GL
opengl.GL (extern class)
Static Members
LINC: Int
GL_ZERO: Int
GL_FALSE: Int
GL_LOGIC_OP: Int
GL_NONE: Int
GL_TEXTURE_COMPONENTS: Int
GL_NO_ERROR: Int
GL_POINTS: Int
GL_CURRENT_BIT: Int
GL_TRUE: Int
GL_ONE: Int
GL_CLIENT_PIXEL_STORE_BIT: Int
GL_LINES: Int
GL_LINE_LOOP: Int
GL_POINT_BIT: Int
GL_CLIENT_VERTEX_ARRAY_BIT: Int
GL_LINE_STRIP: Int
GL_LINE_BIT: Int
GL_TRIANGLES: Int
GL_TRIANGLE_STRIP: Int
GL_TRIANGLE_FAN: Int
GL_QUADS: Int
GL_QUAD_STRIP: Int
GL_POLYGON_BIT: Int
GL_POLYGON: Int
GL_POLYGON_STIPPLE_BIT: Int
GL_PIXEL_MODE_BIT: Int
GL_LIGHTING_BIT: Int
GL_FOG_BIT: Int
GL_DEPTH_BUFFER_BIT: Int
GL_ACCUM: Int
GL_LOAD: Int
GL_RETURN: Int
GL_MULT: Int
GL_ADD: Int
GL_NEVER: Int
GL_ACCUM_BUFFER_BIT: Int
GL_LESS: Int
GL_EQUAL: Int
GL_LEQUAL: Int
GL_GREATER: Int
GL_NOTEQUAL: Int
GL_GEQUAL: Int
GL_ALWAYS: Int
GL_SRC_COLOR: Int
GL_ONE_MINUS_SRC_COLOR: Int
GL_SRC_ALPHA: Int
GL_ONE_MINUS_SRC_ALPHA: Int
GL_DST_ALPHA: Int
GL_ONE_MINUS_DST_ALPHA: Int
GL_DST_COLOR: Int
GL_ONE_MINUS_DST_COLOR: Int
GL_SRC_ALPHA_SATURATE: Int
GL_STENCIL_BUFFER_BIT: Int
GL_FRONT_LEFT: Int
GL_FRONT_RIGHT: Int
GL_BACK_LEFT: Int
GL_BACK_RIGHT: Int
GL_FRONT: Int
GL_BACK: Int
GL_LEFT: Int
GL_RIGHT: Int
GL_FRONT_AND_BACK: Int
GL_AUX0: Int
GL_AUX1: Int
GL_AUX2: Int
GL_AUX3: Int
GL_INVALID_ENUM: Int
GL_INVALID_VALUE: Int
GL_INVALID_OPERATION: Int
GL_STACK_OVERFLOW: Int
GL_STACK_UNDERFLOW: Int
GL_OUT_OF_MEMORY: Int
GL_2D: Int
GL_3D: Int
GL_3D_COLOR: Int
GL_3D_COLOR_TEXTURE: Int
GL_4D_COLOR_TEXTURE: Int
GL_PASS_THROUGH_TOKEN: Int
GL_POINT_TOKEN: Int
GL_LINE_TOKEN: Int
GL_POLYGON_TOKEN: Int
GL_BITMAP_TOKEN: Int
GL_DRAW_PIXEL_TOKEN: Int
GL_COPY_PIXEL_TOKEN: Int
GL_LINE_RESET_TOKEN: Int
GL_EXP: Int
GL_VIEWPORT_BIT: Int
GL_EXP2: Int
GL_CW: Int
GL_CCW: Int
GL_COEFF: Int
GL_ORDER: Int
GL_DOMAIN: Int
GL_CURRENT_COLOR: Int
GL_CURRENT_INDEX: Int
GL_CURRENT_NORMAL: Int
GL_CURRENT_TEXTURE_COORDS: Int
GL_CURRENT_RASTER_COLOR: Int
GL_CURRENT_RASTER_INDEX: Int
GL_CURRENT_RASTER_TEXTURE_COORDS: Int
GL_CURRENT_RASTER_POSITION: Int
GL_CURRENT_RASTER_POSITION_VALID: Int
GL_CURRENT_RASTER_DISTANCE: Int
GL_POINT_SMOOTH: Int
GL_POINT_SIZE: Int
GL_POINT_SIZE_RANGE: Int
GL_POINT_SIZE_GRANULARITY: Int
GL_LINE_SMOOTH: Int
GL_LINE_WIDTH: Int
GL_LINE_WIDTH_RANGE: Int
GL_LINE_WIDTH_GRANULARITY: Int
GL_LINE_STIPPLE: Int
GL_LINE_STIPPLE_PATTERN: Int
GL_LINE_STIPPLE_REPEAT: Int
GL_LIST_MODE: Int
GL_MAX_LIST_NESTING: Int
GL_LIST_BASE: Int
GL_LIST_INDEX: Int
GL_POLYGON_MODE: Int
GL_POLYGON_SMOOTH: Int
GL_POLYGON_STIPPLE: Int
GL_EDGE_FLAG: Int
GL_CULL_FACE: Int
GL_CULL_FACE_MODE: Int
GL_FRONT_FACE: Int
GL_LIGHTING: Int
GL_LIGHT_MODEL_LOCAL_VIEWER: Int
GL_LIGHT_MODEL_TWO_SIDE: Int
GL_LIGHT_MODEL_AMBIENT: Int
GL_SHADE_MODEL: Int
GL_COLOR_MATERIAL_FACE: Int
GL_COLOR_MATERIAL_PARAMETER: Int
GL_COLOR_MATERIAL: Int
GL_FOG: Int
GL_FOG_INDEX: Int
GL_FOG_DENSITY: Int
GL_FOG_START: Int
GL_FOG_END: Int
GL_FOG_MODE: Int
GL_FOG_COLOR: Int
GL_DEPTH_RANGE: Int
GL_DEPTH_TEST: Int
GL_DEPTH_WRITEMASK: Int
GL_DEPTH_CLEAR_VALUE: Int
GL_DEPTH_FUNC: Int
GL_ACCUM_CLEAR_VALUE: Int
GL_STENCIL_TEST: Int
GL_STENCIL_CLEAR_VALUE: Int
GL_STENCIL_FUNC: Int
GL_STENCIL_VALUE_MASK: Int
GL_STENCIL_FAIL: Int
GL_STENCIL_PASS_DEPTH_FAIL: Int
GL_STENCIL_PASS_DEPTH_PASS: Int
GL_STENCIL_REF: Int
GL_STENCIL_WRITEMASK: Int
GL_MATRIX_MODE: Int
GL_NORMALIZE: Int
GL_VIEWPORT: Int
GL_MODELVIEW_STACK_DEPTH: Int
GL_PROJECTION_STACK_DEPTH: Int
GL_TEXTURE_STACK_DEPTH: Int
GL_MODELVIEW_MATRIX: Int
GL_PROJECTION_MATRIX: Int
GL_TEXTURE_MATRIX: Int
GL_ATTRIB_STACK_DEPTH: Int
GL_CLIENT_ATTRIB_STACK_DEPTH: Int
GL_ALPHA_TEST: Int
GL_ALPHA_TEST_FUNC: Int
GL_ALPHA_TEST_REF: Int
GL_DITHER: Int
GL_BLEND_DST: Int
GL_BLEND_SRC: Int
GL_BLEND: Int
GL_LOGIC_OP_MODE: Int
GL_INDEX_LOGIC_OP: Int
GL_COLOR_LOGIC_OP: Int
GL_AUX_BUFFERS: Int
GL_DRAW_BUFFER: Int
GL_READ_BUFFER: Int
GL_SCISSOR_BOX: Int
GL_SCISSOR_TEST: Int
GL_INDEX_CLEAR_VALUE: Int
GL_INDEX_WRITEMASK: Int
GL_COLOR_CLEAR_VALUE: Int
GL_COLOR_WRITEMASK: Int
GL_INDEX_MODE: Int
GL_RGBA_MODE: Int
GL_DOUBLEBUFFER: Int
GL_STEREO: Int
GL_RENDER_MODE: Int
GL_PERSPECTIVE_CORRECTION_HINT: Int
GL_POINT_SMOOTH_HINT: Int
GL_LINE_SMOOTH_HINT: Int
GL_POLYGON_SMOOTH_HINT: Int
GL_FOG_HINT: Int
GL_TEXTURE_GEN_S: Int
GL_TEXTURE_GEN_T: Int
GL_TEXTURE_GEN_R: Int
GL_TEXTURE_GEN_Q: Int
GL_PIXEL_MAP_I_TO_I: Int
GL_PIXEL_MAP_S_TO_S: Int
GL_PIXEL_MAP_I_TO_R: Int
GL_PIXEL_MAP_I_TO_G: Int
GL_PIXEL_MAP_I_TO_B: Int
GL_PIXEL_MAP_I_TO_A: Int
GL_PIXEL_MAP_R_TO_R: Int
GL_PIXEL_MAP_G_TO_G: Int
GL_PIXEL_MAP_B_TO_B: Int
GL_PIXEL_MAP_A_TO_A: Int
GL_PIXEL_MAP_I_TO_I_SIZE: Int
GL_PIXEL_MAP_S_TO_S_SIZE: Int
GL_PIXEL_MAP_I_TO_R_SIZE: Int
GL_PIXEL_MAP_I_TO_G_SIZE: Int
GL_PIXEL_MAP_I_TO_B_SIZE: Int
GL_PIXEL_MAP_I_TO_A_SIZE: Int
GL_PIXEL_MAP_R_TO_R_SIZE: Int
GL_PIXEL_MAP_G_TO_G_SIZE: Int
GL_PIXEL_MAP_B_TO_B_SIZE: Int
GL_PIXEL_MAP_A_TO_A_SIZE: Int
GL_UNPACK_SWAP_BYTES: Int
GL_UNPACK_LSB_FIRST: Int
GL_UNPACK_ROW_LENGTH: Int
GL_UNPACK_SKIP_ROWS: Int
GL_UNPACK_SKIP_PIXELS: Int
GL_UNPACK_ALIGNMENT: Int
GL_PACK_SWAP_BYTES: Int
GL_PACK_LSB_FIRST: Int
GL_PACK_ROW_LENGTH: Int
GL_PACK_SKIP_ROWS: Int
GL_PACK_SKIP_PIXELS: Int
GL_PACK_ALIGNMENT: Int
GL_MAP_COLOR: Int
GL_MAP_STENCIL: Int
GL_INDEX_SHIFT: Int
GL_INDEX_OFFSET: Int
GL_RED_SCALE: Int
GL_RED_BIAS: Int
GL_ZOOM_X: Int
GL_ZOOM_Y: Int
GL_GREEN_SCALE: Int
GL_GREEN_BIAS: Int
GL_BLUE_SCALE: Int
GL_BLUE_BIAS: Int
GL_ALPHA_SCALE: Int
GL_ALPHA_BIAS: Int
GL_DEPTH_SCALE: Int
GL_DEPTH_BIAS: Int
GL_MAX_EVAL_ORDER: Int
GL_MAX_LIGHTS: Int
GL_MAX_CLIP_PLANES: Int
GL_MAX_TEXTURE_SIZE: Int
GL_MAX_PIXEL_MAP_TABLE: Int
GL_MAX_ATTRIB_STACK_DEPTH: Int
GL_MAX_MODELVIEW_STACK_DEPTH: Int
GL_MAX_NAME_STACK_DEPTH: Int
GL_MAX_PROJECTION_STACK_DEPTH: Int
GL_MAX_TEXTURE_STACK_DEPTH: Int
GL_MAX_VIEWPORT_DIMS: Int
GL_MAX_CLIENT_ATTRIB_STACK_DEPTH: Int
GL_SUBPIXEL_BITS: Int
GL_INDEX_BITS: Int
GL_RED_BITS: Int
GL_GREEN_BITS: Int
GL_BLUE_BITS: Int
GL_ALPHA_BITS: Int
GL_DEPTH_BITS: Int
GL_STENCIL_BITS: Int
GL_ACCUM_RED_BITS: Int
GL_ACCUM_GREEN_BITS: Int
GL_ACCUM_BLUE_BITS: Int
GL_ACCUM_ALPHA_BITS: Int
GL_NAME_STACK_DEPTH: Int
GL_AUTO_NORMAL: Int
GL_MAP1_COLOR_4: Int
GL_MAP1_INDEX: Int
GL_MAP1_NORMAL: Int
GL_MAP1_TEXTURE_COORD_1: Int
GL_MAP1_TEXTURE_COORD_2: Int
GL_MAP1_TEXTURE_COORD_3: Int
GL_MAP1_TEXTURE_COORD_4: Int
GL_MAP1_VERTEX_3: Int
GL_MAP1_VERTEX_4: Int
GL_MAP2_COLOR_4: Int
GL_MAP2_INDEX: Int
GL_MAP2_NORMAL: Int
GL_MAP2_TEXTURE_COORD_1: Int
GL_MAP2_TEXTURE_COORD_2: Int
GL_MAP2_TEXTURE_COORD_3: Int
GL_MAP2_TEXTURE_COORD_4: Int
GL_MAP2_VERTEX_3: Int
GL_MAP2_VERTEX_4: Int
GL_MAP1_GRID_DOMAIN: Int
GL_MAP1_GRID_SEGMENTS: Int
GL_MAP2_GRID_DOMAIN: Int
GL_MAP2_GRID_SEGMENTS: Int
GL_TEXTURE_1D: Int
GL_TEXTURE_2D: Int
GL_FEEDBACK_BUFFER_POINTER: Int
GL_FEEDBACK_BUFFER_SIZE: Int
GL_FEEDBACK_BUFFER_TYPE: Int
GL_SELECTION_BUFFER_POINTER: Int
GL_SELECTION_BUFFER_SIZE: Int
GL_TEXTURE_WIDTH: Int
GL_TRANSFORM_BIT: Int
GL_TEXTURE_HEIGHT: Int
GL_TEXTURE_INTERNAL_FORMAT: Int
GL_TEXTURE_BORDER_COLOR: Int
GL_TEXTURE_BORDER: Int
GL_DONT_CARE: Int
GL_FASTEST: Int
GL_NICEST: Int
GL_AMBIENT: Int
GL_DIFFUSE: Int
GL_SPECULAR: Int
GL_POSITION: Int
GL_SPOT_DIRECTION: Int
GL_SPOT_EXPONENT: Int
GL_SPOT_CUTOFF: Int
GL_CONSTANT_ATTENUATION: Int
GL_LINEAR_ATTENUATION: Int
GL_QUADRATIC_ATTENUATION: Int
GL_COMPILE: Int
GL_COMPILE_AND_EXECUTE: Int
GL_BYTE: Int
GL_UNSIGNED_BYTE: Int
GL_SHORT: Int
GL_UNSIGNED_SHORT: Int
GL_INT: Int
GL_UNSIGNED_INT: Int
GL_FLOAT: Int
GL_2_BYTES: Int
GL_3_BYTES: Int
GL_4_BYTES: Int
GL_DOUBLE: Int
GL_CLEAR: Int
GL_AND: Int
GL_AND_REVERSE: Int
GL_COPY: Int
GL_AND_INVERTED: Int
GL_NOOP: Int
GL_XOR: Int
GL_OR: Int
GL_NOR: Int
GL_EQUIV: Int
GL_INVERT: Int
GL_OR_REVERSE: Int
GL_COPY_INVERTED: Int
GL_OR_INVERTED: Int
GL_NAND: Int
GL_SET: Int
GL_EMISSION: Int
GL_SHININESS: Int
GL_AMBIENT_AND_DIFFUSE: Int
GL_COLOR_INDEXES: Int
GL_MODELVIEW: Int
GL_PROJECTION: Int
GL_TEXTURE: Int
GL_COLOR: Int
GL_DEPTH: Int
GL_STENCIL: Int
GL_COLOR_INDEX: Int
GL_STENCIL_INDEX: Int
GL_DEPTH_COMPONENT: Int
GL_RED: Int
GL_GREEN: Int
GL_BLUE: Int
GL_ALPHA: Int
GL_RGB: Int
GL_RGBA: Int
GL_LUMINANCE: Int
GL_LUMINANCE_ALPHA: Int
GL_BITMAP: Int
GL_POINT: Int
GL_LINE: Int
GL_FILL: Int
GL_RENDER: Int
GL_FEEDBACK: Int
GL_SELECT: Int
GL_FLAT: Int
GL_SMOOTH: Int
GL_KEEP: Int
GL_REPLACE: Int
GL_INCR: Int
GL_DECR: Int
GL_VENDOR: Int
GL_RENDERER: Int
GL_VERSION: Int
GL_EXTENSIONS: Int
GL_S: Int
GL_ENABLE_BIT: Int
GL_T: Int
GL_R: Int
GL_Q: Int
GL_MODULATE: Int
GL_DECAL: Int
GL_TEXTURE_ENV_MODE: Int
GL_TEXTURE_ENV_COLOR: Int
GL_TEXTURE_ENV: Int
GL_EYE_LINEAR: Int
GL_OBJECT_LINEAR: Int
GL_SPHERE_MAP: Int
GL_TEXTURE_GEN_MODE: Int
GL_OBJECT_PLANE: Int
GL_EYE_PLANE: Int
GL_NEAREST: Int
GL_LINEAR: Int
GL_NEAREST_MIPMAP_NEAREST: Int
GL_LINEAR_MIPMAP_NEAREST: Int
GL_NEAREST_MIPMAP_LINEAR: Int
GL_LINEAR_MIPMAP_LINEAR: Int
GL_TEXTURE_MAG_FILTER: Int
GL_TEXTURE_MIN_FILTER: Int
GL_TEXTURE_WRAP_S: Int
GL_TEXTURE_WRAP_T: Int
GL_CLAMP: Int
GL_REPEAT: Int
GL_POLYGON_OFFSET_UNITS: Int
GL_POLYGON_OFFSET_POINT: Int
GL_POLYGON_OFFSET_LINE: Int
GL_R3_G3_B2: Int
GL_V2F: Int
GL_V3F: Int
GL_C4UB_V2F: Int
GL_C4UB_V3F: Int
GL_C3F_V3F: Int
GL_N3F_V3F: Int
GL_C4F_N3F_V3F: Int
GL_T2F_V3F: Int
GL_T4F_V4F: Int
GL_T2F_C4UB_V3F: Int
GL_T2F_C3F_V3F: Int
GL_T2F_N3F_V3F: Int
GL_T2F_C4F_N3F_V3F: Int
GL_T4F_C4F_N3F_V4F: Int
GL_CLIP_PLANE0: Int
GL_CLIP_PLANE1: Int
GL_CLIP_PLANE2: Int
GL_CLIP_PLANE3: Int
GL_CLIP_PLANE4: Int
GL_CLIP_PLANE5: Int
GL_LIGHT0: Int
GL_COLOR_BUFFER_BIT: Int
GL_LIGHT1: Int
GL_LIGHT2: Int
GL_LIGHT3: Int
GL_LIGHT4: Int
GL_LIGHT5: Int
GL_LIGHT6: Int
GL_LIGHT7: Int
GL_HINT_BIT: Int
GL_POLYGON_OFFSET_FILL: Int
GL_POLYGON_OFFSET_FACTOR: Int
GL_ALPHA4: Int
GL_ALPHA8: Int
GL_ALPHA12: Int
GL_ALPHA16: Int
GL_LUMINANCE4: Int
GL_LUMINANCE8: Int
GL_LUMINANCE12: Int
GL_LUMINANCE16: Int
GL_LUMINANCE4_ALPHA4: Int
GL_LUMINANCE6_ALPHA2: Int
GL_LUMINANCE8_ALPHA8: Int
GL_LUMINANCE12_ALPHA4: Int
GL_LUMINANCE12_ALPHA12: Int
GL_LUMINANCE16_ALPHA16: Int
GL_INTENSITY: Int
GL_INTENSITY4: Int
GL_INTENSITY8: Int
GL_INTENSITY12: Int
GL_INTENSITY16: Int
GL_RGB4: Int
GL_RGB5: Int
GL_RGB8: Int
GL_RGB10: Int
GL_RGB12: Int
GL_RGB16: Int
GL_RGBA2: Int
GL_RGBA4: Int
GL_RGB5_A1: Int
GL_RGBA8: Int
GL_RGB10_A2: Int
GL_RGBA12: Int
GL_RGBA16: Int
GL_TEXTURE_RED_SIZE: Int
GL_TEXTURE_GREEN_SIZE: Int
GL_TEXTURE_BLUE_SIZE: Int
GL_TEXTURE_ALPHA_SIZE: Int
GL_TEXTURE_LUMINANCE_SIZE: Int
GL_TEXTURE_INTENSITY_SIZE: Int
GL_PROXY_TEXTURE_1D: Int
GL_PROXY_TEXTURE_2D: Int
GL_TEXTURE_PRIORITY: Int
GL_TEXTURE_RESIDENT: Int
GL_TEXTURE_BINDING_1D: Int
GL_TEXTURE_BINDING_2D: Int
GL_VERTEX_ARRAY: Int
GL_NORMAL_ARRAY: Int
GL_COLOR_ARRAY: Int
GL_INDEX_ARRAY: Int
GL_TEXTURE_COORD_ARRAY: Int
GL_EDGE_FLAG_ARRAY: Int
GL_VERTEX_ARRAY_SIZE: Int
GL_VERTEX_ARRAY_TYPE: Int
GL_VERTEX_ARRAY_STRIDE: Int
GL_NORMAL_ARRAY_TYPE: Int
GL_NORMAL_ARRAY_STRIDE: Int
GL_COLOR_ARRAY_SIZE: Int
GL_COLOR_ARRAY_TYPE: Int
GL_COLOR_ARRAY_STRIDE: Int
GL_INDEX_ARRAY_TYPE: Int
GL_INDEX_ARRAY_STRIDE: Int
GL_TEXTURE_COORD_ARRAY_SIZE: Int
GL_TEXTURE_COORD_ARRAY_TYPE: Int
GL_TEXTURE_COORD_ARRAY_STRIDE: Int
GL_EDGE_FLAG_ARRAY_STRIDE: Int
GL_VERTEX_ARRAY_POINTER: Int
GL_NORMAL_ARRAY_POINTER: Int
GL_COLOR_ARRAY_POINTER: Int
GL_INDEX_ARRAY_POINTER: Int
GL_TEXTURE_COORD_ARRAY_POINTER: Int
GL_EDGE_FLAG_ARRAY_POINTER: Int
GL_COLOR_INDEX1_EXT: Int
GL_COLOR_INDEX2_EXT: Int
GL_COLOR_INDEX4_EXT: Int
GL_COLOR_INDEX8_EXT: Int
GL_COLOR_INDEX12_EXT: Int
GL_COLOR_INDEX16_EXT: Int
GL_EVAL_BIT: Int
GL_LIST_BIT: Int
GL_TEXTURE_BIT: Int
GL_SCISSOR_BIT: Int
GL_ALL_ATTRIB_BITS: Int
GL_CLIENT_ALL_ATTRIB_BITS: Int
GL_SMOOTH_POINT_SIZE_RANGE: Int
GL_SMOOTH_POINT_SIZE_GRANULARITY: Int
GL_SMOOTH_LINE_WIDTH_RANGE: Int
GL_SMOOTH_LINE_WIDTH_GRANULARITY: Int
GL_UNSIGNED_BYTE_3_3_2: Int
GL_UNSIGNED_SHORT_4_4_4_4: Int
GL_UNSIGNED_SHORT_5_5_5_1: Int
GL_UNSIGNED_INT_8_8_8_8: Int
GL_UNSIGNED_INT_10_10_10_2: Int
GL_RESCALE_NORMAL: Int
GL_TEXTURE_BINDING_3D: Int
GL_PACK_SKIP_IMAGES: Int
GL_PACK_IMAGE_HEIGHT: Int
GL_UNPACK_SKIP_IMAGES: Int
GL_UNPACK_IMAGE_HEIGHT: Int
GL_TEXTURE_3D: Int
GL_PROXY_TEXTURE_3D: Int
GL_TEXTURE_DEPTH: Int
GL_TEXTURE_WRAP_R: Int
GL_MAX_3D_TEXTURE_SIZE: Int
GL_BGR: Int
GL_BGRA: Int
GL_MAX_ELEMENTS_VERTICES: Int
GL_MAX_ELEMENTS_INDICES: Int
GL_CLAMP_TO_EDGE: Int
GL_TEXTURE_MIN_LOD: Int
GL_TEXTURE_MAX_LOD: Int
GL_TEXTURE_BASE_LEVEL: Int
GL_TEXTURE_MAX_LEVEL: Int
GL_LIGHT_MODEL_COLOR_CONTROL: Int
GL_SINGLE_COLOR: Int
GL_SEPARATE_SPECULAR_COLOR: Int
GL_UNSIGNED_BYTE_2_3_3_REV: Int
GL_UNSIGNED_SHORT_5_6_5: Int
GL_UNSIGNED_SHORT_5_6_5_REV: Int
GL_UNSIGNED_SHORT_4_4_4_4_REV: Int
GL_UNSIGNED_SHORT_1_5_5_5_REV: Int
GL_UNSIGNED_INT_8_8_8_8_REV: Int
GL_ALIASED_POINT_SIZE_RANGE: Int
GL_ALIASED_LINE_WIDTH_RANGE: Int
GL_MULTISAMPLE: Int
GL_SAMPLE_ALPHA_TO_COVERAGE: Int
GL_SAMPLE_ALPHA_TO_ONE: Int
GL_SAMPLE_COVERAGE: Int
GL_SAMPLE_BUFFERS: Int
GL_SAMPLES: Int
GL_SAMPLE_COVERAGE_VALUE: Int
GL_SAMPLE_COVERAGE_INVERT: Int
GL_CLAMP_TO_BORDER: Int
GL_TEXTURE0: Int
GL_TEXTURE1: Int
GL_TEXTURE2: Int
GL_TEXTURE3: Int
GL_TEXTURE4: Int
GL_TEXTURE5: Int
GL_TEXTURE6: Int
GL_TEXTURE7: Int
GL_TEXTURE8: Int
GL_TEXTURE9: Int
GL_TEXTURE10: Int
GL_TEXTURE11: Int
GL_TEXTURE12: Int
GL_TEXTURE13: Int
GL_TEXTURE14: Int
GL_TEXTURE15: Int
GL_TEXTURE16: Int
GL_TEXTURE17: Int
GL_TEXTURE18: Int
GL_TEXTURE19: Int
GL_TEXTURE20: Int
GL_TEXTURE21: Int
GL_TEXTURE22: Int
GL_TEXTURE23: Int
GL_TEXTURE24: Int
GL_TEXTURE25: Int
GL_TEXTURE26: Int
GL_TEXTURE27: Int
GL_TEXTURE28: Int
GL_TEXTURE29: Int
GL_TEXTURE30: Int
GL_TEXTURE31: Int
GL_ACTIVE_TEXTURE: Int
GL_CLIENT_ACTIVE_TEXTURE: Int
GL_MAX_TEXTURE_UNITS: Int
GL_TRANSPOSE_MODELVIEW_MATRIX: Int
GL_TRANSPOSE_PROJECTION_MATRIX: Int
GL_TRANSPOSE_TEXTURE_MATRIX: Int
GL_TRANSPOSE_COLOR_MATRIX: Int
GL_SUBTRACT: Int
GL_COMPRESSED_ALPHA: Int
GL_COMPRESSED_LUMINANCE: Int
GL_COMPRESSED_LUMINANCE_ALPHA: Int
GL_COMPRESSED_INTENSITY: Int
GL_COMPRESSED_RGB: Int
GL_COMPRESSED_RGBA: Int
GL_TEXTURE_COMPRESSION_HINT: Int
GL_NORMAL_MAP: Int
GL_REFLECTION_MAP: Int
GL_TEXTURE_CUBE_MAP: Int
GL_TEXTURE_BINDING_CUBE_MAP: Int
GL_TEXTURE_CUBE_MAP_POSITIVE_X: Int
GL_TEXTURE_CUBE_MAP_NEGATIVE_X: Int
GL_TEXTURE_CUBE_MAP_POSITIVE_Y: Int
GL_TEXTURE_CUBE_MAP_NEGATIVE_Y: Int
GL_TEXTURE_CUBE_MAP_POSITIVE_Z: Int
GL_TEXTURE_CUBE_MAP_NEGATIVE_Z: Int
GL_PROXY_TEXTURE_CUBE_MAP: Int
GL_MAX_CUBE_MAP_TEXTURE_SIZE: Int
GL_COMBINE: Int
GL_COMBINE_RGB: Int
GL_COMBINE_ALPHA: Int
GL_RGB_SCALE: Int
GL_ADD_SIGNED: Int
GL_INTERPOLATE: Int
GL_CONSTANT: Int
GL_PRIMARY_COLOR: Int
GL_PREVIOUS: Int
GL_SOURCE0_RGB: Int
GL_SOURCE1_RGB: Int
GL_SOURCE2_RGB: Int
GL_SOURCE0_ALPHA: Int
GL_SOURCE1_ALPHA: Int
GL_SOURCE2_ALPHA: Int
GL_OPERAND0_RGB: Int
GL_OPERAND1_RGB: Int
GL_OPERAND2_RGB: Int
GL_OPERAND0_ALPHA: Int
GL_OPERAND1_ALPHA: Int
GL_OPERAND2_ALPHA: Int
GL_TEXTURE_COMPRESSED_IMAGE_SIZE: Int
GL_TEXTURE_COMPRESSED: Int
GL_NUM_COMPRESSED_TEXTURE_FORMATS: Int
GL_COMPRESSED_TEXTURE_FORMATS: Int
GL_DOT3_RGB: Int
GL_DOT3_RGBA: Int
GL_MULTISAMPLE_BIT: Int
GL_BLEND_DST_RGB: Int
GL_BLEND_SRC_RGB: Int
GL_BLEND_DST_ALPHA: Int
GL_BLEND_SRC_ALPHA: Int
GL_POINT_SIZE_MIN: Int
GL_POINT_SIZE_MAX: Int
GL_POINT_FADE_THRESHOLD_SIZE: Int
GL_POINT_DISTANCE_ATTENUATION: Int
GL_GENERATE_MIPMAP: Int
GL_GENERATE_MIPMAP_HINT: Int
GL_DEPTH_COMPONENT16: Int
GL_DEPTH_COMPONENT24: Int
GL_DEPTH_COMPONENT32: Int
GL_MIRRORED_REPEAT: Int
GL_FOG_COORDINATE_SOURCE: Int
GL_FOG_COORDINATE: Int
GL_FRAGMENT_DEPTH: Int
GL_CURRENT_FOG_COORDINATE: Int
GL_FOG_COORDINATE_ARRAY_TYPE: Int
GL_FOG_COORDINATE_ARRAY_STRIDE: Int
GL_FOG_COORDINATE_ARRAY_POINTER: Int
GL_FOG_COORDINATE_ARRAY: Int
GL_COLOR_SUM: Int
GL_CURRENT_SECONDARY_COLOR: Int
GL_SECONDARY_COLOR_ARRAY_SIZE: Int
GL_SECONDARY_COLOR_ARRAY_TYPE: Int
GL_SECONDARY_COLOR_ARRAY_STRIDE: Int
GL_SECONDARY_COLOR_ARRAY_POINTER: Int
GL_SECONDARY_COLOR_ARRAY: Int
GL_MAX_TEXTURE_LOD_BIAS: Int
GL_TEXTURE_FILTER_CONTROL: Int
GL_TEXTURE_LOD_BIAS: Int
GL_INCR_WRAP: Int
GL_DECR_WRAP: Int
GL_TEXTURE_DEPTH_SIZE: Int
GL_DEPTH_TEXTURE_MODE: Int
GL_TEXTURE_COMPARE_MODE: Int
GL_TEXTURE_COMPARE_FUNC: Int
GL_COMPARE_R_TO_TEXTURE: Int
GL_CURRENT_FOG_COORD: Int
GL_FOG_COORD: Int
GL_FOG_COORD_ARRAY: Int
GL_FOG_COORD_ARRAY_BUFFER_BINDING: Int
GL_FOG_COORD_ARRAY_POINTER: Int
GL_FOG_COORD_ARRAY_STRIDE: Int
GL_FOG_COORD_ARRAY_TYPE: Int
GL_FOG_COORD_SRC: Int
GL_SRC0_ALPHA: Int
GL_SRC0_RGB: Int
GL_SRC1_ALPHA: Int
GL_SRC1_RGB: Int
GL_SRC2_ALPHA: Int
GL_SRC2_RGB: Int
GL_BUFFER_SIZE: Int
GL_BUFFER_USAGE: Int
GL_QUERY_COUNTER_BITS: Int
GL_CURRENT_QUERY: Int
GL_QUERY_RESULT: Int
GL_QUERY_RESULT_AVAILABLE: Int
GL_ARRAY_BUFFER: Int
GL_ELEMENT_ARRAY_BUFFER: Int
GL_ARRAY_BUFFER_BINDING: Int
GL_ELEMENT_ARRAY_BUFFER_BINDING: Int
GL_VERTEX_ARRAY_BUFFER_BINDING: Int
GL_NORMAL_ARRAY_BUFFER_BINDING: Int
GL_COLOR_ARRAY_BUFFER_BINDING: Int
GL_INDEX_ARRAY_BUFFER_BINDING: Int
GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING: Int
GL_EDGE_FLAG_ARRAY_BUFFER_BINDING: Int
GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING: Int
GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING: Int
GL_WEIGHT_ARRAY_BUFFER_BINDING: Int
GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING: Int
GL_READ_ONLY: Int
GL_WRITE_ONLY: Int
GL_READ_WRITE: Int
GL_BUFFER_ACCESS: Int
GL_BUFFER_MAPPED: Int
GL_BUFFER_MAP_POINTER: Int
GL_STREAM_DRAW: Int
GL_STREAM_READ: Int
GL_STREAM_COPY: Int
GL_STATIC_DRAW: Int
GL_STATIC_READ: Int
GL_STATIC_COPY: Int
GL_DYNAMIC_DRAW: Int
GL_DYNAMIC_READ: Int
GL_DYNAMIC_COPY: Int
GL_SAMPLES_PASSED: Int
GL_BLEND_EQUATION_RGB: Int
GL_VERTEX_ATTRIB_ARRAY_ENABLED: Int
GL_VERTEX_ATTRIB_ARRAY_SIZE: Int
GL_VERTEX_ATTRIB_ARRAY_STRIDE: Int
GL_VERTEX_ATTRIB_ARRAY_TYPE: Int
GL_CURRENT_VERTEX_ATTRIB: Int
GL_VERTEX_PROGRAM_POINT_SIZE: Int
GL_VERTEX_PROGRAM_TWO_SIDE: Int
GL_VERTEX_ATTRIB_ARRAY_POINTER: Int
GL_STENCIL_BACK_FUNC: Int
GL_STENCIL_BACK_FAIL: Int
GL_STENCIL_BACK_PASS_DEPTH_FAIL: Int
GL_STENCIL_BACK_PASS_DEPTH_PASS: Int
GL_MAX_DRAW_BUFFERS: Int
GL_DRAW_BUFFER0: Int
GL_DRAW_BUFFER1: Int
GL_DRAW_BUFFER2: Int
GL_DRAW_BUFFER3: Int
GL_DRAW_BUFFER4: Int
GL_DRAW_BUFFER5: Int
GL_DRAW_BUFFER6: Int
GL_DRAW_BUFFER7: Int
GL_DRAW_BUFFER8: Int
GL_DRAW_BUFFER9: Int
GL_DRAW_BUFFER10: Int
GL_DRAW_BUFFER11: Int
GL_DRAW_BUFFER12: Int
GL_DRAW_BUFFER13: Int
GL_DRAW_BUFFER14: Int
GL_DRAW_BUFFER15: Int
GL_BLEND_EQUATION_ALPHA: Int
GL_POINT_SPRITE: Int
GL_COORD_REPLACE: Int
GL_MAX_VERTEX_ATTRIBS: Int
GL_VERTEX_ATTRIB_ARRAY_NORMALIZED: Int
GL_MAX_TEXTURE_COORDS: Int
GL_MAX_TEXTURE_IMAGE_UNITS: Int
GL_FRAGMENT_SHADER: Int
GL_VERTEX_SHADER: Int
GL_MAX_FRAGMENT_UNIFORM_COMPONENTS: Int
GL_MAX_VERTEX_UNIFORM_COMPONENTS: Int
GL_MAX_VARYING_FLOATS: Int
GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS: Int
GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS: Int
GL_SHADER_TYPE: Int
GL_FLOAT_VEC2: Int
GL_FLOAT_VEC3: Int
GL_FLOAT_VEC4: Int
GL_INT_VEC2: Int
GL_INT_VEC3: Int
GL_INT_VEC4: Int
GL_BOOL: Int
GL_BOOL_VEC2: Int
GL_BOOL_VEC3: Int
GL_BOOL_VEC4: Int
GL_FLOAT_MAT2: Int
GL_FLOAT_MAT3: Int
GL_FLOAT_MAT4: Int
GL_SAMPLER_1D: Int
GL_SAMPLER_2D: Int
GL_SAMPLER_3D: Int
GL_SAMPLER_CUBE: Int
GL_SAMPLER_1D_SHADOW: Int
GL_SAMPLER_2D_SHADOW: Int
GL_DELETE_STATUS: Int
GL_COMPILE_STATUS: Int
GL_LINK_STATUS: Int
GL_VALIDATE_STATUS: Int
GL_INFO_LOG_LENGTH: Int
GL_ATTACHED_SHADERS: Int
GL_ACTIVE_UNIFORMS: Int
GL_ACTIVE_UNIFORM_MAX_LENGTH: Int
GL_SHADER_SOURCE_LENGTH: Int
GL_ACTIVE_ATTRIBUTES: Int
GL_ACTIVE_ATTRIBUTE_MAX_LENGTH: Int
GL_FRAGMENT_SHADER_DERIVATIVE_HINT: Int
GL_SHADING_LANGUAGE_VERSION: Int
GL_CURRENT_PROGRAM: Int
GL_POINT_SPRITE_COORD_ORIGIN: Int
GL_LOWER_LEFT: Int
GL_UPPER_LEFT: Int
GL_STENCIL_BACK_REF: Int
GL_STENCIL_BACK_VALUE_MASK: Int
GL_STENCIL_BACK_WRITEMASK: Int
GL_CURRENT_RASTER_SECONDARY_COLOR: Int
GL_PIXEL_PACK_BUFFER: Int
GL_PIXEL_UNPACK_BUFFER: Int
GL_PIXEL_PACK_BUFFER_BINDING: Int
GL_PIXEL_UNPACK_BUFFER_BINDING: Int
GL_FLOAT_MAT2x3: Int
GL_FLOAT_MAT2x4: Int
GL_FLOAT_MAT3x2: Int
GL_FLOAT_MAT3x4: Int
GL_FLOAT_MAT4x2: Int
GL_FLOAT_MAT4x3: Int
GL_SRGB: Int
GL_SRGB8: Int
GL_SRGB_ALPHA: Int
GL_SRGB8_ALPHA8: Int
GL_SLUMINANCE_ALPHA: Int
GL_SLUMINANCE8_ALPHA8: Int
GL_SLUMINANCE: Int
GL_SLUMINANCE8: Int
GL_COMPRESSED_SRGB: Int
GL_COMPRESSED_SRGB_ALPHA: Int
GL_COMPRESSED_SLUMINANCE: Int
GL_COMPRESSED_SLUMINANCE_ALPHA: Int
GL_CLIP_DISTANCE0: Int
GL_CLIP_DISTANCE1: Int
GL_CLIP_DISTANCE2: Int
GL_CLIP_DISTANCE3: Int
GL_CLIP_DISTANCE4: Int
GL_CLIP_DISTANCE5: Int
GL_COMPARE_REF_TO_TEXTURE: Int
GL_MAX_CLIP_DISTANCES: Int
GL_MAX_VARYING_COMPONENTS: Int
GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT: Int
GL_MAJOR_VERSION: Int
GL_MINOR_VERSION: Int
GL_NUM_EXTENSIONS: Int
GL_CONTEXT_FLAGS: Int
GL_DEPTH_BUFFER: Int
GL_STENCIL_BUFFER: Int
GL_RGBA32F: Int
GL_RGB32F: Int
GL_RGBA16F: Int
GL_RGB16F: Int
GL_VERTEX_ATTRIB_ARRAY_INTEGER: Int
GL_MAX_ARRAY_TEXTURE_LAYERS: Int
GL_MIN_PROGRAM_TEXEL_OFFSET: Int
GL_MAX_PROGRAM_TEXEL_OFFSET: Int
GL_CLAMP_VERTEX_COLOR: Int
GL_CLAMP_FRAGMENT_COLOR: Int
GL_CLAMP_READ_COLOR: Int
GL_FIXED_ONLY: Int
GL_TEXTURE_RED_TYPE: Int
GL_TEXTURE_GREEN_TYPE: Int
GL_TEXTURE_BLUE_TYPE: Int
GL_TEXTURE_ALPHA_TYPE: Int
GL_TEXTURE_LUMINANCE_TYPE: Int
GL_TEXTURE_INTENSITY_TYPE: Int
GL_TEXTURE_DEPTH_TYPE: Int
GL_TEXTURE_1D_ARRAY: Int
GL_PROXY_TEXTURE_1D_ARRAY: Int
GL_TEXTURE_2D_ARRAY: Int
GL_PROXY_TEXTURE_2D_ARRAY: Int
GL_TEXTURE_BINDING_1D_ARRAY: Int
GL_TEXTURE_BINDING_2D_ARRAY: Int
GL_R11F_G11F_B10F: Int
GL_UNSIGNED_INT_10F_11F_11F_REV: Int
GL_RGB9_E5: Int
GL_UNSIGNED_INT_5_9_9_9_REV: Int
GL_TEXTURE_SHARED_SIZE: Int
GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH: Int
GL_TRANSFORM_FEEDBACK_BUFFER_MODE: Int
GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS: Int
GL_TRANSFORM_FEEDBACK_VARYINGS: Int
GL_TRANSFORM_FEEDBACK_BUFFER_START: Int
GL_TRANSFORM_FEEDBACK_BUFFER_SIZE: Int
GL_PRIMITIVES_GENERATED: Int
GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN: Int
GL_RASTERIZER_DISCARD: Int
GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS: Int
GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS: Int
GL_INTERLEAVED_ATTRIBS: Int
GL_SEPARATE_ATTRIBS: Int
GL_TRANSFORM_FEEDBACK_BUFFER: Int
GL_TRANSFORM_FEEDBACK_BUFFER_BINDING: Int
GL_RGBA32UI: Int
GL_RGB32UI: Int
GL_RGBA16UI: Int
GL_RGB16UI: Int
GL_RGBA8UI: Int
GL_RGB8UI: Int
GL_RGBA32I: Int
GL_RGB32I: Int
GL_RGBA16I: Int
GL_RGB16I: Int
GL_RGBA8I: Int
GL_RGB8I: Int
GL_RED_INTEGER: Int
GL_GREEN_INTEGER: Int
GL_BLUE_INTEGER: Int
GL_ALPHA_INTEGER: Int
GL_RGB_INTEGER: Int
GL_RGBA_INTEGER: Int
GL_BGR_INTEGER: Int
GL_BGRA_INTEGER: Int
GL_SAMPLER_1D_ARRAY: Int
GL_SAMPLER_2D_ARRAY: Int
GL_SAMPLER_1D_ARRAY_SHADOW: Int
GL_SAMPLER_2D_ARRAY_SHADOW: Int
GL_SAMPLER_CUBE_SHADOW: Int
GL_UNSIGNED_INT_VEC2: Int
GL_UNSIGNED_INT_VEC3: Int
GL_UNSIGNED_INT_VEC4: Int
GL_INT_SAMPLER_1D: Int
GL_INT_SAMPLER_2D: Int
GL_INT_SAMPLER_3D: Int
GL_INT_SAMPLER_CUBE: Int
GL_INT_SAMPLER_1D_ARRAY: Int
GL_INT_SAMPLER_2D_ARRAY: Int
GL_UNSIGNED_INT_SAMPLER_1D: Int
GL_UNSIGNED_INT_SAMPLER_2D: Int
GL_UNSIGNED_INT_SAMPLER_3D: Int
GL_UNSIGNED_INT_SAMPLER_CUBE: Int
GL_UNSIGNED_INT_SAMPLER_1D_ARRAY: Int
GL_UNSIGNED_INT_SAMPLER_2D_ARRAY: Int
GL_QUERY_WAIT: Int
GL_QUERY_NO_WAIT: Int
GL_QUERY_BY_REGION_WAIT: Int
GL_QUERY_BY_REGION_NO_WAIT: Int
GL_TEXTURE_RECTANGLE: Int
GL_TEXTURE_BINDING_RECTANGLE: Int
GL_PROXY_TEXTURE_RECTANGLE: Int
GL_MAX_RECTANGLE_TEXTURE_SIZE: Int
GL_SAMPLER_2D_RECT: Int
GL_SAMPLER_2D_RECT_SHADOW: Int
GL_TEXTURE_BUFFER: Int
GL_MAX_TEXTURE_BUFFER_SIZE: Int
GL_TEXTURE_BINDING_BUFFER: Int
GL_TEXTURE_BUFFER_DATA_STORE_BINDING: Int
GL_TEXTURE_BUFFER_FORMAT: Int
GL_SAMPLER_BUFFER: Int
GL_INT_SAMPLER_2D_RECT: Int
GL_INT_SAMPLER_BUFFER: Int
GL_UNSIGNED_INT_SAMPLER_2D_RECT: Int
GL_UNSIGNED_INT_SAMPLER_BUFFER: Int
GL_RED_SNORM: Int
GL_RG_SNORM: Int
GL_RGB_SNORM: Int
GL_RGBA_SNORM: Int
GL_R8_SNORM: Int
GL_RG8_SNORM: Int
GL_RGB8_SNORM: Int
GL_RGBA8_SNORM: Int
GL_R16_SNORM: Int
GL_RG16_SNORM: Int
GL_RGB16_SNORM: Int
GL_RGBA16_SNORM: Int
GL_SIGNED_NORMALIZED: Int
GL_PRIMITIVE_RESTART: Int
GL_PRIMITIVE_RESTART_INDEX: Int
GL_BUFFER_ACCESS_FLAGS: Int
GL_BUFFER_MAP_LENGTH: Int
GL_BUFFER_MAP_OFFSET: Int
GL_CONTEXT_CORE_PROFILE_BIT: Int
GL_CONTEXT_COMPATIBILITY_PROFILE_BIT: Int
GL_LINES_ADJACENCY: Int
GL_LINE_STRIP_ADJACENCY: Int
GL_TRIANGLES_ADJACENCY: Int
GL_TRIANGLE_STRIP_ADJACENCY: Int
GL_PROGRAM_POINT_SIZE: Int
GL_GEOMETRY_VERTICES_OUT: Int
GL_GEOMETRY_INPUT_TYPE: Int
GL_GEOMETRY_OUTPUT_TYPE: Int
GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS: Int
GL_FRAMEBUFFER_ATTACHMENT_LAYERED: Int
GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS: Int
GL_GEOMETRY_SHADER: Int
GL_MAX_GEOMETRY_UNIFORM_COMPONENTS: Int
GL_MAX_GEOMETRY_OUTPUT_VERTICES: Int
GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS: Int
GL_MAX_VERTEX_OUTPUT_COMPONENTS: Int
GL_MAX_GEOMETRY_INPUT_COMPONENTS: Int
GL_MAX_GEOMETRY_OUTPUT_COMPONENTS: Int
GL_MAX_FRAGMENT_INPUT_COMPONENTS: Int
GL_CONTEXT_PROFILE_MASK: Int
GL_VERTEX_ATTRIB_ARRAY_DIVISOR: Int
GL_RGB10_A2UI: Int
GL_SAMPLE_SHADING: Int
GL_MIN_SAMPLE_SHADING_VALUE: Int
GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET: Int
GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET: Int
GL_MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS: Int
GL_TEXTURE_CUBE_MAP_ARRAY: Int
GL_TEXTURE_BINDING_CUBE_MAP_ARRAY: Int
GL_PROXY_TEXTURE_CUBE_MAP_ARRAY: Int
GL_SAMPLER_CUBE_MAP_ARRAY: Int
GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW: Int
GL_INT_SAMPLER_CUBE_MAP_ARRAY: Int
GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY: Int
GL_COMPRESSED_RGBA_BPTC_UNORM: Int
GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM: Int
GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT: Int
GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT: Int
GL_COPY_READ_BUFFER_BINDING: Int
GL_COPY_WRITE_BUFFER_BINDING: Int
GL_NUM_SHADING_LANGUAGE_VERSIONS: Int
GL_VERTEX_ATTRIB_ARRAY_LONG: Int
GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED: Int
GL_MAX_VERTEX_ATTRIB_STRIDE: Int
GL_TEXTURE_BUFFER_BINDING: Int
GL_3DFX_multisample: Int
GL_MULTISAMPLE_3DFX: Int
GL_SAMPLE_BUFFERS_3DFX: Int
GL_SAMPLES_3DFX: Int
GL_MULTISAMPLE_BIT_3DFX: Int
GL_3DFX_tbuffer: Int
GL_3DFX_texture_compression_FXT1: Int
GL_COMPRESSED_RGB_FXT1_3DFX: Int
GL_COMPRESSED_RGBA_FXT1_3DFX: Int
GL_AMD_blend_minmax_factor: Int
GL_FACTOR_MIN_AMD: Int
GL_FACTOR_MAX_AMD: Int
GL_AMD_conservative_depth: Int
GL_AMD_debug_output: Int
GL_MAX_DEBUG_MESSAGE_LENGTH_AMD: Int
GL_MAX_DEBUG_LOGGED_MESSAGES_AMD: Int
GL_DEBUG_LOGGED_MESSAGES_AMD: Int
GL_DEBUG_SEVERITY_HIGH_AMD: Int
GL_DEBUG_SEVERITY_MEDIUM_AMD: Int
GL_DEBUG_SEVERITY_LOW_AMD: Int
GL_DEBUG_CATEGORY_API_ERROR_AMD: Int
GL_DEBUG_CATEGORY_WINDOW_SYSTEM_AMD: Int
GL_DEBUG_CATEGORY_DEPRECATION_AMD: Int
GL_DEBUG_CATEGORY_UNDEFINED_BEHAVIOR_AMD: Int
GL_DEBUG_CATEGORY_PERFORMANCE_AMD: Int
GL_DEBUG_CATEGORY_SHADER_COMPILER_AMD: Int
GL_DEBUG_CATEGORY_APPLICATION_AMD: Int
GL_DEBUG_CATEGORY_OTHER_AMD: Int
GL_AMD_depth_clamp_separate: Int
GL_DEPTH_CLAMP_NEAR_AMD: Int
GL_DEPTH_CLAMP_FAR_AMD: Int
GL_AMD_draw_buffers_blend: Int
GL_AMD_gcn_shader: Int
GL_AMD_gpu_shader_int64: Int
GL_AMD_interleaved_elements: Int
GL_RG8UI: Int
GL_RG16UI: Int
GL_VERTEX_ELEMENT_SWIZZLE_AMD: Int
GL_VERTEX_ID_SWIZZLE_AMD: Int
GL_AMD_multi_draw_indirect: Int
GL_AMD_name_gen_delete: Int
GL_DATA_BUFFER_AMD: Int
GL_PERFORMANCE_MONITOR_AMD: Int
GL_QUERY_OBJECT_AMD: Int
GL_VERTEX_ARRAY_OBJECT_AMD: Int
GL_SAMPLER_OBJECT_AMD: Int
GL_AMD_occlusion_query_event: Int
GL_QUERY_DEPTH_PASS_EVENT_BIT_AMD: Int
GL_QUERY_DEPTH_FAIL_EVENT_BIT_AMD: Int
GL_QUERY_STENCIL_FAIL_EVENT_BIT_AMD: Int
GL_QUERY_DEPTH_BOUNDS_FAIL_EVENT_BIT_AMD: Int
GL_OCCLUSION_QUERY_EVENT_MASK_AMD: Int
GL_QUERY_ALL_EVENT_BITS_AMD: Int
GL_AMD_performance_monitor: Int
GL_COUNTER_TYPE_AMD: Int
GL_COUNTER_RANGE_AMD: Int
GL_UNSIGNED_INT64_AMD: Int
GL_PERCENTAGE_AMD: Int
GL_PERFMON_RESULT_AVAILABLE_AMD: Int
GL_PERFMON_RESULT_SIZE_AMD: Int
GL_PERFMON_RESULT_AMD: Int
GL_AMD_pinned_memory: Int
GL_EXTERNAL_VIRTUAL_MEMORY_BUFFER_AMD: Int
GL_AMD_query_buffer_object: Int
GL_QUERY_BUFFER_AMD: Int
GL_QUERY_BUFFER_BINDING_AMD: Int
GL_QUERY_RESULT_NO_WAIT_AMD: Int
GL_AMD_sample_positions: Int
GL_SUBSAMPLE_DISTANCE_AMD: Int
GL_AMD_seamless_cubemap_per_texture: Int
GL_TEXTURE_CUBE_MAP_SEAMLESS_ARB: Int
GL_AMD_shader_atomic_counter_ops: Int
GL_AMD_shader_stencil_export: Int
GL_AMD_shader_stencil_value_export: Int
GL_AMD_shader_trinary_minmax: Int
GL_AMD_sparse_texture: Int
GL_TEXTURE_STORAGE_SPARSE_BIT_AMD: Int
GL_VIRTUAL_PAGE_SIZE_X_AMD: Int
GL_VIRTUAL_PAGE_SIZE_Y_AMD: Int
GL_VIRTUAL_PAGE_SIZE_Z_AMD: Int
GL_MAX_SPARSE_TEXTURE_SIZE_AMD: Int
GL_MAX_SPARSE_3D_TEXTURE_SIZE_AMD: Int
GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS: Int
GL_MIN_SPARSE_LEVEL_AMD: Int
GL_MIN_LOD_WARNING_AMD: Int
GL_AMD_stencil_operation_extended: Int
GL_SET_AMD: Int
GL_REPLACE_VALUE_AMD: Int
GL_STENCIL_OP_VALUE_AMD: Int
GL_STENCIL_BACK_OP_VALUE_AMD: Int
GL_AMD_texture_texture4: Int
GL_AMD_transform_feedback3_lines_triangles: Int
GL_AMD_transform_feedback4: Int
GL_STREAM_RASTERIZATION_AMD: Int
GL_AMD_vertex_shader_layer: Int
GL_AMD_vertex_shader_tessellator: Int
GL_SAMPLER_BUFFER_AMD: Int
GL_INT_SAMPLER_BUFFER_AMD: Int
GL_UNSIGNED_INT_SAMPLER_BUFFER_AMD: Int
GL_TESSELLATION_MODE_AMD: Int
GL_TESSELLATION_FACTOR_AMD: Int
GL_DISCRETE_AMD: Int
GL_CONTINUOUS_AMD: Int
GL_AMD_vertex_shader_viewport_index: Int
GL_ANGLE_depth_texture: Int
GL_ANGLE_framebuffer_blit: Int
GL_DRAW_FRAMEBUFFER_BINDING_ANGLE: Int
GL_READ_FRAMEBUFFER_ANGLE: Int
GL_DRAW_FRAMEBUFFER_ANGLE: Int
GL_READ_FRAMEBUFFER_BINDING_ANGLE: Int
GL_ANGLE_framebuffer_multisample: Int
GL_RENDERBUFFER_SAMPLES_ANGLE: Int
GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_ANGLE: Int
GL_MAX_SAMPLES_ANGLE: Int
GL_ANGLE_instanced_arrays: Int
GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ANGLE: Int
GL_ANGLE_pack_reverse_row_order: Int
GL_PACK_REVERSE_ROW_ORDER_ANGLE: Int
GL_ANGLE_program_binary: Int
GL_PROGRAM_BINARY_ANGLE: Int
GL_ANGLE_texture_compression_dxt1: Int
GL_COMPRESSED_RGB_S3TC_DXT1_ANGLE: Int
GL_COMPRESSED_RGBA_S3TC_DXT1_ANGLE: Int
GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE: Int
GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE: Int
GL_ANGLE_texture_compression_dxt3: Int
GL_ANGLE_texture_compression_dxt5: Int
GL_ANGLE_texture_usage: Int
GL_TEXTURE_USAGE_ANGLE: Int
GL_FRAMEBUFFER_ATTACHMENT_ANGLE: Int
GL_ANGLE_timer_query: Int
GL_QUERY_COUNTER_BITS_ANGLE: Int
GL_CURRENT_QUERY_ANGLE: Int
GL_QUERY_RESULT_ANGLE: Int
GL_QUERY_RESULT_AVAILABLE_ANGLE: Int
GL_TIME_ELAPSED_ANGLE: Int
GL_TIMESTAMP_ANGLE: Int
GL_ANGLE_translated_shader_source: Int
GL_TRANSLATED_SHADER_SOURCE_LENGTH_ANGLE: Int
GL_APPLE_aux_depth_stencil: Int
GL_AUX_DEPTH_STENCIL_APPLE: Int
GL_APPLE_client_storage: Int
GL_UNPACK_CLIENT_STORAGE_APPLE: Int
GL_APPLE_element_array: Int
GL_ELEMENT_ARRAY_APPLE: Int
GL_ELEMENT_ARRAY_TYPE_APPLE: Int
GL_ELEMENT_ARRAY_POINTER_APPLE: Int
GL_APPLE_fence: Int
GL_DRAW_PIXELS_APPLE: Int
GL_FENCE_APPLE: Int
GL_APPLE_float_pixels: Int
GL_HALF_APPLE: Int
GL_RGBA_FLOAT32_APPLE: Int
GL_RGB_FLOAT32_APPLE: Int
GL_ALPHA_FLOAT32_APPLE: Int
GL_INTENSITY_FLOAT32_APPLE: Int
GL_LUMINANCE_FLOAT32_APPLE: Int
GL_LUMINANCE_ALPHA_FLOAT32_APPLE: Int
GL_RGBA_FLOAT16_APPLE: Int
GL_RGB_FLOAT16_APPLE: Int
GL_ALPHA_FLOAT16_APPLE: Int
GL_INTENSITY_FLOAT16_APPLE: Int
GL_LUMINANCE_FLOAT16_APPLE: Int
GL_LUMINANCE_ALPHA_FLOAT16_APPLE: Int
GL_COLOR_FLOAT_APPLE: Int
GL_APPLE_flush_buffer_range: Int
GL_BUFFER_SERIALIZED_MODIFY_APPLE: Int
GL_BUFFER_FLUSHING_UNMAP_APPLE: Int
GL_APPLE_object_purgeable: Int
GL_BUFFER_OBJECT_APPLE: Int
GL_RELEASED_APPLE: Int
GL_VOLATILE_APPLE: Int
GL_RETAINED_APPLE: Int
GL_UNDEFINED_APPLE: Int
GL_PURGEABLE_APPLE: Int
GL_APPLE_pixel_buffer: Int
GL_MIN_PBUFFER_VIEWPORT_DIMS_APPLE: Int
GL_APPLE_rgb_422: Int
GL_UNSIGNED_SHORT_8_8_APPLE: Int
GL_UNSIGNED_SHORT_8_8_REV_APPLE: Int
GL_RGB_422_APPLE: Int
GL_RGB_RAW_422_APPLE: Int
GL_APPLE_row_bytes: Int
GL_PACK_ROW_BYTES_APPLE: Int
GL_UNPACK_ROW_BYTES_APPLE: Int
GL_APPLE_specular_vector: Int
GL_LIGHT_MODEL_SPECULAR_VECTOR_APPLE: Int
GL_APPLE_texture_range: Int
GL_TEXTURE_RANGE_LENGTH_APPLE: Int
GL_TEXTURE_RANGE_POINTER_APPLE: Int
GL_TEXTURE_STORAGE_HINT_APPLE: Int
GL_STORAGE_PRIVATE_APPLE: Int
GL_STORAGE_CACHED_APPLE: Int
GL_STORAGE_SHARED_APPLE: Int
GL_APPLE_transform_hint: Int
GL_TRANSFORM_HINT_APPLE: Int
GL_APPLE_vertex_array_object: Int
GL_VERTEX_ARRAY_BINDING_APPLE: Int
GL_APPLE_vertex_array_range: Int
GL_VERTEX_ARRAY_RANGE_APPLE: Int
GL_VERTEX_ARRAY_RANGE_LENGTH_APPLE: Int
GL_VERTEX_ARRAY_STORAGE_HINT_APPLE: Int
GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_APPLE: Int
GL_VERTEX_ARRAY_RANGE_POINTER_APPLE: Int
GL_STORAGE_CLIENT_APPLE: Int
GL_APPLE_vertex_program_evaluators: Int
GL_VERTEX_ATTRIB_MAP1_APPLE: Int
GL_VERTEX_ATTRIB_MAP2_APPLE: Int
GL_VERTEX_ATTRIB_MAP1_SIZE_APPLE: Int
GL_VERTEX_ATTRIB_MAP1_COEFF_APPLE: Int
GL_VERTEX_ATTRIB_MAP1_ORDER_APPLE: Int
GL_VERTEX_ATTRIB_MAP1_DOMAIN_APPLE: Int
GL_VERTEX_ATTRIB_MAP2_SIZE_APPLE: Int
GL_VERTEX_ATTRIB_MAP2_COEFF_APPLE: Int
GL_VERTEX_ATTRIB_MAP2_ORDER_APPLE: Int
GL_VERTEX_ATTRIB_MAP2_DOMAIN_APPLE: Int
GL_APPLE_ycbcr_422: Int
GL_YCBCR_422_APPLE: Int
GL_ARB_ES2_compatibility: Int
GL_FIXED: Int
GL_IMPLEMENTATION_COLOR_READ_TYPE: Int
GL_IMPLEMENTATION_COLOR_READ_FORMAT: Int
GL_RGB565: Int
GL_LOW_FLOAT: Int
GL_MEDIUM_FLOAT: Int
GL_HIGH_FLOAT: Int
GL_LOW_INT: Int
GL_MEDIUM_INT: Int
GL_HIGH_INT: Int
GL_SHADER_BINARY_FORMATS: Int
GL_NUM_SHADER_BINARY_FORMATS: Int
GL_SHADER_COMPILER: Int
GL_MAX_VERTEX_UNIFORM_VECTORS: Int
GL_MAX_VARYING_VECTORS: Int
GL_MAX_FRAGMENT_UNIFORM_VECTORS: Int
GL_ARB_ES3_1_compatibility: Int
GL_ARB_ES3_compatibility: Int
GL_TEXTURE_IMMUTABLE_LEVELS: Int
GL_PRIMITIVE_RESTART_FIXED_INDEX: Int
GL_ANY_SAMPLES_PASSED_CONSERVATIVE: Int
GL_MAX_ELEMENT_INDEX: Int
GL_COMPRESSED_R11_EAC: Int
GL_COMPRESSED_SIGNED_R11_EAC: Int
GL_COMPRESSED_RG11_EAC: Int
GL_COMPRESSED_SIGNED_RG11_EAC: Int
GL_COMPRESSED_RGB8_ETC2: Int
GL_COMPRESSED_SRGB8_ETC2: Int
GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2: Int
GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2: Int
GL_COMPRESSED_RGBA8_ETC2_EAC: Int
GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC: Int
GL_ARB_arrays_of_arrays: Int
GL_ARB_base_instance: Int
GL_ARB_bindless_texture: Int
GL_UNSIGNED_INT64_ARB: Int
GL_ARB_blend_func_extended: Int
GL_SRC1_COLOR: Int
GL_ONE_MINUS_SRC1_COLOR: Int
GL_ONE_MINUS_SRC1_ALPHA: Int
GL_MAX_DUAL_SOURCE_DRAW_BUFFERS: Int
GL_ARB_buffer_storage: Int
GL_MAP_READ_BIT: Int
GL_MAP_WRITE_BIT: Int
GL_MAP_PERSISTENT_BIT: Int
GL_MAP_COHERENT_BIT: Int
GL_DYNAMIC_STORAGE_BIT: Int
GL_CLIENT_STORAGE_BIT: Int
GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT: Int
GL_BUFFER_IMMUTABLE_STORAGE: Int
GL_BUFFER_STORAGE_FLAGS: Int
GL_ARB_cl_event: Int
GL_SYNC_CL_EVENT_ARB: Int
GL_SYNC_CL_EVENT_COMPLETE_ARB: Int
GL_ARB_clear_buffer_object: Int
GL_ARB_clear_texture: Int
GL_CLEAR_TEXTURE: Int
GL_ARB_clip_control: Int
GL_CLIP_ORIGIN: Int
GL_CLIP_DEPTH_MODE: Int
GL_NEGATIVE_ONE_TO_ONE: Int
GL_ZERO_TO_ONE: Int
GL_ARB_color_buffer_float: Int
GL_RGBA_FLOAT_MODE_ARB: Int
GL_CLAMP_VERTEX_COLOR_ARB: Int
GL_CLAMP_FRAGMENT_COLOR_ARB: Int
GL_CLAMP_READ_COLOR_ARB: Int
GL_FIXED_ONLY_ARB: Int
GL_ARB_compatibility: Int
GL_ARB_compressed_texture_pixel_storage: Int
GL_UNPACK_COMPRESSED_BLOCK_WIDTH: Int
GL_UNPACK_COMPRESSED_BLOCK_HEIGHT: Int
GL_UNPACK_COMPRESSED_BLOCK_DEPTH: Int
GL_UNPACK_COMPRESSED_BLOCK_SIZE: Int
GL_PACK_COMPRESSED_BLOCK_WIDTH: Int
GL_PACK_COMPRESSED_BLOCK_HEIGHT: Int
GL_PACK_COMPRESSED_BLOCK_DEPTH: Int
GL_PACK_COMPRESSED_BLOCK_SIZE: Int
GL_ARB_compute_shader: Int
GL_COMPUTE_SHADER_BIT: Int
GL_MAX_COMPUTE_SHARED_MEMORY_SIZE: Int
GL_MAX_COMPUTE_UNIFORM_COMPONENTS: Int
GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS: Int
GL_MAX_COMPUTE_ATOMIC_COUNTERS: Int
GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS: Int
GL_COMPUTE_WORK_GROUP_SIZE: Int
GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS: Int
GL_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER: Int
GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER: Int
GL_DISPATCH_INDIRECT_BUFFER: Int
GL_DISPATCH_INDIRECT_BUFFER_BINDING: Int
GL_COMPUTE_SHADER: Int
GL_MAX_COMPUTE_UNIFORM_BLOCKS: Int
GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS: Int
GL_MAX_COMPUTE_IMAGE_UNIFORMS: Int
GL_MAX_COMPUTE_WORK_GROUP_COUNT: Int
GL_MAX_COMPUTE_WORK_GROUP_SIZE: Int
GL_ARB_compute_variable_group_size: Int
GL_MAX_COMPUTE_FIXED_GROUP_INVOCATIONS_ARB: Int
GL_MAX_COMPUTE_FIXED_GROUP_SIZE_ARB: Int
GL_MAX_COMPUTE_VARIABLE_GROUP_INVOCATIONS_ARB: Int
GL_MAX_COMPUTE_VARIABLE_GROUP_SIZE_ARB: Int
GL_ARB_conditional_render_inverted: Int
GL_QUERY_WAIT_INVERTED: Int
GL_QUERY_NO_WAIT_INVERTED: Int
GL_QUERY_BY_REGION_WAIT_INVERTED: Int
GL_QUERY_BY_REGION_NO_WAIT_INVERTED: Int
GL_ARB_conservative_depth: Int
GL_ARB_copy_buffer: Int
GL_COPY_READ_BUFFER: Int
GL_COPY_WRITE_BUFFER: Int
GL_ARB_copy_image: Int
GL_ARB_cull_distance: Int
GL_MAX_CULL_DISTANCES: Int
GL_MAX_COMBINED_CLIP_AND_CULL_DISTANCES: Int
GL_ARB_debug_output: Int
GL_DEBUG_OUTPUT_SYNCHRONOUS_ARB: Int
GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_ARB: Int
GL_DEBUG_CALLBACK_FUNCTION_ARB: Int
GL_DEBUG_CALLBACK_USER_PARAM_ARB: Int
GL_DEBUG_SOURCE_API_ARB: Int
GL_DEBUG_SOURCE_WINDOW_SYSTEM_ARB: Int
GL_DEBUG_SOURCE_SHADER_COMPILER_ARB: Int
GL_DEBUG_SOURCE_THIRD_PARTY_ARB: Int
GL_DEBUG_SOURCE_APPLICATION_ARB: Int
GL_DEBUG_SOURCE_OTHER_ARB: Int
GL_DEBUG_TYPE_ERROR_ARB: Int
GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_ARB: Int
GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_ARB: Int
GL_DEBUG_TYPE_PORTABILITY_ARB: Int
GL_DEBUG_TYPE_PERFORMANCE_ARB: Int
GL_DEBUG_TYPE_OTHER_ARB: Int
GL_MAX_DEBUG_MESSAGE_LENGTH_ARB: Int
GL_MAX_DEBUG_LOGGED_MESSAGES_ARB: Int
GL_DEBUG_LOGGED_MESSAGES_ARB: Int
GL_DEBUG_SEVERITY_HIGH_ARB: Int
GL_DEBUG_SEVERITY_MEDIUM_ARB: Int
GL_DEBUG_SEVERITY_LOW_ARB: Int
GL_ARB_depth_buffer_float: Int
GL_DEPTH_COMPONENT32F: Int
GL_DEPTH32F_STENCIL8: Int
GL_FLOAT_32_UNSIGNED_INT_24_8_REV: Int
GL_ARB_depth_clamp: Int
GL_DEPTH_CLAMP: Int
GL_ARB_depth_texture: Int
GL_DEPTH_COMPONENT16_ARB: Int
GL_DEPTH_COMPONENT24_ARB: Int
GL_DEPTH_COMPONENT32_ARB: Int
GL_TEXTURE_DEPTH_SIZE_ARB: Int
GL_DEPTH_TEXTURE_MODE_ARB: Int
GL_ARB_derivative_control: Int
GL_ARB_direct_state_access: Int
GL_TEXTURE_TARGET: Int
GL_QUERY_TARGET: Int
GL_ARB_draw_buffers: Int
GL_MAX_DRAW_BUFFERS_ARB: Int
GL_DRAW_BUFFER0_ARB: Int
GL_DRAW_BUFFER1_ARB: Int
GL_DRAW_BUFFER2_ARB: Int
GL_DRAW_BUFFER3_ARB: Int
GL_DRAW_BUFFER4_ARB: Int
GL_DRAW_BUFFER5_ARB: Int
GL_DRAW_BUFFER6_ARB: Int
GL_DRAW_BUFFER7_ARB: Int
GL_DRAW_BUFFER8_ARB: Int
GL_DRAW_BUFFER9_ARB: Int
GL_DRAW_BUFFER10_ARB: Int
GL_DRAW_BUFFER11_ARB: Int
GL_DRAW_BUFFER12_ARB: Int
GL_DRAW_BUFFER13_ARB: Int
GL_DRAW_BUFFER14_ARB: Int
GL_DRAW_BUFFER15_ARB: Int
GL_ARB_draw_buffers_blend: Int
GL_ARB_draw_elements_base_vertex: Int
GL_ARB_draw_indirect: Int
GL_DRAW_INDIRECT_BUFFER: Int
GL_DRAW_INDIRECT_BUFFER_BINDING: Int
GL_ARB_draw_instanced: Int
GL_ARB_enhanced_layouts: Int
GL_LOCATION_COMPONENT: Int
GL_TRANSFORM_FEEDBACK_BUFFER_INDEX: Int
GL_TRANSFORM_FEEDBACK_BUFFER_STRIDE: Int
GL_ARB_explicit_attrib_location: Int
GL_ARB_explicit_uniform_location: Int
GL_MAX_UNIFORM_LOCATIONS: Int
GL_ARB_fragment_coord_conventions: Int
GL_ARB_fragment_layer_viewport: Int
GL_ARB_fragment_program: Int
GL_FRAGMENT_PROGRAM_ARB: Int
GL_PROGRAM_ALU_INSTRUCTIONS_ARB: Int
GL_PROGRAM_TEX_INSTRUCTIONS_ARB: Int
GL_PROGRAM_TEX_INDIRECTIONS_ARB: Int
GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB: Int
GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB: Int
GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB: Int
GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB: Int
GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB: Int
GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB: Int
GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB: Int
GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB: Int
GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB: Int
GL_MAX_TEXTURE_COORDS_ARB: Int
GL_MAX_TEXTURE_IMAGE_UNITS_ARB: Int
GL_ARB_fragment_program_shadow: Int
GL_ARB_fragment_shader: Int
GL_FRAGMENT_SHADER_ARB: Int
GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB: Int
GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB: Int
GL_ARB_framebuffer_no_attachments: Int
GL_FRAMEBUFFER_DEFAULT_WIDTH: Int
GL_FRAMEBUFFER_DEFAULT_HEIGHT: Int
GL_FRAMEBUFFER_DEFAULT_LAYERS: Int
GL_FRAMEBUFFER_DEFAULT_SAMPLES: Int
GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS: Int
GL_MAX_FRAMEBUFFER_WIDTH: Int
GL_MAX_FRAMEBUFFER_HEIGHT: Int
GL_MAX_FRAMEBUFFER_LAYERS: Int
GL_MAX_FRAMEBUFFER_SAMPLES: Int
GL_ARB_framebuffer_object: Int
GL_INVALID_FRAMEBUFFER_OPERATION: Int
GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING: Int
GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE: Int
GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE: Int
GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE: Int
GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE: Int
GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE: Int
GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE: Int
GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE: Int
GL_FRAMEBUFFER_DEFAULT: Int
GL_FRAMEBUFFER_UNDEFINED: Int
GL_DEPTH_STENCIL_ATTACHMENT: Int
GL_INDEX: Int
GL_MAX_RENDERBUFFER_SIZE: Int
GL_DEPTH_STENCIL: Int
GL_UNSIGNED_INT_24_8: Int
GL_DEPTH24_STENCIL8: Int
GL_TEXTURE_STENCIL_SIZE: Int
GL_UNSIGNED_NORMALIZED: Int
GL_DRAW_FRAMEBUFFER_BINDING: Int
GL_FRAMEBUFFER_BINDING: Int
GL_RENDERBUFFER_BINDING: Int
GL_READ_FRAMEBUFFER: Int
GL_DRAW_FRAMEBUFFER: Int
GL_READ_FRAMEBUFFER_BINDING: Int
GL_RENDERBUFFER_SAMPLES: Int
GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE: Int
GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME: Int
GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL: Int
GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE: Int
GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER: Int
GL_FRAMEBUFFER_COMPLETE: Int
GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT: Int
GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT: Int
GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER: Int
GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER: Int
GL_FRAMEBUFFER_UNSUPPORTED: Int
GL_MAX_COLOR_ATTACHMENTS: Int
GL_COLOR_ATTACHMENT0: Int
GL_COLOR_ATTACHMENT1: Int
GL_COLOR_ATTACHMENT2: Int
GL_COLOR_ATTACHMENT3: Int
GL_COLOR_ATTACHMENT4: Int
GL_COLOR_ATTACHMENT5: Int
GL_COLOR_ATTACHMENT6: Int
GL_COLOR_ATTACHMENT7: Int
GL_COLOR_ATTACHMENT8: Int
GL_COLOR_ATTACHMENT9: Int
GL_COLOR_ATTACHMENT10: Int
GL_COLOR_ATTACHMENT11: Int
GL_COLOR_ATTACHMENT12: Int
GL_COLOR_ATTACHMENT13: Int
GL_COLOR_ATTACHMENT14: Int
GL_COLOR_ATTACHMENT15: Int
GL_DEPTH_ATTACHMENT: Int
GL_STENCIL_ATTACHMENT: Int
GL_FRAMEBUFFER: Int
GL_RENDERBUFFER: Int
GL_RENDERBUFFER_WIDTH: Int
GL_RENDERBUFFER_HEIGHT: Int
GL_RENDERBUFFER_INTERNAL_FORMAT: Int
