARB(p: Array<cpp.Float64>): Void| Name | Type |
|---|---|
p |
Array<cpp.Float64> |
glWindowPos3fvARB(p: Array<cpp.Float32>): Void| Name | Type |
|---|---|
p |
Array<cpp.Float32> |
| Name | Type |
|---|---|
p |
Array<Int> |
| Name | Type |
|---|---|
p |
Array<Int> |
| Name | Type |
|---|---|
n |
Int |
bufs |
Array<Int> |
| Name | Type |
|---|---|
mode |
Int |
count |
Int |
| Name | Type |
|---|---|
mode |
Int |
start |
Int |
end |
Int |
count |
Int |
glElementPointerATI(type: Int, pointer: haxe.io.BytesData): Void| Name | Type |
|---|---|
type |
Int |
pointer |
haxe.io.BytesData |
glGetTexBumpParameterfvATI(pname: Int, param: Array<cpp.Float32>): Void| Name | Type |
|---|---|
pname |
Int |
param |
Array<cpp.Float32> |
| Name | Type |
|---|---|
pname |
Int |
param |
Array<Int> |
glTexBumpParameterfvATI(pname: Int, param: Array<cpp.Float32>): Void| Name | Type |
|---|---|
pname |
Int |
param |
Array<cpp.Float32> |
| Name | Type |
|---|---|
pname |
Int |
param |
Array<Int> |
| Name | Type |
|---|---|
op |
Int |
dst |
Int |
dstMod |
Int |
arg1 |
Int |
arg1Rep |
Int |
arg1Mod |
Int |
glAlphaFragmentOp2ATI(op: Int, dst: Int, dstMod: Int, arg1: Int, arg1Rep: Int, arg1Mod: Int, arg2: Int, arg2Rep: Int, arg2Mod: Int): Void| Name | Type |
|---|---|
op |
Int |
dst |
Int |
dstMod |
Int |
arg1 |
Int |
arg1Rep |
Int |
arg1Mod |
Int |
arg2 |
Int |
arg2Rep |
Int |
arg2Mod |
Int |
glAlphaFragmentOp3ATI(op: Int, dst: Int, dstMod: Int, arg1: Int, arg1Rep: Int, arg1Mod: Int, arg2: Int, arg2Rep: Int, arg2Mod: Int, arg3: Int, arg3Rep: Int, arg3Mod: Int): Void| Name | Type |
|---|---|
op |
Int |
dst |
Int |
dstMod |
Int |
arg1 |
Int |
arg1Rep |
Int |
arg1Mod |
Int |
arg2 |
Int |
arg2Rep |
Int |
arg2Mod |
Int |
arg3 |
Int |
arg3Rep |
Int |
arg3Mod |
Int |
glBeginFragmentShaderATI(): Void| Name | Type |
|---|---|
id |
Int |
glColorFragmentOp1ATI(op: Int, dst: Int, dstMask: Int, dstMod: Int, arg1: Int, arg1Rep: Int, arg1Mod: Int): Void| Name | Type |
|---|---|
op |
Int |
dst |
Int |
dstMask |
Int |
dstMod |
Int |
arg1 |
Int |
arg1Rep |
Int |
arg1Mod |
Int |
glColorFragmentOp2ATI(op: Int, dst: Int, dstMask: Int, dstMod: Int, arg1: Int, arg1Rep: Int, arg1Mod: Int, arg2: Int, arg2Rep: Int, arg2Mod: Int): Void| Name | Type |
|---|---|
op |
Int |
dst |
Int |
dstMask |
Int |
dstMod |
Int |
arg1 |
Int |
arg1Rep |
Int |
arg1Mod |
Int |
arg2 |
Int |
arg2Rep |
Int |
arg2Mod |
Int |
glColorFragmentOp3ATI(op: Int, dst: Int, dstMask: Int, dstMod: Int, arg1: Int, arg1Rep: Int, arg1Mod: Int, arg2: Int, arg2Rep: Int, arg2Mod: Int, arg3: Int, arg3Rep: Int, arg3Mod: Int): Void| Name | Type |
|---|---|
op |
Int |
dst |
Int |
dstMask |
Int |
dstMod |
Int |
arg1 |
Int |
arg1Rep |
Int |
arg1Mod |
Int |
arg2 |
Int |
arg2Rep |
Int |
arg2Mod |
Int |
arg3 |
Int |
arg3Rep |
Int |
arg3Mod |
Int |
| Name | Type |
|---|---|
id |
Int |
glEndFragmentShaderATI(): Void| Name | Type |
|---|---|
range |
Int |
| Returns |
|---|
| Int |
| Name | Type |
|---|---|
dst |
Int |
coord |
Int |
swizzle |
Int |
| Name | Type |
|---|---|
dst |
Int |
interp |
Int |
swizzle |
Int |
glSetFragmentShaderConstantATI(dst: Int, value: Array<cpp.Float32>): Void| Name | Type |
|---|---|
dst |
Int |
value |
Array<cpp.Float32> |
| Name | Type |
|---|---|
buffer |
Int |
glPNTrianglesfATI(pname: Int, param: cpp.Float32): Void| Name | Type |
|---|---|
pname |
Int |
param |
cpp.Float32 |
| Name | Type |
|---|---|
pname |
Int |
param |
Int |
| Name | Type |
|---|---|
frontfunc |
Int |
backfunc |
Int |
ref |
Int |
mask |
Int |
| Name | Type |
|---|---|
face |
Int |
sfail |
Int |
dpfail |
Int |
dppass |
Int |
| Name | Type |
|---|---|
array |
Int |
size |
Int |
type |
Int |
stride |
Int |
buffer |
Int |
offset |
Int |
| Name | Type |
|---|---|
buffer |
Int |
| Name | Type |
|---|---|
buffer |
Int |
| Returns |
|---|
| Bool |
| Name | Type |
|---|---|
id |
Int |
type |
Int |
stride |
Int |
buffer |
Int |
offset |
Int |
glGetArrayObjectfvATI(array: Int, pname: Int, params: Array<cpp.Float32>): Void| Name | Type |
|---|---|
array |
Int |
pname |
Int |
params |
Array<cpp.Float32> |
| Name | Type |
|---|---|
array |
Int |
pname |
Int |
params |
Array<Int> |
glGetObjectBufferfvATI(buffer: Int, pname: Int, params: Array<cpp.Float32>): Void| Name | Type |
|---|---|
buffer |
Int |
pname |
Int |
params |
Array<cpp.Float32> |
| Name | Type |
|---|---|
buffer |
Int |
pname |
Int |
params |
Array<Int> |
glGetVariantArrayObjectfvATI(id: Int, pname: Int, params: Array<cpp.Float32>): Void| Name | Type |
|---|---|
id |
Int |
pname |
Int |
params |
Array<cpp.Float32> |
| Name | Type |
|---|---|
id |
Int |
pname |
Int |
params |
Array<Int> |
glNewObjectBufferATI(size: Int, pointer: haxe.io.BytesData, usage: Int): Int| Name | Type |
|---|---|
size |
Int |
pointer |
haxe.io.BytesData |
usage |
Int |
| Returns |
|---|
| Int |
glUpdateObjectBufferATI(buffer: Int, offset: Int, size: Int, pointer: haxe.io.BytesData, preserve: Int): Void| Name | Type |
|---|---|
buffer |
Int |
offset |
Int |
size |
Int |
pointer |
haxe.io.BytesData |
preserve |
Int |
glVertexAttribArrayObjectATI(index: Int, size: Int, type: Int, normalized: Bool, stride: Int, buffer: Int, offset: Int): Void| Name | Type |
|---|---|
index |
Int |
size |
Int |
type |
Int |
normalized |
Bool |
stride |
Int |
buffer |
Int |
offset |
Int |
glGetVertexAttribArrayObjectfvATI(index: Int, pname: Int, params: Array<cpp.Float32>): Void| Name | Type |
|---|---|
index |
Int |
pname |
Int |
params |
Array<cpp.Float32> |
| Name | Type |
|---|---|
index |
Int |
pname |
Int |
params |
Array<Int> |
| Name | Type |
|---|---|
stream |
Int |
| Name | Type |
|---|---|
stream |
Int |
x |
cpp.Int8 |
y |
cpp.Int8 |
z |
cpp.Int8 |
glNormalStream3dATI(stream: Int, x: cpp.Float64, y: cpp.Float64, z: cpp.Float64): Void| Name | Type |
|---|---|
stream |
Int |
x |
cpp.Float64 |
y |
cpp.Float64 |
z |
cpp.Float64 |
glNormalStream3fATI(stream: Int, x: cpp.Float32, y: cpp.Float32, z: cpp.Float32): Void| Name | Type |
|---|---|
stream |
Int |
x |
cpp.Float32 |
y |
cpp.Float32 |
z |
cpp.Float32 |
| Name | Type |
|---|---|
stream |
Int |
x |
Int |
y |
Int |
z |
Int |
| Name | Type |
|---|---|
stream |
Int |
x |
Int |
y |
Int |
z |
Int |
glVertexBlendEnvfATI(pname: Int, param: cpp.Float32): Void| Name | Type |
|---|---|
pname |
Int |
param |
cpp.Float32 |
| Name | Type |
|---|---|
pname |
Int |
param |
Int |
glVertexStream1dATI(stream: Int, x: cpp.Float64): Void| Name | Type |
|---|---|
stream |
Int |
x |
cpp.Float64 |
glVertexStream1fATI(stream: Int, x: cpp.Float32): Void| Name | Type |
|---|---|
stream |
Int |
x |
cpp.Float32 |
| Name | Type |
|---|---|
stream |
Int |
x |
Int |
| Name | Type |
|---|---|
stream |
Int |
x |
Int |
glVertexStream2dATI(stream: Int, x: cpp.Float64, y: cpp.Float64): Void| Name | Type |
|---|---|
stream |
Int |
x |
cpp.Float64 |
y |
cpp.Float64 |
glVertexStream2fATI(stream: Int, x: cpp.Float32, y: cpp.Float32): Void| Name | Type |
|---|---|
stream |
Int |
x |
cpp.Float32 |
y |
cpp.Float32 |
| Name | Type |
|---|---|
stream |
Int |
x |
Int |
y |
Int |
| Name | Type |
|---|---|
stream |
Int |
x |
Int |
y |
Int |
glVertexStream3dATI(stream: Int, x: cpp.Float64, y: cpp.Float64, z: cpp.Float64): Void| Name | Type |
|---|---|
stream |
Int |
x |
cpp.Float64 |
y |
cpp.Float64 |
z |
cpp.Float64 |
glVertexStream3fATI(stream: Int, x: cpp.Float32, y: cpp.Float32, z: cpp.Float32): Void| Name | Type |
|---|---|
stream |
Int |
x |
cpp.Float32 |
y |
cpp.Float32 |
z |
cpp.Float32 |
| Name | Type |
|---|---|
stream |
Int |
x |
Int |
y |
Int |
z |
Int |
| Name | Type |
|---|---|
stream |
Int |
x |
Int |
y |
Int |
z |
Int |
glVertexStream4dATI(stream: Int, x: cpp.Float64, y: cpp.Float64, z: cpp.Float64, w: cpp.Float64): Void| Name | Type |
|---|---|
stream |
Int |
x |
cpp.Float64 |
y |
cpp.Float64 |
z |
cpp.Float64 |
w |
cpp.Float64 |
glVertexStream4fATI(stream: Int, x: cpp.Float32, y: cpp.Float32, z: cpp.Float32, w: cpp.Float32): Void| Name | Type |
|---|---|
stream |
Int |
x |
cpp.Float32 |
y |
cpp.Float32 |
z |
cpp.Float32 |
w |
cpp.Float32 |
| Name | Type |
|---|---|
stream |
Int |
x |
Int |
y |
Int |
z |
Int |
w |
Int |
| Name | Type |
|---|---|
stream |
Int |
x |
Int |
y |
Int |
z |
Int |
w |
Int |
| Name | Type |
|---|---|
stream |
Int |
coords |
Array<cpp.Int8> |
glNormalStream3dvATI(stream: Int, coords: Array<cpp.Float64>): Void| Name | Type |
|---|---|
stream |
Int |
coords |
Array<cpp.Float64> |
glNormalStream3fvATI(stream: Int, coords: Array<cpp.Float32>): Void| Name | Type |
|---|---|
stream |
Int |
coords |
Array<cpp.Float32> |
| Name | Type |
|---|---|
stream |
Int |
coords |
Array<Int> |
| Name | Type |
|---|---|
stream |
Int |
coords |
Array<Int> |
glVertexStream1dvATI(stream: Int, coords: Array<cpp.Float64>): Void| Name | Type |
|---|---|
stream |
Int |
coords |
Array<cpp.Float64> |
glVertexStream1fvATI(stream: Int, coords: Array<cpp.Float32>): Void| Name | Type |
|---|---|
stream |
Int |
coords |
Array<cpp.Float32> |
| Name | Type |
|---|---|
stream |
Int |
coords |
Array<Int> |
| Name | Type |
|---|---|
stream |
Int |
coords |
Array<Int> |
glVertexStream2dvATI(stream: Int, coords: Array<cpp.Float64>): Void| Name | Type |
|---|---|
stream |
Int |
coords |
Array<cpp.Float64> |
glVertexStream2fvATI(stream: Int, coords: Array<cpp.Float32>): Void| Name | Type |
|---|---|
stream |
Int |
coords |
Array<cpp.Float32> |
| Name | Type |
|---|---|
stream |
Int |
coords |
Array<Int> |
| Name | Type |
|---|---|
stream |
Int |
coords |
Array<Int> |
glVertexStream3dvATI(stream: Int, coords: Array<cpp.Float64>): Void| Name | Type |
|---|---|
stream |
Int |
coords |
Array<cpp.Float64> |
glVertexStream3fvATI(stream: Int, coords: Array<cpp.Float32>): Void| Name | Type |
|---|---|
stream |
Int |
coords |
Array<cpp.Float32> |
| Name | Type |
|---|---|
stream |
Int |
coords |
Array<Int> |
| Name | Type |
|---|---|
stream |
Int |
coords |
Array<Int> |
glVertexStream4dvATI(stream: Int, coords: Array<cpp.Float64>): Void| Name | Type |
|---|---|
stream |
Int |
coords |
Array<cpp.Float64> |
glVertexStream4fvATI(stream: Int, coords: Array<cpp.Float32>): Void| Name | Type |
|---|---|
stream |
Int |
coords |
Array<cpp.Float32> |
| Name | Type |
|---|---|
stream |
Int |
coords |
Array<Int> |
| Name | Type |
|---|---|
stream |
Int |
coords |
Array<Int> |
| Name | Type |
|---|---|
program |
Int |
location |
Int |
| Returns |
|---|
| Int |
| Name | Type |
|---|---|
program |
Int |
location |
Int |
| Returns |
|---|
| Int |
| Name | Type |
|---|---|
program |
Int |
location |
Int |
buffer |
Int |
glBlendColorEXT(red: cpp.Float32, green: cpp.Float32, blue: cpp.Float32, alpha: cpp.Float32): Void| Name | Type |
|---|---|
red |
cpp.Float32 |
green |
cpp.Float32 |
blue |
cpp.Float32 |
alpha |
cpp.Float32 |
| Name | Type |
|---|---|
modeRGB |
Int |
modeAlpha |
Int |
glBlendFuncSeparateEXT(sfactorRGB: Int, dfactorRGB: Int, sfactorAlpha: Int, dfactorAlpha: Int): Void| Name | Type |
|---|---|
sfactorRGB |
Int |
dfactorRGB |
Int |
sfactorAlpha |
Int |
dfactorAlpha |
Int |
| Name | Type |
|---|---|
mode |
Int |
| Name | Type |
|---|---|
target |
Int |
start |
Int |
x |
Int |
y |
Int |
width |
Int |
glColorSubTableEXT(target: Int, start: Int, count: Int, format: Int, type: Int, data: haxe.io.BytesData): Void| Name | Type |
|---|---|
target |
Int |
start |
Int |
count |
Int |
format |
Int |
type |
Int |
data |
haxe.io.BytesData |
| Name | Type |
|---|---|
first |
Int |
count |
Int |
glUnlockArraysEXT(): VoidglConvolutionParameterfEXT(target: Int, pname: Int, param: cpp.Float32): Void| Name | Type |
|---|---|
target |
Int |
pname |
Int |
param |
cpp.Float32 |
| Name | Type |
|---|---|
target |
Int |
pname |
Int |
param |
Int |
| Name | Type |
|---|---|
target |
Int |
internalformat |
Int |
x |
Int |
y |
Int |
width |
Int |
glCopyConvolutionFilter2DEXT(target: Int, internalformat: Int, x: Int, y: Int, width: Int, height: Int): Void| Name | Type |
|---|---|
target |
Int |
internalformat |
Int |
x |
Int |
y |
Int |
width |
Int |
height |
Int |
glConvolutionFilter1DEXT(target: Int, internalformat: Int, width: Int, format: Int, type: Int, image: haxe.io.BytesData): Void| Name | Type |
|---|---|
target |
Int |
internalformat |
Int |
width |
Int |
format |
Int |
type |
Int |
image |
haxe.io.BytesData |
glConvolutionFilter2DEXT(target: Int, internalformat: Int, width: Int, height: Int, format: Int, type: Int, image: haxe.io.BytesData): Void| Name | Type |
|---|---|
target |
Int |
internalformat |
Int |
width |
Int |
height |
Int |
format |
Int |
type |
Int |
image |
haxe.io.BytesData |
glConvolutionParameterfvEXT(target: Int, pname: Int, params: Array<cpp.Float32>): Void| Name | Type |
|---|---|
target |
Int |
pname |
Int |
params |
Array<cpp.Float32> |
| Name | Type |
|---|---|
target |
Int |
pname |
Int |
params |
Array<Int> |
glGetConvolutionFilterEXT(target: Int, format: Int, type: Int, image: haxe.io.BytesData): Void| Name | Type |
|---|---|
target |
Int |
format |
Int |
type |
Int |
image |
haxe.io.BytesData |
glGetConvolutionParameterfvEXT(target: Int, pname: Int, params: Array<cpp.Float32>): Void| Name | Type |
|---|---|
target |
Int |
pname |
Int |
params |
Array<cpp.Float32> |
| Name | Type |
|---|---|
target |
Int |
pname |
Int |
params |
Array<Int> |
glGetSeparableFilterEXT(target: Int, format: Int, type: Int, row: haxe.io.BytesData, column: haxe.io.BytesData, span: haxe.io.BytesData): Void| Name | Type |
|---|---|
target |
Int |
format |
Int |
type |
Int |
row |
haxe.io.BytesData |
column |
haxe.io.BytesData |
span |
haxe.io.BytesData |
glSeparableFilter2DEXT(target: Int, internalformat: Int, width: Int, height: Int, format: Int, type: Int, row: haxe.io.BytesData, column: haxe.io.BytesData): Void| Name | Type |
|---|---|
target |
Int |
internalformat |
Int |
width |
Int |
height |
Int |
format |
Int |
type |
Int |
row |
haxe.io.BytesData |
column |
haxe.io.BytesData |
glBinormalPointerEXT(type: Int, stride: Int, pointer: haxe.io.BytesData): Void| Name | Type |
|---|---|
type |
Int |
stride |
Int |
pointer |
haxe.io.BytesData |
glTangentPointerEXT(type: Int, stride: Int, pointer: haxe.io.BytesData): Void| Name | Type |
|---|---|
type |
Int |
stride |
Int |
pointer |
haxe.io.BytesData |
glCopyTexImage1DEXT(target: Int, level: Int, internalformat: Int, x: Int, y: Int, width: Int, border: Int): Void| Name | Type |
|---|---|
target |
Int |
level |
Int |
internalformat |
Int |
x |
Int |
y |
Int |
width |
Int |
border |
Int |
glCopyTexImage2DEXT(target: Int, level: Int, internalformat: Int, x: Int, y: Int, width: Int, height: Int, border: Int): Void| Name | Type |
|---|---|
target |
Int |
level |
Int |
internalformat |
Int |
x |
Int |
y |
Int |
width |
Int |
height |
Int |
border |
Int |
| Name | Type |
|---|---|
target |
Int |
level |
Int |
xoffset |
Int |
x |
Int |
y |
Int |
width |
Int |
glCopyTexSubImage2DEXT(target: Int, level: Int, xoffset: Int, yoffset: Int, x: Int, y: Int, width: Int, height: Int): Void| Name | Type |
|---|---|
target |
Int |
level |
Int |
xoffset |
Int |
yoffset |
Int |
x |
Int |
y |
Int |
width |
Int |
height |
Int |
glCopyTexSubImage3DEXT(target: Int, level: Int, xoffset: Int, yoffset: Int, zoffset: Int, x: Int, y: Int, width: Int, height: Int): Void| Name | Type |
|---|---|
target |
Int |
level |
Int |
xoffset |
Int |
yoffset |
Int |
zoffset |
Int |
x |
Int |
y |
Int |
width |
Int |
height |
Int |
glCullParameterdvEXT(pname: Int, params: Array<cpp.Float64>): Void| Name | Type |
|---|---|
pname |
Int |
params |
Array<cpp.Float64> |
glCullParameterfvEXT(pname: Int, params: Array<cpp.Float32>): Void| Name | Type |
|---|---|
pname |
Int |
params |
Array<cpp.Float32> |
| Name | Type |
|---|---|
type |
Int |
object |
Int |
length |
Int |
label |
String |
| Name | Type |
|---|---|
type |
Int |
object |
Int |
bufSize |
Int |
length |
IntRef |
label |
String |
| Name | Type |
|---|---|
length |
Int |
marker |
String |
glPopGroupMarkerEXT(): Void| Name | Type |
|---|---|
length |
Int |
marker |
String |
glDepthBoundsEXT(zmin: cpp.Float64, zmax: cpp.Float64): Void| Name | Type |
|---|---|
zmin |
cpp.Float64 |
zmax |
cpp.Float64 |
| Name | Type |
|---|---|
texunit |
Int |
target |
Int |
texture |
Int |
| Name | Type |
|---|---|
framebuffer |
Int |
target |
Int |
| Returns |
|---|
| Int |
| Name | Type |
|---|---|
mask |
Int |
glCopyMultiTexImage1DEXT(texunit: Int, target: Int, level: Int, internalformat: Int, x: Int, y: Int, width: Int, border: Int): Void| Name | Type |
|---|---|
texunit |
Int |
target |
Int |
level |
Int |
internalformat |
Int |
x |
Int |
y |
Int |
width |
Int |
border |
Int |
glCopyMultiTexImage2DEXT(texunit: Int, target: Int, level: Int, internalformat: Int, x: Int, y: Int, width: Int, height: Int, border: Int): Void| Name | Type |
|---|---|
texunit |
Int |
target |
Int |
level |
Int |
internalformat |
Int |
x |
Int |
y |
Int |
width |
Int |
height |
Int |
border |
Int |
glCopyMultiTexSubImage1DEXT(texunit: Int, target: Int, level: Int, xoffset: Int, x: Int, y: Int, width: Int): Void| Name | Type |
|---|---|
texunit |
Int |
target |
Int |
level |
Int |
xoffset |
Int |
x |
Int |
y |
Int |
width |
Int |
glCopyMultiTexSubImage2DEXT(texunit: Int, target: Int, level: Int, xoffset: Int, yoffset: Int, x: Int, y: Int, width: Int, height: Int): Void| Name | Type |
|---|---|
texunit |
Int |
target |
Int |
level |
Int |
xoffset |
Int |
yoffset |
Int |
x |
Int |
y |
Int |
width |
Int |
height |
Int |
glCopyMultiTexSubImage3DEXT(texunit: Int, target: Int, level: Int, xoffset: Int, yoffset: Int, zoffset: Int, x: Int, y: Int, width: Int, height: Int): Void| Name | Type |
|---|---|
texunit |
Int |
target |
Int |
level |
Int |
xoffset |
Int |
yoffset |
Int |
zoffset |
Int |
x |
Int |
y |
Int |
width |
Int |
height |
Int |
glCopyTextureImage1DEXT(texture: Int, target: Int, level: Int, internalformat: Int, x: Int, y: Int, width: Int, border: Int): Void| Name | Type |
|---|---|
texture |
Int |
target |
Int |
level |
Int |
internalformat |
Int |
x |
Int |
y |
Int |
width |
Int |
border |
Int |
glCopyTextureImage2DEXT(texture: Int, target: Int, level: Int, internalformat: Int, x: Int, y: Int, width: Int, height: Int, border: Int): Void| Name | Type |
|---|---|
texture |
Int |
target |
Int |
level |
Int |
internalformat |
Int |
x |
Int |
y |
Int |
width |
Int |
height |
Int |
border |
Int |
glCopyTextureSubImage1DEXT(texture: Int, target: Int, level: Int, xoffset: Int, x: Int, y: Int, width: Int): Void| Name | Type |
|---|---|
texture |
Int |
target |
Int |
level |
Int |
xoffset |
Int |
x |
Int |
y |
Int |
width |
Int |
glCopyTextureSubImage2DEXT(texture: Int, target: Int, level: Int, xoffset: Int, yoffset: Int, x: Int, y: Int, width: Int, height: Int): Void| Name | Type |
|---|---|
texture |
Int |
target |
Int |
level |
Int |
xoffset |
Int |
yoffset |
Int |
x |
Int |
y |
Int |
width |
Int |
height |
Int |
glCopyTextureSubImage3DEXT(texture: Int, target: Int, level: Int, xoffset: Int, yoffset: Int, zoffset: Int, x: Int, y: Int, width: Int, height: Int): Void| Name | Type |
|---|---|
texture |
Int |
target |
Int |
level |
Int |
xoffset |
Int |
yoffset |
Int |
zoffset |
Int |
x |
Int |
y |
Int |
width |
Int |
height |
Int |
| Name | Type |
|---|---|
array |
Int |
index |
Int |
| Name | Type |
|---|---|
array |
Int |
index |
Int |
| Name | Type |
|---|---|
vaobj |
Int |
index |
Int |
| Name | Type |
|---|---|
vaobj |
Int |
array |
Int |
| Name | Type |
|---|---|
array |
Int |
index |
Int |
| Name | Type |
|---|---|
array |
Int |
index |
Int |
| Name | Type |
|---|---|
vaobj |
Int |
index |
Int |
| Name | Type |
|---|---|
vaobj |
Int |
array |
Int |
| Name | Type |
|---|---|
buffer |
Int |
offset |
Int |
length |
Int |
| Name | Type |
|---|---|
framebuffer |
Int |
mode |
Int |
| Name | Type |
|---|---|
framebuffer |
Int |
mode |
Int |
| Name | Type |
|---|---|
texunit |
Int |
target |
Int |
| Name | Type |
|---|---|
texture |
Int |
target |
Int |
glMatrixFrustumEXT(matrixMode: Int, l: cpp.Float64, r: cpp.Float64, b: cpp.Float64, t: cpp.Float64, n: cpp.Float64, f: cpp.Float64): Void| Name | Type |