GL_STENCIL_INDEX1: Int
GL_STENCIL_INDEX4: Int
GL_STENCIL_INDEX8: Int
GL_STENCIL_INDEX16: Int
GL_RENDERBUFFER_RED_SIZE: Int
GL_RENDERBUFFER_GREEN_SIZE: Int
GL_RENDERBUFFER_BLUE_SIZE: Int
GL_RENDERBUFFER_ALPHA_SIZE: Int
GL_RENDERBUFFER_DEPTH_SIZE: Int
GL_RENDERBUFFER_STENCIL_SIZE: Int
GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE: Int
GL_MAX_SAMPLES: Int
GL_ARB_framebuffer_sRGB: Int
GL_FRAMEBUFFER_SRGB: Int
GL_ARB_geometry_shader4: Int
GL_LINES_ADJACENCY_ARB: Int
GL_LINE_STRIP_ADJACENCY_ARB: Int
GL_TRIANGLES_ADJACENCY_ARB: Int
GL_TRIANGLE_STRIP_ADJACENCY_ARB: Int
GL_PROGRAM_POINT_SIZE_ARB: Int
GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB: Int
GL_FRAMEBUFFER_ATTACHMENT_LAYERED_ARB: Int
GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_ARB: Int
GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB: Int
GL_GEOMETRY_SHADER_ARB: Int
GL_GEOMETRY_VERTICES_OUT_ARB: Int
GL_GEOMETRY_INPUT_TYPE_ARB: Int
GL_GEOMETRY_OUTPUT_TYPE_ARB: Int
GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB: Int
GL_MAX_VERTEX_VARYING_COMPONENTS_ARB: Int
GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB: Int
GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB: Int
GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB: Int
GL_ARB_get_program_binary: Int
GL_PROGRAM_BINARY_RETRIEVABLE_HINT: Int
GL_PROGRAM_BINARY_LENGTH: Int
GL_NUM_PROGRAM_BINARY_FORMATS: Int
GL_PROGRAM_BINARY_FORMATS: Int
GL_ARB_get_texture_sub_image: Int
GL_ARB_gpu_shader5: Int
GL_GEOMETRY_SHADER_INVOCATIONS: Int
GL_MAX_GEOMETRY_SHADER_INVOCATIONS: Int
GL_MIN_FRAGMENT_INTERPOLATION_OFFSET: Int
GL_MAX_FRAGMENT_INTERPOLATION_OFFSET: Int
GL_FRAGMENT_INTERPOLATION_OFFSET_BITS: Int
GL_MAX_VERTEX_STREAMS: Int
GL_ARB_gpu_shader_fp64: Int
GL_DOUBLE_MAT2: Int
GL_DOUBLE_MAT3: Int
GL_DOUBLE_MAT4: Int
GL_DOUBLE_MAT2x3: Int
GL_DOUBLE_MAT2x4: Int
GL_DOUBLE_MAT3x2: Int
GL_DOUBLE_MAT3x4: Int
GL_DOUBLE_MAT4x2: Int
GL_DOUBLE_MAT4x3: Int
GL_DOUBLE_VEC2: Int
GL_DOUBLE_VEC3: Int
GL_DOUBLE_VEC4: Int
GL_ARB_half_float_pixel: Int
GL_HALF_FLOAT_ARB: Int
GL_ARB_half_float_vertex: Int
GL_HALF_FLOAT: Int
GL_ARB_imaging: Int
GL_CONSTANT_COLOR: Int
GL_ONE_MINUS_CONSTANT_COLOR: Int
GL_CONSTANT_ALPHA: Int
GL_ONE_MINUS_CONSTANT_ALPHA: Int
GL_BLEND_COLOR: Int
GL_FUNC_ADD: Int
GL_MIN: Int
GL_MAX: Int
GL_BLEND_EQUATION: Int
GL_FUNC_SUBTRACT: Int
GL_FUNC_REVERSE_SUBTRACT: Int
GL_CONVOLUTION_1D: Int
GL_CONVOLUTION_2D: Int
GL_SEPARABLE_2D: Int
GL_CONVOLUTION_BORDER_MODE: Int
GL_CONVOLUTION_FILTER_SCALE: Int
GL_CONVOLUTION_FILTER_BIAS: Int
GL_REDUCE: Int
GL_CONVOLUTION_FORMAT: Int
GL_CONVOLUTION_WIDTH: Int
GL_CONVOLUTION_HEIGHT: Int
GL_MAX_CONVOLUTION_WIDTH: Int
GL_MAX_CONVOLUTION_HEIGHT: Int
GL_POST_CONVOLUTION_RED_SCALE: Int
GL_POST_CONVOLUTION_GREEN_SCALE: Int
GL_POST_CONVOLUTION_BLUE_SCALE: Int
GL_POST_CONVOLUTION_ALPHA_SCALE: Int
GL_POST_CONVOLUTION_RED_BIAS: Int
GL_POST_CONVOLUTION_GREEN_BIAS: Int
GL_POST_CONVOLUTION_BLUE_BIAS: Int
GL_POST_CONVOLUTION_ALPHA_BIAS: Int
GL_HISTOGRAM: Int
GL_PROXY_HISTOGRAM: Int
GL_HISTOGRAM_WIDTH: Int
GL_HISTOGRAM_FORMAT: Int
GL_HISTOGRAM_RED_SIZE: Int
GL_HISTOGRAM_GREEN_SIZE: Int
GL_HISTOGRAM_BLUE_SIZE: Int
GL_HISTOGRAM_ALPHA_SIZE: Int
GL_HISTOGRAM_LUMINANCE_SIZE: Int
GL_HISTOGRAM_SINK: Int
GL_MINMAX: Int
GL_MINMAX_FORMAT: Int
GL_MINMAX_SINK: Int
GL_TABLE_TOO_LARGE: Int
GL_COLOR_MATRIX: Int
GL_COLOR_MATRIX_STACK_DEPTH: Int
GL_MAX_COLOR_MATRIX_STACK_DEPTH: Int
GL_POST_COLOR_MATRIX_RED_SCALE: Int
GL_POST_COLOR_MATRIX_GREEN_SCALE: Int
GL_POST_COLOR_MATRIX_BLUE_SCALE: Int
GL_POST_COLOR_MATRIX_ALPHA_SCALE: Int
GL_POST_COLOR_MATRIX_RED_BIAS: Int
GL_POST_COLOR_MATRIX_GREEN_BIAS: Int
GL_POST_COLOR_MATRIX_BLUE_BIAS: Int
GL_POST_COLOR_MATRIX_ALPHA_BIAS: Int
GL_COLOR_TABLE: Int
GL_POST_CONVOLUTION_COLOR_TABLE: Int
GL_POST_COLOR_MATRIX_COLOR_TABLE: Int
GL_PROXY_COLOR_TABLE: Int
GL_PROXY_POST_CONVOLUTION_COLOR_TABLE: Int
GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE: Int
GL_COLOR_TABLE_SCALE: Int
GL_COLOR_TABLE_BIAS: Int
GL_COLOR_TABLE_FORMAT: Int
GL_COLOR_TABLE_WIDTH: Int
GL_COLOR_TABLE_RED_SIZE: Int
GL_COLOR_TABLE_GREEN_SIZE: Int
GL_COLOR_TABLE_BLUE_SIZE: Int
GL_COLOR_TABLE_ALPHA_SIZE: Int
GL_COLOR_TABLE_LUMINANCE_SIZE: Int
GL_COLOR_TABLE_INTENSITY_SIZE: Int
GL_IGNORE_BORDER: Int
GL_CONSTANT_BORDER: Int
GL_WRAP_BORDER: Int
GL_REPLICATE_BORDER: Int
GL_CONVOLUTION_BORDER_COLOR: Int
GL_ARB_indirect_parameters: Int
GL_PARAMETER_BUFFER_ARB: Int
GL_PARAMETER_BUFFER_BINDING_ARB: Int
GL_ARB_instanced_arrays: Int
GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ARB: Int
GL_ARB_internalformat_query: Int
GL_NUM_SAMPLE_COUNTS: Int
GL_ARB_internalformat_query2: Int
GL_INTERNALFORMAT_SUPPORTED: Int
GL_INTERNALFORMAT_PREFERRED: Int
GL_INTERNALFORMAT_RED_SIZE: Int
GL_INTERNALFORMAT_GREEN_SIZE: Int
GL_INTERNALFORMAT_BLUE_SIZE: Int
GL_INTERNALFORMAT_ALPHA_SIZE: Int
GL_INTERNALFORMAT_DEPTH_SIZE: Int
GL_INTERNALFORMAT_STENCIL_SIZE: Int
GL_INTERNALFORMAT_SHARED_SIZE: Int
GL_INTERNALFORMAT_RED_TYPE: Int
GL_INTERNALFORMAT_GREEN_TYPE: Int
GL_INTERNALFORMAT_BLUE_TYPE: Int
GL_INTERNALFORMAT_ALPHA_TYPE: Int
GL_INTERNALFORMAT_DEPTH_TYPE: Int
GL_INTERNALFORMAT_STENCIL_TYPE: Int
GL_MAX_WIDTH: Int
GL_MAX_HEIGHT: Int
GL_MAX_DEPTH: Int
GL_MAX_LAYERS: Int
GL_MAX_COMBINED_DIMENSIONS: Int
GL_COLOR_COMPONENTS: Int
GL_DEPTH_COMPONENTS: Int
GL_STENCIL_COMPONENTS: Int
GL_COLOR_RENDERABLE: Int
GL_DEPTH_RENDERABLE: Int
GL_STENCIL_RENDERABLE: Int
GL_FRAMEBUFFER_RENDERABLE: Int
GL_FRAMEBUFFER_RENDERABLE_LAYERED: Int
GL_FRAMEBUFFER_BLEND: Int
GL_READ_PIXELS: Int
GL_READ_PIXELS_FORMAT: Int
GL_READ_PIXELS_TYPE: Int
GL_TEXTURE_IMAGE_FORMAT: Int
GL_TEXTURE_IMAGE_TYPE: Int
GL_GET_TEXTURE_IMAGE_FORMAT: Int
GL_GET_TEXTURE_IMAGE_TYPE: Int
GL_MIPMAP: Int
GL_MANUAL_GENERATE_MIPMAP: Int
GL_AUTO_GENERATE_MIPMAP: Int
GL_COLOR_ENCODING: Int
GL_SRGB_READ: Int
GL_SRGB_WRITE: Int
GL_SRGB_DECODE_ARB: Int
GL_FILTER: Int
GL_VERTEX_TEXTURE: Int
GL_TESS_CONTROL_TEXTURE: Int
GL_TESS_EVALUATION_TEXTURE: Int
GL_GEOMETRY_TEXTURE: Int
GL_FRAGMENT_TEXTURE: Int
GL_COMPUTE_TEXTURE: Int
GL_TEXTURE_SHADOW: Int
GL_TEXTURE_GATHER: Int
GL_TEXTURE_GATHER_SHADOW: Int
GL_SHADER_IMAGE_LOAD: Int
GL_SHADER_IMAGE_STORE: Int
GL_SHADER_IMAGE_ATOMIC: Int
GL_IMAGE_TEXEL_SIZE: Int
GL_IMAGE_COMPATIBILITY_CLASS: Int
GL_IMAGE_PIXEL_FORMAT: Int
GL_IMAGE_PIXEL_TYPE: Int
GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST: Int
GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST: Int
GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE: Int
GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE: Int
GL_TEXTURE_COMPRESSED_BLOCK_WIDTH: Int
GL_TEXTURE_COMPRESSED_BLOCK_HEIGHT: Int
GL_TEXTURE_COMPRESSED_BLOCK_SIZE: Int
GL_CLEAR_BUFFER: Int
GL_TEXTURE_VIEW: Int
GL_VIEW_COMPATIBILITY_CLASS: Int
GL_FULL_SUPPORT: Int
GL_CAVEAT_SUPPORT: Int
GL_IMAGE_CLASS_4_X_32: Int
GL_IMAGE_CLASS_2_X_32: Int
GL_IMAGE_CLASS_1_X_32: Int
GL_IMAGE_CLASS_4_X_16: Int
GL_IMAGE_CLASS_2_X_16: Int
GL_IMAGE_CLASS_1_X_16: Int
GL_IMAGE_CLASS_4_X_8: Int
GL_IMAGE_CLASS_2_X_8: Int
GL_IMAGE_CLASS_1_X_8: Int
GL_IMAGE_CLASS_11_11_10: Int
GL_IMAGE_CLASS_10_10_10_2: Int
GL_VIEW_CLASS_128_BITS: Int
GL_VIEW_CLASS_96_BITS: Int
GL_VIEW_CLASS_64_BITS: Int
GL_VIEW_CLASS_48_BITS: Int
GL_VIEW_CLASS_32_BITS: Int
GL_VIEW_CLASS_24_BITS: Int
GL_VIEW_CLASS_16_BITS: Int
GL_VIEW_CLASS_8_BITS: Int
GL_VIEW_CLASS_S3TC_DXT1_RGB: Int
GL_VIEW_CLASS_S3TC_DXT1_RGBA: Int
GL_VIEW_CLASS_S3TC_DXT3_RGBA: Int
GL_VIEW_CLASS_S3TC_DXT5_RGBA: Int
GL_VIEW_CLASS_RGTC1_RED: Int
GL_VIEW_CLASS_RGTC2_RG: Int
GL_VIEW_CLASS_BPTC_UNORM: Int
GL_VIEW_CLASS_BPTC_FLOAT: Int
GL_ARB_invalidate_subdata: Int
GL_ARB_map_buffer_alignment: Int
GL_MIN_MAP_BUFFER_ALIGNMENT: Int
GL_ARB_map_buffer_range: Int
GL_MAP_INVALIDATE_RANGE_BIT: Int
GL_MAP_INVALIDATE_BUFFER_BIT: Int
GL_MAP_FLUSH_EXPLICIT_BIT: Int
GL_MAP_UNSYNCHRONIZED_BIT: Int
GL_ARB_matrix_palette: Int
GL_MATRIX_PALETTE_ARB: Int
GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB: Int
GL_MAX_PALETTE_MATRICES_ARB: Int
GL_CURRENT_PALETTE_MATRIX_ARB: Int
GL_MATRIX_INDEX_ARRAY_ARB: Int
GL_CURRENT_MATRIX_INDEX_ARB: Int
GL_MATRIX_INDEX_ARRAY_SIZE_ARB: Int
GL_MATRIX_INDEX_ARRAY_TYPE_ARB: Int
GL_MATRIX_INDEX_ARRAY_STRIDE_ARB: Int
GL_MATRIX_INDEX_ARRAY_POINTER_ARB: Int
GL_ARB_multi_bind: Int
GL_ARB_multi_draw_indirect: Int
GL_ARB_multisample: Int
GL_MULTISAMPLE_ARB: Int
GL_SAMPLE_ALPHA_TO_COVERAGE_ARB: Int
GL_SAMPLE_ALPHA_TO_ONE_ARB: Int
GL_SAMPLE_COVERAGE_ARB: Int
GL_SAMPLE_BUFFERS_ARB: Int
GL_SAMPLES_ARB: Int
GL_SAMPLE_COVERAGE_VALUE_ARB: Int
GL_SAMPLE_COVERAGE_INVERT_ARB: Int
GL_MULTISAMPLE_BIT_ARB: Int
GL_ARB_multitexture: Int
GL_TEXTURE0_ARB: Int
GL_TEXTURE1_ARB: Int
GL_TEXTURE2_ARB: Int
GL_TEXTURE3_ARB: Int
GL_TEXTURE4_ARB: Int
GL_TEXTURE5_ARB: Int
GL_TEXTURE6_ARB: Int
GL_TEXTURE7_ARB: Int
GL_TEXTURE8_ARB: Int
GL_TEXTURE9_ARB: Int
GL_TEXTURE10_ARB: Int
GL_TEXTURE11_ARB: Int
GL_TEXTURE12_ARB: Int
GL_TEXTURE13_ARB: Int
GL_TEXTURE14_ARB: Int
GL_TEXTURE15_ARB: Int
GL_TEXTURE16_ARB: Int
GL_TEXTURE17_ARB: Int
GL_TEXTURE18_ARB: Int
GL_TEXTURE19_ARB: Int
GL_TEXTURE20_ARB: Int
GL_TEXTURE21_ARB: Int
GL_TEXTURE22_ARB: Int
GL_TEXTURE23_ARB: Int
GL_TEXTURE24_ARB: Int
GL_TEXTURE25_ARB: Int
GL_TEXTURE26_ARB: Int
GL_TEXTURE27_ARB: Int
GL_TEXTURE28_ARB: Int
GL_TEXTURE29_ARB: Int
GL_TEXTURE30_ARB: Int
GL_TEXTURE31_ARB: Int
GL_ACTIVE_TEXTURE_ARB: Int
GL_CLIENT_ACTIVE_TEXTURE_ARB: Int
GL_MAX_TEXTURE_UNITS_ARB: Int
GL_ARB_occlusion_query: Int
GL_QUERY_COUNTER_BITS_ARB: Int
GL_CURRENT_QUERY_ARB: Int
GL_QUERY_RESULT_ARB: Int
GL_QUERY_RESULT_AVAILABLE_ARB: Int
GL_SAMPLES_PASSED_ARB: Int
GL_ARB_occlusion_query2: Int
GL_ANY_SAMPLES_PASSED: Int
GL_ARB_pipeline_statistics_query: Int
GL_VERTICES_SUBMITTED_ARB: Int
GL_PRIMITIVES_SUBMITTED_ARB: Int
GL_VERTEX_SHADER_INVOCATIONS_ARB: Int
GL_TESS_CONTROL_SHADER_PATCHES_ARB: Int
GL_TESS_EVALUATION_SHADER_INVOCATIONS_ARB: Int
GL_GEOMETRY_SHADER_PRIMITIVES_EMITTED_ARB: Int
GL_FRAGMENT_SHADER_INVOCATIONS_ARB: Int
GL_COMPUTE_SHADER_INVOCATIONS_ARB: Int
GL_CLIPPING_INPUT_PRIMITIVES_ARB: Int
GL_CLIPPING_OUTPUT_PRIMITIVES_ARB: Int
GL_ARB_pixel_buffer_object: Int
GL_PIXEL_PACK_BUFFER_ARB: Int
GL_PIXEL_UNPACK_BUFFER_ARB: Int
GL_PIXEL_PACK_BUFFER_BINDING_ARB: Int
GL_PIXEL_UNPACK_BUFFER_BINDING_ARB: Int
GL_ARB_point_parameters: Int
GL_POINT_SIZE_MIN_ARB: Int
GL_POINT_SIZE_MAX_ARB: Int
GL_POINT_FADE_THRESHOLD_SIZE_ARB: Int
GL_POINT_DISTANCE_ATTENUATION_ARB: Int
GL_ARB_point_sprite: Int
GL_POINT_SPRITE_ARB: Int
GL_COORD_REPLACE_ARB: Int
GL_ARB_program_interface_query: Int
GL_UNIFORM: Int
GL_UNIFORM_BLOCK: Int
GL_PROGRAM_INPUT: Int
GL_PROGRAM_OUTPUT: Int
GL_BUFFER_VARIABLE: Int
GL_SHADER_STORAGE_BLOCK: Int
GL_IS_PER_PATCH: Int
GL_VERTEX_SUBROUTINE: Int
GL_TESS_CONTROL_SUBROUTINE: Int
GL_TESS_EVALUATION_SUBROUTINE: Int
GL_GEOMETRY_SUBROUTINE: Int
GL_FRAGMENT_SUBROUTINE: Int
GL_COMPUTE_SUBROUTINE: Int
GL_VERTEX_SUBROUTINE_UNIFORM: Int
GL_TESS_CONTROL_SUBROUTINE_UNIFORM: Int
GL_TESS_EVALUATION_SUBROUTINE_UNIFORM: Int
GL_GEOMETRY_SUBROUTINE_UNIFORM: Int
GL_FRAGMENT_SUBROUTINE_UNIFORM: Int
GL_COMPUTE_SUBROUTINE_UNIFORM: Int
GL_TRANSFORM_FEEDBACK_VARYING: Int
GL_ACTIVE_RESOURCES: Int
GL_MAX_NAME_LENGTH: Int
GL_MAX_NUM_ACTIVE_VARIABLES: Int
GL_MAX_NUM_COMPATIBLE_SUBROUTINES: Int
GL_NAME_LENGTH: Int
GL_TYPE: Int
GL_ARRAY_SIZE: Int
GL_OFFSET: Int
GL_BLOCK_INDEX: Int
GL_ARRAY_STRIDE: Int
GL_MATRIX_STRIDE: Int
GL_IS_ROW_MAJOR: Int
GL_ATOMIC_COUNTER_BUFFER_INDEX: Int
GL_BUFFER_BINDING: Int
GL_BUFFER_DATA_SIZE: Int
GL_NUM_ACTIVE_VARIABLES: Int
GL_ACTIVE_VARIABLES: Int
GL_REFERENCED_BY_VERTEX_SHADER: Int
GL_REFERENCED_BY_TESS_CONTROL_SHADER: Int
GL_REFERENCED_BY_TESS_EVALUATION_SHADER: Int
GL_REFERENCED_BY_GEOMETRY_SHADER: Int
GL_REFERENCED_BY_FRAGMENT_SHADER: Int
GL_REFERENCED_BY_COMPUTE_SHADER: Int
GL_TOP_LEVEL_ARRAY_SIZE: Int
GL_TOP_LEVEL_ARRAY_STRIDE: Int
GL_LOCATION: Int
GL_LOCATION_INDEX: Int
GL_ARB_provoking_vertex: Int
GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION: Int
GL_FIRST_VERTEX_CONVENTION: Int
GL_LAST_VERTEX_CONVENTION: Int
GL_PROVOKING_VERTEX: Int
GL_ARB_query_buffer_object: Int
GL_QUERY_BUFFER_BARRIER_BIT: Int
GL_QUERY_BUFFER: Int
GL_QUERY_BUFFER_BINDING: Int
GL_QUERY_RESULT_NO_WAIT: Int
GL_ARB_robust_buffer_access_behavior: Int
GL_ARB_robustness: Int
GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT_ARB: Int
GL_LOSE_CONTEXT_ON_RESET_ARB: Int
GL_GUILTY_CONTEXT_RESET_ARB: Int
GL_INNOCENT_CONTEXT_RESET_ARB: Int
GL_UNKNOWN_CONTEXT_RESET_ARB: Int
GL_RESET_NOTIFICATION_STRATEGY_ARB: Int
GL_NO_RESET_NOTIFICATION_ARB: Int
GL_ARB_robustness_application_isolation: Int
GL_ARB_sample_shading: Int
GL_SAMPLE_SHADING_ARB: Int
GL_MIN_SAMPLE_SHADING_VALUE_ARB: Int
GL_ARB_sampler_objects: Int
GL_SAMPLER_BINDING: Int
GL_ARB_seamless_cube_map: Int
GL_TEXTURE_CUBE_MAP_SEAMLESS: Int
GL_ARB_seamless_cubemap_per_texture: Int
GL_ARB_separate_shader_objects: Int
GL_VERTEX_SHADER_BIT: Int
GL_FRAGMENT_SHADER_BIT: Int
GL_GEOMETRY_SHADER_BIT: Int
GL_TESS_CONTROL_SHADER_BIT: Int
GL_TESS_EVALUATION_SHADER_BIT: Int
GL_PROGRAM_SEPARABLE: Int
GL_ACTIVE_PROGRAM: Int
GL_PROGRAM_PIPELINE_BINDING: Int
GL_ALL_SHADER_BITS: Int
GL_ARB_shader_atomic_counters: Int
GL_ATOMIC_COUNTER_BUFFER: Int
GL_ATOMIC_COUNTER_BUFFER_BINDING: Int
GL_ATOMIC_COUNTER_BUFFER_START: Int
GL_ATOMIC_COUNTER_BUFFER_SIZE: Int
GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE: Int
GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS: Int
GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES: Int
GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER: Int
GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER: Int
GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER: Int
GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER: Int
GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER: Int
GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS: Int
GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS: Int
GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS: Int
GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS: Int
GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS: Int
GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS: Int
GL_MAX_VERTEX_ATOMIC_COUNTERS: Int
GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS: Int
GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS: Int
GL_MAX_GEOMETRY_ATOMIC_COUNTERS: Int
GL_MAX_FRAGMENT_ATOMIC_COUNTERS: Int
GL_MAX_COMBINED_ATOMIC_COUNTERS: Int
GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE: Int
GL_ACTIVE_ATOMIC_COUNTER_BUFFERS: Int
GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX: Int
GL_UNSIGNED_INT_ATOMIC_COUNTER: Int
GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS: Int
GL_ARB_shader_bit_encoding: Int
GL_ARB_shader_draw_parameters: Int
GL_ARB_shader_group_vote: Int
GL_ARB_shader_image_load_store: Int
GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT: Int
GL_ELEMENT_ARRAY_BARRIER_BIT: Int
GL_UNIFORM_BARRIER_BIT: Int
GL_TEXTURE_FETCH_BARRIER_BIT: Int
GL_SHADER_IMAGE_ACCESS_BARRIER_BIT: Int
GL_COMMAND_BARRIER_BIT: Int
GL_PIXEL_BUFFER_BARRIER_BIT: Int
GL_TEXTURE_UPDATE_BARRIER_BIT: Int
GL_BUFFER_UPDATE_BARRIER_BIT: Int
GL_FRAMEBUFFER_BARRIER_BIT: Int
GL_TRANSFORM_FEEDBACK_BARRIER_BIT: Int
GL_ATOMIC_COUNTER_BARRIER_BIT: Int
GL_MAX_IMAGE_UNITS: Int
GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS: Int
GL_IMAGE_BINDING_NAME: Int
GL_IMAGE_BINDING_LEVEL: Int
GL_IMAGE_BINDING_LAYERED: Int
GL_IMAGE_BINDING_LAYER: Int
GL_IMAGE_BINDING_ACCESS: Int
GL_IMAGE_1D: Int
GL_IMAGE_2D: Int
GL_IMAGE_3D: Int
GL_IMAGE_2D_RECT: Int
GL_IMAGE_CUBE: Int
GL_IMAGE_BUFFER: Int
GL_IMAGE_1D_ARRAY: Int
GL_IMAGE_2D_ARRAY: Int
GL_IMAGE_CUBE_MAP_ARRAY: Int
GL_IMAGE_2D_MULTISAMPLE: Int
GL_IMAGE_2D_MULTISAMPLE_ARRAY: Int
GL_INT_IMAGE_1D: Int
GL_INT_IMAGE_2D: Int
GL_INT_IMAGE_3D: Int
GL_INT_IMAGE_2D_RECT: Int
GL_INT_IMAGE_CUBE: Int
GL_INT_IMAGE_BUFFER: Int
GL_INT_IMAGE_1D_ARRAY: Int
GL_INT_IMAGE_2D_ARRAY: Int
GL_INT_IMAGE_CUBE_MAP_ARRAY: Int
GL_INT_IMAGE_2D_MULTISAMPLE: Int
GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY: Int
GL_UNSIGNED_INT_IMAGE_1D: Int
GL_UNSIGNED_INT_IMAGE_2D: Int
GL_UNSIGNED_INT_IMAGE_3D: Int
GL_UNSIGNED_INT_IMAGE_2D_RECT: Int
GL_UNSIGNED_INT_IMAGE_CUBE: Int
GL_UNSIGNED_INT_IMAGE_BUFFER: Int
GL_UNSIGNED_INT_IMAGE_1D_ARRAY: Int
GL_UNSIGNED_INT_IMAGE_2D_ARRAY: Int
GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY: Int
GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE: Int
GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY: Int
GL_MAX_IMAGE_SAMPLES: Int
GL_IMAGE_BINDING_FORMAT: Int
GL_IMAGE_FORMAT_COMPATIBILITY_TYPE: Int
GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE: Int
GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS: Int
GL_MAX_VERTEX_IMAGE_UNIFORMS: Int
GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS: Int
GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS: Int
GL_MAX_GEOMETRY_IMAGE_UNIFORMS: Int
GL_MAX_FRAGMENT_IMAGE_UNIFORMS: Int
GL_MAX_COMBINED_IMAGE_UNIFORMS: Int
GL_ALL_BARRIER_BITS: Int
GL_ARB_shader_image_size: Int
GL_ARB_shader_objects: Int
GL_PROGRAM_OBJECT_ARB: Int
GL_SHADER_OBJECT_ARB: Int
GL_OBJECT_TYPE_ARB: Int
GL_OBJECT_SUBTYPE_ARB: Int
GL_FLOAT_VEC2_ARB: Int
GL_FLOAT_VEC3_ARB: Int
GL_FLOAT_VEC4_ARB: Int
GL_INT_VEC2_ARB: Int
GL_INT_VEC3_ARB: Int
GL_INT_VEC4_ARB: Int
GL_BOOL_ARB: Int
GL_BOOL_VEC2_ARB: Int
GL_BOOL_VEC3_ARB: Int
GL_BOOL_VEC4_ARB: Int
GL_FLOAT_MAT2_ARB: Int
GL_FLOAT_MAT3_ARB: Int
GL_FLOAT_MAT4_ARB: Int
GL_SAMPLER_1D_ARB: Int
GL_SAMPLER_2D_ARB: Int
GL_SAMPLER_3D_ARB: Int
GL_SAMPLER_CUBE_ARB: Int
GL_SAMPLER_1D_SHADOW_ARB: Int
GL_SAMPLER_2D_SHADOW_ARB: Int
GL_SAMPLER_2D_RECT_ARB: Int
GL_SAMPLER_2D_RECT_SHADOW_ARB: Int
GL_OBJECT_DELETE_STATUS_ARB: Int
GL_OBJECT_COMPILE_STATUS_ARB: Int
GL_OBJECT_LINK_STATUS_ARB: Int
GL_OBJECT_VALIDATE_STATUS_ARB: Int
GL_OBJECT_INFO_LOG_LENGTH_ARB: Int
GL_OBJECT_ATTACHED_OBJECTS_ARB: Int
GL_OBJECT_ACTIVE_UNIFORMS_ARB: Int
GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB: Int
GL_OBJECT_SHADER_SOURCE_LENGTH_ARB: Int
GL_ARB_shader_precision: Int
GL_ARB_shader_stencil_export: Int
GL_ARB_shader_storage_buffer_object: Int
GL_SHADER_STORAGE_BARRIER_BIT: Int
GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES: Int
GL_SHADER_STORAGE_BUFFER: Int
GL_SHADER_STORAGE_BUFFER_BINDING: Int
GL_SHADER_STORAGE_BUFFER_START: Int
GL_SHADER_STORAGE_BUFFER_SIZE: Int
GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS: Int
GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS: Int
GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS: Int
GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS: Int
GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS: Int
GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS: Int
GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS: Int
GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS: Int
GL_MAX_SHADER_STORAGE_BLOCK_SIZE: Int
GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT: Int
GL_ARB_shader_subroutine: Int
GL_ACTIVE_SUBROUTINES: Int
GL_ACTIVE_SUBROUTINE_UNIFORMS: Int
GL_MAX_SUBROUTINES: Int
GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS: Int
GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS: Int
GL_ACTIVE_SUBROUTINE_MAX_LENGTH: Int
GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH: Int
GL_NUM_COMPATIBLE_SUBROUTINES: Int
GL_COMPATIBLE_SUBROUTINES: Int
GL_ARB_shader_texture_image_samples: Int
GL_ARB_shader_texture_lod: Int
GL_ARB_shading_language_100: Int
GL_SHADING_LANGUAGE_VERSION_ARB: Int
GL_ARB_shading_language_420pack: Int
GL_ARB_shading_language_include: Int
GL_SHADER_INCLUDE_ARB: Int
GL_NAMED_STRING_LENGTH_ARB: Int
GL_NAMED_STRING_TYPE_ARB: Int
GL_ARB_shading_language_packing: Int
GL_ARB_shadow: Int
GL_TEXTURE_COMPARE_MODE_ARB: Int
GL_TEXTURE_COMPARE_FUNC_ARB: Int
GL_COMPARE_R_TO_TEXTURE_ARB: Int
GL_ARB_shadow_ambient: Int
GL_TEXTURE_COMPARE_FAIL_VALUE_ARB: Int
GL_ARB_sparse_buffer: Int
GL_SPARSE_STORAGE_BIT_ARB: Int
GL_SPARSE_BUFFER_PAGE_SIZE_ARB: Int
GL_ARB_sparse_texture: Int
GL_VIRTUAL_PAGE_SIZE_X_ARB: Int
GL_VIRTUAL_PAGE_SIZE_Y_ARB: Int
GL_VIRTUAL_PAGE_SIZE_Z_ARB: Int
GL_MAX_SPARSE_TEXTURE_SIZE_ARB: Int
GL_MAX_SPARSE_3D_TEXTURE_SIZE_ARB: Int
GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS_ARB: Int
GL_TEXTURE_SPARSE_ARB: Int
GL_VIRTUAL_PAGE_SIZE_INDEX_ARB: Int
GL_NUM_VIRTUAL_PAGE_SIZES_ARB: Int
GL_SPARSE_TEXTURE_FULL_ARRAY_CUBE_MIPMAPS_ARB: Int
GL_NUM_SPARSE_LEVELS_ARB: Int
GL_ARB_stencil_texturing: Int
GL_DEPTH_STENCIL_TEXTURE_MODE: Int
GL_ARB_sync: Int
GL_SYNC_FLUSH_COMMANDS_BIT: Int
GL_MAX_SERVER_WAIT_TIMEOUT: Int
GL_OBJECT_TYPE: Int
GL_SYNC_CONDITION: Int
GL_SYNC_STATUS: Int
GL_SYNC_FLAGS: Int
GL_SYNC_FENCE: Int
GL_SYNC_GPU_COMMANDS_COMPLETE: Int
GL_UNSIGNALED: Int
GL_SIGNALED: Int
GL_ALREADY_SIGNALED: Int
GL_TIMEOUT_EXPIRED: Int
GL_CONDITION_SATISFIED: Int
GL_WAIT_FAILED: Int
GL_ARB_tessellation_shader: Int
GL_PATCHES: Int
GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER: Int
GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER: Int
GL_MAX_TESS_CONTROL_INPUT_COMPONENTS: Int
GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS: Int
GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS: Int
GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS: Int
GL_PATCH_VERTICES: Int
GL_PATCH_DEFAULT_INNER_LEVEL: Int
GL_PATCH_DEFAULT_OUTER_LEVEL: Int
GL_TESS_CONTROL_OUTPUT_VERTICES: Int
GL_TESS_GEN_MODE: Int
GL_TESS_GEN_SPACING: Int
GL_TESS_GEN_VERTEX_ORDER: Int
GL_TESS_GEN_POINT_MODE: Int
GL_ISOLINES: Int
GL_FRACTIONAL_ODD: Int
GL_FRACTIONAL_EVEN: Int
GL_MAX_PATCH_VERTICES: Int
GL_MAX_TESS_GEN_LEVEL: Int
GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS: Int
GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS: Int
GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS: Int
GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS: Int
GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS: Int
GL_MAX_TESS_PATCH_COMPONENTS: Int
GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS: Int
GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS: Int
GL_TESS_EVALUATION_SHADER: Int
GL_TESS_CONTROL_SHADER: Int
GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS: Int
GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS: Int
GL_ARB_texture_barrier: Int
GL_ARB_texture_border_clamp: Int
GL_CLAMP_TO_BORDER_ARB: Int
GL_ARB_texture_buffer_object: Int
GL_TEXTURE_BUFFER_ARB: Int
GL_MAX_TEXTURE_BUFFER_SIZE_ARB: Int
GL_TEXTURE_BINDING_BUFFER_ARB: Int
GL_TEXTURE_BUFFER_DATA_STORE_BINDING_ARB: Int
GL_TEXTURE_BUFFER_FORMAT_ARB: Int
GL_ARB_texture_buffer_object_rgb32: Int
GL_ARB_texture_buffer_range: Int
GL_TEXTURE_BUFFER_OFFSET: Int
GL_TEXTURE_BUFFER_SIZE: Int
GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT: Int
GL_ARB_texture_compression: Int
GL_COMPRESSED_ALPHA_ARB: Int
GL_COMPRESSED_LUMINANCE_ARB: Int
GL_COMPRESSED_LUMINANCE_ALPHA_ARB: Int
GL_COMPRESSED_INTENSITY_ARB: Int
GL_COMPRESSED_RGB_ARB: Int
GL_COMPRESSED_RGBA_ARB: Int
GL_TEXTURE_COMPRESSION_HINT_ARB: Int
GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB: Int
GL_TEXTURE_COMPRESSED_ARB: Int
GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB: Int
GL_COMPRESSED_TEXTURE_FORMATS_ARB: Int
GL_ARB_texture_compression_bptc: Int
GL_COMPRESSED_RGBA_BPTC_UNORM_ARB: Int
GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_ARB: Int
GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_ARB: Int
GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_ARB: Int
GL_ARB_texture_compression_rgtc: Int
GL_COMPRESSED_RED_RGTC1: Int
GL_COMPRESSED_SIGNED_RED_RGTC1: Int
GL_COMPRESSED_RG_RGTC2: Int
GL_COMPRESSED_SIGNED_RG_RGTC2: Int
GL_ARB_texture_cube_map: Int
GL_NORMAL_MAP_ARB: Int
GL_REFLECTION_MAP_ARB: Int
GL_TEXTURE_CUBE_MAP_ARB: Int
GL_TEXTURE_BINDING_CUBE_MAP_ARB: Int
GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB: Int
GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB: Int
GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB: Int
GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB: Int
GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB: Int
GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB: Int
GL_PROXY_TEXTURE_CUBE_MAP_ARB: Int
GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB: Int
GL_ARB_texture_cube_map_array: Int
GL_TEXTURE_CUBE_MAP_ARRAY_ARB: Int
GL_TEXTURE_BINDING_CUBE_MAP_ARRAY_ARB: Int
GL_PROXY_TEXTURE_CUBE_MAP_ARRAY_ARB: Int
GL_SAMPLER_CUBE_MAP_ARRAY_ARB: Int
GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW_ARB: Int
GL_INT_SAMPLER_CUBE_MAP_ARRAY_ARB: Int
GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_ARB: Int
GL_ARB_texture_env_add: Int
GL_ARB_texture_env_combine: Int
GL_SUBTRACT_ARB: Int
GL_COMBINE_ARB: Int
GL_COMBINE_RGB_ARB: Int
GL_COMBINE_ALPHA_ARB: Int
GL_RGB_SCALE_ARB: Int
GL_ADD_SIGNED_ARB: Int
GL_INTERPOLATE_ARB: Int
GL_CONSTANT_ARB: Int
GL_PRIMARY_COLOR_ARB: Int
GL_PREVIOUS_ARB: Int
GL_SOURCE0_RGB_ARB: Int
GL_SOURCE1_RGB_ARB: Int
GL_SOURCE2_RGB_ARB: Int
GL_SOURCE0_ALPHA_ARB: Int
GL_SOURCE1_ALPHA_ARB: Int
GL_SOURCE2_ALPHA_ARB: Int
GL_OPERAND0_RGB_ARB: Int
GL_OPERAND1_RGB_ARB: Int
GL_OPERAND2_RGB_ARB: Int
GL_OPERAND0_ALPHA_ARB: Int
GL_OPERAND1_ALPHA_ARB: Int
GL_OPERAND2_ALPHA_ARB: Int
GL_ARB_texture_env_crossbar: Int
GL_ARB_texture_env_dot3: Int
GL_DOT3_RGB_ARB: Int
GL_DOT3_RGBA_ARB: Int
GL_ARB_texture_float: Int
GL_RGBA32F_ARB: Int
GL_RGB32F_ARB: Int
GL_ALPHA32F_ARB: Int
GL_INTENSITY32F_ARB: Int
GL_LUMINANCE32F_ARB: Int
GL_LUMINANCE_ALPHA32F_ARB: Int
GL_RGBA16F_ARB: Int
GL_RGB16F_ARB: Int
GL_ALPHA16F_ARB: Int
GL_INTENSITY16F_ARB: Int
GL_LUMINANCE16F_ARB: Int
GL_LUMINANCE_ALPHA16F_ARB: Int
GL_TEXTURE_RED_TYPE_ARB: Int
GL_TEXTURE_GREEN_TYPE_ARB: Int
GL_TEXTURE_BLUE_TYPE_ARB: Int
GL_TEXTURE_ALPHA_TYPE_ARB: Int
GL_TEXTURE_LUMINANCE_TYPE_ARB: Int
GL_TEXTURE_INTENSITY_TYPE_ARB: Int
GL_TEXTURE_DEPTH_TYPE_ARB: Int
GL_UNSIGNED_NORMALIZED_ARB: Int
GL_ARB_texture_gather: Int
GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_ARB: Int
GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_ARB: Int
GL_MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS_ARB: Int
GL_ARB_texture_mirror_clamp_to_edge: Int
GL_MIRROR_CLAMP_TO_EDGE: Int
GL_ARB_texture_mirrored_repeat: Int
GL_MIRRORED_REPEAT_ARB: Int
GL_ARB_texture_multisample: Int
GL_SAMPLE_POSITION: Int
GL_SAMPLE_MASK: Int
GL_SAMPLE_MASK_VALUE: Int
GL_MAX_SAMPLE_MASK_WORDS: Int
GL_TEXTURE_2D_MULTISAMPLE: Int
GL_PROXY_TEXTURE_2D_MULTISAMPLE: Int
GL_TEXTURE_2D_MULTISAMPLE_ARRAY: Int
GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY: Int
GL_TEXTURE_BINDING_2D_MULTISAMPLE: Int
GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY: Int
GL_TEXTURE_SAMPLES: Int
GL_TEXTURE_FIXED_SAMPLE_LOCATIONS: Int
GL_SAMPLER_2D_MULTISAMPLE: Int
GL_INT_SAMPLER_2D_MULTISAMPLE: Int
GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE: Int
GL_SAMPLER_2D_MULTISAMPLE_ARRAY: Int
GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY: Int
GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY: Int
GL_MAX_COLOR_TEXTURE_SAMPLES: Int
GL_MAX_DEPTH_TEXTURE_SAMPLES: Int
GL_MAX_INTEGER_SAMPLES: Int
GL_ARB_texture_non_power_of_two: Int
GL_ARB_texture_query_levels: Int
GL_ARB_texture_query_lod: Int
GL_ARB_texture_rectangle: Int
GL_TEXTURE_RECTANGLE_ARB: Int
GL_TEXTURE_BINDING_RECTANGLE_ARB: Int
GL_PROXY_TEXTURE_RECTANGLE_ARB: Int
GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB: Int
GL_ARB_texture_rg: Int
GL_COMPRESSED_RED: Int
GL_COMPRESSED_RG: Int
GL_RG: Int
GL_RG_INTEGER: Int
GL_R8: Int
GL_R16: Int
GL_RG8: Int
GL_RG16: Int
GL_R16F: Int
GL_R32F: Int
GL_RG16F: Int
GL_RG32F: Int
GL_R8I: Int
GL_R8UI: Int
GL_R16I: Int
GL_R16UI: Int
GL_R32I: Int
GL_R32UI: Int
GL_RG8I: Int
GL_RG16I: Int
GL_RG32I: Int
GL_RG32UI: Int
GL_ARB_texture_rgb10_a2ui: Int
GL_ARB_texture_stencil8: Int
GL_ARB_texture_storage: Int
GL_TEXTURE_IMMUTABLE_FORMAT: Int
GL_ARB_texture_storage_multisample: Int
GL_ARB_texture_swizzle: Int
GL_TEXTURE_SWIZZLE_R: Int
GL_TEXTURE_SWIZZLE_G: Int
GL_TEXTURE_SWIZZLE_B: Int
GL_TEXTURE_SWIZZLE_A: Int
GL_TEXTURE_SWIZZLE_RGBA: Int
GL_ARB_texture_view: Int
GL_TEXTURE_VIEW_MIN_LEVEL: Int
GL_TEXTURE_VIEW_NUM_LEVELS: Int
GL_TEXTURE_VIEW_MIN_LAYER: Int
GL_TEXTURE_VIEW_NUM_LAYERS: Int
GL_ARB_timer_query: Int
GL_TIME_ELAPSED: Int
GL_TIMESTAMP: Int
GL_ARB_transform_feedback2: Int
GL_TRANSFORM_FEEDBACK: Int
GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED: Int
GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE: Int
GL_TRANSFORM_FEEDBACK_BINDING: Int
GL_ARB_transform_feedback3: Int
GL_MAX_TRANSFORM_FEEDBACK_BUFFERS: Int
GL_ARB_transform_feedback_instanced: Int
GL_ARB_transform_feedback_overflow_query: Int
GL_TRANSFORM_FEEDBACK_OVERFLOW_ARB: Int
GL_TRANSFORM_FEEDBACK_STREAM_OVERFLOW_ARB: Int
GL_ARB_transpose_matrix: Int
GL_TRANSPOSE_MODELVIEW_MATRIX_ARB: Int
GL_TRANSPOSE_PROJECTION_MATRIX_ARB: Int
GL_TRANSPOSE_TEXTURE_MATRIX_ARB: Int
GL_TRANSPOSE_COLOR_MATRIX_ARB: Int
GL_ARB_uniform_buffer_object: Int
GL_UNIFORM_BUFFER: Int
GL_UNIFORM_BUFFER_BINDING: Int
GL_UNIFORM_BUFFER_START: Int
GL_UNIFORM_BUFFER_SIZE: Int
GL_MAX_VERTEX_UNIFORM_BLOCKS: Int
GL_MAX_GEOMETRY_UNIFORM_BLOCKS: Int
GL_MAX_FRAGMENT_UNIFORM_BLOCKS: Int
GL_MAX_COMBINED_UNIFORM_BLOCKS: Int
GL_MAX_UNIFORM_BUFFER_BINDINGS: Int
GL_MAX_UNIFORM_BLOCK_SIZE: Int
GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS: Int
GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS: Int
GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS: Int
GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT: Int
GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH: Int
GL_ACTIVE_UNIFORM_BLOCKS: Int
GL_UNIFORM_TYPE: Int
GL_UNIFORM_SIZE: Int
GL_UNIFORM_NAME_LENGTH: Int
GL_UNIFORM_BLOCK_INDEX: Int
GL_UNIFORM_OFFSET: Int
GL_UNIFORM_ARRAY_STRIDE: Int
GL_UNIFORM_MATRIX_STRIDE: Int
GL_UNIFORM_IS_ROW_MAJOR: Int
GL_UNIFORM_BLOCK_BINDING: Int
GL_UNIFORM_BLOCK_DATA_SIZE: Int
GL_UNIFORM_BLOCK_NAME_LENGTH: Int
GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS: Int
GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES: Int
GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER: Int
GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER: Int
GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER: Int
GL_INVALID_INDEX: Int
GL_ARB_vertex_array_bgra: Int
GL_ARB_vertex_array_object: Int
GL_VERTEX_ARRAY_BINDING: Int
GL_ARB_vertex_attrib_64bit: Int
GL_ARB_vertex_attrib_binding: Int
GL_VERTEX_ATTRIB_BINDING: Int
GL_VERTEX_ATTRIB_RELATIVE_OFFSET: Int
GL_VERTEX_BINDING_DIVISOR: Int
GL_VERTEX_BINDING_OFFSET: Int
GL_VERTEX_BINDING_STRIDE: Int
GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET: Int
GL_MAX_VERTEX_ATTRIB_BINDINGS: Int
GL_VERTEX_BINDING_BUFFER: Int
GL_ARB_vertex_blend: Int
GL_MODELVIEW0_ARB: Int
GL_MODELVIEW1_ARB: Int
GL_MAX_VERTEX_UNITS_ARB: Int
GL_ACTIVE_VERTEX_UNITS_ARB: Int
GL_WEIGHT_SUM_UNITY_ARB: Int
GL_VERTEX_BLEND_ARB: Int
GL_CURRENT_WEIGHT_ARB: Int
GL_WEIGHT_ARRAY_TYPE_ARB: Int
GL_WEIGHT_ARRAY_STRIDE_ARB: Int
GL_WEIGHT_ARRAY_SIZE_ARB: Int
GL_WEIGHT_ARRAY_POINTER_ARB: Int
GL_WEIGHT_ARRAY_ARB: Int
GL_MODELVIEW2_ARB: Int
GL_MODELVIEW3_ARB: Int
GL_MODELVIEW4_ARB: Int
GL_MODELVIEW5_ARB: Int
GL_MODELVIEW6_ARB: Int
GL_MODELVIEW7_ARB: Int
GL_MODELVIEW8_ARB: Int
GL_MODELVIEW9_ARB: Int
GL_MODELVIEW10_ARB: Int
GL_MODELVIEW11_ARB: Int
GL_MODELVIEW12_ARB: Int
GL_MODELVIEW13_ARB: Int
GL_MODELVIEW14_ARB: Int
GL_MODELVIEW15_ARB: Int
GL_MODELVIEW16_ARB: Int
GL_MODELVIEW17_ARB: Int
GL_MODELVIEW18_ARB: Int
GL_MODELVIEW19_ARB: Int
GL_MODELVIEW20_ARB: Int
GL_MODELVIEW21_ARB: Int
GL_MODELVIEW22_ARB: Int
GL_MODELVIEW23_ARB: Int
GL_MODELVIEW24_ARB: Int
GL_MODELVIEW25_ARB: Int
GL_MODELVIEW26_ARB: Int
GL_MODELVIEW27_ARB: Int
GL_MODELVIEW28_ARB: Int
GL_MODELVIEW29_ARB: Int
GL_MODELVIEW30_ARB: Int
GL_MODELVIEW31_ARB: Int
GL_ARB_vertex_buffer_object: Int
GL_BUFFER_SIZE_ARB: Int
GL_BUFFER_USAGE_ARB: Int
GL_ARRAY_BUFFER_ARB: Int
GL_ELEMENT_ARRAY_BUFFER_ARB: Int
GL_ARRAY_BUFFER_BINDING_ARB: Int
GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB: Int
GL_VERTEX_ARRAY_BUFFER_BINDING_ARB: Int
GL_NORMAL_ARRAY_BUFFER_BINDING_ARB: Int
GL_COLOR_ARRAY_BUFFER_BINDING_ARB: Int
GL_INDEX_ARRAY_BUFFER_BINDING_ARB: Int
GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB: Int
GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB: Int
GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB: Int
GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB: Int
GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB: Int
GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB: Int
GL_READ_ONLY_ARB: Int
GL_WRITE_ONLY_ARB: Int
GL_READ_WRITE_ARB: Int
GL_BUFFER_ACCESS_ARB: Int
GL_BUFFER_MAPPED_ARB: Int
GL_BUFFER_MAP_POINTER_ARB: Int
GL_STREAM_DRAW_ARB: Int
GL_STREAM_READ_ARB: Int
GL_STREAM_COPY_ARB: Int
GL_STATIC_DRAW_ARB: Int
GL_STATIC_READ_ARB: Int
GL_STATIC_COPY_ARB: Int
GL_DYNAMIC_DRAW_ARB: Int
GL_DYNAMIC_READ_ARB: Int
GL_DYNAMIC_COPY_ARB: Int
GL_ARB_vertex_program: Int
GL_COLOR_SUM_ARB: Int
GL_VERTEX_PROGRAM_ARB: Int
GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB: Int
GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB: Int
GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB: Int
GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB: Int
GL_CURRENT_VERTEX_ATTRIB_ARB: Int
GL_PROGRAM_LENGTH_ARB: Int
GL_PROGRAM_STRING_ARB: Int
GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB: Int
GL_MAX_PROGRAM_MATRICES_ARB: Int
GL_CURRENT_MATRIX_STACK_DEPTH_ARB: Int
GL_CURRENT_MATRIX_ARB: Int
GL_VERTEX_PROGRAM_POINT_SIZE_ARB: Int
GL_VERTEX_PROGRAM_TWO_SIDE_ARB: Int
GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB: Int
GL_PROGRAM_ERROR_POSITION_ARB: Int
GL_PROGRAM_BINDING_ARB: Int
GL_MAX_VERTEX_ATTRIBS_ARB: Int
GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB: Int
GL_PROGRAM_ERROR_STRING_ARB: Int
GL_PROGRAM_FORMAT_ASCII_ARB: Int
GL_PROGRAM_FORMAT_ARB: Int
GL_PROGRAM_INSTRUCTIONS_ARB: Int
GL_MAX_PROGRAM_INSTRUCTIONS_ARB: Int
GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB: Int
GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB: Int
GL_PROGRAM_TEMPORARIES_ARB: Int
GL_MAX_PROGRAM_TEMPORARIES_ARB: Int
GL_PROGRAM_NATIVE_TEMPORARIES_ARB: Int
GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB: Int
GL_PROGRAM_PARAMETERS_ARB: Int
GL_MAX_PROGRAM_PARAMETERS_ARB: Int
GL_PROGRAM_NATIVE_PARAMETERS_ARB: Int
GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB: Int
GL_PROGRAM_ATTRIBS_ARB: Int
GL_MAX_PROGRAM_ATTRIBS_ARB: Int
GL_PROGRAM_NATIVE_ATTRIBS_ARB: Int
GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB: Int
GL_PROGRAM_ADDRESS_REGISTERS_ARB: Int
GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB: Int
GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB: Int
GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB: Int
GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB: Int
GL_MAX_PROGRAM_ENV_PARAMETERS_ARB: Int
GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB: Int
GL_TRANSPOSE_CURRENT_MATRIX_ARB: Int
GL_MATRIX0_ARB: Int
GL_MATRIX1_ARB: Int
GL_MATRIX2_ARB: Int
GL_MATRIX3_ARB: Int
GL_MATRIX4_ARB: Int
GL_MATRIX5_ARB: Int
GL_MATRIX6_ARB: Int
GL_MATRIX7_ARB: Int
GL_MATRIX8_ARB: Int
GL_MATRIX9_ARB: Int
GL_MATRIX10_ARB: Int
GL_MATRIX11_ARB: Int
GL_MATRIX12_ARB: Int
GL_MATRIX13_ARB: Int
GL_MATRIX14_ARB: Int
GL_MATRIX15_ARB: Int
GL_MATRIX16_ARB: Int
GL_MATRIX17_ARB: Int
GL_MATRIX18_ARB: Int
GL_MATRIX19_ARB: Int
GL_MATRIX20_ARB: Int
GL_MATRIX21_ARB: Int
GL_MATRIX22_ARB: Int
GL_MATRIX23_ARB: Int
GL_MATRIX24_ARB: Int
GL_MATRIX25_ARB: Int
GL_MATRIX26_ARB: Int
GL_MATRIX27_ARB: Int
GL_MATRIX28_ARB: Int
GL_MATRIX29_ARB: Int
GL_MATRIX30_ARB: Int
GL_MATRIX31_ARB: Int
GL_ARB_vertex_shader: Int
GL_VERTEX_SHADER_ARB: Int
GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB: Int
GL_MAX_VARYING_FLOATS_ARB: Int
GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB: Int
GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB: Int
GL_OBJECT_ACTIVE_ATTRIBUTES_ARB: Int
GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB: Int
GL_ARB_vertex_type_10f_11f_11f_rev: Int
GL_ARB_vertex_type_2_10_10_10_rev: Int
GL_UNSIGNED_INT_2_10_10_10_REV: Int
GL_INT_2_10_10_10_REV: Int
GL_ARB_viewport_array: Int
GL_MAX_VIEWPORTS: Int
GL_VIEWPORT_SUBPIXEL_BITS: Int
GL_VIEWPORT_BOUNDS_RANGE: Int
GL_LAYER_PROVOKING_VERTEX: Int
GL_VIEWPORT_INDEX_PROVOKING_VERTEX: Int
GL_UNDEFINED_VERTEX: Int
GL_ARB_window_pos: Int
GL_ATIX_point_sprites: Int
GL_TEXTURE_POINT_MODE_ATIX: Int
GL_TEXTURE_POINT_ONE_COORD_ATIX: Int
GL_TEXTURE_POINT_SPRITE_ATIX: Int
GL_POINT_SPRITE_CULL_MODE_ATIX: Int
GL_POINT_SPRITE_CULL_CENTER_ATIX: Int
GL_POINT_SPRITE_CULL_CLIP_ATIX: Int
GL_ATIX_texture_env_combine3: Int
GL_MODULATE_ADD_ATIX: Int
GL_MODULATE_SIGNED_ADD_ATIX: Int
GL_MODULATE_SUBTRACT_ATIX: Int
GL_ATIX_texture_env_route: Int
GL_SECONDARY_COLOR_ATIX: Int
GL_TEXTURE_OUTPUT_RGB_ATIX: Int
GL_TEXTURE_OUTPUT_ALPHA_ATIX: Int
GL_ATIX_vertex_shader_output_point_size: Int
GL_OUTPUT_POINT_SIZE_ATIX: Int
GL_ATI_draw_buffers: Int
GL_MAX_DRAW_BUFFERS_ATI: Int
GL_DRAW_BUFFER0_ATI: Int
GL_DRAW_BUFFER1_ATI: Int
GL_DRAW_BUFFER2_ATI: Int
GL_DRAW_BUFFER3_ATI: Int
GL_DRAW_BUFFER4_ATI: Int
GL_DRAW_BUFFER5_ATI: Int
GL_DRAW_BUFFER6_ATI: Int
GL_DRAW_BUFFER7_ATI: Int
GL_DRAW_BUFFER8_ATI: Int
GL_DRAW_BUFFER9_ATI: Int
GL_DRAW_BUFFER10_ATI: Int
GL_DRAW_BUFFER11_ATI: Int
GL_DRAW_BUFFER12_ATI: Int
GL_DRAW_BUFFER13_ATI: Int
GL_DRAW_BUFFER14_ATI: Int
GL_DRAW_BUFFER15_ATI: Int
GL_ATI_element_array: Int
GL_ELEMENT_ARRAY_ATI: Int
GL_ELEMENT_ARRAY_TYPE_ATI: Int
GL_ELEMENT_ARRAY_POINTER_ATI: Int
GL_ATI_envmap_bumpmap: Int
GL_BUMP_ROT_MATRIX_ATI: Int
GL_BUMP_ROT_MATRIX_SIZE_ATI: Int
GL_BUMP_NUM_TEX_UNITS_ATI: Int
GL_BUMP_TEX_UNITS_ATI: Int
GL_DUDV_ATI: Int
GL_DU8DV8_ATI: Int
GL_BUMP_ENVMAP_ATI: Int
GL_BUMP_TARGET_ATI: Int
GL_ATI_fragment_shader: Int
GL_2X_BIT_ATI: Int
GL_RED_BIT_ATI: Int
GL_4X_BIT_ATI: Int
GL_COMP_BIT_ATI: Int
GL_GREEN_BIT_ATI: Int
GL_8X_BIT_ATI: Int
GL_BLUE_BIT_ATI: Int
GL_NEGATE_BIT_ATI: Int
GL_BIAS_BIT_ATI: Int
GL_HALF_BIT_ATI: Int
GL_QUARTER_BIT_ATI: Int
GL_EIGHTH_BIT_ATI: Int
GL_SATURATE_BIT_ATI: Int
GL_FRAGMENT_SHADER_ATI: Int
GL_REG_0_ATI: Int
GL_REG_1_ATI: Int
GL_REG_2_ATI: Int
GL_REG_3_ATI: Int
GL_REG_4_ATI: Int
GL_REG_5_ATI: Int
GL_CON_0_ATI: Int
GL_CON_1_ATI: Int
GL_CON_2_ATI: Int
GL_CON_3_ATI: Int
GL_CON_4_ATI: Int
GL_CON_5_ATI: Int
GL_CON_6_ATI: Int
GL_CON_7_ATI: Int
GL_MOV_ATI: Int
GL_ADD_ATI: Int
GL_MUL_ATI: Int
GL_SUB_ATI: Int
GL_DOT3_ATI: Int
GL_DOT4_ATI: Int
GL_MAD_ATI: Int
GL_LERP_ATI: Int
GL_CND_ATI: Int
GL_CND0_ATI: Int
GL_DOT2_ADD_ATI: Int
GL_SECONDARY_INTERPOLATOR_ATI: Int
GL_NUM_FRAGMENT_REGISTERS_ATI: Int
GL_NUM_FRAGMENT_CONSTANTS_ATI: Int
GL_NUM_PASSES_ATI: Int
GL_NUM_INSTRUCTIONS_PER_PASS_ATI: Int
GL_NUM_INSTRUCTIONS_TOTAL_ATI: Int
GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI: Int
GL_NUM_LOOPBACK_COMPONENTS_ATI: Int
GL_COLOR_ALPHA_PAIRING_ATI: Int
GL_SWIZZLE_STR_ATI: Int
GL_SWIZZLE_STQ_ATI: Int
GL_SWIZZLE_STR_DR_ATI: Int
GL_SWIZZLE_STQ_DQ_ATI: Int
GL_SWIZZLE_STRQ_ATI: Int
GL_SWIZZLE_STRQ_DQ_ATI: Int
GL_ATI_map_object_buffer: Int
GL_ATI_meminfo: Int
GL_VBO_FREE_MEMORY_ATI: Int
GL_TEXTURE_FREE_MEMORY_ATI: Int
GL_RENDERBUFFER_FREE_MEMORY_ATI: Int
GL_ATI_pn_triangles: Int
GL_PN_TRIANGLES_ATI: Int
GL_MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATI: Int
GL_PN_TRIANGLES_POINT_MODE_ATI: Int
GL_PN_TRIANGLES_NORMAL_MODE_ATI: Int
GL_PN_TRIANGLES_TESSELATION_LEVEL_ATI: Int
GL_PN_TRIANGLES_POINT_MODE_LINEAR_ATI: Int
GL_PN_TRIANGLES_POINT_MODE_CUBIC_ATI: Int
GL_PN_TRIANGLES_NORMAL_MODE_LINEAR_ATI: Int
GL_PN_TRIANGLES_NORMAL_MODE_QUADRATIC_ATI: Int
GL_ATI_separate_stencil: Int
GL_STENCIL_BACK_FUNC_ATI: Int
GL_STENCIL_BACK_FAIL_ATI: Int
GL_STENCIL_BACK_PASS_DEPTH_FAIL_ATI: Int
GL_STENCIL_BACK_PASS_DEPTH_PASS_ATI: Int
GL_ATI_shader_texture_lod: Int
GL_ATI_text_fragment_shader: Int
GL_TEXT_FRAGMENT_SHADER_ATI: Int
GL_ATI_texture_compression_3dc: Int
GL_COMPRESSED_LUMINANCE_ALPHA_3DC_ATI: Int
GL_ATI_texture_env_combine3: Int
GL_MODULATE_ADD_ATI: Int
GL_MODULATE_SIGNED_ADD_ATI: Int
GL_MODULATE_SUBTRACT_ATI: Int
GL_ATI_texture_float: Int
GL_RGBA_FLOAT32_ATI: Int
GL_RGB_FLOAT32_ATI: Int
GL_ALPHA_FLOAT32_ATI: Int
GL_INTENSITY_FLOAT32_ATI: Int
GL_LUMINANCE_FLOAT32_ATI: Int
GL_LUMINANCE_ALPHA_FLOAT32_ATI: Int
GL_RGBA_FLOAT16_ATI: Int
GL_RGB_FLOAT16_ATI: Int
GL_ALPHA_FLOAT16_ATI: Int
GL_INTENSITY_FLOAT16_ATI: Int
GL_LUMINANCE_FLOAT16_ATI: Int
GL_LUMINANCE_ALPHA_FLOAT16_ATI: Int
GL_ATI_texture_mirror_once: Int
GL_MIRROR_CLAMP_ATI: Int
GL_MIRROR_CLAMP_TO_EDGE_ATI: Int
GL_ATI_vertex_array_object: Int
GL_STATIC_ATI: Int
GL_DYNAMIC_ATI: Int
GL_PRESERVE_ATI: Int
GL_DISCARD_ATI: Int
GL_OBJECT_BUFFER_SIZE_ATI: Int
GL_OBJECT_BUFFER_USAGE_ATI: Int
GL_ARRAY_OBJECT_BUFFER_ATI: Int
GL_ARRAY_OBJECT_OFFSET_ATI: Int
GL_ATI_vertex_attrib_array_object: Int
GL_ATI_vertex_streams: Int
GL_MAX_VERTEX_STREAMS_ATI: Int
GL_VERTEX_SOURCE_ATI: Int
GL_VERTEX_STREAM0_ATI: Int
GL_VERTEX_STREAM1_ATI: Int
GL_VERTEX_STREAM2_ATI: Int
GL_VERTEX_STREAM3_ATI: Int
GL_VERTEX_STREAM4_ATI: Int
GL_VERTEX_STREAM5_ATI: Int
GL_VERTEX_STREAM6_ATI: Int
GL_VERTEX_STREAM7_ATI: Int
GL_EXT_422_pixels: Int
GL_422_EXT: Int
GL_422_REV_EXT: Int
GL_422_AVERAGE_EXT: Int
GL_422_REV_AVERAGE_EXT: Int
GL_EXT_Cg_shader: Int
GL_CG_VERTEX_SHADER_EXT: Int
GL_CG_FRAGMENT_SHADER_EXT: Int
GL_EXT_abgr: Int
GL_ABGR_EXT: Int
GL_EXT_bgra: Int
GL_BGR_EXT: Int
GL_BGRA_EXT: Int
GL_EXT_bindable_uniform: Int
GL_MAX_VERTEX_BINDABLE_UNIFORMS_EXT: Int
GL_MAX_FRAGMENT_BINDABLE_UNIFORMS_EXT: Int
GL_MAX_GEOMETRY_BINDABLE_UNIFORMS_EXT: Int
GL_MAX_BINDABLE_UNIFORM_SIZE_EXT: Int
GL_UNIFORM_BUFFER_EXT: Int
GL_UNIFORM_BUFFER_BINDING_EXT: Int
GL_EXT_blend_color: Int
GL_CONSTANT_COLOR_EXT: Int
GL_ONE_MINUS_CONSTANT_COLOR_EXT: Int
GL_CONSTANT_ALPHA_EXT: Int
GL_ONE_MINUS_CONSTANT_ALPHA_EXT: Int
GL_BLEND_COLOR_EXT: Int
GL_EXT_blend_equation_separate: Int
GL_BLEND_EQUATION_RGB_EXT: Int
GL_BLEND_EQUATION_ALPHA_EXT: Int
GL_EXT_blend_func_separate: Int
GL_BLEND_DST_RGB_EXT: Int
GL_BLEND_SRC_RGB_EXT: Int
GL_BLEND_DST_ALPHA_EXT: Int
GL_BLEND_SRC_ALPHA_EXT: Int
GL_EXT_blend_logic_op: Int
GL_EXT_blend_minmax: Int
GL_FUNC_ADD_EXT: Int
GL_MIN_EXT: Int
GL_MAX_EXT: Int
GL_BLEND_EQUATION_EXT: Int
GL_EXT_blend_subtract: Int
GL_FUNC_SUBTRACT_EXT: Int
GL_FUNC_REVERSE_SUBTRACT_EXT: Int
GL_EXT_clip_volume_hint: Int
GL_CLIP_VOLUME_CLIPPING_HINT_EXT: Int
GL_EXT_cmyka: Int
GL_CMYK_EXT: Int
GL_CMYKA_EXT: Int
GL_PACK_CMYK_HINT_EXT: Int
GL_UNPACK_CMYK_HINT_EXT: Int
GL_EXT_color_subtable: Int
GL_EXT_compiled_vertex_array: Int
GL_ARRAY_ELEMENT_LOCK_FIRST_EXT: Int
GL_ARRAY_ELEMENT_LOCK_COUNT_EXT: Int
GL_EXT_convolution: Int
GL_CONVOLUTION_1D_EXT: Int
GL_CONVOLUTION_2D_EXT: Int
GL_SEPARABLE_2D_EXT: Int
GL_CONVOLUTION_BORDER_MODE_EXT: Int
GL_CONVOLUTION_FILTER_SCALE_EXT: Int
GL_CONVOLUTION_FILTER_BIAS_EXT: Int
GL_REDUCE_EXT: Int
GL_CONVOLUTION_FORMAT_EXT: Int
GL_CONVOLUTION_WIDTH_EXT: Int
GL_CONVOLUTION_HEIGHT_EXT: Int
GL_MAX_CONVOLUTION_WIDTH_EXT: Int