|---|---|
matrixMode |
Int |
l |
cpp.Float64 |
r |
cpp.Float64 |
b |
cpp.Float64 |
t |
cpp.Float64 |
n |
cpp.Float64 |
f |
cpp.Float64 |
| Name | Type |
|---|---|
matrixMode |
Int |
glMatrixOrthoEXT(matrixMode: Int, l: cpp.Float64, r: cpp.Float64, b: cpp.Float64, t: cpp.Float64, n: cpp.Float64, f: cpp.Float64): Void| Name | Type |
|---|---|
matrixMode |
Int |
l |
cpp.Float64 |
r |
cpp.Float64 |
b |
cpp.Float64 |
t |
cpp.Float64 |
n |
cpp.Float64 |
f |
cpp.Float64 |
| Name | Type |
|---|---|
matrixMode |
Int |
| Name | Type |
|---|---|
matrixMode |
Int |
glMatrixRotatedEXT(matrixMode: Int, angle: cpp.Float64, x: cpp.Float64, y: cpp.Float64, z: cpp.Float64): Void| Name | Type |
|---|---|
matrixMode |
Int |
angle |
cpp.Float64 |
x |
cpp.Float64 |
y |
cpp.Float64 |
z |
cpp.Float64 |
glMatrixRotatefEXT(matrixMode: Int, angle: cpp.Float32, x: cpp.Float32, y: cpp.Float32, z: cpp.Float32): Void| Name | Type |
|---|---|
matrixMode |
Int |
angle |
cpp.Float32 |
x |
cpp.Float32 |
y |
cpp.Float32 |
z |
cpp.Float32 |
glMatrixScaledEXT(matrixMode: Int, x: cpp.Float64, y: cpp.Float64, z: cpp.Float64): Void| Name | Type |
|---|---|
matrixMode |
Int |
x |
cpp.Float64 |
y |
cpp.Float64 |
z |
cpp.Float64 |
glMatrixScalefEXT(matrixMode: Int, x: cpp.Float32, y: cpp.Float32, z: cpp.Float32): Void| Name | Type |
|---|---|
matrixMode |
Int |
x |
cpp.Float32 |
y |
cpp.Float32 |
z |
cpp.Float32 |
glMatrixTranslatedEXT(matrixMode: Int, x: cpp.Float64, y: cpp.Float64, z: cpp.Float64): Void| Name | Type |
|---|---|
matrixMode |
Int |
x |
cpp.Float64 |
y |
cpp.Float64 |
z |
cpp.Float64 |
glMatrixTranslatefEXT(matrixMode: Int, x: cpp.Float32, y: cpp.Float32, z: cpp.Float32): Void| Name | Type |
|---|---|
matrixMode |
Int |
x |
cpp.Float32 |
y |
cpp.Float32 |
z |
cpp.Float32 |
| Name | Type |
|---|---|
texunit |
Int |
target |
Int |
internalformat |
Int |
buffer |
Int |
glMultiTexEnvfEXT(texunit: Int, target: Int, pname: Int, param: cpp.Float32): Void| Name | Type |
|---|---|
texunit |
Int |
target |
Int |
pname |
Int |
param |
cpp.Float32 |
| Name | Type |
|---|---|
texunit |
Int |
target |
Int |
pname |
Int |
param |
Int |
glMultiTexGendEXT(texunit: Int, coord: Int, pname: Int, param: cpp.Float64): Void| Name | Type |
|---|---|
texunit |
Int |
coord |
Int |
pname |
Int |
param |
cpp.Float64 |
glMultiTexGenfEXT(texunit: Int, coord: Int, pname: Int, param: cpp.Float32): Void| Name | Type |
|---|---|
texunit |
Int |
coord |
Int |
pname |
Int |
param |
cpp.Float32 |
| Name | Type |
|---|---|
texunit |
Int |
coord |
Int |
pname |
Int |
param |
Int |
glMultiTexParameterfEXT(texunit: Int, target: Int, pname: Int, param: cpp.Float32): Void| Name | Type |
|---|---|
texunit |
Int |
target |
Int |
pname |
Int |
param |
cpp.Float32 |
| Name | Type |
|---|---|
texunit |
Int |
target |
Int |
pname |
Int |
param |
Int |
| Name | Type |
|---|---|
texunit |
Int |
target |
Int |
renderbuffer |
Int |
glNamedCopyBufferSubDataEXT(readBuffer: Int, writeBuffer: Int, readOffset: Int, writeOffset: Int, size: Int): Void| Name | Type |
|---|---|
readBuffer |
Int |
writeBuffer |
Int |
readOffset |
Int |
writeOffset |
Int |
size |
Int |
glNamedFramebufferRenderbufferEXT(framebuffer: Int, attachment: Int, renderbuffertarget: Int, renderbuffer: Int): Void| Name | Type |
|---|---|
framebuffer |
Int |
attachment |
Int |
renderbuffertarget |
Int |
renderbuffer |
Int |
glNamedFramebufferTexture1DEXT(framebuffer: Int, attachment: Int, textarget: Int, texture: Int, level: Int): Void| Name | Type |
|---|---|
framebuffer |
Int |
attachment |
Int |
textarget |
Int |
texture |
Int |
level |
Int |
glNamedFramebufferTexture2DEXT(framebuffer: Int, attachment: Int, textarget: Int, texture: Int, level: Int): Void| Name | Type |
|---|---|
framebuffer |
Int |
attachment |
Int |
textarget |
Int |
texture |
Int |
level |
Int |
glNamedFramebufferTexture3DEXT(framebuffer: Int, attachment: Int, textarget: Int, texture: Int, level: Int, zoffset: Int): Void| Name | Type |
|---|---|
framebuffer |
Int |
attachment |
Int |
textarget |
Int |
texture |
Int |
level |
Int |
zoffset |
Int |
| Name | Type |
|---|---|
framebuffer |
Int |
attachment |
Int |
texture |
Int |
level |
Int |
glNamedFramebufferTextureFaceEXT(framebuffer: Int, attachment: Int, texture: Int, level: Int, face: Int): Void| Name | Type |
|---|---|
framebuffer |
Int |
attachment |
Int |
texture |
Int |
level |
Int |
face |
Int |
glNamedFramebufferTextureLayerEXT(framebuffer: Int, attachment: Int, texture: Int, level: Int, layer: Int): Void| Name | Type |
|---|---|
framebuffer |
Int |
attachment |
Int |
texture |
Int |
level |
Int |
layer |
Int |
glNamedProgramLocalParameter4dEXT(program: Int, target: Int, index: Int, x: cpp.Float64, y: cpp.Float64, z: cpp.Float64, w: cpp.Float64): Void| Name | Type |
|---|---|
program |
Int |
target |
Int |
index |
Int |
x |
cpp.Float64 |
y |
cpp.Float64 |
z |
cpp.Float64 |
w |
cpp.Float64 |
glNamedProgramLocalParameter4fEXT(program: Int, target: Int, index: Int, x: cpp.Float32, y: cpp.Float32, z: cpp.Float32, w: cpp.Float32): Void| Name | Type |
|---|---|
program |
Int |
target |
Int |
index |
Int |
x |
cpp.Float32 |
y |
cpp.Float32 |
z |
cpp.Float32 |
w |
cpp.Float32 |
glNamedProgramLocalParameterI4iEXT(program: Int, target: Int, index: Int, x: Int, y: Int, z: Int, w: Int): Void| Name | Type |
|---|---|
program |
Int |
target |
Int |
index |
Int |
x |
Int |
y |
Int |
z |
Int |
w |
Int |
glNamedProgramLocalParameterI4uiEXT(program: Int, target: Int, index: Int, x: Int, y: Int, z: Int, w: Int): Void| Name | Type |
|---|---|
program |
Int |
target |
Int |
index |
Int |
x |
Int |
y |
Int |
z |
Int |
w |
Int |
glNamedRenderbufferStorageEXT(renderbuffer: Int, internalformat: Int, width: Int, height: Int): Void| Name | Type |
|---|---|
renderbuffer |
Int |
internalformat |
Int |
width |
Int |
height |
Int |
glNamedRenderbufferStorageMultisampleCoverageEXT(renderbuffer: Int, coverageSamples: Int, colorSamples: Int, internalformat: Int, width: Int, height: Int): Void| Name | Type |
|---|---|
renderbuffer |
Int |
coverageSamples |
Int |
colorSamples |
Int |
internalformat |
Int |
width |
Int |
height |
Int |
glNamedRenderbufferStorageMultisampleEXT(renderbuffer: Int, samples: Int, internalformat: Int, width: Int, height: Int): Void| Name | Type |
|---|---|
renderbuffer |
Int |
samples |
Int |
internalformat |
Int |
width |
Int |
height |
Int |
glProgramUniform1fEXT(program: Int, location: Int, v0: cpp.Float32): Void| Name | Type |
|---|---|
program |
Int |
location |
Int |
v0 |
cpp.Float32 |
| Name | Type |
|---|---|
program |
Int |
location |
Int |
v0 |
Int |
| Name | Type |
|---|---|
program |
Int |
location |
Int |
v0 |
Int |
glProgramUniform2fEXT(program: Int, location: Int, v0: cpp.Float32, v1: cpp.Float32): Void| Name | Type |
|---|---|
program |
Int |
location |
Int |
v0 |
cpp.Float32 |
v1 |
cpp.Float32 |
| Name | Type |
|---|---|
program |
Int |
location |
Int |
v0 |
Int |
v1 |
Int |
| Name | Type |
|---|---|
program |
Int |
location |
Int |
v0 |
Int |
v1 |
Int |
glProgramUniform3fEXT(program: Int, location: Int, v0: cpp.Float32, v1: cpp.Float32, v2: cpp.Float32): Void| Name | Type |
|---|---|
program |
Int |
location |
Int |
v0 |
cpp.Float32 |
v1 |
cpp.Float32 |
v2 |
cpp.Float32 |
| Name | Type |
|---|---|
program |
Int |
location |
Int |
v0 |
Int |
v1 |
Int |
v2 |
Int |
| Name | Type |
|---|---|
program |
Int |
location |
Int |
v0 |
Int |
v1 |
Int |
v2 |
Int |
glProgramUniform4fEXT(program: Int, location: Int, v0: cpp.Float32, v1: cpp.Float32, v2: cpp.Float32, v3: cpp.Float32): Void| Name | Type |
|---|---|
program |
Int |
location |
Int |
v0 |
cpp.Float32 |
v1 |
cpp.Float32 |
v2 |
cpp.Float32 |
v3 |
cpp.Float32 |
| Name | Type |
|---|---|
program |
Int |
location |
Int |
v0 |
Int |
v1 |
Int |
v2 |
Int |
v3 |
Int |
| Name | Type |
|---|---|
program |
Int |
location |
Int |
v0 |
Int |
v1 |
Int |
v2 |
Int |
v3 |
Int |
| Name | Type |
|---|---|
mask |
Int |
| Name | Type |
|---|---|
texture |
Int |
target |
Int |
internalformat |
Int |
buffer |
Int |
glTextureParameterfEXT(texture: Int, target: Int, pname: Int, param: cpp.Float32): Void| Name | Type |
|---|---|
texture |
Int |
target |
Int |
pname |
Int |
param |
cpp.Float32 |
| Name | Type |
|---|---|
texture |
Int |
target |
Int |
pname |
Int |
param |
Int |
| Name | Type |
|---|---|
texture |
Int |
target |
Int |
renderbuffer |
Int |
| Name | Type |
|---|---|
buffer |
Int |
| Returns |
|---|
| Bool |
glVertexArrayColorOffsetEXT(vaobj: Int, buffer: Int, size: Int, type: Int, stride: Int, offset: Int): Void| Name | Type |
|---|---|
vaobj |
Int |
buffer |
Int |
size |
Int |
type |
Int |
stride |
Int |
offset |
Int |
| Name | Type |
|---|---|
vaobj |
Int |
buffer |
Int |
stride |
Int |
offset |
Int |
| Name | Type |
|---|---|
vaobj |
Int |
buffer |
Int |
type |
Int |
stride |
Int |
offset |
Int |
| Name | Type |
|---|---|
vaobj |
Int |
buffer |
Int |
type |
Int |
stride |
Int |
offset |
Int |
glVertexArrayMultiTexCoordOffsetEXT(vaobj: Int, buffer: Int, texunit: Int, size: Int, type: Int, stride: Int, offset: Int): Void| Name | Type |
|---|---|
vaobj |
Int |
buffer |
Int |
texunit |
Int |
size |
Int |
type |
Int |
stride |
Int |
offset |
Int |
| Name | Type |
|---|---|
vaobj |
Int |
buffer |
Int |
type |
Int |
stride |
Int |
offset |
Int |
glVertexArraySecondaryColorOffsetEXT(vaobj: Int, buffer: Int, size: Int, type: Int, stride: Int, offset: Int): Void| Name | Type |
|---|---|
vaobj |
Int |
buffer |
Int |
size |
Int |
type |
Int |
stride |
Int |
offset |
Int |
glVertexArrayTexCoordOffsetEXT(vaobj: Int, buffer: Int, size: Int, type: Int, stride: Int, offset: Int): Void| Name | Type |
|---|---|
vaobj |
Int |
buffer |
Int |
size |
Int |
type |
Int |
stride |
Int |
offset |
Int |
| Name | Type |
|---|---|
vaobj |
Int |
index |
Int |
divisor |
Int |
glVertexArrayVertexAttribIOffsetEXT(vaobj: Int, buffer: Int, index: Int, size: Int, type: Int, stride: Int, offset: Int): Void| Name | Type |
|---|---|
vaobj |
Int |
buffer |
Int |
index |
Int |
size |
Int |
type |
Int |
stride |
Int |
offset |
Int |
glVertexArrayVertexAttribOffsetEXT(vaobj: Int, buffer: Int, index: Int, size: Int, type: Int, normalized: Bool, stride: Int, offset: Int): Void| Name | Type |
|---|---|
vaobj |
Int |
buffer |
Int |
index |
Int |
size |
Int |
type |
Int |
normalized |
Bool |
stride |
Int |
offset |
Int |
glVertexArrayVertexOffsetEXT(vaobj: Int, buffer: Int, size: Int, type: Int, stride: Int, offset: Int): Void| Name | Type |
|---|---|
vaobj |
Int |
buffer |
Int |
size |
Int |
type |
Int |
stride |
Int |
offset |
Int |
glCompressedMultiTexImage1DEXT(texunit: Int, target: Int, level: Int, internalformat: Int, width: Int, border: Int, imageSize: Int, data: haxe.io.BytesData): Void| Name | Type |
|---|---|
texunit |
Int |
target |
Int |
level |
Int |
internalformat |
Int |
width |
Int |
border |
Int |
imageSize |
Int |
data |
haxe.io.BytesData |
glCompressedMultiTexImage2DEXT(texunit: Int, target: Int, level: Int, internalformat: Int, width: Int, height: Int, border: Int, imageSize: Int, data: haxe.io.BytesData): Void| Name | Type |
|---|---|
texunit |
Int |
target |
Int |
level |
Int |
internalformat |
Int |
width |
Int |
height |
Int |
border |
Int |
imageSize |
Int |
data |
haxe.io.BytesData |
glCompressedMultiTexImage3DEXT(texunit: Int, target: Int, level: Int, internalformat: Int, width: Int, height: Int, depth: Int, border: Int, imageSize: Int, data: haxe.io.BytesData): Void| Name | Type |
|---|---|
texunit |
Int |
target |
Int |
level |
Int |
internalformat |
Int |
width |
Int |
height |
Int |
depth |
Int |
border |
Int |
imageSize |
Int |
data |
haxe.io.BytesData |
glCompressedMultiTexSubImage1DEXT(texunit: Int, target: Int, level: Int, xoffset: Int, width: Int, format: Int, imageSize: Int, data: haxe.io.BytesData): Void| Name | Type |
|---|---|
texunit |
Int |
target |
Int |
level |
Int |
xoffset |
Int |
width |
Int |
format |
Int |
imageSize |
Int |
data |
haxe.io.BytesData |
glCompressedMultiTexSubImage2DEXT(texunit: Int, target: Int, level: Int, xoffset: Int, yoffset: Int, width: Int, height: Int, format: Int, imageSize: Int, data: haxe.io.BytesData): Void| Name | Type |
|---|---|
texunit |
Int |
target |
Int |
level |
Int |
xoffset |
Int |
yoffset |
Int |
width |
Int |
height |
Int |
format |
Int |
imageSize |
Int |
data |
haxe.io.BytesData |
glCompressedMultiTexSubImage3DEXT(texunit: Int, target: Int, level: Int, xoffset: Int, yoffset: Int, zoffset: Int, width: Int, height: Int, depth: Int, format: Int, imageSize: Int, data: haxe.io.BytesData): Void| Name | Type |
|---|---|
texunit |
Int |
target |
Int |
level |
Int |
xoffset |
Int |
yoffset |
Int |
zoffset |
Int |
width |
Int |
height |
Int |
depth |
Int |
format |
Int |
imageSize |
Int |
data |
haxe.io.BytesData |
glCompressedTextureImage1DEXT(texture: Int, target: Int, level: Int, internalformat: Int, width: Int, border: Int, imageSize: Int, data: haxe.io.BytesData): Void| Name | Type |
|---|---|
texture |
Int |
target |
Int |
level |
Int |
internalformat |
Int |
width |
Int |
border |
Int |
imageSize |
Int |
data |
haxe.io.BytesData |
glCompressedTextureImage2DEXT(texture: Int, target: Int, level: Int, internalformat: Int, width: Int, height: Int, border: Int, imageSize: Int, data: haxe.io.BytesData): Void| Name | Type |
|---|---|
texture |
Int |
target |
Int |
level |
Int |
internalformat |
Int |
width |
Int |
height |
Int |
border |
Int |
imageSize |
Int |
data |
haxe.io.BytesData |
glCompressedTextureImage3DEXT(texture: Int, target: Int, level: Int, internalformat: Int, width: Int, height: Int, depth: Int, border: Int, imageSize: Int, data: haxe.io.BytesData): Void| Name | Type |
|---|---|
texture |
Int |
target |
Int |
level |
Int |
internalformat |
Int |
width |
Int |
height |
Int |
depth |
Int |
border |
Int |
imageSize |
Int |
data |
haxe.io.BytesData |
glCompressedTextureSubImage1DEXT(texture: Int, target: Int, level: Int, xoffset: Int, width: Int, format: Int, imageSize: Int, data: haxe.io.BytesData): Void| Name | Type |
|---|---|
texture |
Int |
target |
Int |
level |
Int |
xoffset |
Int |
width |
Int |
format |
Int |
imageSize |
Int |
data |
haxe.io.BytesData |
glCompressedTextureSubImage2DEXT(texture: Int, target: Int, level: Int, xoffset: Int, yoffset: Int, width: Int, height: Int, format: Int, imageSize: Int, data: haxe.io.BytesData): Void| Name | Type |
|---|---|
texture |
Int |
target |
Int |
level |
Int |
xoffset |
Int |
yoffset |
Int |
width |
Int |
height |
Int |
format |
Int |
imageSize |
Int |
data |
haxe.io.BytesData |
glCompressedTextureSubImage3DEXT(texture: Int, target: Int, level: Int, xoffset: Int, yoffset: Int, zoffset: Int, width: Int, height: Int, depth: Int, format: Int, imageSize: Int, data: haxe.io.BytesData): Void| Name | Type |
|---|---|
texture |
Int |
target |
Int |
level |
Int |
xoffset |
Int |
yoffset |
Int |
zoffset |
Int |
width |
Int |
height |
Int |
depth |
Int |
format |
Int |
imageSize |
Int |
data |
haxe.io.BytesData |
| Name | Type |
|---|---|
framebuffer |
Int |
n |
Int |
bufs |
Array<Int> |
glGetCompressedMultiTexImageEXT(texunit: Int, target: Int, level: Int, img: haxe.io.BytesData): Void| Name | Type |
|---|---|
texunit |
Int |
target |
Int |
level |
Int |
img |
haxe.io.BytesData |
glGetCompressedTextureImageEXT(texture: Int, target: Int, level: Int, img: haxe.io.BytesData): Void| Name | Type |
|---|---|
texture |
Int |
target |
Int |
level |
Int |
img |
haxe.io.BytesData |
glGetDoubleIndexedvEXT(target: Int, index: Int, params: Array<cpp.Float64>): Void| Name | Type |
|---|---|
target |
Int |
index |
Int |
params |
Array<cpp.Float64> |
glGetDoublei_vEXT(pname: Int, index: Int, params: Array<cpp.Float64>): Void| Name | Type |
|---|---|
pname |
Int |
index |
Int |
params |
Array<cpp.Float64> |
glGetFloatIndexedvEXT(target: Int, index: Int, params: Array<cpp.Float32>): Void| Name | Type |
|---|---|
target |
Int |
index |
Int |
params |
Array<cpp.Float32> |
glGetFloati_vEXT(pname: Int, index: Int, params: Array<cpp.Float32>): Void| Name | Type |
|---|---|
pname |
Int |
index |
Int |
params |
Array<cpp.Float32> |
| Name | Type |
|---|---|
framebuffer |
Int |
pname |
Int |
param |
Array<Int> |
| Name | Type |
|---|---|
texunit |
Int |
target |
Int |
pname |
Int |
params |
Array<cpp.Float32> |
| Name | Type |
|---|---|
texunit |
Int |
target |
Int |
pname |
Int |
params |
Array<Int> |
| Name | Type |
|---|---|
texunit |
Int |
coord |
Int |
pname |
Int |
params |
Array<cpp.Float64> |
| Name | Type |
|---|---|
texunit |
Int |
coord |
Int |
pname |
Int |
params |
Array<cpp.Float32> |
| Name | Type |
|---|---|
texunit |
Int |
coord |
Int |
pname |
Int |
params |
Array<Int> |
glGetMultiTexImageEXT(texunit: Int, target: Int, level: Int, format: Int, type: Int, pixels: haxe.io.BytesData): Void| Name | Type |
|---|---|
texunit |
Int |
target |
Int |
level |
Int |
format |
Int |
type |
Int |
pixels |
haxe.io.BytesData |
glGetMultiTexLevelParameterfvEXT(texunit: Int, target: Int, level: Int, pname: Int, params: Array<cpp.Float32>): Void| Name | Type |
|---|---|
texunit |
Int |
target |
Int |
level |
Int |
pname |
Int |
params |
Array<cpp.Float32> |
glGetMultiTexLevelParameterivEXT(texunit: Int, target: Int, level: Int, pname: Int, params: Array<Int>): Void| Name | Type |
|---|---|
texunit |
Int |
target |
Int |
level |
Int |
pname |
Int |
params |
Array<Int> |
| Name | Type |
|---|---|
texunit |
Int |
target |
Int |
pname |
Int |
params |
Array<Int> |
| Name | Type |
|---|---|
texunit |
Int |
target |
Int |
pname |
Int |
params |
Array<Int> |
glGetMultiTexParameterfvEXT(texunit: Int, target: Int, pname: Int, params: Array<cpp.Float32>): Void| Name | Type |
|---|---|
texunit |
Int |
target |
Int |
pname |
Int |
params |
Array<cpp.Float32> |
| Name | Type |
|---|---|
texunit |
Int |
target |
Int |
pname |
Int |
params |
Array<Int> |
| Name | Type |
|---|---|
buffer |
Int |
pname |
Int |
params |
Array<Int> |
glGetNamedBufferSubDataEXT(buffer: Int, offset: Int, size: Int, data: haxe.io.BytesData): Void| Name | Type |
|---|---|
buffer |
Int |
offset |
Int |
size |
Int |
data |
haxe.io.BytesData |
glGetNamedFramebufferAttachmentParameterivEXT(framebuffer: Int, attachment: Int, pname: Int, params: Array<Int>): Void| Name | Type |
|---|---|
framebuffer |
Int |
attachment |
Int |
pname |
Int |
params |
Array<Int> |
glGetNamedProgramLocalParameterIivEXT(program: Int, target: Int, index: Int, params: Array<Int>): Void| Name | Type |
|---|---|
program |
Int |
target |
Int |
index |
Int |
params |
Array<Int> |
glGetNamedProgramLocalParameterIuivEXT(program: Int, target: Int, index: Int, params: Array<Int>): Void| Name | Type |
|---|---|
program |
Int |
target |
Int |
index |
Int |
params |
Array<Int> |
glGetNamedProgramLocalParameterdvEXT(program: Int, target: Int, index: Int, params: Array<cpp.Float64>): Void| Name | Type |
|---|---|
program |
Int |
target |
Int |
index |
Int |
params |
Array<cpp.Float64> |
glGetNamedProgramLocalParameterfvEXT(program: Int, target: Int, index: Int, params: Array<cpp.Float32>): Void| Name | Type |
|---|---|
program |
Int |
target |
Int |
index |
Int |
params |
Array<cpp.Float32> |
glGetNamedProgramStringEXT(program: Int, target: Int, pname: Int, string: haxe.io.BytesData): Void| Name | Type |
|---|---|
program |
Int |
target |
Int |
pname |
Int |
string |
haxe.io.BytesData |
| Name | Type |
|---|---|
program |
Int |
target |
Int |
pname |
Int |
params |
Array<Int> |
| Name | Type |
|---|---|
renderbuffer |
Int |
pname |
Int |
params |
Array<Int> |
glGetTextureImageEXT(texture: Int, target: Int, level: Int, format: Int, type: Int, pixels: haxe.io.BytesData): Void| Name | Type |
|---|---|
texture |
Int |
target |
Int |
level |
Int |
format |
Int |
type |
Int |
pixels |
haxe.io.BytesData |
glGetTextureLevelParameterfvEXT(texture: Int, target: Int, level: Int, pname: Int, params: Array<cpp.Float32>): Void| Name | Type |
|---|---|
texture |
Int |
target |
Int |
level |
Int |
pname |
Int |
params |
Array<cpp.Float32> |
glGetTextureLevelParameterivEXT(texture: Int, target: Int, level: Int, pname: Int, params: Array<Int>): Void| Name | Type |
|---|---|
texture |
Int |
target |
Int |
level |
Int |
pname |
Int |
params |
Array<Int> |
| Name | Type |
|---|---|
texture |
Int |
target |
Int |
pname |
Int |
params |
Array<Int> |
| Name | Type |
|---|---|
texture |
Int |
target |
Int |
pname |
Int |
params |
Array<Int> |
| Name | Type |
|---|---|
texture |
Int |
target |
Int |
pname |
Int |
params |
Array<cpp.Float32> |
| Name | Type |
|---|---|
texture |
Int |
target |
Int |
pname |
Int |
params |
Array<Int> |
| Name | Type |
|---|---|
vaobj |
Int |
index |
Int |
pname |
Int |
param |
Array<Int> |
| Name | Type |
|---|---|
vaobj |
Int |
pname |
Int |
param |
Array<Int> |
glMatrixLoadTransposedEXT(matrixMode: Int, m: Array<cpp.Float64>): Void| Name | Type |
|---|---|
matrixMode |
Int |
m |
Array<cpp.Float64> |
glMatrixLoadTransposefEXT(matrixMode: Int, m: Array<cpp.Float32>): Void| Name | Type |
|---|---|
matrixMode |
Int |
m |
Array<cpp.Float32> |
glMatrixLoaddEXT(matrixMode: Int, m: Array<cpp.Float64>): Void| Name | Type |
|---|---|
matrixMode |
Int |
m |
Array<cpp.Float64> |
glMatrixLoadfEXT(matrixMode: Int, m: Array<cpp.Float32>): Void| Name | Type |
|---|---|
matrixMode |
Int |
m |
Array<cpp.Float32> |
glMatrixMultTransposedEXT(matrixMode: Int, m: Array<cpp.Float64>): Void| Name | Type |
|---|---|
matrixMode |
Int |
m |
Array<cpp.Float64> |
glMatrixMultTransposefEXT(matrixMode: Int, m: Array<cpp.Float32>): Void| Name | Type |
|---|---|
matrixMode |
Int |
m |
Array<cpp.Float32> |
glMatrixMultdEXT(matrixMode: Int, m: Array<cpp.Float64>): Void| Name | Type |
|---|---|
matrixMode |
Int |
m |
Array<cpp.Float64> |
glMatrixMultfEXT(matrixMode: Int, m: Array<cpp.Float32>): Void| Name | Type |
|---|---|
matrixMode |
Int |
m |
Array<cpp.Float32> |
glMultiTexCoordPointerEXT(texunit: Int, size: Int, type: Int, stride: Int, pointer: haxe.io.BytesData): Void| Name | Type |
|---|---|
texunit |
Int |
size |
Int |
type |
Int |
stride |
Int |
pointer |
haxe.io.BytesData |
| Name | Type |
|---|---|
texunit |
Int |
target |
Int |
pname |
Int |
params |
Array<cpp.Float32> |
| Name | Type |
|---|---|
texunit |
Int |
target |
Int |
pname |
Int |
params |
Array<Int> |
| Name | Type |
|---|---|
texunit |
Int |
coord |
Int |
pname |
Int |
params |
Array<cpp.Float64> |
| Name | Type |
|---|---|
texunit |
Int |
coord |
Int |
pname |
Int |
params |
Array<cpp.Float32> |
| Name | Type |
|---|---|
texunit |
Int |
coord |
Int |
pname |
Int |
params |
Array<Int> |
glMultiTexImage1DEXT(texunit: Int, target: Int, level: Int, internalformat: Int, width: Int, border: Int, format: Int, type: Int, pixels: haxe.io.BytesData): Void| Name | Type |
|---|---|
texunit |
Int |
target |
Int |
level |
Int |
internalformat |
Int |
width |
Int |
border |
Int |
format |
Int |
type |
Int |
pixels |
haxe.io.BytesData |
glMultiTexImage2DEXT(texunit: Int, target: Int, level: Int, internalformat: Int, width: Int, height: Int, border: Int, format: Int, type: Int, pixels: haxe.io.BytesData): Void| Name | Type |
|---|---|
texunit |
Int |
target |
Int |
level |
Int |
internalformat |
Int |
width |
Int |
height |
Int |
border |
Int |
format |
Int |
type |
Int |
pixels |
haxe.io.BytesData |
glMultiTexImage3DEXT(texunit: Int, target: Int, level: Int, internalformat: Int, width: Int, height: Int, depth: Int, border: Int, format: Int, type: Int, pixels: haxe.io.BytesData): Void| Name | Type |
|---|---|
texunit |
Int |
target |
Int |
level |
Int |
internalformat |
Int |
width |
Int |
height |
Int |
depth |
Int |
border |
Int |
format |
Int |
type |
Int |
pixels |
haxe.io.BytesData |
| Name | Type |
|---|---|
texunit |
Int |
target |
Int |
pname |
Int |
params |
Array<Int> |
| Name | Type |
|---|---|
texunit |
Int |
target |
Int |
pname |
Int |
params |
Array<Int> |
| Name | Type |
|---|---|
texunit |
Int |
target |
Int |
pname |
Int |
param |
Array<cpp.Float32> |
| Name | Type |
|---|---|
texunit |
Int |
target |
Int |
pname |
Int |
param |
Array<Int> |
glMultiTexSubImage1DEXT(texunit: Int, target: Int, level: Int, xoffset: Int, width: Int, format: Int, type: Int, pixels: haxe.io.BytesData): Void| Name | Type |
|---|---|
texunit |
Int |
target |
Int |
level |
Int |
xoffset |
Int |
width |
Int |
format |
Int |
type |
Int |
pixels |
haxe.io.BytesData |
glMultiTexSubImage2DEXT(texunit: Int, target: Int, level: Int, xoffset: Int, yoffset: Int, width: Int, height: Int, format: Int, type: Int, pixels: haxe.io.BytesData): Void| Name | Type |
|---|---|
texunit |
Int |
target |
Int |
level |
Int |
xoffset |
Int |
yoffset |
Int |
width |
Int |
height |
Int |
format |
Int |
type |
Int |
pixels |
haxe.io.BytesData |
glMultiTexSubImage3DEXT(texunit: Int, target: Int, level: Int, xoffset: Int, yoffset: Int, zoffset: Int, width: Int, height: Int, depth: Int, format: Int, type: Int, pixels: haxe.io.BytesData): Void| Name | Type |
|---|---|
texunit |
Int |
target |
Int |
level |
Int |
xoffset |
Int |
yoffset |
Int |
zoffset |
Int |
width |
Int |
height |
Int |
depth |
Int |
format |
Int |
type |
Int |
pixels |
haxe.io.BytesData |
glNamedBufferDataEXT(buffer: Int, size: Int, data: haxe.io.BytesData, usage: Int): Void| Name | Type |
|---|---|
buffer |
Int |
size |
Int |
data |
haxe.io.BytesData |
usage |
Int |
glNamedBufferSubDataEXT(buffer: Int, offset: Int, size: Int, data: haxe.io.BytesData): Void| Name | Type |
|---|---|
buffer |
Int |
offset |
Int |
size |
Int |
data |
haxe.io.BytesData |
glNamedProgramLocalParameter4dvEXT(program: Int, target: Int, index: Int, params: Array<cpp.Float64>): Void| Name | Type |
|---|---|
program |
Int |
target |
Int |
index |
Int |
params |
Array<cpp.Float64> |
glNamedProgramLocalParameter4fvEXT(program: Int, target: Int, index: Int, params: Array<cpp.Float32>): Void| Name | Type |
|---|---|
program |
Int |
target |
Int |
index |
Int |
params |
Array<cpp.Float32> |
glNamedProgramLocalParameterI4ivEXT(program: Int, target: Int, index: Int, params: Array<Int>): Void| Name | Type |
|---|---|
program |
Int |
target |
Int |
index |
Int |
params |
Array<Int> |
glNamedProgramLocalParameterI4uivEXT(program: Int, target: Int, index: Int, params: Array<Int>): Void| Name | Type |
|---|---|
program |
Int |
target |
Int |
index |
Int |
params |
Array<Int> |
glNamedProgramLocalParameters4fvEXT(program: Int, target: Int, index: Int, count: Int, params: Array<cpp.Float32>): Void| Name | Type |
|---|---|
program |
Int |
target |
Int |
index |
Int |
count |
Int |
params |
Array<cpp.Float32> |
glNamedProgramLocalParametersI4ivEXT(program: Int, target: Int, index: Int, count: Int, params: Array<Int>): Void| Name | Type |
|---|---|
program |
Int |
target |
Int |
index |
Int |
count |
Int |
params |
Array<Int> |
glNamedProgramLocalParametersI4uivEXT(program: Int, target: Int, index: Int, count: Int, params: Array<Int>): Void| Name | Type |
|---|---|
program |
Int |
target |
Int |
index |
Int |
count |
Int |
params |
Array<Int> |
glNamedProgramStringEXT(program: Int, target: Int, format: Int, len: Int, string: haxe.io.BytesData): Void| Name | Type |
|---|---|
program |
Int |
target |
Int |
format |
Int |
len |
Int |
string |
haxe.io.BytesData |
| Name | Type |
|---|---|
program |
Int |
location |
Int |
count |
Int |
value |
Array<cpp.Float32> |
| Name | Type |
|---|---|
program |
Int |
location |
Int |
count |
Int |
value |
Array<Int> |
| Name | Type |
|---|---|
program |
Int |
location |
Int |
count |
Int |
value |
Array<Int> |
| Name | Type |
|---|---|
program |
Int |
location |
Int |
count |
Int |
value |
Array<cpp.Float32> |
| Name | Type |
|---|---|
program |
Int |
location |
Int |
count |
Int |
value |
Array<Int> |
| Name | Type |
|---|---|
program |
Int |
location |
Int |
count |
Int |
value |
Array<Int> |
| Name | Type |
|---|---|
program |
Int |
location |
Int |
count |
Int |
value |
Array<cpp.Float32> |
| Name | Type |
|---|---|
program |
Int |
location |
Int |
count |
Int |
value |
Array<Int> |
| Name | Type |
|---|---|
program |
Int |
location |
Int |
count |
Int |
value |
Array<Int> |
| Name | Type |
|---|---|
program |
Int |
location |
Int |
count |
Int |
value |
Array<cpp.Float32> |
| Name | Type |
|---|---|
program |
Int |
location |
Int |
count |
Int |
value |
Array<Int> |
| Name | Type |
|---|---|
program |
Int |
location |
Int |
count |
Int |
value |
Array<Int> |
glProgramUniformMatrix2fvEXT(program: Int, location: Int, count: Int, transpose: Bool, value: Array<cpp.Float32>): Void| Name | Type |
|---|---|
program |
Int |
location |
Int |
count |
Int |
transpose |
Bool |
value |
Array<cpp.Float32> |
glProgramUniformMatrix2x3fvEXT(program: Int, location: Int, count: Int, transpose: Bool, value: Array<cpp.Float32>): Void| Name | Type |
|---|---|
program |
Int |
location |
Int |
count |
Int |
transpose |
Bool |
value |
Array<cpp.Float32> |
glProgramUniformMatrix2x4fvEXT(program: Int, location: Int, count: Int, transpose: Bool, value: Array<cpp.Float32>): Void| Name | Type |
|---|---|
program |
Int |
location |
Int |
count |
Int |
transpose |
Bool |
value |
Array<cpp.Float32> |
glProgramUniformMatrix3fvEXT(program: Int, location: Int, count: Int, transpose: Bool, value: Array<cpp.Float32>): Void| Name | Type |
|---|---|
program |
Int |
location |
Int |
count |
Int |
transpose |
Bool |
value |
Array<cpp.Float32> |
glProgramUniformMatrix3x2fvEXT(program: Int, location: Int, count: Int, transpose: Bool, value: Array<cpp.Float32>): Void| Name | Type |
|---|---|
program |
Int |
location |
Int |
count |
Int |
transpose |
Bool |
value |
Array<cpp.Float32> |
glProgramUniformMatrix3x4fvEXT(program: Int, location: Int, count: Int, transpose: Bool, value: Array<cpp.Float32>): Void| Name | Type |
|---|---|
program |
Int |
location |
Int |
count |
Int |
transpose |
Bool |
value |
Array<cpp.Float32> |
glProgramUniformMatrix4fvEXT(program: Int, location: Int, count: Int, transpose: Bool, value: Array<cpp.Float32>): Void| Name | Type |
|---|---|
program |
Int |
location |
Int |
count |
Int |
transpose |
Bool |
value |
Array<cpp.Float32> |
glProgramUniformMatrix4x2fvEXT(program: Int, location: Int, count: Int, transpose: Bool, value: Array<cpp.Float32>): Void| Name | Type |
|---|---|
program |
Int |
location |
Int |
count |
Int |
transpose |
Bool |
value |
Array<cpp.Float32> |
glProgramUniformMatrix4x3fvEXT(program: Int, location: Int, count: Int, transpose: Bool, value: Array<cpp.Float32>): Void| Name | Type |
|---|---|
program |
Int |
location |
Int |
count |
Int |
transpose |
Bool |
value |
Array<cpp.Float32> |
glTextureImage1DEXT(texture: Int, target: Int, level: Int, internalformat: Int, width: Int, border: Int, format: Int, type: Int, pixels: haxe.io.BytesData): Void| Name | Type |
|---|---|
texture |
Int |
target |
Int |
level |
Int |
internalformat |
Int |
width |
Int |
border |
Int |
format |
Int |
type |
Int |
pixels |
haxe.io.BytesData |
glTextureImage2DEXT(texture: Int, target: Int, level: Int, internalformat: Int, width: Int, height: Int, border: Int, format: Int, type: Int, pixels: haxe.io.BytesData): Void| Name | Type |
|---|---|
texture |
Int |
target |
Int |
level |
Int |
internalformat |
Int |
width |
Int |
height |
Int |
border |
Int |
format |
Int |
type |
Int |
pixels |
haxe.io.BytesData |
glTextureImage3DEXT(texture: Int, target: Int, level: Int, internalformat: Int, width: Int, height: Int, depth: Int, border: Int, format: Int, type: Int, pixels: haxe.io.BytesData): Void| Name | Type |
|---|---|
texture |
Int |
target |
Int |
level |
Int |
internalformat |
Int |
width |
Int |
height |
Int |
depth |
Int |
border |
Int |
format |
Int |
type |
Int |
pixels |
haxe.io.BytesData |
| Name | Type |
|---|---|
texture |
Int |
target |
Int |
pname |
Int |
params |
Array<Int> |
| Name | Type |
|---|---|
texture |
Int |
target |
Int |
pname |
Int |
params |
Array<Int> |
| Name | Type |
|---|---|
texture |
Int |
target |
Int |
pname |
Int |
param |
Array<cpp.Float32> |
| Name | Type |
|---|---|
texture |
Int |
target |
Int |
pname |
Int |
param |
Array<Int> |
glTextureSubImage1DEXT(texture: Int, target: Int, level: Int, xoffset: Int, width: Int, format: Int, type: Int, pixels: haxe.io.BytesData): Void| Name | Type |
|---|---|
texture |
Int |
target |
Int |
level |
Int |
xoffset |
Int |
width |
Int |
format |
Int |
type |
Int |
pixels |
haxe.io.BytesData |
glTextureSubImage2DEXT(texture: Int, target: Int, level: Int, xoffset: Int, yoffset: Int, width: Int, height: Int, format: Int, type: Int, pixels: haxe.io.BytesData): Void| Name | Type |
|---|---|
texture |
Int |
target |
Int |
level |
Int |
xoffset |
Int |
yoffset |
Int |
width |
Int |
height |
Int |
format |
Int |
type |
Int |
pixels |
haxe.io.BytesData |
glTextureSubImage3DEXT(texture: Int, target: Int, level: Int, xoffset: Int, yoffset: Int, zoffset: Int, width: Int, height: Int, depth: Int, format: Int, type: Int, pixels: haxe.io.BytesData): Void| Name | Type |
|---|---|
texture |
Int |
target |
Int |
level |
Int |
xoffset |
Int |
yoffset |
Int |
zoffset |
Int |
width |
Int |
height |
Int |
depth |
Int |
format |
Int |
type |
Int |
pixels |
haxe.io.BytesData |
| Name | Type |
|---|---|
buf |
Int |
r |
Bool |
g |
Bool |
b |
Bool |
a |
Bool |
| Name | Type |
|---|---|
target |
Int |
index |
Int |
| Name | Type |
|---|---|
target |
Int |
index |
Int |
| Name | Type |
|---|---|
target |
Int |
index |
Int |
| Returns |
|---|
| Bool |
| Name | Type |
|---|---|
value |
Int |
index |
Int |
data |
Array<Bool> |
| Name | Type |
|---|---|
value |
Int |
index |
Int |
data |
Array<Int> |
| Name | Type |
|---|---|
mode |
Int |
start |
Int |
count |
Int |
primcount |
Int |
glDrawElementsInstancedEXT(mode: Int, count: Int, type: Int, indices: haxe.io.BytesData, primcount: Int): Void| Name | Type |
|---|---|
mode |
Int |
count |
Int |
type |
Int |
indices |
haxe.io.BytesData |
primcount |
Int |
glDrawRangeElementsEXT(mode: Int, start: Int, end: Int, count: Int, type: Int, indices: haxe.io.BytesData): Void| Name | Type |
|---|---|
mode |
Int |
start |
Int |
end |
Int |
count |
Int |
type |
Int |
indices |
haxe.io.BytesData |
glFogCoorddEXT(coord: cpp.Float64): Void| Name | Type |
|---|---|
coord |
cpp.Float64 |
glFogCoordfEXT(coord: cpp.Float32): Void| Name | Type |
|---|---|
coord |
cpp.Float32 |
glFogCoordPointerEXT(type: Int, stride: Int, pointer: haxe.io.BytesData): Void| Name | Type |
|---|---|
type |
Int |
stride |
Int |
pointer |
haxe.io.BytesData |
glFogCoorddvEXT(coord: Array<cpp.Float64>): Void| Name | Type |
|---|---|
coord |
Array<cpp.Float64> |
glFogCoordfvEXT(coord: Array<cpp.Float32>): Void| Name | Type |
|---|---|
coord |
Array<cpp.Float32> |
| Name | Type |
|---|---|
face |
Int |
mode |
Int |
glFragmentLightModelfEXT(pname: Int, param: cpp.Float32): Void| Name | Type |
|---|---|
pname |
Int |
param |
cpp.Float32 |
| Name | Type |
|---|---|
pname |
Int |
param |
Int |
glFragmentLightfEXT(light: Int, pname: Int, param: cpp.Float32): Void| Name | Type |
|---|---|
light |
Int |
pname |
Int |
param |
cpp.Float32 |
| Name | Type |
|---|---|
light |
Int |
pname |
Int |
param |
Int |
glFragmentMaterialfEXT(face: Int, pname: Int, param: cpp.Float32): Void| Name | Type |
|---|---|
face |
Int |
pname |
Int |
param |
cpp.Float32 |
| Name | Type |
|---|---|
face |
Int |
pname |
Int |
param |
Int |
| Name | Type |
|---|---|
pname |
Int |
param |
Int |
glFragmentLightModelfvEXT(pname: Int, params: Array<cpp.Float32>): Void| Name | Type |
|---|---|
pname |
Int |
params |
Array<cpp.Float32> |
| Name | Type |
|---|---|
pname |
Int |
params |
Array<Int> |
glFragmentLightfvEXT(light: Int, pname: Int, params: Array<cpp.Float32>): Void| Name | Type |
|---|---|
light |
Int |
pname |
Int |
params |
Array<cpp.Float32> |
| Name | Type |
|---|---|
light |
Int |
pname |
Int |
params |
Array<Int> |
glFragmentMaterialfvEXT(face: Int, pname: Int, params: Array<cpp.Float32>): Void| Name | Type |
|---|---|
face |
Int |
pname |
Int |
params |
Array<cpp.Float32> |
| Name | Type |
|---|---|
face |
Int |
pname |
Int |
params |
Array<Int> |
glGetFragmentLightfvEXT(light: Int, pname: Int, params: Array<cpp.Float32>): Void| Name | Type |
|---|---|
light |
Int |
pname |
Int |
params |
Array<cpp.Float32> |
| Name | Type |
|---|---|
light |
Int |
pname |
Int |
params |
Array<Int> |
glGetFragmentMaterialfvEXT(face: Int, pname: Int, params: Array<cpp.Float32>): Void| Name | Type |
|---|---|
face |
Int |
pname |
Int |
params |
Array<cpp.Float32> |
| Name | Type |
|---|---|
face |
Int |
pname |
Int |
params |
Array<Int> |
glBlitFramebufferEXT(srcX0: Int, srcY0: Int, srcX1: Int, srcY1: Int, dstX0: Int, dstY0: Int, dstX1: Int, dstY1: Int, mask: Int, filter: Int): Void| Name | Type |
|---|---|
srcX0 |
Int |
srcY0 |
Int |
srcX1 |
Int |
srcY1 |
Int |
dstX0 |
Int |
dstY0 |
Int |
dstX1 |
Int |
dstY1 |
Int |
mask |
Int |
filter |
Int |
glRenderbufferStorageMultisampleEXT(target: Int, samples: Int, internalformat: Int, width: Int, height: Int): Void| Name | Type |
|---|---|
target |
Int |
samples |
Int |
internalformat |
Int |
width |
Int |
height |
Int |
| Name | Type |
|---|---|
target |
Int |
framebuffer |
Int |
| Name | Type |
|---|---|
target |
Int |
renderbuffer |
Int |
| Name | Type |
|---|---|
target |
Int |
| Returns |
|---|
| Int |
glFramebufferRenderbufferEXT(target: Int, attachment: Int, renderbuffertarget: Int, renderbuffer: Int): Void| Name | Type |
|---|---|
target |
Int |
attachment |
Int |
renderbuffertarget |
Int |
renderbuffer |
Int |
glFramebufferTexture1DEXT(target: Int, attachment: Int, textarget: Int, texture: Int, level: Int): Void| Name | Type |
|---|---|
target |
Int |
attachment |
Int |
textarget |
Int |
texture |
Int |
level |
Int |
glFramebufferTexture2DEXT(target: Int, attachment: Int, textarget: Int, texture: Int, level: Int): Void| Name | Type |
|---|---|
target |
Int |
attachment |
Int |
textarget |
Int |
texture |
Int |
level |
Int |
glFramebufferTexture3DEXT(target: Int, attachment: Int, textarget: Int, texture: Int, level: Int, zoffset: Int): Void| Name | Type |
|---|---|
target |
Int |
attachment |
Int |
textarget |
Int |
texture |
Int |
level |
Int |
zoffset |
Int |
| Name | Type |
|---|---|
target |
Int |
| Name | Type |
|---|---|
framebuffer |
Int |
| Returns |
|---|
| Bool |
| Name | Type |
|---|---|
renderbuffer |
Int |
| Returns |
|---|
| Bool |
| Name | Type |
|---|---|
target |
Int |
internalformat |
Int |
width |
Int |
height |
Int |
| Name | Type |
|---|---|
n |
Int |
framebuffers |
Array<Int> |
| Name | Type |
|---|---|
n |
Int |
renderbuffers |
Array<Int> |
| Name | Type |
|---|---|
n |
Int |
framebuffers |
Array<Int> |
| Name | Type |
|---|---|
n |
Int |
renderbuffers |
Array<Int> |
glGetFramebufferAttachmentParameterivEXT(target: Int, attachment: Int, pname: Int, params: Array<Int>): Void| Name | Type |
|---|---|
target |
Int |
attachment |
Int |
pname |
Int |
params |
Array<Int> |
| Name | Type |
|---|---|
target |
Int |
pname |
Int |
params |
Array<Int> |
| Name | Type |
|---|---|
target |
Int |
attachment |
Int |
texture |
Int |
level |
Int |
glFramebufferTextureFaceEXT(target: Int, attachment: Int, texture: Int, level: Int, face: Int): Void| Name | Type |
|---|---|
target |
Int |
attachment |
Int |
texture |
Int |
level |
Int |
face |
Int |
| Name | Type |
|---|---|
program |
Int |
pname |
Int |
value |
Int |
| Name | Type |
|---|---|
target |
Int |
index |
Int |
count |
Int |
params |
Array<cpp.Float32> |
glProgramLocalParameters4fvEXT(target: Int, index: Int, count: Int, params: Array<cpp.Float32>): Void| Name | Type |
|---|---|
target |
Int |
index |
Int |
count |
Int |
params |
Array<cpp.Float32> |
| Name | Type |
|---|---|
program |
Int |
color |
Int |
name |
String |
| Name | Type |
|---|---|
program |
Int |
name |
String |
| Returns |
|---|
| Int |
| Name | Type |
|---|---|
location |
Int |
v0 |
Int |
| Name | Type |
|---|---|
location |
Int |
v0 |
Int |
v1 |
Int |
| Name | Type |
|---|---|
location |
Int |
v0 |
Int |
v1 |
Int |
v2 |
Int |
| Name | Type |