GL_MAX_CONVOLUTION_HEIGHT_EXT: Int
GL_POST_CONVOLUTION_RED_SCALE_EXT: Int
GL_POST_CONVOLUTION_GREEN_SCALE_EXT: Int
GL_POST_CONVOLUTION_BLUE_SCALE_EXT: Int
GL_POST_CONVOLUTION_ALPHA_SCALE_EXT: Int
GL_POST_CONVOLUTION_RED_BIAS_EXT: Int
GL_POST_CONVOLUTION_GREEN_BIAS_EXT: Int
GL_POST_CONVOLUTION_BLUE_BIAS_EXT: Int
GL_POST_CONVOLUTION_ALPHA_BIAS_EXT: Int
GL_EXT_coordinate_frame: Int
GL_TANGENT_ARRAY_EXT: Int
GL_BINORMAL_ARRAY_EXT: Int
GL_CURRENT_TANGENT_EXT: Int
GL_CURRENT_BINORMAL_EXT: Int
GL_TANGENT_ARRAY_TYPE_EXT: Int
GL_TANGENT_ARRAY_STRIDE_EXT: Int
GL_BINORMAL_ARRAY_TYPE_EXT: Int
GL_BINORMAL_ARRAY_STRIDE_EXT: Int
GL_TANGENT_ARRAY_POINTER_EXT: Int
GL_BINORMAL_ARRAY_POINTER_EXT: Int
GL_MAP1_TANGENT_EXT: Int
GL_MAP2_TANGENT_EXT: Int
GL_MAP1_BINORMAL_EXT: Int
GL_MAP2_BINORMAL_EXT: Int
GL_EXT_copy_texture: Int
GL_EXT_cull_vertex: Int
GL_CULL_VERTEX_EXT: Int
GL_CULL_VERTEX_EYE_POSITION_EXT: Int
GL_CULL_VERTEX_OBJECT_POSITION_EXT: Int
GL_EXT_debug_label: Int
GL_PROGRAM_PIPELINE_OBJECT_EXT: Int
GL_PROGRAM_OBJECT_EXT: Int
GL_SHADER_OBJECT_EXT: Int
GL_BUFFER_OBJECT_EXT: Int
GL_QUERY_OBJECT_EXT: Int
GL_VERTEX_ARRAY_OBJECT_EXT: Int
GL_EXT_debug_marker: Int
GL_EXT_depth_bounds_test: Int
GL_DEPTH_BOUNDS_TEST_EXT: Int
GL_DEPTH_BOUNDS_EXT: Int
GL_EXT_direct_state_access: Int
GL_PROGRAM_MATRIX_EXT: Int
GL_TRANSPOSE_PROGRAM_MATRIX_EXT: Int
GL_PROGRAM_MATRIX_STACK_DEPTH_EXT: Int
GL_EXT_draw_buffers2: Int
GL_EXT_draw_instanced: Int
GL_EXT_draw_range_elements: Int
GL_MAX_ELEMENTS_VERTICES_EXT: Int
GL_MAX_ELEMENTS_INDICES_EXT: Int
GL_EXT_fog_coord: Int
GL_FOG_COORDINATE_SOURCE_EXT: Int
GL_FOG_COORDINATE_EXT: Int
GL_FRAGMENT_DEPTH_EXT: Int
GL_CURRENT_FOG_COORDINATE_EXT: Int
GL_FOG_COORDINATE_ARRAY_TYPE_EXT: Int
GL_FOG_COORDINATE_ARRAY_STRIDE_EXT: Int
GL_FOG_COORDINATE_ARRAY_POINTER_EXT: Int
GL_FOG_COORDINATE_ARRAY_EXT: Int
GL_EXT_fragment_lighting: Int
GL_FRAGMENT_LIGHTING_EXT: Int
GL_FRAGMENT_COLOR_MATERIAL_EXT: Int
GL_FRAGMENT_COLOR_MATERIAL_FACE_EXT: Int
GL_FRAGMENT_COLOR_MATERIAL_PARAMETER_EXT: Int
GL_MAX_FRAGMENT_LIGHTS_EXT: Int
GL_MAX_ACTIVE_LIGHTS_EXT: Int
GL_CURRENT_RASTER_NORMAL_EXT: Int
GL_LIGHT_ENV_MODE_EXT: Int
GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_EXT: Int
GL_FRAGMENT_LIGHT_MODEL_TWO_SIDE_EXT: Int
GL_FRAGMENT_LIGHT_MODEL_AMBIENT_EXT: Int
GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_EXT: Int
GL_FRAGMENT_LIGHT0_EXT: Int
GL_FRAGMENT_LIGHT7_EXT: Int
GL_EXT_framebuffer_blit: Int
GL_DRAW_FRAMEBUFFER_BINDING_EXT: Int
GL_READ_FRAMEBUFFER_EXT: Int
GL_DRAW_FRAMEBUFFER_EXT: Int
GL_READ_FRAMEBUFFER_BINDING_EXT: Int
GL_EXT_framebuffer_multisample: Int
GL_RENDERBUFFER_SAMPLES_EXT: Int
GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT: Int
GL_MAX_SAMPLES_EXT: Int
GL_EXT_framebuffer_multisample_blit_scaled: Int
GL_SCALED_RESOLVE_FASTEST_EXT: Int
GL_SCALED_RESOLVE_NICEST_EXT: Int
GL_EXT_framebuffer_object: Int
GL_INVALID_FRAMEBUFFER_OPERATION_EXT: Int
GL_MAX_RENDERBUFFER_SIZE_EXT: Int
GL_FRAMEBUFFER_BINDING_EXT: Int
GL_RENDERBUFFER_BINDING_EXT: Int
GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT: Int
GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT: Int
GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT: Int
GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT: Int
GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT: Int
GL_FRAMEBUFFER_COMPLETE_EXT: Int
GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT: Int
GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT: Int
GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT: Int
GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT: Int
GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT: Int
GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT: Int
GL_FRAMEBUFFER_UNSUPPORTED_EXT: Int
GL_MAX_COLOR_ATTACHMENTS_EXT: Int
GL_COLOR_ATTACHMENT0_EXT: Int
GL_COLOR_ATTACHMENT1_EXT: Int
GL_COLOR_ATTACHMENT2_EXT: Int
GL_COLOR_ATTACHMENT3_EXT: Int
GL_COLOR_ATTACHMENT4_EXT: Int
GL_COLOR_ATTACHMENT5_EXT: Int
GL_COLOR_ATTACHMENT6_EXT: Int
GL_COLOR_ATTACHMENT7_EXT: Int
GL_COLOR_ATTACHMENT8_EXT: Int
GL_COLOR_ATTACHMENT9_EXT: Int
GL_COLOR_ATTACHMENT10_EXT: Int
GL_COLOR_ATTACHMENT11_EXT: Int
GL_COLOR_ATTACHMENT12_EXT: Int
GL_COLOR_ATTACHMENT13_EXT: Int
GL_COLOR_ATTACHMENT14_EXT: Int
GL_COLOR_ATTACHMENT15_EXT: Int
GL_DEPTH_ATTACHMENT_EXT: Int
GL_STENCIL_ATTACHMENT_EXT: Int
GL_FRAMEBUFFER_EXT: Int
GL_RENDERBUFFER_EXT: Int
GL_RENDERBUFFER_WIDTH_EXT: Int
GL_RENDERBUFFER_HEIGHT_EXT: Int
GL_RENDERBUFFER_INTERNAL_FORMAT_EXT: Int
GL_STENCIL_INDEX1_EXT: Int
GL_STENCIL_INDEX4_EXT: Int
GL_STENCIL_INDEX8_EXT: Int
GL_STENCIL_INDEX16_EXT: Int
GL_RENDERBUFFER_RED_SIZE_EXT: Int
GL_RENDERBUFFER_GREEN_SIZE_EXT: Int
GL_RENDERBUFFER_BLUE_SIZE_EXT: Int
GL_RENDERBUFFER_ALPHA_SIZE_EXT: Int
GL_RENDERBUFFER_DEPTH_SIZE_EXT: Int
GL_RENDERBUFFER_STENCIL_SIZE_EXT: Int
GL_EXT_framebuffer_sRGB: Int
GL_FRAMEBUFFER_SRGB_EXT: Int
GL_FRAMEBUFFER_SRGB_CAPABLE_EXT: Int
GL_EXT_geometry_shader4: Int
GL_LINES_ADJACENCY_EXT: Int
GL_LINE_STRIP_ADJACENCY_EXT: Int
GL_TRIANGLES_ADJACENCY_EXT: Int
GL_TRIANGLE_STRIP_ADJACENCY_EXT: Int
GL_PROGRAM_POINT_SIZE_EXT: Int
GL_MAX_VARYING_COMPONENTS_EXT: Int
GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT: Int
GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT: Int
GL_FRAMEBUFFER_ATTACHMENT_LAYERED_EXT: Int
GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT: Int
GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_EXT: Int
GL_GEOMETRY_SHADER_EXT: Int
GL_GEOMETRY_VERTICES_OUT_EXT: Int
GL_GEOMETRY_INPUT_TYPE_EXT: Int
GL_GEOMETRY_OUTPUT_TYPE_EXT: Int
GL_MAX_GEOMETRY_VARYING_COMPONENTS_EXT: Int
GL_MAX_VERTEX_VARYING_COMPONENTS_EXT: Int
GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT: Int
GL_MAX_GEOMETRY_OUTPUT_VERTICES_EXT: Int
GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_EXT: Int
GL_EXT_gpu_program_parameters: Int
GL_EXT_gpu_shader4: Int
GL_VERTEX_ATTRIB_ARRAY_INTEGER_EXT: Int
GL_SAMPLER_1D_ARRAY_EXT: Int
GL_SAMPLER_2D_ARRAY_EXT: Int
GL_SAMPLER_BUFFER_EXT: Int
GL_SAMPLER_1D_ARRAY_SHADOW_EXT: Int
GL_SAMPLER_2D_ARRAY_SHADOW_EXT: Int
GL_SAMPLER_CUBE_SHADOW_EXT: Int
GL_UNSIGNED_INT_VEC2_EXT: Int
GL_UNSIGNED_INT_VEC3_EXT: Int
GL_UNSIGNED_INT_VEC4_EXT: Int
GL_INT_SAMPLER_1D_EXT: Int
GL_INT_SAMPLER_2D_EXT: Int
GL_INT_SAMPLER_3D_EXT: Int
GL_INT_SAMPLER_CUBE_EXT: Int
GL_INT_SAMPLER_2D_RECT_EXT: Int
GL_INT_SAMPLER_1D_ARRAY_EXT: Int
GL_INT_SAMPLER_2D_ARRAY_EXT: Int
GL_INT_SAMPLER_BUFFER_EXT: Int
GL_UNSIGNED_INT_SAMPLER_1D_EXT: Int
GL_UNSIGNED_INT_SAMPLER_2D_EXT: Int
GL_UNSIGNED_INT_SAMPLER_3D_EXT: Int
GL_UNSIGNED_INT_SAMPLER_CUBE_EXT: Int
GL_UNSIGNED_INT_SAMPLER_2D_RECT_EXT: Int
GL_UNSIGNED_INT_SAMPLER_1D_ARRAY_EXT: Int
GL_UNSIGNED_INT_SAMPLER_2D_ARRAY_EXT: Int
GL_UNSIGNED_INT_SAMPLER_BUFFER_EXT: Int
GL_EXT_histogram: Int
GL_HISTOGRAM_EXT: Int
GL_PROXY_HISTOGRAM_EXT: Int
GL_HISTOGRAM_WIDTH_EXT: Int
GL_HISTOGRAM_FORMAT_EXT: Int
GL_HISTOGRAM_RED_SIZE_EXT: Int
GL_HISTOGRAM_GREEN_SIZE_EXT: Int
GL_HISTOGRAM_BLUE_SIZE_EXT: Int
GL_HISTOGRAM_ALPHA_SIZE_EXT: Int
GL_HISTOGRAM_LUMINANCE_SIZE_EXT: Int
GL_HISTOGRAM_SINK_EXT: Int
GL_MINMAX_EXT: Int
GL_MINMAX_FORMAT_EXT: Int
GL_MINMAX_SINK_EXT: Int
GL_EXT_index_array_formats: Int
GL_EXT_index_func: Int
GL_EXT_index_material: Int
GL_EXT_index_texture: Int
GL_EXT_light_texture: Int
GL_FRAGMENT_MATERIAL_EXT: Int
GL_FRAGMENT_NORMAL_EXT: Int
GL_FRAGMENT_COLOR_EXT: Int
GL_ATTENUATION_EXT: Int
GL_SHADOW_ATTENUATION_EXT: Int
GL_TEXTURE_APPLICATION_MODE_EXT: Int
GL_TEXTURE_LIGHT_EXT: Int
GL_TEXTURE_MATERIAL_FACE_EXT: Int
GL_TEXTURE_MATERIAL_PARAMETER_EXT: Int
GL_EXT_misc_attribute: Int
GL_EXT_multi_draw_arrays: Int
GL_EXT_multisample: Int
GL_MULTISAMPLE_EXT: Int
GL_SAMPLE_ALPHA_TO_MASK_EXT: Int
GL_SAMPLE_ALPHA_TO_ONE_EXT: Int
GL_SAMPLE_MASK_EXT: Int
GL_1PASS_EXT: Int
GL_2PASS_0_EXT: Int
GL_2PASS_1_EXT: Int
GL_4PASS_0_EXT: Int
GL_4PASS_1_EXT: Int
GL_4PASS_2_EXT: Int
GL_4PASS_3_EXT: Int
GL_SAMPLE_BUFFERS_EXT: Int
GL_SAMPLES_EXT: Int
GL_SAMPLE_MASK_VALUE_EXT: Int
GL_SAMPLE_MASK_INVERT_EXT: Int
GL_SAMPLE_PATTERN_EXT: Int
GL_MULTISAMPLE_BIT_EXT: Int
GL_EXT_packed_depth_stencil: Int
GL_DEPTH_STENCIL_EXT: Int
GL_UNSIGNED_INT_24_8_EXT: Int
GL_DEPTH24_STENCIL8_EXT: Int
GL_TEXTURE_STENCIL_SIZE_EXT: Int
GL_EXT_packed_float: Int
GL_R11F_G11F_B10F_EXT: Int
GL_UNSIGNED_INT_10F_11F_11F_REV_EXT: Int
GL_RGBA_SIGNED_COMPONENTS_EXT: Int
GL_EXT_packed_pixels: Int
GL_UNSIGNED_BYTE_3_3_2_EXT: Int
GL_UNSIGNED_SHORT_4_4_4_4_EXT: Int
GL_UNSIGNED_SHORT_5_5_5_1_EXT: Int
GL_UNSIGNED_INT_8_8_8_8_EXT: Int
GL_UNSIGNED_INT_10_10_10_2_EXT: Int
GL_EXT_paletted_texture: Int
GL_COLOR_TABLE_FORMAT_EXT: Int
GL_COLOR_TABLE_WIDTH_EXT: Int
GL_COLOR_TABLE_RED_SIZE_EXT: Int
GL_COLOR_TABLE_GREEN_SIZE_EXT: Int
GL_COLOR_TABLE_BLUE_SIZE_EXT: Int
GL_COLOR_TABLE_ALPHA_SIZE_EXT: Int
GL_COLOR_TABLE_LUMINANCE_SIZE_EXT: Int
GL_COLOR_TABLE_INTENSITY_SIZE_EXT: Int
GL_TEXTURE_INDEX_SIZE_EXT: Int
GL_EXT_pixel_buffer_object: Int
GL_PIXEL_PACK_BUFFER_EXT: Int
GL_PIXEL_UNPACK_BUFFER_EXT: Int
GL_PIXEL_PACK_BUFFER_BINDING_EXT: Int
GL_PIXEL_UNPACK_BUFFER_BINDING_EXT: Int
GL_EXT_pixel_transform: Int
GL_PIXEL_TRANSFORM_2D_EXT: Int
GL_PIXEL_MAG_FILTER_EXT: Int
GL_PIXEL_MIN_FILTER_EXT: Int
GL_PIXEL_CUBIC_WEIGHT_EXT: Int
GL_CUBIC_EXT: Int
GL_AVERAGE_EXT: Int
GL_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT: Int
GL_MAX_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT: Int
GL_PIXEL_TRANSFORM_2D_MATRIX_EXT: Int
GL_EXT_pixel_transform_color_table: Int
GL_EXT_point_parameters: Int
GL_POINT_SIZE_MIN_EXT: Int
GL_POINT_SIZE_MAX_EXT: Int
GL_POINT_FADE_THRESHOLD_SIZE_EXT: Int
GL_DISTANCE_ATTENUATION_EXT: Int
GL_EXT_polygon_offset: Int
GL_POLYGON_OFFSET_EXT: Int
GL_POLYGON_OFFSET_FACTOR_EXT: Int
GL_POLYGON_OFFSET_BIAS_EXT: Int
GL_EXT_polygon_offset_clamp: Int
GL_POLYGON_OFFSET_CLAMP_EXT: Int
GL_EXT_post_depth_coverage: Int
GL_EXT_provoking_vertex: Int
GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION_EXT: Int
GL_FIRST_VERTEX_CONVENTION_EXT: Int
GL_LAST_VERTEX_CONVENTION_EXT: Int
GL_PROVOKING_VERTEX_EXT: Int
GL_EXT_raster_multisample: Int
GL_COLOR_SAMPLES_NV: Int
GL_RASTER_MULTISAMPLE_EXT: Int
GL_RASTER_SAMPLES_EXT: Int
GL_MAX_RASTER_SAMPLES_EXT: Int
GL_RASTER_FIXED_SAMPLE_LOCATIONS_EXT: Int
GL_MULTISAMPLE_RASTERIZATION_ALLOWED_EXT: Int
GL_EFFECTIVE_RASTER_SAMPLES_EXT: Int
GL_DEPTH_SAMPLES_NV: Int
GL_STENCIL_SAMPLES_NV: Int
GL_MIXED_DEPTH_SAMPLES_SUPPORTED_NV: Int
GL_MIXED_STENCIL_SAMPLES_SUPPORTED_NV: Int
GL_COVERAGE_MODULATION_TABLE_NV: Int
GL_COVERAGE_MODULATION_NV: Int
GL_COVERAGE_MODULATION_TABLE_SIZE_NV: Int
GL_EXT_rescale_normal: Int
GL_RESCALE_NORMAL_EXT: Int
GL_EXT_scene_marker: Int
GL_EXT_secondary_color: Int
GL_COLOR_SUM_EXT: Int
GL_CURRENT_SECONDARY_COLOR_EXT: Int
GL_SECONDARY_COLOR_ARRAY_SIZE_EXT: Int
GL_SECONDARY_COLOR_ARRAY_TYPE_EXT: Int
GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT: Int
GL_SECONDARY_COLOR_ARRAY_POINTER_EXT: Int
GL_SECONDARY_COLOR_ARRAY_EXT: Int
GL_EXT_separate_shader_objects: Int
GL_ACTIVE_PROGRAM_EXT: Int
GL_EXT_separate_specular_color: Int
GL_LIGHT_MODEL_COLOR_CONTROL_EXT: Int
GL_SINGLE_COLOR_EXT: Int
GL_SEPARATE_SPECULAR_COLOR_EXT: Int
GL_EXT_shader_image_load_formatted: Int
GL_EXT_shader_image_load_store: Int
GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT_EXT: Int
GL_ELEMENT_ARRAY_BARRIER_BIT_EXT: Int
GL_UNIFORM_BARRIER_BIT_EXT: Int
GL_TEXTURE_FETCH_BARRIER_BIT_EXT: Int
GL_SHADER_IMAGE_ACCESS_BARRIER_BIT_EXT: Int
GL_COMMAND_BARRIER_BIT_EXT: Int
GL_PIXEL_BUFFER_BARRIER_BIT_EXT: Int
GL_TEXTURE_UPDATE_BARRIER_BIT_EXT: Int
GL_BUFFER_UPDATE_BARRIER_BIT_EXT: Int
GL_FRAMEBUFFER_BARRIER_BIT_EXT: Int
GL_TRANSFORM_FEEDBACK_BARRIER_BIT_EXT: Int
GL_ATOMIC_COUNTER_BARRIER_BIT_EXT: Int
GL_MAX_IMAGE_UNITS_EXT: Int
GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS_EXT: Int
GL_IMAGE_BINDING_NAME_EXT: Int
GL_IMAGE_BINDING_LEVEL_EXT: Int
GL_IMAGE_BINDING_LAYERED_EXT: Int
GL_IMAGE_BINDING_LAYER_EXT: Int
GL_IMAGE_BINDING_ACCESS_EXT: Int
GL_IMAGE_1D_EXT: Int
GL_IMAGE_2D_EXT: Int
GL_IMAGE_3D_EXT: Int
GL_IMAGE_2D_RECT_EXT: Int
GL_IMAGE_CUBE_EXT: Int
GL_IMAGE_BUFFER_EXT: Int
GL_IMAGE_1D_ARRAY_EXT: Int
GL_IMAGE_2D_ARRAY_EXT: Int
GL_IMAGE_CUBE_MAP_ARRAY_EXT: Int
GL_IMAGE_2D_MULTISAMPLE_EXT: Int
GL_IMAGE_2D_MULTISAMPLE_ARRAY_EXT: Int
GL_INT_IMAGE_1D_EXT: Int
GL_INT_IMAGE_2D_EXT: Int
GL_INT_IMAGE_3D_EXT: Int
GL_INT_IMAGE_2D_RECT_EXT: Int
GL_INT_IMAGE_CUBE_EXT: Int
GL_INT_IMAGE_BUFFER_EXT: Int
GL_INT_IMAGE_1D_ARRAY_EXT: Int
GL_INT_IMAGE_2D_ARRAY_EXT: Int
GL_INT_IMAGE_CUBE_MAP_ARRAY_EXT: Int
GL_INT_IMAGE_2D_MULTISAMPLE_EXT: Int
GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT: Int
GL_UNSIGNED_INT_IMAGE_1D_EXT: Int
GL_UNSIGNED_INT_IMAGE_2D_EXT: Int
GL_UNSIGNED_INT_IMAGE_3D_EXT: Int
GL_UNSIGNED_INT_IMAGE_2D_RECT_EXT: Int
GL_UNSIGNED_INT_IMAGE_CUBE_EXT: Int
GL_UNSIGNED_INT_IMAGE_BUFFER_EXT: Int
GL_UNSIGNED_INT_IMAGE_1D_ARRAY_EXT: Int
GL_UNSIGNED_INT_IMAGE_2D_ARRAY_EXT: Int
GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY_EXT: Int
GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_EXT: Int
GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT: Int
GL_MAX_IMAGE_SAMPLES_EXT: Int
GL_IMAGE_BINDING_FORMAT_EXT: Int
GL_ALL_BARRIER_BITS_EXT: Int
GL_EXT_shader_integer_mix: Int
GL_EXT_shadow_funcs: Int
GL_SHARED_TEXTURE_PALETTE_EXT: Int
GL_EXT_sparse_texture2: Int
GL_EXT_stencil_clear_tag: Int
GL_STENCIL_TAG_BITS_EXT: Int
GL_STENCIL_CLEAR_TAG_VALUE_EXT: Int
GL_EXT_stencil_two_side: Int
GL_STENCIL_TEST_TWO_SIDE_EXT: Int
GL_ACTIVE_STENCIL_FACE_EXT: Int
GL_EXT_stencil_wrap: Int
GL_INCR_WRAP_EXT: Int
GL_DECR_WRAP_EXT: Int
GL_EXT_subtexture: Int
GL_EXT_texture: Int
GL_ALPHA4_EXT: Int
GL_ALPHA8_EXT: Int
GL_ALPHA12_EXT: Int
GL_ALPHA16_EXT: Int
GL_LUMINANCE4_EXT: Int
GL_LUMINANCE8_EXT: Int
GL_LUMINANCE12_EXT: Int
GL_LUMINANCE16_EXT: Int
GL_LUMINANCE4_ALPHA4_EXT: Int
GL_LUMINANCE6_ALPHA2_EXT: Int
GL_LUMINANCE8_ALPHA8_EXT: Int
GL_LUMINANCE12_ALPHA4_EXT: Int
GL_LUMINANCE12_ALPHA12_EXT: Int
GL_LUMINANCE16_ALPHA16_EXT: Int
GL_INTENSITY_EXT: Int
GL_INTENSITY4_EXT: Int
GL_INTENSITY8_EXT: Int
GL_INTENSITY12_EXT: Int
GL_INTENSITY16_EXT: Int
GL_RGB2_EXT: Int
GL_RGB4_EXT: Int
GL_RGB5_EXT: Int
GL_RGB8_EXT: Int
GL_RGB10_EXT: Int
GL_RGB12_EXT: Int
GL_RGB16_EXT: Int
GL_RGBA2_EXT: Int
GL_RGBA4_EXT: Int
GL_RGB5_A1_EXT: Int
GL_RGBA8_EXT: Int
GL_RGB10_A2_EXT: Int
GL_RGBA12_EXT: Int
GL_RGBA16_EXT: Int
GL_TEXTURE_RED_SIZE_EXT: Int
GL_TEXTURE_GREEN_SIZE_EXT: Int
GL_TEXTURE_BLUE_SIZE_EXT: Int
GL_TEXTURE_ALPHA_SIZE_EXT: Int
GL_TEXTURE_LUMINANCE_SIZE_EXT: Int
GL_TEXTURE_INTENSITY_SIZE_EXT: Int
GL_REPLACE_EXT: Int
GL_PROXY_TEXTURE_1D_EXT: Int
GL_PROXY_TEXTURE_2D_EXT: Int
GL_EXT_texture3D: Int
GL_PACK_SKIP_IMAGES_EXT: Int
GL_PACK_IMAGE_HEIGHT_EXT: Int
GL_UNPACK_SKIP_IMAGES_EXT: Int
GL_UNPACK_IMAGE_HEIGHT_EXT: Int
GL_TEXTURE_3D_EXT: Int
GL_PROXY_TEXTURE_3D_EXT: Int
GL_TEXTURE_DEPTH_EXT: Int
GL_TEXTURE_WRAP_R_EXT: Int
GL_MAX_3D_TEXTURE_SIZE_EXT: Int
GL_EXT_texture_array: Int
GL_COMPARE_REF_DEPTH_TO_TEXTURE_EXT: Int
GL_MAX_ARRAY_TEXTURE_LAYERS_EXT: Int
GL_TEXTURE_1D_ARRAY_EXT: Int
GL_PROXY_TEXTURE_1D_ARRAY_EXT: Int
GL_TEXTURE_2D_ARRAY_EXT: Int
GL_PROXY_TEXTURE_2D_ARRAY_EXT: Int
GL_TEXTURE_BINDING_1D_ARRAY_EXT: Int
GL_TEXTURE_BINDING_2D_ARRAY_EXT: Int
GL_EXT_texture_buffer_object: Int
GL_TEXTURE_BUFFER_EXT: Int
GL_MAX_TEXTURE_BUFFER_SIZE_EXT: Int
GL_TEXTURE_BINDING_BUFFER_EXT: Int
GL_TEXTURE_BUFFER_DATA_STORE_BINDING_EXT: Int
GL_TEXTURE_BUFFER_FORMAT_EXT: Int
GL_EXT_texture_compression_dxt1: Int
GL_EXT_texture_compression_latc: Int
GL_COMPRESSED_LUMINANCE_LATC1_EXT: Int
GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT: Int
GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT: Int
GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT: Int
GL_EXT_texture_compression_rgtc: Int
GL_COMPRESSED_RED_RGTC1_EXT: Int
GL_COMPRESSED_SIGNED_RED_RGTC1_EXT: Int
GL_COMPRESSED_RED_GREEN_RGTC2_EXT: Int
GL_COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT: Int
GL_EXT_texture_compression_s3tc: Int
GL_COMPRESSED_RGB_S3TC_DXT1_EXT: Int
GL_COMPRESSED_RGBA_S3TC_DXT1_EXT: Int
GL_COMPRESSED_RGBA_S3TC_DXT3_EXT: Int
GL_COMPRESSED_RGBA_S3TC_DXT5_EXT: Int
GL_EXT_texture_cube_map: Int
GL_NORMAL_MAP_EXT: Int
GL_REFLECTION_MAP_EXT: Int
GL_TEXTURE_CUBE_MAP_EXT: Int
GL_TEXTURE_BINDING_CUBE_MAP_EXT: Int
GL_TEXTURE_CUBE_MAP_POSITIVE_X_EXT: Int
GL_TEXTURE_CUBE_MAP_NEGATIVE_X_EXT: Int
GL_TEXTURE_CUBE_MAP_POSITIVE_Y_EXT: Int
GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_EXT: Int
GL_TEXTURE_CUBE_MAP_POSITIVE_Z_EXT: Int
GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_EXT: Int
GL_PROXY_TEXTURE_CUBE_MAP_EXT: Int
GL_MAX_CUBE_MAP_TEXTURE_SIZE_EXT: Int
GL_EXT_texture_edge_clamp: Int
GL_CLAMP_TO_EDGE_EXT: Int
GL_EXT_texture_env: Int
GL_EXT_texture_env_add: Int
GL_EXT_texture_env_combine: Int
GL_COMBINE_EXT: Int
GL_COMBINE_RGB_EXT: Int
GL_COMBINE_ALPHA_EXT: Int
GL_RGB_SCALE_EXT: Int
GL_ADD_SIGNED_EXT: Int
GL_INTERPOLATE_EXT: Int
GL_CONSTANT_EXT: Int
GL_PRIMARY_COLOR_EXT: Int
GL_PREVIOUS_EXT: Int
GL_SOURCE0_RGB_EXT: Int
GL_SOURCE1_RGB_EXT: Int
GL_SOURCE2_RGB_EXT: Int
GL_SOURCE0_ALPHA_EXT: Int
GL_SOURCE1_ALPHA_EXT: Int
GL_SOURCE2_ALPHA_EXT: Int
GL_OPERAND0_RGB_EXT: Int
GL_OPERAND1_RGB_EXT: Int
GL_OPERAND2_RGB_EXT: Int
GL_OPERAND0_ALPHA_EXT: Int
GL_OPERAND1_ALPHA_EXT: Int
GL_OPERAND2_ALPHA_EXT: Int
GL_EXT_texture_env_dot3: Int
GL_DOT3_RGB_EXT: Int
GL_DOT3_RGBA_EXT: Int
GL_EXT_texture_filter_anisotropic: Int
GL_TEXTURE_MAX_ANISOTROPY_EXT: Int
GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT: Int
GL_EXT_texture_filter_minmax: Int
GL_TEXTURE_REDUCTION_MODE_EXT: Int
GL_WEIGHTED_AVERAGE_EXT: Int
GL_EXT_texture_integer: Int
GL_RGBA32UI_EXT: Int
GL_RGB32UI_EXT: Int
GL_ALPHA32UI_EXT: Int
GL_INTENSITY32UI_EXT: Int
GL_LUMINANCE32UI_EXT: Int
GL_LUMINANCE_ALPHA32UI_EXT: Int
GL_RGBA16UI_EXT: Int
GL_RGB16UI_EXT: Int
GL_ALPHA16UI_EXT: Int
GL_INTENSITY16UI_EXT: Int
GL_LUMINANCE16UI_EXT: Int
GL_LUMINANCE_ALPHA16UI_EXT: Int
GL_RGBA8UI_EXT: Int
GL_RGB8UI_EXT: Int
GL_ALPHA8UI_EXT: Int
GL_INTENSITY8UI_EXT: Int
GL_LUMINANCE8UI_EXT: Int
GL_LUMINANCE_ALPHA8UI_EXT: Int
GL_RGBA32I_EXT: Int
GL_RGB32I_EXT: Int
GL_ALPHA32I_EXT: Int
GL_INTENSITY32I_EXT: Int
GL_LUMINANCE32I_EXT: Int
GL_LUMINANCE_ALPHA32I_EXT: Int
GL_RGBA16I_EXT: Int
GL_RGB16I_EXT: Int
GL_ALPHA16I_EXT: Int
GL_INTENSITY16I_EXT: Int
GL_LUMINANCE16I_EXT: Int
GL_LUMINANCE_ALPHA16I_EXT: Int
GL_RGBA8I_EXT: Int
GL_RGB8I_EXT: Int
GL_ALPHA8I_EXT: Int
GL_INTENSITY8I_EXT: Int
GL_LUMINANCE8I_EXT: Int
GL_LUMINANCE_ALPHA8I_EXT: Int
GL_RED_INTEGER_EXT: Int
GL_GREEN_INTEGER_EXT: Int
GL_BLUE_INTEGER_EXT: Int
GL_ALPHA_INTEGER_EXT: Int
GL_RGB_INTEGER_EXT: Int
GL_RGBA_INTEGER_EXT: Int
GL_BGR_INTEGER_EXT: Int
GL_BGRA_INTEGER_EXT: Int
GL_LUMINANCE_INTEGER_EXT: Int
GL_LUMINANCE_ALPHA_INTEGER_EXT: Int
GL_RGBA_INTEGER_MODE_EXT: Int
GL_EXT_texture_lod_bias: Int
GL_MAX_TEXTURE_LOD_BIAS_EXT: Int
GL_TEXTURE_FILTER_CONTROL_EXT: Int
GL_TEXTURE_LOD_BIAS_EXT: Int
GL_EXT_texture_mirror_clamp: Int
GL_MIRROR_CLAMP_EXT: Int
GL_MIRROR_CLAMP_TO_EDGE_EXT: Int
GL_MIRROR_CLAMP_TO_BORDER_EXT: Int
GL_EXT_texture_object: Int
GL_TEXTURE_PRIORITY_EXT: Int
GL_TEXTURE_RESIDENT_EXT: Int
GL_TEXTURE_1D_BINDING_EXT: Int
GL_TEXTURE_2D_BINDING_EXT: Int
GL_TEXTURE_3D_BINDING_EXT: Int
GL_EXT_texture_perturb_normal: Int
GL_PERTURB_EXT: Int
GL_TEXTURE_NORMAL_EXT: Int
GL_EXT_texture_rectangle: Int
GL_TEXTURE_RECTANGLE_EXT: Int
GL_TEXTURE_BINDING_RECTANGLE_EXT: Int
GL_PROXY_TEXTURE_RECTANGLE_EXT: Int
GL_MAX_RECTANGLE_TEXTURE_SIZE_EXT: Int
GL_EXT_texture_sRGB: Int
GL_SRGB_EXT: Int
GL_SRGB8_EXT: Int
GL_SRGB_ALPHA_EXT: Int
GL_SRGB8_ALPHA8_EXT: Int
GL_SLUMINANCE_ALPHA_EXT: Int
GL_SLUMINANCE8_ALPHA8_EXT: Int
GL_SLUMINANCE_EXT: Int
GL_SLUMINANCE8_EXT: Int
GL_COMPRESSED_SRGB_EXT: Int
GL_COMPRESSED_SRGB_ALPHA_EXT: Int
GL_COMPRESSED_SLUMINANCE_EXT: Int
GL_COMPRESSED_SLUMINANCE_ALPHA_EXT: Int
GL_COMPRESSED_SRGB_S3TC_DXT1_EXT: Int
GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT: Int
GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT: Int
GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT: Int
GL_EXT_texture_sRGB_decode: Int
GL_TEXTURE_SRGB_DECODE_EXT: Int
GL_DECODE_EXT: Int
GL_SKIP_DECODE_EXT: Int
GL_RGB9_E5_EXT: Int
GL_UNSIGNED_INT_5_9_9_9_REV_EXT: Int
GL_TEXTURE_SHARED_SIZE_EXT: Int
GL_EXT_texture_snorm: Int
GL_ALPHA_SNORM: Int
GL_LUMINANCE_SNORM: Int
GL_LUMINANCE_ALPHA_SNORM: Int
GL_INTENSITY_SNORM: Int
GL_ALPHA8_SNORM: Int
GL_LUMINANCE8_SNORM: Int
GL_LUMINANCE8_ALPHA8_SNORM: Int
GL_INTENSITY8_SNORM: Int
GL_ALPHA16_SNORM: Int
GL_LUMINANCE16_SNORM: Int
GL_LUMINANCE16_ALPHA16_SNORM: Int
GL_INTENSITY16_SNORM: Int
GL_EXT_texture_swizzle: Int
GL_TEXTURE_SWIZZLE_R_EXT: Int
GL_TEXTURE_SWIZZLE_G_EXT: Int
GL_TEXTURE_SWIZZLE_B_EXT: Int
GL_TEXTURE_SWIZZLE_A_EXT: Int
GL_TEXTURE_SWIZZLE_RGBA_EXT: Int
GL_EXT_timer_query: Int
GL_TIME_ELAPSED_EXT: Int
GL_EXT_transform_feedback: Int
GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH_EXT: Int
GL_TRANSFORM_FEEDBACK_BUFFER_MODE_EXT: Int
GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_EXT: Int
GL_TRANSFORM_FEEDBACK_VARYINGS_EXT: Int
GL_TRANSFORM_FEEDBACK_BUFFER_START_EXT: Int
GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_EXT: Int
GL_PRIMITIVES_GENERATED_EXT: Int
GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_EXT: Int
GL_RASTERIZER_DISCARD_EXT: Int
GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_EXT: Int
GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_EXT: Int
GL_INTERLEAVED_ATTRIBS_EXT: Int
GL_SEPARATE_ATTRIBS_EXT: Int
GL_TRANSFORM_FEEDBACK_BUFFER_EXT: Int
GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_EXT: Int
GL_EXT_vertex_array: Int
GL_DOUBLE_EXT: Int
GL_VERTEX_ARRAY_EXT: Int
GL_NORMAL_ARRAY_EXT: Int
GL_COLOR_ARRAY_EXT: Int
GL_INDEX_ARRAY_EXT: Int
GL_TEXTURE_COORD_ARRAY_EXT: Int
GL_EDGE_FLAG_ARRAY_EXT: Int
GL_VERTEX_ARRAY_SIZE_EXT: Int
GL_VERTEX_ARRAY_TYPE_EXT: Int
GL_VERTEX_ARRAY_STRIDE_EXT: Int
GL_VERTEX_ARRAY_COUNT_EXT: Int
GL_NORMAL_ARRAY_TYPE_EXT: Int
GL_NORMAL_ARRAY_STRIDE_EXT: Int
GL_NORMAL_ARRAY_COUNT_EXT: Int
GL_COLOR_ARRAY_SIZE_EXT: Int
GL_COLOR_ARRAY_TYPE_EXT: Int
GL_COLOR_ARRAY_STRIDE_EXT: Int
GL_COLOR_ARRAY_COUNT_EXT: Int
GL_INDEX_ARRAY_TYPE_EXT: Int
GL_INDEX_ARRAY_STRIDE_EXT: Int
GL_INDEX_ARRAY_COUNT_EXT: Int
GL_TEXTURE_COORD_ARRAY_SIZE_EXT: Int
GL_TEXTURE_COORD_ARRAY_TYPE_EXT: Int
GL_TEXTURE_COORD_ARRAY_STRIDE_EXT: Int
GL_TEXTURE_COORD_ARRAY_COUNT_EXT: Int
GL_EDGE_FLAG_ARRAY_STRIDE_EXT: Int
GL_EDGE_FLAG_ARRAY_COUNT_EXT: Int
GL_VERTEX_ARRAY_POINTER_EXT: Int
GL_NORMAL_ARRAY_POINTER_EXT: Int
GL_COLOR_ARRAY_POINTER_EXT: Int
GL_INDEX_ARRAY_POINTER_EXT: Int
GL_TEXTURE_COORD_ARRAY_POINTER_EXT: Int
GL_EDGE_FLAG_ARRAY_POINTER_EXT: Int
GL_EXT_vertex_array_bgra: Int
GL_EXT_vertex_attrib_64bit: Int
GL_DOUBLE_MAT2_EXT: Int
GL_DOUBLE_MAT3_EXT: Int
GL_DOUBLE_MAT4_EXT: Int
GL_DOUBLE_MAT2x3_EXT: Int
GL_DOUBLE_MAT2x4_EXT: Int
GL_DOUBLE_MAT3x2_EXT: Int
GL_DOUBLE_MAT3x4_EXT: Int
GL_DOUBLE_MAT4x2_EXT: Int
GL_DOUBLE_MAT4x3_EXT: Int
GL_DOUBLE_VEC2_EXT: Int
GL_DOUBLE_VEC3_EXT: Int
GL_DOUBLE_VEC4_EXT: Int
GL_EXT_vertex_shader: Int
GL_VERTEX_SHADER_EXT: Int
GL_VERTEX_SHADER_BINDING_EXT: Int
GL_OP_INDEX_EXT: Int
GL_OP_NEGATE_EXT: Int
GL_OP_DOT3_EXT: Int
GL_OP_DOT4_EXT: Int
GL_OP_MUL_EXT: Int
GL_OP_ADD_EXT: Int
GL_OP_MADD_EXT: Int
GL_OP_FRAC_EXT: Int
GL_OP_MAX_EXT: Int
GL_OP_MIN_EXT: Int
GL_OP_SET_GE_EXT: Int
GL_OP_SET_LT_EXT: Int
GL_OP_CLAMP_EXT: Int
GL_OP_FLOOR_EXT: Int
GL_OP_ROUND_EXT: Int
GL_OP_EXP_BASE_2_EXT: Int
GL_OP_LOG_BASE_2_EXT: Int
GL_OP_POWER_EXT: Int
GL_OP_RECIP_EXT: Int
GL_OP_RECIP_SQRT_EXT: Int
GL_OP_SUB_EXT: Int
GL_OP_CROSS_PRODUCT_EXT: Int
GL_OP_MULTIPLY_MATRIX_EXT: Int
GL_OP_MOV_EXT: Int
GL_OUTPUT_VERTEX_EXT: Int
GL_OUTPUT_COLOR0_EXT: Int
GL_OUTPUT_COLOR1_EXT: Int
GL_OUTPUT_TEXTURE_COORD0_EXT: Int
GL_OUTPUT_TEXTURE_COORD1_EXT: Int
GL_OUTPUT_TEXTURE_COORD2_EXT: Int
GL_OUTPUT_TEXTURE_COORD3_EXT: Int
GL_OUTPUT_TEXTURE_COORD4_EXT: Int
GL_OUTPUT_TEXTURE_COORD5_EXT: Int
GL_OUTPUT_TEXTURE_COORD6_EXT: Int
GL_OUTPUT_TEXTURE_COORD7_EXT: Int
GL_OUTPUT_TEXTURE_COORD8_EXT: Int
GL_OUTPUT_TEXTURE_COORD9_EXT: Int
GL_OUTPUT_TEXTURE_COORD10_EXT: Int
GL_OUTPUT_TEXTURE_COORD11_EXT: Int
GL_OUTPUT_TEXTURE_COORD12_EXT: Int
GL_OUTPUT_TEXTURE_COORD13_EXT: Int
GL_OUTPUT_TEXTURE_COORD14_EXT: Int
GL_OUTPUT_TEXTURE_COORD15_EXT: Int
GL_OUTPUT_TEXTURE_COORD16_EXT: Int
GL_OUTPUT_TEXTURE_COORD17_EXT: Int
GL_OUTPUT_TEXTURE_COORD18_EXT: Int
GL_OUTPUT_TEXTURE_COORD19_EXT: Int
GL_OUTPUT_TEXTURE_COORD20_EXT: Int
GL_OUTPUT_TEXTURE_COORD21_EXT: Int
GL_OUTPUT_TEXTURE_COORD22_EXT: Int
GL_OUTPUT_TEXTURE_COORD23_EXT: Int
GL_OUTPUT_TEXTURE_COORD24_EXT: Int
GL_OUTPUT_TEXTURE_COORD25_EXT: Int
GL_OUTPUT_TEXTURE_COORD26_EXT: Int
GL_OUTPUT_TEXTURE_COORD27_EXT: Int
GL_OUTPUT_TEXTURE_COORD28_EXT: Int
GL_OUTPUT_TEXTURE_COORD29_EXT: Int
GL_OUTPUT_TEXTURE_COORD30_EXT: Int
GL_OUTPUT_TEXTURE_COORD31_EXT: Int
GL_OUTPUT_FOG_EXT: Int
GL_SCALAR_EXT: Int
GL_VECTOR_EXT: Int
GL_MATRIX_EXT: Int
GL_VARIANT_EXT: Int
GL_INVARIANT_EXT: Int
GL_LOCAL_CONSTANT_EXT: Int
GL_LOCAL_EXT: Int
GL_MAX_VERTEX_SHADER_INSTRUCTIONS_EXT: Int
GL_MAX_VERTEX_SHADER_VARIANTS_EXT: Int
GL_MAX_VERTEX_SHADER_INVARIANTS_EXT: Int
GL_MAX_VERTEX_SHADER_LOCAL_CONSTANTS_EXT: Int
GL_MAX_VERTEX_SHADER_LOCALS_EXT: Int
GL_MAX_OPTIMIZED_VERTEX_SHADER_INSTRUCTIONS_EXT: Int
GL_MAX_OPTIMIZED_VERTEX_SHADER_VARIANTS_EXT: Int
GL_MAX_OPTIMIZED_VERTEX_SHADER_INVARIANTS_EXT: Int
GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCAL_CONSTANTS_EXT: Int
GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCALS_EXT: Int
GL_VERTEX_SHADER_INSTRUCTIONS_EXT: Int
GL_VERTEX_SHADER_VARIANTS_EXT: Int
GL_VERTEX_SHADER_INVARIANTS_EXT: Int
GL_VERTEX_SHADER_LOCAL_CONSTANTS_EXT: Int
GL_VERTEX_SHADER_LOCALS_EXT: Int
GL_VERTEX_SHADER_OPTIMIZED_EXT: Int
GL_X_EXT: Int
GL_Y_EXT: Int
GL_Z_EXT: Int
GL_W_EXT: Int
GL_NEGATIVE_X_EXT: Int
GL_NEGATIVE_Y_EXT: Int
GL_NEGATIVE_Z_EXT: Int
GL_NEGATIVE_W_EXT: Int
GL_ZERO_EXT: Int
GL_ONE_EXT: Int
GL_NEGATIVE_ONE_EXT: Int
GL_NORMALIZED_RANGE_EXT: Int
GL_FULL_RANGE_EXT: Int
GL_CURRENT_VERTEX_EXT: Int
GL_MVP_MATRIX_EXT: Int
GL_VARIANT_VALUE_EXT: Int
GL_VARIANT_DATATYPE_EXT: Int
GL_VARIANT_ARRAY_STRIDE_EXT: Int
GL_VARIANT_ARRAY_TYPE_EXT: Int
GL_VARIANT_ARRAY_EXT: Int
GL_VARIANT_ARRAY_POINTER_EXT: Int
GL_INVARIANT_VALUE_EXT: Int
GL_INVARIANT_DATATYPE_EXT: Int
GL_LOCAL_CONSTANT_VALUE_EXT: Int
GL_LOCAL_CONSTANT_DATATYPE_EXT: Int
GL_EXT_vertex_weighting: Int
GL_MODELVIEW0_STACK_DEPTH_EXT: Int
GL_MODELVIEW0_MATRIX_EXT: Int
GL_MODELVIEW0_EXT: Int
GL_MODELVIEW1_STACK_DEPTH_EXT: Int
GL_MODELVIEW1_MATRIX_EXT: Int
GL_VERTEX_WEIGHTING_EXT: Int
GL_MODELVIEW1_EXT: Int
GL_CURRENT_VERTEX_WEIGHT_EXT: Int
GL_VERTEX_WEIGHT_ARRAY_EXT: Int
GL_VERTEX_WEIGHT_ARRAY_SIZE_EXT: Int
GL_VERTEX_WEIGHT_ARRAY_TYPE_EXT: Int
GL_VERTEX_WEIGHT_ARRAY_STRIDE_EXT: Int
GL_VERTEX_WEIGHT_ARRAY_POINTER_EXT: Int
GL_EXT_x11_sync_object: Int
GL_SYNC_X11_FENCE_EXT: Int
GL_GREMEDY_frame_terminator: Int
GL_GREMEDY_string_marker: Int
GL_HP_convolution_border_modes: Int
GL_HP_image_transform: Int
GL_HP_occlusion_test: Int
GL_HP_texture_lighting: Int
GL_IBM_cull_vertex: Int
GL_CULL_VERTEX_IBM: Int
GL_IBM_multimode_draw_arrays: Int
GL_IBM_rasterpos_clip: Int
GL_RASTER_POSITION_UNCLIPPED_IBM: Int
GL_IBM_static_data: Int
GL_ALL_STATIC_DATA_IBM: Int
GL_STATIC_VERTEX_ARRAY_IBM: Int
GL_IBM_texture_mirrored_repeat: Int
GL_MIRRORED_REPEAT_IBM: Int
GL_IBM_vertex_array_lists: Int
GL_VERTEX_ARRAY_LIST_IBM: Int
GL_NORMAL_ARRAY_LIST_IBM: Int
GL_COLOR_ARRAY_LIST_IBM: Int
GL_INDEX_ARRAY_LIST_IBM: Int
GL_TEXTURE_COORD_ARRAY_LIST_IBM: Int
GL_EDGE_FLAG_ARRAY_LIST_IBM: Int
GL_FOG_COORDINATE_ARRAY_LIST_IBM: Int
GL_SECONDARY_COLOR_ARRAY_LIST_IBM: Int
GL_VERTEX_ARRAY_LIST_STRIDE_IBM: Int
GL_NORMAL_ARRAY_LIST_STRIDE_IBM: Int
GL_COLOR_ARRAY_LIST_STRIDE_IBM: Int
GL_INDEX_ARRAY_LIST_STRIDE_IBM: Int
GL_TEXTURE_COORD_ARRAY_LIST_STRIDE_IBM: Int
GL_EDGE_FLAG_ARRAY_LIST_STRIDE_IBM: Int
GL_FOG_COORDINATE_ARRAY_LIST_STRIDE_IBM: Int
GL_SECONDARY_COLOR_ARRAY_LIST_STRIDE_IBM: Int
GL_INGR_color_clamp: Int
GL_RED_MIN_CLAMP_INGR: Int
GL_GREEN_MIN_CLAMP_INGR: Int
GL_BLUE_MIN_CLAMP_INGR: Int
GL_ALPHA_MIN_CLAMP_INGR: Int
GL_RED_MAX_CLAMP_INGR: Int
GL_GREEN_MAX_CLAMP_INGR: Int
GL_BLUE_MAX_CLAMP_INGR: Int
GL_ALPHA_MAX_CLAMP_INGR: Int
GL_INGR_interlace_read: Int
GL_INTERLACE_READ_INGR: Int
GL_INTEL_fragment_shader_ordering: Int
GL_INTEL_map_texture: Int
GL_LAYOUT_DEFAULT_INTEL: Int
GL_LAYOUT_LINEAR_INTEL: Int
GL_LAYOUT_LINEAR_CPU_CACHED_INTEL: Int
GL_TEXTURE_MEMORY_LAYOUT_INTEL: Int
GL_INTEL_parallel_arrays: Int
GL_PARALLEL_ARRAYS_INTEL: Int
GL_VERTEX_ARRAY_PARALLEL_POINTERS_INTEL: Int
GL_NORMAL_ARRAY_PARALLEL_POINTERS_INTEL: Int
GL_COLOR_ARRAY_PARALLEL_POINTERS_INTEL: Int
GL_TEXTURE_COORD_ARRAY_PARALLEL_POINTERS_INTEL: Int
GL_INTEL_performance_query: Int
GL_PERFQUERY_SINGLE_CONTEXT_INTEL: Int
GL_PERFQUERY_GLOBAL_CONTEXT_INTEL: Int
GL_PERFQUERY_DONOT_FLUSH_INTEL: Int
GL_PERFQUERY_FLUSH_INTEL: Int
GL_PERFQUERY_WAIT_INTEL: Int
GL_PERFQUERY_COUNTER_EVENT_INTEL: Int
GL_PERFQUERY_COUNTER_DURATION_NORM_INTEL: Int
GL_PERFQUERY_COUNTER_DURATION_RAW_INTEL: Int
GL_PERFQUERY_COUNTER_THROUGHPUT_INTEL: Int
GL_PERFQUERY_COUNTER_RAW_INTEL: Int
GL_PERFQUERY_COUNTER_TIMESTAMP_INTEL: Int
GL_PERFQUERY_COUNTER_DATA_UINT32_INTEL: Int
GL_PERFQUERY_COUNTER_DATA_UINT64_INTEL: Int
GL_PERFQUERY_COUNTER_DATA_FLOAT_INTEL: Int
GL_PERFQUERY_COUNTER_DATA_DOUBLE_INTEL: Int
GL_PERFQUERY_COUNTER_DATA_BOOL32_INTEL: Int
GL_PERFQUERY_QUERY_NAME_LENGTH_MAX_INTEL: Int
GL_PERFQUERY_COUNTER_NAME_LENGTH_MAX_INTEL: Int
GL_PERFQUERY_COUNTER_DESC_LENGTH_MAX_INTEL: Int
GL_PERFQUERY_GPA_EXTENDED_COUNTERS_INTEL: Int
GL_INTEL_texture_scissor: Int
GL_KHR_blend_equation_advanced: Int
GL_BLEND_ADVANCED_COHERENT_KHR: Int
GL_MULTIPLY_KHR: Int
GL_SCREEN_KHR: Int
GL_OVERLAY_KHR: Int
GL_DARKEN_KHR: Int
GL_LIGHTEN_KHR: Int
GL_COLORDODGE_KHR: Int
GL_COLORBURN_KHR: Int
GL_HARDLIGHT_KHR: Int
GL_SOFTLIGHT_KHR: Int
GL_DIFFERENCE_KHR: Int
GL_EXCLUSION_KHR: Int
GL_HSL_HUE_KHR: Int
GL_HSL_SATURATION_KHR: Int
GL_HSL_COLOR_KHR: Int
GL_HSL_LUMINOSITY_KHR: Int
GL_KHR_blend_equation_advanced_coherent: Int
GL_KHR_context_flush_control: Int
GL_CONTEXT_RELEASE_BEHAVIOR: Int
GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH: Int
GL_KHR_debug: Int
GL_CONTEXT_FLAG_DEBUG_BIT: Int
GL_DEBUG_OUTPUT_SYNCHRONOUS: Int
GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH: Int
GL_DEBUG_CALLBACK_FUNCTION: Int
GL_DEBUG_CALLBACK_USER_PARAM: Int
GL_DEBUG_SOURCE_API: Int
GL_DEBUG_SOURCE_WINDOW_SYSTEM: Int
GL_DEBUG_SOURCE_SHADER_COMPILER: Int
GL_DEBUG_SOURCE_THIRD_PARTY: Int
GL_DEBUG_SOURCE_APPLICATION: Int
GL_DEBUG_SOURCE_OTHER: Int
GL_DEBUG_TYPE_ERROR: Int
GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR: Int
GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR: Int
GL_DEBUG_TYPE_PORTABILITY: Int
GL_DEBUG_TYPE_PERFORMANCE: Int
GL_DEBUG_TYPE_OTHER: Int
GL_DEBUG_TYPE_MARKER: Int
GL_DEBUG_TYPE_PUSH_GROUP: Int
GL_DEBUG_TYPE_POP_GROUP: Int
GL_DEBUG_SEVERITY_NOTIFICATION: Int
GL_MAX_DEBUG_GROUP_STACK_DEPTH: Int
GL_DEBUG_GROUP_STACK_DEPTH: Int
GL_BUFFER: Int
GL_SHADER: Int
GL_PROGRAM: Int
GL_QUERY: Int
GL_PROGRAM_PIPELINE: Int
GL_SAMPLER: Int
GL_DISPLAY_LIST: Int
GL_MAX_LABEL_LENGTH: Int
GL_MAX_DEBUG_MESSAGE_LENGTH: Int
GL_MAX_DEBUG_LOGGED_MESSAGES: Int
GL_DEBUG_LOGGED_MESSAGES: Int
GL_DEBUG_SEVERITY_HIGH: Int
GL_DEBUG_SEVERITY_MEDIUM: Int
GL_DEBUG_SEVERITY_LOW: Int
GL_DEBUG_OUTPUT: Int
GL_KHR_no_error: Int
GL_CONTEXT_FLAG_NO_ERROR_BIT_KHR: Int
GL_KHR_robust_buffer_access_behavior: Int
GL_KHR_robustness: Int
GL_CONTEXT_LOST: Int
GL_LOSE_CONTEXT_ON_RESET: Int
GL_GUILTY_CONTEXT_RESET: Int
GL_INNOCENT_CONTEXT_RESET: Int
GL_UNKNOWN_CONTEXT_RESET: Int
GL_RESET_NOTIFICATION_STRATEGY: Int
GL_NO_RESET_NOTIFICATION: Int
GL_CONTEXT_ROBUST_ACCESS: Int
GL_KHR_texture_compression_astc_hdr: Int
GL_COMPRESSED_RGBA_ASTC_4x4_KHR: Int
GL_COMPRESSED_RGBA_ASTC_5x4_KHR: Int
GL_COMPRESSED_RGBA_ASTC_5x5_KHR: Int
GL_COMPRESSED_RGBA_ASTC_6x5_KHR: Int
GL_COMPRESSED_RGBA_ASTC_6x6_KHR: Int
GL_COMPRESSED_RGBA_ASTC_8x5_KHR: Int
GL_COMPRESSED_RGBA_ASTC_8x6_KHR: Int
GL_COMPRESSED_RGBA_ASTC_8x8_KHR: Int
GL_COMPRESSED_RGBA_ASTC_10x5_KHR: Int
GL_COMPRESSED_RGBA_ASTC_10x6_KHR: Int
GL_COMPRESSED_RGBA_ASTC_10x8_KHR: Int
GL_COMPRESSED_RGBA_ASTC_10x10_KHR: Int
GL_COMPRESSED_RGBA_ASTC_12x10_KHR: Int
GL_COMPRESSED_RGBA_ASTC_12x12_KHR: Int
GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR: Int
GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR: Int
GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR: Int
GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR: Int
GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR: Int
GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR: Int
GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR: Int
GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR: Int
GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR: Int
GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR: Int
GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR: Int
GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR: Int
GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR: Int
GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR: Int
GL_KHR_texture_compression_astc_ldr: Int
GL_KTX_buffer_region: Int
GL_KTX_FRONT_REGION: Int
GL_KTX_BACK_REGION: Int
GL_KTX_Z_REGION: Int
GL_KTX_STENCIL_REGION: Int
GL_MESAX_texture_stack: Int
GL_TEXTURE_1D_STACK_MESAX: Int
GL_TEXTURE_2D_STACK_MESAX: Int
GL_PROXY_TEXTURE_1D_STACK_MESAX: Int
GL_PROXY_TEXTURE_2D_STACK_MESAX: Int
GL_TEXTURE_1D_STACK_BINDING_MESAX: Int
GL_TEXTURE_2D_STACK_BINDING_MESAX: Int
GL_MESA_pack_invert: Int
GL_PACK_INVERT_MESA: Int
GL_MESA_resize_buffers: Int
GL_MESA_window_pos: Int
GL_MESA_ycbcr_texture: Int
GL_UNSIGNED_SHORT_8_8_MESA: Int
GL_UNSIGNED_SHORT_8_8_REV_MESA: Int
GL_YCBCR_MESA: Int
GL_NVX_conditional_render: Int
GL_NVX_gpu_memory_info: Int
GL_GPU_MEMORY_INFO_DEDICATED_VIDMEM_NVX: Int
GL_GPU_MEMORY_INFO_TOTAL_AVAILABLE_MEMORY_NVX: Int
GL_GPU_MEMORY_INFO_CURRENT_AVAILABLE_VIDMEM_NVX: Int
GL_GPU_MEMORY_INFO_EVICTION_COUNT_NVX: Int
GL_GPU_MEMORY_INFO_EVICTED_MEMORY_NVX: Int
GL_NV_bindless_multi_draw_indirect: Int
GL_NV_bindless_multi_draw_indirect_count: Int
GL_NV_bindless_texture: Int
GL_NV_blend_equation_advanced: Int
GL_XOR_NV: Int
GL_RED_NV: Int
GL_GREEN_NV: Int
GL_BLUE_NV: Int
GL_BLEND_PREMULTIPLIED_SRC_NV: Int
GL_BLEND_OVERLAP_NV: Int
GL_UNCORRELATED_NV: Int
GL_DISJOINT_NV: Int
GL_CONJOINT_NV: Int
GL_BLEND_ADVANCED_COHERENT_NV: Int
GL_SRC_NV: Int
GL_DST_NV: Int
GL_SRC_OVER_NV: Int
GL_DST_OVER_NV: Int
GL_SRC_IN_NV: Int
GL_DST_IN_NV: Int
GL_SRC_OUT_NV: Int
GL_DST_OUT_NV: Int
GL_SRC_ATOP_NV: Int
GL_DST_ATOP_NV: Int
GL_PLUS_NV: Int
GL_PLUS_DARKER_NV: Int
GL_MULTIPLY_NV: Int
GL_SCREEN_NV: Int
GL_OVERLAY_NV: Int
GL_DARKEN_NV: Int
GL_LIGHTEN_NV: Int
GL_COLORDODGE_NV: Int
GL_COLORBURN_NV: Int
GL_HARDLIGHT_NV: Int
GL_SOFTLIGHT_NV: Int
GL_DIFFERENCE_NV: Int
GL_MINUS_NV: Int
GL_EXCLUSION_NV: Int
GL_CONTRAST_NV: Int
GL_INVERT_RGB_NV: Int
GL_LINEARDODGE_NV: Int
GL_LINEARBURN_NV: Int
GL_VIVIDLIGHT_NV: Int
GL_LINEARLIGHT_NV: Int
GL_PINLIGHT_NV: Int
GL_HARDMIX_NV: Int
GL_HSL_HUE_NV: Int
GL_HSL_SATURATION_NV: Int
GL_HSL_COLOR_NV: Int
GL_HSL_LUMINOSITY_NV: Int
GL_PLUS_CLAMPED_NV: Int
GL_PLUS_CLAMPED_ALPHA_NV: Int
GL_MINUS_CLAMPED_NV: Int
GL_INVERT_OVG_NV: Int
GL_NV_blend_equation_advanced_coherent: Int
GL_NV_blend_square: Int
GL_NV_compute_program5: Int
GL_COMPUTE_PROGRAM_NV: Int
GL_COMPUTE_PROGRAM_PARAMETER_BUFFER_NV: Int
GL_NV_conditional_render: Int
GL_QUERY_WAIT_NV: Int
GL_QUERY_NO_WAIT_NV: Int
GL_QUERY_BY_REGION_WAIT_NV: Int
GL_QUERY_BY_REGION_NO_WAIT_NV: Int
GL_NV_conservative_raster: Int
GL_CONSERVATIVE_RASTERIZATION_NV: Int
GL_SUBPIXEL_PRECISION_BIAS_X_BITS_NV: Int
GL_SUBPIXEL_PRECISION_BIAS_Y_BITS_NV: Int
GL_MAX_SUBPIXEL_PRECISION_BIAS_BITS_NV: Int
GL_NV_copy_depth_to_color: Int
GL_DEPTH_STENCIL_TO_RGBA_NV: Int
GL_DEPTH_STENCIL_TO_BGRA_NV: Int
GL_NV_copy_image: Int
GL_NV_deep_texture3D: Int
GL_MAX_DEEP_3D_TEXTURE_WIDTH_HEIGHT_NV: Int
GL_MAX_DEEP_3D_TEXTURE_DEPTH_NV: Int
GL_NV_depth_buffer_float: Int
GL_DEPTH_COMPONENT32F_NV: Int
GL_DEPTH32F_STENCIL8_NV: Int
GL_FLOAT_32_UNSIGNED_INT_24_8_REV_NV: Int
GL_DEPTH_BUFFER_FLOAT_MODE_NV: Int
GL_NV_depth_clamp: Int
GL_DEPTH_CLAMP_NV: Int
GL_NV_depth_range_unclamped: Int
GL_SAMPLE_COUNT_BITS_NV: Int
GL_CURRENT_SAMPLE_COUNT_QUERY_NV: Int
GL_QUERY_RESULT_NV: Int
GL_QUERY_RESULT_AVAILABLE_NV: Int
GL_SAMPLE_COUNT_NV: Int
GL_NV_draw_texture: Int
GL_NV_evaluators: Int
GL_EVAL_2D_NV: Int
GL_EVAL_TRIANGULAR_2D_NV: Int
GL_MAP_TESSELLATION_NV: Int
GL_MAP_ATTRIB_U_ORDER_NV: Int
GL_MAP_ATTRIB_V_ORDER_NV: Int
GL_EVAL_FRACTIONAL_TESSELLATION_NV: Int
GL_EVAL_VERTEX_ATTRIB0_NV: Int
GL_EVAL_VERTEX_ATTRIB1_NV: Int
GL_EVAL_VERTEX_ATTRIB2_NV: Int
GL_EVAL_VERTEX_ATTRIB3_NV: Int
GL_EVAL_VERTEX_ATTRIB4_NV: Int
GL_EVAL_VERTEX_ATTRIB5_NV: Int
GL_EVAL_VERTEX_ATTRIB6_NV: Int
GL_EVAL_VERTEX_ATTRIB7_NV: Int
GL_EVAL_VERTEX_ATTRIB8_NV: Int
GL_EVAL_VERTEX_ATTRIB9_NV: Int
GL_EVAL_VERTEX_ATTRIB10_NV: Int
GL_EVAL_VERTEX_ATTRIB11_NV: Int
GL_EVAL_VERTEX_ATTRIB12_NV: Int
GL_EVAL_VERTEX_ATTRIB13_NV: Int
GL_EVAL_VERTEX_ATTRIB14_NV: Int
GL_EVAL_VERTEX_ATTRIB15_NV: Int
GL_MAX_MAP_TESSELLATION_NV: Int
GL_MAX_RATIONAL_EVAL_ORDER_NV: Int
GL_NV_explicit_multisample: Int
GL_SAMPLE_POSITION_NV: Int
GL_SAMPLE_MASK_NV: Int
GL_SAMPLE_MASK_VALUE_NV: Int
GL_TEXTURE_BINDING_RENDERBUFFER_NV: Int
GL_TEXTURE_RENDERBUFFER_DATA_STORE_BINDING_NV: Int
GL_TEXTURE_RENDERBUFFER_NV: Int
GL_SAMPLER_RENDERBUFFER_NV: Int
GL_INT_SAMPLER_RENDERBUFFER_NV: Int
GL_UNSIGNED_INT_SAMPLER_RENDERBUFFER_NV: Int
GL_MAX_SAMPLE_MASK_WORDS_NV: Int
GL_NV_fence: Int
GL_ALL_COMPLETED_NV: Int
GL_FENCE_STATUS_NV: Int
GL_FENCE_CONDITION_NV: Int
GL_NV_fill_rectangle: Int
GL_FILL_RECTANGLE_NV: Int
GL_NV_float_buffer: Int
GL_FLOAT_R_NV: Int
GL_FLOAT_RG_NV: Int
GL_FLOAT_RGB_NV: Int
GL_FLOAT_RGBA_NV: Int
GL_FLOAT_R16_NV: Int
GL_FLOAT_R32_NV: Int
GL_FLOAT_RG16_NV: Int
GL_FLOAT_RG32_NV: Int
GL_FLOAT_RGB16_NV: Int
GL_FLOAT_RGB32_NV: Int
GL_FLOAT_RGBA16_NV: Int
GL_FLOAT_RGBA32_NV: Int
GL_TEXTURE_FLOAT_COMPONENTS_NV: Int
GL_FLOAT_CLEAR_COLOR_VALUE_NV: Int
GL_FLOAT_RGBA_MODE_NV: Int
GL_NV_fog_distance: Int
GL_FOG_DISTANCE_MODE_NV: Int
GL_EYE_RADIAL_NV: Int
GL_EYE_PLANE_ABSOLUTE_NV: Int
GL_NV_fragment_coverage_to_color: Int
GL_FRAGMENT_COVERAGE_TO_COLOR_NV: Int
GL_FRAGMENT_COVERAGE_COLOR_NV: Int
GL_NV_fragment_program: Int
GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV: Int
GL_FRAGMENT_PROGRAM_NV: Int
GL_MAX_TEXTURE_COORDS_NV: Int
GL_MAX_TEXTURE_IMAGE_UNITS_NV: Int
GL_FRAGMENT_PROGRAM_BINDING_NV: Int
GL_PROGRAM_ERROR_STRING_NV: Int
GL_NV_fragment_program2: Int
GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV: Int
GL_MAX_PROGRAM_CALL_DEPTH_NV: Int
GL_MAX_PROGRAM_IF_DEPTH_NV: Int
GL_MAX_PROGRAM_LOOP_DEPTH_NV: Int
GL_MAX_PROGRAM_LOOP_COUNT_NV: Int
GL_NV_fragment_program4: Int
GL_NV_fragment_program_option: Int
GL_NV_fragment_shader_interlock: Int
GL_NV_framebuffer_mixed_samples: Int
GL_NV_framebuffer_multisample_coverage: Int
GL_RENDERBUFFER_COVERAGE_SAMPLES_NV: Int
GL_RENDERBUFFER_COLOR_SAMPLES_NV: Int
GL_MAX_MULTISAMPLE_COVERAGE_MODES_NV: Int
GL_MULTISAMPLE_COVERAGE_MODES_NV: Int
GL_NV_geometry_program4: Int
GL_GEOMETRY_PROGRAM_NV: Int
GL_MAX_PROGRAM_OUTPUT_VERTICES_NV: Int
GL_MAX_PROGRAM_TOTAL_OUTPUT_COMPONENTS_NV: Int
GL_NV_geometry_shader4: Int
GL_NV_geometry_shader_passthrough: Int
GL_NV_gpu_program4: Int
GL_MIN_PROGRAM_TEXEL_OFFSET_NV: Int
GL_MAX_PROGRAM_TEXEL_OFFSET_NV: Int
GL_PROGRAM_ATTRIB_COMPONENTS_NV: Int
GL_PROGRAM_RESULT_COMPONENTS_NV: Int
GL_MAX_PROGRAM_ATTRIB_COMPONENTS_NV: Int
GL_MAX_PROGRAM_RESULT_COMPONENTS_NV: Int
GL_MAX_PROGRAM_GENERIC_ATTRIBS_NV: Int
GL_MAX_PROGRAM_GENERIC_RESULTS_NV: Int
GL_NV_gpu_program5: Int
GL_MAX_GEOMETRY_PROGRAM_INVOCATIONS_NV: Int
GL_MIN_FRAGMENT_INTERPOLATION_OFFSET_NV: Int
GL_MAX_FRAGMENT_INTERPOLATION_OFFSET_NV: Int
GL_FRAGMENT_PROGRAM_INTERPOLATION_OFFSET_BITS_NV: Int
GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_NV: Int
GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_NV: Int
GL_NV_gpu_program5_mem_extended: Int
GL_NV_gpu_program_fp64: Int
GL_NV_gpu_shader5: Int
GL_INT64_NV: Int
GL_UNSIGNED_INT64_NV: Int
GL_INT8_NV: Int
GL_INT8_VEC2_NV: Int
GL_INT8_VEC3_NV: Int
GL_INT8_VEC4_NV: Int
GL_INT16_NV: Int
GL_INT16_VEC2_NV: Int
GL_INT16_VEC3_NV: Int
GL_INT16_VEC4_NV: Int
GL_INT64_VEC2_NV: Int
GL_INT64_VEC3_NV: Int
GL_INT64_VEC4_NV: Int
GL_UNSIGNED_INT8_NV: Int
GL_UNSIGNED_INT8_VEC2_NV: Int
GL_UNSIGNED_INT8_VEC3_NV: Int
GL_UNSIGNED_INT8_VEC4_NV: Int
GL_UNSIGNED_INT16_NV: Int
GL_UNSIGNED_INT16_VEC2_NV: Int
GL_UNSIGNED_INT16_VEC3_NV: Int
GL_UNSIGNED_INT16_VEC4_NV: Int
GL_UNSIGNED_INT64_VEC2_NV: Int
GL_UNSIGNED_INT64_VEC3_NV: Int
GL_UNSIGNED_INT64_VEC4_NV: Int
GL_FLOAT16_NV: Int
GL_FLOAT16_VEC2_NV: Int
GL_FLOAT16_VEC3_NV: Int
GL_FLOAT16_VEC4_NV: Int
GL_NV_half_float: Int
GL_HALF_FLOAT_NV: Int
GL_NV_internalformat_sample_query: Int
GL_MULTISAMPLES_NV: Int
GL_SUPERSAMPLE_SCALE_X_NV: Int
GL_SUPERSAMPLE_SCALE_Y_NV: Int
GL_CONFORMANT_NV: Int
GL_NV_light_max_exponent: Int
GL_MAX_SHININESS_NV: Int
GL_MAX_SPOT_EXPONENT_NV: Int
GL_NV_multisample_coverage: Int
GL_NV_multisample_filter_hint: Int
GL_MULTISAMPLE_FILTER_HINT_NV: Int
GL_NV_occlusion_query: Int
GL_PIXEL_COUNTER_BITS_NV: Int
GL_CURRENT_OCCLUSION_QUERY_ID_NV: Int
GL_PIXEL_COUNT_NV: Int
GL_PIXEL_COUNT_AVAILABLE_NV: Int
GL_NV_packed_depth_stencil: Int
GL_DEPTH_STENCIL_NV: Int
GL_UNSIGNED_INT_24_8_NV: Int
GL_NV_parameter_buffer_object: Int
GL_MAX_PROGRAM_PARAMETER_BUFFER_BINDINGS_NV: Int
GL_MAX_PROGRAM_PARAMETER_BUFFER_SIZE_NV: Int
GL_VERTEX_PROGRAM_PARAMETER_BUFFER_NV: Int
GL_GEOMETRY_PROGRAM_PARAMETER_BUFFER_NV: Int
GL_FRAGMENT_PROGRAM_PARAMETER_BUFFER_NV: Int
GL_NV_parameter_buffer_object2: Int
GL_NV_path_rendering: Int
GL_CLOSE_PATH_NV: Int
GL_BOLD_BIT_NV: Int
GL_GLYPH_WIDTH_BIT_NV: Int
GL_GLYPH_HEIGHT_BIT_NV: Int
GL_ITALIC_BIT_NV: Int
GL_MOVE_TO_NV: Int
GL_RELATIVE_MOVE_TO_NV: Int
GL_GLYPH_HORIZONTAL_BEARING_X_BIT_NV: Int
GL_LINE_TO_NV: Int
GL_RELATIVE_LINE_TO_NV: Int
GL_HORIZONTAL_LINE_TO_NV: Int
GL_RELATIVE_HORIZONTAL_LINE_TO_NV: Int
GL_GLYPH_HORIZONTAL_BEARING_Y_BIT_NV: Int
GL_VERTICAL_LINE_TO_NV: Int
GL_RELATIVE_VERTICAL_LINE_TO_NV: Int
GL_QUADRATIC_CURVE_TO_NV: Int
GL_RELATIVE_QUADRATIC_CURVE_TO_NV: Int
GL_CUBIC_CURVE_TO_NV: Int
GL_RELATIVE_CUBIC_CURVE_TO_NV: Int
GL_SMOOTH_QUADRATIC_CURVE_TO_NV: Int
GL_RELATIVE_SMOOTH_QUADRATIC_CURVE_TO_NV: Int
GL_GLYPH_HORIZONTAL_BEARING_ADVANCE_BIT_NV: Int
GL_SMOOTH_CUBIC_CURVE_TO_NV: Int
GL_RELATIVE_SMOOTH_CUBIC_CURVE_TO_NV: Int
GL_SMALL_CCW_ARC_TO_NV: Int
GL_RELATIVE_SMALL_CCW_ARC_TO_NV: Int
GL_SMALL_CW_ARC_TO_NV: Int
GL_RELATIVE_SMALL_CW_ARC_TO_NV: Int
GL_LARGE_CCW_ARC_TO_NV: Int
GL_RELATIVE_LARGE_CCW_ARC_TO_NV: Int
GL_LARGE_CW_ARC_TO_NV: Int
GL_RELATIVE_LARGE_CW_ARC_TO_NV: Int
GL_CONIC_CURVE_TO_NV: Int
GL_RELATIVE_CONIC_CURVE_TO_NV: Int
GL_GLYPH_VERTICAL_BEARING_X_BIT_NV: Int
GL_GLYPH_VERTICAL_BEARING_Y_BIT_NV: Int
GL_GLYPH_VERTICAL_BEARING_ADVANCE_BIT_NV: Int
GL_ROUNDED_RECT_NV: Int
GL_RELATIVE_ROUNDED_RECT_NV: Int
GL_ROUNDED_RECT2_NV: Int
GL_RELATIVE_ROUNDED_RECT2_NV: Int
GL_ROUNDED_RECT4_NV: Int
GL_RELATIVE_ROUNDED_RECT4_NV: Int
GL_ROUNDED_RECT8_NV: Int
GL_RELATIVE_ROUNDED_RECT8_NV: Int
GL_RESTART_PATH_NV: Int
GL_DUP_FIRST_CUBIC_CURVE_TO_NV: Int
GL_DUP_LAST_CUBIC_CURVE_TO_NV: Int
GL_RECT_NV: Int
GL_RELATIVE_RECT_NV: Int
GL_CIRCULAR_CCW_ARC_TO_NV: Int
GL_CIRCULAR_CW_ARC_TO_NV: Int
GL_CIRCULAR_TANGENT_ARC_TO_NV: Int
GL_ARC_TO_NV: Int
GL_RELATIVE_ARC_TO_NV: Int
GL_GLYPH_HAS_KERNING_BIT_NV: Int
GL_PRIMARY_COLOR_NV: Int
GL_SECONDARY_COLOR_NV: Int
GL_PATH_FORMAT_SVG_NV: Int
GL_PATH_FORMAT_PS_NV: Int
GL_STANDARD_FONT_NAME_NV: Int
GL_SYSTEM_FONT_NAME_NV: Int
GL_FILE_NAME_NV: Int
GL_PATH_STROKE_WIDTH_NV: Int
GL_PATH_END_CAPS_NV: Int
GL_PATH_INITIAL_END_CAP_NV: Int
GL_PATH_TERMINAL_END_CAP_NV: Int
GL_PATH_JOIN_STYLE_NV: Int
GL_PATH_MITER_LIMIT_NV: Int
GL_PATH_DASH_CAPS_NV: Int
GL_PATH_INITIAL_DASH_CAP_NV: Int
GL_PATH_TERMINAL_DASH_CAP_NV: Int
GL_PATH_DASH_OFFSET_NV: Int
GL_PATH_CLIENT_LENGTH_NV: Int
GL_PATH_FILL_MODE_NV: Int
GL_PATH_FILL_MASK_NV: Int
GL_PATH_FILL_COVER_MODE_NV: Int
GL_PATH_STROKE_COVER_MODE_NV: Int
GL_PATH_STROKE_MASK_NV: Int
GL_PATH_STROKE_BOUND_NV: Int
GL_COUNT_UP_NV: Int
GL_COUNT_DOWN_NV: Int
GL_PATH_OBJECT_BOUNDING_BOX_NV: Int
GL_CONVEX_HULL_NV: Int
GL_BOUNDING_BOX_NV: Int
GL_TRANSLATE_X_NV: Int
GL_TRANSLATE_Y_NV: Int
GL_TRANSLATE_2D_NV: Int
GL_TRANSLATE_3D_NV: Int
GL_AFFINE_2D_NV: Int
GL_AFFINE_3D_NV: Int
GL_TRANSPOSE_AFFINE_2D_NV: Int
GL_TRANSPOSE_AFFINE_3D_NV: Int
GL_UTF8_NV: Int
GL_UTF16_NV: Int
GL_BOUNDING_BOX_OF_BOUNDING_BOXES_NV: Int
GL_PATH_COMMAND_COUNT_NV: Int
GL_PATH_COORD_COUNT_NV: Int
GL_PATH_DASH_ARRAY_COUNT_NV: Int
GL_PATH_COMPUTED_LENGTH_NV: Int
GL_PATH_FILL_BOUNDING_BOX_NV: Int
GL_PATH_STROKE_BOUNDING_BOX_NV: Int
GL_SQUARE_NV: Int
GL_ROUND_NV: Int
GL_TRIANGULAR_NV: Int
GL_BEVEL_NV: Int
GL_MITER_REVERT_NV: Int
GL_MITER_TRUNCATE_NV: Int
GL_SKIP_MISSING_GLYPH_NV: Int
GL_USE_MISSING_GLYPH_NV: Int
GL_PATH_ERROR_POSITION_NV: Int
GL_PATH_FOG_GEN_MODE_NV: Int
GL_ACCUM_ADJACENT_PAIRS_NV: Int
GL_ADJACENT_PAIRS_NV: Int
GL_FIRST_TO_REST_NV: Int
GL_PATH_GEN_MODE_NV: Int
GL_PATH_GEN_COEFF_NV: Int
GL_PATH_GEN_COLOR_FORMAT_NV: Int
GL_PATH_GEN_COMPONENTS_NV: Int
GL_PATH_DASH_OFFSET_RESET_NV: Int
GL_MOVE_TO_RESETS_NV: Int
GL_MOVE_TO_CONTINUES_NV: Int
GL_PATH_STENCIL_FUNC_NV: Int
GL_PATH_STENCIL_REF_NV: Int
GL_PATH_STENCIL_VALUE_MASK_NV: Int
GL_PATH_STENCIL_DEPTH_OFFSET_FACTOR_NV: Int
GL_PATH_STENCIL_DEPTH_OFFSET_UNITS_NV: Int
GL_PATH_COVER_DEPTH_FUNC_NV: Int
GL_FONT_GLYPHS_AVAILABLE_NV: Int
GL_FONT_TARGET_UNAVAILABLE_NV: Int
GL_FONT_UNAVAILABLE_NV: Int
GL_FONT_UNINTELLIGIBLE_NV: Int
GL_STANDARD_FONT_FORMAT_NV: Int
GL_FRAGMENT_INPUT_NV: Int
GL_FONT_X_MIN_BOUNDS_BIT_NV: Int
GL_FONT_Y_MIN_BOUNDS_BIT_NV: Int
GL_FONT_X_MAX_BOUNDS_BIT_NV: Int
GL_FONT_Y_MAX_BOUNDS_BIT_NV: Int
GL_FONT_UNITS_PER_EM_BIT_NV: Int
GL_FONT_ASCENDER_BIT_NV: Int
GL_FONT_DESCENDER_BIT_NV: Int
GL_FONT_HEIGHT_BIT_NV: Int
GL_FONT_MAX_ADVANCE_WIDTH_BIT_NV: Int
GL_FONT_MAX_ADVANCE_HEIGHT_BIT_NV: Int
GL_FONT_UNDERLINE_POSITION_BIT_NV: Int
GL_FONT_UNDERLINE_THICKNESS_BIT_NV: Int
GL_FONT_HAS_KERNING_BIT_NV: Int
GL_FONT_NUM_GLYPH_INDICES_BIT_NV: Int
GL_SHARED_EDGE_NV: Int
GL_NV_pixel_data_range: Int
GL_WRITE_PIXEL_DATA_RANGE_NV: Int
GL_READ_PIXEL_DATA_RANGE_NV: Int
GL_WRITE_PIXEL_DATA_RANGE_LENGTH_NV: Int
GL_READ_PIXEL_DATA_RANGE_LENGTH_NV: Int
GL_WRITE_PIXEL_DATA_RANGE_POINTER_NV: Int
GL_READ_PIXEL_DATA_RANGE_POINTER_NV: Int
GL_NV_point_sprite: Int
GL_POINT_SPRITE_NV: Int
GL_COORD_REPLACE_NV: Int
GL_POINT_SPRITE_R_MODE_NV: Int
GL_NV_present_video: Int
GL_FRAME_NV: Int
GL_FIELDS_NV: Int
GL_CURRENT_TIME_NV: Int
GL_NUM_FILL_STREAMS_NV: Int
GL_PRESENT_TIME_NV: Int
GL_PRESENT_DURATION_NV: Int
GL_NV_primitive_restart: Int
GL_PRIMITIVE_RESTART_NV: Int
GL_PRIMITIVE_RESTART_INDEX_NV: Int
GL_NV_register_combiners: Int
GL_REGISTER_COMBINERS_NV: Int
GL_VARIABLE_A_NV: Int
GL_VARIABLE_B_NV: Int
GL_VARIABLE_C_NV: Int
GL_VARIABLE_D_NV: Int
GL_VARIABLE_E_NV: Int
GL_VARIABLE_F_NV: Int
GL_VARIABLE_G_NV: Int
GL_CONSTANT_COLOR0_NV: Int
GL_CONSTANT_COLOR1_NV: Int
GL_SPARE0_NV: Int
GL_SPARE1_NV: Int
GL_DISCARD_NV: Int
GL_E_TIMES_F_NV: Int
GL_SPARE0_PLUS_SECONDARY_COLOR_NV: Int
GL_UNSIGNED_IDENTITY_NV: Int
GL_UNSIGNED_INVERT_NV: Int
GL_EXPAND_NORMAL_NV: Int
GL_EXPAND_NEGATE_NV: Int
GL_HALF_BIAS_NORMAL_NV: Int
GL_HALF_BIAS_NEGATE_NV: Int
GL_SIGNED_IDENTITY_NV: Int
GL_SIGNED_NEGATE_NV: Int
GL_SCALE_BY_TWO_NV: Int
GL_SCALE_BY_FOUR_NV: Int
GL_SCALE_BY_ONE_HALF_NV: Int
GL_BIAS_BY_NEGATIVE_ONE_HALF_NV: Int
GL_COMBINER_INPUT_NV: Int
GL_COMBINER_MAPPING_NV: Int
GL_COMBINER_COMPONENT_USAGE_NV: Int
GL_COMBINER_AB_DOT_PRODUCT_NV: Int
GL_COMBINER_CD_DOT_PRODUCT_NV: Int
GL_COMBINER_MUX_SUM_NV: Int
GL_COMBINER_SCALE_NV: Int
GL_COMBINER_BIAS_NV: Int
GL_COMBINER_AB_OUTPUT_NV: Int
GL_COMBINER_CD_OUTPUT_NV: Int
GL_COMBINER_SUM_OUTPUT_NV: Int
GL_MAX_GENERAL_COMBINERS_NV: Int
GL_NUM_GENERAL_COMBINERS_NV: Int
GL_COLOR_SUM_CLAMP_NV: Int
GL_COMBINER0_NV: Int
GL_COMBINER1_NV: Int
GL_COMBINER2_NV: Int
GL_COMBINER3_NV: Int
GL_COMBINER4_NV: Int
GL_COMBINER5_NV: Int
GL_COMBINER6_NV: Int
GL_COMBINER7_NV: Int
GL_NV_register_combiners2: Int
GL_PER_STAGE_CONSTANTS_NV: Int
GL_NV_sample_locations: Int
GL_SAMPLE_LOCATION_NV: Int
GL_SAMPLE_LOCATION_SUBPIXEL_BITS_NV: Int
GL_SAMPLE_LOCATION_PIXEL_GRID_WIDTH_NV: Int
GL_SAMPLE_LOCATION_PIXEL_GRID_HEIGHT_NV: Int
GL_PROGRAMMABLE_SAMPLE_LOCATION_TABLE_SIZE_NV: Int
GL_PROGRAMMABLE_SAMPLE_LOCATION_NV: Int
GL_FRAMEBUFFER_PROGRAMMABLE_SAMPLE_LOCATIONS_NV: Int
GL_FRAMEBUFFER_SAMPLE_LOCATION_PIXEL_GRID_NV: Int
GL_NV_sample_mask_override_coverage: Int
GL_NV_shader_atomic_counters: Int
GL_NV_shader_atomic_float: Int
GL_NV_shader_atomic_fp16_vector: Int
GL_NV_shader_atomic_int64: Int
GL_NV_shader_buffer_load: Int
GL_BUFFER_GPU_ADDRESS_NV: Int
GL_GPU_ADDRESS_NV: Int
GL_MAX_SHADER_BUFFER_ADDRESS_NV: Int
GL_NV_shader_storage_buffer_object: Int
GL_NV_shader_thread_group: Int
GL_WARP_SIZE_NV: Int
GL_WARPS_PER_SM_NV: Int
GL_SM_COUNT_NV: Int
GL_NV_shader_thread_shuffle: Int
GL_NV_tessellation_program5: Int
GL_MAX_PROGRAM_PATCH_ATTRIBS_NV: Int
GL_TESS_CONTROL_PROGRAM_NV: Int
GL_TESS_EVALUATION_PROGRAM_NV: Int
GL_TESS_CONTROL_PROGRAM_PARAMETER_BUFFER_NV: Int
GL_TESS_EVALUATION_PROGRAM_PARAMETER_BUFFER_NV: Int
GL_NV_texgen_emboss: Int
GL_EMBOSS_LIGHT_NV: Int
GL_EMBOSS_CONSTANT_NV: Int
GL_EMBOSS_MAP_NV: Int
GL_NV_texgen_reflection: Int
GL_NORMAL_MAP_NV: Int
GL_REFLECTION_MAP_NV: Int
GL_NV_texture_barrier: Int
GL_NV_texture_compression_vtc: Int
GL_NV_texture_env_combine4: Int
GL_COMBINE4_NV: Int
GL_SOURCE3_RGB_NV: Int
GL_SOURCE3_ALPHA_NV: Int
GL_OPERAND3_RGB_NV: Int
GL_OPERAND3_ALPHA_NV: Int
GL_NV_texture_expand_normal: Int
GL_TEXTURE_UNSIGNED_REMAP_MODE_NV: Int
GL_NV_texture_multisample: Int
GL_TEXTURE_COVERAGE_SAMPLES_NV: Int
GL_TEXTURE_COLOR_SAMPLES_NV: Int
GL_NV_texture_rectangle: Int
GL_TEXTURE_RECTANGLE_NV: Int
GL_TEXTURE_BINDING_RECTANGLE_NV: Int
GL_PROXY_TEXTURE_RECTANGLE_NV: Int
GL_MAX_RECTANGLE_TEXTURE_SIZE_NV: Int
GL_NV_texture_shader: Int
GL_OFFSET_TEXTURE_RECTANGLE_NV: Int
GL_OFFSET_TEXTURE_RECTANGLE_SCALE_NV: Int
GL_DOT_PRODUCT_TEXTURE_RECTANGLE_NV: Int
GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV: Int
GL_UNSIGNED_INT_S8_S8_8_8_NV: Int
GL_UNSIGNED_INT_8_8_S8_S8_REV_NV: Int
GL_DSDT_MAG_INTENSITY_NV: Int
GL_SHADER_CONSISTENT_NV: Int
GL_TEXTURE_SHADER_NV: Int
GL_SHADER_OPERATION_NV: Int
GL_CULL_MODES_NV: Int
GL_OFFSET_TEXTURE_2D_MATRIX_NV: Int
GL_OFFSET_TEXTURE_MATRIX_NV: Int
GL_OFFSET_TEXTURE_2D_SCALE_NV: Int
GL_OFFSET_TEXTURE_SCALE_NV: Int
GL_OFFSET_TEXTURE_2D_BIAS_NV: Int
GL_OFFSET_TEXTURE_BIAS_NV: Int
GL_PREVIOUS_TEXTURE_INPUT_NV: Int
GL_CONST_EYE_NV: Int
GL_PASS_THROUGH_NV: Int
GL_CULL_FRAGMENT_NV: Int
GL_OFFSET_TEXTURE_2D_NV: Int
GL_DEPENDENT_AR_TEXTURE_2D_NV: Int
GL_DEPENDENT_GB_TEXTURE_2D_NV: Int
GL_DOT_PRODUCT_NV: Int
GL_DOT_PRODUCT_DEPTH_REPLACE_NV: Int
GL_DOT_PRODUCT_TEXTURE_2D_NV: Int
GL_DOT_PRODUCT_TEXTURE_CUBE_MAP_NV: Int
GL_DOT_PRODUCT_DIFFUSE_CUBE_MAP_NV: Int
GL_DOT_PRODUCT_REFLECT_CUBE_MAP_NV: Int
GL_DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP_NV: Int
GL_HILO_NV: Int
GL_DSDT_NV: Int
GL_DSDT_MAG_NV: Int
GL_DSDT_MAG_VIB_NV: Int
GL_HILO16_NV: Int
GL_SIGNED_HILO_NV: Int
GL_SIGNED_HILO16_NV: Int
GL_SIGNED_RGBA_NV: Int
GL_SIGNED_RGBA8_NV: Int
GL_SIGNED_RGB_NV: Int
GL_SIGNED_RGB8_NV: Int
GL_SIGNED_LUMINANCE_NV: Int
GL_SIGNED_LUMINANCE8_NV: Int
GL_SIGNED_LUMINANCE_ALPHA_NV: Int
GL_SIGNED_LUMINANCE8_ALPHA8_NV: Int
GL_SIGNED_ALPHA_NV: Int
GL_SIGNED_ALPHA8_NV: Int
GL_SIGNED_INTENSITY_NV: Int
GL_SIGNED_INTENSITY8_NV: Int
GL_DSDT8_NV: Int
GL_DSDT8_MAG8_NV: Int
GL_DSDT8_MAG8_INTENSITY8_NV: Int
GL_SIGNED_RGB_UNSIGNED_ALPHA_NV: Int
GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV: Int
GL_HI_SCALE_NV: Int
GL_LO_SCALE_NV: Int
GL_DS_SCALE_NV: Int
GL_DT_SCALE_NV: Int
GL_MAGNITUDE_SCALE_NV: Int
GL_VIBRANCE_SCALE_NV: Int
GL_HI_BIAS_NV: Int
GL_LO_BIAS_NV: Int
GL_DS_BIAS_NV: Int
GL_DT_BIAS_NV: Int
GL_MAGNITUDE_BIAS_NV: Int
GL_VIBRANCE_BIAS_NV: Int
GL_TEXTURE_BORDER_VALUES_NV: Int
GL_TEXTURE_HI_SIZE_NV: Int
GL_TEXTURE_LO_SIZE_NV: Int
GL_TEXTURE_DS_SIZE_NV: Int
GL_TEXTURE_DT_SIZE_NV: Int
GL_TEXTURE_MAG_SIZE_NV: Int
GL_NV_texture_shader2: Int
GL_DOT_PRODUCT_TEXTURE_3D_NV: Int
GL_NV_texture_shader3: Int
GL_OFFSET_PROJECTIVE_TEXTURE_2D_NV: Int
GL_OFFSET_PROJECTIVE_TEXTURE_2D_SCALE_NV: Int
GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_NV: Int
GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_SCALE_NV: Int
GL_OFFSET_HILO_TEXTURE_2D_NV: Int
GL_OFFSET_HILO_TEXTURE_RECTANGLE_NV: Int
GL_OFFSET_HILO_PROJECTIVE_TEXTURE_2D_NV: Int
GL_OFFSET_HILO_PROJECTIVE_TEXTURE_RECTANGLE_NV: Int
GL_DEPENDENT_HILO_TEXTURE_2D_NV: Int
GL_DEPENDENT_RGB_TEXTURE_3D_NV: Int
GL_DEPENDENT_RGB_TEXTURE_CUBE_MAP_NV: Int
GL_DOT_PRODUCT_PASS_THROUGH_NV: Int
GL_DOT_PRODUCT_TEXTURE_1D_NV: Int
GL_DOT_PRODUCT_AFFINE_DEPTH_REPLACE_NV: Int
GL_HILO8_NV: Int
GL_SIGNED_HILO8_NV: Int
GL_FORCE_BLUE_TO_ONE_NV: Int
GL_NV_transform_feedback: Int
GL_BACK_PRIMARY_COLOR_NV: Int
GL_BACK_SECONDARY_COLOR_NV: Int
GL_TEXTURE_COORD_NV: Int
GL_CLIP_DISTANCE_NV: Int
GL_VERTEX_ID_NV: Int
GL_PRIMITIVE_ID_NV: Int
GL_GENERIC_ATTRIB_NV: Int
GL_TRANSFORM_FEEDBACK_ATTRIBS_NV: Int
GL_TRANSFORM_FEEDBACK_BUFFER_MODE_NV: Int
GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_NV: Int
GL_ACTIVE_VARYINGS_NV: Int
GL_ACTIVE_VARYING_MAX_LENGTH_NV: Int
GL_TRANSFORM_FEEDBACK_VARYINGS_NV: Int
GL_TRANSFORM_FEEDBACK_BUFFER_START_NV: Int
GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_NV: Int
GL_TRANSFORM_FEEDBACK_RECORD_NV: Int
GL_PRIMITIVES_GENERATED_NV: Int
GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_NV: Int
GL_RASTERIZER_DISCARD_NV: Int
GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_NV: Int
GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_NV: Int
GL_INTERLEAVED_ATTRIBS_NV: Int
GL_SEPARATE_ATTRIBS_NV: Int
GL_TRANSFORM_FEEDBACK_BUFFER_NV: Int
GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_NV: Int
GL_NV_transform_feedback2: Int
GL_TRANSFORM_FEEDBACK_NV: Int
GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED_NV: Int
GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE_NV: Int
GL_TRANSFORM_FEEDBACK_BINDING_NV: Int
GL_NV_uniform_buffer_unified_memory: Int
GL_UNIFORM_BUFFER_UNIFIED_NV: Int
GL_UNIFORM_BUFFER_ADDRESS_NV: Int
GL_UNIFORM_BUFFER_LENGTH_NV: Int
GL_NV_vdpau_interop: Int
GL_SURFACE_STATE_NV: Int
GL_SURFACE_REGISTERED_NV: Int
GL_SURFACE_MAPPED_NV: Int
GL_WRITE_DISCARD_NV: Int
GL_NV_vertex_array_range: Int
GL_VERTEX_ARRAY_RANGE_NV: Int
GL_VERTEX_ARRAY_RANGE_LENGTH_NV: Int
GL_VERTEX_ARRAY_RANGE_VALID_NV: Int
GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_NV: Int
GL_VERTEX_ARRAY_RANGE_POINTER_NV: Int
GL_NV_vertex_array_range2: Int
GL_VERTEX_ARRAY_RANGE_WITHOUT_FLUSH_NV: Int
GL_NV_vertex_attrib_integer_64bit: Int
GL_NV_vertex_buffer_unified_memory: Int
GL_VERTEX_ATTRIB_ARRAY_UNIFIED_NV: Int
GL_ELEMENT_ARRAY_UNIFIED_NV: Int
GL_VERTEX_ATTRIB_ARRAY_ADDRESS_NV: Int
GL_VERTEX_ARRAY_ADDRESS_NV: Int
GL_NORMAL_ARRAY_ADDRESS_NV: Int
GL_COLOR_ARRAY_ADDRESS_NV: Int
GL_INDEX_ARRAY_ADDRESS_NV: Int
GL_TEXTURE_COORD_ARRAY_ADDRESS_NV: Int
GL_EDGE_FLAG_ARRAY_ADDRESS_NV: Int
GL_SECONDARY_COLOR_ARRAY_ADDRESS_NV: Int
GL_FOG_COORD_ARRAY_ADDRESS_NV: Int
GL_ELEMENT_ARRAY_ADDRESS_NV: Int
GL_VERTEX_ATTRIB_ARRAY_LENGTH_NV: Int
GL_VERTEX_ARRAY_LENGTH_NV: Int
GL_NORMAL_ARRAY_LENGTH_NV: Int
GL_COLOR_ARRAY_LENGTH_NV: Int
GL_INDEX_ARRAY_LENGTH_NV: Int
GL_TEXTURE_COORD_ARRAY_LENGTH_NV: Int
GL_EDGE_FLAG_ARRAY_LENGTH_NV: Int
GL_SECONDARY_COLOR_ARRAY_LENGTH_NV: Int
GL_FOG_COORD_ARRAY_LENGTH_NV: Int
GL_ELEMENT_ARRAY_LENGTH_NV: Int
GL_DRAW_INDIRECT_UNIFIED_NV: Int
GL_DRAW_INDIRECT_ADDRESS_NV: Int
GL_DRAW_INDIRECT_LENGTH_NV: Int
GL_NV_vertex_program: Int
GL_VERTEX_PROGRAM_NV: Int
GL_VERTEX_STATE_PROGRAM_NV: Int
GL_ATTRIB_ARRAY_SIZE_NV: Int
GL_ATTRIB_ARRAY_STRIDE_NV: Int
GL_ATTRIB_ARRAY_TYPE_NV: Int
GL_CURRENT_ATTRIB_NV: Int
GL_PROGRAM_LENGTH_NV: Int
GL_PROGRAM_STRING_NV: Int
GL_MODELVIEW_PROJECTION_NV: Int
GL_IDENTITY_NV: Int
GL_INVERSE_NV: Int
GL_TRANSPOSE_NV: Int
GL_INVERSE_TRANSPOSE_NV: Int
GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV: Int
GL_MAX_TRACK_MATRICES_NV: Int
GL_MATRIX0_NV: Int
GL_MATRIX1_NV: Int
GL_MATRIX2_NV: Int
GL_MATRIX3_NV: Int
GL_MATRIX4_NV: Int
GL_MATRIX5_NV: Int
GL_MATRIX6_NV: Int
GL_MATRIX7_NV: Int
GL_CURRENT_MATRIX_STACK_DEPTH_NV: Int
GL_CURRENT_MATRIX_NV: Int
GL_VERTEX_PROGRAM_POINT_SIZE_NV: Int
GL_VERTEX_PROGRAM_TWO_SIDE_NV: Int
GL_PROGRAM_PARAMETER_NV: Int
GL_ATTRIB_ARRAY_POINTER_NV: Int
GL_PROGRAM_TARGET_NV: Int
GL_PROGRAM_RESIDENT_NV: Int
GL_TRACK_MATRIX_NV: Int
GL_TRACK_MATRIX_TRANSFORM_NV: Int
GL_VERTEX_PROGRAM_BINDING_NV: Int
GL_PROGRAM_ERROR_POSITION_NV: Int
GL_VERTEX_ATTRIB_ARRAY0_NV: Int
GL_VERTEX_ATTRIB_ARRAY1_NV: Int
GL_VERTEX_ATTRIB_ARRAY2_NV: Int
GL_VERTEX_ATTRIB_ARRAY3_NV: Int
GL_VERTEX_ATTRIB_ARRAY4_NV: Int
GL_VERTEX_ATTRIB_ARRAY5_NV: Int
GL_VERTEX_ATTRIB_ARRAY6_NV: Int
GL_VERTEX_ATTRIB_ARRAY7_NV: Int
GL_VERTEX_ATTRIB_ARRAY8_NV: Int
GL_VERTEX_ATTRIB_ARRAY9_NV: Int
GL_VERTEX_ATTRIB_ARRAY10_NV: Int
GL_VERTEX_ATTRIB_ARRAY11_NV: Int
GL_VERTEX_ATTRIB_ARRAY12_NV: Int
GL_VERTEX_ATTRIB_ARRAY13_NV: Int
GL_VERTEX_ATTRIB_ARRAY14_NV: Int
GL_VERTEX_ATTRIB_ARRAY15_NV: Int
GL_MAP1_VERTEX_ATTRIB0_4_NV: Int
GL_MAP1_VERTEX_ATTRIB1_4_NV: Int
GL_MAP1_VERTEX_ATTRIB2_4_NV: Int
GL_MAP1_VERTEX_ATTRIB3_4_NV: Int
GL_MAP1_VERTEX_ATTRIB4_4_NV: Int
GL_MAP1_VERTEX_ATTRIB5_4_NV: Int
GL_MAP1_VERTEX_ATTRIB6_4_NV: Int
GL_MAP1_VERTEX_ATTRIB7_4_NV: Int
GL_MAP1_VERTEX_ATTRIB8_4_NV: Int
GL_MAP1_VERTEX_ATTRIB9_4_NV: Int
GL_MAP1_VERTEX_ATTRIB10_4_NV: Int
GL_MAP1_VERTEX_ATTRIB11_4_NV: Int
GL_MAP1_VERTEX_ATTRIB12_4_NV: Int
GL_MAP1_VERTEX_ATTRIB13_4_NV: Int
GL_MAP1_VERTEX_ATTRIB14_4_NV: Int
GL_MAP1_VERTEX_ATTRIB15_4_NV: Int
GL_MAP2_VERTEX_ATTRIB0_4_NV: Int
GL_MAP2_VERTEX_ATTRIB1_4_NV: Int
GL_MAP2_VERTEX_ATTRIB2_4_NV: Int
GL_MAP2_VERTEX_ATTRIB3_4_NV: Int
GL_MAP2_VERTEX_ATTRIB4_4_NV: Int
GL_MAP2_VERTEX_ATTRIB5_4_NV: Int
GL_MAP2_VERTEX_ATTRIB6_4_NV: Int
GL_MAP2_VERTEX_ATTRIB7_4_NV: Int
GL_MAP2_VERTEX_ATTRIB8_4_NV: Int
GL_MAP2_VERTEX_ATTRIB9_4_NV: Int
GL_MAP2_VERTEX_ATTRIB10_4_NV: Int
GL_MAP2_VERTEX_ATTRIB11_4_NV: Int
GL_MAP2_VERTEX_ATTRIB12_4_NV: Int
GL_MAP2_VERTEX_ATTRIB13_4_NV: Int
GL_MAP2_VERTEX_ATTRIB14_4_NV: Int
GL_MAP2_VERTEX_ATTRIB15_4_NV: Int
GL_NV_vertex_program1_1: Int
GL_NV_vertex_program2: Int
GL_NV_vertex_program2_option: Int
GL_NV_vertex_program3: Int
GL_NV_vertex_program4: Int
GL_VERTEX_ATTRIB_ARRAY_INTEGER_NV: Int
GL_NV_video_capture: Int
GL_VIDEO_BUFFER_NV: Int
GL_VIDEO_BUFFER_BINDING_NV: Int
GL_FIELD_UPPER_NV: Int
GL_FIELD_LOWER_NV: Int
GL_NUM_VIDEO_CAPTURE_STREAMS_NV: Int
GL_NEXT_VIDEO_CAPTURE_BUFFER_STATUS_NV: Int
GL_VIDEO_CAPTURE_TO_422_SUPPORTED_NV: Int
GL_LAST_VIDEO_CAPTURE_STATUS_NV: Int
GL_VIDEO_BUFFER_PITCH_NV: Int
GL_VIDEO_COLOR_CONVERSION_MATRIX_NV: Int
GL_VIDEO_COLOR_CONVERSION_MAX_NV: Int
GL_VIDEO_COLOR_CONVERSION_MIN_NV: Int
GL_VIDEO_COLOR_CONVERSION_OFFSET_NV: Int
GL_VIDEO_BUFFER_INTERNAL_FORMAT_NV: Int
GL_PARTIAL_SUCCESS_NV: Int
GL_SUCCESS_NV: Int
GL_FAILURE_NV: Int
GL_YCBYCR8_422_NV: Int
GL_YCBAYCR8A_4224_NV: Int
GL_Z6Y10Z6CB10Z6Y10Z6CR10_422_NV: Int
GL_Z6Y10Z6CB10Z6A10Z6Y10Z6CR10Z6A10_4224_NV: Int
GL_Z4Y12Z4CB12Z4Y12Z4CR12_422_NV: Int
GL_Z4Y12Z4CB12Z4A12Z4Y12Z4CR12Z4A12_4224_NV: Int
GL_Z4Y12Z4CB12Z4CR12_444_NV: Int
GL_VIDEO_CAPTURE_FRAME_WIDTH_NV: Int
GL_VIDEO_CAPTURE_FRAME_HEIGHT_NV: Int
GL_VIDEO_CAPTURE_FIELD_UPPER_HEIGHT_NV: Int
GL_VIDEO_CAPTURE_FIELD_LOWER_HEIGHT_NV: Int
GL_VIDEO_CAPTURE_SURFACE_ORIGIN_NV: Int
GL_NV_viewport_array2: Int
GL_OES_byte_coordinates: Int
GL_OES_compressed_paletted_texture: Int
GL_PALETTE4_RGB8_OES: Int
GL_PALETTE4_RGBA8_OES: Int
GL_PALETTE4_R5_G6_B5_OES: Int
GL_PALETTE4_RGBA4_OES: Int
GL_PALETTE4_RGB5_A1_OES: Int
GL_PALETTE8_RGB8_OES: Int
GL_PALETTE8_RGBA8_OES: Int
GL_PALETTE8_R5_G6_B5_OES: Int
GL_PALETTE8_RGBA4_OES: Int
GL_PALETTE8_RGB5_A1_OES: Int
GL_OES_read_format: Int
GL_IMPLEMENTATION_COLOR_READ_TYPE_OES: Int
GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES: Int
GL_OES_single_precision: Int
GL_OML_interlace: Int
GL_INTERLACE_OML: Int
GL_INTERLACE_READ_OML: Int
GL_OML_resample: Int
GL_PACK_RESAMPLE_OML: Int
GL_UNPACK_RESAMPLE_OML: Int
GL_RESAMPLE_REPLICATE_OML: Int
GL_RESAMPLE_ZERO_FILL_OML: Int
GL_RESAMPLE_AVERAGE_OML: Int
GL_RESAMPLE_DECIMATE_OML: Int
GL_OML_subsample: Int
GL_FORMAT_SUBSAMPLE_24_24_OML: Int
GL_FORMAT_SUBSAMPLE_244_244_OML: Int
GL_OVR_multiview: Int
GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_NUM_VIEWS_OVR: Int
GL_MAX_VIEWS_OVR: Int
GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_BASE_VIEW_INDEX_OVR: Int
GL_FRAMEBUFFER_INCOMPLETE_VIEW_TARGETS_OVR: Int
GL_OVR_multiview2: Int
GL_PGI_misc_hints: Int
GL_PREFER_DOUBLEBUFFER_HINT_PGI: Int
GL_CONSERVE_MEMORY_HINT_PGI: Int
GL_RECLAIM_MEMORY_HINT_PGI: Int
GL_NATIVE_GRAPHICS_HANDLE_PGI: Int
GL_NATIVE_GRAPHICS_BEGIN_HINT_PGI: Int
GL_NATIVE_GRAPHICS_END_HINT_PGI: Int
GL_ALWAYS_FAST_HINT_PGI: Int
GL_ALWAYS_SOFT_HINT_PGI: Int
GL_ALLOW_DRAW_OBJ_HINT_PGI: Int
GL_ALLOW_DRAW_WIN_HINT_PGI: Int
GL_ALLOW_DRAW_FRG_HINT_PGI: Int
GL_ALLOW_DRAW_MEM_HINT_PGI: Int
GL_STRICT_DEPTHFUNC_HINT_PGI: Int
GL_STRICT_LIGHTING_HINT_PGI: Int
GL_STRICT_SCISSOR_HINT_PGI: Int
GL_FULL_STIPPLE_HINT_PGI: Int
GL_CLIP_NEAR_HINT_PGI: Int
GL_CLIP_FAR_HINT_PGI: Int
GL_WIDE_LINE_HINT_PGI: Int
GL_BACK_NORMALS_HINT_PGI: Int
GL_PGI_vertex_hints: Int
GL_VERTEX23_BIT_PGI: Int
GL_VERTEX4_BIT_PGI: Int
GL_COLOR3_BIT_PGI: Int
GL_COLOR4_BIT_PGI: Int
GL_EDGEFLAG_BIT_PGI: Int
GL_INDEX_BIT_PGI: Int
GL_MAT_AMBIENT_BIT_PGI: Int
GL_VERTEX_DATA_HINT_PGI: Int
GL_VERTEX_CONSISTENT_HINT_PGI: Int
GL_MATERIAL_SIDE_HINT_PGI: Int
GL_MAX_VERTEX_HINT_PGI: Int
GL_MAT_AMBIENT_AND_DIFFUSE_BIT_PGI: Int
GL_MAT_DIFFUSE_BIT_PGI: Int
GL_MAT_EMISSION_BIT_PGI: Int
GL_MAT_COLOR_INDEXES_BIT_PGI: Int
GL_MAT_SHININESS_BIT_PGI: Int
GL_MAT_SPECULAR_BIT_PGI: Int
GL_NORMAL_BIT_PGI: Int
GL_TEXCOORD1_BIT_PGI: Int
GL_TEXCOORD2_BIT_PGI: Int
GL_TEXCOORD3_BIT_PGI: Int
GL_TEXCOORD4_BIT_PGI: Int
GL_REGAL_ES1_0_compatibility: Int
GL_REGAL_ES1_1_compatibility: Int
GL_REGAL_enable: Int
GL_ERROR_REGAL: Int
GL_DEBUG_REGAL: Int
GL_LOG_REGAL: Int
GL_EMULATION_REGAL: Int
GL_DRIVER_REGAL: Int
GL_MISSING_REGAL: Int
GL_TRACE_REGAL: Int
GL_CACHE_REGAL: Int
GL_CODE_REGAL: Int
GL_STATISTICS_REGAL: Int
GL_REGAL_error_string: Int
GL_REGAL_extension_query: Int
GL_REGAL_log: Int
GL_LOG_ERROR_REGAL: Int
GL_LOG_WARNING_REGAL: Int
GL_LOG_INFO_REGAL: Int
GL_LOG_APP_REGAL: Int
GL_LOG_DRIVER_REGAL: Int
GL_LOG_INTERNAL_REGAL: Int
GL_LOG_DEBUG_REGAL: Int
GL_LOG_STATUS_REGAL: Int
GL_LOG_HTTP_REGAL: Int
GL_REGAL_proc_address: Int
GL_REND_screen_coordinates: Int
GL_SCREEN_COORDINATES_REND: Int
GL_INVERTED_SCREEN_W_REND: Int
GL_S3_s3tc: Int
GL_RGB_S3TC: Int
GL_RGB4_S3TC: Int
GL_RGBA_S3TC: Int
GL_RGBA4_S3TC: Int
GL_RGBA_DXT5_S3TC: Int
GL_RGBA4_DXT5_S3TC: Int
GL_SGIS_color_range: Int
GL_EXTENDED_RANGE_SGIS: Int
GL_MIN_RED_SGIS: Int
GL_MAX_RED_SGIS: Int
GL_MIN_GREEN_SGIS: Int
GL_MAX_GREEN_SGIS: Int
GL_MIN_BLUE_SGIS: Int
GL_MAX_BLUE_SGIS: Int
GL_MIN_ALPHA_SGIS: Int
GL_MAX_ALPHA_SGIS: Int
GL_SGIS_detail_texture: Int
GL_SGIS_fog_function: Int
GL_SGIS_generate_mipmap: Int
GL_GENERATE_MIPMAP_SGIS: Int
GL_GENERATE_MIPMAP_HINT_SGIS: Int
GL_SGIS_multisample: Int
GL_MULTISAMPLE_SGIS: Int
GL_SAMPLE_ALPHA_TO_MASK_SGIS: Int
GL_SAMPLE_ALPHA_TO_ONE_SGIS: Int
GL_SAMPLE_MASK_SGIS: Int
GL_1PASS_SGIS: Int
GL_2PASS_0_SGIS: Int
GL_2PASS_1_SGIS: Int
GL_4PASS_0_SGIS: Int
GL_4PASS_1_SGIS: Int
GL_4PASS_2_SGIS: Int
GL_4PASS_3_SGIS: Int
GL_SAMPLE_BUFFERS_SGIS: Int
GL_SAMPLES_SGIS: Int
GL_SAMPLE_MASK_VALUE_SGIS: Int
GL_SAMPLE_MASK_INVERT_SGIS: Int
GL_SAMPLE_PATTERN_SGIS: Int
GL_SGIS_pixel_texture: Int
GL_SGIS_point_line_texgen: Int
GL_EYE_DISTANCE_TO_POINT_SGIS: Int
GL_OBJECT_DISTANCE_TO_POINT_SGIS: Int
GL_EYE_DISTANCE_TO_LINE_SGIS: Int
GL_OBJECT_DISTANCE_TO_LINE_SGIS: Int
GL_EYE_POINT_SGIS: Int
GL_OBJECT_POINT_SGIS: Int
GL_EYE_LINE_SGIS: Int
GL_OBJECT_LINE_SGIS: Int
GL_SGIS_sharpen_texture: Int
GL_SGIS_texture4D: Int
GL_SGIS_texture_border_clamp: Int
GL_CLAMP_TO_BORDER_SGIS: Int
GL_SGIS_texture_edge_clamp: Int
GL_CLAMP_TO_EDGE_SGIS: Int
GL_SGIS_texture_filter4: Int
GL_SGIS_texture_lod: Int
GL_TEXTURE_MIN_LOD_SGIS: Int
GL_TEXTURE_MAX_LOD_SGIS: Int
GL_TEXTURE_BASE_LEVEL_SGIS: Int
GL_TEXTURE_MAX_LEVEL_SGIS: Int
GL_SGIS_texture_select: Int
GL_SGIX_async: Int
GL_ASYNC_MARKER_SGIX: Int
GL_SGIX_async_histogram: Int
GL_ASYNC_HISTOGRAM_SGIX: Int
GL_MAX_ASYNC_HISTOGRAM_SGIX: Int
GL_SGIX_async_pixel: Int
GL_ASYNC_TEX_IMAGE_SGIX: Int
GL_ASYNC_DRAW_PIXELS_SGIX: Int
GL_ASYNC_READ_PIXELS_SGIX: Int
GL_MAX_ASYNC_TEX_IMAGE_SGIX: Int
GL_MAX_ASYNC_DRAW_PIXELS_SGIX: Int
GL_MAX_ASYNC_READ_PIXELS_SGIX: Int
GL_SGIX_blend_alpha_minmax: Int
GL_ALPHA_MIN_SGIX: Int
GL_ALPHA_MAX_SGIX: Int
GL_SGIX_clipmap: Int
GL_SGIX_convolution_accuracy: Int
GL_CONVOLUTION_HINT_SGIX: Int
GL_SGIX_depth_texture: Int
GL_DEPTH_COMPONENT16_SGIX: Int
GL_DEPTH_COMPONENT24_SGIX: Int
GL_DEPTH_COMPONENT32_SGIX: Int
GL_SGIX_flush_raster: Int
GL_SGIX_fog_offset: Int
GL_FOG_OFFSET_SGIX: Int
GL_FOG_OFFSET_VALUE_SGIX: Int
GL_SGIX_fog_texture: Int
GL_FOG_PATCHY_FACTOR_SGIX: Int
GL_FRAGMENT_FOG_SGIX: Int
GL_TEXTURE_FOG_SGIX: Int
GL_SGIX_fragment_specular_lighting: Int
GL_SGIX_framezoom: Int
GL_SGIX_interlace: Int
GL_INTERLACE_SGIX: Int
GL_SGIX_ir_instrument1: Int
GL_SGIX_list_priority: Int
GL_SGIX_pixel_texture: Int
GL_SGIX_pixel_texture_bits: Int
GL_SGIX_reference_plane: Int
GL_SGIX_resample: Int
GL_PACK_RESAMPLE_SGIX: Int
GL_UNPACK_RESAMPLE_SGIX: Int
GL_RESAMPLE_DECIMATE_SGIX: Int
GL_RESAMPLE_REPLICATE_SGIX: Int
GL_RESAMPLE_ZERO_FILL_SGIX: Int
GL_SGIX_shadow: Int
GL_TEXTURE_COMPARE_SGIX: Int
GL_TEXTURE_COMPARE_OPERATOR_SGIX: Int
GL_TEXTURE_LEQUAL_R_SGIX: Int
GL_TEXTURE_GEQUAL_R_SGIX: Int
GL_SGIX_shadow_ambient: Int
GL_SHADOW_AMBIENT_SGIX: Int
GL_SGIX_sprite: Int
GL_SGIX_tag_sample_buffer: Int
GL_SGIX_texture_add_env: Int
GL_SGIX_texture_coordinate_clamp: Int
GL_TEXTURE_MAX_CLAMP_S_SGIX: Int
GL_TEXTURE_MAX_CLAMP_T_SGIX: Int
GL_TEXTURE_MAX_CLAMP_R_SGIX: Int
GL_SGIX_texture_lod_bias: Int
GL_SGIX_texture_multi_buffer: Int
GL_TEXTURE_MULTI_BUFFER_HINT_SGIX: Int
GL_SGIX_texture_range: Int
GL_RGB_SIGNED_SGIX: Int
GL_RGBA_SIGNED_SGIX: Int
GL_ALPHA_SIGNED_SGIX: Int
GL_LUMINANCE_SIGNED_SGIX: Int
GL_INTENSITY_SIGNED_SGIX: Int
GL_LUMINANCE_ALPHA_SIGNED_SGIX: Int
GL_RGB16_SIGNED_SGIX: Int
GL_RGBA16_SIGNED_SGIX: Int
GL_ALPHA16_SIGNED_SGIX: Int
GL_LUMINANCE16_SIGNED_SGIX: Int
GL_INTENSITY16_SIGNED_SGIX: Int
GL_LUMINANCE16_ALPHA16_SIGNED_SGIX: Int
GL_RGB_EXTENDED_RANGE_SGIX: Int
GL_RGBA_EXTENDED_RANGE_SGIX: Int
GL_ALPHA_EXTENDED_RANGE_SGIX: Int
GL_LUMINANCE_EXTENDED_RANGE_SGIX: Int
GL_INTENSITY_EXTENDED_RANGE_SGIX: Int
GL_LUMINANCE_ALPHA_EXTENDED_RANGE_SGIX: Int
GL_RGB16_EXTENDED_RANGE_SGIX: Int
GL_RGBA16_EXTENDED_RANGE_SGIX: Int
GL_ALPHA16_EXTENDED_RANGE_SGIX: Int
GL_LUMINANCE16_EXTENDED_RANGE_SGIX: Int
GL_INTENSITY16_EXTENDED_RANGE_SGIX: Int
GL_LUMINANCE16_ALPHA16_EXTENDED_RANGE_SGIX: Int
GL_MIN_LUMINANCE_SGIS: Int
GL_MAX_LUMINANCE_SGIS: Int
GL_MIN_INTENSITY_SGIS: Int
GL_MAX_INTENSITY_SGIS: Int
GL_SGIX_texture_scale_bias: Int
GL_POST_TEXTURE_FILTER_BIAS_SGIX: Int
GL_POST_TEXTURE_FILTER_SCALE_SGIX: Int
GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX: Int
GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX: Int
GL_SGIX_vertex_preclip: Int
GL_VERTEX_PRECLIP_SGIX: Int
GL_VERTEX_PRECLIP_HINT_SGIX: Int
GL_SGIX_vertex_preclip_hint: Int
GL_SGIX_ycrcb: Int
GL_SGI_color_matrix: Int
GL_COLOR_MATRIX_SGI: Int
GL_COLOR_MATRIX_STACK_DEPTH_SGI: Int
GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI: Int
GL_POST_COLOR_MATRIX_RED_SCALE_SGI: Int
GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI: Int
GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI: Int
GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI: Int
GL_POST_COLOR_MATRIX_RED_BIAS_SGI: Int
GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI: Int
GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI: Int
GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI: Int
GL_SGI_color_table: Int
GL_COLOR_TABLE_SGI: Int
GL_POST_CONVOLUTION_COLOR_TABLE_SGI: Int
GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI: Int
GL_PROXY_COLOR_TABLE_SGI: Int
GL_PROXY_POST_CONVOLUTION_COLOR_TABLE_SGI: Int
GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE_SGI: Int
GL_COLOR_TABLE_SCALE_SGI: Int
GL_COLOR_TABLE_BIAS_SGI: Int
GL_COLOR_TABLE_FORMAT_SGI: Int
GL_COLOR_TABLE_WIDTH_SGI: Int
GL_COLOR_TABLE_RED_SIZE_SGI: Int
GL_COLOR_TABLE_GREEN_SIZE_SGI: Int
GL_COLOR_TABLE_BLUE_SIZE_SGI: Int
GL_COLOR_TABLE_ALPHA_SIZE_SGI: Int
GL_COLOR_TABLE_LUMINANCE_SIZE_SGI: Int
GL_COLOR_TABLE_INTENSITY_SIZE_SGI: Int
GL_SGI_texture_color_table: Int
GL_TEXTURE_COLOR_TABLE_SGI: Int
GL_PROXY_TEXTURE_COLOR_TABLE_SGI: Int
GL_SUNX_constant_data: Int
GL_UNPACK_CONSTANT_DATA_SUNX: Int
GL_TEXTURE_CONSTANT_DATA_SUNX: Int
GL_SUN_convolution_border_modes: Int
GL_WRAP_BORDER_SUN: Int
GL_SUN_global_alpha: Int
GL_GLOBAL_ALPHA_SUN: Int
GL_GLOBAL_ALPHA_FACTOR_SUN: Int
GL_SUN_mesh_array: Int
GL_QUAD_MESH_SUN: Int
GL_TRIANGLE_MESH_SUN: Int
GL_SUN_read_video_pixels: Int
GL_SUN_slice_accum: Int
GL_SLICE_ACCUM_SUN: Int
GL_SUN_triangle_list: Int
GL_RESTART_SUN: Int
GL_REPLACE_MIDDLE_SUN: Int
GL_REPLACE_OLDEST_SUN: Int
GL_TRIANGLE_LIST_SUN: Int
GL_REPLACEMENT_CODE_SUN: Int
GL_REPLACEMENT_CODE_ARRAY_SUN: Int
GL_REPLACEMENT_CODE_ARRAY_TYPE_SUN: Int
GL_REPLACEMENT_CODE_ARRAY_STRIDE_SUN: Int
GL_REPLACEMENT_CODE_ARRAY_POINTER_SUN: Int
GL_R1UI_V3F_SUN: Int
GL_R1UI_C4UB_V3F_SUN: Int
GL_R1UI_C3F_V3F_SUN: Int
GL_R1UI_N3F_V3F_SUN: Int
GL_R1UI_C4F_N3F_V3F_SUN: Int
GL_R1UI_T2F_V3F_SUN: Int
GL_R1UI_T2F_N3F_V3F_SUN: Int
GL_R1UI_T2F_C4F_N3F_V3F_SUN: Int
GL_SUN_vertex: Int
GL_WIN_phong_shading: Int
GL_PHONG_WIN: Int
GL_PHONG_HINT_WIN: Int
GL_WIN_specular_fog: Int
GL_FOG_SPECULAR_TEXTURE_WIN: Int
GL_WIN_swap_hint: Int
glAccum(op: Int, value: cpp.Float32): Void
Name | Type |
---|---|
op |
Int |
value |
cpp.Float32 |
glAlphaFunc(func: Int, ref: cpp.Float32): Void
Name | Type |
---|---|
func |
Int |
ref |
cpp.Float32 |
Name | Type |
---|---|
i |
Int |
Name | Type |
---|---|
mode |
Int |
Name | Type |
---|---|
target |
Int |
texture |
Int |
Name | Type |
---|---|
sfactor |
Int |
dfactor |
Int |
Name | Type |
---|---|
list |
Int |
Name | Type |
---|---|
mask |
Int |
glClearAccum(red: cpp.Float32, green: cpp.Float32, blue: cpp.Float32, alpha: cpp.Float32): Void
Name | Type |
---|---|
red |
cpp.Float32 |
green |
cpp.Float32 |
blue |
cpp.Float32 |
alpha |
cpp.Float32 |
glClearColor(red: cpp.Float32, green: cpp.Float32, blue: cpp.Float32, alpha: cpp.Float32): Void
Name | Type |
---|---|
red |
cpp.Float32 |
green |
cpp.Float32 |
blue |
cpp.Float32 |
alpha |
cpp.Float32 |
glClearDepth(depth: cpp.Float64): Void
Name | Type |
---|---|
depth |
cpp.Float64 |
glClearIndex(c: cpp.Float32): Void
Name | Type |
---|---|
c |
cpp.Float32 |
Name | Type |
---|---|
s |
Int |
Name | Type |
---|---|
red |
cpp.Int8 |
green |
cpp.Int8 |
blue |
cpp.Int8 |
glColor3d(red: cpp.Float64, green: cpp.Float64, blue: cpp.Float64): Void
Name | Type |
---|---|
red |
cpp.Float64 |
green |
cpp.Float64 |
blue |
cpp.Float64 |
glColor3f(red: cpp.Float32, green: cpp.Float32, blue: cpp.Float32): Void
Name | Type |
---|---|
red |
cpp.Float32 |
green |
cpp.Float32 |
blue |
cpp.Float32 |
Name | Type |
---|---|
red |
Int |
green |
Int |
blue |
Int |
Name | Type |
---|---|
red |
Int |
green |
Int |
blue |
Int |
Name | Type |
---|---|
red |
cpp.UInt8 |
green |
cpp.UInt8 |
blue |
cpp.UInt8 |
Name | Type |
---|---|
red |
Int |
green |
Int |
blue |
Int |
Name | Type |
---|---|
red |
UInt |
green |
UInt |
blue |
UInt |
Name | Type |
---|---|
red |
cpp.Int8 |
green |
cpp.Int8 |
blue |
cpp.Int8 |
alpha |
cpp.Int8 |
glColor4d(red: cpp.Float64, green: cpp.Float64, blue: cpp.Float64, alpha: cpp.Float64): Void
Name | Type |
---|---|
red |
cpp.Float64 |
green |
cpp.Float64 |
blue |
cpp.Float64 |
alpha |
cpp.Float64 |
glColor4f(red: cpp.Float32, green: cpp.Float32, blue: cpp.Float32, alpha: cpp.Float32): Void
Name | Type |
---|---|
red |
cpp.Float32 |
green |
cpp.Float32 |
blue |
cpp.Float32 |
alpha |
cpp.Float32 |
Name | Type |
---|---|
red |
Int |
green |
Int |
blue |
Int |
alpha |
Int |
Name | Type |
---|---|
red |
Int |
green |
Int |
blue |
Int |
alpha |
Int |
Name | Type |
---|---|
red |
cpp.UInt8 |
green |
cpp.UInt8 |
blue |
cpp.UInt8 |
alpha |
cpp.UInt8 |
Name | Type |
---|---|
red |
Int |
green |
Int |
blue |
Int |
alpha |
Int |
Name | Type |
---|---|
red |
UInt |
green |
UInt |
blue |
UInt |
alpha |
UInt |
Name | Type |
---|---|
red |
Bool |
green |
Bool |
blue |
Bool |
alpha |
Bool |
Name | Type |
---|---|
face |
Int |
mode |
Int |
Name | Type |
---|---|
x |
Int |
y |
Int |
width |
Int |
height |
Int |
type |
Int |
glCopyTexImage1D(target: Int, level: Int, internalFormat: Int, x: Int, y: Int, width: Int, border: Int): Void
Name | Type |
---|---|
target |
Int |
level |
Int |
internalFormat |
Int |
x |
Int |
y |
Int |
width |
Int |
border |
Int |
glCopyTexImage2D(target: Int, level: Int, internalFormat: Int, x: Int, y: Int, width: Int, height: Int, border: Int): Void
Name | Type |
---|---|
target |
Int |
level |
Int |
internalFormat |
Int |
x |
Int |
y |
Int |
width |
Int |
height |
Int |
border |
Int |
Name | Type |
---|---|
target |
Int |
level |
Int |
xoffset |
Int |
x |
Int |
y |
Int |
width |
Int |
glCopyTexSubImage2D(target: Int, level: Int, xoffset: Int, yoffset: Int, x: Int, y: Int, width: Int, height: Int): Void
Name | Type |
---|---|
target |
Int |
level |
Int |
xoffset |
Int |
yoffset |
Int |
x |
Int |
y |
Int |
width |
Int |
height |
Int |
Name | Type |
---|---|
mode |
Int |
Name | Type |
---|---|
list |
Int |
range |
Int |
Name | Type |
---|---|
func |
Int |
Name | Type |
---|---|
flag |
Bool |
glDepthRange(zNear: cpp.Float64, zFar: cpp.Float64): Void
Name | Type |
---|---|
zNear |
cpp.Float64 |
zFar |
cpp.Float64 |
Name | Type |
---|---|
cap |
Int |
Name | Type |
---|---|
array |
Int |
Name | Type |
---|---|
mode |
Int |
first |
Int |
count |
Int |
Name | Type |
---|---|
mode |
Int |
Name | Type |
---|---|
flag |
Bool |
Name | Type |
---|---|
cap |
Int |
Name | Type |
---|---|
array |
Int |
glEnd(): Void
glEndList(): Void
glEvalCoord1d(u: cpp.Float64): Void
Name | Type |
---|---|
u |
cpp.Float64 |
glEvalCoord1f(u: cpp.Float32): Void
Name | Type |
---|---|
u |
cpp.Float32 |
glEvalCoord2d(u: cpp.Float64, v: cpp.Float64): Void
Name | Type |
---|---|
u |
cpp.Float64 |
v |
cpp.Float64 |
glEvalCoord2f(u: cpp.Float32, v: cpp.Float32): Void
Name | Type |
---|---|
u |
cpp.Float32 |
v |
cpp.Float32 |
Name | Type |
---|---|
mode |
Int |
i1 |
Int |
i2 |
Int |
Name | Type |
---|---|
mode |
Int |
i1 |
Int |
i2 |
Int |
j1 |
Int |
j2 |
Int |
Name | Type |
---|---|
i |
Int |
Name | Type |
---|---|
i |
Int |
j |
Int |
glFinish(): Void
glFlush(): Void
glFogf(pname: Int, param: cpp.Float32): Void
Name | Type |
---|---|
pname |
Int |
param |
cpp.Float32 |
Name | Type |
---|---|
pname |
Int |
param |
Int |
Name | Type |
---|---|
mode |
Int |
glFrustum(left: cpp.Float64, right: cpp.Float64, bottom: cpp.Float64, top: cpp.Float64, zNear: cpp.Float64, zFar: cpp.Float64): Void
Name | Type |
---|---|
left |
cpp.Float64 |
right |
cpp.Float64 |
bottom |
cpp.Float64 |
top |
cpp.Float64 |
zNear |
cpp.Float64 |
zFar |
cpp.Float64 |
Name | Type |
---|---|
range |
Int |
Returns |
---|
Int |
glGetError(): Int
Returns |
---|
Int |
Name | Type |
---|---|
target |
Int |
mode |
Int |
Name | Type |
---|---|
mask |
Int |
glIndexd(c: cpp.Float64): Void
Name | Type |
---|---|
c |
cpp.Float64 |
glIndexf(c: cpp.Float32): Void
Name | Type |
---|---|
c |
cpp.Float32 |
Name | Type |
---|---|
c |
Int |
Name | Type |
---|---|
c |
Int |
Name | Type |
---|---|
c |
cpp.UInt8 |
glInitNames(): Void
Name | Type |
---|---|
cap |
Int |
Returns |
---|
Bool |
Name | Type |
---|---|
list |
Int |
Returns |
---|
Bool |
Name | Type |
---|---|
texture |
Int |
Returns |
---|
Bool |
glLightModelf(pname: Int, param: cpp.Float32): Void
Name | Type |
---|---|
pname |
Int |
param |
cpp.Float32 |
Name | Type |
---|---|
pname |
Int |
param |
Int |
glLightf(light: Int, pname: Int, param: cpp.Float32): Void
Name | Type |
---|---|
light |
Int |
pname |
Int |
param |
cpp.Float32 |
Name | Type |
---|---|
light |
Int |
pname |
Int |
param |
Int |
Name | Type |
---|---|
factor |
Int |
pattern |
UInt |
glLineWidth(width: cpp.Float32): Void
Name | Type |
---|---|
width |
cpp.Float32 |
Name | Type |
---|---|
base |
Int |
glLoadIdentity(): Void
Name | Type |
---|---|
name |
Int |
Name | Type |
---|---|
opcode |
Int |
glMapGrid1d(un: Int, u1: cpp.Float64, u2: cpp.Float64): Void
Name | Type |
---|---|
un |
Int |
u1 |
cpp.Float64 |
u2 |
cpp.Float64 |
glMapGrid1f(un: Int, u1: cpp.Float32, u2: cpp.Float32): Void
Name | Type |
---|---|
un |
Int |
u1 |
cpp.Float32 |
u2 |
cpp.Float32 |
glMapGrid2d(un: Int, u1: cpp.Float64, u2: cpp.Float64, vn: Int, v1: cpp.Float64, v2: cpp.Float64): Void
Name | Type |
---|---|
un |
Int |
u1 |
cpp.Float64 |
u2 |
cpp.Float64 |
vn |
Int |
v1 |
cpp.Float64 |
v2 |
cpp.Float64 |
glMapGrid2f(un: Int, u1: cpp.Float32, u2: cpp.Float32, vn: Int, v1: cpp.Float32, v2: cpp.Float32): Void
Name | Type |
---|---|
un |
Int |
u1 |
cpp.Float32 |
u2 |
cpp.Float32 |
vn |
Int |
v1 |
cpp.Float32 |
v2 |
cpp.Float32 |
glMaterialf(face: Int, pname: Int, param: cpp.Float32): Void
Name | Type |
---|---|
face |
Int |
pname |
Int |
param |
cpp.Float32 |
Name | Type |
---|---|
face |
Int |
pname |
Int |
param |
Int |
Name | Type |
---|---|
mode |
Int |
Name | Type |
---|---|
list |
Int |
mode |
Int |
Name | Type |
---|---|
nx |
cpp.Int8 |
ny |
cpp.Int8 |
nz |
cpp.Int8 |
glNormal3d(nx: cpp.Float64, ny: cpp.Float64, nz: cpp.Float64): Void
Name | Type |
---|---|
nx |
cpp.Float64 |
ny |
cpp.Float64 |
nz |
cpp.Float64 |
glNormal3f(nx: cpp.Float32, ny: cpp.Float32, nz: cpp.Float32): Void
Name | Type |
---|---|
nx |
cpp.Float32 |
ny |
cpp.Float32 |
nz |
cpp.Float32 |
Name | Type |
---|---|
nx |
Int |
ny |
Int |
nz |
Int |
Name | Type |
---|---|
nx |
Int |
ny |
Int |
nz |
Int |
glOrtho(left: cpp.Float64, right: cpp.Float64, bottom: cpp.Float64, top: cpp.Float64, zNear: cpp.Float64, zFar: cpp.Float64): Void
Name | Type |
---|---|
left |
cpp.Float64 |
right |
cpp.Float64 |
bottom |
cpp.Float64 |
top |
cpp.Float64 |
zNear |
cpp.Float64 |
zFar |
cpp.Float64 |
glPassThrough(token: cpp.Float32): Void
Name | Type |
---|---|
token |
cpp.Float32 |
glPixelStoref(pname: Int, param: cpp.Float32): Void
Name | Type |
---|---|
pname |
Int |
param |
cpp.Float32 |
Name | Type |
---|---|
pname |
Int |
param |
Int |
glPixelTransferf(pname: Int, param: cpp.Float32): Void
Name | Type |
---|---|
pname |
Int |
param |
cpp.Float32 |
Name | Type |
---|---|
pname |
Int |
param |
Int |
glPixelZoom(xfactor: cpp.Float32, yfactor: cpp.Float32): Void
Name | Type |
---|---|
xfactor |
cpp.Float32 |
yfactor |
cpp.Float32 |
glPointSize(size: cpp.Float32): Void
Name | Type |
---|---|
size |
cpp.Float32 |
Name | Type |
---|---|
face |
Int |
mode |
Int |
glPolygonOffset(factor: cpp.Float32, units: cpp.Float32): Void
Name | Type |
---|---|
factor |
cpp.Float32 |
units |
cpp.Float32 |
glPopAttrib(): Void
glPopClientAttrib(): Void
glPopMatrix(): Void
glPopName(): Void
Name | Type |
---|---|
mask |
Int |
Name | Type |
---|---|
mask |
Int |
glPushMatrix(): Void
Name | Type |
---|---|
name |
Int |
glRasterPos2d(x: cpp.Float64, y: cpp.Float64): Void
Name | Type |
---|---|
x |
cpp.Float64 |
y |
cpp.Float64 |
glRasterPos2f(x: cpp.Float32, y: cpp.Float32): Void
Name | Type |
---|---|
x |
cpp.Float32 |
y |
cpp.Float32 |
Name | Type |
---|---|
x |
Int |
y |
Int |
Name | Type |
---|---|
x |
Int |
y |
Int |
glRasterPos3d(x: cpp.Float64, y: cpp.Float64, z: cpp.Float64): Void
Name | Type |
---|---|
x |
cpp.Float64 |
y |
cpp.Float64 |
z |
cpp.Float64 |
glRasterPos3f(x: cpp.Float32, y: cpp.Float32, z: cpp.Float32): Void
Name | Type |
---|---|
x |
cpp.Float32 |
y |
cpp.Float32 |
z |
cpp.Float32 |
Name | Type |
---|---|
x |
Int |
y |
Int |
z |
Int |
Name | Type |
---|---|
x |
Int |
y |
Int |
z |
Int |
glRasterPos4d(x: cpp.Float64, y: cpp.Float64, z: cpp.Float64, w: cpp.Float64): Void
Name | Type |
---|---|
x |
cpp.Float64 |
y |
cpp.Float64 |
z |
cpp.Float64 |
w |
cpp.Float64 |
glRasterPos4f(x: cpp.Float32, y: cpp.Float32, z: cpp.Float32, w: cpp.Float32): Void
Name | Type |
---|---|
x |
cpp.Float32 |
y |
cpp.Float32 |
z |
cpp.Float32 |
w |
cpp.Float32 |
Name | Type |
---|---|
x |
Int |
y |
Int |
z |
Int |
w |
Int |
Name | Type |
---|---|
x |
Int |
y |
Int |
z |
Int |
w |
Int |
Name | Type |
---|---|
mode |
Int |
glRectd(x1: cpp.Float64, y1: cpp.Float64, x2: cpp.Float64, y2: cpp.Float64): Void
Name | Type |
---|---|
x1 |
cpp.Float64 |
y1 |
cpp.Float64 |
x2 |
cpp.Float64 |
y2 |
cpp.Float64 |
glRectf(x1: cpp.Float32, y1: cpp.Float32, x2: cpp.Float32, y2: cpp.Float32): Void
Name | Type |
---|---|
x1 |
cpp.Float32 |
y1 |
cpp.Float32 |
x2 |
cpp.Float32 |
y2 |
cpp.Float32 |
Name | Type |
---|---|
x1 |
Int |
y1 |
Int |
x2 |
Int |
y2 |
Int |
Name | Type |
---|---|
x1 |
Int |
y1 |
Int |
x2 |
Int |
y2 |
Int |
Name | Type |
---|---|
mode |
Int |
Returns |
---|
Int |
glRotated(angle: cpp.Float64, x: cpp.Float64, y: cpp.Float64, z: cpp.Float64): Void
Name | Type |
---|---|
angle |
cpp.Float64 |
x |
cpp.Float64 |
y |
cpp.Float64 |
z |
cpp.Float64 |
glRotatef(angle: cpp.Float32, x: cpp.Float32, y: cpp.Float32, z: cpp.Float32): Void
Name | Type |
---|---|
angle |
cpp.Float32 |
x |
cpp.Float32 |
y |
cpp.Float32 |
z |
cpp.Float32 |
glScaled(x: cpp.Float64, y: cpp.Float64, z: cpp.Float64): Void
Name | Type |
---|---|
x |
cpp.Float64 |
y |
cpp.Float64 |
z |
cpp.Float64 |
glScalef(x: cpp.Float32, y: cpp.Float32, z: cpp.Float32): Void
Name | Type |
---|---|
x |
cpp.Float32 |
y |
cpp.Float32 |
z |
cpp.Float32 |
Name | Type |
---|---|
x |
Int |
y |
Int |
width |
Int |
height |
Int |
Name | Type |
---|---|
mode |
Int |
Name | Type |
---|---|
func |
Int |
ref |
Int |
mask |
Int |
Name | Type |
---|---|
mask |
Int |
Name | Type |
---|---|
fail |
Int |
zfail |
Int |
zpass |
Int |
glTexCoord1d(s: cpp.Float64): Void
Name | Type |
---|---|
s |
cpp.Float64 |
glTexCoord1f(s: cpp.Float32): Void
Name | Type |
---|---|
s |
cpp.Float32 |
Name | Type |
---|---|
s |
Int |
Name | Type |
---|---|
s |
Int |
glTexCoord2d(s: cpp.Float64, t: cpp.Float64): Void
Name | Type |
---|---|
s |
cpp.Float64 |
t |
cpp.Float64 |
glTexCoord2f(s: cpp.Float32, t: cpp.Float32): Void
Name | Type |
---|---|
s |
cpp.Float32 |
t |
cpp.Float32 |
Name | Type |
---|---|
s |
Int |
t |
Int |
Name | Type |
---|---|
s |
Int |
t |
Int |
glTexCoord3d(s: cpp.Float64, t: cpp.Float64, r: cpp.Float64): Void
Name | Type |
---|---|
s |
cpp.Float64 |
t |
cpp.Float64 |
r |
cpp.Float64 |
glTexCoord3f(s: cpp.Float32, t: cpp.Float32, r: cpp.Float32): Void
Name | Type |
---|---|
s |
cpp.Float32 |
t |
cpp.Float32 |
r |
cpp.Float32 |
Name | Type |
---|---|
s |
Int |
t |
Int |
r |
Int |
Name | Type |
---|---|
s |
Int |
t |
Int |
r |
Int |
glTexCoord4d(s: cpp.Float64, t: cpp.Float64, r: cpp.Float64, q: cpp.Float64): Void
Name | Type |
---|---|
s |
cpp.Float64 |
t |
cpp.Float64 |
r |
cpp.Float64 |
q |
cpp.Float64 |
glTexCoord4f(s: cpp.Float32, t: cpp.Float32, r: cpp.Float32, q: cpp.Float32): Void
Name | Type |
---|---|
s |
cpp.Float32 |
t |
cpp.Float32 |
r |
cpp.Float32 |
q |
cpp.Float32 |
Name | Type |
---|---|
s |
Int |
t |
Int |
r |
Int |
q |
Int |
Name | Type |
---|---|
s |
Int |
t |
Int |
r |
Int |
q |
Int |
glTexEnvf(target: Int, pname: Int, param: cpp.Float32): Void
Name | Type |
---|---|
target |
Int |
pname |
Int |
param |
cpp.Float32 |
Name | Type |
---|---|
target |
Int |
pname |
Int |
param |
Int |
glTexGend(coord: Int, pname: Int, param: cpp.Float64): Void
Name | Type |
---|---|
coord |
Int |
pname |
Int |
param |
cpp.Float64 |
glTexGenf(coord: Int, pname: Int, param: cpp.Float32): Void
Name | Type |
---|---|
coord |
Int |
pname |
Int |
param |
cpp.Float32 |
Name | Type |
---|---|
coord |
Int |
pname |
Int |
param |
Int |
glTexParameterf(target: Int, pname: Int, param: cpp.Float32): Void
Name | Type |
---|---|
target |
Int |
pname |
Int |
param |
cpp.Float32 |
Name | Type |
---|---|
target |
Int |
pname |
Int |
param |
Int |
glTranslated(x: cpp.Float64, y: cpp.Float64, z: cpp.Float64): Void
Name | Type |
---|---|
x |
cpp.Float64 |
y |
cpp.Float64 |
z |
cpp.Float64 |
glTranslatef(x: cpp.Float32, y: cpp.Float32, z: cpp.Float32): Void
Name | Type |
---|---|
x |
cpp.Float32 |
y |
cpp.Float32 |
z |
cpp.Float32 |
glVertex2d(x: cpp.Float64, y: cpp.Float64): Void
Name | Type |
---|---|
x |
cpp.Float64 |
y |
cpp.Float64 |
glVertex2f(x: cpp.Float32, y: cpp.Float32): Void
Name | Type |
---|---|
x |
cpp.Float32 |
y |
cpp.Float32 |
Name | Type |
---|---|
x |
Int |
y |
Int |
Name | Type |
---|---|
x |
Int |
y |
Int |
glVertex3d(x: cpp.Float64, y: cpp.Float64, z: cpp.Float64): Void
Name | Type |
---|---|
x |
cpp.Float64 |
y |
cpp.Float64 |
z |
cpp.Float64 |
glVertex3f(x: cpp.Float32, y: cpp.Float32, z: cpp.Float32): Void
Name | Type |
---|---|
x |
cpp.Float32 |
y |
cpp.Float32 |
z |
cpp.Float32 |
Name | Type |
---|---|
x |
Int |
y |
Int |
z |
Int |
Name | Type |
---|---|
x |
Int |
y |
Int |
z |
Int |
glVertex4d(x: cpp.Float64, y: cpp.Float64, z: cpp.Float64, w: cpp.Float64): Void
Name | Type |
---|---|
x |
cpp.Float64 |
y |
cpp.Float64 |
z |
cpp.Float64 |
w |
cpp.Float64 |
glVertex4f(x: cpp.Float32, y: cpp.Float32, z: cpp.Float32, w: cpp.Float32): Void
Name | Type |
---|---|
x |
cpp.Float32 |
y |
cpp.Float32 |
z |
cpp.Float32 |
w |
cpp.Float32 |
Name | Type |
---|---|
x |
Int |