|---|---|
location |
Int |
v0 |
Int |
v1 |
Int |
v2 |
Int |
v3 |
Int |
| Name | Type |
|---|---|
index |
Int |
x |
Int |
| Name | Type |
|---|---|
index |
Int |
x |
Int |
| Name | Type |
|---|---|
index |
Int |
x |
Int |
y |
Int |
| Name | Type |
|---|---|
index |
Int |
x |
Int |
y |
Int |
| Name | Type |
|---|---|
index |
Int |
x |
Int |
y |
Int |
z |
Int |
| Name | Type |
|---|---|
index |
Int |
x |
Int |
y |
Int |
z |
Int |
| Name | Type |
|---|---|
index |
Int |
x |
Int |
y |
Int |
z |
Int |
w |
Int |
| Name | Type |
|---|---|
index |
Int |
x |
Int |
y |
Int |
z |
Int |
w |
Int |
| Name | Type |
|---|---|
program |
Int |
location |
Int |
params |
Array<Int> |
| Name | Type |
|---|---|
index |
Int |
pname |
Int |
params |
Array<Int> |
| Name | Type |
|---|---|
index |
Int |
pname |
Int |
params |
Array<Int> |
| Name | Type |
|---|---|
location |
Int |
count |
Int |
value |
Array<Int> |
| Name | Type |
|---|---|
location |
Int |
count |
Int |
value |
Array<Int> |
| Name | Type |
|---|---|
location |
Int |
count |
Int |
value |
Array<Int> |
| Name | Type |
|---|---|
location |
Int |
count |
Int |
value |
Array<Int> |
| Name | Type |
|---|---|
index |
Int |
v |
Array<Int> |
| Name | Type |
|---|---|
index |
Int |
v |
Array<Int> |
| Name | Type |
|---|---|
index |
Int |
v |
Array<Int> |
| Name | Type |
|---|---|
index |
Int |
v |
Array<Int> |
| Name | Type |
|---|---|
index |
Int |
v |
Array<Int> |
| Name | Type |
|---|---|
index |
Int |
v |
Array<Int> |
| Name | Type |
|---|---|
index |
Int |
v |
Array<cpp.Int8> |
| Name | Type |
|---|---|
index |
Int |
v |
Array<Int> |
| Name | Type |
|---|---|
index |
Int |
v |
Array<Int> |
| Name | Type |
|---|---|
index |
Int |
v |
Array<cpp.UInt8> |
| Name | Type |
|---|---|
index |
Int |
v |
Array<Int> |
| Name | Type |
|---|---|
index |
Int |
v |
Array<UInt> |
glVertexAttribIPointerEXT(index: Int, size: Int, type: Int, stride: Int, pointer: haxe.io.BytesData): Void| Name | Type |
|---|---|
index |
Int |
size |
Int |
type |
Int |
stride |
Int |
pointer |
haxe.io.BytesData |
| Name | Type |
|---|---|
target |
Int |
width |
Int |
internalformat |
Int |
sink |
Bool |
| Name | Type |
|---|---|
target |
Int |
internalformat |
Int |
sink |
Bool |
| Name | Type |
|---|---|
target |
Int |
| Name | Type |
|---|---|
target |
Int |
glGetHistogramEXT(target: Int, reset: Bool, format: Int, type: Int, values: haxe.io.BytesData): Void| Name | Type |
|---|---|
target |
Int |
reset |
Bool |
format |
Int |
type |
Int |
values |
haxe.io.BytesData |
glGetHistogramParameterfvEXT(target: Int, pname: Int, params: Array<cpp.Float32>): Void| Name | Type |
|---|---|
target |
Int |
pname |
Int |
params |
Array<cpp.Float32> |
| Name | Type |
|---|---|
target |
Int |
pname |
Int |
params |
Array<Int> |
| Name | Type |
|---|---|
target |
Int |
reset |
Bool |
format |
Int |
type |
Int |
values |
haxe.io.BytesData |
glGetMinmaxParameterfvEXT(target: Int, pname: Int, params: Array<cpp.Float32>): Void| Name | Type |
|---|---|
target |
Int |
pname |
Int |
params |
Array<cpp.Float32> |
| Name | Type |
|---|---|
target |
Int |
pname |
Int |
params |
Array<Int> |
glIndexFuncEXT(func: Int, ref: cpp.Float32): Void| Name | Type |
|---|---|
func |
Int |
ref |
cpp.Float32 |
| Name | Type |
|---|---|
face |
Int |
mode |
Int |
| Name | Type |
|---|---|
mode |
Int |
| Name | Type |
|---|---|
pname |
Int |
| Name | Type |
|---|---|
face |
Int |
mode |
Int |
| Name | Type |
|---|---|
mode |
Int |
first |
Array<Int> |
count |
Array<Int> |
primcount |
Int |
glMultiDrawElementsEXT(mode: Int, count: Array<Int>, type: Int, indices: haxe.io.BytesData, primcount: Int): Void| Name | Type |
|---|---|
mode |
Int |
count |
Array<Int> |
type |
Int |
indices |
haxe.io.BytesData |
primcount |
Int |
glSampleMaskEXT(value: cpp.Float32, invert: Bool): Void| Name | Type |
|---|---|
value |
cpp.Float32 |
invert |
Bool |
| Name | Type |
|---|---|
pattern |
Int |
glColorTableEXT(target: Int, internalFormat: Int, width: Int, format: Int, type: Int, data: haxe.io.BytesData): Void| Name | Type |
|---|---|
target |
Int |
internalFormat |
Int |
width |
Int |
format |
Int |
type |
Int |
data |
haxe.io.BytesData |
glGetColorTableEXT(target: Int, format: Int, type: Int, data: haxe.io.BytesData): Void| Name | Type |
|---|---|
target |
Int |
format |
Int |
type |
Int |
data |
haxe.io.BytesData |
glGetColorTableParameterfvEXT(target: Int, pname: Int, params: Array<cpp.Float32>): Void| Name | Type |
|---|---|
target |
Int |
pname |
Int |
params |
Array<cpp.Float32> |
| Name | Type |
|---|---|
target |
Int |
pname |
Int |
params |
Array<Int> |
glPixelTransformParameterfEXT(target: Int, pname: Int, param: cpp.Float32): Void| Name | Type |
|---|---|
target |
Int |
pname |
Int |
param |
cpp.Float32 |
| Name | Type |
|---|---|
target |
Int |
pname |
Int |
param |
Int |
glGetPixelTransformParameterfvEXT(target: Int, pname: Int, params: Array<cpp.Float32>): Void| Name | Type |
|---|---|
target |
Int |
pname |
Int |
params |
Array<cpp.Float32> |
| Name | Type |
|---|---|
target |
Int |
pname |
Int |
params |
Array<Int> |
glPixelTransformParameterfvEXT(target: Int, pname: Int, params: Array<cpp.Float32>): Void| Name | Type |
|---|---|
target |
Int |
pname |
Int |
params |
Array<cpp.Float32> |
| Name | Type |
|---|---|
target |
Int |
pname |
Int |
params |
Array<Int> |
glPointParameterfEXT(pname: Int, param: cpp.Float32): Void| Name | Type |
|---|---|
pname |
Int |
param |
cpp.Float32 |
glPointParameterfvEXT(pname: Int, params: Array<cpp.Float32>): Void| Name | Type |
|---|---|
pname |
Int |
params |
Array<cpp.Float32> |
glPolygonOffsetEXT(factor: cpp.Float32, bias: cpp.Float32): Void| Name | Type |
|---|---|
factor |
cpp.Float32 |
bias |
cpp.Float32 |
glPolygonOffsetClampEXT(factor: cpp.Float32, units: cpp.Float32, clamp: cpp.Float32): Void| Name | Type |
|---|---|
factor |
cpp.Float32 |
units |
cpp.Float32 |
clamp |
cpp.Float32 |
| Name | Type |
|---|---|
mode |
Int |
| Name | Type |
|---|---|
components |
Int |
| Name | Type |
|---|---|
samples |
Int |
fixedsamplelocations |
Bool |
glCoverageModulationTableNV(n: Int, v: Array<cpp.Float32>): Void| Name | Type |
|---|---|
n |
Int |
v |
Array<cpp.Float32> |
glGetCoverageModulationTableNV(bufsize: Int, v: Array<cpp.Float32>): Void| Name | Type |
|---|---|
bufsize |
Int |
v |
Array<cpp.Float32> |
glBeginSceneEXT(): VoidglEndSceneEXT(): Void| Name | Type |
|---|---|
red |
cpp.Int8 |
green |
cpp.Int8 |
blue |
cpp.Int8 |
glSecondaryColor3dEXT(red: cpp.Float64, green: cpp.Float64, blue: cpp.Float64): Void| Name | Type |
|---|---|
red |
cpp.Float64 |
green |
cpp.Float64 |
blue |
cpp.Float64 |
glSecondaryColor3fEXT(red: cpp.Float32, green: cpp.Float32, blue: cpp.Float32): Void| Name | Type |
|---|---|
red |
cpp.Float32 |
green |
cpp.Float32 |
blue |
cpp.Float32 |
| Name | Type |
|---|---|
red |
Int |
green |
Int |
blue |
Int |
| Name | Type |
|---|---|
red |
Int |
green |
Int |
blue |
Int |
| Name | Type |
|---|---|
red |
cpp.UInt8 |
green |
cpp.UInt8 |
blue |
cpp.UInt8 |
| Name | Type |
|---|---|
red |
Int |
green |
Int |
blue |
Int |
| Name | Type |
|---|---|
red |
UInt |
green |
UInt |
blue |
UInt |
| Name | Type |
|---|---|
v |
Array<cpp.Int8> |
glSecondaryColor3dvEXT(v: Array<cpp.Float64>): Void| Name | Type |
|---|---|
v |
Array<cpp.Float64> |
glSecondaryColor3fvEXT(v: Array<cpp.Float32>): Void| Name | Type |
|---|---|
v |
Array<cpp.Float32> |
| Name | Type |
|---|---|
v |
Array<Int> |
| Name | Type |
|---|---|
v |
Array<Int> |
| Name | Type |
|---|---|
v |
Array<cpp.UInt8> |
| Name | Type |
|---|---|
v |
Array<Int> |
| Name | Type |
|---|---|
v |
Array<UInt> |
glSecondaryColorPointerEXT(size: Int, type: Int, stride: Int, pointer: haxe.io.BytesData): Void| Name | Type |
|---|---|
size |
Int |
type |
Int |
stride |
Int |
pointer |
haxe.io.BytesData |
| Name | Type |
|---|---|
program |
Int |
| Name | Type |
|---|---|
type |
Int |
string |
String |
| Returns |
|---|
| Int |
| Name | Type |
|---|---|
type |
Int |
program |
Int |
glBindImageTextureEXT(index: Int, texture: Int, level: Int, layered: Bool, layer: Int, access: Int, format: Int): Void| Name | Type |
|---|---|
index |
Int |
texture |
Int |
level |
Int |
layered |
Bool |
layer |
Int |
access |
Int |
format |
Int |
| Name | Type |
|---|---|
barriers |
Int |
| Name | Type |
|---|---|
face |
Int |
glTexSubImage1DEXT(target: Int, level: Int, xoffset: Int, width: Int, format: Int, type: Int, pixels: haxe.io.BytesData): Void| Name | Type |
|---|---|
target |
Int |
level |
Int |
xoffset |
Int |
width |
Int |
format |
Int |
type |
Int |
pixels |
haxe.io.BytesData |
glTexSubImage2DEXT(target: Int, level: Int, xoffset: Int, yoffset: Int, width: Int, height: Int, format: Int, type: Int, pixels: haxe.io.BytesData): Void| Name | Type |
|---|---|
target |
Int |
level |
Int |
xoffset |
Int |
yoffset |
Int |
width |
Int |
height |
Int |
format |
Int |
type |
Int |
pixels |
haxe.io.BytesData |
glTexSubImage3DEXT(target: Int, level: Int, xoffset: Int, yoffset: Int, zoffset: Int, width: Int, height: Int, depth: Int, format: Int, type: Int, pixels: haxe.io.BytesData): Void| Name | Type |
|---|---|
target |
Int |
level |
Int |
xoffset |
Int |
yoffset |
Int |
zoffset |
Int |
width |
Int |
height |
Int |
depth |
Int |
format |
Int |
type |
Int |
pixels |
haxe.io.BytesData |
glTexImage3DEXT(target: Int, level: Int, internalformat: Int, width: Int, height: Int, depth: Int, border: Int, format: Int, type: Int, pixels: haxe.io.BytesData): Void| Name | Type |
|---|---|
target |
Int |
level |
Int |
internalformat |
Int |
width |
Int |
height |
Int |
depth |
Int |
border |
Int |
format |
Int |
type |
Int |
pixels |
haxe.io.BytesData |
glFramebufferTextureLayerEXT(target: Int, attachment: Int, texture: Int, level: Int, layer: Int): Void| Name | Type |
|---|---|
target |
Int |
attachment |
Int |
texture |
Int |
level |
Int |
layer |
Int |
| Name | Type |
|---|---|
target |
Int |
internalformat |
Int |
buffer |
Int |
| Name | Type |
|---|---|
red |
Int |
green |
Int |
blue |
Int |
alpha |
Int |
| Name | Type |
|---|---|
red |
Int |
green |
Int |
blue |
Int |
alpha |
Int |
| Name | Type |
|---|---|
target |
Int |
pname |
Int |
params |
Array<Int> |
| Name | Type |
|---|---|
target |
Int |
pname |
Int |
params |
Array<Int> |
| Name | Type |
|---|---|
target |
Int |
pname |
Int |
params |
Array<Int> |
| Name | Type |
|---|---|
target |
Int |
pname |
Int |
params |
Array<Int> |
| Name | Type |
|---|---|
target |
Int |
texture |
Int |
| Name | Type |
|---|---|
texture |
Int |
| Returns |
|---|
| Bool |
| Name | Type |
|---|---|
n |
Int |
textures |
Array<Int> |
residences |
Array<Bool> |
| Returns |
|---|
| Bool |
| Name | Type |
|---|---|
n |
Int |
textures |
Array<Int> |
| Name | Type |
|---|---|
n |
Int |
textures |
Array<Int> |
| Name | Type |
|---|---|
n |
Int |
textures |
Array<Int> |
priorities |
Array<cpp.Float32> |
| Name | Type |
|---|---|
mode |
Int |
| Name | Type |
|---|---|
id |
Int |
pname |
Int |
params |
Array<cpp.Int64> |
glGetQueryObjectui64vEXT(id: Int, pname: Int, params: Array<cpp.UInt64>): Void| Name | Type |
|---|---|
id |
Int |
pname |
Int |
params |
Array<cpp.UInt64> |
| Name | Type |
|---|---|
primitiveMode |
Int |
| Name | Type |
|---|---|
target |
Int |
index |
Int |
buffer |
Int |
| Name | Type |
|---|---|
target |
Int |
index |
Int |
buffer |
Int |
offset |
Int |
| Name | Type |
|---|---|
target |
Int |
index |
Int |
buffer |
Int |
offset |
Int |
size |
Int |
glEndTransformFeedbackEXT(): Void| Name | Type |
|---|---|
i |
Int |
| Name | Type |
|---|---|
mode |
Int |
first |
Int |
count |
Int |
| Name | Type |
|---|---|
size |
Int |
type |
Int |
stride |
Int |
count |
Int |
pointer |
haxe.io.BytesData |
| Name | Type |
|---|---|
stride |
Int |
count |
Int |
pointer |
Array<Bool> |
glIndexPointerEXT(type: Int, stride: Int, count: Int, pointer: haxe.io.BytesData): Void| Name | Type |
|---|---|
type |
Int |
stride |
Int |
count |
Int |
pointer |
haxe.io.BytesData |
glNormalPointerEXT(type: Int, stride: Int, count: Int, pointer: haxe.io.BytesData): Void| Name | Type |
|---|---|
type |
Int |
stride |
Int |
count |
Int |
pointer |
haxe.io.BytesData |
glTexCoordPointerEXT(size: Int, type: Int, stride: Int, count: Int, pointer: haxe.io.BytesData): Void| Name | Type |
|---|---|
size |
Int |
type |
Int |
stride |
Int |
count |
Int |
pointer |
haxe.io.BytesData |
| Name | Type |
|---|---|
size |
Int |
type |
Int |
stride |
Int |
count |
Int |
pointer |
haxe.io.BytesData |
glVertexArrayVertexAttribLOffsetEXT(vaobj: Int, buffer: Int, index: Int, size: Int, type: Int, stride: Int, offset: Int): Void| Name | Type |
|---|---|
vaobj |
Int |
buffer |
Int |
index |
Int |
size |
Int |
type |
Int |
stride |
Int |
offset |
Int |
glVertexAttribL1dEXT(index: Int, x: cpp.Float64): Void| Name | Type |
|---|---|
index |
Int |
x |
cpp.Float64 |
glVertexAttribL2dEXT(index: Int, x: cpp.Float64, y: cpp.Float64): Void| Name | Type |
|---|---|
index |
Int |
x |
cpp.Float64 |
y |
cpp.Float64 |
glVertexAttribL3dEXT(index: Int, x: cpp.Float64, y: cpp.Float64, z: cpp.Float64): Void| Name | Type |
|---|---|
index |
Int |
x |
cpp.Float64 |
y |
cpp.Float64 |
z |
cpp.Float64 |
glVertexAttribL4dEXT(index: Int, x: cpp.Float64, y: cpp.Float64, z: cpp.Float64, w: cpp.Float64): Void| Name | Type |
|---|---|
index |
Int |
x |
cpp.Float64 |
y |
cpp.Float64 |
z |
cpp.Float64 |
w |
cpp.Float64 |
glGetVertexAttribLdvEXT(index: Int, pname: Int, params: Array<cpp.Float64>): Void| Name | Type |
|---|---|
index |
Int |
pname |
Int |
params |
Array<cpp.Float64> |
glVertexAttribL1dvEXT(index: Int, v: Array<cpp.Float64>): Void| Name | Type |
|---|---|
index |
Int |
v |
Array<cpp.Float64> |
glVertexAttribL2dvEXT(index: Int, v: Array<cpp.Float64>): Void| Name | Type |
|---|---|
index |
Int |
v |
Array<cpp.Float64> |
glVertexAttribL3dvEXT(index: Int, v: Array<cpp.Float64>): Void| Name | Type |
|---|---|
index |
Int |
v |
Array<cpp.Float64> |
glVertexAttribL4dvEXT(index: Int, v: Array<cpp.Float64>): Void| Name | Type |
|---|---|
index |
Int |
v |
Array<cpp.Float64> |
glVertexAttribLPointerEXT(index: Int, size: Int, type: Int, stride: Int, pointer: haxe.io.BytesData): Void| Name | Type |
|---|---|
index |
Int |
size |
Int |
type |
Int |
stride |
Int |
pointer |
haxe.io.BytesData |
glBeginVertexShaderEXT(): Void| Name | Type |
|---|---|
light |
Int |
value |
Int |
| Returns |
|---|
| Int |
| Name | Type |
|---|---|
face |
Int |
value |
Int |
| Returns |
|---|
| Int |
| Name | Type |
|---|---|
value |
Int |
| Returns |
|---|
| Int |
| Name | Type |
|---|---|
unit |
Int |
coord |
Int |
value |
Int |
| Returns |
|---|
| Int |
| Name | Type |
|---|---|
unit |
Int |
value |
Int |
| Returns |
|---|
| Int |
| Name | Type |
|---|---|
id |
Int |
| Name | Type |
|---|---|
id |
Int |
| Name | Type |
|---|---|
id |
Int |
| Name | Type |
|---|---|
id |
Int |
glEndVertexShaderEXT(): Void| Name | Type |
|---|---|
res |
Int |
src |
Int |
num |
Int |
| Name | Type |
|---|---|
dataType |
Int |
storageType |
Int |
range |
Int |
components |
Int |
| Returns |
|---|
| Int |
| Name | Type |
|---|---|
range |
Int |
| Returns |
|---|
| Int |
| Name | Type |
|---|---|
res |
Int |
src |
Int |
num |
Int |
| Name | Type |
|---|---|
id |
Int |
cap |
Int |
| Returns |
|---|
| Bool |
| Name | Type |
|---|---|
op |
Int |
res |
Int |
arg1 |
Int |
| Name | Type |
|---|---|
op |
Int |
res |
Int |
arg1 |
Int |
arg2 |
Int |
| Name | Type |
|---|---|
op |
Int |
res |
Int |
arg1 |
Int |
arg2 |
Int |
arg3 |
Int |
| Name | Type |
|---|---|
res |
Int |
inval |
Int |
outX |
Int |
outY |
Int |
outZ |
Int |
outW |
Int |
| Name | Type |
|---|---|
res |
Int |
inval |
Int |
outX |
Int |
outY |
Int |
outZ |
Int |
outW |
Int |
| Name | Type |
|---|---|
id |
Int |
value |
Int |
data |
Array<Bool> |
glGetInvariantFloatvEXT(id: Int, value: Int, data: Array<cpp.Float32>): Void| Name | Type |
|---|---|
id |
Int |
value |
Int |
data |
Array<cpp.Float32> |
| Name | Type |
|---|---|
id |
Int |
value |
Int |
data |
Array<Int> |
| Name | Type |
|---|---|
id |
Int |
value |
Int |
data |
Array<Bool> |
glGetLocalConstantFloatvEXT(id: Int, value: Int, data: Array<cpp.Float32>): Void| Name | Type |
|---|---|
id |
Int |
value |
Int |
data |
Array<cpp.Float32> |
| Name | Type |
|---|---|
id |
Int |
value |
Int |
data |
Array<Int> |
| Name | Type |
|---|---|
id |
Int |
value |
Int |
data |
Array<Bool> |
glGetVariantFloatvEXT(id: Int, value: Int, data: Array<cpp.Float32>): Void| Name | Type |
|---|---|
id |
Int |
value |
Int |
data |
Array<cpp.Float32> |
| Name | Type |
|---|---|
id |
Int |
value |
Int |
data |
Array<Int> |
glSetInvariantEXT(id: Int, type: Int, addr: haxe.io.BytesData): Void| Name | Type |
|---|---|
id |
Int |
type |
Int |
addr |
haxe.io.BytesData |
glSetLocalConstantEXT(id: Int, type: Int, addr: haxe.io.BytesData): Void| Name | Type |
|---|---|
id |
Int |
type |
Int |
addr |
haxe.io.BytesData |
glVariantPointerEXT(id: Int, type: Int, stride: Int, addr: haxe.io.BytesData): Void| Name | Type |
|---|---|
id |
Int |
type |
Int |
stride |
Int |
addr |
haxe.io.BytesData |
| Name | Type |
|---|---|
id |
Int |
addr |
Array<cpp.Int8> |
glVariantdvEXT(id: Int, addr: Array<cpp.Float64>): Void| Name | Type |
|---|---|
id |
Int |
addr |
Array<cpp.Float64> |
glVariantfvEXT(id: Int, addr: Array<cpp.Float32>): Void| Name | Type |
|---|---|
id |
Int |
addr |
Array<cpp.Float32> |
| Name | Type |
|---|---|
id |
Int |
addr |
Array<Int> |
| Name | Type |
|---|---|
id |
Int |
addr |
Array<Int> |
| Name | Type |
|---|---|
id |
Int |
addr |
Array<cpp.UInt8> |
| Name | Type |
|---|---|
id |
Int |
addr |
Array<Int> |
| Name | Type |
|---|---|
id |
Int |
addr |
Array<UInt> |
glVertexWeightfEXT(weight: cpp.Float32): Void| Name | Type |
|---|---|
weight |
cpp.Float32 |
glVertexWeightPointerEXT(size: Int, type: Int, stride: Int, pointer: haxe.io.BytesData): Void| Name | Type |
|---|---|
size |
Int |
type |
Int |
stride |
Int |
pointer |
haxe.io.BytesData |
glVertexWeightfvEXT(weight: Array<cpp.Float32>): Void| Name | Type |
|---|---|
weight |
Array<cpp.Float32> |
| Name | Type |
|---|---|
external_sync_type |
Int |
external_sync |
Int |
flags |
Int |
| Returns |
|---|
| GLSync |
glFrameTerminatorGREMEDY(): VoidglStringMarkerGREMEDY(len: Int, string: haxe.io.BytesData): Void| Name | Type |
|---|---|
len |
Int |
string |
haxe.io.BytesData |
glImageTransformParameterfHP(target: Int, pname: Int, param: cpp.Float32): Void| Name | Type |
|---|---|
target |
Int |
pname |
Int |
param |
cpp.Float32 |
| Name | Type |
|---|---|
target |
Int |
pname |
Int |
param |
Int |
glGetImageTransformParameterfvHP(target: Int, pname: Int, params: Array<cpp.Float32>): Void| Name | Type |
|---|---|
target |
Int |
pname |
Int |
params |
Array<cpp.Float32> |
| Name | Type |
|---|---|
target |
Int |
pname |
Int |
params |
Array<Int> |
glImageTransformParameterfvHP(target: Int, pname: Int, params: Array<cpp.Float32>): Void| Name | Type |
|---|---|
target |
Int |
pname |
Int |
params |
Array<cpp.Float32> |
| Name | Type |
|---|---|
target |
Int |
pname |
Int |
params |
Array<Int> |
glMultiModeDrawArraysIBM(mode: Array<Int>, first: Array<Int>, count: Array<Int>, primcount: Int, modestride: Int): Void| Name | Type |
|---|---|
mode |
Array<Int> |
first |
Array<Int> |
count |
Array<Int> |
primcount |
Int |
modestride |
Int |
glMultiModeDrawElementsIBM(mode: Array<Int>, count: Array<Int>, type: Int, indices: haxe.io.BytesData, primcount: Int, modestride: Int): Void| Name | Type |
|---|---|
mode |
Array<Int> |
count |
Array<Int> |
type |
Int |
indices |
haxe.io.BytesData |
primcount |
Int |
modestride |
Int |
| Name | Type |
|---|---|
texture |
Int |
| Name | Type |
|---|---|
texture |
Int |
level |
Int |
| Name | Type |
|---|---|
queryHandle |
Int |
| Name | Type |
|---|---|
queryHandle |
Int |
| Name | Type |
|---|---|
queryHandle |
Int |
| Name | Type |
|---|---|
queryId |
Int |
queryHandle |
Array<Int> |
| Name | Type |
|---|---|
queryId |
Array<Int> |
| Name | Type |
|---|---|
queryId |