y |
Int |
z |
Int |
w |
Int |
Name | Type |
---|---|
x |
Int |
y |
Int |
z |
Int |
w |
Int |
Name | Type |
---|---|
x |
Int |
y |
Int |
width |
Int |
height |
Int |
Name | Type |
---|---|
n |
Int |
textures |
Array<Int> |
residences |
Array<Bool> |
Returns |
---|
Bool |
glBitmap(width: Int, height: Int, xorig: cpp.Float32, yorig: cpp.Float32, xmove: cpp.Float32, ymove: cpp.Float32, bitmap: haxe.io.BytesData): Void
Name | Type |
---|---|
width |
Int |
height |
Int |
xorig |
cpp.Float32 |
yorig |
cpp.Float32 |
xmove |
cpp.Float32 |
ymove |
cpp.Float32 |
bitmap |
haxe.io.BytesData |
glCallLists(n: Int, type: Int, lists: haxe.io.BytesData): Void
Name | Type |
---|---|
n |
Int |
type |
Int |
lists |
haxe.io.BytesData |
glClipPlane(plane: Int, equation: Array<cpp.Float64>): Void
Name | Type |
---|---|
plane |
Int |
equation |
Array<cpp.Float64> |
Name | Type |
---|---|
v |
Array<cpp.Int8> |
glColor3dv(v: Array<cpp.Float64>): Void
Name | Type |
---|---|
v |
Array<cpp.Float64> |
glColor3fv(v: Array<cpp.Float32>): Void
Name | Type |
---|---|
v |
Array<cpp.Float32> |
Name | Type |
---|---|
v |
Array<Int> |
Name | Type |
---|---|
v |
Array<Int> |
Name | Type |
---|---|
v |
Array<cpp.UInt8> |
Name | Type |
---|---|
v |
Array<Int> |
Name | Type |
---|---|
v |
Array<UInt> |
Name | Type |
---|---|
v |
Array<cpp.Int8> |
glColor4dv(v: Array<cpp.Float64>): Void
Name | Type |
---|---|
v |
Array<cpp.Float64> |
glColor4fv(v: Array<cpp.Float32>): Void
Name | Type |
---|---|
v |
Array<cpp.Float32> |
Name | Type |
---|---|
v |
Array<Int> |
Name | Type |
---|---|
v |
Array<Int> |
Name | Type |
---|---|
v |
Array<cpp.UInt8> |
Name | Type |
---|---|
v |
Array<Int> |
Name | Type |
---|---|
v |
Array<UInt> |
glColorPointer(size: Int, type: Int, stride: Int, pointer: haxe.io.BytesData): Void
Name | Type |
---|---|
size |
Int |
type |
Int |
stride |
Int |
pointer |
haxe.io.BytesData |
Name | Type |
---|---|
n |
Int |
textures |
Array<Int> |
glDrawElements(mode: Int, count: Int, type: Int, indices: haxe.io.BytesData): Void
Name | Type |
---|---|
mode |
Int |
count |
Int |
type |
Int |
indices |
haxe.io.BytesData |
Name | Type |
---|---|
width |
Int |
height |
Int |
format |
Int |
type |
Int |
pixels |
haxe.io.BytesData |
glEdgeFlagPointer(stride: Int, pointer: haxe.io.BytesData): Void
Name | Type |
---|---|
stride |
Int |
pointer |
haxe.io.BytesData |
glEvalCoord1dv(u: Array<cpp.Float64>): Void
Name | Type |
---|---|
u |
Array<cpp.Float64> |
glEvalCoord1fv(u: Array<cpp.Float32>): Void
Name | Type |
---|---|
u |
Array<cpp.Float32> |
glEvalCoord2dv(u: Array<cpp.Float64>): Void
Name | Type |
---|---|
u |
Array<cpp.Float64> |
glEvalCoord2fv(u: Array<cpp.Float32>): Void
Name | Type |
---|---|
u |
Array<cpp.Float32> |
glFeedbackBuffer(size: Int, type: Int, buffer: Array<cpp.Float32>): Void
Name | Type |
---|---|
size |
Int |
type |
Int |
buffer |
Array<cpp.Float32> |
glFogfv(pname: Int, params: Array<cpp.Float32>): Void
Name | Type |
---|---|
pname |
Int |
params |
Array<cpp.Float32> |
Name | Type |
---|---|
pname |
Int |
params |
Array<Int> |
Name | Type |
---|---|
n |
Int |
textures |
Array<Int> |
Name | Type |
---|---|
pname |
Int |
params |
Array<Bool> |
glGetClipPlane(plane: Int, equation: Array<cpp.Float64>): Void
Name | Type |
---|---|
plane |
Int |
equation |
Array<cpp.Float64> |
glGetDoublev(pname: Int, params: Array<cpp.Float64>): Void
Name | Type |
---|---|
pname |
Int |
params |
Array<cpp.Float64> |
glGetFloatv(pname: Int, params: Array<cpp.Float32>): Void
Name | Type |
---|---|
pname |
Int |
params |
Array<cpp.Float32> |
Name | Type |
---|---|
pname |
Int |
params |
Array<Int> |
glGetLightfv(light: Int, pname: Int, params: Array<cpp.Float32>): Void
Name | Type |
---|---|
light |
Int |
pname |
Int |
params |
Array<cpp.Float32> |
Name | Type |
---|---|
light |
Int |
pname |
Int |
params |
Array<Int> |
glGetMapdv(target: Int, query: Int, v: Array<cpp.Float64>): Void
Name | Type |
---|---|
target |
Int |
query |
Int |
v |
Array<cpp.Float64> |
glGetMapfv(target: Int, query: Int, v: Array<cpp.Float32>): Void
Name | Type |
---|---|
target |
Int |
query |
Int |
v |
Array<cpp.Float32> |
Name | Type |
---|---|
target |
Int |
query |
Int |
v |
Array<Int> |
glGetMaterialfv(face: Int, pname: Int, params: Array<cpp.Float32>): Void
Name | Type |
---|---|
face |
Int |
pname |
Int |
params |
Array<cpp.Float32> |
Name | Type |
---|---|
face |
Int |
pname |
Int |
params |
Array<Int> |
glGetPixelMapfv(map: Int, values: Array<cpp.Float32>): Void
Name | Type |
---|---|
map |
Int |
values |
Array<cpp.Float32> |
Name | Type |
---|---|
map |
Int |
values |
Array<Int> |
Name | Type |
---|---|
map |
Int |
values |
Array<UInt> |
Name | Type |
---|---|
mask |
Array<cpp.UInt8> |
Name | Type |
---|---|
name |
Int |
Returns |
---|
String |
glGetTexEnvfv(target: Int, pname: Int, params: Array<cpp.Float32>): Void
Name | Type |
---|---|
target |
Int |
pname |
Int |
params |
Array<cpp.Float32> |
Name | Type |
---|---|
target |
Int |
pname |
Int |
params |
Array<Int> |
glGetTexGendv(coord: Int, pname: Int, params: Array<cpp.Float64>): Void
Name | Type |
---|---|
coord |
Int |
pname |
Int |
params |
Array<cpp.Float64> |
glGetTexGenfv(coord: Int, pname: Int, params: Array<cpp.Float32>): Void
Name | Type |
---|---|
coord |
Int |
pname |
Int |
params |
Array<cpp.Float32> |
Name | Type |
---|---|
coord |
Int |
pname |
Int |
params |
Array<Int> |
Name | Type |
---|---|
target |
Int |
level |
Int |
format |
Int |
type |
Int |
pixels |
haxe.io.BytesData |
Name | Type |
---|---|
target |
Int |
level |
Int |
pname |
Int |
params |
Array<cpp.Float32> |
Name | Type |
---|---|
target |
Int |
level |
Int |
pname |
Int |
params |
Array<Int> |
glGetTexParameterfv(target: Int, pname: Int, params: Array<cpp.Float32>): Void
Name | Type |
---|---|
target |
Int |
pname |
Int |
params |
Array<cpp.Float32> |
Name | Type |
---|---|
target |
Int |
pname |
Int |
params |
Array<Int> |
glIndexPointer(type: Int, stride: Int, pointer: haxe.io.BytesData): Void
Name | Type |
---|---|
type |
Int |
stride |
Int |
pointer |
haxe.io.BytesData |
glIndexdv(c: Array<cpp.Float64>): Void
Name | Type |
---|---|
c |
Array<cpp.Float64> |
glIndexfv(c: Array<cpp.Float32>): Void
Name | Type |
---|---|
c |
Array<cpp.Float32> |
Name | Type |
---|---|
c |
Array<Int> |
Name | Type |
---|---|
c |
Array<Int> |
Name | Type |
---|---|
c |
Array<cpp.UInt8> |
glInterleavedArrays(format: Int, stride: Int, pointer: haxe.io.BytesData): Void
Name | Type |
---|---|
format |
Int |
stride |
Int |
pointer |
haxe.io.BytesData |
glLightModelfv(pname: Int, params: Array<cpp.Float32>): Void
Name | Type |
---|---|
pname |
Int |
params |
Array<cpp.Float32> |
Name | Type |
---|---|
pname |
Int |
params |
Array<Int> |
glLightfv(light: Int, pname: Int, params: Array<cpp.Float32>): Void
Name | Type |
---|---|
light |
Int |
pname |
Int |
params |
Array<cpp.Float32> |
Name | Type |
---|---|
light |
Int |
pname |
Int |
params |
Array<Int> |
glLoadMatrixd(m: Array<cpp.Float64>): Void
Name | Type |
---|---|
m |
Array<cpp.Float64> |
glLoadMatrixf(m: Array<cpp.Float32>): Void
Name | Type |
---|---|
m |
Array<cpp.Float32> |
glMap1d(target: Int, u1: cpp.Float64, u2: cpp.Float64, stride: Int, order: Int, points: Array<cpp.Float64>): Void
Name | Type |
---|---|
target |
Int |
u1 |
cpp.Float64 |
u2 |
cpp.Float64 |
stride |
Int |
order |
Int |
points |
Array<cpp.Float64> |
glMap1f(target: Int, u1: cpp.Float32, u2: cpp.Float32, stride: Int, order: Int, points: Array<cpp.Float32>): Void
Name | Type |
---|---|
target |
Int |
u1 |
cpp.Float32 |
u2 |
cpp.Float32 |
stride |
Int |
order |
Int |
points |
Array<cpp.Float32> |
glMap2d(target: Int, u1: cpp.Float64, u2: cpp.Float64, ustride: Int, uorder: Int, v1: cpp.Float64, v2: cpp.Float64, vstride: Int, vorder: Int, points: Array<cpp.Float64>): Void
Name | Type |
---|---|
target |
Int |
u1 |
cpp.Float64 |
u2 |
cpp.Float64 |
ustride |
Int |
uorder |
Int |
v1 |
cpp.Float64 |
v2 |
cpp.Float64 |
vstride |
Int |
vorder |
Int |
points |
Array<cpp.Float64> |
glMap2f(target: Int, u1: cpp.Float32, u2: cpp.Float32, ustride: Int, uorder: Int, v1: cpp.Float32, v2: cpp.Float32, vstride: Int, vorder: Int, points: Array<cpp.Float32>): Void
Name | Type |
---|---|
target |
Int |
u1 |
cpp.Float32 |
u2 |
cpp.Float32 |
ustride |
Int |
uorder |
Int |
v1 |
cpp.Float32 |
v2 |
cpp.Float32 |
vstride |
Int |
vorder |
Int |
points |
Array<cpp.Float32> |
glMaterialfv(face: Int, pname: Int, params: Array<cpp.Float32>): Void
Name | Type |
---|---|
face |
Int |
pname |
Int |
params |
Array<cpp.Float32> |
Name | Type |
---|---|
face |
Int |
pname |
Int |
params |
Array<Int> |
glMultMatrixd(m: Array<cpp.Float64>): Void
Name | Type |
---|---|
m |
Array<cpp.Float64> |
glMultMatrixf(m: Array<cpp.Float32>): Void
Name | Type |
---|---|
m |
Array<cpp.Float32> |
Name | Type |
---|---|
v |
Array<cpp.Int8> |
glNormal3dv(v: Array<cpp.Float64>): Void
Name | Type |
---|---|
v |
Array<cpp.Float64> |
glNormal3fv(v: Array<cpp.Float32>): Void
Name | Type |
---|---|
v |
Array<cpp.Float32> |
Name | Type |
---|---|
v |
Array<Int> |
Name | Type |
---|---|
v |
Array<Int> |
glNormalPointer(type: Int, stride: Int, pointer: haxe.io.BytesData): Void
Name | Type |
---|---|
type |
Int |
stride |
Int |
pointer |
haxe.io.BytesData |
glPixelMapfv(map: Int, mapsize: Int, values: Array<cpp.Float32>): Void
Name | Type |
---|---|
map |
Int |
mapsize |
Int |
values |
Array<cpp.Float32> |
Name | Type |
---|---|
map |
Int |
mapsize |
Int |
values |
Array<Int> |
Name | Type |
---|---|
map |
Int |
mapsize |
Int |
values |
Array<UInt> |
Name | Type |
---|---|
mask |
Array<cpp.UInt8> |
Name | Type |
---|---|
n |
Int |
textures |
Array<Int> |
priorities |
Array<cpp.Float32> |
glRasterPos2dv(v: Array<cpp.Float64>): Void
Name | Type |
---|---|
v |
Array<cpp.Float64> |
glRasterPos2fv(v: Array<cpp.Float32>): Void
Name | Type |
---|---|
v |
Array<cpp.Float32> |
Name | Type |
---|---|
v |
Array<Int> |
Name | Type |
---|---|
v |
Array<Int> |
glRasterPos3dv(v: Array<cpp.Float64>): Void
Name | Type |
---|---|
v |
Array<cpp.Float64> |
glRasterPos3fv(v: Array<cpp.Float32>): Void
Name | Type |
---|---|
v |
Array<cpp.Float32> |
Name | Type |
---|---|
v |
Array<Int> |
Name | Type |
---|---|
v |
Array<Int> |
glRasterPos4dv(v: Array<cpp.Float64>): Void
Name | Type |
---|---|
v |
Array<cpp.Float64> |
glRasterPos4fv(v: Array<cpp.Float32>): Void
Name | Type |
---|---|
v |
Array<cpp.Float32> |
Name | Type |
---|---|
v |
Array<Int> |
Name | Type |
---|---|
v |
Array<Int> |
glReadPixels(x: Int, y: Int, width: Int, height: Int, format: Int, type: Int, pixels: haxe.io.BytesData): Void
Name | Type |
---|---|
x |
Int |
y |
Int |
width |
Int |
height |
Int |
format |
Int |
type |
Int |
pixels |
haxe.io.BytesData |
glRectdv(v1: Array<cpp.Float64>, v2: Array<cpp.Float64>): Void
Name | Type |
---|---|
v1 |
Array<cpp.Float64> |
v2 |
Array<cpp.Float64> |
glRectfv(v1: Array<cpp.Float32>, v2: Array<cpp.Float32>): Void
Name | Type |
---|---|
v1 |
Array<cpp.Float32> |
v2 |
Array<cpp.Float32> |
Name | Type |
---|---|
v1 |
Array<Int> |
v2 |
Array<Int> |
Name | Type |
---|---|
v1 |
Array<Int> |
v2 |
Array<Int> |
Name | Type |
---|---|
size |
Int |
buffer |
Array<Int> |
glTexCoord1dv(v: Array<cpp.Float64>): Void
Name | Type |
---|---|
v |
Array<cpp.Float64> |
glTexCoord1fv(v: Array<cpp.Float32>): Void
Name | Type |
---|---|
v |
Array<cpp.Float32> |
Name | Type |
---|---|
v |
Array<Int> |
Name | Type |
---|---|
v |
Array<Int> |
glTexCoord2dv(v: Array<cpp.Float64>): Void
Name | Type |
---|---|
v |
Array<cpp.Float64> |
glTexCoord2fv(v: Array<cpp.Float32>): Void
Name | Type |
---|---|
v |
Array<cpp.Float32> |
Name | Type |
---|---|
v |
Array<Int> |
Name | Type |
---|---|
v |
Array<Int> |
glTexCoord3dv(v: Array<cpp.Float64>): Void
Name | Type |
---|---|
v |
Array<cpp.Float64> |
glTexCoord3fv(v: Array<cpp.Float32>): Void
Name | Type |
---|---|
v |
Array<cpp.Float32> |
Name | Type |
---|---|
v |
Array<Int> |
Name | Type |
---|---|
v |
Array<Int> |
glTexCoord4dv(v: Array<cpp.Float64>): Void
Name | Type |
---|---|
v |
Array<cpp.Float64> |
glTexCoord4fv(v: Array<cpp.Float32>): Void
Name | Type |
---|---|
v |
Array<cpp.Float32> |
Name | Type |
---|---|
v |
Array<Int> |
Name | Type |
---|---|
v |
Array<Int> |
glTexCoordPointer(size: Int, type: Int, stride: Int, pointer: haxe.io.BytesData): Void
Name | Type |
---|---|
size |
Int |
type |
Int |
stride |
Int |
pointer |
haxe.io.BytesData |
glTexEnvfv(target: Int, pname: Int, params: Array<cpp.Float32>): Void
Name | Type |
---|---|
target |
Int |
pname |
Int |
params |
Array<cpp.Float32> |
Name | Type |
---|---|
target |
Int |
pname |
Int |
params |
Array<Int> |
glTexGendv(coord: Int, pname: Int, params: Array<cpp.Float64>): Void
Name | Type |
---|---|
coord |
Int |
pname |
Int |
params |
Array<cpp.Float64> |
glTexGenfv(coord: Int, pname: Int, params: Array<cpp.Float32>): Void
Name | Type |
---|---|
coord |
Int |
pname |
Int |
params |
Array<cpp.Float32> |
Name | Type |
---|---|
coord |
Int |
pname |
Int |
params |
Array<Int> |
glTexImage1D(target: Int, level: Int, internalformat: Int, width: Int, border: Int, format: Int, type: Int, pixels: haxe.io.BytesData): Void
Name | Type |
---|---|
target |
Int |
level |
Int |
internalformat |
Int |
width |
Int |
border |
Int |
format |
Int |
type |
Int |
pixels |
haxe.io.BytesData |
glTexImage2D(target: Int, level: Int, internalformat: Int, width: Int, height: Int, border: Int, format: Int, type: Int, pixels: haxe.io.BytesData): Void
Name | Type |
---|---|
target |
Int |
level |
Int |
internalformat |
Int |
width |
Int |
height |
Int |
border |
Int |
format |
Int |
type |
Int |
pixels |
haxe.io.BytesData |
glTexParameterfv(target: Int, pname: Int, params: Array<cpp.Float32>): Void
Name | Type |
---|---|
target |
Int |
pname |
Int |
params |
Array<cpp.Float32> |
Name | Type |
---|---|
target |
Int |
pname |
Int |
params |
Array<Int> |
glTexSubImage1D(target: Int, level: Int, xoffset: Int, width: Int, format: Int, type: Int, pixels: haxe.io.BytesData): Void
Name | Type |
---|---|
target |
Int |
level |
Int |
xoffset |
Int |
width |
Int |
format |
Int |
type |
Int |
pixels |
haxe.io.BytesData |
glTexSubImage2D(target: Int, level: Int, xoffset: Int, yoffset: Int, width: Int, height: Int, format: Int, type: Int, pixels: haxe.io.BytesData): Void
Name | Type |
---|---|
target |
Int |
level |
Int |
xoffset |
Int |
yoffset |
Int |
width |
Int |
height |
Int |
format |
Int |
type |
Int |
pixels |
haxe.io.BytesData |
glVertex2dv(v: Array<cpp.Float64>): Void
Name | Type |
---|---|
v |
Array<cpp.Float64> |
glVertex2fv(v: Array<cpp.Float32>): Void
Name | Type |
---|---|
v |
Array<cpp.Float32> |
Name | Type |
---|---|
v |
Array<Int> |
Name | Type |
---|---|
v |
Array<Int> |
glVertex3dv(v: Array<cpp.Float64>): Void
Name | Type |
---|---|
v |
Array<cpp.Float64> |
glVertex3fv(v: Array<cpp.Float32>): Void
Name | Type |
---|---|
v |
Array<cpp.Float32> |
Name | Type |
---|---|
v |
Array<Int> |
Name | Type |
---|---|
v |
Array<Int> |
glVertex4dv(v: Array<cpp.Float64>): Void
Name | Type |
---|---|
v |
Array<cpp.Float64> |
glVertex4fv(v: Array<cpp.Float32>): Void
Name | Type |
---|---|
v |
Array<cpp.Float32> |
Name | Type |
---|---|
v |
Array<Int> |
Name | Type |
---|---|
v |
Array<Int> |
glVertexPointer(size: Int, type: Int, stride: Int, pointer: haxe.io.BytesData): Void
Name | Type |
---|---|
size |
Int |
type |
Int |
stride |
Int |
pointer |
haxe.io.BytesData |
glCopyTexSubImage3D(target: Int, level: Int, xoffset: Int, yoffset: Int, zoffset: Int, x: Int, y: Int, width: Int, height: Int): Void
Name | Type |
---|---|
target |
Int |
level |
Int |
xoffset |
Int |
yoffset |
Int |
zoffset |
Int |
x |
Int |
y |
Int |
width |
Int |
height |
Int |
glDrawRangeElements(mode: Int, start: Int, end: Int, count: Int, type: Int, indices: haxe.io.BytesData): Void
Name | Type |
---|---|
mode |
Int |
start |
Int |
end |
Int |
count |
Int |
type |
Int |
indices |
haxe.io.BytesData |
glTexImage3D(target: Int, level: Int, internalFormat: Int, width: Int, height: Int, depth: Int, border: Int, format: Int, type: Int, pixels: haxe.io.BytesData): Void
Name | Type |
---|---|
target |
Int |
level |
Int |
internalFormat |
Int |
width |
Int |
height |
Int |
depth |
Int |
border |
Int |
format |
Int |
type |
Int |
pixels |
haxe.io.BytesData |
glTexSubImage3D(target: Int, level: Int, xoffset: Int, yoffset: Int, zoffset: Int, width: Int, height: Int, depth: Int, format: Int, type: Int, pixels: haxe.io.BytesData): Void
Name | Type |
---|---|
target |
Int |
level |
Int |
xoffset |
Int |
yoffset |
Int |
zoffset |
Int |
width |
Int |
height |
Int |
depth |
Int |
format |
Int |
type |
Int |
pixels |
haxe.io.BytesData |
Name | Type |
---|---|
texture |
Int |
Name | Type |
---|---|
texture |
Int |
glMultiTexCoord1d(target: Int, s: cpp.Float64): Void
Name | Type |
---|---|
target |
Int |
s |
cpp.Float64 |
glMultiTexCoord1f(target: Int, s: cpp.Float32): Void
Name | Type |
---|---|
target |
Int |
s |
cpp.Float32 |
Name | Type |
---|---|
target |
Int |
s |
Int |
Name | Type |
---|---|
target |
Int |
s |
Int |
glMultiTexCoord2d(target: Int, s: cpp.Float64, t: cpp.Float64): Void
Name | Type |
---|---|
target |
Int |
s |
cpp.Float64 |
t |
cpp.Float64 |
glMultiTexCoord2f(target: Int, s: cpp.Float32, t: cpp.Float32): Void
Name | Type |
---|---|
target |
Int |
s |
cpp.Float32 |
t |
cpp.Float32 |
Name | Type |
---|---|
target |
Int |
s |
Int |
t |
Int |
Name | Type |
---|---|
target |
Int |
s |
Int |
t |
Int |
glMultiTexCoord3d(target: Int, s: cpp.Float64, t: cpp.Float64, r: cpp.Float64): Void
Name | Type |
---|---|
target |
Int |
s |
cpp.Float64 |
t |
cpp.Float64 |
r |
cpp.Float64 |
glMultiTexCoord3f(target: Int, s: cpp.Float32, t: cpp.Float32, r: cpp.Float32): Void
Name | Type |
---|---|
target |
Int |
s |
cpp.Float32 |
t |
cpp.Float32 |
r |
cpp.Float32 |
Name | Type |
---|---|
target |
Int |
s |
Int |
t |
Int |
r |
Int |
Name | Type |
---|---|
target |
Int |
s |
Int |
t |
Int |
r |
Int |
glMultiTexCoord4d(target: Int, s: cpp.Float64, t: cpp.Float64, r: cpp.Float64, q: cpp.Float64): Void
Name | Type |
---|---|
target |
Int |
s |
cpp.Float64 |
t |
cpp.Float64 |
r |
cpp.Float64 |
q |
cpp.Float64 |
glMultiTexCoord4f(target: Int, s: cpp.Float32, t: cpp.Float32, r: cpp.Float32, q: cpp.Float32): Void
Name | Type |
---|---|
target |
Int |
s |
cpp.Float32 |
t |
cpp.Float32 |
r |
cpp.Float32 |
q |
cpp.Float32 |
Name | Type |
---|---|
target |
Int |
s |
Int |
t |
Int |
r |
Int |
q |
Int |
Name | Type |
---|---|
target |
Int |
s |
Int |
t |
Int |
r |
Int |
q |
Int |
glSampleCoverage(value: cpp.Float32, invert: Bool): Void
Name | Type |
---|---|
value |
cpp.Float32 |
invert |
Bool |
glCompressedTexImage1D(target: Int, level: Int, internalformat: Int, width: Int, border: Int, imageSize: Int, data: haxe.io.BytesData): Void
Name | Type |
---|---|
target |
Int |
level |
Int |
internalformat |
Int |
width |
Int |
border |
Int |
imageSize |
Int |
data |
haxe.io.BytesData |
glCompressedTexImage2D(target: Int, level: Int, internalformat: Int, width: Int, height: Int, border: Int, imageSize: Int, data: haxe.io.BytesData): Void
Name | Type |
---|---|
target |
Int |
level |
Int |
internalformat |
Int |
width |
Int |
height |
Int |
border |
Int |
imageSize |
Int |
data |
haxe.io.BytesData |
glCompressedTexImage3D(target: Int, level: Int, internalformat: Int, width: Int, height: Int, depth: Int, border: Int, imageSize: Int, data: haxe.io.BytesData): Void
Name | Type |
---|---|
target |
Int |
level |
Int |
internalformat |
Int |
width |
Int |
height |
Int |
depth |
Int |
border |
Int |
imageSize |
Int |
data |
haxe.io.BytesData |
glCompressedTexSubImage1D(target: Int, level: Int, xoffset: Int, width: Int, format: Int, imageSize: Int, data: haxe.io.BytesData): Void
Name | Type |
---|---|
target |
Int |
level |
Int |
xoffset |
Int |
width |
Int |
format |
Int |
imageSize |
Int |
data |
haxe.io.BytesData |
glCompressedTexSubImage2D(target: Int, level: Int, xoffset: Int, yoffset: Int, width: Int, height: Int, format: Int, imageSize: Int, data: haxe.io.BytesData): Void
Name | Type |
---|---|
target |
Int |
level |
Int |
xoffset |
Int |
yoffset |
Int |
width |
Int |
height |
Int |
format |
Int |
imageSize |
Int |
data |
haxe.io.BytesData |
glCompressedTexSubImage3D(target: Int, level: Int, xoffset: Int, yoffset: Int, zoffset: Int, width: Int, height: Int, depth: Int, format: Int, imageSize: Int, data: haxe.io.BytesData): Void
Name | Type |
---|---|
target |
Int |
level |
Int |
xoffset |
Int |
yoffset |
Int |
zoffset |
Int |
width |
Int |
height |
Int |
depth |
Int |
format |
Int |
imageSize |
Int |
data |
haxe.io.BytesData |
glGetCompressedTexImage(target: Int, lod: Int, img: haxe.io.BytesData): Void
Name | Type |
---|---|
target |
Int |
lod |
Int |
img |
haxe.io.BytesData |
glLoadTransposeMatrixd(m: Array<cpp.Float64>): Void
Name | Type |
---|---|
m |
Array<cpp.Float64> |
glLoadTransposeMatrixf(m: Array<cpp.Float32>): Void
Name | Type |
---|---|
m |
Array<cpp.Float32> |
glMultTransposeMatrixd(m: Array<cpp.Float64>): Void
Name | Type |
---|---|
m |
Array<cpp.Float64> |
glMultTransposeMatrixf(m: Array<cpp.Float32>): Void
Name | Type |
---|---|
m |
Array<cpp.Float32> |
glMultiTexCoord1dv(target: Int, v: Array<cpp.Float64>): Void
Name | Type |
---|---|
target |
Int |
v |
Array<cpp.Float64> |
glMultiTexCoord1fv(target: Int, v: Array<cpp.Float32>): Void
Name | Type |
---|---|
target |
Int |
v |
Array<cpp.Float32> |
Name | Type |
---|---|
target |
Int |
v |
Array<Int> |
Name | Type |
---|---|
target |
Int |
v |
Array<Int> |
glMultiTexCoord2dv(target: Int, v: Array<cpp.Float64>): Void
Name | Type |
---|---|
target |
Int |
v |
Array<cpp.Float64> |
glMultiTexCoord2fv(target: Int, v: Array<cpp.Float32>): Void
Name | Type |
---|---|
target |
Int |
v |
Array<cpp.Float32> |
Name | Type |
---|---|
target |
Int |
v |
Array<Int> |
Name | Type |
---|---|
target |
Int |
v |
Array<Int> |
glMultiTexCoord3dv(target: Int, v: Array<cpp.Float64>): Void
Name | Type |
---|---|
target |
Int |
v |
Array<cpp.Float64> |
glMultiTexCoord3fv(target: Int, v: Array<cpp.Float32>): Void
Name | Type |
---|---|
target |
Int |
v |
Array<cpp.Float32> |
Name | Type |
---|---|
target |
Int |
v |
Array<Int> |
Name | Type |
---|---|
target |
Int |
v |
Array<Int> |
glMultiTexCoord4dv(target: Int, v: Array<cpp.Float64>): Void
Name | Type |
---|---|
target |
Int |
v |
Array<cpp.Float64> |
glMultiTexCoord4fv(target: Int, v: Array<cpp.Float32>): Void
Name | Type |
---|---|
target |
Int |
v |
Array<cpp.Float32> |
Name | Type |
---|---|
target |
Int |
v |
Array<Int> |
Name | Type |
---|---|
target |
Int |
v |
Array<Int> |
glBlendColor(red: cpp.Float32, green: cpp.Float32, blue: cpp.Float32, alpha: cpp.Float32): Void
Name | Type |
---|---|
red |
cpp.Float32 |
green |
cpp.Float32 |
blue |
cpp.Float32 |
alpha |
cpp.Float32 |
Name | Type |
---|---|
mode |
Int |
Name | Type |
---|---|
sfactorRGB |
Int |
dfactorRGB |
Int |
sfactorAlpha |
Int |
dfactorAlpha |
Int |
glFogCoordd(coord: cpp.Float64): Void
Name | Type |
---|---|
coord |
cpp.Float64 |
glFogCoordf(coord: cpp.Float32): Void
Name | Type |
---|---|
coord |
cpp.Float32 |
glPointParameterf(pname: Int, param: cpp.Float32): Void
Name | Type |
---|---|
pname |
Int |
param |
cpp.Float32 |
Name | Type |
---|---|
pname |
Int |
param |
Int |
Name | Type |
---|---|
red |
cpp.Int8 |
green |
cpp.Int8 |
blue |
cpp.Int8 |
glSecondaryColor3d(red: cpp.Float64, green: cpp.Float64, blue: cpp.Float64): Void
Name | Type |
---|---|
red |
cpp.Float64 |
green |
cpp.Float64 |
blue |
cpp.Float64 |
glSecondaryColor3f(red: cpp.Float32, green: cpp.Float32, blue: cpp.Float32): Void
Name | Type |
---|---|
red |
cpp.Float32 |
green |
cpp.Float32 |
blue |
cpp.Float32 |
Name | Type |
---|---|
red |
Int |
green |
Int |
blue |
Int |
Name | Type |
---|---|
red |
Int |
green |
Int |
blue |
Int |
Name | Type |
---|---|
red |
cpp.UInt8 |
green |
cpp.UInt8 |
blue |
cpp.UInt8 |
Name | Type |
---|---|
red |
Int |
green |
Int |
blue |
Int |
Name | Type |
---|---|
red |
UInt |
green |
UInt |
blue |
UInt |
glWindowPos2d(x: cpp.Float64, y: cpp.Float64): Void
Name | Type |
---|---|
x |
cpp.Float64 |
y |
cpp.Float64 |
glWindowPos2f(x: cpp.Float32, y: cpp.Float32): Void
Name | Type |
---|---|
x |
cpp.Float32 |
y |
cpp.Float32 |
Name | Type |
---|---|
x |
Int |
y |
Int |
Name | Type |
---|---|
x |
Int |
y |
Int |
glWindowPos3d(x: cpp.Float64, y: cpp.Float64, z: cpp.Float64): Void
Name | Type |
---|---|
x |
cpp.Float64 |
y |
cpp.Float64 |
z |
cpp.Float64 |
glWindowPos3f(x: cpp.Float32, y: cpp.Float32, z: cpp.Float32): Void
Name | Type |
---|---|
x |
cpp.Float32 |
y |
cpp.Float32 |
z |
cpp.Float32 |
Name | Type |
---|---|
x |
Int |
y |
Int |
z |
Int |
Name | Type |
---|---|
x |
Int |
y |
Int |
z |
Int |
glFogCoordPointer(type: Int, stride: Int, pointer: haxe.io.BytesData): Void
Name | Type |
---|---|
type |
Int |
stride |
Int |
pointer |
haxe.io.BytesData |
glFogCoorddv(coord: Array<cpp.Float64>): Void
Name | Type |
---|---|
coord |
Array<cpp.Float64> |
glFogCoordfv(coord: Array<cpp.Float32>): Void
Name | Type |
---|---|
coord |
Array<cpp.Float32> |
Name | Type |
---|---|
mode |
Int |
first |
Array<Int> |
count |
Array<Int> |
drawcount |
Int |
glMultiDrawElements(mode: Int, count: haxe.io.BytesData, type: Int, indices: haxe.io.BytesData, drawcount: Int): Void
Name | Type |
---|---|
mode |
Int |
count |
haxe.io.BytesData |
type |
Int |
indices |
haxe.io.BytesData |
drawcount |
Int |
glPointParameterfv(pname: Int, params: Array<cpp.Float32>): Void
Name | Type |
---|---|
pname |
Int |
params |
Array<cpp.Float32> |
Name | Type |
---|---|
pname |
Int |
params |
Array<Int> |
Name | Type |
---|---|
v |
Array<cpp.Int8> |
glSecondaryColor3dv(v: Array<cpp.Float64>): Void
Name | Type |
---|---|
v |
Array<cpp.Float64> |
glSecondaryColor3fv(v: Array<cpp.Float32>): Void
Name | Type |
---|---|
v |
Array<cpp.Float32> |
Name | Type |
---|---|
v |
Array<Int> |
Name | Type |
---|---|
v |
Array<Int> |
Name | Type |
---|---|
v |
Array<cpp.UInt8> |
Name | Type |
---|---|
v |
Array<Int> |
Name | Type |
---|---|
v |
Array<UInt> |
glSecondaryColorPointer(size: Int, type: Int, stride: Int, pointer: haxe.io.BytesData): Void
Name | Type |
---|---|
size |
Int |
type |
Int |
stride |
Int |
pointer |
haxe.io.BytesData |
glWindowPos2dv(p: Array<cpp.Float64>): Void
Name | Type |
---|---|
p |
Array<cpp.Float64> |
glWindowPos2fv(p: Array<cpp.Float32>): Void
Name | Type |
---|---|
p |
Array<cpp.Float32> |
Name | Type |
---|---|
p |
Array<Int> |
Name | Type |
---|---|
p |
Array<Int> |
glWindowPos3dv(p: Array<cpp.Float64>): Void
Name | Type |
---|---|
p |
Array<cpp.Float64> |
glWindowPos3fv(p: Array<cpp.Float32>): Void
Name | Type |
---|---|
p |
Array<cpp.Float32> |
Name | Type |
---|---|
p |
Array<Int> |
Name | Type |
---|---|
p |
Array<Int> |
Name | Type |
---|---|
target |
Int |
id |
Int |
Name | Type |
---|---|
target |
Int |
buffer |
Int |
Name | Type |
---|---|
target |
Int |
Name | Type |
---|---|
buffer |
Int |
Returns |
---|
Bool |
Name | Type |
---|---|
id |
Int |
Returns |
---|
Bool |
Name | Type |
---|---|
target |
Int |
Returns |
---|
Bool |
glBufferData(target: Int, size: Int, data: haxe.io.BytesData, usage: Int): Void
Name | Type |
---|---|
target |
Int |
size |
Int |
data |
haxe.io.BytesData |
usage |
Int |
glBufferSubData(target: Int, offset: Int, size: Int, data: haxe.io.BytesData): Void
Name | Type |
---|---|
target |
Int |
offset |
Int |
size |
Int |
data |
haxe.io.BytesData |
Name | Type |
---|---|
n |
Int |
buffers |
Array<Int> |
Name | Type |
---|---|
n |
Int |
ids |
Array<Int> |
Name | Type |
---|---|
n |
Int |
buffers |
Array<Int> |
Name | Type |
---|---|
n |
Int |
ids |
Array<Int> |
Name | Type |
---|---|
target |
Int |
pname |
Int |
params |
Array<Int> |
glGetBufferSubData(target: Int, offset: Int, size: Int, data: haxe.io.BytesData): Void
Name | Type |
---|---|
target |
Int |
offset |
Int |
size |
Int |
data |
haxe.io.BytesData |
Name | Type |
---|---|
id |
Int |
pname |
Int |
params |
Array<Int> |
Name | Type |
---|---|
id |
Int |
pname |
Int |
params |
Array<Int> |
Name | Type |
---|---|
target |
Int |
pname |
Int |
params |
Array<Int> |
Name | Type |
---|---|
program |
Int |
shader |
Int |
Name | Type |
---|---|
program |
Int |
index |
Int |
name |
String |
Name | Type |
---|---|
modeRGB |
Int |
modeAlpha |
Int |
Name | Type |
---|---|
shader |
Int |
glCreateProgram(): Int
Returns |
---|
Int |
Name | Type |
---|---|
type |
Int |
Returns |
---|
Int |
Name | Type |
---|---|
program |
Int |
Name | Type |
---|---|
shader |
Int |
Name | Type |
---|---|
program |
Int |
shader |
Int |
Name | Type |
---|---|
index |
Int |
Name | Type |
---|---|
index |
Int |
Name | Type |
---|---|
program |
Int |
name |
String |
Returns |
---|
Int |
Name | Type |
---|---|
program |
Int |
name |
String |
Returns |
---|
Int |
Name | Type |
---|---|
program |
Int |
Returns |
---|
Bool |
Name | Type |
---|---|
shader |
Int |
Returns |
---|
Bool |
Name | Type |
---|---|
program |
Int |
Name | Type |
---|---|
frontfunc |
Int |
backfunc |
Int |
ref |
Int |
mask |
Int |
Name | Type |
---|---|
face |
Int |
mask |
Int |
Name | Type |
---|---|
face |
Int |
sfail |
Int |
dpfail |
Int |
dppass |
Int |
glUniform1f(location: Int, v0: cpp.Float32): Void
Name | Type |
---|---|
location |
Int |
v0 |
cpp.Float32 |
Name | Type |
---|---|
location |
Int |
v0 |
Int |
glUniform2f(location: Int, v0: cpp.Float32, v1: cpp.Float32): Void
Name | Type |
---|---|
location |
Int |
v0 |
cpp.Float32 |
v1 |
cpp.Float32 |
Name | Type |
---|---|
location |
Int |
v0 |
Int |
v1 |
Int |
glUniform3f(location: Int, v0: cpp.Float32, v1: cpp.Float32, v2: cpp.Float32): Void
Name | Type |
---|---|
location |
Int |
v0 |
cpp.Float32 |
v1 |
cpp.Float32 |
v2 |
cpp.Float32 |
Name | Type |
---|---|
location |
Int |
v0 |
Int |
v1 |
Int |
v2 |
Int |
glUniform4f(location: Int, v0: cpp.Float32, v1: cpp.Float32, v2: cpp.Float32, v3: cpp.Float32): Void
Name | Type |
---|---|
location |
Int |
v0 |
cpp.Float32 |
v1 |
cpp.Float32 |
v2 |
cpp.Float32 |
v3 |
cpp.Float32 |
Name | Type |
---|---|
location |
Int |
v0 |
Int |
v1 |
Int |
v2 |
Int |
v3 |
Int |
Name | Type |
---|---|
program |
Int |
Name | Type |
---|---|
program |
Int |
glVertexAttrib1d(index: Int, x: cpp.Float64): Void
Name | Type |
---|---|
index |
Int |
x |
cpp.Float64 |
glVertexAttrib1f(index: Int, x: cpp.Float32): Void
Name | Type |
---|---|
index |
Int |
x |
cpp.Float32 |
Name | Type |
---|---|
index |
Int |
x |
Int |
glVertexAttrib2d(index: Int, x: cpp.Float64, y: cpp.Float64): Void
Name | Type |
---|---|
index |
Int |
x |
cpp.Float64 |
y |
cpp.Float64 |
glVertexAttrib2f(index: Int, x: cpp.Float32, y: cpp.Float32): Void
Name | Type |
---|---|
index |
Int |
x |
cpp.Float32 |
y |
cpp.Float32 |
Name | Type |
---|---|
index |
Int |
x |
Int |
y |
Int |
glVertexAttrib3d(index: Int, x: cpp.Float64, y: cpp.Float64, z: cpp.Float64): Void
Name | Type |
---|---|
index |
Int |
x |
cpp.Float64 |
y |
cpp.Float64 |
z |
cpp.Float64 |
glVertexAttrib3f(index: Int, x: cpp.Float32, y: cpp.Float32, z: cpp.Float32): Void
Name | Type |
---|---|
index |
Int |
x |
cpp.Float32 |
y |
cpp.Float32 |
z |
cpp.Float32 |
Name | Type |
---|---|
index |
Int |
x |
Int |
y |
Int |
z |
Int |
Name | Type |
---|---|
index |
Int |
x |
cpp.UInt8 |
y |
cpp.UInt8 |
z |
cpp.UInt8 |
w |
cpp.UInt8 |
glVertexAttrib4d(index: Int, x: cpp.Float64, y: cpp.Float64, z: cpp.Float64, w: cpp.Float64): Void
Name | Type |
---|---|
index |
Int |
x |
cpp.Float64 |
y |
cpp.Float64 |
z |
cpp.Float64 |
w |
cpp.Float64 |
glVertexAttrib4f(index: Int, x: cpp.Float32, y: cpp.Float32, z: cpp.Float32, w: cpp.Float32): Void
Name | Type |
---|---|
index |
Int |
x |
cpp.Float32 |
y |
cpp.Float32 |
z |
cpp.Float32 |
w |
cpp.Float32 |
Name | Type |
---|---|
index |
Int |
x |
Int |
y |
Int |
z |
Int |
w |
Int |
Name | Type |
---|---|
n |
Int |
bufs |
Array<Int> |
Name | Type |
---|---|
program |
Int |
maxCount |
Int |
count |
Array<Int> |
shaders |
Array<Int> |
Name | Type |
---|---|
program |
Int |
bufSize |
Int |
length |
Array<Int> |
infoLog |
String |
Name | Type |
---|---|
program |
Int |
pname |
Int |
param |
Array<Int> |
Name | Type |
---|---|
shader |
Int |
bufSize |
Int |
length |
Array<Int> |
infoLog |
String |
Name | Type |
---|---|
obj |
Int |
maxLength |
Int |
length |
Array<Int> |
source |
String |
Name | Type |
---|---|
shader |
Int |
pname |
Int |
param |
Array<Int> |
glGetUniformfv(program: Int, location: Int, params: Array<cpp.Float32>): Void
Name | Type |
---|---|
program |
Int |
location |
Int |
params |
Array<cpp.Float32> |
Name | Type |
---|---|
program |
Int |
location |
Int |
params |
Array<Int> |
glGetVertexAttribdv(index: Int, pname: Int, params: Array<cpp.Float64>): Void
Name | Type |
---|---|
index |
Int |
pname |
Int |
params |
Array<cpp.Float64> |
glGetVertexAttribfv(index: Int, pname: Int, params: Array<cpp.Float32>): Void
Name | Type |
---|---|
index |
Int |
pname |
Int |
params |
Array<cpp.Float32> |
Name | Type |
---|---|
index |
Int |
pname |
Int |
params |
Array<Int> |
glUniform1fv(location: Int, count: Int, value: Array<cpp.Float32>): Void
Name | Type |
---|---|
location |
Int |
count |
Int |
value |
Array<cpp.Float32> |
Name | Type |
---|---|
location |
Int |
count |
Int |
value |
Array<Int> |
glUniform2fv(location: Int, count: Int, value: Array<cpp.Float32>): Void
Name | Type |
---|---|
location |
Int |
count |
Int |
value |
Array<cpp.Float32> |
Name | Type |
---|---|
location |
Int |
count |
Int |
value |
Array<Int> |
glUniform3fv(location: Int, count: Int, value: Array<cpp.Float32>): Void
Name | Type |
---|---|
location |
Int |
count |
Int |
value |
Array<cpp.Float32> |
Name | Type |
---|---|
location |
Int |
count |
Int |
value |
Array<Int> |
glUniform4fv(location: Int, count: Int, value: Array<cpp.Float32>): Void
Name | Type |
---|---|
location |
Int |
count |
Int |
value |
Array<cpp.Float32> |
Name | Type |
---|---|
location |
Int |
count |
Int |
value |
Array<Int> |
Name | Type |
---|---|
location |
Int |
count |
Int |
transpose |
Bool |
value |
Array<cpp.Float32> |
Name | Type |
---|---|
location |
Int |
count |
Int |
transpose |
Bool |
value |
Array<cpp.Float32> |
Name | Type |
---|---|
location |
Int |
count |
Int |
transpose |
Bool |
value |
Array<cpp.Float32> |
glVertexAttrib1dv(index: Int, v: Array<cpp.Float64>): Void
Name | Type |
---|---|
index |
Int |
v |
Array<cpp.Float64> |
glVertexAttrib1fv(index: Int, v: Array<cpp.Float32>): Void
Name | Type |
---|---|
index |
Int |
v |
Array<cpp.Float32> |
Name | Type |
---|---|
index |
Int |
v |
Array<Int> |
glVertexAttrib2dv(index: Int, v: Array<cpp.Float64>): Void
Name | Type |
---|---|
index |
Int |
v |
Array<cpp.Float64> |
glVertexAttrib2fv(index: Int, v: Array<cpp.Float32>): Void
Name | Type |
---|---|
index |
Int |
v |
Array<cpp.Float32> |
Name | Type |
---|---|
index |
Int |
v |
Array<Int> |
glVertexAttrib3dv(index: Int, v: Array<cpp.Float64>): Void
Name | Type |
---|---|
index |
Int |
v |
Array<cpp.Float64> |
glVertexAttrib3fv(index: Int, v: Array<cpp.Float32>): Void
Name | Type |
---|---|
index |
Int |
v |
Array<cpp.Float32> |
Name | Type |
---|---|
index |
Int |
v |
Array<Int> |
Name | Type |
---|---|
index |
Int |
v |
Array<cpp.Int8> |
Name | Type |
---|---|
index |
Int |
v |
Array<Int> |
Name | Type |
---|---|
index |
Int |
v |
Array<Int> |
Name | Type |
---|---|
index |
Int |
v |
Array<cpp.UInt8> |
Name | Type |
---|---|
index |
Int |
v |
Array<Int> |
Name | Type |
---|---|
index |
Int |
v |
Array<UInt> |
Name | Type |
---|---|
index |
Int |
v |
Array<cpp.Int8> |
glVertexAttrib4dv(index: Int, v: Array<cpp.Float64>): Void
Name | Type |
---|---|
index |
Int |
v |
Array<cpp.Float64> |
glVertexAttrib4fv(index: Int, v: Array<cpp.Float32>): Void
Name | Type |
---|---|
index |
Int |
v |
Array<cpp.Float32> |
Name | Type |
---|---|
index |
Int |
v |
Array<Int> |
Name | Type |
---|---|
index |
Int |
v |
Array<Int> |
Name | Type |
---|---|
index |
Int |
v |
Array<cpp.UInt8> |
Name | Type |
---|---|
index |
Int |
v |
Array<Int> |
Name | Type |
---|---|
index |
Int |
v |
Array<UInt> |
glVertexAttribPointer(index: Int, size: Int, type: Int, normalized: Bool, stride: Int, pointer: haxe.io.BytesData): Void
Name | Type |
---|---|
index |
Int |
size |
Int |
type |
Int |
normalized |
Bool |
stride |
Int |
pointer |
haxe.io.BytesData |
Name | Type |
---|---|
location |
Int |
count |
Int |
transpose |
Bool |
value |
Array<cpp.Float32> |
Name | Type |
---|---|
location |
Int |
count |
Int |
transpose |
Bool |
value |
Array<cpp.Float32> |
Name | Type |
---|---|
location |
Int |
count |
Int |
transpose |
Bool |
value |
Array<cpp.Float32> |
Name | Type |
---|---|
location |
Int |
count |
Int |
transpose |
Bool |
value |
Array<cpp.Float32> |
Name | Type |
---|---|
location |
Int |
count |
Int |
transpose |
Bool |
value |
Array<cpp.Float32> |
Name | Type |
---|---|
location |
Int |
count |
Int |
transpose |
Bool |
value |
Array<cpp.Float32> |
Name | Type |
---|---|
id |
Int |
mode |
Int |
Name | Type |
---|---|
primitiveMode |
Int |
Name | Type |
---|---|
program |
Int |
colorNumber |
Int |
name |
String |
Name | Type |
---|---|
target |
Int |
clamp |
Int |
glClearBufferfi(buffer: Int, drawBuffer: Int, depth: cpp.Float32, stencil: Int): Void
Name | Type |
---|---|
buffer |
Int |
drawBuffer |
Int |
depth |
cpp.Float32 |
stencil |
Int |
Name | Type |
---|---|
buf |
Int |
red |
Bool |
green |
Bool |
blue |
Bool |
alpha |
Bool |
Name | Type |
---|---|
cap |
Int |
index |
Int |
Name | Type |
---|---|
cap |
Int |
index |
Int |
glEndConditionalRender(): Void
glEndTransformFeedback(): Void
Name | Type |
---|---|
program |
Int |
name |
String |
Returns |
---|
Int |
Name | Type |
---|---|
cap |
Int |
index |
Int |
Returns |
---|
Bool |
Name | Type |
---|---|
location |
Int |
v0 |
Int |
Name | Type |
---|---|
location |
Int |
v0 |
Int |
v1 |
Int |
Name | Type |
---|---|
location |
Int |
v0 |
Int |
v1 |
Int |
v2 |
Int |
Name | Type |
---|---|
location |
Int |
v0 |
Int |
v1 |
Int |
v2 |
Int |
v3 |
Int |
Name | Type |
---|---|
index |
Int |
v0 |
Int |
Name | Type |
---|---|
index |
Int |
v0 |
Int |
Name | Type |
---|---|
index |
Int |
v0 |
Int |
v1 |
Int |
Name | Type |
---|---|
index |
Int |
v0 |
Int |
v1 |
Int |
Name | Type |
---|---|
index |
Int |
v0 |
Int |
v1 |
Int |
v2 |
Int |
Name | Type |
---|---|
index |
Int |
v0 |
Int |
v1 |
Int |
v2 |
Int |
Name | Type |
---|---|
index |
Int |
v0 |
Int |
v1 |
Int |
v2 |
Int |
v3 |
Int |
Name | Type |
---|---|
index |
Int |
v0 |
Int |
v1 |
Int |
v2 |
Int |
v3 |
Int |
glClearBufferfv(buffer: Int, drawBuffer: Int, value: Array<cpp.Float32>): Void
Name | Type |
---|---|
buffer |
Int |
drawBuffer |
Int |
value |
Array<cpp.Float32> |
Name | Type |
---|---|
buffer |
Int |
drawBuffer |
Int |
value |
Array<Int> |
Name | Type |
---|---|
buffer |
Int |
drawBuffer |
Int |
value |
Array<Int> |
Name | Type |
---|---|
pname |
Int |
index |
Int |
data |
Array<Bool> |
Name | Type |
---|---|
name |
Int |
index |
Int |
Returns |
---|
String |
Name | Type |
---|---|
target |
Int |
pname |
Int |
params |
Array<Int> |
Name | Type |
---|---|
target |
Int |
pname |
Int |
params |
Array<Int> |
Name | Type |
---|---|
program |
Int |
location |
Int |
params |
Array<Int> |
Name | Type |
---|---|
index |
Int |
pname |
Int |
params |
Array<Int> |
Name | Type |
---|---|
index |
Int |
pname |
Int |
params |
Array<Int> |
Name | Type |
---|---|
target |
Int |
pname |
Int |
params |
Array<Int> |
Name | Type |
---|---|
target |
Int |
pname |
Int |
params |
Array<Int> |
Name | Type |
---|---|
location |
Int |
count |
Int |
value |
Array<Int> |
Name | Type |
---|---|
location |
Int |
count |
Int |
value |
Array<Int> |
Name | Type |
---|---|
location |
Int |
count |
Int |
value |
Array<Int> |
Name | Type |
---|---|
location |
Int |
count |
Int |
value |
Array<Int> |
Name | Type |
---|---|
index |
Int |
v0 |
Array<Int> |
Name | Type |
---|---|
index |
Int |
v0 |
Array<Int> |
Name | Type |
---|---|
index |
Int |
v0 |
Array<Int> |
Name | Type |
---|---|
index |
Int |
v0 |
Array<Int> |
Name | Type |
---|---|
index |
Int |
v0 |
Array<Int> |
Name | Type |
---|---|
index |
Int |
v0 |
Array<Int> |
Name | Type |
---|---|
index |
Int |
v0 |
Array<cpp.Int8> |
Name | Type |
---|---|
index |
Int |
v0 |
Array<Int> |
Name | Type |
---|---|
index |
Int |
v0 |
Array<Int> |
Name | Type |
---|---|
index |
Int |
v0 |
Array<cpp.UInt8> |
Name | Type |
---|---|
index |
Int |
v0 |
Array<Int> |
Name | Type |
---|---|
index |
Int |
v0 |
Array<UInt> |
Name | Type |
---|---|
mode |
Int |
first |
Int |
count |
Int |
primcount |
Int |
Name | Type |
---|---|
buffer |
Int |
Name | Type |
---|---|
target |
Int |
internalFormat |
Int |
buffer |
Int |
glDrawElementsInstanced(mode: Int, count: Int, type: Int, indices: haxe.io.BytesData, primcount: Int): Void
Name | Type |
---|---|
mode |
Int |
count |
Int |
type |
Int |
indices |
haxe.io.BytesData |
primcount |
Int |
Name | Type |
---|---|
target |
Int |
attachment |
Int |
texture |
Int |
level |
Int |
Name | Type |
---|---|
index |
Int |
divisor |
Int |
Name | Type |
---|---|
buf |
Int |
modeRGB |
Int |
modeAlpha |
Int |
Name | Type |
---|---|
buf |
Int |
mode |
Int |
Name | Type |
---|---|
buf |
Int |
srcRGB |
Int |
dstRGB |
Int |
srcAlpha |
Int |
dstAlpha |
Int |
Name | Type |
---|---|
buf |
Int |
src |
Int |
dst |
Int |
glMinSampleShading(value: cpp.Float32): Void
Name | Type |
---|---|
value |
cpp.Float32 |
glGetGraphicsResetStatus(): Int
Returns |
---|
Int |
Name | Type |
---|---|
mask |
Int |
Name | Type |
---|---|
category |
Int |
severity |
Int |
id |
Int |
length |
Int |
buf |
String |
glDebugMessageEnableAMD(category: Int, severity: Int, count: Int, ids: Array<Int>, enabled: Bool): Void
Name | Type |
---|---|
category |
Int |
severity |
Int |
count |
Int |
ids |
Array<Int> |
enabled |
Bool |
Name | Type |
---|---|
buf |
Int |
mode |
Int |
Name | Type |
---|---|
buf |
Int |
modeRGB |
Int |
modeAlpha |
Int |
Name | Type |
---|---|
buf |
Int |
src |
Int |
dst |
Int |
glBlendFuncSeparateIndexedAMD(buf: Int, srcRGB: Int, dstRGB: Int, srcAlpha: Int, dstAlpha: Int): Void
Name | Type |
---|---|
buf |
Int |
srcRGB |
Int |
dstRGB |
Int |
srcAlpha |
Int |
dstAlpha |
Int |
Name | Type |
---|---|
index |
Int |
pname |
Int |
param |
Int |
glMultiDrawArraysIndirectAMD(mode: Int, indirect: haxe.io.BytesData, primcount: Int, stride: Int): Void
Name | Type |
---|---|
mode |
Int |
indirect |
haxe.io.BytesData |
primcount |
Int |
stride |
Int |
glMultiDrawElementsIndirectAMD(mode: Int, type: Int, indirect: haxe.io.BytesData, primcount: Int, stride: Int): Void
Name | Type |
---|---|
mode |
Int |
type |
Int |
indirect |
haxe.io.BytesData |
primcount |
Int |
stride |
Int |
Name | Type |
---|---|
identifier |
Int |
name |
Int |
Returns |
---|
Bool |
Name | Type |
---|---|
identifier |
Int |
num |
Int |
names |
Array<Int> |
Name | Type |
---|---|
identifier |
Int |
num |
Int |
names |
Array<Int> |
Name | Type |
---|---|
target |
Int |
id |
Int |
pname |
Int |
param |
Int |
Name | Type |
---|---|
monitor |
Int |
Name | Type |
---|---|
monitor |
Int |
Name | Type |
---|---|
n |
Int |
monitors |
Array<Int> |
Name | Type |
---|---|
n |
Int |
monitors |
Array<Int> |
glGetPerfMonitorCounterDataAMD(monitor: Int, pname: Int, dataSize: Int, data: Array<Int>, bytesWritten: Array<Int>): Void
Name | Type |
---|---|
monitor |
Int |
pname |
Int |
dataSize |
Int |
data |
Array<Int> |
bytesWritten |
Array<Int> |
glGetPerfMonitorCounterInfoAMD(group: Int, counter: Int, pname: Int, data: haxe.io.BytesData): Void
Name | Type |
---|---|
group |
Int |
counter |
Int |
pname |
Int |
data |
haxe.io.BytesData |
glGetPerfMonitorCounterStringAMD(group: Int, counter: Int, bufSize: Int, length: Array<Int>, counterString: String): Void
Name | Type |
---|---|
group |
Int |
counter |
Int |
bufSize |
Int |
length |
Array<Int> |
counterString |
String |
glGetPerfMonitorCountersAMD(group: Int, numCounters: Array<Int>, maxActiveCounters: Array<Int>, countersSize: Int, counters: Array<Int>): Void
Name | Type |
---|---|
group |
Int |
numCounters |
Array<Int> |
maxActiveCounters |
Array<Int> |
countersSize |
Int |
counters |
Array<Int> |
glGetPerfMonitorGroupStringAMD(group: Int, bufSize: Int, length: Array<Int>, groupString: String): Void
Name | Type |
---|---|
group |
Int |
bufSize |
Int |
length |
Array<Int> |
groupString |
String |
Name | Type |
---|---|
numGroups |
Array<Int> |
groupsSize |
Int |
groups |
Array<Int> |
glSelectPerfMonitorCountersAMD(monitor: Int, enable: Bool, group: Int, numCounters: Int, counterList: Array<Int>): Void
Name | Type |
---|---|
monitor |
Int |
enable |
Bool |
group |
Int |
numCounters |
Int |
counterList |
Array<Int> |
glSetMultisamplefvAMD(pname: Int, index: Int, val: Array<cpp.Float32>): Void
Name | Type |
---|---|
pname |
Int |
index |
Int |
val |
Array<cpp.Float32> |
glTexStorageSparseAMD(target: Int, internalFormat: Int, width: Int, height: Int, depth: Int, layers: Int, flags: Int): Void
Name | Type |
---|---|
target |
Int |
internalFormat |
Int |
width |
Int |
height |
Int |
depth |
Int |
layers |
Int |
flags |
Int |
glTextureStorageSparseAMD(texture: Int, target: Int, internalFormat: Int, width: Int, height: Int, depth: Int, layers: Int, flags: Int): Void
Name | Type |
---|---|
texture |
Int |
target |
Int |
internalFormat |
Int |
width |
Int |
height |
Int |
depth |
Int |
layers |
Int |
flags |
Int |
Name | Type |
---|---|
face |
Int |
value |
Int |
glTessellationFactorAMD(factor: cpp.Float32): Void
Name | Type |
---|---|
factor |
cpp.Float32 |
Name | Type |
---|---|
mode |
Int |
glBlitFramebufferANGLE(srcX0: Int, srcY0: Int, srcX1: Int, srcY1: Int, dstX0: Int, dstY0: Int, dstX1: Int, dstY1: Int, mask: Int, filter: Int): Void
Name | Type |
---|---|
srcX0 |
Int |
srcY0 |
Int |
srcX1 |
Int |
srcY1 |
Int |
dstX0 |
Int |
dstY0 |
Int |
dstX1 |
Int |
dstY1 |
Int |
mask |
Int |
filter |
Int |
glRenderbufferStorageMultisampleANGLE(target: Int, samples: Int, internalformat: Int, width: Int, height: Int): Void
Name | Type |
---|---|
target |
Int |
samples |
Int |
internalformat |
Int |
width |
Int |
height |
Int |
Name | Type |
---|---|
mode |
Int |
first |
Int |
count |
Int |
primcount |
Int |
Name | Type |
---|---|
index |
Int |
divisor |
Int |
glDrawElementsInstancedANGLE(mode: Int, count: Int, type: Int, indices: haxe.io.BytesData, primcount: Int): Void
Name | Type |
---|---|
mode |
Int |
count |
Int |
type |
Int |
indices |
haxe.io.BytesData |
primcount |
Int |
Name | Type |
---|---|
target |
Int |
id |
Int |
Name | Type |
---|---|
target |
Int |
Name | Type |
---|---|
id |
Int |
Returns |
---|
Bool |
Name | Type |
---|---|
id |
Int |
target |
Int |
Name | Type |
---|---|
n |
Int |
ids |
Array<Int> |
Name | Type |
---|---|
n |
Int |
ids |
Array<Int> |
Name | Type |
---|---|
id |
Int |
pname |
Int |
params |
Array<cpp.Int64> |
Name | Type |
---|---|
id |
Int |
pname |
Int |
params |
Array<Int> |
glGetQueryObjectui64vANGLE(id: Int, pname: Int, params: Array<cpp.UInt64>): Void
Name | Type |
---|---|
id |
Int |
pname |
Int |
params |
Array<cpp.UInt64> |
Name | Type |
---|---|
id |
Int |
pname |
Int |
params |
Array<Int> |
Name | Type |
---|---|
target |
Int |
pname |
Int |
params |
Array<Int> |
glGetTranslatedShaderSourceANGLE(shader: Int, bufsize: Int, length: Array<Int>, source: String): Void
Name | Type |
---|---|
shader |
Int |
bufsize |
Int |
length |
Array<Int> |
source |
String |
Name | Type |
---|---|
mode |
Int |
first |
Int |
count |
Int |
Name | Type |
---|---|
mode |
Int |
start |
Int |
end |
Int |
first |
Int |
count |
Int |
glElementPointerAPPLE(type: Int, pointer: haxe.io.BytesData): Void
Name | Type |
---|---|
type |
Int |
pointer |
haxe.io.BytesData |
Name | Type |
---|---|
mode |
Int |
first |
Array<Int> |
count |
Array<Int> |
primcount |
Int |
glMultiDrawRangeElementArrayAPPLE(mode: Int, start: Int, end: Int, first: Array<Int>, count: Array<Int>, primcount: Int): Void
Name | Type |
---|---|
mode |
Int |
start |
Int |
end |
Int |
first |
Array<Int> |
count |
Array<Int> |
primcount |
Int |
Name | Type |
---|---|
fence |
Int |
Name | Type |
---|---|
object |
Int |
name |
Int |
Name | Type |
---|---|
fence |
Int |
Returns |
---|
Bool |
Name | Type |
---|---|
fence |
Int |
Name | Type |
---|---|
fence |
Int |
Returns |
---|
Bool |
Name | Type |
---|---|
object |
Int |
name |
Int |
Returns |
---|
Bool |
Name | Type |
---|---|
n |
Int |
fences |
Array<Int> |
Name | Type |
---|---|
n |
Int |
fences |
Array<Int> |
Name | Type |
---|---|
target |
Int |
pname |
Int |
param |
Int |
Name | Type |
---|---|
target |
Int |
offset |
Int |
size |
Int |
Name | Type |
---|---|
objectType |
Int |
name |
Int |
option |
Int |
Returns |
---|
Int |
Name | Type |
---|---|
objectType |
Int |
name |
Int |
option |
Int |
Returns |
---|
Int |
Name | Type |
---|---|
objectType |
Int |
name |
Int |
pname |
Int |
params |
Array<Int> |
glTextureRangeAPPLE(target: Int, length: Int, pointer: haxe.io.BytesData): Void
Name | Type |
---|---|
target |
Int |
length |
Int |
pointer |
haxe.io.BytesData |
Name | Type |
---|---|
array |
Int |
Name | Type |
---|---|
array |
Int |
Returns |
---|
Bool |
Name | Type |
---|---|
n |
Int |
arrays |
Array<Int> |
Name | Type |
---|---|
n |
Int |
arrays |
Array<Int> |
Name | Type |
---|---|
pname |
Int |
param |
Int |
glFlushVertexArrayRangeAPPLE(length: Int, pointer: haxe.io.BytesData): Void
Name | Type |
---|---|
length |
Int |
pointer |
haxe.io.BytesData |
glVertexArrayRangeAPPLE(length: Int, pointer: haxe.io.BytesData): Void
Name | Type |
---|---|
length |
Int |
pointer |
haxe.io.BytesData |
Name | Type |
---|---|
index |
Int |
pname |
Int |
Name | Type |
---|---|
index |
Int |
pname |
Int |
Name | Type |
---|---|
index |
Int |
pname |
Int |
Returns |
---|
Bool |
glMapVertexAttrib1dAPPLE(index: Int, size: Int, u1: cpp.Float64, u2: cpp.Float64, stride: Int, order: Int, points: Array<cpp.Float64>): Void
Name | Type |
---|---|
index |
Int |
size |
Int |
u1 |
cpp.Float64 |
u2 |
cpp.Float64 |
stride |
Int |
order |
Int |
points |
Array<cpp.Float64> |
glMapVertexAttrib1fAPPLE(index: Int, size: Int, u1: cpp.Float32, u2: cpp.Float32, stride: Int, order: Int, points: Array<cpp.Float32>): Void
Name | Type |
---|---|
index |
Int |
size |
Int |
u1 |
cpp.Float32 |
u2 |
cpp.Float32 |
stride |
Int |
order |
Int |
points |
Array<cpp.Float32> |
glMapVertexAttrib2dAPPLE(index: Int, size: Int, u1: cpp.Float64, u2: cpp.Float64, ustride: Int, uorder: Int, v1: cpp.Float64, v2: cpp.Float64, vstride: Int, vorder: Int, points: Array<cpp.Float64>): Void
Name | Type |
---|---|
index |
Int |
size |
Int |
u1 |
cpp.Float64 |
u2 |
cpp.Float64 |
ustride |
Int |
uorder |
Int |
v1 |
cpp.Float64 |
v2 |
cpp.Float64 |
vstride |
Int |
vorder |
Int |
points |
Array<cpp.Float64> |
glMapVertexAttrib2fAPPLE(index: Int, size: Int, u1: cpp.Float32, u2: cpp.Float32, ustride: Int, uorder: Int, v1: cpp.Float32, v2: cpp.Float32, vstride: Int, vorder: Int, points: Array<cpp.Float32>): Void
Name | Type |
---|---|
index |
Int |
size |
Int |
u1 |
cpp.Float32 |
u2 |
cpp.Float32 |
ustride |
Int |
uorder |
Int |
v1 |
cpp.Float32 |
v2 |
cpp.Float32 |
vstride |
Int |
vorder |
Int |
points |
Array<cpp.Float32> |
glClearDepthf(d: cpp.Float32): Void
Name | Type |
---|---|
d |
cpp.Float32 |
glDepthRangef(n: cpp.Float32, f: cpp.Float32): Void
Name | Type |
---|---|
n |
cpp.Float32 |
f |
cpp.Float32 |
glReleaseShaderCompiler(): Void
glGetShaderPrecisionFormat(shadertype: Int, precisiontype: Int, range: Array<Int>, precision: Array<Int>): Void
Name | Type |
---|---|
shadertype |
Int |
precisiontype |
Int |
range |
Array<Int> |
precision |
Array<Int> |
glShaderBinary(count: Int, shaders: Array<Int>, binaryformat: Int, binary: haxe.io.BytesData, length: Int): Void
Name | Type |
---|---|
count |
Int |
shaders |
Array<Int> |
binaryformat |
Int |
binary |
haxe.io.BytesData |
length |
Int |
Name | Type |
---|---|
barriers |
Int |
glDrawArraysInstancedBaseInstance(mode: Int, first: Int, count: Int, primcount: Int, baseinstance: Int): Void
Name | Type |
---|---|
mode |
Int |
first |
Int |
count |
Int |
primcount |
Int |
baseinstance |
Int |
glDrawElementsInstancedBaseInstance(mode: Int, count: Int, type: Int, indices: haxe.io.BytesData, primcount: Int, baseinstance: Int): Void
Name | Type |
---|---|
mode |
Int |
count |
Int |
type |
Int |
indices |
haxe.io.BytesData |
primcount |
Int |
baseinstance |
Int |
glDrawElementsInstancedBaseVertexBaseInstance(mode: Int, count: Int, type: Int, indices: haxe.io.BytesData, primcount: Int, basevertex: Int, baseinstance: Int): Void
Name | Type |
---|---|
mode |
Int |
count |
Int |
type |
Int |
indices |
haxe.io.BytesData |
primcount |
Int |
basevertex |
Int |
baseinstance |
Int |
Name | Type |
---|---|
texture |
Int |
level |
Int |
layered |
Bool |
layer |
Int |
format |
Int |
Returns |
---|
cpp.UInt64 |
glGetTextureHandleARB(texture: Int): cpp.UInt64
Name | Type |
---|---|
texture |
Int |
Returns |
---|
cpp.UInt64 |
glGetTextureSamplerHandleARB(texture: Int, sampler: Int): cpp.UInt64
Name | Type |
---|---|
texture |
Int |
sampler |
Int |
Returns |
---|
cpp.UInt64 |
glIsImageHandleResidentARB(handle: cpp.UInt64): Bool
Name | Type |
---|---|
handle |
cpp.UInt64 |
Returns |
---|
Bool |
glIsTextureHandleResidentARB(handle: cpp.UInt64): Bool
Name | Type |
---|---|
handle |
cpp.UInt64 |
Returns |
---|
Bool |
glMakeImageHandleNonResidentARB(handle: cpp.UInt64): Void
Name | Type |
---|---|
handle |
cpp.UInt64 |
glMakeImageHandleResidentARB(handle: cpp.UInt64, access: Int): Void
Name | Type |
---|---|
handle |
cpp.UInt64 |
access |
Int |
glMakeTextureHandleNonResidentARB(handle: cpp.UInt64): Void
Name | Type |
---|---|
handle |
cpp.UInt64 |
glMakeTextureHandleResidentARB(handle: cpp.UInt64): Void
Name | Type |
---|---|
handle |
cpp.UInt64 |
glProgramUniformHandleui64ARB(program: Int, location: Int, value: cpp.UInt64): Void
Name | Type |
---|---|
program |
Int |
location |
Int |
value |
cpp.UInt64 |
glUniformHandleui64ARB(location: Int, value: cpp.UInt64): Void
Name | Type |
---|---|
location |
Int |
value |
cpp.UInt64 |
glVertexAttribL1ui64ARB(index: Int, x: cpp.UInt64): Void
Name | Type |
---|---|
index |
Int |
x |
cpp.UInt64 |
glGetVertexAttribLui64vARB(index: Int, pname: Int, params: Array<cpp.UInt64>): Void
Name | Type |
---|---|
index |
Int |
pname |
Int |
params |
Array<cpp.UInt64> |
glProgramUniformHandleui64vARB(program: Int, location: Int, count: Int, values: Array<cpp.UInt64>): Void
Name | Type |
---|---|
program |
Int |
location |
Int |
count |
Int |
values |
Array<cpp.UInt64> |
glUniformHandleui64vARB(location: Int, count: Int, value: Array<cpp.UInt64>): Void
Name | Type |
---|---|
location |
Int |
count |
Int |
value |
Array<cpp.UInt64> |
glVertexAttribL1ui64vARB(index: Int, v: Array<cpp.UInt64>): Void
Name | Type |
---|---|
index |
Int |
v |
Array<cpp.UInt64> |
Name | Type |
---|---|
program |
Int |
colorNumber |
Int |
index |
Int |
name |
String |
Name | Type |
---|---|
program |
Int |
name |
String |
Returns |
---|
Int |
glBufferStorage(target: Int, size: Int, data: haxe.io.BytesData, flags: Int): Void
Name | Type |
---|---|
target |
Int |
size |
Int |
data |
haxe.io.BytesData |
flags |
Int |
glNamedBufferStorageEXT(buffer: Int, size: Int, data: haxe.io.BytesData, flags: Int): Void
Name | Type |
---|---|
buffer |
Int |
size |
Int |
data |
haxe.io.BytesData |
flags |
Int |
glClearBufferData(target: Int, internalformat: Int, format: Int, type: Int, data: haxe.io.BytesData): Void
Name | Type |
---|---|
target |
Int |
internalformat |
Int |
format |
Int |
type |
Int |
data |
haxe.io.BytesData |
glClearBufferSubData(target: Int, internalformat: Int, offset: Int, size: Int, format: Int, type: Int, data: haxe.io.BytesData): Void
Name | Type |
---|---|
target |
Int |
internalformat |
Int |
offset |
Int |
size |
Int |
format |
Int |
type |
Int |
data |
haxe.io.BytesData |
glClearNamedBufferDataEXT(buffer: Int, internalformat: Int, format: Int, type: Int, data: haxe.io.BytesData): Void
Name | Type |
---|---|
buffer |
Int |
internalformat |
Int |
format |
Int |
type |
Int |
data |
haxe.io.BytesData |
glClearNamedBufferSubDataEXT(buffer: Int, internalformat: Int, offset: Int, size: Int, format: Int, type: Int, data: haxe.io.BytesData): Void
Name | Type |
---|---|
buffer |
Int |
internalformat |
Int |
offset |
Int |
size |
Int |
format |
Int |
type |
Int |
data |
haxe.io.BytesData |
Name | Type |
---|---|
texture |
Int |
level |
Int |
format |
Int |
type |
Int |
data |
haxe.io.BytesData |
glClearTexSubImage(texture: Int, level: Int, xoffset: Int, yoffset: Int, zoffset: Int, width: Int, height: Int, depth: Int, format: Int, type: Int, data: haxe.io.BytesData): Void
Name | Type |
---|---|
texture |
Int |
level |
Int |
xoffset |
Int |
yoffset |
Int |
zoffset |
Int |
width |
Int |
height |
Int |
depth |
Int |
format |
Int |
type |
Int |
data |
haxe.io.BytesData |
Name | Type |
---|---|
origin |
Int |
depth |
Int |
Name | Type |
---|---|
target |
Int |
clamp |
Int |
Name | Type |
---|---|
num_groups_x |
Int |
num_groups_y |
Int |
num_groups_z |
Int |
Name | Type |
---|---|
indirect |
Int |
glDispatchComputeGroupSizeARB(num_groups_x: Int, num_groups_y: Int, num_groups_z: Int, group_size_x: Int, group_size_y: Int, group_size_z: Int): Void
Name | Type |
---|---|
num_groups_x |
Int |
num_groups_y |
Int |
num_groups_z |
Int |
group_size_x |
Int |
group_size_y |
Int |
group_size_z |
Int |
glCopyBufferSubData(readtarget: Int, writetarget: Int, readoffset: Int, writeoffset: Int, size: Int): Void
Name | Type |
---|---|
readtarget |
Int |
writetarget |
Int |
readoffset |
Int |
writeoffset |
Int |
size |
Int |
glCopyImageSubData(srcName: Int, srcTarget: Int, srcLevel: Int, srcX: Int, srcY: Int, srcZ: Int, dstName: Int, dstTarget: Int, dstLevel: Int, dstX: Int, dstY: Int, dstZ: Int, srcWidth: Int, srcHeight: Int, srcDepth: Int): Void
Name | Type |
---|---|
srcName |
Int |
srcTarget |
Int |
srcLevel |
Int |
srcX |
Int |
srcY |
Int |
srcZ |
Int |
dstName |
Int |
dstTarget |
Int |
dstLevel |
Int |
dstX |
Int |
dstY |
Int |
dstZ |
Int |
srcWidth |
Int |
srcHeight |
Int |
srcDepth |
Int |
glDebugMessageInsertARB(source: Int, type: Int, id: Int, severity: Int, length: Int, buf: String): Void
Name | Type |
---|---|
source |
Int |
type |
Int |
id |
Int |
severity |
Int |
length |
Int |
buf |
String |
glDebugMessageControlARB(source: Int, type: Int, severity: Int, count: Int, ids: Array<Int>, enabled: Bool): Void
Name | Type |
---|---|
source |
Int |
type |
Int |
severity |
Int |
count |
Int |
ids |
Array<Int> |
enabled |
Bool |
Name | Type |
---|---|
unit |
Int |
texture |
Int |
glBlitNamedFramebuffer(readFramebuffer: Int, drawFramebuffer: Int, srcX0: Int, srcY0: Int, srcX1: Int, srcY1: Int, dstX0: Int, dstY0: Int, dstX1: Int, dstY1: Int, mask: Int, filter: Int): Void
Name | Type |
---|---|
readFramebuffer |
Int |
drawFramebuffer |
Int |
srcX0 |
Int |
srcY0 |
Int |
srcX1 |
Int |
srcY1 |
Int |
dstX0 |
Int |
dstY0 |
Int |
dstX1 |
Int |
dstY1 |
Int |
mask |
Int |
filter |
Int |
Name | Type |
---|---|
framebuffer |
Int |
target |
Int |
Returns |
---|
Int |
glClearNamedFramebufferfi(framebuffer: Int, buffer: Int, depth: cpp.Float32, stencil: Int): Void
Name | Type |
---|---|
framebuffer |
Int |
buffer |
Int |
depth |
cpp.Float32 |
stencil |
Int |
glCopyNamedBufferSubData(readBuffer: Int, writeBuffer: Int, readOffset: Int, writeOffset: Int, size: Int): Void
Name | Type |
---|---|
readBuffer |
Int |
writeBuffer |
Int |
readOffset |
Int |
writeOffset |
Int |
size |
Int |
Name | Type |
---|---|
texture |
Int |
level |
Int |
xoffset |
Int |
x |
Int |
y |
Int |
width |
Int |
glCopyTextureSubImage2D(texture: Int, level: Int, xoffset: Int, yoffset: Int, x: Int, y: Int, width: Int, height: Int): Void
Name | Type |
---|---|
texture |
Int |
level |
Int |
xoffset |
Int |
yoffset |
Int |
x |
Int |
y |
Int |
width |
Int |
height |
Int |
glCopyTextureSubImage3D(texture: Int, level: Int, xoffset: Int, yoffset: Int, zoffset: Int, x: Int, y: Int, width: Int, height: Int): Void
Name | Type |
---|---|
texture |
Int |
level |
Int |
xoffset |
Int |
yoffset |
Int |
zoffset |
Int |
x |
Int |
y |
Int |
width |
Int |
height |
Int |
Name | Type |
---|---|
vaobj |
Int |
index |
Int |
Name | Type |
---|---|
vaobj |
Int |
index |
Int |
Name | Type |
---|---|
buffer |
Int |
offset |
Int |
length |
Int |
Name | Type |
---|---|
texture |
Int |
Name | Type |
---|---|
id |
Int |
buffer |
Int |
pname |
Int |
offset |
Int |
Name | Type |
---|---|
id |
Int |
buffer |
Int |
pname |
Int |
offset |
Int |
Name | Type |
---|---|
id |
Int |
buffer |
Int |
pname |
Int |
offset |
Int |
Name | Type |
---|---|
id |
Int |
buffer |
Int |
pname |
Int |
offset |
Int |
Name | Type |
---|---|
framebuffer |
Int |
mode |
Int |
Name | Type |
---|---|
framebuffer |
Int |
pname |
Int |
param |
Int |
Name | Type |
---|---|
framebuffer |
Int |
mode |
Int |
glNamedFramebufferRenderbuffer(framebuffer: Int, attachment: Int, renderbuffertarget: Int, renderbuffer: Int): Void
Name | Type |
---|---|
framebuffer |
Int |
attachment |
Int |
renderbuffertarget |
Int |
renderbuffer |
Int |
Name | Type |
---|---|
framebuffer |
Int |
attachment |
Int |
texture |
Int |
level |
Int |
glNamedFramebufferTextureLayer(framebuffer: Int, attachment: Int, texture: Int, level: Int, layer: Int): Void
Name | Type |
---|---|
framebuffer |
Int |
attachment |
Int |
texture |
Int |
level |
Int |
layer |
Int |
Name | Type |
---|---|
renderbuffer |
Int |
internalformat |
Int |
width |
Int |
height |
Int |
glNamedRenderbufferStorageMultisample(renderbuffer: Int, samples: Int, internalformat: Int, width: Int, height: Int): Void
Name | Type |
---|---|
renderbuffer |
Int |
samples |
Int |
internalformat |
Int |
width |
Int |
height |
Int |
Name | Type |
---|---|
texture |
Int |
internalformat |
Int |
buffer |
Int |
Name | Type |
---|---|
texture |
Int |
internalformat |
Int |
buffer |
Int |
offset |
Int |
size |
Int |
glTextureParameterf(texture: Int, pname: Int, param: cpp.Float32): Void
Name | Type |
---|---|
texture |
Int |
pname |
Int |
param |
cpp.Float32 |
Name | Type |
---|---|
texture |
Int |
pname |
Int |
param |
Int |
Name | Type |
---|---|
texture |
Int |
levels |
Int |
internalformat |
Int |
width |
Int |
Name | Type |
---|---|
texture |
Int |
levels |
Int |
internalformat |
Int |
width |
Int |
height |
Int |
glTextureStorage2DMultisample(texture: Int, samples: Int, internalformat: Int, width: Int, height: Int, fixedsamplelocations: Bool): Void
Name | Type |
---|---|
texture |
Int |
samples |
Int |
internalformat |
Int |
width |
Int |
height |
Int |
fixedsamplelocations |
Bool |
glTextureStorage3D(texture: Int, levels: Int, internalformat: Int, width: Int, height: Int, depth: Int): Void
Name | Type |
---|---|
texture |
Int |
levels |
Int |
internalformat |
Int |
width |
Int |
height |
Int |
depth |
Int |
glTextureStorage3DMultisample(texture: Int, samples: Int, internalformat: Int, width: Int, height: Int, depth: Int, fixedsamplelocations: Bool): Void
Name | Type |
---|---|
texture |
Int |
samples |
Int |
internalformat |
Int |
width |
Int |
height |
Int |
depth |
Int |
fixedsamplelocations |
Bool |
Name | Type |
---|---|
xfb |
Int |
index |
Int |
buffer |
Int |
Name | Type |
---|---|
xfb |
Int |
index |
Int |
buffer |
Int |
offset |
Int |
size |
Int |
Name | Type |
---|---|
buffer |
Int |
Returns |
---|
Bool |
Name | Type |
---|---|
vaobj |
Int |
attribindex |
Int |
bindingindex |
Int |
glVertexArrayAttribFormat(vaobj: Int, attribindex: Int, size: Int, type: Int, normalized: Bool, relativeoffset: Int): Void
Name | Type |
---|---|
vaobj |
Int |
attribindex |
Int |
size |
Int |
type |
Int |
normalized |
Bool |
relativeoffset |
Int |
glVertexArrayAttribIFormat(vaobj: Int, attribindex: Int, size: Int, type: Int, relativeoffset: Int): Void
Name | Type |
---|---|
vaobj |
Int |
attribindex |
Int |
size |
Int |
type |
Int |
relativeoffset |
Int |
glVertexArrayAttribLFormat(vaobj: Int, attribindex: Int, size: Int, type: Int, relativeoffset: Int): Void
Name | Type |
---|---|
vaobj |
Int |
attribindex |
Int |
size |
Int |
type |
Int |
relativeoffset |
Int |
Name | Type |
---|---|
vaobj |
Int |
bindingindex |
Int |
divisor |
Int |
Name | Type |
---|---|
vaobj |
Int |
buffer |
Int |
glVertexArrayVertexBuffer(vaobj: Int, bindingindex: Int, buffer: Int, offset: Int, stride: Int): Void
Name | Type |
---|---|
vaobj |
Int |
bindingindex |
Int |
buffer |
Int |
offset |
Int |
stride |
Int |
glClearNamedBufferData(buffer: Int, internalformat: Int, format: Int, type: Int, data: haxe.io.BytesData): Void
Name | Type |
---|---|
buffer |
Int |
internalformat |
Int |
format |
Int |
type |
Int |
data |
haxe.io.BytesData |
glClearNamedBufferSubData(buffer: Int, internalformat: Int, offset: Int, size: Int, format: Int, type: Int, data: haxe.io.BytesData): Void
Name | Type |
---|---|
buffer |
Int |
internalformat |
Int |
offset |
Int |
size |
Int |
format |
Int |
type |
Int |
data |
haxe.io.BytesData |
glClearNamedFramebufferfv(framebuffer: Int, buffer: Int, drawbuffer: Int, value: Array<cpp.Float32>): Void
Name | Type |
---|---|
framebuffer |
Int |
buffer |
Int |
drawbuffer |
Int |
value |
Array<cpp.Float32> |
Name | Type |
---|---|
framebuffer |
Int |
buffer |
Int |
drawbuffer |
Int |
value |
Array<Int> |
Name | Type |
---|---|
framebuffer |
Int |
buffer |
Int |
drawbuffer |
Int |
value |
Array<Int> |
glCompressedTextureSubImage1D(texture: Int, level: Int, xoffset: Int, width: Int, format: Int, imageSize: Int, data: haxe.io.BytesData): Void
Name | Type |
---|---|
texture |
Int |
level |
Int |
xoffset |
Int |
width |
Int |
format |
Int |
imageSize |
Int |
data |
haxe.io.BytesData |
glCompressedTextureSubImage2D(texture: Int, level: Int, xoffset: Int, yoffset: Int, width: Int, height: Int, format: Int, imageSize: Int, data: haxe.io.BytesData): Void
Name | Type |
---|---|
texture |
Int |
level |
Int |
xoffset |
Int |
yoffset |
Int |
width |
Int |
height |
Int |
format |
Int |
imageSize |
Int |
data |
haxe.io.BytesData |
glCompressedTextureSubImage3D(texture: Int, level: Int, xoffset: Int, yoffset: Int, zoffset: Int, width: Int, height: Int, depth: Int, format: Int, imageSize: Int, data: haxe.io.BytesData): Void
Name | Type |
---|---|
texture |
Int |
level |
Int |
xoffset |
Int |
yoffset |
Int |
zoffset |
Int |
width |
Int |
height |
Int |
depth |
Int |
format |
Int |
imageSize |
Int |
data |
haxe.io.BytesData |
Name | Type |
---|---|
n |
Int |
buffers |
Array<Int> |
Name | Type |
---|---|
n |
Int |
framebuffers |
Array<Int> |
Name | Type |
---|---|
n |
Int |
pipelines |
Array<Int> |
Name | Type |
---|---|
target |
Int |
n |
Int |
ids |
Array<Int> |
Name | Type |
---|---|
n |
Int |
renderbuffers |
Array<Int> |
Name | Type |
---|---|
n |
Int |
samplers |
Array<Int> |
Name | Type |
---|---|
target |
Int |
n |
Int |
textures |
Array<Int> |
Name | Type |
---|---|
n |
Int |
ids |
Array<Int> |
Name | Type |
---|---|
n |
Int |
arrays |
Array<Int> |
glGetCompressedTextureImage(texture: Int, level: Int, bufSize: Int, pixels: haxe.io.BytesData): Void
Name | Type |
---|---|
texture |
Int |
level |
Int |
bufSize |
Int |
pixels |
haxe.io.BytesData |
Name | Type |
---|---|
buffer |
Int |
pname |
Int |
params |
Array<cpp.Int64> |
Name | Type |
---|---|
buffer |
Int |
pname |
Int |
params |
Array<Int> |
glGetNamedBufferSubData(buffer: Int, offset: Int, size: Int, data: haxe.io.BytesData): Void
Name | Type |
---|---|
buffer |
Int |
offset |
Int |
size |
Int |
data |
haxe.io.BytesData |
glGetNamedFramebufferAttachmentParameteriv(framebuffer: Int, attachment: Int, pname: Int, params: Array<Int>): Void
Name | Type |
---|---|
framebuffer |
Int |
attachment |
Int |
pname |
Int |
params |
Array<Int> |
Name | Type |
---|---|
framebuffer |
Int |
pname |
Int |
param |
Array<Int> |
Name | Type |
---|---|
renderbuffer |
Int |
pname |
Int |
params |
Array<Int> |
glGetTextureImage(texture: Int, level: Int, format: Int, type: Int, bufSize: Int, pixels: haxe.io.BytesData): Void
Name | Type |
---|---|
texture |
Int |
level |
Int |
format |
Int |
type |
Int |
bufSize |
Int |
pixels |
haxe.io.BytesData |
glGetTextureLevelParameterfv(texture: Int, level: Int, pname: Int, params: Array<cpp.Float32>): Void
Name | Type |
---|---|
texture |
Int |
level |
Int |
pname |
Int |
params |
Array<cpp.Float32> |
Name | Type |
---|---|
texture |
Int |
level |
Int |
pname |
Int |
params |
Array<Int> |
Name | Type |
---|---|
texture |
Int |
pname |
Int |
params |
Array<Int> |
Name | Type |
---|---|
texture |
Int |
pname |
Int |
params |
Array<Int> |
glGetTextureParameterfv(texture: Int, pname: Int, params: Array<cpp.Float32>): Void
Name | Type |
---|---|
texture |
Int |
pname |
Int |
params |
Array<cpp.Float32> |
Name | Type |
---|---|
texture |
Int |
pname |
Int |
params |
Array<Int> |
Name | Type |
---|---|
xfb |
Int |
pname |
Int |
index |
Int |
param |
Array<cpp.Int64> |
Name | Type |
---|---|
xfb |
Int |
pname |
Int |
index |
Int |
param |
Array<Int> |
Name | Type |
---|---|
xfb |
Int |
pname |
Int |
param |
Array<Int> |
Name | Type |
---|---|
vaobj |
Int |
index |
Int |
pname |
Int |
param |
Array<cpp.Int64> |
Name | Type |
---|---|
vaobj |
Int |
index |
Int |
pname |
Int |
param |
Array<Int> |
Name | Type |
---|---|
vaobj |
Int |
pname |
Int |
param |
Array<Int> |
glInvalidateNamedFramebufferData(framebuffer: Int, numAttachments: Int, attachments: Array<Int>): Void
Name | Type |
---|---|
framebuffer |
Int |
numAttachments |
Int |
attachments |
Array<Int> |
glInvalidateNamedFramebufferSubData(framebuffer: Int, numAttachments: Int, attachments: Array<Int>, x: Int, y: Int, width: Int, height: Int): Void
Name | Type |
---|---|
framebuffer |
Int |
numAttachments |
Int |
attachments |
Array<Int> |
x |
Int |
y |
Int |
width |
Int |
height |
Int |
glNamedBufferData(buffer: Int, size: Int, data: haxe.io.BytesData, usage: Int): Void
Name | Type |
---|---|
buffer |
Int |
size |
Int |
data |
haxe.io.BytesData |
usage |
Int |
glNamedBufferStorage(buffer: Int, size: Int, data: haxe.io.BytesData, flags: Int): Void
Name | Type |
---|---|
buffer |
Int |
size |
Int |
data |
haxe.io.BytesData |
flags |
Int |
glNamedBufferSubData(buffer: Int, offset: Int, size: Int, data: haxe.io.BytesData): Void
Name | Type |
---|---|
buffer |
Int |
offset |
Int |
size |
Int |
data |
haxe.io.BytesData |
Name | Type |
---|---|
framebuffer |
Int |
n |
Int |
bufs |
Array<Int> |
Name | Type |
---|---|
texture |
Int |
pname |
Int |
params |
Array<Int> |
Name | Type |
---|---|
texture |
Int |
pname |
Int |
params |
Array<Int> |
glTextureParameterfv(texture: Int, pname: Int, param: Array<cpp.Float32>): Void
Name | Type |
---|---|
texture |
Int |
pname |
Int |
param |
Array<cpp.Float32> |
Name | Type |
---|---|
texture |
Int |
pname |
Int |
param |
Array<Int> |
glTextureSubImage1D(texture: Int, level: Int, xoffset: Int, width: Int, format: Int, type: Int, pixels: haxe.io.BytesData): Void
Name | Type |
---|---|
texture |
Int |
level |
Int |
xoffset |
Int |
width |
Int |
format |
Int |
type |
Int |
pixels |
haxe.io.BytesData |
glTextureSubImage2D(texture: Int, level: Int, xoffset: Int, yoffset: Int, width: Int, height: Int, format: Int, type: Int, pixels: haxe.io.BytesData): Void
Name | Type |
---|---|
texture |
Int |
level |
Int |
xoffset |
Int |
yoffset |
Int |
width |
Int |
height |
Int |
format |
Int |
type |
Int |
pixels |
haxe.io.BytesData |
glTextureSubImage3D(texture: Int, level: Int, xoffset: Int, yoffset: Int, zoffset: Int, width: Int, height: Int, depth: Int, format: Int, type: Int, pixels: haxe.io.BytesData): Void
Name | Type |
---|---|
texture |
Int |
level |
Int |
xoffset |
Int |
yoffset |
Int |
zoffset |
Int |
width |
Int |
height |
Int |
depth |
Int |
format |
Int |
type |
Int |
pixels |
haxe.io.BytesData |
glVertexArrayVertexBuffers(vaobj: Int, first: Int, count: Int, buffers: Array<Int>, offsets: Array<Int>, strides: Array<Int>): Void
Name | Type |
---|---|
vaobj |
Int |
first |
Int |
count |
Int |
buffers |
Array<Int> |
offsets |
Array<Int> |
strides |
Array<Int> |
Name | Type |
---|---|
n |
Int |
bufs |
Array<Int> |
Name | Type |
---|---|
buf |
Int |
modeRGB |
Int |
modeAlpha |
Int |
Name | Type |
---|---|
buf |
Int |
mode |
Int |
Name | Type |
---|---|
buf |
Int |
srcRGB |
Int |
dstRGB |
Int |
srcAlpha |
Int |
dstAlpha |
Int |
Name | Type |
---|---|
buf |
Int |
src |
Int |
dst |
Int |
glDrawElementsBaseVertex(mode: Int, count: Int, type: Int, indices: haxe.io.BytesData, basevertex: Int): Void
Name | Type |
---|---|
mode |
Int |
count |
Int |
type |
Int |
indices |
haxe.io.BytesData |
basevertex |
Int |
glDrawElementsInstancedBaseVertex(mode: Int, count: Int, type: Int, indices: haxe.io.BytesData, primcount: Int, basevertex: Int): Void
Name | Type |
---|---|
mode |
Int |
count |
Int |
type |
Int |
indices |
haxe.io.BytesData |
primcount |
Int |
basevertex |
Int |
glDrawRangeElementsBaseVertex(mode: Int, start: Int, end: Int, count: Int, type: Int, indices: haxe.io.BytesData, basevertex: Int): Void
Name | Type |
---|---|
mode |
Int |
start |
Int |
end |
Int |
count |
Int |
type |
Int |
indices |
haxe.io.BytesData |
basevertex |
Int |
glMultiDrawElementsBaseVertex(mode: Int, count: Array<Int>, type: Int, indices: haxe.io.BytesData, primcount: Int, basevertex: Array<Int>): Void
Name | Type |
---|---|
mode |
Int |
count |
Array<Int> |
type |
Int |
indices |
haxe.io.BytesData |
primcount |
Int |
basevertex |
Array<Int> |
glDrawArraysIndirect(mode: Int, indirect: haxe.io.BytesData): Void
Name | Type |
---|---|
mode |
Int |
indirect |
haxe.io.BytesData |
glDrawElementsIndirect(mode: Int, type: Int, indirect: haxe.io.BytesData): Void
Name | Type |
---|---|
mode |
Int |
type |
Int |
indirect |
haxe.io.BytesData |
Name | Type |
---|---|
target |
Int |
pname |
Int |
param |
Int |
Name | Type |
---|---|
framebuffer |
Int |
pname |
Int |
param |
Int |
Name | Type |
---|---|
target |
Int |
pname |
Int |
params |
Array<Int> |
Name | Type |
---|---|
framebuffer |
Int |
pname |
Int |
params |
Array<Int> |
Name | Type |
---|---|
target |
Int |
framebuffer |
Int |
Name | Type |
---|---|
target |
Int |
renderbuffer |
Int |
glBlitFramebuffer(srcX0: Int, srcY0: Int, srcX1: Int, srcY1: Int, dstX0: Int, dstY0: Int, dstX1: Int, dstY1: Int, mask: Int, filter: Int): Void
Name | Type |
---|---|
srcX0 |
Int |
srcY0 |
Int |
srcX1 |
Int |
srcY1 |
Int |
dstX0 |
Int |
dstY0 |
Int |
dstX1 |
Int |
dstY1 |
Int |
mask |
Int |
filter |
Int |
Name | Type |
---|---|
target |
Int |
Returns |
---|
Int |
glFramebufferRenderbuffer(target: Int, attachment: Int, renderbuffertarget: Int, renderbuffer: Int): Void
Name | Type |
---|---|
target |
Int |
attachment |
Int |
renderbuffertarget |
Int |
renderbuffer |
Int |
glFramebufferTexture1D(target: Int, attachment: Int, textarget: Int, texture: Int, level: Int): Void
Name | Type |
---|---|
target |
Int |
attachment |
Int |
textarget |
Int |
texture |
Int |
level |
Int |
glFramebufferTexture2D(target: Int, attachment: Int, textarget: Int, texture: Int, level: Int): Void
Name | Type |
---|---|
target |
Int |
attachment |
Int |
textarget |
Int |
texture |
Int |
level |
Int |
glFramebufferTexture3D(target: Int, attachment: Int, textarget: Int, texture: Int, level: Int, layer: Int): Void
Name | Type |
---|---|
target |
Int |
attachment |
Int |
textarget |
Int |
texture |
Int |
level |
Int |
layer |
Int |
Name | Type |
---|---|
target |
Int |
attachment |
Int |
texture |
Int |
level |
Int |
layer |
Int |
Name | Type |
---|---|
target |
Int |
Name | Type |
---|---|
framebuffer |
Int |
Returns |
---|
Bool |
Name | Type |
---|---|
renderbuffer |
Int |
Returns |
---|
Bool |
Name | Type |
---|---|
target |
Int |
internalformat |
Int |
width |
Int |
height |
Int |
glRenderbufferStorageMultisample(target: Int, samples: Int, internalformat: Int, width: Int, height: Int): Void
Name | Type |
---|---|
target |
Int |
samples |
Int |
internalformat |
Int |
width |
Int |
height |
Int |
Name | Type |
---|---|
n |
Int |
framebuffers |
Array<Int> |
Name | Type |
---|---|
n |
Int |
renderbuffers |
Array<Int> |
Name | Type |
---|---|
n |
Int |
framebuffers |
Array<Int> |
Name | Type |
---|---|
n |
Int |
renderbuffers |
Array<Int> |
glGetFramebufferAttachmentParameteriv(target: Int, attachment: Int, pname: Int, params: Array<Int>): Void
Name | Type |
---|---|
target |
Int |
attachment |
Int |
pname |
Int |
params |
Array<Int> |
Name | Type |
---|---|
target |
Int |
pname |
Int |
params |
Array<Int> |
Name | Type |
---|---|
target |
Int |
attachment |
Int |
texture |
Int |
level |
Int |
glFramebufferTextureFaceARB(target: Int, attachment: Int, texture: Int, level: Int, face: Int): Void
Name | Type |
---|---|
target |
Int |
attachment |
Int |
texture |
Int |
level |
Int |
face |
Int |
glFramebufferTextureLayerARB(target: Int, attachment: Int, texture: Int, level: Int, layer: Int): Void
Name | Type |
---|---|
target |
Int |
attachment |
Int |
texture |
Int |
level |
Int |
layer |
Int |
Name | Type |
---|---|
program |
Int |
pname |
Int |
value |
Int |
Name | Type |
---|---|
program |
Int |
pname |
Int |
value |
Int |
glProgramBinary(program: Int, binaryFormat: Int, binary: haxe.io.BytesData, length: Int): Void
Name | Type |
---|---|
program |
Int |
binaryFormat |
Int |
binary |
haxe.io.BytesData |
length |
Int |
glGetCompressedTextureSubImage(texture: Int, level: Int, xoffset: Int, yoffset: Int, zoffset: Int, width: Int, height: Int, depth: Int, bufSize: Int, pixels: haxe.io.BytesData): Void
Name | Type |
---|---|
texture |
Int |
level |
Int |
xoffset |
Int |
yoffset |
Int |
zoffset |
Int |
width |
Int |
height |
Int |
depth |
Int |
bufSize |
Int |
pixels |
haxe.io.BytesData |
glGetTextureSubImage(texture: Int, level: Int, xoffset: Int, yoffset: Int, zoffset: Int, width: Int, height: Int, depth: Int, format: Int, type: Int, bufSize: Int, pixels: haxe.io.BytesData): Void
Name | Type |
---|---|
texture |
Int |
level |
Int |
xoffset |
Int |
yoffset |
Int |
zoffset |
Int |
width |
Int |
height |
Int |
depth |
Int |
format |
Int |
type |
Int |
bufSize |
Int |
pixels |
haxe.io.BytesData |
glUniform1d(location: Int, x: cpp.Float64): Void
Name | Type |
---|---|
location |
Int |
x |
cpp.Float64 |
glUniform2d(location: Int, x: cpp.Float64, y: cpp.Float64): Void
Name | Type |
---|---|
location |
Int |
x |
cpp.Float64 |
y |
cpp.Float64 |
glUniform3d(location: Int, x: cpp.Float64, y: cpp.Float64, z: cpp.Float64): Void
Name | Type |
---|---|
location |
Int |
x |
cpp.Float64 |
y |
cpp.Float64 |
z |
cpp.Float64 |
glUniform4d(location: Int, x: cpp.Float64, y: cpp.Float64, z: cpp.Float64, w: cpp.Float64): Void
Name | Type |
---|---|
location |
Int |
x |
cpp.Float64 |
y |
cpp.Float64 |
z |
cpp.Float64 |
w |
cpp.Float64 |
glGetUniformdv(program: Int, location: Int, params: Array<cpp.Float64>): Void
Name | Type |
---|---|
program |
Int |
location |
Int |
params |
Array<cpp.Float64> |
glUniform1dv(location: Int, count: Int, value: Array<cpp.Float64>): Void
Name | Type |
---|---|
location |
Int |
count |
Int |
value |
Array<cpp.Float64> |
glUniform2dv(location: Int, count: Int, value: Array<cpp.Float64>): Void
Name | Type |
---|---|
location |
Int |
count |
Int |
value |
Array<cpp.Float64> |
glUniform3dv(location: Int, count: Int, value: Array<cpp.Float64>): Void
Name | Type |
---|---|
location |
Int |
count |
Int |
value |
Array<cpp.Float64> |
glUniform4dv(location: Int, count: Int, value: Array<cpp.Float64>): Void
Name | Type |
---|---|
location |
Int |
count |
Int |
value |
Array<cpp.Float64> |
Name | Type |
---|---|
location |
Int |
count |
Int |
transpose |
Bool |
value |
Array<cpp.Float64> |
Name | Type |
---|---|
location |
Int |
count |
Int |
transpose |
Bool |
value |
Array<cpp.Float64> |
Name | Type |
---|---|
location |
Int |
count |
Int |
transpose |
Bool |
value |
Array<cpp.Float64> |
Name | Type |
---|---|
location |
Int |
count |
Int |
transpose |
Bool |
value |
Array<cpp.Float64> |
Name | Type |
---|---|
location |
Int |
count |
Int |
transpose |
Bool |
value |
Array<cpp.Float64> |
Name | Type |
---|---|
location |
Int |
count |
Int |
transpose |
Bool |
value |
Array<cpp.Float64> |
Name | Type |
---|---|
location |
Int |
count |
Int |
transpose |
Bool |
value |
Array<cpp.Float64> |
Name | Type |
---|---|
location |
Int |
count |
Int |
transpose |
Bool |
value |
Array<cpp.Float64> |
Name | Type |
---|---|
location |
Int |
count |
Int |
transpose |
Bool |
value |
Array<cpp.Float64> |
glConvolutionParameterf(target: Int, pname: Int, params: cpp.Float32): Void
Name | Type |
---|---|
target |
Int |
pname |
Int |
params |
cpp.Float32 |
Name | Type |
---|---|
target |
Int |
pname |
Int |
params |
Int |
Name | Type |
---|---|
target |
Int |
start |
Int |
x |
Int |
y |
Int |
width |
Int |
Name | Type |
---|---|
target |
Int |
internalformat |
Int |
x |
Int |
y |
Int |
width |
Int |
Name | Type |
---|---|
target |
Int |
internalformat |
Int |
x |
Int |
y |
Int |
width |
Int |
glCopyConvolutionFilter2D(target: Int, internalformat: Int, x: Int, y: Int, width: Int, height: Int): Void
Name | Type |
---|---|
target |
Int |
internalformat |
Int |
x |
Int |
y |
Int |
width |
Int |
height |
Int |
Name | Type |
---|---|
target |
Int |
width |
Int |
internalformat |
Int |
sink |
Bool |
Name | Type |
---|---|
target |
Int |
internalformat |
Int |
sink |
Bool |
Name | Type |
---|---|
target |
Int |
Name | Type |
---|---|
target |
Int |
glColorSubTable(target: Int, start: Int, count: Int, format: Int, type: Int, data: haxe.io.BytesData): Void
Name | Type |
---|---|
target |
Int |
start |
Int |
count |
Int |
format |
Int |
type |
Int |
data |
haxe.io.BytesData |
glColorTable(target: Int, internalformat: Int, width: Int, format: Int, type: Int, table: haxe.io.BytesData): Void
Name | Type |
---|---|
target |
Int |
internalformat |
Int |
width |
Int |
format |
Int |
type |
Int |
table |
haxe.io.BytesData |
glColorTableParameterfv(target: Int, pname: Int, params: Array<cpp.Float32>): Void
Name | Type |
---|---|
target |
Int |
pname |
Int |
params |
Array<cpp.Float32> |
Name | Type |
---|---|
target |
Int |
pname |
Int |
params |
Array<Int> |
glConvolutionFilter1D(target: Int, internalformat: Int, width: Int, format: Int, type: Int, image: haxe.io.BytesData): Void
Name | Type |
---|---|
target |
Int |
internalformat |
Int |
width |
Int |
format |
Int |
type |
Int |
image |
haxe.io.BytesData |
glConvolutionFilter2D(target: Int, internalformat: Int, width: Int, height: Int, format: Int, type: Int, image: haxe.io.BytesData): Void
Name | Type |
---|---|
target |
Int |
internalformat |
Int |
width |
Int |
height |
Int |
format |
Int |
type |
Int |
image |
haxe.io.BytesData |
glConvolutionParameterfv(target: Int, pname: Int, params: Array<cpp.Float32>): Void
Name | Type |
---|---|
target |
Int |
pname |
Int |
params |
Array<cpp.Float32> |
Name | Type |
---|---|
target |
Int |
pname |
Int |
params |
Array<Int> |
glGetColorTable(target: Int, format: Int, type: Int, table: haxe.io.BytesData): Void
Name | Type |
---|---|
target |
Int |
format |
Int |
type |
Int |
table |
haxe.io.BytesData |
glGetColorTableParameterfv(target: Int, pname: Int, params: Array<cpp.Float32>): Void
Name | Type |
---|---|
target |
Int |
pname |
Int |
params |
Array<cpp.Float32> |
Name | Type |
---|---|
target |
Int |
pname |
Int |
params |
Array<Int> |
glGetConvolutionFilter(target: Int, format: Int, type: Int, image: haxe.io.BytesData): Void
Name | Type |
---|---|
target |
Int |
format |
Int |
type |
Int |
image |
haxe.io.BytesData |
glGetConvolutionParameterfv(target: Int, pname: Int, params: Array<cpp.Float32>): Void
Name | Type |
---|---|
target |
Int |
pname |
Int |
params |
Array<cpp.Float32> |
Name | Type |
---|---|
target |
Int |
pname |
Int |
params |
Array<Int> |
Name | Type |
---|---|
target |
Int |
reset |
Bool |
format |
Int |
type |
Int |
values |
haxe.io.BytesData |
glGetHistogramParameterfv(target: Int, pname: Int, params: Array<cpp.Float32>): Void
Name | Type |
---|---|
target |
Int |
pname |
Int |
params |
Array<cpp.Float32> |
Name | Type |
---|---|
target |
Int |
pname |
Int |
params |
Array<Int> |
Name | Type |
---|---|
target |
Int |
reset |
Bool |
format |
Int |
types |
Int |
values |
haxe.io.BytesData |
glGetMinmaxParameterfv(target: Int, pname: Int, params: Array<cpp.Float32>): Void
Name | Type |
---|---|
target |
Int |
pname |
Int |
params |
Array<cpp.Float32> |
Name | Type |
---|---|
target |
Int |
pname |
Int |
params |
Array<Int> |
glGetSeparableFilter(target: Int, format: Int, type: Int, row: haxe.io.BytesData, column: haxe.io.BytesData, span: haxe.io.BytesData): Void
Name | Type |
---|---|
target |
Int |
format |
Int |
type |
Int |
row |
haxe.io.BytesData |
column |
haxe.io.BytesData |
span |
haxe.io.BytesData |
glSeparableFilter2D(target: Int, internalformat: Int, width: Int, height: Int, format: Int, type: Int, row: haxe.io.BytesData, column: haxe.io.BytesData): Void
Name | Type |
---|---|
target |
Int |
internalformat |
Int |
width |
Int |
height |
Int |
format |
Int |
type |
Int |
row |
haxe.io.BytesData |
column |
haxe.io.BytesData |
glMultiDrawArraysIndirectCountARB(mode: Int, indirect: haxe.io.BytesData, drawcount: Int, maxdrawcount: Int, stride: Int): Void
Name | Type |
---|---|
mode |
Int |
indirect |
haxe.io.BytesData |
drawcount |
Int |
maxdrawcount |
Int |
stride |
Int |
glMultiDrawElementsIndirectCountARB(mode: Int, type: Int, indirect: haxe.io.BytesData, drawcount: Int, maxdrawcount: Int, stride: Int): Void
Name | Type |
---|---|
mode |
Int |
type |
Int |
indirect |
haxe.io.BytesData |