Int |
nextQueryId |
Array<Int> |
glGetPerfCounterInfoINTEL(queryId: Int, counterId: Int, counterNameLength: Int, counterName: String, counterDescLength: Int, counterDesc: String, counterOffset: Array<Int>, counterDataSize: Array<Int>, counterTypeEnum: Array<Int>, counterDataTypeEnum: Array<Int>, rawCounterMaxValue: Array<cpp.UInt64>): Void| Name | Type |
|---|---|
queryId |
Int |
counterId |
Int |
counterNameLength |
Int |
counterName |
String |
counterDescLength |
Int |
counterDesc |
String |
counterOffset |
Array<Int> |
counterDataSize |
Array<Int> |
counterTypeEnum |
Array<Int> |
counterDataTypeEnum |
Array<Int> |
rawCounterMaxValue |
Array<cpp.UInt64> |
glGetPerfQueryDataINTEL(queryHandle: Int, flags: Int, dataSize: Int, data: haxe.io.BytesData, bytesWritten: Array<Int>): Void| Name | Type |
|---|---|
queryHandle |
Int |
flags |
Int |
dataSize |
Int |
data |
haxe.io.BytesData |
bytesWritten |
Array<Int> |
| Name | Type |
|---|---|
queryName |
String |
queryId |
Array<Int> |
glGetPerfQueryInfoINTEL(queryId: Int, queryNameLength: Int, queryName: String, dataSize: Array<Int>, noCounters: Array<Int>, noInstances: Array<Int>, capsMask: Array<Int>): Void| Name | Type |
|---|---|
queryId |
Int |
queryNameLength |
Int |
queryName |
String |
dataSize |
Array<Int> |
noCounters |
Array<Int> |
noInstances |
Array<Int> |
capsMask |
Array<Int> |
| Name | Type |
|---|---|
target |
Int |
lfunc |
Int |
hfunc |
Int |
glTexScissorINTEL(target: Int, tlow: cpp.Float32, thigh: cpp.Float32): Void| Name | Type |
|---|---|
target |
Int |
tlow |
cpp.Float32 |
thigh |
cpp.Float32 |
glBlendBarrierKHR(): VoidglDebugMessageInsert(source: Int, type: Int, id: Int, severity: Int, length: Int, buf: String): Void| Name | Type |
|---|---|
source |
Int |
type |
Int |
id |
Int |
severity |
Int |
length |
Int |
buf |
String |
| Name | Type |
|---|---|
identifier |
Int |
name |
Int |
length |
Int |
label |
String |
glPopDebugGroup(): Void| Name | Type |
|---|---|
source |
Int |
id |
Int |
length |
Int |
message |
String |
glDebugMessageControl(source: Int, type: Int, severity: Int, count: Int, ids: Array<Int>, enabled: Bool): Void| Name | Type |
|---|---|
source |
Int |
type |
Int |
severity |
Int |
count |
Int |
ids |
Array<Int> |
enabled |
Bool |
| Name | Type |
|---|---|
identifier |
Int |
name |
Int |
bufSize |
Int |
length |
Array<Int> |
label |
String |
| Name | Type |
|---|---|
ptr |
haxe.io.BytesData |
bufSize |
Int |
length |
Array<Int> |
label |
String |
glObjectPtrLabel(ptr: haxe.io.BytesData, length: Int, label: String): Void| Name | Type |
|---|---|
ptr |
haxe.io.BytesData |
length |
Int |
label |
String |
| Name | Type |
|---|---|
program |
Int |
location |
Int |
bufSize |
Int |
params |
Array<cpp.Float32> |
| Name | Type |
|---|---|
program |
Int |
location |
Int |
bufSize |
Int |
params |
Array<Int> |
| Name | Type |
|---|---|
program |
Int |
location |
Int |
bufSize |
Int |
params |
Array<Int> |
glReadnPixels(x: Int, y: Int, width: Int, height: Int, format: Int, type: Int, bufSize: Int, data: haxe.io.BytesData): Void| Name | Type |
|---|---|
x |
Int |
y |
Int |
width |
Int |
height |
Int |
format |
Int |
type |
Int |
bufSize |
Int |
data |
haxe.io.BytesData |
glBufferRegionEnabled(): Int| Returns |
|---|
| Int |
| Name | Type |
|---|---|
region |
Int |
glDrawBufferRegion(region: Int, x: Int, y: Int, width: Int, height: Int, xDest: Int, yDest: Int): Void| Name | Type |
|---|---|
region |
Int |
x |
Int |
y |
Int |
width |
Int |
height |
Int |
xDest |
Int |
yDest |
Int |
| Name | Type |
|---|---|
region |
Int |
| Returns |
|---|
| Int |
| Name | Type |
|---|---|
region |
Int |
x |
Int |
y |
Int |
width |
Int |
height |
Int |
glResizeBuffersMESA(): VoidglWindowPos2dMESA(x: cpp.Float64, y: cpp.Float64): Void| Name | Type |
|---|---|
x |
cpp.Float64 |
y |
cpp.Float64 |
glWindowPos2fMESA(x: cpp.Float32, y: cpp.Float32): Void| Name | Type |
|---|---|
x |
cpp.Float32 |
y |
cpp.Float32 |
| Name | Type |
|---|---|
x |
Int |
y |
Int |
| Name | Type |
|---|---|
x |
Int |
y |
Int |
glWindowPos3dMESA(x: cpp.Float64, y: cpp.Float64, z: cpp.Float64): Void| Name | Type |
|---|---|
x |
cpp.Float64 |
y |
cpp.Float64 |
z |
cpp.Float64 |
glWindowPos3fMESA(x: cpp.Float32, y: cpp.Float32, z: cpp.Float32): Void| Name | Type |
|---|---|
x |
cpp.Float32 |
y |
cpp.Float32 |
z |
cpp.Float32 |
| Name | Type |
|---|---|
x |
Int |
y |
Int |
z |
Int |
| Name | Type |
|---|---|
x |
Int |
y |
Int |
z |
Int |
glWindowPos4dMESA(x: cpp.Float64, y: cpp.Float64, z: cpp.Float64, w: cpp.Float64): Void| Name | Type |
|---|---|
x |
cpp.Float64 |
y |
cpp.Float64 |
z |
cpp.Float64 |
w |
cpp.Float64 |
glWindowPos4fMESA(x: cpp.Float32, y: cpp.Float32, z: cpp.Float32, w: cpp.Float32): Void| Name | Type |
|---|---|
x |
cpp.Float32 |
y |
cpp.Float32 |
z |
cpp.Float32 |
w |
cpp.Float32 |
| Name | Type |
|---|---|
x |
Int |
y |
Int |
z |
Int |
w |
Int |
| Name | Type |
|---|---|
x |
Int |
y |
Int |
z |
Int |
w |
Int |
glWindowPos2dvMESA(p: Array<cpp.Float64>): Void| Name | Type |
|---|---|
p |
Array<cpp.Float64> |
glWindowPos2fvMESA(p: Array<cpp.Float32>): Void| Name | Type |
|---|---|
p |
Array<cpp.Float32> |
| Name | Type |
|---|---|
p |
Array<Int> |
| Name | Type |
|---|---|
p |
Array<Int> |
glWindowPos3dvMESA(p: Array<cpp.Float64>): Void| Name | Type |
|---|---|
p |
Array<cpp.Float64> |
glWindowPos3fvMESA(p: Array<cpp.Float32>): Void| Name | Type |
|---|---|
p |
Array<cpp.Float32> |
| Name | Type |
|---|---|
p |
Array<Int> |
| Name | Type |
|---|---|
p |
Array<Int> |
glWindowPos4dvMESA(p: Array<cpp.Float64>): Void| Name | Type |
|---|---|
p |
Array<cpp.Float64> |
glWindowPos4fvMESA(p: Array<cpp.Float32>): Void| Name | Type |
|---|---|
p |
Array<cpp.Float32> |
| Name | Type |
|---|---|
p |
Array<Int> |
| Name | Type |
|---|---|
p |
Array<Int> |
| Name | Type |
|---|---|
id |
Int |
glEndConditionalRenderNVX(): VoidglMultiDrawArraysIndirectBindlessNV(mode: Int, indirect: haxe.io.BytesData, drawCount: Int, stride: Int, vertexBufferCount: Int): Void| Name | Type |
|---|---|
mode |
Int |
indirect |
haxe.io.BytesData |
drawCount |
Int |
stride |
Int |
vertexBufferCount |
Int |
glMultiDrawElementsIndirectBindlessNV(mode: Int, type: Int, indirect: haxe.io.BytesData, drawCount: Int, stride: Int, vertexBufferCount: Int): Void| Name | Type |
|---|---|
mode |
Int |
type |
Int |
indirect |
haxe.io.BytesData |
drawCount |
Int |
stride |
Int |
vertexBufferCount |
Int |
glMultiDrawArraysIndirectBindlessCountNV(mode: Int, indirect: haxe.io.BytesData, drawCount: Int, maxDrawCount: Int, stride: Int, vertexBufferCount: Int): Void| Name | Type |
|---|---|
mode |
Int |
indirect |
haxe.io.BytesData |
drawCount |
Int |
maxDrawCount |
Int |
stride |
Int |
vertexBufferCount |
Int |
glMultiDrawElementsIndirectBindlessCountNV(mode: Int, type: Int, indirect: haxe.io.BytesData, drawCount: Int, maxDrawCount: Int, stride: Int, vertexBufferCount: Int): Void| Name | Type |
|---|---|
mode |
Int |
type |
Int |
indirect |
haxe.io.BytesData |
drawCount |
Int |
maxDrawCount |
Int |
stride |
Int |
vertexBufferCount |
Int |
| Name | Type |
|---|---|
texture |
Int |
level |
Int |
layered |
Bool |
layer |
Int |
format |
Int |
| Returns |
|---|
| cpp.UInt64 |
glGetTextureHandleNV(texture: Int): cpp.UInt64| Name | Type |
|---|---|
texture |
Int |
| Returns |
|---|
| cpp.UInt64 |
glGetTextureSamplerHandleNV(texture: Int, sampler: Int): cpp.UInt64| Name | Type |
|---|---|
texture |
Int |
sampler |
Int |
| Returns |
|---|
| cpp.UInt64 |
glIsImageHandleResidentNV(handle: cpp.UInt64): Bool| Name | Type |
|---|---|
handle |
cpp.UInt64 |
| Returns |
|---|
| Bool |
glIsTextureHandleResidentNV(handle: cpp.UInt64): Bool| Name | Type |
|---|---|
handle |
cpp.UInt64 |
| Returns |
|---|
| Bool |
glMakeImageHandleNonResidentNV(handle: cpp.UInt64): Void| Name | Type |
|---|---|
handle |
cpp.UInt64 |
glMakeImageHandleResidentNV(handle: cpp.UInt64, access: Int): Void| Name | Type |
|---|---|
handle |
cpp.UInt64 |
access |
Int |
glMakeTextureHandleNonResidentNV(handle: cpp.UInt64): Void| Name | Type |
|---|---|
handle |
cpp.UInt64 |
glMakeTextureHandleResidentNV(handle: cpp.UInt64): Void| Name | Type |
|---|---|
handle |
cpp.UInt64 |
glProgramUniformHandleui64NV(program: Int, location: Int, value: cpp.UInt64): Void| Name | Type |
|---|---|
program |
Int |
location |
Int |
value |
cpp.UInt64 |
glUniformHandleui64NV(location: Int, value: cpp.UInt64): Void| Name | Type |
|---|---|
location |
Int |
value |
cpp.UInt64 |
glProgramUniformHandleui64vNV(program: Int, location: Int, count: Int, values: Array<cpp.UInt64>): Void| Name | Type |
|---|---|
program |
Int |
location |
Int |
count |
Int |
values |
Array<cpp.UInt64> |
glUniformHandleui64vNV(location: Int, count: Int, value: Array<cpp.UInt64>): Void| Name | Type |
|---|---|
location |
Int |
count |
Int |
value |
Array<cpp.UInt64> |
glBlendBarrierNV(): Void| Name | Type |
|---|---|
pname |
Int |
value |
Int |
| Name | Type |
|---|---|
id |
Int |
mode |
Int |
glEndConditionalRenderNV(): Void| Name | Type |
|---|---|
xbits |
Int |
ybits |
Int |
glCopyImageSubDataNV(srcName: Int, srcTarget: Int, srcLevel: Int, srcX: Int, srcY: Int, srcZ: Int, dstName: Int, dstTarget: Int, dstLevel: Int, dstX: Int, dstY: Int, dstZ: Int, width: Int, height: Int, depth: Int): Void| Name | Type |
|---|---|
srcName |
Int |
srcTarget |
Int |
srcLevel |
Int |
srcX |
Int |
srcY |
Int |
srcZ |
Int |
dstName |
Int |
dstTarget |
Int |
dstLevel |
Int |
dstX |
Int |
dstY |
Int |
dstZ |
Int |
width |
Int |
height |
Int |
depth |
Int |
glClearDepthdNV(depth: cpp.Float64): Void| Name | Type |
|---|---|
depth |
cpp.Float64 |
glDepthBoundsdNV(zmin: cpp.Float64, zmax: cpp.Float64): Void| Name | Type |
|---|---|
zmin |
cpp.Float64 |
zmax |
cpp.Float64 |
glDepthRangedNV(zNear: cpp.Float64, zFar: cpp.Float64): Void| Name | Type |
|---|---|
zNear |
cpp.Float64 |
zFar |
cpp.Float64 |
glDrawTextureNV(texture: Int, sampler: Int, x0: cpp.Float32, y0: cpp.Float32, x1: cpp.Float32, y1: cpp.Float32, z: cpp.Float32, s0: cpp.Float32, t0: cpp.Float32, s1: cpp.Float32, t1: cpp.Float32): Void| Name | Type |
|---|---|
texture |
Int |
sampler |
Int |
x0 |
cpp.Float32 |
y0 |
cpp.Float32 |
x1 |
cpp.Float32 |
y1 |
cpp.Float32 |
z |
cpp.Float32 |
s0 |
cpp.Float32 |
t0 |
cpp.Float32 |
s1 |
cpp.Float32 |
t1 |
cpp.Float32 |
| Name | Type |
|---|---|
target |
Int |
mode |
Int |
| Name | Type |
|---|---|
target |
Int |
index |
Int |
pname |
Int |
params |
Array<cpp.Float32> |
| Name | Type |
|---|---|
target |
Int |
index |
Int |
pname |
Int |
params |
Array<Int> |
glGetMapControlPointsNV(target: Int, index: Int, type: Int, ustride: Int, vstride: Int, packed: Bool, points: haxe.io.BytesData): Void| Name | Type |
|---|---|
target |
Int |
index |
Int |
type |
Int |
ustride |
Int |
vstride |
Int |
packed |
Bool |
points |
haxe.io.BytesData |
glGetMapParameterfvNV(target: Int, pname: Int, params: Array<cpp.Float32>): Void| Name | Type |
|---|---|
target |
Int |
pname |
Int |
params |
Array<cpp.Float32> |
| Name | Type |
|---|---|
target |
Int |
pname |
Int |
params |
Array<Int> |
glMapControlPointsNV(target: Int, index: Int, type: Int, ustride: Int, vstride: Int, uorder: Int, vorder: Int, packed: Bool, points: haxe.io.BytesData): Void| Name | Type |
|---|---|
target |
Int |
index |
Int |
type |
Int |
ustride |
Int |
vstride |
Int |
uorder |
Int |
vorder |
Int |
packed |
Bool |
points |
haxe.io.BytesData |
glMapParameterfvNV(target: Int, pname: Int, params: Array<cpp.Float32>): Void| Name | Type |
|---|---|
target |
Int |
pname |
Int |
params |
Array<cpp.Float32> |
| Name | Type |
|---|---|
target |
Int |
pname |
Int |
params |
Array<Int> |
| Name | Type |
|---|---|
index |
Int |
mask |
Int |
| Name | Type |
|---|---|
target |
Int |
renderbuffer |
Int |
glGetMultisamplefvNV(pname: Int, index: Int, val: Array<cpp.Float32>): Void| Name | Type |
|---|---|
pname |
Int |
index |
Int |
val |
Array<cpp.Float32> |
| Name | Type |
|---|---|
fence |
Int |
| Name | Type |
|---|---|
fence |
Int |
| Returns |
|---|
| Bool |
| Name | Type |
|---|---|
fence |
Int |
condition |
Int |
| Name | Type |
|---|---|
fence |
Int |
| Returns |
|---|
| Bool |
| Name | Type |
|---|---|
n |
Int |
fences |
Array<Int> |
| Name | Type |
|---|---|
n |
Int |
fences |
Array<Int> |
| Name | Type |
|---|---|
fence |
Int |
pname |
Int |
params |
Array<Int> |
| Name | Type |
|---|---|
color |
Int |
glGetProgramNamedParameterdvNV(id: Int, len: Int, name: Array<cpp.UInt8>, params: Array<cpp.Float64>): Void| Name | Type |
|---|---|
id |
Int |
len |
Int |
name |
Array<cpp.UInt8> |
params |
Array<cpp.Float64> |
glGetProgramNamedParameterfvNV(id: Int, len: Int, name: Array<cpp.UInt8>, params: Array<cpp.Float32>): Void| Name | Type |
|---|---|
id |
Int |
len |
Int |
name |
Array<cpp.UInt8> |
params |
Array<cpp.Float32> |
glProgramNamedParameter4dNV(id: Int, len: Int, name: Array<cpp.UInt8>, x: cpp.Float64, y: cpp.Float64, z: cpp.Float64, w: cpp.Float64): Void| Name | Type |
|---|---|
id |
Int |
len |
Int |
name |
Array<cpp.UInt8> |
x |
cpp.Float64 |
y |
cpp.Float64 |
z |
cpp.Float64 |
w |
cpp.Float64 |
glProgramNamedParameter4dvNV(id: Int, len: Int, name: Array<cpp.UInt8>, v: Array<cpp.Float64>): Void| Name | Type |
|---|---|
id |
Int |
len |
Int |
name |
Array<cpp.UInt8> |
v |
Array<cpp.Float64> |
glProgramNamedParameter4fNV(id: Int, len: Int, name: Array<cpp.UInt8>, x: cpp.Float32, y: cpp.Float32, z: cpp.Float32, w: cpp.Float32): Void| Name | Type |
|---|---|
id |
Int |
len |
Int |
name |
Array<cpp.UInt8> |
x |
cpp.Float32 |
y |
cpp.Float32 |
z |
cpp.Float32 |
w |
cpp.Float32 |
glProgramNamedParameter4fvNV(id: Int, len: Int, name: Array<cpp.UInt8>, v: Array<cpp.Float32>): Void| Name | Type |
|---|---|
id |
Int |
len |
Int |
name |
Array<cpp.UInt8> |
v |
Array<cpp.Float32> |
glRenderbufferStorageMultisampleCoverageNV(target: Int, coverageSamples: Int, colorSamples: Int, internalformat: Int, width: Int, height: Int): Void| Name | Type |
|---|---|
target |
Int |
coverageSamples |
Int |
colorSamples |
Int |
internalformat |
Int |
width |
Int |
height |
Int |
| Name | Type |
|---|---|
target |
Int |
limit |
Int |
| Name | Type |
|---|---|
target |
Int |
index |
Int |
x |
Int |
y |
Int |
z |
Int |
w |
Int |
| Name | Type |
|---|---|
target |
Int |
index |
Int |
x |
Int |
y |
Int |
z |
Int |
w |
Int |
| Name | Type |
|---|---|
target |
Int |
index |
Int |
x |
Int |
y |
Int |
z |
Int |
w |
Int |
| Name | Type |
|---|---|
target |
Int |
index |
Int |
x |
Int |
y |
Int |
z |
Int |
w |
Int |
| Name | Type |
|---|---|
target |
Int |
index |
Int |
params |
Array<Int> |
| Name | Type |
|---|---|
target |
Int |
index |
Int |
params |
Array<Int> |
| Name | Type |
|---|---|
target |
Int |
index |
Int |
count |
Int |
params |
Array<Int> |
| Name | Type |
|---|---|
target |
Int |
index |
Int |
count |
Int |
params |
Array<Int> |
| Name | Type |
|---|---|
target |
Int |
index |
Int |
params |
Array<Int> |
| Name | Type |
|---|---|
target |
Int |
index |
Int |
params |
Array<Int> |
| Name | Type |
|---|---|
target |
Int |
index |
Int |
count |
Int |
params |
Array<Int> |
| Name | Type |
|---|---|
target |
Int |
index |
Int |
count |
Int |
params |
Array<Int> |
| Name | Type |
|---|---|
program |
Int |
location |
Int |
x |
cpp.Int64 |
glProgramUniform1ui64NV(program: Int, location: Int, x: cpp.UInt64): Void| Name | Type |
|---|---|
program |
Int |
location |
Int |
x |
cpp.UInt64 |
| Name | Type |
|---|---|
program |
Int |
location |
Int |
x |
cpp.Int64 |
y |
cpp.Int64 |
glProgramUniform2ui64NV(program: Int, location: Int, x: cpp.UInt64, y: cpp.UInt64): Void| Name | Type |
|---|---|
program |
Int |
location |
Int |
x |
cpp.UInt64 |
y |
cpp.UInt64 |
| Name | Type |
|---|---|
program |
Int |
location |
Int |
x |
cpp.Int64 |
y |
cpp.Int64 |
z |
cpp.Int64 |
glProgramUniform3ui64NV(program: Int, location: Int, x: cpp.UInt64, y: cpp.UInt64, z: cpp.UInt64): Void| Name | Type |
|---|---|
program |
Int |
location |
Int |
x |
cpp.UInt64 |
y |
cpp.UInt64 |
z |
cpp.UInt64 |
glProgramUniform4i64NV(program: Int, location: Int, x: cpp.Int64, y: cpp.Int64, z: cpp.Int64, w: cpp.Int64): Void| Name | Type |
|---|---|
program |
Int |
location |
Int |
x |
cpp.Int64 |
y |
cpp.Int64 |
z |
cpp.Int64 |
w |
cpp.Int64 |
glProgramUniform4ui64NV(program: Int, location: Int, x: cpp.UInt64, y: cpp.UInt64, z: cpp.UInt64, w: cpp.UInt64): Void| Name | Type |
|---|---|
program |
Int |
location |
Int |
x |
cpp.UInt64 |
y |
cpp.UInt64 |
z |
cpp.UInt64 |
w |
cpp.UInt64 |
| Name | Type |
|---|---|
location |
Int |
x |
cpp.Int64 |
glUniform1ui64NV(location: Int, x: cpp.UInt64): Void| Name | Type |
|---|---|
location |
Int |
x |
cpp.UInt64 |
| Name | Type |
|---|---|
location |
Int |
x |
cpp.Int64 |
y |
cpp.Int64 |
glUniform2ui64NV(location: Int, x: cpp.UInt64, y: cpp.UInt64): Void| Name | Type |
|---|---|
location |
Int |
x |
cpp.UInt64 |
y |
cpp.UInt64 |
| Name | Type |
|---|---|
location |
Int |
x |
cpp.Int64 |
y |
cpp.Int64 |
z |
cpp.Int64 |
glUniform3ui64NV(location: Int, x: cpp.UInt64, y: cpp.UInt64, z: cpp.UInt64): Void| Name | Type |
|---|---|
location |
Int |
x |
cpp.UInt64 |
y |
cpp.UInt64 |
z |
cpp.UInt64 |
| Name | Type |
|---|---|
location |
Int |
x |
cpp.Int64 |
y |
cpp.Int64 |
z |
cpp.Int64 |
w |
cpp.Int64 |
glUniform4ui64NV(location: Int, x: cpp.UInt64, y: cpp.UInt64, z: cpp.UInt64, w: cpp.UInt64): Void| Name | Type |
|---|---|
location |
Int |
x |
cpp.UInt64 |
y |
cpp.UInt64 |
z |
cpp.UInt64 |
w |
cpp.UInt64 |
| Name | Type |
|---|---|
program |
Int |
location |
Int |
params |
Array<cpp.Int64> |
glGetUniformui64vNV(program: Int, location: Int, params: Array<cpp.UInt64>): Void| Name | Type |
|---|---|
program |
Int |
location |
Int |
params |
Array<cpp.UInt64> |
| Name | Type |
|---|---|
program |
Int |
location |
Int |
count |
Int |
value |
Array<cpp.Int64> |
| Name | Type |
|---|---|
program |
Int |
location |
Int |
count |
Int |
value |
Array<cpp.UInt64> |
| Name | Type |
|---|---|
program |
Int |
location |
Int |
count |
Int |
value |
Array<cpp.Int64> |
| Name | Type |
|---|---|
program |
Int |
location |
Int |
count |
Int |
value |
Array<cpp.UInt64> |
| Name | Type |
|---|---|
program |
Int |
location |
Int |
count |
Int |
value |
Array<cpp.Int64> |
| Name | Type |
|---|---|
program |
Int |
location |
Int |
count |
Int |
value |
Array<cpp.UInt64> |
| Name | Type |
|---|---|
program |
Int |
location |
Int |
count |
Int |
value |
Array<cpp.Int64> |
| Name | Type |
|---|---|
program |
Int |
location |
Int |
count |
Int |
value |
Array<cpp.UInt64> |
| Name | Type |
|---|---|
location |
Int |
count |
Int |
value |
Array<cpp.Int64> |
glUniform1ui64vNV(location: Int, count: Int, value: Array<cpp.UInt64>): Void| Name | Type |
|---|---|
location |
Int |
count |
Int |
value |
Array<cpp.UInt64> |
| Name | Type |
|---|---|
location |
Int |
count |
Int |
value |
Array<cpp.Int64> |
glUniform2ui64vNV(location: Int, count: Int, value: Array<cpp.UInt64>): Void| Name | Type |
|---|---|
location |
Int |
count |
Int |
value |
Array<cpp.UInt64> |
| Name | Type |
|---|---|
location |
Int |
count |
Int |
value |
Array<cpp.Int64> |
glUniform3ui64vNV(location: Int, count: Int, value: Array<cpp.UInt64>): Void| Name | Type |
|---|---|
location |
Int |
count |
Int |
value |
Array<cpp.UInt64> |
| Name | Type |
|---|---|
location |
Int |
count |
Int |
value |
Array<cpp.Int64> |
glUniform4ui64vNV(location: Int, count: Int, value: Array<cpp.UInt64>): Void| Name | Type |
|---|---|
location |
Int |
count |
Int |
value |
Array<cpp.UInt64> |
| Name | Type |
|---|---|
red |
UInt |
green |
UInt |
blue |
UInt |
| Name | Type |
|---|---|
red |
UInt |
green |
UInt |
blue |
UInt |
alpha |
UInt |
| Name | Type |
|---|---|
fog |
UInt |
| Name | Type |
|---|---|
target |
Int |
s |
UInt |
| Name | Type |
|---|---|
target |
Int |
s |
UInt |
t |
UInt |
| Name | Type |
|---|---|
target |
Int |
s |
UInt |
t |
UInt |
r |
UInt |
| Name | Type |
|---|---|
target |
Int |
s |
UInt |
t |
UInt |
r |
UInt |
q |
UInt |
| Name | Type |
|---|---|
nx |
UInt |
ny |
UInt |
nz |
UInt |
| Name | Type |
|---|---|
red |
UInt |
green |
UInt |
blue |
UInt |
| Name | Type |
|---|---|
s |
UInt |
| Name | Type |
|---|---|
s |
UInt |
t |
UInt |
| Name | Type |
|---|---|
s |
UInt |
t |
UInt |
r |
UInt |
| Name | Type |
|---|---|
s |
UInt |
t |
UInt |
r |
UInt |
q |
UInt |
| Name | Type |
|---|---|
x |
UInt |
y |
UInt |
| Name | Type |
|---|---|
x |
UInt |
y |
UInt |
z |
UInt |
| Name | Type |
|---|---|
x |
UInt |
y |
UInt |
z |
UInt |
w |
UInt |
| Name | Type |
|---|---|
index |
Int |
x |
UInt |
| Name | Type |
|---|---|
index |
Int |
x |
UInt |
y |
UInt |
| Name | Type |
|---|---|
index |
Int |
x |
UInt |
y |
UInt |
z |
UInt |
| Name | Type |
|---|---|
index |
Int |
x |
UInt |
y |
UInt |
z |
UInt |
w |
UInt |
| Name | Type |
|---|---|
weight |
UInt |
| Name | Type |
|---|---|
v |
Array<UInt> |
| Name | Type |
|---|---|
v |
Array<UInt> |
| Name | Type |
|---|---|
fog |
Array<UInt> |
| Name | Type |
|---|---|
target |
Int |
v |
Array<UInt> |
| Name | Type |
|---|---|
target |
Int |
v |
Array<UInt> |
| Name | Type |
|---|---|
target |
Int |
v |
Array<UInt> |
| Name | Type |
|---|---|
target |
Int |
v |
Array<UInt> |
| Name | Type |
|---|---|
v |
Array<UInt> |
| Name | Type |
|---|---|
v |
Array<UInt> |
| Name | Type |
|---|---|
v |
Array<UInt> |
| Name | Type |
|---|---|
v |
Array<UInt> |
| Name | Type |
|---|---|
v |
Array<UInt> |
| Name | Type |
|---|---|
v |
Array<UInt> |
| Name | Type |
|---|---|
v |
Array<UInt> |
| Name | Type |
|---|---|
v |
Array<UInt> |
| Name | Type |
|---|---|
v |
Array<UInt> |
| Name | Type |
|---|---|
index |
Int |
v |
Array<UInt> |
| Name | Type |
|---|---|
index |
Int |
v |
Array<UInt> |
| Name | Type |
|---|---|
index |
Int |
v |
Array<UInt> |
| Name | Type |
|---|---|
index |
Int |
v |
Array<UInt> |
| Name | Type |
|---|---|
index |
Int |
n |
Int |
v |
Array<UInt> |
| Name | Type |
|---|---|
index |
Int |
n |
Int |
v |
Array<UInt> |
| Name | Type |
|---|---|
index |
Int |
n |
Int |
v |
Array<UInt> |
| Name | Type |
|---|---|
index |
Int |
n |
Int |
v |
Array<UInt> |
| Name | Type |
|---|---|
weight |
Array<UInt> |
glGetInternalformatSampleivNV(target: Int, internalformat: Int, samples: Int, pname: Int, bufSize: Int, params: Array<Int>): Void| Name | Type |
|---|---|
target |
Int |
internalformat |
Int |
samples |
Int |
pname |
Int |
bufSize |
Int |
params |
Array<Int> |
| Name | Type |
|---|---|
id |
Int |
glEndOcclusionQueryNV(): Void| Name | Type |
|---|---|
id |
Int |
| Returns |
|---|
| Bool |
| Name | Type |
|---|---|
n |
Int |
ids |
Array<Int> |
| Name | Type |
|---|---|
n |
Int |
ids |
Array<Int> |
| Name | Type |
|---|---|
id |
Int |
pname |
Int |
params |
Array<Int> |
| Name | Type |
|---|---|
id |
Int |
pname |
Int |
params |
Array<Int> |
glProgramBufferParametersIivNV(target: Int, buffer: Int, index: Int, count: Int, params: Array<Int>): Void| Name | Type |
|---|---|
target |
Int |
buffer |
Int |
index |
Int |
count |
Int |
params |
Array<Int> |
glProgramBufferParametersIuivNV(target: Int, buffer: Int, index: Int, count: Int, params: Array<Int>): Void| Name | Type |
|---|---|
target |
Int |
buffer |
Int |
index |
Int |
count |
Int |
params |
Array<Int> |
glProgramBufferParametersfvNV(target: Int, buffer: Int, index: Int, count: Int, params: Array<cpp.Float32>): Void| Name | Type |
|---|---|
target |
Int |
buffer |
Int |
index |
Int |
count |
Int |
params |
Array<cpp.Float32> |
| Name | Type |
|---|---|
resultPath |
Int |
srcPath |
Int |
| Name | Type |
|---|---|
path |
Int |
coverMode |
Int |
| Name | Type |
|---|---|
path |
Int |
coverMode |
Int |
| Name | Type |
|---|---|
path |
Int |
range |
Int |
| Name | Type |
|---|---|
range |
Int |
| Returns |
|---|
| Int |
glGetPathLengthNV(path: Int, startSegment: Int, numSegments: Int): cpp.Float32| Name | Type |
|---|---|
path |
Int |
startSegment |
Int |
numSegments |
Int |
| Returns |
|---|
| cpp.Float32 |
glInterpolatePathsNV(resultPath: Int, pathA: Int, pathB: Int, weight: cpp.Float32): Void| Name | Type |
|---|---|
resultPath |
Int |
pathA |
Int |
pathB |
Int |
weight |
cpp.Float32 |
| Name | Type |
|---|---|
path |
Int |
| Returns |
|---|
| Bool |
glIsPointInFillPathNV(path: Int, mask: Int, x: cpp.Float32, y: cpp.Float32): Bool| Name | Type |
|---|---|
path |
Int |
mask |
Int |
x |
cpp.Float32 |
y |
cpp.Float32 |
| Returns |
|---|
| Bool |
glIsPointInStrokePathNV(path: Int, x: cpp.Float32, y: cpp.Float32): Bool| Name | Type |
|---|---|
path |
Int |
x |
cpp.Float32 |
y |
cpp.Float32 |
| Returns |
|---|
| Bool |
| Name | Type |
|---|---|
zfunc |
Int |
| Name | Type |
|---|---|
genMode |
Int |
glPathParameterfNV(path: Int, pname: Int, value: cpp.Float32): Void| Name | Type |
|---|---|
path |
Int |
pname |
Int |
value |
cpp.Float32 |
| Name | Type |
|---|---|
path |
Int |
pname |
Int |
value |
Int |
glPathStencilDepthOffsetNV(factor: cpp.Float32, units: cpp.Float32): Void| Name | Type |
|---|---|
factor |
cpp.Float32 |
units |
cpp.Float32 |
| Name | Type |
|---|---|
func |
Int |
ref |
Int |
mask |
Int |
| Name | Type |
|---|---|
path |
Int |
fillMode |
Int |
mask |
Int |
| Name | Type |
|---|---|
path |
Int |
reference |
Int |
mask |
Int |
| Name | Type |
|---|---|
path |
Int |
fillMode |
Int |
mask |
Int |
coverMode |
Int |
| Name | Type |
|---|---|
path |
Int |
reference |
Int |
mask |
Int |
coverMode |
Int |
glCoverFillPathInstancedNV(numPaths: Int, pathNameType: Int, paths: haxe.io.BytesData, pathBase: Int, coverMode: Int, transformType: Int, transformValues: Array<cpp.Float32>): Void| Name | Type |
|---|---|
numPaths |
Int |
pathNameType |
Int |
paths |
haxe.io.BytesData |
pathBase |
Int |
coverMode |
Int |
transformType |
Int |
transformValues |
Array<cpp.Float32> |
glCoverStrokePathInstancedNV(numPaths: Int, pathNameType: Int, paths: haxe.io.BytesData, pathBase: Int, coverMode: Int, transformType: Int, transformValues: Array<cpp.Float32>): Void| Name | Type |
|---|---|
numPaths |
Int |
pathNameType |
Int |
paths |
haxe.io.BytesData |
pathBase |
Int |
coverMode |
Int |
transformType |
Int |
transformValues |
Array<cpp.Float32> |
glGetPathColorGenfvNV(color: Int, pname: Int, value: Array<cpp.Float32>): Void| Name | Type |
|---|---|
color |
Int |
pname |
Int |
value |
Array<cpp.Float32> |
| Name | Type |
|---|---|
color |
Int |
pname |
Int |
value |
Array<Int> |
| Name | Type |
|---|---|
path |
Int |
commands |
Array<cpp.UInt8> |
glGetPathCoordsNV(path: Int, coords: Array<cpp.Float32>): Void| Name | Type |
|---|---|
path |
Int |
coords |
Array<cpp.Float32> |
glGetPathDashArrayNV(path: Int, dashArray: Array<cpp.Float32>): Void| Name | Type |
|---|---|
path |
Int |
dashArray |
Array<cpp.Float32> |
glGetPathMetricRangeNV(metricQueryMask: Int, firstPathName: Int, numPaths: Int, stride: Int, metrics: Array<cpp.Float32>): Void| Name | Type |
|---|---|
metricQueryMask |
Int |
firstPathName |
Int |
numPaths |
Int |
stride |
Int |
metrics |
Array<cpp.Float32> |
glGetPathMetricsNV(metricQueryMask: Int, numPaths: Int, pathNameType: Int, paths: haxe.io.BytesData, pathBase: Int, stride: Int, metrics: Array<cpp.Float32>): Void| Name | Type |
|---|---|
metricQueryMask |
Int |
numPaths |
Int |
pathNameType |
Int |
paths |
haxe.io.BytesData |
pathBase |
Int |
stride |
Int |
metrics |
Array<cpp.Float32> |
glGetPathParameterfvNV(path: Int, pname: Int, value: Array<cpp.Float32>): Void| Name | Type |
|---|---|
path |
Int |
pname |
Int |
value |
Array<cpp.Float32> |
| Name | Type |
|---|---|
path |
Int |
pname |
Int |
value |
Array<Int> |
glGetPathSpacingNV(pathListMode: Int, numPaths: Int, pathNameType: Int, paths: haxe.io.BytesData, pathBase: Int, advanceScale: cpp.Float32, kerningScale: cpp.Float32, transformType: Int, returnedSpacing: Array<cpp.Float32>): Void| Name | Type |
|---|---|
pathListMode |
Int |
numPaths |
Int |
pathNameType |
Int |
paths |
haxe.io.BytesData |
pathBase |
Int |
advanceScale |
cpp.Float32 |
kerningScale |
cpp.Float32 |
transformType |
Int |
returnedSpacing |
Array<cpp.Float32> |
glGetPathTexGenfvNV(texCoordSet: Int, pname: Int, value: Array<cpp.Float32>): Void| Name | Type |
|---|---|
texCoordSet |
Int |
pname |
Int |
value |
Array<cpp.Float32> |
| Name | Type |
|---|---|
texCoordSet |
Int |
pname |
Int |
value |
Array<Int> |
glGetProgramResourcefvNV(program: Int, programInterface: Int, index: Int, propCount: Int, props: Array<Int>, bufSize: Int, length: Array<Int>, params: Array<cpp.Float32>): Void| Name | Type |
|---|---|
program |
Int |
programInterface |
Int |
index |
Int |
propCount |
Int |
props |
Array<Int> |
bufSize |
Int |
length |
Array<Int> |
params |
Array<cpp.Float32> |
glMatrixLoad3x2fNV(matrixMode: Int, m: Array<cpp.Float32>): Void| Name | Type |
|---|---|
matrixMode |
Int |
m |
Array<cpp.Float32> |
glMatrixLoad3x3fNV(matrixMode: Int, m: Array<cpp.Float32>): Void| Name | Type |
|---|---|
matrixMode |
Int |
m |
Array<cpp.Float32> |
glMatrixLoadTranspose3x3fNV(matrixMode: Int, m: Array<cpp.Float32>): Void| Name | Type |
|---|---|
matrixMode |
Int |
m |
Array<cpp.Float32> |
glMatrixMult3x2fNV(matrixMode: Int, m: Array<cpp.Float32>): Void| Name | Type |
|---|---|
matrixMode |
Int |
m |
Array<cpp.Float32> |
glMatrixMult3x3fNV(matrixMode: Int, m: Array<cpp.Float32>): Void| Name | Type |
|---|---|
matrixMode |
Int |
m |
Array<cpp.Float32> |
glMatrixMultTranspose3x3fNV(matrixMode: Int, m: Array<cpp.Float32>): Void| Name | Type |
|---|---|
matrixMode |
Int |
m |
Array<cpp.Float32> |
| Name | Type |
|---|---|
color |
Int |
genMode |
Int |
colorFormat |
Int |
coeffs |
Array<cpp.Float32> |
glPathCoordsNV(path: Int, numCoords: Int, coordType: Int, coords: haxe.io.BytesData): Void| Name | Type |
|---|---|
path |
Int |
numCoords |
Int |
coordType |
Int |
coords |
haxe.io.BytesData |
glPathDashArrayNV(path: Int, dashCount: Int, dashArray: Array<cpp.Float32>): Void| Name | Type |
|---|---|
path |
Int |
dashCount |
Int |
dashArray |
Array<cpp.Float32> |
glPathGlyphIndexArrayNV(firstPathName: Int, fontTarget: Int, fontName: haxe.io.BytesData, fontStyle: Int, firstGlyphIndex: Int, numGlyphs: Int, pathParameterTemplate: Int, emScale: cpp.Float32): Int| Name | Type |
|---|---|
firstPathName |
Int |
fontTarget |
Int |
fontName |
haxe.io.BytesData |
fontStyle |
Int |
firstGlyphIndex |
Int |
numGlyphs |
Int |
pathParameterTemplate |
Int |
emScale |
cpp.Float32 |
| Returns |
|---|
| Int |
glPathGlyphIndexRangeNV(fontTarget: Int, fontName: haxe.io.BytesData, fontStyle: Int, pathParameterTemplate: Int, emScale: cpp.Float32, baseAndCount: Array<Int>): Int| Name | Type |
|---|---|
fontTarget |
Int |
fontName |
haxe.io.BytesData |
fontStyle |
Int |
pathParameterTemplate |
Int |
emScale |
cpp.Float32 |
baseAndCount |
Array<Int> |
| Returns |
|---|
| Int |
glPathGlyphRangeNV(firstPathName: Int, fontTarget: Int, fontName: haxe.io.BytesData, fontStyle: Int, firstGlyph: Int, numGlyphs: Int, handleMissingGlyphs: Int, pathParameterTemplate: Int, emScale: cpp.Float32): Void| Name | Type |
|---|---|
firstPathName |
Int |
fontTarget |
Int |
fontName |
haxe.io.BytesData |
fontStyle |
Int |
firstGlyph |
Int |
numGlyphs |
Int |
handleMissingGlyphs |
Int |
pathParameterTemplate |
Int |
emScale |
cpp.Float32 |
glPathMemoryGlyphIndexArrayNV(firstPathName: Int, fontTarget: Int, fontSize: Int, fontData: haxe.io.BytesData, faceIndex: Int, firstGlyphIndex: Int, numGlyphs: Int, pathParameterTemplate: Int, emScale: cpp.Float32): Int| Name | Type |
|---|---|
firstPathName |
Int |
fontTarget |
Int |
fontSize |
Int |
fontData |
haxe.io.BytesData |
faceIndex |
Int |
firstGlyphIndex |
Int |
numGlyphs |
Int |
pathParameterTemplate |
Int |
emScale |
cpp.Float32 |
| Returns |
|---|
| Int |
glPathParameterfvNV(path: Int, pname: Int, value: Array<cpp.Float32>): Void| Name | Type |
|---|---|
path |
Int |
pname |
Int |
value |
Array<cpp.Float32> |
| Name | Type |
|---|---|
path |
Int |
pname |
Int |
value |
Array<Int> |
glPathStringNV(path: Int, format: Int, length: Int, pathString: haxe.io.BytesData): Void| Name | Type |
|---|---|
path |
Int |
format |
Int |
length |
Int |
pathString |
haxe.io.BytesData |
glPathSubCoordsNV(path: Int, coordStart: Int, numCoords: Int, coordType: Int, coords: haxe.io.BytesData): Void| Name | Type |
|---|---|
path |
Int |
coordStart |
Int |
numCoords |
Int |
coordType |
Int |
coords |
haxe.io.BytesData |
| Name | Type |
|---|---|
texCoordSet |
Int |
genMode |
Int |
components |
Int |
coeffs |
Array<cpp.Float32> |
glPointAlongPathNV(path: Int, startSegment: Int, numSegments: Int, distance: cpp.Float32, x: Array<cpp.Float32>, y: Array<cpp.Float32>, tangentX: Array<cpp.Float32>, tangentY: Array<cpp.Float32>): Bool| Name | Type |
|---|---|
path |
Int |
startSegment |
Int |
numSegments |
Int |
distance |
cpp.Float32 |
x |
Array<cpp.Float32> |
y |
Array<cpp.Float32> |
tangentX |
Array<cpp.Float32> |
tangentY |
Array<cpp.Float32> |
| Returns |
|---|
| Bool |
glProgramPathFragmentInputGenNV(program: Int, location: Int, genMode: Int, components: Int, coeffs: Array<cpp.Float32>): Void| Name | Type |
|---|---|
program |
Int |
location |
Int |
genMode |
Int |
components |
Int |
coeffs |
Array<cpp.Float32> |
glStencilFillPathInstancedNV(numPaths: Int, pathNameType: Int, paths: haxe.io.BytesData, pathBase: Int, fillMode: Int, mask: Int, transformType: Int, transformValues: Array<cpp.Float32>): Void| Name | Type |
|---|---|
numPaths |
Int |
pathNameType |
Int |
paths |
haxe.io.BytesData |
pathBase |
Int |
fillMode |
Int |
mask |
Int |
transformType |
Int |
transformValues |
Array<cpp.Float32> |
glStencilStrokePathInstancedNV(numPaths: Int, pathNameType: Int, paths: haxe.io.BytesData, pathBase: Int, reference: Int, mask: Int, transformType: Int, transformValues: Array<cpp.Float32>): Void| Name | Type |
|---|---|
numPaths |
Int |
pathNameType |
Int |
paths |
haxe.io.BytesData |
pathBase |
Int |
reference |
Int |
mask |
Int |
transformType |
Int |
transformValues |
Array<cpp.Float32> |
glStencilThenCoverFillPathInstancedNV(numPaths: Int, pathNameType: Int, paths: haxe.io.BytesData, pathBase: Int, fillMode: Int, mask: Int, coverMode: Int, transformType: Int, transformValues: Array<cpp.Float32>): Void| Name | Type |
|---|---|
numPaths |
Int |
pathNameType |
Int |
paths |
haxe.io.BytesData |
pathBase |
Int |
fillMode |
Int |
mask |
Int |
coverMode |
Int |
transformType |
Int |
transformValues |
Array<cpp.Float32> |
glStencilThenCoverStrokePathInstancedNV(numPaths: Int, pathNameType: Int, paths: haxe.io.BytesData, pathBase: Int, reference: Int, mask: Int, coverMode: Int, transformType: Int, transformValues: Array<cpp.Float32>): Void| Name | Type |
|---|---|
numPaths |
Int |
pathNameType |
Int |
paths |
haxe.io.BytesData |
pathBase |
Int |
reference |
Int |
mask |
Int |
coverMode |
Int |
transformType |
Int |
transformValues |
Array<cpp.Float32> |
glTransformPathNV(resultPath: Int, srcPath: Int, transformType: Int, transformValues: Array<cpp.Float32>): Void| Name | Type |
|---|---|
resultPath |
Int |
srcPath |
Int |
transformType |
Int |
transformValues |
Array<cpp.Float32> |
| Name | Type |
|---|---|
target |
Int |
glPixelDataRangeNV(target: Int, length: Int, pointer: haxe.io.BytesData): Void| Name | Type |
|---|---|
target |
Int |
length |
Int |
pointer |
haxe.io.BytesData |
| Name | Type |
|---|---|
pname |
Int |
param |
Int |
| Name | Type |
|---|---|
pname |
Int |
params |
Array<Int> |
glPresentFrameDualFillNV(video_slot: Int, minPresentTime: cpp.UInt64, beginPresentTimeId: Int, presentDurationId: Int, type: Int, target0: Int, fill0: Int, target1: Int, fill1: Int, target2: Int, fill2: Int, target3: Int, fill3: Int): Void| Name | Type |
|---|---|
video_slot |
Int |
minPresentTime |
cpp.UInt64 |
beginPresentTimeId |
Int |
presentDurationId |
Int |
type |
Int |
target0 |
Int |
fill0 |
Int |
target1 |
Int |
fill1 |
Int |
target2 |
Int |
fill2 |
Int |
target3 |
Int |
fill3 |
Int |
glPresentFrameKeyedNV(video_slot: Int, minPresentTime: cpp.UInt64, beginPresentTimeId: Int, presentDurationId: Int, type: Int, target0: Int, fill0: Int, key0: Int, target1: Int, fill1: Int, key1: Int): Void| Name | Type |
|---|---|
video_slot |
Int |
minPresentTime |
cpp.UInt64 |
beginPresentTimeId |
Int |
presentDurationId |
Int |
type |
Int |
target0 |
Int |
fill0 |
Int |
key0 |
Int |
target1 |
Int |
fill1 |
Int |
key1 |
Int |
| Name | Type |
|---|---|
video_slot |
Int |
pname |
Int |
params |
Array<cpp.Int64> |
| Name | Type |
|---|---|
video_slot |
Int |
pname |
Int |
params |
Array<Int> |
glGetVideoui64vNV(video_slot: Int, pname: Int, params: Array<cpp.UInt64>): Void| Name | Type |
|---|---|
video_slot |
Int |
pname |
Int |
params |
Array<cpp.UInt64> |
| Name | Type |
|---|---|
video_slot |
Int |
pname |
Int |
params |
Array<Int> |
| Name | Type |
|---|---|
index |
Int |
glPrimitiveRestartNV(): VoidglCombinerInputNV(stage: Int, portion: Int, variable: Int, input: Int, mapping: Int, componentUsage: Int): Void| Name | Type |
|---|---|
stage |
Int |
portion |
Int |
variable |
Int |
input |
Int |
mapping |
Int |
componentUsage |
Int |
glCombinerOutputNV(stage: Int, portion: Int, abOutput: Int, cdOutput: Int, sumOutput: Int, scale: Int, bias: Int, abDotProduct: Bool, cdDotProduct: Bool, muxSum: Bool): Void| Name | Type |
|---|---|
stage |
Int |
portion |
Int |
abOutput |
Int |
cdOutput |
Int |
sumOutput |
Int |
scale |
Int |
bias |
Int |
abDotProduct |
Bool |
cdDotProduct |
Bool |
muxSum |
Bool |
glCombinerParameterfNV(pname: Int, param: cpp.Float32): Void| Name | Type |
|---|---|
pname |
Int |
param |
cpp.Float32 |
| Name | Type |
|---|---|
pname |
Int |
param |
Int |
| Name | Type |
|---|---|
variable |
Int |
input |
Int |
mapping |
Int |
componentUsage |
Int |
glCombinerParameterfvNV(pname: Int, params: Array<cpp.Float32>): Void| Name | Type |
|---|---|
pname |
Int |
params |
Array<cpp.Float32> |
| Name | Type |
|---|---|
pname |
Int |
params |
Array<Int> |
glGetCombinerInputParameterfvNV(stage: Int, portion: Int, variable: Int, pname: Int, params: Array<cpp.Float32>): Void| Name | Type |
|---|---|
stage |
Int |
portion |
Int |
variable |
Int |
pname |
Int |
params |
Array<cpp.Float32> |
glGetCombinerInputParameterivNV(stage: Int, portion: Int, variable: Int, pname: Int, params: Array<Int>): Void| Name | Type |
|---|---|
stage |
Int |
portion |
Int |
variable |
Int |
pname |
Int |
params |
Array<Int> |
glGetCombinerOutputParameterfvNV(stage: Int, portion: Int, pname: Int, params: Array<cpp.Float32>): Void| Name | Type |
|---|---|
stage |
Int |
portion |
Int |
pname |
Int |
params |
Array<cpp.Float32> |
| Name | Type |
|---|---|
stage |
Int |
portion |
Int |
pname |
Int |
params |
Array<Int> |
glGetFinalCombinerInputParameterfvNV(variable: Int, pname: Int, params: Array<cpp.Float32>): Void| Name | Type |
|---|---|
variable |
Int |
pname |
Int |
params |
Array<cpp.Float32> |
| Name | Type |
|---|---|
variable |
Int |
pname |
Int |
params |
Array<Int> |
glCombinerStageParameterfvNV(stage: Int, pname: Int, params: Array<cpp.Float32>): Void| Name | Type |
|---|---|
stage |
Int |
pname |
Int |
params |
Array<cpp.Float32> |
glGetCombinerStageParameterfvNV(stage: Int, pname: Int, params: Array<cpp.Float32>): Void| Name | Type |
|---|---|
stage |
Int |
pname |
Int |
params |
Array<cpp.Float32> |
| Name | Type |
|---|---|
target |
Int |
start |
Int |
count |
Int |
v |
Array<cpp.Float32> |
glNamedFramebufferSampleLocationsfvNV(framebuffer: Int, start: Int, count: Int, v: Array<cpp.Float32>): Void| Name | Type |
|---|---|
framebuffer |
Int |
start |
Int |
count |
Int |
v |
Array<cpp.Float32> |
| Name | Type |
|---|---|
target |
Int |
| Returns |
|---|
| Bool |
| Name | Type |
|---|---|
buffer |
Int |
| Returns |
|---|
| Bool |
| Name | Type |
|---|---|
target |
Int |
| Name | Type |
|---|---|
target |
Int |
access |
Int |
| Name | Type |
|---|---|
buffer |
Int |
| Name | Type |
|---|---|
buffer |
Int |
access |
Int |
glProgramUniformui64NV(program: Int, location: Int, value: cpp.UInt64): Void| Name | Type |
|---|---|
program |
Int |
location |
Int |
value |
cpp.UInt64 |
glUniformui64NV(location: Int, value: cpp.UInt64): Void| Name | Type |