drawcount |
Int |
maxdrawcount |
Int |
stride |
Int |
Name | Type |
---|---|
mode |
Int |
first |
Int |
count |
Int |
primcount |
Int |
Name | Type |
---|---|
index |
Int |
divisor |
Int |
glDrawElementsInstancedARB(mode: Int, count: Int, type: Int, indices: haxe.io.BytesData, primcount: Int): Void
Name | Type |
---|---|
mode |
Int |
count |
Int |
type |
Int |
indices |
haxe.io.BytesData |
primcount |
Int |
glGetInternalformativ(target: Int, internalformat: Int, pname: Int, bufSize: Int, params: Array<Int>): Void
Name | Type |
---|---|
target |
Int |
internalformat |
Int |
pname |
Int |
bufSize |
Int |
params |
Array<Int> |
glGetInternalformati64v(target: Int, internalformat: Int, pname: Int, bufSize: Int, params: Array<cpp.Int64>): Void
Name | Type |
---|---|
target |
Int |
internalformat |
Int |
pname |
Int |
bufSize |
Int |
params |
Array<cpp.Int64> |
Name | Type |
---|---|
buffer |
Int |
Name | Type |
---|---|
buffer |
Int |
offset |
Int |
length |
Int |
Name | Type |
---|---|
texture |
Int |
level |
Int |
glInvalidateTexSubImage(texture: Int, level: Int, xoffset: Int, yoffset: Int, zoffset: Int, width: Int, height: Int, depth: Int): Void
Name | Type |
---|---|
texture |
Int |
level |
Int |
xoffset |
Int |
yoffset |
Int |
zoffset |
Int |
width |
Int |
height |
Int |
depth |
Int |
Name | Type |
---|---|
target |
Int |
numAttachments |
Int |
attachments |
Array<Int> |
glInvalidateSubFramebuffer(target: Int, numAttachments: Int, attachments: Array<Int>, x: Int, y: Int, width: Int, height: Int): Void
Name | Type |
---|---|
target |
Int |
numAttachments |
Int |
attachments |
Array<Int> |
x |
Int |
y |
Int |
width |
Int |
height |
Int |
Name | Type |
---|---|
target |
Int |
offset |
Int |
length |
Int |
Name | Type |
---|---|
index |
Int |
glMatrixIndexPointerARB(size: Int, type: Int, stride: Int, pointer: haxe.io.BytesData): Void
Name | Type |
---|---|
size |
Int |
type |
Int |
stride |
Int |
pointer |
haxe.io.BytesData |
Name | Type |
---|---|
size |
Int |
indices |
Array<cpp.UInt8> |
Name | Type |
---|---|
size |
Int |
indices |
Array<Int> |
Name | Type |
---|---|
size |
Int |
indices |
Array<UInt> |
Name | Type |
---|---|
target |
Int |
first |
Int |
count |
Int |
buffers |
Array<Int> |
glBindBuffersRange(target: Int, first: Int, count: Int, buffers: Array<Int>, offsets: Array<Int>, sizes: Array<Int>): Void
Name | Type |
---|---|
target |
Int |
first |
Int |
count |
Int |
buffers |
Array<Int> |
offsets |
Array<Int> |
sizes |
Array<Int> |
Name | Type |
---|---|
first |
Int |
count |
Int |
textures |
Array<Int> |
Name | Type |
---|---|
first |
Int |
count |
Int |
samplers |
Array<Int> |
Name | Type |
---|---|
first |
Int |
count |
Int |
textures |
Array<Int> |
glBindVertexBuffers(first: Int, count: Int, buffers: Array<Int>, offsets: Array<Int>, strides: Array<Int>): Void
Name | Type |
---|---|
first |
Int |
count |
Int |
buffers |
Array<Int> |
offsets |
Array<Int> |
strides |
Array<Int> |
glMultiDrawArraysIndirect(mode: Int, indirect: haxe.io.BytesData, primcount: Int, stride: Int): Void
Name | Type |
---|---|
mode |
Int |
indirect |
haxe.io.BytesData |
primcount |
Int |
stride |
Int |
glMultiDrawElementsIndirect(mode: Int, type: Int, indirect: haxe.io.BytesData, primcount: Int, stride: Int): Void
Name | Type |
---|---|
mode |
Int |
type |
Int |
indirect |
haxe.io.BytesData |
primcount |
Int |
stride |
Int |
glSampleCoverageARB(value: cpp.Float32, invert: Bool): Void
Name | Type |
---|---|
value |
cpp.Float32 |
invert |
Bool |
Name | Type |
---|---|
texture |
Int |
Name | Type |
---|---|
texture |
Int |
glMultiTexCoord1dARB(target: Int, s: cpp.Float64): Void
Name | Type |
---|---|
target |
Int |
s |
cpp.Float64 |
glMultiTexCoord1fARB(target: Int, s: cpp.Float32): Void
Name | Type |
---|---|
target |
Int |
s |
cpp.Float32 |
Name | Type |
---|---|
target |
Int |
s |
Int |
Name | Type |
---|---|
target |
Int |
s |
Int |
glMultiTexCoord2dARB(target: Int, s: cpp.Float64, t: cpp.Float64): Void
Name | Type |
---|---|
target |
Int |
s |
cpp.Float64 |
t |
cpp.Float64 |
glMultiTexCoord2fARB(target: Int, s: cpp.Float32, t: cpp.Float32): Void
Name | Type |
---|---|
target |
Int |
s |
cpp.Float32 |
t |
cpp.Float32 |
Name | Type |
---|---|
target |
Int |
s |
Int |
t |
Int |
Name | Type |
---|---|
target |
Int |
s |
Int |
t |
Int |
glMultiTexCoord3dARB(target: Int, s: cpp.Float64, t: cpp.Float64, r: cpp.Float64): Void
Name | Type |
---|---|
target |
Int |
s |
cpp.Float64 |
t |
cpp.Float64 |
r |
cpp.Float64 |
glMultiTexCoord3fARB(target: Int, s: cpp.Float32, t: cpp.Float32, r: cpp.Float32): Void
Name | Type |
---|---|
target |
Int |
s |
cpp.Float32 |
t |
cpp.Float32 |
r |
cpp.Float32 |
Name | Type |
---|---|
target |
Int |
s |
Int |
t |
Int |
r |
Int |
Name | Type |
---|---|
target |
Int |
s |
Int |
t |
Int |
r |
Int |
glMultiTexCoord4dARB(target: Int, s: cpp.Float64, t: cpp.Float64, r: cpp.Float64, q: cpp.Float64): Void
Name | Type |
---|---|
target |
Int |
s |
cpp.Float64 |
t |
cpp.Float64 |
r |
cpp.Float64 |
q |
cpp.Float64 |
glMultiTexCoord4fARB(target: Int, s: cpp.Float32, t: cpp.Float32, r: cpp.Float32, q: cpp.Float32): Void
Name | Type |
---|---|
target |
Int |
s |
cpp.Float32 |
t |
cpp.Float32 |
r |
cpp.Float32 |
q |
cpp.Float32 |
Name | Type |
---|---|
target |
Int |
s |
Int |
t |
Int |
r |
Int |
q |
Int |
Name | Type |
---|---|
target |
Int |
s |
Int |
t |
Int |
r |
Int |
q |
Int |
glMultiTexCoord1dvARB(target: Int, v: Array<cpp.Float64>): Void
Name | Type |
---|---|
target |
Int |
v |
Array<cpp.Float64> |
glMultiTexCoord1fvARB(target: Int, v: Array<cpp.Float32>): Void
Name | Type |
---|---|
target |
Int |
v |
Array<cpp.Float32> |
Name | Type |
---|---|
target |
Int |
v |
Array<Int> |
Name | Type |
---|---|
target |
Int |
v |
Array<Int> |
glMultiTexCoord2dvARB(target: Int, v: Array<cpp.Float64>): Void
Name | Type |
---|---|
target |
Int |
v |
Array<cpp.Float64> |
glMultiTexCoord2fvARB(target: Int, v: Array<cpp.Float32>): Void
Name | Type |
---|---|
target |
Int |
v |
Array<cpp.Float32> |
Name | Type |
---|---|
target |
Int |
v |
Array<Int> |
Name | Type |
---|---|
target |
Int |
v |
Array<Int> |
glMultiTexCoord3dvARB(target: Int, v: Array<cpp.Float64>): Void
Name | Type |
---|---|
target |
Int |
v |
Array<cpp.Float64> |
glMultiTexCoord3fvARB(target: Int, v: Array<cpp.Float32>): Void
Name | Type |
---|---|
target |
Int |
v |
Array<cpp.Float32> |
Name | Type |
---|---|
target |
Int |
v |
Array<Int> |
Name | Type |
---|---|
target |
Int |
v |
Array<Int> |
glMultiTexCoord4dvARB(target: Int, v: Array<cpp.Float64>): Void
Name | Type |
---|---|
target |
Int |
v |
Array<cpp.Float64> |
glMultiTexCoord4fvARB(target: Int, v: Array<cpp.Float32>): Void
Name | Type |
---|---|
target |
Int |
v |
Array<cpp.Float32> |
Name | Type |
---|---|
target |
Int |
v |
Array<Int> |
Name | Type |
---|---|
target |
Int |
v |
Array<Int> |
Name | Type |
---|---|
target |
Int |
id |
Int |
Name | Type |
---|---|
target |
Int |
Name | Type |
---|---|
id |
Int |
Returns |
---|
Bool |
Name | Type |
---|---|
n |
Int |
ids |
Array<Int> |
Name | Type |
---|---|
n |
Int |
ids |
Array<Int> |
Name | Type |
---|---|
id |
Int |
pname |
Int |
params |
Array<Int> |
Name | Type |
---|---|
id |
Int |
pname |
Int |
params |
Array<Int> |
Name | Type |
---|---|
target |
Int |
pname |
Int |
params |
Array<Int> |
glPointParameterfARB(pname: Int, param: cpp.Float32): Void
Name | Type |
---|---|
pname |
Int |
param |
cpp.Float32 |
glPointParameterfvARB(pname: Int, params: Array<cpp.Float32>): Void
Name | Type |
---|---|
pname |
Int |
params |
Array<cpp.Float32> |
Name | Type |
---|---|
program |
Int |
programInterface |
Int |
name |
String |
Returns |
---|
Int |
Name | Type |
---|---|
program |
Int |
programInterface |
Int |
name |
String |
Returns |
---|
Int |
Name | Type |
---|---|
program |
Int |
programInterface |
Int |
name |
String |
Returns |
---|
Int |
Name | Type |
---|---|
program |
Int |
programInterface |
Int |
pname |
Int |
params |
Array<Int> |
glGetProgramResourceName(program: Int, programInterface: Int, index: Int, bufSize: Int, length: Array<Int>, name: String): Void
Name | Type |
---|---|
program |
Int |
programInterface |
Int |
index |
Int |
bufSize |
Int |
length |
Array<Int> |
name |
String |
glGetProgramResourceiv(program: Int, programInterface: Int, index: Int, propCount: Int, props: Array<Int>, bufSize: Int, length: Array<Int>, params: Array<Int>): Void
Name | Type |
---|---|
program |
Int |
programInterface |
Int |
index |
Int |
propCount |
Int |
props |
Array<Int> |
bufSize |
Int |
length |
Array<Int> |
params |
Array<Int> |
Name | Type |
---|---|
mode |
Int |
glGetGraphicsResetStatusARB(): Int
Returns |
---|
Int |
glGetnColorTableARB(target: Int, format: Int, type: Int, bufSize: Int, table: haxe.io.BytesData): Void
Name | Type |
---|---|
target |
Int |
format |
Int |
type |
Int |
bufSize |
Int |
table |
haxe.io.BytesData |
glGetnCompressedTexImageARB(target: Int, lod: Int, bufSize: Int, img: haxe.io.BytesData): Void
Name | Type |
---|---|
target |
Int |
lod |
Int |
bufSize |
Int |
img |
haxe.io.BytesData |
glGetnConvolutionFilterARB(target: Int, format: Int, type: Int, bufSize: Int, image: haxe.io.BytesData): Void
Name | Type |
---|---|
target |
Int |
format |
Int |
type |
Int |
bufSize |
Int |
image |
haxe.io.BytesData |
glGetnHistogramARB(target: Int, reset: Bool, format: Int, type: Int, bufSize: Int, values: haxe.io.BytesData): Void
Name | Type |
---|---|
target |
Int |
reset |
Bool |
format |
Int |
type |
Int |
bufSize |
Int |
values |
haxe.io.BytesData |
Name | Type |
---|---|
target |
Int |
query |
Int |
bufSize |
Int |
v |
Array<cpp.Float64> |
Name | Type |
---|---|
target |
Int |
query |
Int |
bufSize |
Int |
v |
Array<cpp.Float32> |
Name | Type |
---|---|
target |
Int |
query |
Int |
bufSize |
Int |
v |
Array<Int> |
glGetnMinmaxARB(target: Int, reset: Bool, format: Int, type: Int, bufSize: Int, values: haxe.io.BytesData): Void
Name | Type |
---|---|
target |
Int |
reset |
Bool |
format |
Int |
type |
Int |
bufSize |
Int |
values |
haxe.io.BytesData |
glGetnPixelMapfvARB(map: Int, bufSize: Int, values: Array<cpp.Float32>): Void
Name | Type |
---|---|
map |
Int |
bufSize |
Int |
values |
Array<cpp.Float32> |
Name | Type |
---|---|
map |
Int |
bufSize |
Int |
values |
Array<Int> |
Name | Type |
---|---|
map |
Int |
bufSize |
Int |
values |
Array<UInt> |
Name | Type |
---|---|
bufSize |
Int |
pattern |
Array<cpp.UInt8> |
glGetnSeparableFilterARB(target: Int, format: Int, type: Int, rowBufSize: Int, row: haxe.io.BytesData, columnBufSize: Int, column: haxe.io.BytesData, span: haxe.io.BytesData): Void
Name | Type |
---|---|
target |
Int |
format |
Int |
type |
Int |
rowBufSize |
Int |
row |
haxe.io.BytesData |
columnBufSize |
Int |
column |
haxe.io.BytesData |
span |
haxe.io.BytesData |
glGetnTexImageARB(target: Int, level: Int, format: Int, type: Int, bufSize: Int, img: haxe.io.BytesData): Void
Name | Type |
---|---|
target |
Int |
level |
Int |
format |
Int |
type |
Int |
bufSize |
Int |
img |
haxe.io.BytesData |
Name | Type |
---|---|
program |
Int |
location |
Int |
bufSize |
Int |
params |
Array<cpp.Float64> |
Name | Type |
---|---|
program |
Int |
location |
Int |
bufSize |
Int |
params |
Array<cpp.Float32> |
Name | Type |
---|---|
program |
Int |
location |
Int |
bufSize |
Int |
params |
Array<Int> |
Name | Type |
---|---|
program |
Int |
location |
Int |
bufSize |
Int |
params |
Array<Int> |
glReadnPixelsARB(x: Int, y: Int, width: Int, height: Int, format: Int, type: Int, bufSize: Int, data: haxe.io.BytesData): Void
Name | Type |
---|---|
x |
Int |
y |
Int |
width |
Int |
height |
Int |
format |
Int |
type |
Int |
bufSize |
Int |
data |
haxe.io.BytesData |
glMinSampleShadingARB(value: cpp.Float32): Void
Name | Type |
---|---|
value |
cpp.Float32 |
Name | Type |
---|---|
unit |
Int |
sampler |
Int |
Name | Type |
---|---|
sampler |
Int |
Returns |
---|
Bool |
glSamplerParameterf(sampler: Int, pname: Int, param: cpp.Float32): Void
Name | Type |
---|---|
sampler |
Int |
pname |
Int |
param |
cpp.Float32 |
Name | Type |
---|---|
sampler |
Int |
pname |
Int |
param |
Int |
Name | Type |
---|---|
count |
Int |
samplers |
Array<Int> |
Name | Type |
---|---|
count |
Int |
samplers |
Array<Int> |
Name | Type |
---|---|
sampler |
Int |
pname |
Int |
params |
Array<Int> |
Name | Type |
---|---|
sampler |
Int |
pname |
Int |
params |
Array<Int> |
glGetSamplerParameterfv(sampler: Int, pname: Int, params: Array<cpp.Float32>): Void
Name | Type |
---|---|
sampler |
Int |
pname |
Int |
params |
Array<cpp.Float32> |
Name | Type |
---|---|
sampler |
Int |
pname |
Int |
params |
Array<Int> |
Name | Type |
---|---|
sampler |
Int |
pname |
Int |
params |
Array<Int> |
Name | Type |
---|---|
sampler |
Int |
pname |
Int |
params |
Array<Int> |
glSamplerParameterfv(sampler: Int, pname: Int, params: Array<cpp.Float32>): Void
Name | Type |
---|---|
sampler |
Int |
pname |
Int |
params |
Array<cpp.Float32> |
Name | Type |
---|---|
sampler |
Int |
pname |
Int |
params |
Array<Int> |
Name | Type |
---|---|
pipeline |
Int |
program |
Int |
Name | Type |
---|---|
pipeline |
Int |
Name | Type |
---|---|
pipeline |
Int |
Returns |
---|
Bool |
glProgramUniform1d(program: Int, location: Int, x: cpp.Float64): Void
Name | Type |
---|---|
program |
Int |
location |
Int |
x |
cpp.Float64 |
glProgramUniform1f(program: Int, location: Int, x: cpp.Float32): Void
Name | Type |
---|---|
program |
Int |
location |
Int |
x |
cpp.Float32 |
Name | Type |
---|---|
program |
Int |
location |
Int |
x |
Int |
Name | Type |
---|---|
program |
Int |
location |
Int |
x |
Int |
glProgramUniform2d(program: Int, location: Int, x: cpp.Float64, y: cpp.Float64): Void
Name | Type |
---|---|
program |
Int |
location |
Int |
x |
cpp.Float64 |
y |
cpp.Float64 |
glProgramUniform2f(program: Int, location: Int, x: cpp.Float32, y: cpp.Float32): Void
Name | Type |
---|---|
program |
Int |
location |
Int |
x |
cpp.Float32 |
y |
cpp.Float32 |
Name | Type |
---|---|
program |
Int |
location |
Int |
x |
Int |
y |
Int |
Name | Type |
---|---|
program |
Int |
location |
Int |
x |
Int |
y |
Int |
glProgramUniform3d(program: Int, location: Int, x: cpp.Float64, y: cpp.Float64, z: cpp.Float64): Void
Name | Type |
---|---|
program |
Int |
location |
Int |
x |
cpp.Float64 |
y |
cpp.Float64 |
z |
cpp.Float64 |
glProgramUniform3f(program: Int, location: Int, x: cpp.Float32, y: cpp.Float32, z: cpp.Float32): Void
Name | Type |
---|---|
program |
Int |
location |
Int |
x |
cpp.Float32 |
y |
cpp.Float32 |
z |
cpp.Float32 |
Name | Type |
---|---|
program |
Int |
location |
Int |
x |
Int |
y |
Int |
z |
Int |
Name | Type |
---|---|
program |
Int |
location |
Int |
x |
Int |
y |
Int |
z |
Int |
glProgramUniform4d(program: Int, location: Int, x: cpp.Float64, y: cpp.Float64, z: cpp.Float64, w: cpp.Float64): Void
Name | Type |
---|---|
program |
Int |
location |
Int |
x |
cpp.Float64 |
y |
cpp.Float64 |
z |
cpp.Float64 |
w |
cpp.Float64 |
glProgramUniform4f(program: Int, location: Int, x: cpp.Float32, y: cpp.Float32, z: cpp.Float32, w: cpp.Float32): Void
Name | Type |
---|---|
program |
Int |
location |
Int |
x |
cpp.Float32 |
y |
cpp.Float32 |
z |
cpp.Float32 |
w |
cpp.Float32 |
Name | Type |
---|---|
program |
Int |
location |
Int |
x |
Int |
y |
Int |
z |
Int |
w |
Int |
Name | Type |
---|---|
program |
Int |
location |
Int |
x |
Int |
y |
Int |
z |
Int |
w |
Int |
Name | Type |
---|---|
pipeline |
Int |
stages |
Int |
program |
Int |
Name | Type |
---|---|
pipeline |
Int |
Name | Type |
---|---|
type |
Int |
count |
Int |
strings |
Array<String> |
Returns |
---|
Int |
Name | Type |
---|---|
n |
Int |
pipelines |
Array<Int> |
Name | Type |
---|---|
n |
Int |
pipelines |
Array<Int> |
Name | Type |
---|---|
pipeline |
Int |
bufSize |
Int |
length |
Array<Int> |
infoLog |
String |
Name | Type |
---|---|
pipeline |
Int |
pname |
Int |
params |
Array<Int> |
Name | Type |
---|---|
program |
Int |
location |
Int |
count |
Int |
value |
Array<cpp.Float64> |
Name | Type |
---|---|
program |
Int |
location |
Int |
count |
Int |
value |
Array<cpp.Float32> |
Name | Type |
---|---|
program |
Int |
location |
Int |
count |
Int |
value |
Array<Int> |
Name | Type |
---|---|
program |
Int |
location |
Int |
count |
Int |
value |
Array<Int> |
Name | Type |
---|---|
program |
Int |
location |
Int |
count |
Int |
value |
Array<cpp.Float64> |
Name | Type |
---|---|
program |
Int |
location |
Int |
count |
Int |
value |
Array<cpp.Float32> |
Name | Type |
---|---|
program |
Int |
location |
Int |
count |
Int |
value |
Array<Int> |
Name | Type |
---|---|
program |
Int |
location |
Int |
count |
Int |
value |
Array<Int> |
Name | Type |
---|---|
program |
Int |
location |
Int |
count |
Int |
value |
Array<cpp.Float64> |
Name | Type |
---|---|
program |
Int |
location |
Int |
count |
Int |
value |
Array<cpp.Float32> |
Name | Type |
---|---|
program |
Int |
location |
Int |
count |
Int |
value |
Array<Int> |
Name | Type |
---|---|
program |
Int |
location |
Int |
count |
Int |
value |
Array<Int> |
Name | Type |
---|---|
program |
Int |
location |
Int |
count |
Int |
value |
Array<cpp.Float64> |
Name | Type |
---|---|
program |
Int |
location |
Int |
count |
Int |
value |
Array<cpp.Float32> |
Name | Type |
---|---|
program |
Int |
location |
Int |
count |
Int |
value |
Array<Int> |
Name | Type |
---|---|
program |
Int |
location |
Int |
count |
Int |
value |
Array<Int> |
glProgramUniformMatrix2dv(program: Int, location: Int, count: Int, transpose: Bool, value: Array<cpp.Float64>): Void
Name | Type |
---|---|
program |
Int |
location |
Int |
count |
Int |
transpose |
Bool |
value |
Array<cpp.Float64> |
glProgramUniformMatrix2fv(program: Int, location: Int, count: Int, transpose: Bool, value: Array<cpp.Float32>): Void
Name | Type |
---|---|
program |
Int |
location |
Int |
count |
Int |
transpose |
Bool |
value |
Array<cpp.Float32> |
glProgramUniformMatrix2x3dv(program: Int, location: Int, count: Int, transpose: Bool, value: Array<cpp.Float64>): Void
Name | Type |
---|---|
program |
Int |
location |
Int |
count |
Int |
transpose |
Bool |
value |
Array<cpp.Float64> |
glProgramUniformMatrix2x3fv(program: Int, location: Int, count: Int, transpose: Bool, value: Array<cpp.Float32>): Void
Name | Type |
---|---|
program |
Int |
location |
Int |
count |
Int |
transpose |
Bool |
value |
Array<cpp.Float32> |
glProgramUniformMatrix2x4dv(program: Int, location: Int, count: Int, transpose: Bool, value: Array<cpp.Float64>): Void
Name | Type |
---|---|
program |
Int |
location |
Int |
count |
Int |
transpose |
Bool |
value |
Array<cpp.Float64> |
glProgramUniformMatrix2x4fv(program: Int, location: Int, count: Int, transpose: Bool, value: Array<cpp.Float32>): Void
Name | Type |
---|---|
program |
Int |
location |
Int |
count |
Int |
transpose |
Bool |
value |
Array<cpp.Float32> |
glProgramUniformMatrix3dv(program: Int, location: Int, count: Int, transpose: Bool, value: Array<cpp.Float64>): Void
Name | Type |
---|---|
program |
Int |
location |
Int |
count |
Int |
transpose |
Bool |
value |
Array<cpp.Float64> |
glProgramUniformMatrix3fv(program: Int, location: Int, count: Int, transpose: Bool, value: Array<cpp.Float32>): Void
Name | Type |
---|---|
program |
Int |
location |
Int |
count |
Int |
transpose |
Bool |
value |
Array<cpp.Float32> |
glProgramUniformMatrix3x2dv(program: Int, location: Int, count: Int, transpose: Bool, value: Array<cpp.Float64>): Void
Name | Type |
---|---|
program |
Int |
location |
Int |
count |
Int |
transpose |
Bool |
value |
Array<cpp.Float64> |
glProgramUniformMatrix3x2fv(program: Int, location: Int, count: Int, transpose: Bool, value: Array<cpp.Float32>): Void
Name | Type |
---|---|
program |
Int |
location |
Int |
count |
Int |
transpose |
Bool |
value |
Array<cpp.Float32> |
glProgramUniformMatrix3x4dv(program: Int, location: Int, count: Int, transpose: Bool, value: Array<cpp.Float64>): Void
Name | Type |
---|---|
program |
Int |
location |
Int |
count |
Int |
transpose |
Bool |
value |
Array<cpp.Float64> |
glProgramUniformMatrix3x4fv(program: Int, location: Int, count: Int, transpose: Bool, value: Array<cpp.Float32>): Void
Name | Type |
---|---|
program |
Int |
location |
Int |
count |
Int |
transpose |
Bool |
value |
Array<cpp.Float32> |
glProgramUniformMatrix4dv(program: Int, location: Int, count: Int, transpose: Bool, value: Array<cpp.Float64>): Void
Name | Type |
---|---|
program |
Int |
location |
Int |
count |
Int |
transpose |
Bool |
value |
Array<cpp.Float64> |
glProgramUniformMatrix4fv(program: Int, location: Int, count: Int, transpose: Bool, value: Array<cpp.Float32>): Void
Name | Type |
---|---|
program |
Int |
location |
Int |
count |
Int |
transpose |
Bool |
value |
Array<cpp.Float32> |
glProgramUniformMatrix4x2dv(program: Int, location: Int, count: Int, transpose: Bool, value: Array<cpp.Float64>): Void
Name | Type |
---|---|
program |
Int |
location |
Int |
count |
Int |
transpose |
Bool |
value |
Array<cpp.Float64> |
glProgramUniformMatrix4x2fv(program: Int, location: Int, count: Int, transpose: Bool, value: Array<cpp.Float32>): Void
Name | Type |
---|---|
program |
Int |
location |
Int |
count |
Int |
transpose |
Bool |
value |
Array<cpp.Float32> |
glProgramUniformMatrix4x3dv(program: Int, location: Int, count: Int, transpose: Bool, value: Array<cpp.Float64>): Void
Name | Type |
---|---|
program |
Int |
location |
Int |
count |
Int |
transpose |
Bool |
value |
Array<cpp.Float64> |
glProgramUniformMatrix4x3fv(program: Int, location: Int, count: Int, transpose: Bool, value: Array<cpp.Float32>): Void
Name | Type |
---|---|
program |
Int |
location |
Int |
count |
Int |
transpose |
Bool |
value |
Array<cpp.Float32> |
glGetActiveAtomicCounterBufferiv(program: Int, bufferIndex: Int, pname: Int, params: Array<Int>): Void
Name | Type |
---|---|
program |
Int |
bufferIndex |
Int |
pname |
Int |
params |
Array<Int> |
glBindImageTexture(unit: Int, texture: Int, level: Int, layered: Bool, layer: Int, access: Int, format: Int): Void
Name | Type |
---|---|
unit |
Int |
texture |
Int |
level |
Int |
layered |
Bool |
layer |
Int |
access |
Int |
format |
Int |
Name | Type |
---|---|
barriers |
Int |
Name | Type |
---|---|
containerObj |
UInt |
obj |
UInt |
Name | Type |
---|---|
shaderObj |
UInt |
glCreateProgramObjectARB(): UInt
Returns |
---|
UInt |
Name | Type |
---|---|
shaderType |
Int |
Returns |
---|
UInt |
Name | Type |
---|---|
obj |
UInt |
Name | Type |
---|---|
containerObj |
UInt |
attachedObj |
UInt |
Name | Type |
---|---|
pname |
Int |
Returns |
---|
UInt |
Name | Type |
---|---|
programObj |
UInt |
name |
String |
Returns |
---|
Int |
Name | Type |
---|---|
programObj |
UInt |
glUniform1fARB(location: Int, v0: cpp.Float32): Void
Name | Type |
---|---|
location |
Int |
v0 |
cpp.Float32 |
Name | Type |
---|---|
location |
Int |
v0 |
Int |
glUniform2fARB(location: Int, v0: cpp.Float32, v1: cpp.Float32): Void
Name | Type |
---|---|
location |
Int |
v0 |
cpp.Float32 |
v1 |
cpp.Float32 |
Name | Type |
---|---|
location |
Int |
v0 |
Int |
v1 |
Int |
glUniform3fARB(location: Int, v0: cpp.Float32, v1: cpp.Float32, v2: cpp.Float32): Void
Name | Type |
---|---|
location |
Int |
v0 |
cpp.Float32 |
v1 |
cpp.Float32 |
v2 |
cpp.Float32 |
Name | Type |
---|---|
location |
Int |
v0 |
Int |
v1 |
Int |
v2 |
Int |
glUniform4fARB(location: Int, v0: cpp.Float32, v1: cpp.Float32, v2: cpp.Float32, v3: cpp.Float32): Void
Name | Type |
---|---|
location |
Int |
v0 |
cpp.Float32 |
v1 |
cpp.Float32 |
v2 |
cpp.Float32 |
v3 |
cpp.Float32 |
Name | Type |
---|---|
location |
Int |
v0 |
Int |
v1 |
Int |
v2 |
Int |
v3 |
Int |
Name | Type |
---|---|
programObj |
UInt |
Name | Type |
---|---|
programObj |
UInt |
glGetObjectParameterfvARB(obj: UInt, pname: Int, params: Array<cpp.Float32>): Void
Name | Type |
---|---|
obj |
UInt |
pname |
Int |
params |
Array<cpp.Float32> |
Name | Type |
---|---|
obj |
UInt |
pname |
Int |
params |
Array<Int> |
glGetUniformfvARB(programObj: UInt, location: Int, params: Array<cpp.Float32>): Void
Name | Type |
---|---|
programObj |
UInt |
location |
Int |
params |
Array<cpp.Float32> |
Name | Type |
---|---|
programObj |
UInt |
location |
Int |
params |
Array<Int> |
Name | Type |
---|---|
shaderObj |
UInt |
count |
Int |
string |
Array<String> |
length |
Array<Int> |
glUniform1fvARB(location: Int, count: Int, value: Array<cpp.Float32>): Void
Name | Type |
---|---|
location |
Int |
count |
Int |
value |
Array<cpp.Float32> |
Name | Type |
---|---|
location |
Int |
count |
Int |
value |
Array<Int> |
glUniform2fvARB(location: Int, count: Int, value: Array<cpp.Float32>): Void
Name | Type |
---|---|
location |
Int |
count |
Int |
value |
Array<cpp.Float32> |
Name | Type |
---|---|
location |
Int |
count |
Int |
value |
Array<Int> |
glUniform3fvARB(location: Int, count: Int, value: Array<cpp.Float32>): Void
Name | Type |
---|---|
location |
Int |
count |
Int |
value |
Array<cpp.Float32> |
Name | Type |
---|---|
location |
Int |
count |
Int |
value |
Array<Int> |
glUniform4fvARB(location: Int, count: Int, value: Array<cpp.Float32>): Void
Name | Type |
---|---|
location |
Int |
count |
Int |
value |
Array<cpp.Float32> |
Name | Type |
---|---|
location |
Int |
count |
Int |
value |
Array<Int> |
Name | Type |
---|---|
location |
Int |
count |
Int |
transpose |
Bool |
value |
Array<cpp.Float32> |
Name | Type |
---|---|
location |
Int |
count |
Int |
transpose |
Bool |
value |
Array<cpp.Float32> |
Name | Type |
---|---|
location |
Int |
count |
Int |
transpose |
Bool |
value |
Array<cpp.Float32> |
Name | Type |
---|---|
program |
Int |
storageBlockIndex |
Int |
storageBlockBinding |
Int |
Name | Type |
---|---|
program |
Int |
shadertype |
Int |
name |
String |
Returns |
---|
Int |
Name | Type |
---|---|
program |
Int |
shadertype |
Int |
name |
String |
Returns |
---|
Int |
glGetActiveSubroutineName(program: Int, shadertype: Int, index: Int, bufsize: Int, length: Array<Int>, name: String): Void
Name | Type |
---|---|
program |
Int |
shadertype |
Int |
index |
Int |
bufsize |
Int |
length |
Array<Int> |
name |
String |
glGetActiveSubroutineUniformName(program: Int, shadertype: Int, index: Int, bufsize: Int, length: Array<Int>, name: String): Void
Name | Type |
---|---|
program |
Int |
shadertype |
Int |
index |
Int |
bufsize |
Int |
length |
Array<Int> |
name |
String |
glGetActiveSubroutineUniformiv(program: Int, shadertype: Int, index: Int, pname: Int, values: Array<Int>): Void
Name | Type |
---|---|
program |
Int |
shadertype |
Int |
index |
Int |
pname |
Int |
values |
Array<Int> |
Name | Type |
---|---|
program |
Int |
shadertype |
Int |
pname |
Int |
values |
Array<Int> |
Name | Type |
---|---|
shadertype |
Int |
location |
Int |
params |
Array<Int> |
Name | Type |
---|---|
shadertype |
Int |
count |
Int |
indices |
Array<Int> |
Name | Type |
---|---|
namelen |
Int |
name |
String |
Name | Type |
---|---|
namelen |
Int |
name |
String |
Returns |
---|
Bool |
Name | Type |
---|---|
type |
Int |
namelen |
Int |
name |
String |
stringlen |
Int |
string |
String |
Name | Type |
---|---|
shader |
Int |
count |
Int |
path |
String |
length |
Array<Int> |
glGetNamedStringARB(namelen: Int, name: String, bufSize: Int, stringlen: Array<Int>, string: String): Void
Name | Type |
---|---|
namelen |
Int |
name |
String |
bufSize |
Int |
stringlen |
Array<Int> |
string |
String |
Name | Type |
---|---|
namelen |
Int |
name |
String |
pname |
Int |
params |
Array<Int> |
Name | Type |
---|---|
target |
Int |
offset |
Int |
size |
Int |
commit |
Bool |
glTexPageCommitmentARB(target: Int, level: Int, xoffset: Int, yoffset: Int, zoffset: Int, width: Int, height: Int, depth: Int, commit: Bool): Void
Name | Type |
---|---|
target |
Int |
level |
Int |
xoffset |
Int |
yoffset |
Int |
zoffset |
Int |
width |
Int |
height |
Int |
depth |
Int |
commit |
Bool |
glTexturePageCommitmentEXT(texture: Int, level: Int, xoffset: Int, yoffset: Int, zoffset: Int, width: Int, height: Int, depth: Int, commit: Bool): Void
Name | Type |
---|---|
texture |
Int |
level |
Int |
xoffset |
Int |
yoffset |
Int |
zoffset |
Int |
width |
Int |
height |
Int |
depth |
Int |
commit |
Bool |
glClientWaitSync(GLsync: GLSync, flags: Int, timeout: cpp.UInt64): Int
Name | Type |
---|---|
GLsync |
GLSync |
flags |
Int |
timeout |
cpp.UInt64 |
Returns |
---|
Int |
Name | Type |
---|---|
GLsync |
GLSync |
Name | Type |
---|---|
condition |
Int |
flags |
Int |
Returns |
---|
GLSync |
Name | Type |
---|---|
GLsync |
GLSync |
Returns |
---|
Bool |
glWaitSync(GLsync: GLSync, flags: Int, timeout: cpp.UInt64): Void
Name | Type |
---|---|
GLsync |
GLSync |
flags |
Int |
timeout |
cpp.UInt64 |
Name | Type |
---|---|
pname |
Int |
params |
Array<cpp.Int64> |
Name | Type |
---|---|
GLsync |
GLSync |
pname |
Int |
bufSize |
Int |
length |
Array<Int> |
values |
Array<Int> |
Name | Type |
---|---|
pname |
Int |
value |
Int |
glPatchParameterfv(pname: Int, values: Array<cpp.Float32>): Void
Name | Type |
---|---|
pname |
Int |
values |
Array<cpp.Float32> |
glTextureBarrier(): Void
Name | Type |
---|---|
target |
Int |
internalformat |
Int |
buffer |
Int |
Name | Type |
---|---|
target |
Int |
internalformat |
Int |
buffer |
Int |
offset |
Int |
size |
Int |
glTextureBufferRangeEXT(texture: Int, target: Int, internalformat: Int, buffer: Int, offset: Int, size: Int): Void
Name | Type |
---|---|
texture |
Int |
target |
Int |
internalformat |
Int |
buffer |
Int |
offset |
Int |
size |
Int |
glCompressedTexImage1DARB(target: Int, level: Int, internalformat: Int, width: Int, border: Int, imageSize: Int, data: haxe.io.BytesData): Void
Name | Type |
---|---|
target |
Int |
level |
Int |
internalformat |
Int |
width |
Int |
border |
Int |
imageSize |
Int |
data |
haxe.io.BytesData |
glCompressedTexImage2DARB(target: Int, level: Int, internalformat: Int, width: Int, height: Int, border: Int, imageSize: Int, data: haxe.io.BytesData): Void
Name | Type |
---|---|
target |
Int |
level |
Int |
internalformat |
Int |
width |
Int |
height |
Int |
border |
Int |
imageSize |
Int |
data |
haxe.io.BytesData |
glCompressedTexImage3DARB(target: Int, level: Int, internalformat: Int, width: Int, height: Int, depth: Int, border: Int, imageSize: Int, data: haxe.io.BytesData): Void
Name | Type |
---|---|
target |
Int |
level |
Int |
internalformat |
Int |
width |
Int |
height |
Int |
depth |
Int |
border |
Int |
imageSize |
Int |
data |
haxe.io.BytesData |
glCompressedTexSubImage1DARB(target: Int, level: Int, xoffset: Int, width: Int, format: Int, imageSize: Int, data: haxe.io.BytesData): Void
Name | Type |
---|---|
target |
Int |
level |
Int |
xoffset |
Int |
width |
Int |
format |
Int |
imageSize |
Int |
data |
haxe.io.BytesData |
glCompressedTexSubImage2DARB(target: Int, level: Int, xoffset: Int, yoffset: Int, width: Int, height: Int, format: Int, imageSize: Int, data: haxe.io.BytesData): Void
Name | Type |
---|---|
target |
Int |
level |
Int |
xoffset |
Int |
yoffset |
Int |
width |
Int |
height |
Int |
format |
Int |
imageSize |
Int |
data |
haxe.io.BytesData |
glCompressedTexSubImage3DARB(target: Int, level: Int, xoffset: Int, yoffset: Int, zoffset: Int, width: Int, height: Int, depth: Int, format: Int, imageSize: Int, data: haxe.io.BytesData): Void
Name | Type |
---|---|
target |
Int |
level |
Int |
xoffset |
Int |
yoffset |
Int |
zoffset |
Int |
width |
Int |
height |
Int |
depth |
Int |
format |
Int |
imageSize |
Int |
data |
haxe.io.BytesData |
glGetCompressedTexImageARB(target: Int, lod: Int, img: haxe.io.BytesData): Void
Name | Type |
---|---|
target |
Int |
lod |
Int |
img |
haxe.io.BytesData |
Name | Type |
---|---|
index |
Int |
mask |
Int |
glTexImage2DMultisample(target: Int, samples: Int, internalformat: Int, width: Int, height: Int, fixedsamplelocations: Bool): Void
Name | Type |
---|---|
target |
Int |
samples |
Int |
internalformat |
Int |
width |
Int |
height |
Int |
fixedsamplelocations |
Bool |
glTexImage3DMultisample(target: Int, samples: Int, internalformat: Int, width: Int, height: Int, depth: Int, fixedsamplelocations: Bool): Void
Name | Type |
---|---|
target |
Int |
samples |
Int |
internalformat |
Int |
width |
Int |
height |
Int |
depth |
Int |
fixedsamplelocations |
Bool |
glGetMultisamplefv(pname: Int, index: Int, val: Array<cpp.Float32>): Void
Name | Type |
---|---|
pname |
Int |
index |
Int |
val |
Array<cpp.Float32> |
Name | Type |
---|---|
target |
Int |
levels |
Int |
internalformat |
Int |
width |
Int |
Name | Type |
---|---|
target |
Int |
levels |
Int |
internalformat |
Int |
width |
Int |
height |
Int |
glTexStorage3D(target: Int, levels: Int, internalformat: Int, width: Int, height: Int, depth: Int): Void
Name | Type |
---|---|
target |
Int |
levels |
Int |
internalformat |
Int |
width |
Int |
height |
Int |
depth |
Int |
glTextureStorage1DEXT(texture: Int, target: Int, levels: Int, internalformat: Int, width: Int): Void
Name | Type |
---|---|
texture |
Int |
target |
Int |
levels |
Int |
internalformat |
Int |
width |
Int |
glTextureStorage2DEXT(texture: Int, target: Int, levels: Int, internalformat: Int, width: Int, height: Int): Void
Name | Type |
---|---|
texture |
Int |
target |
Int |
levels |
Int |
internalformat |
Int |
width |
Int |
height |
Int |
glTextureStorage3DEXT(texture: Int, target: Int, levels: Int, internalformat: Int, width: Int, height: Int, depth: Int): Void
Name | Type |
---|---|
texture |
Int |
target |
Int |
levels |
Int |
internalformat |
Int |
width |
Int |
height |
Int |
depth |
Int |
glTexStorage2DMultisample(target: Int, samples: Int, internalformat: Int, width: Int, height: Int, fixedsamplelocations: Bool): Void
Name | Type |
---|---|
target |
Int |
samples |
Int |
internalformat |
Int |
width |
Int |
height |
Int |
fixedsamplelocations |
Bool |
glTexStorage3DMultisample(target: Int, samples: Int, internalformat: Int, width: Int, height: Int, depth: Int, fixedsamplelocations: Bool): Void
Name | Type |
---|---|
target |
Int |
samples |
Int |
internalformat |
Int |
width |
Int |
height |
Int |
depth |
Int |
fixedsamplelocations |
Bool |
glTextureStorage2DMultisampleEXT(texture: Int, target: Int, samples: Int, internalformat: Int, width: Int, height: Int, fixedsamplelocations: Bool): Void
Name | Type |
---|---|
texture |
Int |
target |
Int |
samples |
Int |
internalformat |
Int |
width |
Int |
height |
Int |
fixedsamplelocations |
Bool |
glTextureStorage3DMultisampleEXT(texture: Int, target: Int, samples: Int, internalformat: Int, width: Int, height: Int, depth: Int, fixedsamplelocations: Bool): Void
Name | Type |
---|---|
texture |
Int |
target |
Int |
samples |
Int |
internalformat |
Int |
width |
Int |
height |
Int |
depth |
Int |
fixedsamplelocations |
Bool |
glTextureView(texture: Int, target: Int, origtexture: Int, internalformat: Int, minlevel: Int, numlevels: Int, minlayer: Int, numlayers: Int): Void
Name | Type |
---|---|
texture |
Int |
target |
Int |
origtexture |
Int |
internalformat |
Int |
minlevel |
Int |
numlevels |
Int |
minlayer |
Int |
numlayers |
Int |
Name | Type |
---|---|
id |
Int |
target |
Int |
Name | Type |
---|---|
id |
Int |
pname |
Int |
params |
Array<cpp.Int64> |
glGetQueryObjectui64v(id: Int, pname: Int, params: Array<cpp.UInt64>): Void
Name | Type |
---|---|
id |
Int |
pname |
Int |
params |
Array<cpp.UInt64> |
Name | Type |
---|---|
target |
Int |
id |
Int |
Name | Type |
---|---|
mode |
Int |
id |
Int |
Name | Type |
---|---|
id |
Int |
Returns |
---|
Bool |
glPauseTransformFeedback(): Void
glResumeTransformFeedback(): Void
Name | Type |
---|---|
n |
Int |
ids |
Array<Int> |
Name | Type |
---|---|
n |
Int |
ids |
Array<Int> |
Name | Type |
---|---|
target |
Int |
index |
Int |
id |
Int |
Name | Type |
---|---|
mode |
Int |
id |
Int |
stream |
Int |
Name | Type |
---|---|
target |
Int |
index |
Int |
Name | Type |
---|---|
target |
Int |
index |
Int |
pname |
Int |
params |
Array<Int> |
Name | Type |
---|---|
mode |
Int |
id |
Int |
primcount |
Int |
Name | Type |
---|---|
mode |
Int |
id |
Int |
stream |
Int |
primcount |
Int |
glLoadTransposeMatrixdARB(m: Array<cpp.Float64>): Void
Name | Type |
---|---|
m |
Array<cpp.Float64> |
glLoadTransposeMatrixfARB(m: Array<cpp.Float32>): Void
Name | Type |
---|---|
m |
Array<cpp.Float32> |
glMultTransposeMatrixdARB(m: Array<cpp.Float64>): Void
Name | Type |
---|---|
m |
Array<cpp.Float64> |
glMultTransposeMatrixfARB(m: Array<cpp.Float32>): Void
Name | Type |
---|---|
m |
Array<cpp.Float32> |
Name | Type |
---|---|
target |
Int |
index |
Int |
buffer |
Int |
Name | Type |
---|---|
target |
Int |
index |
Int |
buffer |
Int |
offset |
Int |
size |
Int |
Name | Type |
---|---|
program |
Int |
uniformBlockName |
String |
Returns |
---|
Int |
Name | Type |
---|---|
program |
Int |
uniformBlockIndex |
Int |
uniformBlockBinding |
Int |
glGetActiveUniformBlockName(program: Int, uniformBlockIndex: Int, bufSize: Int, length: Array<Int>, uniformBlockName: String): Void
Name | Type |
---|---|
program |
Int |
uniformBlockIndex |
Int |
bufSize |
Int |
length |
Array<Int> |
uniformBlockName |
String |
glGetActiveUniformBlockiv(program: Int, uniformBlockIndex: Int, pname: Int, params: Array<Int>): Void
Name | Type |
---|---|
program |
Int |
uniformBlockIndex |
Int |
pname |
Int |
params |
Array<Int> |
glGetActiveUniformName(program: Int, uniformIndex: Int, bufSize: Int, length: Array<Int>, uniformName: String): Void
Name | Type |
---|---|
program |
Int |
uniformIndex |
Int |
bufSize |
Int |
length |
Array<Int> |
uniformName |
String |
glGetActiveUniformsiv(program: Int, uniformCount: Int, uniformIndices: Array<Int>, pname: Int, params: Array<Int>): Void
Name | Type |
---|---|
program |
Int |
uniformCount |
Int |
uniformIndices |
Array<Int> |
pname |
Int |
params |
Array<Int> |
Name | Type |
---|---|
target |
Int |
index |
Int |
data |
Array<Int> |
glGetUniformIndices(program: Int, uniformCount: Int, uniformNames: Array<String>, uniformIndices: Array<Int>): Void
Name | Type |
---|---|
program |
Int |
uniformCount |
Int |
uniformNames |
Array<String> |
uniformIndices |
Array<Int> |
Name | Type |
---|---|
array |
Int |
Name | Type |
---|---|
array |
Int |
Returns |
---|
Bool |
Name | Type |
---|---|
n |
Int |
arrays |
Array<Int> |
Name | Type |
---|---|
n |
Int |
arrays |
Array<Int> |
glVertexAttribL1d(index: Int, x: cpp.Float64): Void
Name | Type |
---|---|
index |
Int |
x |
cpp.Float64 |
glVertexAttribL2d(index: Int, x: cpp.Float64, y: cpp.Float64): Void
Name | Type |
---|---|
index |
Int |
x |
cpp.Float64 |
y |
cpp.Float64 |
glVertexAttribL3d(index: Int, x: cpp.Float64, y: cpp.Float64, z: cpp.Float64): Void
Name | Type |
---|---|
index |
Int |
x |
cpp.Float64 |
y |
cpp.Float64 |
z |
cpp.Float64 |
glVertexAttribL4d(index: Int, x: cpp.Float64, y: cpp.Float64, z: cpp.Float64, w: cpp.Float64): Void
Name | Type |
---|---|
index |
Int |
x |
cpp.Float64 |
y |
cpp.Float64 |
z |
cpp.Float64 |
w |
cpp.Float64 |
glGetVertexAttribLdv(index: Int, pname: Int, params: Array<cpp.Float64>): Void
Name | Type |
---|---|
index |
Int |
pname |
Int |
params |
Array<cpp.Float64> |
glVertexAttribL1dv(index: Int, v: Array<cpp.Float64>): Void
Name | Type |
---|---|
index |
Int |
v |
Array<cpp.Float64> |
glVertexAttribL2dv(index: Int, v: Array<cpp.Float64>): Void
Name | Type |
---|---|
index |
Int |
v |
Array<cpp.Float64> |
glVertexAttribL3dv(index: Int, v: Array<cpp.Float64>): Void
Name | Type |
---|---|
index |
Int |
v |
Array<cpp.Float64> |
glVertexAttribL4dv(index: Int, v: Array<cpp.Float64>): Void
Name | Type |
---|---|
index |
Int |
v |
Array<cpp.Float64> |
glVertexAttribLPointer(index: Int, size: Int, type: Int, stride: Int, pointer: haxe.io.BytesData): Void
Name | Type |
---|---|
index |
Int |
size |
Int |
type |
Int |
stride |
Int |
pointer |
haxe.io.BytesData |
Name | Type |
---|---|
bindingindex |
Int |
buffer |
Int |
offset |
Int |
stride |
Int |
glVertexArrayBindVertexBufferEXT(vaobj: Int, bindingindex: Int, buffer: Int, offset: Int, stride: Int): Void
Name | Type |
---|---|
vaobj |
Int |
bindingindex |
Int |
buffer |
Int |
offset |
Int |
stride |
Int |
Name | Type |
---|---|
vaobj |
Int |
attribindex |
Int |
bindingindex |
Int |
glVertexArrayVertexAttribFormatEXT(vaobj: Int, attribindex: Int, size: Int, type: Int, normalized: Bool, relativeoffset: Int): Void
Name | Type |
---|---|
vaobj |
Int |
attribindex |
Int |
size |
Int |
type |
Int |
normalized |
Bool |
relativeoffset |
Int |
glVertexArrayVertexAttribIFormatEXT(vaobj: Int, attribindex: Int, size: Int, type: Int, relativeoffset: Int): Void
Name | Type |
---|---|
vaobj |
Int |
attribindex |
Int |
size |
Int |
type |
Int |
relativeoffset |
Int |
glVertexArrayVertexAttribLFormatEXT(vaobj: Int, attribindex: Int, size: Int, type: Int, relativeoffset: Int): Void
Name | Type |
---|---|
vaobj |
Int |
attribindex |
Int |
size |
Int |
type |
Int |
relativeoffset |
Int |
Name | Type |
---|---|
vaobj |
Int |
bindingindex |
Int |
divisor |
Int |
Name | Type |
---|---|
attribindex |
Int |
bindingindex |
Int |
glVertexAttribFormat(attribindex: Int, size: Int, type: Int, normalized: Bool, relativeoffset: Int): Void
Name | Type |
---|---|
attribindex |
Int |
size |
Int |
type |
Int |
normalized |
Bool |
relativeoffset |
Int |
Name | Type |
---|---|
attribindex |
Int |
size |
Int |
type |
Int |
relativeoffset |
Int |
Name | Type |
---|---|
attribindex |
Int |
size |
Int |
type |
Int |
relativeoffset |
Int |
Name | Type |
---|---|
bindingindex |
Int |
divisor |
Int |
Name | Type |
---|---|
count |
Int |
glWeightPointerARB(size: Int, type: Int, stride: Int, pointer: haxe.io.BytesData): Void
Name | Type |
---|---|
size |
Int |
type |
Int |
stride |
Int |
pointer |
haxe.io.BytesData |
Name | Type |
---|---|
size |
Int |
weights |
Array<cpp.Int8> |
glWeightdvARB(size: Int, weights: Array<cpp.Float64>): Void
Name | Type |
---|---|
size |
Int |
weights |
Array<cpp.Float64> |
glWeightfvARB(size: Int, weights: Array<cpp.Float32>): Void
Name | Type |
---|---|
size |
Int |
weights |
Array<cpp.Float32> |
Name | Type |
---|---|
size |
Int |
weights |
Array<Int> |
Name | Type |
---|---|
size |
Int |
weights |
Array<Int> |
Name | Type |
---|---|
size |
Int |
weights |
Array<cpp.UInt8> |
Name | Type |
---|---|
size |
Int |
weights |
Array<Int> |
Name | Type |
---|---|
size |
Int |
weights |
Array<UInt> |
Name | Type |
---|---|
target |
Int |
buffer |
Int |
Name | Type |
---|---|
buffer |
Int |
Returns |
---|
Bool |
Name | Type |
---|---|
target |
Int |
Returns |
---|
Bool |
glBufferDataARB(target: Int, size: Int, data: haxe.io.BytesData, usage: Int): Void
Name | Type |
---|---|
target |
Int |
size |
Int |
data |
haxe.io.BytesData |
usage |
Int |
glBufferSubDataARB(target: Int, offset: Int, size: Int, data: haxe.io.BytesData): Void
Name | Type |
---|---|
target |
Int |
offset |