|---|---|
location |
Int |
value |
cpp.UInt64 |
glGetBufferParameterui64vNV(target: Int, pname: Int, params: Array<cpp.UInt64>): Void| Name | Type |
|---|---|
target |
Int |
pname |
Int |
params |
Array<cpp.UInt64> |
glGetIntegerui64vNV(value: Int, result: Array<cpp.UInt64>): Void| Name | Type |
|---|---|
value |
Int |
result |
Array<cpp.UInt64> |
glGetNamedBufferParameterui64vNV(buffer: Int, pname: Int, params: Array<cpp.UInt64>): Void| Name | Type |
|---|---|
buffer |
Int |
pname |
Int |
params |
Array<cpp.UInt64> |
| Name | Type |
|---|---|
program |
Int |
location |
Int |
count |
Int |
value |
Array<cpp.UInt64> |
glUniformui64vNV(location: Int, count: Int, value: Array<cpp.UInt64>): Void| Name | Type |
|---|---|
location |
Int |
count |
Int |
value |
Array<cpp.UInt64> |
glTextureBarrierNV(): VoidglTexImage2DMultisampleCoverageNV(target: Int, coverageSamples: Int, colorSamples: Int, internalFormat: Int, width: Int, height: Int, fixedSampleLocations: Bool): Void| Name | Type |
|---|---|
target |
Int |
coverageSamples |
Int |
colorSamples |
Int |
internalFormat |
Int |
width |
Int |
height |
Int |
fixedSampleLocations |
Bool |
glTexImage3DMultisampleCoverageNV(target: Int, coverageSamples: Int, colorSamples: Int, internalFormat: Int, width: Int, height: Int, depth: Int, fixedSampleLocations: Bool): Void| Name | Type |
|---|---|
target |
Int |
coverageSamples |
Int |
colorSamples |
Int |
internalFormat |
Int |
width |
Int |
height |
Int |
depth |
Int |
fixedSampleLocations |
Bool |
glTextureImage2DMultisampleCoverageNV(texture: Int, target: Int, coverageSamples: Int, colorSamples: Int, internalFormat: Int, width: Int, height: Int, fixedSampleLocations: Bool): Void| Name | Type |
|---|---|
texture |
Int |
target |
Int |
coverageSamples |
Int |
colorSamples |
Int |
internalFormat |
Int |
width |
Int |
height |
Int |
fixedSampleLocations |
Bool |
glTextureImage2DMultisampleNV(texture: Int, target: Int, samples: Int, internalFormat: Int, width: Int, height: Int, fixedSampleLocations: Bool): Void| Name | Type |
|---|---|
texture |
Int |
target |
Int |
samples |
Int |
internalFormat |
Int |
width |
Int |
height |
Int |
fixedSampleLocations |
Bool |
glTextureImage3DMultisampleCoverageNV(texture: Int, target: Int, coverageSamples: Int, colorSamples: Int, internalFormat: Int, width: Int, height: Int, depth: Int, fixedSampleLocations: Bool): Void| Name | Type |
|---|---|
texture |
Int |
target |
Int |
coverageSamples |
Int |
colorSamples |
Int |
internalFormat |
Int |
width |
Int |
height |
Int |
depth |
Int |
fixedSampleLocations |
Bool |
glTextureImage3DMultisampleNV(texture: Int, target: Int, samples: Int, internalFormat: Int, width: Int, height: Int, depth: Int, fixedSampleLocations: Bool): Void| Name | Type |
|---|---|
texture |
Int |
target |
Int |
samples |
Int |
internalFormat |
Int |
width |
Int |
height |
Int |
depth |
Int |
fixedSampleLocations |
Bool |
| Name | Type |
|---|---|
program |
Int |
name |
String |
| Name | Type |
|---|---|
primitiveMode |
Int |
| Name | Type |
|---|---|
target |
Int |
index |
Int |
buffer |
Int |
| Name | Type |
|---|---|
target |
Int |
index |
Int |
buffer |
Int |
offset |
Int |
| Name | Type |
|---|---|
target |
Int |
index |
Int |
buffer |
Int |
offset |
Int |
size |
Int |
glEndTransformFeedbackNV(): Void| Name | Type |
|---|---|
program |
Int |
name |
String |
| Returns |
|---|
| Int |
| Name | Type |
|---|---|
program |
Int |
index |
Int |
location |
Array<Int> |
| Name | Type |
|---|---|
count |
Int |
attribs |
Array<Int> |
bufferMode |
Int |
glTransformFeedbackVaryingsNV(program: Int, count: Int, locations: Array<Int>, bufferMode: Int): Void| Name | Type |
|---|---|
program |
Int |
count |
Int |
locations |
Array<Int> |
bufferMode |
Int |
| Name | Type |
|---|---|
target |
Int |
id |
Int |
| Name | Type |
|---|---|
mode |
Int |
id |
Int |
| Name | Type |
|---|---|
id |
Int |
| Returns |
|---|
| Bool |
glPauseTransformFeedbackNV(): VoidglResumeTransformFeedbackNV(): Void| Name | Type |
|---|---|
n |
Int |
ids |
Array<Int> |
| Name | Type |
|---|---|
n |
Int |
ids |
Array<Int> |
glVDPAUFiniNV(): VoidglFlushVertexArrayRangeNV(): VoidglVertexArrayRangeNV(length: Int, pointer: haxe.io.BytesData): Void| Name | Type |
|---|---|
length |
Int |
pointer |
haxe.io.BytesData |
| Name | Type |
|---|---|
index |
Int |
x |
cpp.Int64 |
glVertexAttribL1ui64NV(index: Int, x: cpp.UInt64): Void| Name | Type |
|---|---|
index |
Int |
x |
cpp.UInt64 |
| Name | Type |
|---|---|
index |
Int |
x |
cpp.Int64 |
y |
cpp.Int64 |
glVertexAttribL2ui64NV(index: Int, x: cpp.UInt64, y: cpp.UInt64): Void| Name | Type |
|---|---|
index |
Int |
x |
cpp.UInt64 |
y |
cpp.UInt64 |
| Name | Type |
|---|---|
index |
Int |
x |
cpp.Int64 |
y |
cpp.Int64 |
z |
cpp.Int64 |
glVertexAttribL3ui64NV(index: Int, x: cpp.UInt64, y: cpp.UInt64, z: cpp.UInt64): Void| Name | Type |
|---|---|
index |
Int |
x |
cpp.UInt64 |
y |
cpp.UInt64 |
z |
cpp.UInt64 |
| Name | Type |
|---|---|
index |
Int |
x |
cpp.Int64 |
y |
cpp.Int64 |
z |
cpp.Int64 |
w |
cpp.Int64 |
glVertexAttribL4ui64NV(index: Int, x: cpp.UInt64, y: cpp.UInt64, z: cpp.UInt64, w: cpp.UInt64): Void| Name | Type |
|---|---|
index |
Int |
x |
cpp.UInt64 |
y |
cpp.UInt64 |
z |
cpp.UInt64 |
w |
cpp.UInt64 |
| Name | Type |
|---|---|
index |
Int |
size |
Int |
type |
Int |
stride |
Int |
| Name | Type |
|---|---|
index |
Int |
pname |
Int |
params |
Array<cpp.Int64> |
glGetVertexAttribLui64vNV(index: Int, pname: Int, params: Array<cpp.UInt64>): Void| Name | Type |
|---|---|
index |
Int |
pname |
Int |
params |
Array<cpp.UInt64> |
| Name | Type |
|---|---|
index |
Int |
v |
Array<cpp.Int64> |
glVertexAttribL1ui64vNV(index: Int, v: Array<cpp.UInt64>): Void| Name | Type |
|---|---|
index |
Int |
v |
Array<cpp.UInt64> |
| Name | Type |
|---|---|
index |
Int |
v |
Array<cpp.Int64> |
glVertexAttribL2ui64vNV(index: Int, v: Array<cpp.UInt64>): Void| Name | Type |
|---|---|
index |
Int |
v |
Array<cpp.UInt64> |
| Name | Type |
|---|---|
index |
Int |
v |
Array<cpp.Int64> |
glVertexAttribL3ui64vNV(index: Int, v: Array<cpp.UInt64>): Void| Name | Type |
|---|---|
index |
Int |
v |
Array<cpp.UInt64> |
| Name | Type |
|---|---|
index |
Int |
v |
Array<cpp.Int64> |
glVertexAttribL4ui64vNV(index: Int, v: Array<cpp.UInt64>): Void| Name | Type |
|---|---|
index |
Int |
v |
Array<cpp.UInt64> |
glBufferAddressRangeNV(pname: Int, index: Int, address: cpp.UInt64, length: Int): Void| Name | Type |
|---|---|
pname |
Int |
index |
Int |
address |
cpp.UInt64 |
length |
Int |
| Name | Type |
|---|---|
size |
Int |
type |
Int |
stride |
Int |
| Name | Type |
|---|---|
stride |
Int |
| Name | Type |
|---|---|
type |
Int |
stride |
Int |
| Name | Type |
|---|---|
type |
Int |
stride |
Int |
| Name | Type |
|---|---|
type |
Int |
stride |
Int |
| Name | Type |
|---|---|
size |
Int |
type |
Int |
stride |
Int |
| Name | Type |
|---|---|
size |
Int |
type |
Int |
stride |
Int |
| Name | Type |
|---|---|
index |
Int |
size |
Int |
type |
Int |
normalized |
Bool |
stride |
Int |
| Name | Type |
|---|---|
index |
Int |
size |
Int |
type |
Int |
stride |
Int |
| Name | Type |
|---|---|
size |
Int |
type |
Int |
stride |
Int |
glGetIntegerui64i_vNV(value: Int, index: Int, result: Array<cpp.UInt64>): Void| Name | Type |
|---|---|
value |
Int |
index |
Int |
result |
Array<cpp.UInt64> |
| Name | Type |
|---|---|
target |
Int |
id |
Int |
| Name | Type |
|---|---|
id |
Int |
| Returns |
|---|
| Bool |
glProgramParameter4dNV(target: Int, index: Int, x: cpp.Float64, y: cpp.Float64, z: cpp.Float64, w: cpp.Float64): Void| Name | Type |
|---|---|
target |
Int |
index |
Int |
x |
cpp.Float64 |
y |
cpp.Float64 |
z |
cpp.Float64 |
w |
cpp.Float64 |
glProgramParameter4fNV(target: Int, index: Int, x: cpp.Float32, y: cpp.Float32, z: cpp.Float32, w: cpp.Float32): Void| Name | Type |
|---|---|
target |
Int |
index |
Int |
x |
cpp.Float32 |
y |
cpp.Float32 |
z |
cpp.Float32 |
w |
cpp.Float32 |
| Name | Type |
|---|---|
target |
Int |
address |
Int |
matrix |
Int |
transform |
Int |
glVertexAttrib1dNV(index: Int, x: cpp.Float64): Void| Name | Type |
|---|---|
index |
Int |
x |
cpp.Float64 |
glVertexAttrib1fNV(index: Int, x: cpp.Float32): Void| Name | Type |
|---|---|
index |
Int |
x |
cpp.Float32 |
| Name | Type |
|---|---|
index |
Int |
x |
Int |
glVertexAttrib2dNV(index: Int, x: cpp.Float64, y: cpp.Float64): Void| Name | Type |
|---|---|
index |
Int |
x |
cpp.Float64 |
y |
cpp.Float64 |
glVertexAttrib2fNV(index: Int, x: cpp.Float32, y: cpp.Float32): Void| Name | Type |
|---|---|
index |
Int |
x |
cpp.Float32 |
y |
cpp.Float32 |
| Name | Type |
|---|---|
index |
Int |
x |
Int |
y |
Int |
glVertexAttrib3dNV(index: Int, x: cpp.Float64, y: cpp.Float64, z: cpp.Float64): Void| Name | Type |
|---|---|
index |
Int |
x |
cpp.Float64 |
y |
cpp.Float64 |
z |
cpp.Float64 |
glVertexAttrib3fNV(index: Int, x: cpp.Float32, y: cpp.Float32, z: cpp.Float32): Void| Name | Type |
|---|---|
index |
Int |
x |
cpp.Float32 |
y |
cpp.Float32 |
z |
cpp.Float32 |
| Name | Type |
|---|---|
index |
Int |
x |
Int |
y |
Int |
z |
Int |
glVertexAttrib4dNV(index: Int, x: cpp.Float64, y: cpp.Float64, z: cpp.Float64, w: cpp.Float64): Void| Name | Type |
|---|---|
index |
Int |
x |
cpp.Float64 |
y |
cpp.Float64 |
z |
cpp.Float64 |
w |
cpp.Float64 |
glVertexAttrib4fNV(index: Int, x: cpp.Float32, y: cpp.Float32, z: cpp.Float32, w: cpp.Float32): Void| Name | Type |
|---|---|
index |
Int |
x |
cpp.Float32 |
y |
cpp.Float32 |
z |
cpp.Float32 |
w |
cpp.Float32 |
| Name | Type |
|---|---|
index |
Int |
x |
Int |
y |
Int |
z |
Int |
w |
Int |
| Name | Type |
|---|---|
index |
Int |
x |
cpp.UInt8 |
y |
cpp.UInt8 |
z |
cpp.UInt8 |
w |
cpp.UInt8 |
| Name | Type |
|---|---|
n |
Int |
ids |
Array<Int> |
residences |
Array<Bool> |
| Returns |
|---|
| Bool |
| Name | Type |
|---|---|
n |
Int |
ids |
Array<Int> |
glExecuteProgramNV(target: Int, id: Int, params: Array<cpp.Float32>): Void| Name | Type |
|---|---|
target |
Int |
id |
Int |
params |
Array<cpp.Float32> |
| Name | Type |
|---|---|
n |
Int |
ids |
Array<Int> |
| Name | Type |
|---|---|
target |
Int |
index |
Int |
pname |
Int |
params |
Array<cpp.Float64> |
| Name | Type |
|---|---|
target |
Int |
index |
Int |
pname |
Int |
params |
Array<cpp.Float32> |
| Name | Type |
|---|---|
id |
Int |
pname |
Int |
program |
Array<cpp.UInt8> |
| Name | Type |
|---|---|
id |
Int |
pname |
Int |
params |
Array<Int> |
| Name | Type |
|---|---|
target |
Int |
address |
Int |
pname |
Int |
params |
Array<Int> |
glGetVertexAttribdvNV(index: Int, pname: Int, params: Array<cpp.Float64>): Void| Name | Type |
|---|---|
index |
Int |
pname |
Int |
params |
Array<cpp.Float64> |
glGetVertexAttribfvNV(index: Int, pname: Int, params: Array<cpp.Float32>): Void| Name | Type |
|---|---|
index |
Int |
pname |
Int |
params |
Array<cpp.Float32> |
| Name | Type |
|---|---|
index |
Int |
pname |
Int |
params |
Array<Int> |
| Name | Type |
|---|---|
target |
Int |
id |
Int |
len |
Int |
program |
Array<cpp.UInt8> |
glProgramParameter4dvNV(target: Int, index: Int, params: Array<cpp.Float64>): Void| Name | Type |
|---|---|
target |
Int |
index |
Int |
params |
Array<cpp.Float64> |
glProgramParameter4fvNV(target: Int, index: Int, params: Array<cpp.Float32>): Void| Name | Type |
|---|---|
target |
Int |
index |
Int |
params |
Array<cpp.Float32> |
| Name | Type |
|---|---|
target |
Int |
index |
Int |
num |
Int |
params |
Array<cpp.Float64> |
| Name | Type |
|---|---|
target |
Int |
index |
Int |
num |
Int |
params |
Array<cpp.Float32> |
| Name | Type |
|---|---|
n |
Int |
ids |
Array<Int> |
glVertexAttrib1dvNV(index: Int, v: Array<cpp.Float64>): Void| Name | Type |
|---|---|
index |
Int |
v |
Array<cpp.Float64> |
glVertexAttrib1fvNV(index: Int, v: Array<cpp.Float32>): Void| Name | Type |
|---|---|
index |
Int |
v |
Array<cpp.Float32> |
| Name | Type |
|---|---|
index |
Int |
v |
Array<Int> |
glVertexAttrib2dvNV(index: Int, v: Array<cpp.Float64>): Void| Name | Type |
|---|---|
index |
Int |
v |
Array<cpp.Float64> |
glVertexAttrib2fvNV(index: Int, v: Array<cpp.Float32>): Void| Name | Type |
|---|---|
index |
Int |
v |
Array<cpp.Float32> |
| Name | Type |
|---|---|
index |
Int |
v |
Array<Int> |
glVertexAttrib3dvNV(index: Int, v: Array<cpp.Float64>): Void| Name | Type |
|---|---|
index |
Int |
v |
Array<cpp.Float64> |
glVertexAttrib3fvNV(index: Int, v: Array<cpp.Float32>): Void| Name | Type |
|---|---|
index |
Int |
v |
Array<cpp.Float32> |
| Name | Type |
|---|---|
index |
Int |
v |
Array<Int> |
glVertexAttrib4dvNV(index: Int, v: Array<cpp.Float64>): Void| Name | Type |
|---|---|
index |
Int |
v |
Array<cpp.Float64> |
glVertexAttrib4fvNV(index: Int, v: Array<cpp.Float32>): Void| Name | Type |
|---|---|
index |
Int |
v |
Array<cpp.Float32> |
| Name | Type |
|---|---|
index |
Int |
v |
Array<Int> |
| Name | Type |
|---|---|
index |
Int |
v |
Array<cpp.UInt8> |
glVertexAttribPointerNV(index: Int, size: Int, type: Int, stride: Int, pointer: haxe.io.BytesData): Void| Name | Type |
|---|---|
index |
Int |
size |
Int |
type |
Int |
stride |
Int |
pointer |
haxe.io.BytesData |
glVertexAttribs1dvNV(index: Int, n: Int, v: Array<cpp.Float64>): Void| Name | Type |
|---|---|
index |
Int |
n |
Int |
v |
Array<cpp.Float64> |
glVertexAttribs1fvNV(index: Int, n: Int, v: Array<cpp.Float32>): Void| Name | Type |
|---|---|
index |
Int |
n |
Int |
v |
Array<cpp.Float32> |
| Name | Type |
|---|---|
index |
Int |
n |
Int |
v |
Array<Int> |
glVertexAttribs2dvNV(index: Int, n: Int, v: Array<cpp.Float64>): Void| Name | Type |
|---|---|
index |
Int |
n |
Int |
v |
Array<cpp.Float64> |
glVertexAttribs2fvNV(index: Int, n: Int, v: Array<cpp.Float32>): Void| Name | Type |
|---|---|
index |
Int |
n |
Int |
v |
Array<cpp.Float32> |
| Name | Type |
|---|---|
index |
Int |
n |
Int |
v |
Array<Int> |
glVertexAttribs3dvNV(index: Int, n: Int, v: Array<cpp.Float64>): Void| Name | Type |
|---|---|
index |
Int |
n |
Int |
v |
Array<cpp.Float64> |
glVertexAttribs3fvNV(index: Int, n: Int, v: Array<cpp.Float32>): Void| Name | Type |
|---|---|
index |
Int |
n |
Int |
v |
Array<cpp.Float32> |
| Name | Type |
|---|---|
index |
Int |
n |
Int |
v |
Array<Int> |
glVertexAttribs4dvNV(index: Int, n: Int, v: Array<cpp.Float64>): Void| Name | Type |
|---|---|
index |
Int |
n |
Int |
v |
Array<cpp.Float64> |
glVertexAttribs4fvNV(index: Int, n: Int, v: Array<cpp.Float32>): Void| Name | Type |
|---|---|
index |
Int |
n |
Int |
v |
Array<cpp.Float32> |
| Name | Type |
|---|---|
index |
Int |
n |
Int |
v |
Array<Int> |
| Name | Type |
|---|---|
index |
Int |
n |
Int |
v |
Array<cpp.UInt8> |
| Name | Type |
|---|---|
video_capture_slot |
Int |
glBindVideoCaptureStreamBufferNV(video_capture_slot: Int, stream: Int, frame_region: Int, offset: Int): Void| Name | Type |
|---|---|
video_capture_slot |
Int |
stream |
Int |
frame_region |
Int |
offset |
Int |
glBindVideoCaptureStreamTextureNV(video_capture_slot: Int, stream: Int, frame_region: Int, target: Int, texture: Int): Void| Name | Type |
|---|---|
video_capture_slot |
Int |
stream |
Int |
frame_region |
Int |
target |
Int |
texture |
Int |
| Name | Type |
|---|---|
video_capture_slot |
Int |
glGetVideoCaptureStreamdvNV(video_capture_slot: Int, stream: Int, pname: Int, params: Array<cpp.Float64>): Void| Name | Type |
|---|---|
video_capture_slot |
Int |
stream |
Int |
pname |
Int |
params |
Array<cpp.Float64> |
glGetVideoCaptureStreamfvNV(video_capture_slot: Int, stream: Int, pname: Int, params: Array<cpp.Float32>): Void| Name | Type |
|---|---|
video_capture_slot |
Int |
stream |
Int |
pname |
Int |
params |
Array<cpp.Float32> |
glGetVideoCaptureStreamivNV(video_capture_slot: Int, stream: Int, pname: Int, params: Array<Int>): Void| Name | Type |
|---|---|
video_capture_slot |
Int |
stream |
Int |
pname |
Int |
params |
Array<Int> |
| Name | Type |
|---|---|
video_capture_slot |
Int |
pname |
Int |
params |
Array<Int> |
glVideoCaptureNV(video_capture_slot: Int, sequence_num: Array<Int>, capture_time: Array<cpp.UInt64>): Int| Name | Type |
|---|---|
video_capture_slot |
Int |
sequence_num |
Array<Int> |
capture_time |
Array<cpp.UInt64> |
| Returns |
|---|
| Int |
glVideoCaptureStreamParameterdvNV(video_capture_slot: Int, stream: Int, pname: Int, params: Array<cpp.Float64>): Void| Name | Type |
|---|---|
video_capture_slot |
Int |
stream |
Int |
pname |
Int |
params |
Array<cpp.Float64> |
glVideoCaptureStreamParameterfvNV(video_capture_slot: Int, stream: Int, pname: Int, params: Array<cpp.Float32>): Void| Name | Type |
|---|---|
video_capture_slot |
Int |
stream |
Int |
pname |
Int |
params |
Array<cpp.Float32> |
glVideoCaptureStreamParameterivNV(video_capture_slot: Int, stream: Int, pname: Int, params: Array<Int>): Void| Name | Type |
|---|---|
video_capture_slot |
Int |
stream |
Int |
pname |
Int |
params |
Array<Int> |
glClearDepthfOES(depth: cpp.Float32): Void| Name | Type |
|---|---|
depth |
cpp.Float32 |
glDepthRangefOES(n: cpp.Float32, f: cpp.Float32): Void| Name | Type |
|---|---|
n |
cpp.Float32 |
f |
cpp.Float32 |
glFrustumfOES(l: cpp.Float32, r: cpp.Float32, b: cpp.Float32, t: cpp.Float32, n: cpp.Float32, f: cpp.Float32): Void| Name | Type |
|---|---|
l |
cpp.Float32 |
r |
cpp.Float32 |
b |
cpp.Float32 |
t |
cpp.Float32 |
n |
cpp.Float32 |
f |
cpp.Float32 |
glOrthofOES(l: cpp.Float32, r: cpp.Float32, b: cpp.Float32, t: cpp.Float32, n: cpp.Float32, f: cpp.Float32): Void| Name | Type |
|---|---|
l |
cpp.Float32 |
r |
cpp.Float32 |
b |
cpp.Float32 |
t |
cpp.Float32 |
n |
cpp.Float32 |
f |
cpp.Float32 |
glClipPlanefOES(plane: Int, equation: Array<cpp.Float32>): Void| Name | Type |
|---|---|
plane |
Int |
equation |
Array<cpp.Float32> |
glGetClipPlanefOES(plane: Int, equation: Array<cpp.Float32>): Void| Name | Type |
|---|---|
plane |
Int |
equation |
Array<cpp.Float32> |
glFramebufferTextureMultiviewOVR(target: Int, attachment: Int, texture: Int, level: Int, baseViewIndex: Int, numViews: Int): Void| Name | Type |
|---|---|
target |
Int |
attachment |
Int |
texture |
Int |
level |
Int |
baseViewIndex |
Int |
numViews |
Int |
| Name | Type |
|---|---|
func |
Int |
ref |
Int |
| Name | Type |
|---|---|
red |
Int |
green |
Int |
blue |
Int |
alpha |
Int |
| Name | Type |
|---|---|
depth |
Int |
| Name | Type |
|---|---|
red |
Int |
green |
Int |
blue |
Int |
alpha |
Int |
| Name | Type |
|---|---|
zNear |
Int |
zFar |
Int |
| Name | Type |
|---|---|
pname |
Int |
param |
Int |
glFrustumf(left: cpp.Float32, right: cpp.Float32, bottom: cpp.Float32, top: cpp.Float32, zNear: cpp.Float32, zFar: cpp.Float32): Void| Name | Type |
|---|---|
left |
cpp.Float32 |
right |
cpp.Float32 |
bottom |
cpp.Float32 |
top |
cpp.Float32 |
zNear |
cpp.Float32 |
zFar |
cpp.Float32 |
| Name | Type |
|---|---|
left |
Int |
right |
Int |
bottom |
Int |
top |
Int |
zNear |
Int |
zFar |
Int |
| Name | Type |
|---|---|
pname |
Int |
param |
Int |
| Name | Type |
|---|---|
light |
Int |
pname |
Int |
param |
Int |
| Name | Type |
|---|---|
width |
Int |
| Name | Type |
|---|---|
face |
Int |
pname |
Int |
param |
Int |
| Name | Type |
|---|---|
target |
Int |
s |
Int |
t |
Int |
r |
Int |
q |
Int |
| Name | Type |
|---|---|
nx |
Int |
ny |
Int |
nz |
Int |
glOrthof(left: cpp.Float32, right: cpp.Float32, bottom: cpp.Float32, top: cpp.Float32, zNear: cpp.Float32, zFar: cpp.Float32): Void| Name | Type |
|---|---|
left |
cpp.Float32 |
right |
cpp.Float32 |
bottom |
cpp.Float32 |
top |
cpp.Float32 |
zNear |
cpp.Float32 |
zFar |
cpp.Float32 |
| Name | Type |
|---|---|
left |
Int |
right |
Int |
bottom |
Int |
top |
Int |
zNear |
Int |
zFar |
Int |
| Name | Type |
|---|---|
size |
Int |
| Name | Type |
|---|---|
factor |
Int |
units |
Int |
| Name | Type |
|---|---|
angle |
Int |
x |
Int |
y |
Int |
z |
Int |
| Name | Type |
|---|---|
value |
Int |
invert |
Bool |
| Name | Type |
|---|---|
x |
Int |
y |
Int |
z |
Int |
| Name | Type |
|---|---|
target |
Int |
pname |
Int |
param |
Int |
| Name | Type |
|---|---|
target |
Int |
pname |
Int |
param |
Int |
| Name | Type |
|---|---|
x |
Int |
y |
Int |
z |
Int |
| Name | Type |
|---|---|
pname |
Int |
params |
Array<Int> |
| Name | Type |
|---|---|
pname |
Int |
params |
Array<Int> |
| Name | Type |
|---|---|
light |
Int |
pname |
Int |
params |
Array<Int> |
| Name | Type |
|---|---|
m |
Array<Int> |
| Name | Type |
|---|---|
face |
Int |
pname |
Int |
params |
Array<Int> |
| Name | Type |
|---|---|
m |
Array<Int> |
| Name | Type |
|---|---|
target |
Int |
pname |
Int |
params |
Array<Int> |
| Name | Type |
|---|---|
pname |
Int |
param |
Int |
glClipPlanef(plane: Int, equation: Array<cpp.Float32>): Void| Name | Type |
|---|---|
plane |
Int |
equation |
Array<cpp.Float32> |
| Name | Type |
|---|---|
plane |
Int |
equation |
Array<Int> |
glGetClipPlanef(pname: Int, eqn: Array<cpp.Float32>): Void| Name | Type |
|---|---|
pname |
Int |
eqn |
Array<cpp.Float32> |
| Name | Type |
|---|---|
pname |
Int |
eqn |
Array<Int> |
| Name | Type |
|---|---|
pname |
Int |
params |
Array<Int> |
| Name | Type |
|---|---|
light |
Int |
pname |
Int |
params |
Array<Int> |
| Name | Type |
|---|---|
face |
Int |
pname |
Int |
params |
Array<Int> |
| Name | Type |
|---|---|
env |
Int |
pname |
Int |
params |
Array<Int> |
| Name | Type |
|---|---|
target |
Int |
pname |
Int |
params |
Array<Int> |
| Name | Type |
|---|---|
pname |
Int |
params |
Array<Int> |
glPointSizePointerOES(type: Int, stride: Int, pointer: haxe.io.BytesData): Void| Name | Type |
|---|---|
type |
Int |
stride |
Int |
pointer |
haxe.io.BytesData |
| Name | Type |
|---|---|
target |
Int |
pname |
Int |
params |
Array<Int> |
| Name | Type |
|---|---|
error |
Int |
| Returns |
|---|
| String |
| Name | Type |
|---|---|
ext |
String |
| Returns |
|---|
| Bool |
| Name | Type |
|---|---|
ext |
String |
| Returns |
|---|
| Bool |
glDetailTexFuncSGIS(target: Int, n: Int, points: Array<cpp.Float32>): Void| Name | Type |
|---|---|
target |
Int |
n |
Int |
points |
Array<cpp.Float32> |
glGetDetailTexFuncSGIS(target: Int, points: Array<cpp.Float32>): Void| Name | Type |
|---|---|
target |
Int |
points |
Array<cpp.Float32> |
glFogFuncSGIS(n: Int, points: Array<cpp.Float32>): Void| Name | Type |
|---|---|
n |
Int |
points |
Array<cpp.Float32> |
glGetFogFuncSGIS(points: Array<cpp.Float32>): Void| Name | Type |
|---|---|
points |
Array<cpp.Float32> |
glSampleMaskSGIS(value: cpp.Float32, invert: Bool): Void| Name | Type |
|---|---|
value |
cpp.Float32 |
invert |
Bool |
| Name | Type |
|---|---|
pattern |
Int |
glGetSharpenTexFuncSGIS(target: Int, points: Array<cpp.Float32>): Void| Name | Type |
|---|---|
target |
Int |
points |
Array<cpp.Float32> |
glSharpenTexFuncSGIS(target: Int, n: Int, points: Array<cpp.Float32>): Void| Name | Type |
|---|---|
target |
Int |
n |
Int |
points |
Array<cpp.Float32> |
glTexImage4DSGIS(target: Int, level: Int, internalformat: Int, width: Int, height: Int, depth: Int, extent: Int, border: Int, format: Int, type: Int, pixels: haxe.io.BytesData): Void| Name | Type |
|---|---|
target |
Int |
level |
Int |
internalformat |
Int |
width |
Int |
height |
Int |
depth |
Int |
extent |
Int |
border |
Int |
format |
Int |
type |
Int |
pixels |
haxe.io.BytesData |
glTexSubImage4DSGIS(target: Int, level: Int, xoffset: Int, yoffset: Int, zoffset: Int, woffset: Int, width: Int, height: Int, depth: Int, extent: Int, format: Int, type: Int, pixels: haxe.io.BytesData): Void| Name | Type |
|---|---|
target |
Int |
level |
Int |
xoffset |
Int |
yoffset |
Int |
zoffset |
Int |
woffset |
Int |
width |
Int |
height |
Int |
depth |
Int |
extent |
Int |
format |
Int |
type |
Int |
pixels |
haxe.io.BytesData |
glGetTexFilterFuncSGIS(target: Int, filter: Int, weights: Array<cpp.Float32>): Void| Name | Type |
|---|---|
target |
Int |
filter |
Int |
weights |
Array<cpp.Float32> |
| Name | Type |
|---|---|
target |
Int |
filter |
Int |
n |
Int |
weights |
Array<cpp.Float32> |
| Name | Type |
|---|---|
marker |
Int |
| Name | Type |
|---|---|
marker |
Int |
range |
Int |
| Name | Type |
|---|---|
range |
Int |
| Returns |
|---|
| Int |
| Name | Type |
|---|---|
marker |
Int |
| Returns |
|---|
| Bool |
| Name | Type |
|---|---|
markerp |
Array<Int> |
| Returns |
|---|
| Int |
| Name | Type |
|---|---|
markerp |
Array<Int> |
| Returns |
|---|
| Int |
glFlushRasterSGIX(): Void| Name | Type |
|---|---|
pname |
Int |
| Name | Type |
|---|---|
face |
Int |
mode |
Int |
glFragmentLightModelfSGIX(pname: Int, param: cpp.Float32): Void| Name | Type |
|---|---|
pname |
Int |
param |
cpp.Float32 |
| Name | Type |
|---|---|
pname |
Int |
param |
Int |
glFragmentLightfSGIX(light: Int, pname: Int, param: cpp.Float32): Void| Name | Type |
|---|---|
light |
Int |
pname |
Int |
param |
cpp.Float32 |
| Name | Type |
|---|---|
light |
Int |
pname |
Int |
param |
Int |
glFragmentMaterialfSGIX(face: Int, pname: Int, param: cpp.Float32): Void| Name | Type |
|---|---|
face |
Int |
pname |
Int |
param |
cpp.Float32 |
| Name | Type |
|---|---|
face |
Int |
pname |
Int |
param |
Int |
glFragmentLightModelfvSGIX(pname: Int, params: Array<cpp.Float32>): Void| Name | Type |
|---|---|
pname |
Int |
params |
Array<cpp.Float32> |
| Name | Type |
|---|---|
pname |
Int |
params |
Array<Int> |
glFragmentLightfvSGIX(light: Int, pname: Int, params: Array<cpp.Float32>): Void| Name | Type |
|---|---|
light |
Int |
pname |
Int |
params |
Array<cpp.Float32> |
| Name | Type |
|---|---|
light |
Int |
pname |
Int |
params |
Array<Int> |
glFragmentMaterialfvSGIX(face: Int, pname: Int, params: Array<cpp.Float32>): Void| Name | Type |
|---|---|
face |
Int |
pname |
Int |
params |
Array<cpp.Float32> |
| Name | Type |
|---|---|
face |
Int |
pname |
Int |
params |
Array<Int> |
glGetFragmentLightfvSGIX(light: Int, value: Int, data: Array<cpp.Float32>): Void| Name | Type |
|---|---|
light |
Int |
value |
Int |
data |
Array<cpp.Float32> |
| Name | Type |
|---|---|
light |
Int |
value |
Int |
data |
Array<Int> |
glGetFragmentMaterialfvSGIX(face: Int, pname: Int, data: Array<cpp.Float32>): Void| Name | Type |
|---|---|
face |
Int |
pname |
Int |
data |
Array<cpp.Float32> |
| Name | Type |
|---|---|
face |
Int |
pname |
Int |
data |
Array<Int> |
| Name | Type |
|---|---|
factor |
Int |
| Name | Type |
|---|---|
mode |
Int |
glReferencePlaneSGIX(equation: Array<cpp.Float64>): Void| Name | Type |
|---|---|
equation |
Array<cpp.Float64> |
glSpriteParameterfSGIX(pname: Int, param: cpp.Float32): Void| Name | Type |
|---|---|
pname |
Int |
param |
cpp.Float32 |
| Name | Type |
|---|---|
pname |
Int |
param |
Int |
glSpriteParameterfvSGIX(pname: Int, params: Array<cpp.Float32>): Void| Name | Type |
|---|---|
pname |
Int |
params |
Array<cpp.Float32> |
| Name | Type |
|---|---|
pname |
Int |
params |
Array<Int> |
glTagSampleBufferSGIX(): Void| Name | Type |
|---|---|
target |
Int |
internalformat |
Int |
x |
Int |
y |
Int |
width |
Int |
glColorTableParameterfvSGI(target: Int, pname: Int, params: Array<cpp.Float32>): Void| Name | Type |
|---|---|
target |
Int |
pname |
Int |
params |
Array<cpp.Float32> |
| Name | Type |
|---|---|
target |
Int |
pname |
Int |
params |
Array<Int> |
glColorTableSGI(target: Int, internalformat: Int, width: Int, format: Int, type: Int, table: haxe.io.BytesData): Void| Name | Type |
|---|---|
target |
Int |
internalformat |
Int |
width |
Int |
format |
Int |
type |
Int |
table |
haxe.io.BytesData |
glGetColorTableParameterfvSGI(target: Int, pname: Int, params: Array<cpp.Float32>): Void| Name | Type |
|---|---|
target |
Int |
pname |
Int |
params |
Array<cpp.Float32> |
| Name | Type |
|---|---|
target |
Int |
pname |
Int |
params |
Array<Int> |
glGetColorTableSGI(target: Int, format: Int, type: Int, table: haxe.io.BytesData): Void| Name | Type |
|---|---|
target |
Int |
format |
Int |
type |
Int |
table |
haxe.io.BytesData |
glFinishTextureSUNX(): Void| Name | Type |
|---|---|
factor |
cpp.Int8 |
glGlobalAlphaFactordSUN(factor: cpp.Float64): Void| Name | Type |
|---|---|
factor |
cpp.Float64 |
glGlobalAlphaFactorfSUN(factor: cpp.Float32): Void| Name | Type |
|---|---|
factor |
cpp.Float32 |
| Name | Type |
|---|---|
factor |
Int |
| Name | Type |
|---|---|
factor |
Int |
| Name | Type |
|---|---|
factor |
cpp.UInt8 |
| Name | Type |
|---|---|
factor |
Int |
| Name | Type |
|---|---|
factor |
UInt |
glReadVideoPixelsSUN(x: Int, y: Int, width: Int, height: Int, format: Int, type: Int, pixels: haxe.io.BytesData): Void| Name | Type |
|---|---|
x |
Int |
y |
Int |
width |
Int |
height |
Int |
format |
Int |
type |
Int |
pixels |
haxe.io.BytesData |
| Name | Type |
|---|---|
code |
cpp.UInt8 |
| Name | Type |
|---|---|
code |
Int |
| Name | Type |
|---|---|
code |
UInt |
glReplacementCodePointerSUN(type: Int, stride: Int, pointer: haxe.io.BytesData): Void| Name | Type |
|---|---|
type |
Int |
stride |
Int |
pointer |
haxe.io.BytesData |
| Name | Type |
|---|---|
code |
Array<cpp.UInt8> |
| Name | Type |
|---|---|
code |
Array<Int> |
| Name | Type |
|---|---|
code |
Array<UInt> |
glColor3fVertex3fSUN(r: cpp.Float32, g: cpp.Float32, b: cpp.Float32, x: cpp.Float32, y: cpp.Float32, z: cpp.Float32): Void| Name | Type |
|---|---|
r |
cpp.Float32 |
g |
cpp.Float32 |
b |
cpp.Float32 |
x |
cpp.Float32 |
y |
cpp.Float32 |
z |
cpp.Float32 |
glColor4fNormal3fVertex3fSUN(r: cpp.Float32, g: cpp.Float32, b: cpp.Float32, a: cpp.Float32, nx: cpp.Float32, ny: cpp.Float32, nz: cpp.Float32, x: cpp.Float32, y: cpp.Float32, z: cpp.Float32): Void| Name | Type |
|---|---|
r |
cpp.Float32 |
g |
cpp.Float32 |
b |
cpp.Float32 |
a |
cpp.Float32 |
nx |
cpp.Float32 |
ny |
cpp.Float32 |
nz |
cpp.Float32 |
x |
cpp.Float32 |
y |
cpp.Float32 |
z |
cpp.Float32 |
glColor4ubVertex2fSUN(r: cpp.UInt8, g: cpp.UInt8, b: cpp.UInt8, a: cpp.UInt8, x: cpp.Float32, y: cpp.Float32): Void| Name | Type |
|---|---|
r |
cpp.UInt8 |
g |
cpp.UInt8 |
b |
cpp.UInt8 |
a |
cpp.UInt8 |
x |
cpp.Float32 |
y |
cpp.Float32 |
glColor4ubVertex3fSUN(r: cpp.UInt8, g: cpp.UInt8, b: cpp.UInt8, a: cpp.UInt8, x: cpp.Float32, y: cpp.Float32, z: cpp.Float32): Void| Name | Type |
|---|---|
r |
cpp.UInt8 |
g |
cpp.UInt8 |
b |
cpp.UInt8 |
a |
cpp.UInt8 |
x |
cpp.Float32 |
y |
cpp.Float32 |
z |
cpp.Float32 |
glNormal3fVertex3fSUN(nx: cpp.Float32, ny: cpp.Float32, nz: cpp.Float32, x: cpp.Float32, y: cpp.Float32, z: cpp.Float32): Void| Name | Type |
|---|---|
nx |
cpp.Float32 |
ny |
cpp.Float32 |
nz |
cpp.Float32 |
x |
cpp.Float32 |
y |
cpp.Float32 |
z |
cpp.Float32 |
glReplacementCodeuiColor3fVertex3fSUN(rc: Int, r: cpp.Float32, g: cpp.Float32, b: cpp.Float32, x: cpp.Float32, y: cpp.Float32, z: cpp.Float32): Void| Name | Type |
|---|---|
rc |
Int |
r |
cpp.Float32 |
g |
cpp.Float32 |
b |
cpp.Float32 |
x |
cpp.Float32 |
y |
cpp.Float32 |
z |
cpp.Float32 |
glReplacementCodeuiColor4fNormal3fVertex3fSUN(rc: Int, r: cpp.Float32, g: cpp.Float32, b: cpp.Float32, a: cpp.Float32, nx: cpp.Float32, ny: cpp.Float32, nz: cpp.Float32, x: cpp.Float32, y: cpp.Float32, z: cpp.Float32): Void| Name | Type |
|---|---|
rc |
Int |
r |
cpp.Float32 |
g |
cpp.Float32 |
b |
cpp.Float32 |
a |
cpp.Float32 |
nx |
cpp.Float32 |
ny |
cpp.Float32 |
nz |
cpp.Float32 |
x |
cpp.Float32 |
y |
cpp.Float32 |
z |
cpp.Float32 |
glReplacementCodeuiColor4ubVertex3fSUN(rc: Int, r: cpp.UInt8, g: cpp.UInt8, b: cpp.UInt8, a: cpp.UInt8, x: cpp.Float32, y: cpp.Float32, z: cpp.Float32): Void| Name | Type |
|---|---|
rc |
Int |
r |
cpp.UInt8 |
g |
cpp.UInt8 |
b |
cpp.UInt8 |
a |
cpp.UInt8 |
x |
cpp.Float32 |
y |
cpp.Float32 |
z |
cpp.Float32 |
glReplacementCodeuiNormal3fVertex3fSUN(rc: Int, nx: cpp.Float32, ny: cpp.Float32, nz: cpp.Float32, x: cpp.Float32, y: cpp.Float32, z: cpp.Float32): Void| Name | Type |
|---|---|
rc |
Int |
nx |
cpp.Float32 |
ny |
cpp.Float32 |
nz |
cpp.Float32 |
x |
cpp.Float32 |
y |
cpp.Float32 |
z |
cpp.Float32 |
glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN(rc: Int, s: cpp.Float32, t: cpp.Float32, r: cpp.Float32, g: cpp.Float32, b: cpp.Float32, a: cpp.Float32, nx: cpp.Float32, ny: cpp.Float32, nz: cpp.Float32, x: cpp.Float32, y: cpp.Float32, z: cpp.Float32): Void| Name | Type |
|---|---|
rc |
Int |
s |
cpp.Float32 |
t |
cpp.Float32 |
r |
cpp.Float32 |
g |
cpp.Float32 |
b |
cpp.Float32 |
a |
cpp.Float32 |
nx |
cpp.Float32 |
ny |
cpp.Float32 |
nz |
cpp.Float32 |
x |
cpp.Float32 |
y |
cpp.Float32 |
z |
cpp.Float32 |
glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN(rc: Int, s: cpp.Float32, t: cpp.Float32, nx: cpp.Float32, ny: cpp.Float32, nz: cpp.Float32, x: cpp.Float32, y: cpp.Float32, z: cpp.Float32): Void| Name | Type |
|---|---|
rc |
Int |
s |
cpp.Float32 |
t |
cpp.Float32 |
nx |
cpp.Float32 |
ny |
cpp.Float32 |
nz |
cpp.Float32 |
x |
cpp.Float32 |
y |
cpp.Float32 |
z |
cpp.Float32 |
glReplacementCodeuiTexCoord2fVertex3fSUN(rc: Int, s: cpp.Float32, t: cpp.Float32, x: cpp.Float32, y: cpp.Float32, z: cpp.Float32): Void| Name | Type |
|---|---|
rc |
Int |
s |
cpp.Float32 |
t |
cpp.Float32 |
x |
cpp.Float32 |
y |
cpp.Float32 |
z |
cpp.Float32 |
glReplacementCodeuiVertex3fSUN(rc: Int, x: cpp.Float32, y: cpp.Float32, z: cpp.Float32): Void| Name | Type |
|---|---|
rc |
Int |
x |
cpp.Float32 |
y |
cpp.Float32 |
z |
cpp.Float32 |
glTexCoord2fColor3fVertex3fSUN(s: cpp.Float32, t: cpp.Float32, r: cpp.Float32, g: cpp.Float32, b: cpp.Float32, x: cpp.Float32, y: cpp.Float32, z: cpp.Float32): Void| Name | Type |
|---|---|
s |
cpp.Float32 |
t |
cpp.Float32 |
r |
cpp.Float32 |
g |
cpp.Float32 |
b |
cpp.Float32 |
x |
cpp.Float32 |
y |
cpp.Float32 |
z |
cpp.Float32 |
glTexCoord2fColor4fNormal3fVertex3fSUN(s: cpp.Float32, t: cpp.Float32, r: cpp.Float32, g: cpp.Float32, b: cpp.Float32, a: cpp.Float32, nx: cpp.Float32, ny: cpp.Float32, nz: cpp.Float32, x: cpp.Float32, y: cpp.Float32, z: cpp.Float32): Void| Name | Type |
|---|---|
s |
cpp.Float32 |
t |
cpp.Float32 |
r |
cpp.Float32 |
g |
cpp.Float32 |
b |
cpp.Float32 |
a |
cpp.Float32 |
nx |
cpp.Float32 |
ny |
cpp.Float32 |
nz |
cpp.Float32 |
x |
cpp.Float32 |
y |
cpp.Float32 |
z |
cpp.Float32 |
glTexCoord2fColor4ubVertex3fSUN(s: cpp.Float32, t: cpp.Float32, r: cpp.UInt8, g: cpp.UInt8, b: cpp.UInt8, a: cpp.UInt8, x: cpp.Float32, y: cpp.Float32, z: cpp.Float32): Void| Name | Type |
|---|---|
s |
cpp.Float32 |
t |
cpp.Float32 |
r |
cpp.UInt8 |
g |
cpp.UInt8 |
b |
cpp.UInt8 |
a |
cpp.UInt8 |
x |
cpp.Float32 |
y |
cpp.Float32 |
z |
cpp.Float32 |
glTexCoord2fNormal3fVertex3fSUN(s: cpp.Float32, t: cpp.Float32, nx: cpp.Float32, ny: cpp.Float32, nz: cpp.Float32, x: cpp.Float32, y: cpp.Float32, z: cpp.Float32): Void| Name | Type |
|---|---|
s |
cpp.Float32 |
t |
cpp.Float32 |
nx |
cpp.Float32 |
ny |
cpp.Float32 |
nz |
cpp.Float32 |
x |
cpp.Float32 |
y |
cpp.Float32 |
z |
cpp.Float32 |
glTexCoord2fVertex3fSUN(s: cpp.Float32, t: cpp.Float32, x: cpp.Float32, y: cpp.Float32, z: cpp.Float32): Void| Name | Type |
|---|---|
s |
cpp.Float32 |
t |
cpp.Float32 |
x |
cpp.Float32 |
y |
cpp.Float32 |
z |
cpp.Float32 |
glTexCoord4fColor4fNormal3fVertex4fSUN(s: cpp.Float32, t: cpp.Float32, p: cpp.Float32, q: cpp.Float32, r: cpp.Float32, g: cpp.Float32, b: cpp.Float32, a: cpp.Float32, nx: cpp.Float32, ny: cpp.Float32, nz: cpp.Float32, x: cpp.Float32, y: cpp.Float32, z: cpp.Float32, w: cpp.Float32): Void| Name | Type |
|---|---|
s |
cpp.Float32 |
t |
cpp.Float32 |
p |
cpp.Float32 |
q |
cpp.Float32 |
r |
cpp.Float32 |
g |
cpp.Float32 |
b |
cpp.Float32 |
a |
cpp.Float32 |
nx |
cpp.Float32 |
ny |
cpp.Float32 |
nz |
cpp.Float32 |
x |
cpp.Float32 |
y |
cpp.Float32 |
z |
cpp.Float32 |
w |
cpp.Float32 |
glTexCoord4fVertex4fSUN(s: cpp.Float32, t: cpp.Float32, p: cpp.Float32, q: cpp.Float32, x: cpp.Float32, y: cpp.Float32, z: cpp.Float32, w: cpp.Float32): Void| Name | Type |
|---|---|
s |
cpp.Float32 |
t |
cpp.Float32 |
p |
cpp.Float32 |
q |
cpp.Float32 |
x |
cpp.Float32 |
y |
cpp.Float32 |
z |
cpp.Float32 |
w |
cpp.Float32 |
glColor3fVertex3fvSUN(c: Array<cpp.Float32>, v: Array<cpp.Float32>): Void| Name | Type |
|---|---|
c |
Array<cpp.Float32> |
v |
Array<cpp.Float32> |
glColor4fNormal3fVertex3fvSUN(c: Array<cpp.Float32>, n: Array<cpp.Float32>, v: Array<cpp.Float32>): Void| Name | Type |
|---|---|
c |
Array<cpp.Float32> |
n |
Array<cpp.Float32> |
v |
Array<cpp.Float32> |
glColor4ubVertex2fvSUN(c: Array<cpp.UInt8>, v: Array<cpp.Float32>): Void| Name | Type |
|---|---|
c |
Array<cpp.UInt8> |
v |
Array<cpp.Float32> |
glColor4ubVertex3fvSUN(c: Array<cpp.UInt8>, v: Array<cpp.Float32>): Void| Name | Type |
|---|---|
c |
Array<cpp.UInt8> |
v |
Array<cpp.Float32> |
glNormal3fVertex3fvSUN(n: Array<cpp.Float32>, v: Array<cpp.Float32>): Void| Name | Type |
|---|---|
n |
Array<cpp.Float32> |
v |
Array<cpp.Float32> |
glReplacementCodeuiColor3fVertex3fvSUN(rc: Array<Int>, c: Array<cpp.Float32>, v: Array<cpp.Float32>): Void| Name | Type |
|---|---|
rc |
Array<Int> |
c |
Array<cpp.Float32> |
v |
Array<cpp.Float32> |
glReplacementCodeuiColor4fNormal3fVertex3fvSUN(rc: Array<Int>, c: Array<cpp.Float32>, n: Array<cpp.Float32>, v: Array<cpp.Float32>): Void| Name | Type |
|---|---|
rc |
Array<Int> |
c |
Array<cpp.Float32> |
n |
Array<cpp.Float32> |
v |
Array<cpp.Float32> |
glReplacementCodeuiColor4ubVertex3fvSUN(rc: Array<Int>, c: Array<cpp.UInt8>, v: Array<cpp.Float32>): Void| Name | Type |
|---|---|
rc |
Array<Int> |
c |
Array<cpp.UInt8> |
v |
Array<cpp.Float32> |
glReplacementCodeuiNormal3fVertex3fvSUN(rc: Array<Int>, n: Array<cpp.Float32>, v: Array<cpp.Float32>): Void| Name | Type |
|---|---|
rc |
Array<Int> |
n |
Array<cpp.Float32> |
v |
Array<cpp.Float32> |
glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN(rc: Array<Int>, tc: Array<cpp.Float32>, c: Array<cpp.Float32>, n: Array<cpp.Float32>, v: Array<cpp.Float32>): Void| Name | Type |
|---|---|
rc |
Array<Int> |
tc |
Array<cpp.Float32> |
c |
Array<cpp.Float32> |
n |
Array<cpp.Float32> |
v |
Array<cpp.Float32> |
glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN(rc: Array<Int>, tc: Array<cpp.Float32>, n: Array<cpp.Float32>, v: Array<cpp.Float32>): Void| Name | Type |
|---|---|
rc |
Array<Int> |
tc |
Array<cpp.Float32> |
n |
Array<cpp.Float32> |
v |
Array<cpp.Float32> |
glReplacementCodeuiTexCoord2fVertex3fvSUN(rc: Array<Int>, tc: Array<cpp.Float32>, v: Array<cpp.Float32>): Void| Name | Type |
|---|---|
rc |
Array<Int> |
tc |
Array<cpp.Float32> |
v |
Array<cpp.Float32> |
glReplacementCodeuiVertex3fvSUN(rc: Array<Int>, v: Array<cpp.Float32>): Void| Name | Type |
|---|---|
rc |
Array<Int> |
v |
Array<cpp.Float32> |
glTexCoord2fColor3fVertex3fvSUN(tc: Array<cpp.Float32>, c: Array<cpp.Float32>, v: Array<cpp.Float32>): Void| Name | Type |
|---|---|
tc |
Array<cpp.Float32> |
c |
Array<cpp.Float32> |
v |
Array<cpp.Float32> |
glTexCoord2fColor4fNormal3fVertex3fvSUN(tc: Array<cpp.Float32>, c: Array<cpp.Float32>, n: Array<cpp.Float32>, v: Array<cpp.Float32>): Void| Name | Type |
|---|---|
tc |
Array<cpp.Float32> |
c |
Array<cpp.Float32> |
n |
Array<cpp.Float32> |
v |
Array<cpp.Float32> |
glTexCoord2fColor4ubVertex3fvSUN(tc: Array<cpp.Float32>, c: Array<cpp.UInt8>, v: Array<cpp.Float32>): Void| Name | Type |
|---|---|
tc |
Array<cpp.Float32> |
c |
Array<cpp.UInt8> |
v |
Array<cpp.Float32> |
glTexCoord2fNormal3fVertex3fvSUN(tc: Array<cpp.Float32>, n: Array<cpp.Float32>, v: Array<cpp.Float32>): Void| Name | Type |
|---|---|
tc |
Array<cpp.Float32> |
n |
Array<cpp.Float32> |
v |
Array<cpp.Float32> |
glTexCoord2fVertex3fvSUN(tc: Array<cpp.Float32>, v: Array<cpp.Float32>): Void| Name | Type |
|---|---|
tc |
Array<cpp.Float32> |
v |
Array<cpp.Float32> |
glTexCoord4fColor4fNormal3fVertex4fvSUN(tc: Array<cpp.Float32>, c: Array<cpp.Float32>, n: Array<cpp.Float32>, v: Array<cpp.Float32>): Void| Name | Type |
|---|---|
tc |
Array<cpp.Float32> |
c |
Array<cpp.Float32> |
n |
Array<cpp.Float32> |
v |
Array<cpp.Float32> |
glTexCoord4fVertex4fvSUN(tc: Array<cpp.Float32>, v: Array<cpp.Float32>): Void| Name | Type |
|---|---|
tc |
Array<cpp.Float32> |
v |
Array<cpp.Float32> |
| Name | Type |
|---|---|
x |
Int |
y |
Int |
width |
Int |
height |
Int |
Metadata
| Name | Parameters |
|---|---|
:include |
"linc_opengl.h" |