Int |
size |
Int |
data |
haxe.io.BytesData |
Name | Type |
---|---|
n |
Int |
buffers |
Array<Int> |
Name | Type |
---|---|
n |
Int |
buffers |
Array<Int> |
Name | Type |
---|---|
target |
Int |
pname |
Int |
params |
Array<Int> |
glGetBufferSubDataARB(target: Int, offset: Int, size: Int, data: haxe.io.BytesData): Void
Name | Type |
---|---|
target |
Int |
offset |
Int |
size |
Int |
data |
haxe.io.BytesData |
Name | Type |
---|---|
target |
Int |
program |
Int |
Name | Type |
---|---|
index |
Int |
Name | Type |
---|---|
index |
Int |
Name | Type |
---|---|
program |
Int |
Returns |
---|
Bool |
glProgramEnvParameter4dARB(target: Int, index: Int, x: cpp.Float64, y: cpp.Float64, z: cpp.Float64, w: cpp.Float64): Void
Name | Type |
---|---|
target |
Int |
index |
Int |
x |
cpp.Float64 |
y |
cpp.Float64 |
z |
cpp.Float64 |
w |
cpp.Float64 |
glProgramEnvParameter4fARB(target: Int, index: Int, x: cpp.Float32, y: cpp.Float32, z: cpp.Float32, w: cpp.Float32): Void
Name | Type |
---|---|
target |
Int |
index |
Int |
x |
cpp.Float32 |
y |
cpp.Float32 |
z |
cpp.Float32 |
w |
cpp.Float32 |
glProgramLocalParameter4dARB(target: Int, index: Int, x: cpp.Float64, y: cpp.Float64, z: cpp.Float64, w: cpp.Float64): Void
Name | Type |
---|---|
target |
Int |
index |
Int |
x |
cpp.Float64 |
y |
cpp.Float64 |
z |
cpp.Float64 |
w |
cpp.Float64 |
glProgramLocalParameter4fARB(target: Int, index: Int, x: cpp.Float32, y: cpp.Float32, z: cpp.Float32, w: cpp.Float32): Void
Name | Type |
---|---|
target |
Int |
index |
Int |
x |
cpp.Float32 |
y |
cpp.Float32 |
z |
cpp.Float32 |
w |
cpp.Float32 |
glVertexAttrib1dARB(index: Int, x: cpp.Float64): Void
Name | Type |
---|---|
index |
Int |
x |
cpp.Float64 |
glVertexAttrib1fARB(index: Int, x: cpp.Float32): Void
Name | Type |
---|---|
index |
Int |
x |
cpp.Float32 |
Name | Type |
---|---|
index |
Int |
x |
Int |
glVertexAttrib2dARB(index: Int, x: cpp.Float64, y: cpp.Float64): Void
Name | Type |
---|---|
index |
Int |
x |
cpp.Float64 |
y |
cpp.Float64 |
glVertexAttrib2fARB(index: Int, x: cpp.Float32, y: cpp.Float32): Void
Name | Type |
---|---|
index |
Int |
x |
cpp.Float32 |
y |
cpp.Float32 |
Name | Type |
---|---|
index |
Int |
x |
Int |
y |
Int |
glVertexAttrib3dARB(index: Int, x: cpp.Float64, y: cpp.Float64, z: cpp.Float64): Void
Name | Type |
---|---|
index |
Int |
x |
cpp.Float64 |
y |
cpp.Float64 |
z |
cpp.Float64 |
glVertexAttrib3fARB(index: Int, x: cpp.Float32, y: cpp.Float32, z: cpp.Float32): Void
Name | Type |
---|---|
index |
Int |
x |
cpp.Float32 |
y |
cpp.Float32 |
z |
cpp.Float32 |
Name | Type |
---|---|
index |
Int |
x |
Int |
y |
Int |
z |
Int |
Name | Type |
---|---|
index |
Int |
x |
cpp.UInt8 |
y |
cpp.UInt8 |
z |
cpp.UInt8 |
w |
cpp.UInt8 |
glVertexAttrib4dARB(index: Int, x: cpp.Float64, y: cpp.Float64, z: cpp.Float64, w: cpp.Float64): Void
Name | Type |
---|---|
index |
Int |
x |
cpp.Float64 |
y |
cpp.Float64 |
z |
cpp.Float64 |
w |
cpp.Float64 |
glVertexAttrib4fARB(index: Int, x: cpp.Float32, y: cpp.Float32, z: cpp.Float32, w: cpp.Float32): Void
Name | Type |
---|---|
index |
Int |
x |
cpp.Float32 |
y |
cpp.Float32 |
z |
cpp.Float32 |
w |
cpp.Float32 |
Name | Type |
---|---|
index |
Int |
x |
Int |
y |
Int |
z |
Int |
w |
Int |
Name | Type |
---|---|
n |
Int |
programs |
Array<Int> |
Name | Type |
---|---|
n |
Int |
programs |
Array<Int> |
glGetProgramEnvParameterdvARB(target: Int, index: Int, params: Array<cpp.Float64>): Void
Name | Type |
---|---|
target |
Int |
index |
Int |
params |
Array<cpp.Float64> |
glGetProgramEnvParameterfvARB(target: Int, index: Int, params: Array<cpp.Float32>): Void
Name | Type |
---|---|
target |
Int |
index |
Int |
params |
Array<cpp.Float32> |
glGetProgramLocalParameterdvARB(target: Int, index: Int, params: Array<cpp.Float64>): Void
Name | Type |
---|---|
target |
Int |
index |
Int |
params |
Array<cpp.Float64> |
glGetProgramLocalParameterfvARB(target: Int, index: Int, params: Array<cpp.Float32>): Void
Name | Type |
---|---|
target |
Int |
index |
Int |
params |
Array<cpp.Float32> |
glGetProgramStringARB(target: Int, pname: Int, string: haxe.io.BytesData): Void
Name | Type |
---|---|
target |
Int |
pname |
Int |
string |
haxe.io.BytesData |
Name | Type |
---|---|
target |
Int |
pname |
Int |
params |
Array<Int> |
glGetVertexAttribdvARB(index: Int, pname: Int, params: Array<cpp.Float64>): Void
Name | Type |
---|---|
index |
Int |
pname |
Int |
params |
Array<cpp.Float64> |
glGetVertexAttribfvARB(index: Int, pname: Int, params: Array<cpp.Float32>): Void
Name | Type |
---|---|
index |
Int |
pname |
Int |
params |
Array<cpp.Float32> |
Name | Type |
---|---|
index |
Int |
pname |
Int |
params |
Array<Int> |
glProgramEnvParameter4dvARB(target: Int, index: Int, params: Array<cpp.Float64>): Void
Name | Type |
---|---|
target |
Int |
index |
Int |
params |
Array<cpp.Float64> |
glProgramEnvParameter4fvARB(target: Int, index: Int, params: Array<cpp.Float32>): Void
Name | Type |
---|---|
target |
Int |
index |
Int |
params |
Array<cpp.Float32> |
glProgramLocalParameter4dvARB(target: Int, index: Int, params: Array<cpp.Float64>): Void
Name | Type |
---|---|
target |
Int |
index |
Int |
params |
Array<cpp.Float64> |
glProgramLocalParameter4fvARB(target: Int, index: Int, params: Array<cpp.Float32>): Void
Name | Type |
---|---|
target |
Int |
index |
Int |
params |
Array<cpp.Float32> |
glProgramStringARB(target: Int, format: Int, len: Int, string: haxe.io.BytesData): Void
Name | Type |
---|---|
target |
Int |
format |
Int |
len |
Int |
string |
haxe.io.BytesData |
glVertexAttrib1dvARB(index: Int, v: Array<cpp.Float64>): Void
Name | Type |
---|---|
index |
Int |
v |
Array<cpp.Float64> |
glVertexAttrib1fvARB(index: Int, v: Array<cpp.Float32>): Void
Name | Type |
---|---|
index |
Int |
v |
Array<cpp.Float32> |
Name | Type |
---|---|
index |
Int |
v |
Array<Int> |
glVertexAttrib2dvARB(index: Int, v: Array<cpp.Float64>): Void
Name | Type |
---|---|
index |
Int |
v |
Array<cpp.Float64> |
glVertexAttrib2fvARB(index: Int, v: Array<cpp.Float32>): Void
Name | Type |
---|---|
index |
Int |
v |
Array<cpp.Float32> |
Name | Type |
---|---|
index |
Int |
v |
Array<Int> |
glVertexAttrib3dvARB(index: Int, v: Array<cpp.Float64>): Void
Name | Type |
---|---|
index |
Int |
v |
Array<cpp.Float64> |
glVertexAttrib3fvARB(index: Int, v: Array<cpp.Float32>): Void
Name | Type |
---|---|
index |
Int |
v |
Array<cpp.Float32> |
Name | Type |
---|---|
index |
Int |
v |
Array<Int> |
Name | Type |
---|---|
index |
Int |
v |
Array<cpp.Int8> |
Name | Type |
---|---|
index |
Int |
v |
Array<Int> |
Name | Type |
---|---|
index |
Int |
v |
Array<Int> |
Name | Type |
---|---|
index |
Int |
v |
Array<cpp.UInt8> |
Name | Type |
---|---|
index |
Int |
v |
Array<Int> |
Name | Type |
---|---|
index |
Int |
v |
Array<UInt> |
Name | Type |
---|---|
index |
Int |
v |
Array<cpp.Int8> |
glVertexAttrib4dvARB(index: Int, v: Array<cpp.Float64>): Void
Name | Type |
---|---|
index |
Int |
v |
Array<cpp.Float64> |
glVertexAttrib4fvARB(index: Int, v: Array<cpp.Float32>): Void
Name | Type |
---|---|
index |
Int |
v |
Array<cpp.Float32> |
Name | Type |
---|---|
index |
Int |
v |
Array<Int> |
Name | Type |
---|---|
index |
Int |
v |
Array<Int> |
Name | Type |
---|---|
index |
Int |
v |
Array<cpp.UInt8> |
Name | Type |
---|---|
index |
Int |
v |
Array<Int> |
Name | Type |
---|---|
index |
Int |
v |
Array<UInt> |
glVertexAttribPointerARB(index: Int, size: Int, type: Int, normalized: Bool, stride: Int, pointer: haxe.io.BytesData): Void
Name | Type |
---|---|
index |
Int |
size |
Int |
type |
Int |
normalized |
Bool |
stride |
Int |
pointer |
haxe.io.BytesData |
Name | Type |
---|---|
programObj |
UInt |
index |
Int |
name |
String |
Name | Type |
---|---|
programObj |
UInt |
name |
String |
Returns |
---|
Int |
Name | Type |
---|---|
type |
Int |
color |
Int |
Name | Type |
---|---|
type |
Int |
color |
Int |
Name | Type |
---|---|
texture |
Int |
type |
Int |
coords |
Int |
Name | Type |
---|---|
texture |
Int |
type |
Int |
coords |
Int |
Name | Type |
---|---|
texture |
Int |
type |
Int |
coords |
Int |
Name | Type |
---|---|
texture |
Int |
type |
Int |
coords |
Int |
Name | Type |
---|---|
type |
Int |
coords |
Int |
Name | Type |
---|---|
type |
Int |
color |
Int |
Name | Type |
---|---|
type |
Int |
coords |
Int |
Name | Type |
---|---|
type |
Int |
coords |
Int |
Name | Type |
---|---|
type |
Int |
coords |
Int |
Name | Type |
---|---|
type |
Int |
coords |
Int |
Name | Type |
---|---|
index |
Int |
type |
Int |
normalized |
Bool |
value |
Int |
Name | Type |
---|---|
index |
Int |
type |
Int |
normalized |
Bool |
value |
Int |
Name | Type |
---|---|
index |
Int |
type |
Int |
normalized |
Bool |
value |
Int |
Name | Type |
---|---|
index |
Int |
type |
Int |
normalized |
Bool |
value |
Int |
Name | Type |
---|---|
type |
Int |
value |
Int |
Name | Type |
---|---|
type |
Int |
value |
Int |
Name | Type |
---|---|
type |
Int |
value |
Int |
Name | Type |
---|---|
type |
Int |
color |
Array<Int> |
Name | Type |
---|---|
type |
Int |
color |
Array<Int> |
Name | Type |
---|---|
texture |
Int |
type |
Int |
coords |
Array<Int> |
Name | Type |
---|---|
texture |
Int |
type |
Int |
coords |
Array<Int> |
Name | Type |
---|---|
texture |
Int |
type |
Int |
coords |
Array<Int> |
Name | Type |
---|---|
texture |
Int |
type |
Int |
coords |
Array<Int> |
Name | Type |
---|---|
type |
Int |
coords |
Array<Int> |
Name | Type |
---|---|
type |
Int |
color |
Array<Int> |
Name | Type |
---|---|
type |
Int |
coords |
Array<Int> |
Name | Type |
---|---|
type |
Int |
coords |
Array<Int> |
Name | Type |
---|---|
type |
Int |
coords |
Array<Int> |
Name | Type |
---|---|
type |
Int |
coords |
Array<Int> |
Name | Type |
---|---|
index |
Int |
type |
Int |
normalized |
Bool |
value |
Array<Int> |
Name | Type |
---|---|
index |
Int |
type |
Int |
normalized |
Bool |
value |
Array<Int> |
Name | Type |
---|---|
index |
Int |
type |
Int |
normalized |
Bool |
value |
Array<Int> |
Name | Type |
---|---|
index |
Int |
type |
Int |
normalized |
Bool |
value |
Array<Int> |
Name | Type |
---|---|
type |
Int |
value |
Array<Int> |
Name | Type |
---|---|
type |
Int |
value |
Array<Int> |
Name | Type |
---|---|
type |
Int |
value |
Array<Int> |
glDepthRangeIndexed(index: Int, n: cpp.Float64, f: cpp.Float64): Void
Name | Type |
---|---|
index |
Int |
n |
cpp.Float64 |
f |
cpp.Float64 |
Name | Type |
---|---|
index |
Int |
left |
Int |
bottom |
Int |
width |
Int |
height |
Int |
glViewportIndexedf(index: Int, x: cpp.Float32, y: cpp.Float32, w: cpp.Float32, h: cpp.Float32): Void
Name | Type |
---|---|
index |
Int |
x |
cpp.Float32 |
y |
cpp.Float32 |
w |
cpp.Float32 |
h |
cpp.Float32 |
glDepthRangeArrayv(first: Int, count: Int, v: Array<cpp.Float64>): Void
Name | Type |
---|---|
first |
Int |
count |
Int |
v |
Array<cpp.Float64> |
glGetDoublei_v(target: Int, index: Int, data: Array<cpp.Float64>): Void
Name | Type |
---|---|
target |
Int |
index |
Int |
data |
Array<cpp.Float64> |
glGetFloati_v(target: Int, index: Int, data: Array<cpp.Float32>): Void
Name | Type |
---|---|
target |
Int |
index |
Int |
data |
Array<cpp.Float32> |
Name | Type |
---|---|
first |
Int |
count |
Int |
v |
Array<Int> |
Name | Type |
---|---|
index |
Int |
v |
Array<Int> |
glViewportArrayv(first: Int, count: Int, v: Array<cpp.Float32>): Void
Name | Type |
---|---|
first |
Int |
count |
Int |
v |
Array<cpp.Float32> |
glViewportIndexedfv(index: Int, v: Array<cpp.Float32>): Void
Name | Type |
---|---|
index |
Int |
v |
Array<cpp.Float32> |
glWindowPos2dARB(x: cpp.Float64, y: cpp.Float64): Void
Name | Type |
---|---|
x |
cpp.Float64 |
y |
cpp.Float64 |
glWindowPos2fARB(x: cpp.Float32, y: cpp.Float32): Void
Name | Type |
---|---|
x |
cpp.Float32 |
y |
cpp.Float32 |
Name | Type |
---|---|
x |
Int |
y |
Int |
Name | Type |
---|---|
x |
Int |
y |
Int |
glWindowPos3dARB(x: cpp.Float64, y: cpp.Float64, z: cpp.Float64): Void
Name | Type |
---|---|
x |
cpp.Float64 |
y |
cpp.Float64 |
z |
cpp.Float64 |
glWindowPos3fARB(x: cpp.Float32, y: cpp.Float32, z: cpp.Float32): Void
Name | Type |
---|---|
x |
cpp.Float32 |
y |
cpp.Float32 |
z |
cpp.Float32 |
Name | Type |
---|---|
x |
Int |
y |
Int |
z |
Int |
Name | Type |
---|---|
x |
Int |
y |
Int |
z |
Int |
glWindowPos2dvARB(p: Array<cpp.Float64>): Void
Name | Type |
---|---|
p |
Array<cpp.Float64> |
glWindowPos2fvARB(p: Array<cpp.Float32>): Void
Name | Type |
---|---|
p |
Array<cpp.Float32> |
Name | Type |
---|---|
p |
Array<Int> |
Name | Type |
---|---|
p |
Array<Int> |
glWindowPos3dvARB(p: Array<cpp.Float64>): Void
Name | Type |
---|---|
p |
Array<cpp.Float64> |
glWindowPos3fvARB(p: Array<cpp.Float32>): Void
Name | Type |
---|---|
p |
Array<cpp.Float32> |
Name | Type |
---|---|
p |
Array<Int> |
Name | Type |
---|---|
p |
Array<Int> |
Name | Type |
---|---|
n |
Int |
bufs |
Array<Int> |
Name | Type |
---|---|
mode |
Int |
count |
Int |
Name | Type |
---|---|
mode |
Int |
start |
Int |
end |
Int |
count |
Int |
glElementPointerATI(type: Int, pointer: haxe.io.BytesData): Void
Name | Type |
---|---|
type |
Int |
pointer |
haxe.io.BytesData |
glGetTexBumpParameterfvATI(pname: Int, param: Array<cpp.Float32>): Void
Name | Type |
---|---|
pname |
Int |
param |
Array<cpp.Float32> |
Name | Type |
---|---|
pname |
Int |
param |
Array<Int> |
glTexBumpParameterfvATI(pname: Int, param: Array<cpp.Float32>): Void
Name | Type |
---|---|
pname |
Int |
param |
Array<cpp.Float32> |
Name | Type |
---|---|
pname |
Int |
param |
Array<Int> |
Name | Type |
---|---|
op |
Int |
dst |
Int |
dstMod |
Int |
arg1 |
Int |
arg1Rep |
Int |
arg1Mod |
Int |
glAlphaFragmentOp2ATI(op: Int, dst: Int, dstMod: Int, arg1: Int, arg1Rep: Int, arg1Mod: Int, arg2: Int, arg2Rep: Int, arg2Mod: Int): Void
Name | Type |
---|---|
op |
Int |
dst |
Int |
dstMod |
Int |
arg1 |
Int |
arg1Rep |
Int |
arg1Mod |
Int |
arg2 |
Int |
arg2Rep |
Int |
arg2Mod |
Int |
glAlphaFragmentOp3ATI(op: Int, dst: Int, dstMod: Int, arg1: Int, arg1Rep: Int, arg1Mod: Int, arg2: Int, arg2Rep: Int, arg2Mod: Int, arg3: Int, arg3Rep: Int, arg3Mod: Int): Void
Name | Type |
---|---|
op |
Int |
dst |
Int |
dstMod |
Int |
arg1 |
Int |
arg1Rep |
Int |
arg1Mod |
Int |
arg2 |
Int |
arg2Rep |
Int |
arg2Mod |
Int |
arg3 |
Int |
arg3Rep |
Int |
arg3Mod |
Int |
glBeginFragmentShaderATI(): Void
Name | Type |
---|---|
id |
Int |
glColorFragmentOp1ATI(op: Int, dst: Int, dstMask: Int, dstMod: Int, arg1: Int, arg1Rep: Int, arg1Mod: Int): Void
Name | Type |
---|---|
op |
Int |
dst |
Int |
dstMask |
Int |
dstMod |
Int |
arg1 |
Int |
arg1Rep |
Int |
arg1Mod |
Int |
glColorFragmentOp2ATI(op: Int, dst: Int, dstMask: Int, dstMod: Int, arg1: Int, arg1Rep: Int, arg1Mod: Int, arg2: Int, arg2Rep: Int, arg2Mod: Int): Void
Name | Type |
---|---|
op |
Int |
dst |
Int |
dstMask |
Int |
dstMod |
Int |
arg1 |
Int |
arg1Rep |
Int |
arg1Mod |
Int |
arg2 |
Int |
arg2Rep |
Int |
arg2Mod |
Int |
glColorFragmentOp3ATI(op: Int, dst: Int, dstMask: Int, dstMod: Int, arg1: Int, arg1Rep: Int, arg1Mod: Int, arg2: Int, arg2Rep: Int, arg2Mod: Int, arg3: Int, arg3Rep: Int, arg3Mod: Int): Void
Name | Type |
---|---|
op |
Int |
dst |
Int |
dstMask |
Int |
dstMod |
Int |
arg1 |
Int |
arg1Rep |
Int |
arg1Mod |
Int |
arg2 |
Int |
arg2Rep |
Int |
arg2Mod |
Int |
arg3 |
Int |
arg3Rep |
Int |
arg3Mod |
Int |
Name | Type |
---|---|
id |
Int |
glEndFragmentShaderATI(): Void
Name | Type |
---|---|
range |
Int |
Returns |
---|
Int |
Name | Type |
---|---|
dst |
Int |
coord |
Int |
swizzle |
Int |
Name | Type |
---|---|
dst |
Int |
interp |
Int |
swizzle |
Int |
glSetFragmentShaderConstantATI(dst: Int, value: Array<cpp.Float32>): Void
Name | Type |
---|---|
dst |
Int |
value |
Array<cpp.Float32> |
Name | Type |
---|---|
buffer |
Int |
glPNTrianglesfATI(pname: Int, param: cpp.Float32): Void
Name | Type |
---|---|
pname |
Int |
param |
cpp.Float32 |
Name | Type |
---|---|
pname |
Int |
param |
Int |
Name | Type |
---|---|
frontfunc |
Int |
backfunc |
Int |
ref |
Int |
mask |
Int |
Name | Type |
---|---|
face |
Int |
sfail |
Int |
dpfail |
Int |
dppass |
Int |
Name | Type |
---|---|
array |
Int |
size |
Int |
type |
Int |
stride |
Int |
buffer |
Int |
offset |
Int |
Name | Type |
---|---|
buffer |
Int |
Name | Type |
---|---|
buffer |
Int |
Returns |
---|
Bool |
Name | Type |
---|---|
id |
Int |
type |
Int |
stride |
Int |
buffer |
Int |
offset |
Int |
glGetArrayObjectfvATI(array: Int, pname: Int, params: Array<cpp.Float32>): Void
Name | Type |
---|---|
array |
Int |
pname |
Int |
params |
Array<cpp.Float32> |
Name | Type |
---|---|
array |
Int |
pname |
Int |
params |
Array<Int> |
glGetObjectBufferfvATI(buffer: Int, pname: Int, params: Array<cpp.Float32>): Void
Name | Type |
---|---|
buffer |
Int |
pname |
Int |
params |
Array<cpp.Float32> |
Name | Type |
---|---|
buffer |
Int |
pname |
Int |
params |
Array<Int> |
glGetVariantArrayObjectfvATI(id: Int, pname: Int, params: Array<cpp.Float32>): Void
Name | Type |
---|---|
id |
Int |
pname |
Int |
params |
Array<cpp.Float32> |
Name | Type |
---|---|
id |
Int |
pname |
Int |
params |
Array<Int> |
glNewObjectBufferATI(size: Int, pointer: haxe.io.BytesData, usage: Int): Int
Name | Type |
---|---|
size |
Int |
pointer |
haxe.io.BytesData |
usage |
Int |
Returns |
---|
Int |
glUpdateObjectBufferATI(buffer: Int, offset: Int, size: Int, pointer: haxe.io.BytesData, preserve: Int): Void
Name | Type |
---|---|
buffer |
Int |
offset |
Int |
size |
Int |
pointer |
haxe.io.BytesData |
preserve |
Int |
glVertexAttribArrayObjectATI(index: Int, size: Int, type: Int, normalized: Bool, stride: Int, buffer: Int, offset: Int): Void
Name | Type |
---|---|
index |
Int |
size |
Int |
type |
Int |
normalized |
Bool |
stride |
Int |
buffer |
Int |
offset |
Int |
glGetVertexAttribArrayObjectfvATI(index: Int, pname: Int, params: Array<cpp.Float32>): Void
Name | Type |
---|---|
index |
Int |
pname |
Int |
params |
Array<cpp.Float32> |
Name | Type |
---|---|
index |
Int |
pname |
Int |
params |
Array<Int> |
Name | Type |
---|---|
stream |
Int |
Name | Type |
---|---|
stream |
Int |
x |
cpp.Int8 |
y |
cpp.Int8 |
z |
cpp.Int8 |
glNormalStream3dATI(stream: Int, x: cpp.Float64, y: cpp.Float64, z: cpp.Float64): Void
Name | Type |
---|---|
stream |
Int |
x |
cpp.Float64 |
y |
cpp.Float64 |
z |
cpp.Float64 |
glNormalStream3fATI(stream: Int, x: cpp.Float32, y: cpp.Float32, z: cpp.Float32): Void
Name | Type |
---|---|
stream |
Int |
x |
cpp.Float32 |
y |
cpp.Float32 |
z |
cpp.Float32 |
Name | Type |
---|---|
stream |
Int |
x |
Int |
y |
Int |
z |
Int |
Name | Type |
---|---|
stream |
Int |
x |
Int |
y |
Int |
z |
Int |
glVertexBlendEnvfATI(pname: Int, param: cpp.Float32): Void
Name | Type |
---|---|
pname |
Int |
param |
cpp.Float32 |
Name | Type |
---|---|
pname |
Int |
param |
Int |
glVertexStream1dATI(stream: Int, x: cpp.Float64): Void
Name | Type |
---|---|
stream |
Int |
x |
cpp.Float64 |
glVertexStream1fATI(stream: Int, x: cpp.Float32): Void
Name | Type |
---|---|
stream |
Int |
x |
cpp.Float32 |
Name | Type |
---|---|
stream |
Int |
x |
Int |
Name | Type |
---|---|
stream |
Int |
x |
Int |
glVertexStream2dATI(stream: Int, x: cpp.Float64, y: cpp.Float64): Void
Name | Type |
---|---|
stream |
Int |
x |
cpp.Float64 |
y |
cpp.Float64 |
glVertexStream2fATI(stream: Int, x: cpp.Float32, y: cpp.Float32): Void
Name | Type |
---|---|
stream |
Int |
x |
cpp.Float32 |
y |
cpp.Float32 |
Name | Type |
---|---|
stream |
Int |
x |
Int |
y |
Int |
Name | Type |
---|---|
stream |
Int |
x |
Int |
y |
Int |
glVertexStream3dATI(stream: Int, x: cpp.Float64, y: cpp.Float64, z: cpp.Float64): Void
Name | Type |
---|---|
stream |
Int |
x |
cpp.Float64 |
y |
cpp.Float64 |
z |
cpp.Float64 |
glVertexStream3fATI(stream: Int, x: cpp.Float32, y: cpp.Float32, z: cpp.Float32): Void
Name | Type |
---|---|
stream |
Int |
x |
cpp.Float32 |
y |
cpp.Float32 |
z |
cpp.Float32 |
Name | Type |
---|---|
stream |
Int |
x |
Int |
y |
Int |
z |
Int |
Name | Type |
---|---|
stream |
Int |
x |
Int |
y |
Int |
z |
Int |
glVertexStream4dATI(stream: Int, x: cpp.Float64, y: cpp.Float64, z: cpp.Float64, w: cpp.Float64): Void
Name | Type |
---|---|
stream |
Int |
x |
cpp.Float64 |
y |
cpp.Float64 |
z |
cpp.Float64 |
w |
cpp.Float64 |
glVertexStream4fATI(stream: Int, x: cpp.Float32, y: cpp.Float32, z: cpp.Float32, w: cpp.Float32): Void
Name | Type |
---|---|
stream |
Int |
x |
cpp.Float32 |
y |
cpp.Float32 |
z |
cpp.Float32 |
w |
cpp.Float32 |
Name | Type |
---|---|
stream |
Int |
x |
Int |
y |
Int |
z |
Int |
w |
Int |
Name | Type |
---|---|
stream |
Int |
x |
Int |
y |
Int |
z |
Int |
w |
Int |
Name | Type |
---|---|
stream |
Int |
coords |
Array<cpp.Int8> |
glNormalStream3dvATI(stream: Int, coords: Array<cpp.Float64>): Void
Name | Type |
---|---|
stream |
Int |
coords |
Array<cpp.Float64> |
glNormalStream3fvATI(stream: Int, coords: Array<cpp.Float32>): Void
Name | Type |
---|---|
stream |
Int |
coords |
Array<cpp.Float32> |
Name | Type |
---|---|
stream |
Int |
coords |
Array<Int> |
Name | Type |
---|---|
stream |
Int |
coords |
Array<Int> |
glVertexStream1dvATI(stream: Int, coords: Array<cpp.Float64>): Void
Name | Type |
---|---|
stream |
Int |
coords |
Array<cpp.Float64> |
glVertexStream1fvATI(stream: Int, coords: Array<cpp.Float32>): Void
Name | Type |
---|---|
stream |
Int |
coords |
Array<cpp.Float32> |
Name | Type |
---|---|
stream |
Int |
coords |
Array<Int> |
Name | Type |
---|---|
stream |
Int |
coords |
Array<Int> |
glVertexStream2dvATI(stream: Int, coords: Array<cpp.Float64>): Void
Name | Type |
---|---|
stream |
Int |
coords |
Array<cpp.Float64> |
glVertexStream2fvATI(stream: Int, coords: Array<cpp.Float32>): Void
Name | Type |
---|---|
stream |
Int |
coords |
Array<cpp.Float32> |
Name | Type |
---|---|
stream |
Int |
coords |
Array<Int> |
Name | Type |
---|---|
stream |
Int |
coords |
Array<Int> |
glVertexStream3dvATI(stream: Int, coords: Array<cpp.Float64>): Void
Name | Type |
---|---|
stream |
Int |
coords |
Array<cpp.Float64> |
glVertexStream3fvATI(stream: Int, coords: Array<cpp.Float32>): Void
Name | Type |
---|---|
stream |
Int |
coords |
Array<cpp.Float32> |
Name | Type |
---|---|
stream |
Int |
coords |
Array<Int> |
Name | Type |
---|---|
stream |
Int |
coords |
Array<Int> |
glVertexStream4dvATI(stream: Int, coords: Array<cpp.Float64>): Void
Name | Type |
---|---|
stream |
Int |
coords |
Array<cpp.Float64> |
glVertexStream4fvATI(stream: Int, coords: Array<cpp.Float32>): Void
Name | Type |
---|---|
stream |
Int |
coords |
Array<cpp.Float32> |
Name | Type |
---|---|
stream |
Int |
coords |
Array<Int> |
Name | Type |
---|---|
stream |
Int |
coords |
Array<Int> |
Name | Type |
---|---|
program |
Int |
location |
Int |
Returns |
---|
Int |
Name | Type |
---|---|
program |
Int |
location |
Int |
Returns |
---|
Int |
Name | Type |
---|---|
program |
Int |
location |
Int |
buffer |
Int |
glBlendColorEXT(red: cpp.Float32, green: cpp.Float32, blue: cpp.Float32, alpha: cpp.Float32): Void
Name | Type |
---|---|
red |
cpp.Float32 |
green |
cpp.Float32 |
blue |
cpp.Float32 |
alpha |
cpp.Float32 |
Name | Type |
---|---|
modeRGB |
Int |
modeAlpha |
Int |
glBlendFuncSeparateEXT(sfactorRGB: Int, dfactorRGB: Int, sfactorAlpha: Int, dfactorAlpha: Int): Void
Name | Type |
---|---|
sfactorRGB |
Int |
dfactorRGB |
Int |
sfactorAlpha |
Int |
dfactorAlpha |
Int |
Name | Type |
---|---|
mode |
Int |
Name | Type |
---|---|
target |
Int |
start |
Int |
x |
Int |
y |
Int |
width |
Int |
glColorSubTableEXT(target: Int, start: Int, count: Int, format: Int, type: Int, data: haxe.io.BytesData): Void
Name | Type |
---|---|
target |
Int |
start |
Int |
count |
Int |
format |
Int |
type |
Int |
data |
haxe.io.BytesData |
Name | Type |
---|---|
first |
Int |
count |
Int |
glUnlockArraysEXT(): Void
glConvolutionParameterfEXT(target: Int, pname: Int, param: cpp.Float32): Void
Name | Type |
---|---|
target |
Int |
pname |
Int |
param |
cpp.Float32 |
Name | Type |
---|---|
target |
Int |
pname |
Int |
param |
Int |
Name | Type |
---|---|
target |
Int |
internalformat |
Int |
x |
Int |
y |
Int |
width |
Int |
glCopyConvolutionFilter2DEXT(target: Int, internalformat: Int, x: Int, y: Int, width: Int, height: Int): Void
Name | Type |
---|---|
target |
Int |
internalformat |
Int |
x |
Int |
y |
Int |
width |
Int |
height |
Int |
glConvolutionFilter1DEXT(target: Int, internalformat: Int, width: Int, format: Int, type: Int, image: haxe.io.BytesData): Void
Name | Type |
---|---|
target |
Int |
internalformat |
Int |
width |
Int |
format |
Int |
type |
Int |
image |
haxe.io.BytesData |
glConvolutionFilter2DEXT(target: Int, internalformat: Int, width: Int, height: Int, format: Int, type: Int, image: haxe.io.BytesData): Void
Name | Type |
---|---|
target |
Int |
internalformat |
Int |
width |
Int |
height |
Int |
format |
Int |
type |
Int |
image |
haxe.io.BytesData |
glConvolutionParameterfvEXT(target: Int, pname: Int, params: Array<cpp.Float32>): Void
Name | Type |
---|---|
target |
Int |
pname |
Int |
params |
Array<cpp.Float32> |
Name | Type |
---|---|
target |
Int |
pname |
Int |
params |
Array<Int> |
glGetConvolutionFilterEXT(target: Int, format: Int, type: Int, image: haxe.io.BytesData): Void
Name | Type |
---|---|
target |
Int |
format |
Int |
type |
Int |
image |
haxe.io.BytesData |
glGetConvolutionParameterfvEXT(target: Int, pname: Int, params: Array<cpp.Float32>): Void
Name | Type |
---|---|
target |
Int |
pname |
Int |
params |
Array<cpp.Float32> |
Name | Type |
---|---|
target |
Int |
pname |
Int |
params |
Array<Int> |
glGetSeparableFilterEXT(target: Int, format: Int, type: Int, row: haxe.io.BytesData, column: haxe.io.BytesData, span: haxe.io.BytesData): Void
Name | Type |
---|---|
target |
Int |
format |
Int |
type |
Int |
row |
haxe.io.BytesData |
column |
haxe.io.BytesData |
span |
haxe.io.BytesData |
glSeparableFilter2DEXT(target: Int, internalformat: Int, width: Int, height: Int, format: Int, type: Int, row: haxe.io.BytesData, column: haxe.io.BytesData): Void
Name | Type |
---|---|
target |
Int |
internalformat |
Int |
width |
Int |
height |
Int |
format |
Int |
type |
Int |
row |
haxe.io.BytesData |
column |
haxe.io.BytesData |
glBinormalPointerEXT(type: Int, stride: Int, pointer: haxe.io.BytesData): Void
Name | Type |
---|---|
type |
Int |
stride |
Int |
pointer |
haxe.io.BytesData |
glTangentPointerEXT(type: Int, stride: Int, pointer: haxe.io.BytesData): Void
Name | Type |
---|---|
type |
Int |
stride |
Int |
pointer |
haxe.io.BytesData |
glCopyTexImage1DEXT(target: Int, level: Int, internalformat: Int, x: Int, y: Int, width: Int, border: Int): Void
Name | Type |
---|---|
target |
Int |
level |
Int |
internalformat |
Int |
x |
Int |
y |
Int |
width |
Int |
border |
Int |
glCopyTexImage2DEXT(target: Int, level: Int, internalformat: Int, x: Int, y: Int, width: Int, height: Int, border: Int): Void
Name | Type |
---|---|
target |
Int |
level |
Int |
internalformat |
Int |
x |
Int |
y |
Int |
width |
Int |
height |
Int |
border |
Int |
Name | Type |
---|---|
target |
Int |
level |
Int |
xoffset |
Int |
x |
Int |
y |
Int |
width |
Int |
glCopyTexSubImage2DEXT(target: Int, level: Int, xoffset: Int, yoffset: Int, x: Int, y: Int, width: Int, height: Int): Void
Name | Type |
---|---|
target |
Int |
level |
Int |
xoffset |
Int |
yoffset |
Int |
x |
Int |
y |
Int |
width |
Int |
height |
Int |
glCopyTexSubImage3DEXT(target: Int, level: Int, xoffset: Int, yoffset: Int, zoffset: Int, x: Int, y: Int, width: Int, height: Int): Void
Name | Type |
---|---|
target |
Int |
level |
Int |
xoffset |
Int |
yoffset |
Int |
zoffset |
Int |
x |
Int |
y |
Int |
width |
Int |
height |
Int |
glCullParameterdvEXT(pname: Int, params: Array<cpp.Float64>): Void
Name | Type |
---|---|
pname |
Int |
params |
Array<cpp.Float64> |
glCullParameterfvEXT(pname: Int, params: Array<cpp.Float32>): Void
Name | Type |
---|---|
pname |
Int |
params |
Array<cpp.Float32> |
Name | Type |
---|---|
type |
Int |
object |
Int |
length |
Int |
label |
String |
Name | Type |
---|---|
type |
Int |
object |
Int |
bufSize |
Int |
length |
IntRef |
label |
String |
Name | Type |
---|---|
length |
Int |
marker |
String |
glPopGroupMarkerEXT(): Void
Name | Type |
---|---|
length |
Int |
marker |
String |
glDepthBoundsEXT(zmin: cpp.Float64, zmax: cpp.Float64): Void
Name | Type |
---|---|
zmin |
cpp.Float64 |
zmax |
cpp.Float64 |
Name | Type |
---|---|
texunit |
Int |
target |
Int |
texture |
Int |
Name | Type |
---|---|
framebuffer |
Int |
target |
Int |
Returns |
---|
Int |
Name | Type |
---|---|
mask |
Int |
glCopyMultiTexImage1DEXT(texunit: Int, target: Int, level: Int, internalformat: Int, x: Int, y: Int, width: Int, border: Int): Void
Name | Type |
---|---|
texunit |
Int |
target |
Int |
level |
Int |
internalformat |
Int |
x |
Int |
y |
Int |
width |
Int |
border |
Int |
glCopyMultiTexImage2DEXT(texunit: Int, target: Int, level: Int, internalformat: Int, x: Int, y: Int, width: Int, height: Int, border: Int): Void
Name | Type |
---|---|
texunit |
Int |
target |
Int |
level |
Int |
internalformat |
Int |
x |
Int |
y |
Int |
width |
Int |
height |
Int |
border |
Int |
glCopyMultiTexSubImage1DEXT(texunit: Int, target: Int, level: Int, xoffset: Int, x: Int, y: Int, width: Int): Void
Name | Type |
---|---|
texunit |
Int |
target |
Int |
level |
Int |
xoffset |
Int |
x |
Int |
y |
Int |
width |
Int |
glCopyMultiTexSubImage2DEXT(texunit: Int, target: Int, level: Int, xoffset: Int, yoffset: Int, x: Int, y: Int, width: Int, height: Int): Void
Name | Type |
---|---|
texunit |
Int |
target |
Int |
level |
Int |
xoffset |
Int |
yoffset |
Int |
x |
Int |
y |
Int |
width |
Int |
height |
Int |
glCopyMultiTexSubImage3DEXT(texunit: Int, target: Int, level: Int, xoffset: Int, yoffset: Int, zoffset: Int, x: Int, y: Int, width: Int, height: Int): Void
Name | Type |
---|---|
texunit |
Int |
target |
Int |
level |
Int |
xoffset |
Int |
yoffset |
Int |
zoffset |
Int |
x |
Int |
y |
Int |
width |
Int |
height |
Int |
glCopyTextureImage1DEXT(texture: Int, target: Int, level: Int, internalformat: Int, x: Int, y: Int, width: Int, border: Int): Void
Name | Type |
---|---|
texture |
Int |
target |
Int |
level |
Int |
internalformat |
Int |
x |
Int |
y |
Int |
width |
Int |
border |
Int |
glCopyTextureImage2DEXT(texture: Int, target: Int, level: Int, internalformat: Int, x: Int, y: Int, width: Int, height: Int, border: Int): Void
Name | Type |
---|---|
texture |
Int |
target |
Int |
level |
Int |
internalformat |
Int |
x |
Int |
y |
Int |
width |
Int |
height |
Int |
border |
Int |
glCopyTextureSubImage1DEXT(texture: Int, target: Int, level: Int, xoffset: Int, x: Int, y: Int, width: Int): Void
Name | Type |
---|---|
texture |
Int |
target |
Int |
level |
Int |
xoffset |
Int |
x |
Int |
y |
Int |
width |
Int |
glCopyTextureSubImage2DEXT(texture: Int, target: Int, level: Int, xoffset: Int, yoffset: Int, x: Int, y: Int, width: Int, height: Int): Void
Name | Type |
---|---|
texture |
Int |
target |
Int |
level |
Int |
xoffset |
Int |
yoffset |
Int |
x |
Int |
y |
Int |
width |
Int |
height |
Int |
glCopyTextureSubImage3DEXT(texture: Int, target: Int, level: Int, xoffset: Int, yoffset: Int, zoffset: Int, x: Int, y: Int, width: Int, height: Int): Void
Name | Type |
---|---|
texture |
Int |
target |
Int |
level |
Int |
xoffset |
Int |
yoffset |
Int |
zoffset |
Int |
x |
Int |
y |
Int |
width |
Int |
height |
Int |
Name | Type |
---|---|
array |
Int |
index |
Int |
Name | Type |
---|---|
array |
Int |
index |
Int |
Name | Type |
---|---|
vaobj |
Int |
index |
Int |
Name | Type |
---|---|
vaobj |
Int |
array |
Int |
Name | Type |
---|---|
array |
Int |
index |
Int |
Name | Type |
---|---|
array |
Int |
index |
Int |
Name | Type |
---|---|
vaobj |
Int |
index |
Int |
Name | Type |
---|---|
vaobj |
Int |
array |
Int |
Name | Type |
---|---|
buffer |
Int |
offset |
Int |
length |
Int |
Name | Type |
---|---|
framebuffer |
Int |
mode |
Int |
Name | Type |
---|---|
framebuffer |
Int |
mode |
Int |
Name | Type |
---|---|
texunit |
Int |
target |
Int |
Name | Type |
---|---|
texture |
Int |
target |
Int |
glMatrixFrustumEXT(matrixMode: Int, l: cpp.Float64, r: cpp.Float64, b: cpp.Float64, t: cpp.Float64, n: cpp.Float64, f: cpp.Float64): Void
Name | Type |
---|---|
matrixMode |
Int |
l |
cpp.Float64 |
r |
cpp.Float64 |
b |
cpp.Float64 |
t |
cpp.Float64 |
n |
cpp.Float64 |
f |
cpp.Float64 |
Name | Type |
---|---|
matrixMode |
Int |
glMatrixOrthoEXT(matrixMode: Int, l: cpp.Float64, r: cpp.Float64, b: cpp.Float64, t: cpp.Float64, n: cpp.Float64, f: cpp.Float64): Void
Name | Type |
---|---|
matrixMode |
Int |
l |
cpp.Float64 |
r |
cpp.Float64 |
b |
cpp.Float64 |
t |
cpp.Float64 |
n |
cpp.Float64 |
f |
cpp.Float64 |
Name | Type |
---|---|
matrixMode |
Int |
Name | Type |
---|---|
matrixMode |
Int |
glMatrixRotatedEXT(matrixMode: Int, angle: cpp.Float64, x: cpp.Float64, y: cpp.Float64, z: cpp.Float64): Void
Name | Type |
---|---|
matrixMode |
Int |
angle |
cpp.Float64 |
x |
cpp.Float64 |
y |
cpp.Float64 |
z |
cpp.Float64 |
glMatrixRotatefEXT(matrixMode: Int, angle: cpp.Float32, x: cpp.Float32, y: cpp.Float32, z: cpp.Float32): Void
Name | Type |
---|---|
matrixMode |
Int |
angle |
cpp.Float32 |
x |
cpp.Float32 |
y |
cpp.Float32 |
z |
cpp.Float32 |
glMatrixScaledEXT(matrixMode: Int, x: cpp.Float64, y: cpp.Float64, z: cpp.Float64): Void
Name | Type |
---|---|
matrixMode |
Int |
x |
cpp.Float64 |
y |
cpp.Float64 |
z |
cpp.Float64 |
glMatrixScalefEXT(matrixMode: Int, x: cpp.Float32, y: cpp.Float32, z: cpp.Float32): Void
Name | Type |
---|---|
matrixMode |
Int |
x |
cpp.Float32 |
y |
cpp.Float32 |
z |
cpp.Float32 |
glMatrixTranslatedEXT(matrixMode: Int, x: cpp.Float64, y: cpp.Float64, z: cpp.Float64): Void
Name | Type |
---|---|
matrixMode |
Int |
x |
cpp.Float64 |
y |
cpp.Float64 |
z |
cpp.Float64 |
glMatrixTranslatefEXT(matrixMode: Int, x: cpp.Float32, y: cpp.Float32, z: cpp.Float32): Void
Name | Type |
---|---|
matrixMode |
Int |
x |
cpp.Float32 |
y |
cpp.Float32 |
z |
cpp.Float32 |
Name | Type |
---|---|
texunit |
Int |
target |
Int |
internalformat |
Int |
buffer |
Int |
glMultiTexEnvfEXT(texunit: Int, target: Int, pname: Int, param: cpp.Float32): Void
Name | Type |
---|---|
texunit |
Int |
target |
Int |
pname |
Int |
param |
cpp.Float32 |
Name | Type |
---|---|
texunit |
Int |
target |
Int |
pname |
Int |
param |
Int |
glMultiTexGendEXT(texunit: Int, coord: Int, pname: Int, param: cpp.Float64): Void
Name | Type |
---|---|
texunit |
Int |
coord |
Int |
pname |
Int |
param |
cpp.Float64 |
glMultiTexGenfEXT(texunit: Int, coord: Int, pname: Int, param: cpp.Float32): Void
Name | Type |
---|---|
texunit |
Int |
coord |
Int |
pname |
Int |
param |
cpp.Float32 |
Name | Type |
---|---|
texunit |
Int |
coord |
Int |
pname |
Int |
param |
Int |
glMultiTexParameterfEXT(texunit: Int, target: Int, pname: Int, param: cpp.Float32): Void
Name | Type |
---|---|
texunit |
Int |
target |
Int |
pname |
Int |
param |
cpp.Float32 |
Name | Type |
---|---|
texunit |
Int |
target |
Int |
pname |
Int |
param |
Int |
Name | Type |
---|---|
texunit |
Int |
target |
Int |
renderbuffer |
Int |
glNamedCopyBufferSubDataEXT(readBuffer: Int, writeBuffer: Int, readOffset: Int, writeOffset: Int, size: Int): Void
Name | Type |
---|---|
readBuffer |
Int |
writeBuffer |
Int |
readOffset |
Int |
writeOffset |
Int |
size |
Int |
glNamedFramebufferRenderbufferEXT(framebuffer: Int, attachment: Int, renderbuffertarget: Int, renderbuffer: Int): Void
Name | Type |
---|---|
framebuffer |
Int |
attachment |
Int |
renderbuffertarget |
Int |
renderbuffer |
Int |
glNamedFramebufferTexture1DEXT(framebuffer: Int, attachment: Int, textarget: Int, texture: Int, level: Int): Void
Name | Type |
---|---|
framebuffer |
Int |
attachment |
Int |
textarget |
Int |
texture |
Int |
level |
Int |
glNamedFramebufferTexture2DEXT(framebuffer: Int, attachment: Int, textarget: Int, texture: Int, level: Int): Void
Name | Type |
---|---|
framebuffer |
Int |
attachment |
Int |
textarget |
Int |
texture |
Int |
level |
Int |
glNamedFramebufferTexture3DEXT(framebuffer: Int, attachment: Int, textarget: Int, texture: Int, level: Int, zoffset: Int): Void
Name | Type |
---|---|
framebuffer |
Int |
attachment |
Int |
textarget |
Int |
texture |
Int |
level |
Int |
zoffset |
Int |
Name | Type |
---|---|
framebuffer |
Int |
attachment |
Int |
texture |
Int |
level |
Int |
glNamedFramebufferTextureFaceEXT(framebuffer: Int, attachment: Int, texture: Int, level: Int, face: Int): Void
Name | Type |
---|---|
framebuffer |
Int |
attachment |
Int |
texture |
Int |
level |
Int |
face |
Int |
glNamedFramebufferTextureLayerEXT(framebuffer: Int, attachment: Int, texture: Int, level: Int, layer: Int): Void
Name | Type |
---|---|
framebuffer |
Int |
attachment |
Int |
texture |
Int |
level |
Int |
layer |
Int |
glNamedProgramLocalParameter4dEXT(program: Int, target: Int, index: Int, x: cpp.Float64, y: cpp.Float64, z: cpp.Float64, w: cpp.Float64): Void
Name | Type |
---|---|
program |
Int |
target |
Int |
index |
Int |
x |
cpp.Float64 |
y |
cpp.Float64 |
z |
cpp.Float64 |
w |
cpp.Float64 |
glNamedProgramLocalParameter4fEXT(program: Int, target: Int, index: Int, x: cpp.Float32, y: cpp.Float32, z: cpp.Float32, w: cpp.Float32): Void
Name | Type |
---|---|
program |
Int |
target |
Int |
index |
Int |
x |
cpp.Float32 |
y |
cpp.Float32 |
z |
cpp.Float32 |
w |
cpp.Float32 |
glNamedProgramLocalParameterI4iEXT(program: Int, target: Int, index: Int, x: Int, y: Int, z: Int, w: Int): Void
Name | Type |
---|---|
program |
Int |
target |
Int |
index |
Int |
x |
Int |
y |
Int |
z |
Int |
w |
Int |
glNamedProgramLocalParameterI4uiEXT(program: Int, target: Int, index: Int, x: Int, y: Int, z: Int, w: Int): Void
Name | Type |
---|---|
program |
Int |
target |
Int |
index |
Int |
x |
Int |
y |
Int |
z |
Int |
w |
Int |
glNamedRenderbufferStorageEXT(renderbuffer: Int, internalformat: Int, width: Int, height: Int): Void
Name | Type |
---|---|
renderbuffer |
Int |
internalformat |
Int |
width |
Int |
height |
Int |
glNamedRenderbufferStorageMultisampleCoverageEXT(renderbuffer: Int, coverageSamples: Int, colorSamples: Int, internalformat: Int, width: Int, height: Int): Void
Name | Type |
---|---|
renderbuffer |
Int |
coverageSamples |
Int |
colorSamples |
Int |
internalformat |
Int |
width |
Int |
height |
Int |
glNamedRenderbufferStorageMultisampleEXT(renderbuffer: Int, samples: Int, internalformat: Int, width: Int, height: Int): Void
Name | Type |
---|---|
renderbuffer |
Int |
samples |
Int |
internalformat |
Int |
width |
Int |
height |
Int |
glProgramUniform1fEXT(program: Int, location: Int, v0: cpp.Float32): Void
Name | Type |
---|---|
program |
Int |
location |
Int |
v0 |
cpp.Float32 |
Name | Type |
---|---|
program |
Int |
location |
Int |
v0 |
Int |
Name | Type |
---|---|
program |
Int |
location |
Int |
v0 |
Int |
glProgramUniform2fEXT(program: Int, location: Int, v0: cpp.Float32, v1: cpp.Float32): Void
Name | Type |
---|---|
program |
Int |
location |
Int |
v0 |
cpp.Float32 |
v1 |
cpp.Float32 |
Name | Type |
---|---|
program |
Int |
location |
Int |
v0 |
Int |
v1 |
Int |
Name | Type |
---|---|
program |
Int |
location |
Int |
v0 |
Int |
v1 |
Int |
glProgramUniform3fEXT(program: Int, location: Int, v0: cpp.Float32, v1: cpp.Float32, v2: cpp.Float32): Void
Name | Type |
---|---|
program |
Int |
location |
Int |
v0 |
cpp.Float32 |
v1 |
cpp.Float32 |
v2 |
cpp.Float32 |
Name | Type |
---|---|
program |
Int |
location |
Int |
v0 |
Int |
v1 |
Int |
v2 |
Int |
Name | Type |
---|---|
program |
Int |
location |
Int |
v0 |
Int |
v1 |
Int |
v2 |
Int |
glProgramUniform4fEXT(program: Int, location: Int, v0: cpp.Float32, v1: cpp.Float32, v2: cpp.Float32, v3: cpp.Float32): Void
Name | Type |
---|---|
program |
Int |
location |
Int |
v0 |
cpp.Float32 |
v1 |
cpp.Float32 |
v2 |
cpp.Float32 |
v3 |
cpp.Float32 |
Name | Type |
---|---|
program |
Int |
location |
Int |
v0 |
Int |
v1 |
Int |
v2 |
Int |
v3 |
Int |
Name | Type |
---|---|
program |
Int |
location |
Int |
v0 |
Int |
v1 |
Int |
v2 |
Int |
v3 |
Int |
Name | Type |
---|---|
mask |
Int |
Name | Type |
---|---|
texture |
Int |
target |
Int |
internalformat |
Int |
buffer |
Int |
glTextureParameterfEXT(texture: Int, target: Int, pname: Int, param: cpp.Float32): Void
Name | Type |
---|---|
texture |
Int |
target |
Int |
pname |
Int |
param |
cpp.Float32 |
Name | Type |
---|---|
texture |
Int |
target |
Int |
pname |
Int |
param |
Int |
Name | Type |
---|---|
texture |
Int |
target |
Int |
renderbuffer |
Int |
Name | Type |
---|---|
buffer |
Int |
Returns |
---|
Bool |
glVertexArrayColorOffsetEXT(vaobj: Int, buffer: Int, size: Int, type: Int, stride: Int, offset: Int): Void
Name | Type |
---|---|
vaobj |
Int |
buffer |
Int |
size |
Int |
type |
Int |
stride |
Int |
offset |
Int |
Name | Type |
---|---|
vaobj |
Int |
buffer |
Int |
stride |
Int |
offset |
Int |
Name | Type |
---|---|
vaobj |
Int |
buffer |
Int |
type |
Int |
stride |
Int |
offset |
Int |
Name | Type |
---|---|
vaobj |
Int |
buffer |
Int |
type |
Int |
stride |
Int |
offset |
Int |
glVertexArrayMultiTexCoordOffsetEXT(vaobj: Int, buffer: Int, texunit: Int, size: Int, type: Int, stride: Int, offset: Int): Void
Name | Type |
---|---|
vaobj |
Int |
buffer |
Int |
texunit |
Int |
size |
Int |
type |
Int |
stride |
Int |
offset |
Int |
Name | Type |
---|---|
vaobj |
Int |
buffer |
Int |
type |
Int |
stride |
Int |
offset |
Int |
glVertexArraySecondaryColorOffsetEXT(vaobj: Int, buffer: Int, size: Int, type: Int, stride: Int, offset: Int): Void
Name | Type |
---|---|
vaobj |
Int |
buffer |
Int |
size |
Int |
type |
Int |
stride |
Int |
offset |
Int |
glVertexArrayTexCoordOffsetEXT(vaobj: Int, buffer: Int, size: Int, type: Int, stride: Int, offset: Int): Void
Name | Type |
---|---|
vaobj |
Int |
buffer |
Int |
size |
Int |
type |
Int |
stride |
Int |
offset |
Int |
Name | Type |
---|---|
vaobj |
Int |
index |
Int |
divisor |
Int |
glVertexArrayVertexAttribIOffsetEXT(vaobj: Int, buffer: Int, index: Int, size: Int, type: Int, stride: Int, offset: Int): Void
Name | Type |
---|---|
vaobj |
Int |
buffer |
Int |
index |
Int |
size |
Int |
type |
Int |
stride |
Int |
offset |
Int |
glVertexArrayVertexAttribOffsetEXT(vaobj: Int, buffer: Int, index: Int, size: Int, type: Int, normalized: Bool, stride: Int, offset: Int): Void
Name | Type |
---|---|
vaobj |
Int |
buffer |
Int |
index |
Int |
size |
Int |
type |
Int |
normalized |
Bool |
stride |
Int |
offset |
Int |
glVertexArrayVertexOffsetEXT(vaobj: Int, buffer: Int, size: Int, type: Int, stride: Int, offset: Int): Void
Name | Type |
---|---|
vaobj |
Int |
buffer |
Int |
size |
Int |
type |
Int |
stride |
Int |
offset |
Int |
glCompressedMultiTexImage1DEXT(texunit: Int, target: Int, level: Int, internalformat: Int, width: Int, border: Int, imageSize: Int, data: haxe.io.BytesData): Void
Name | Type |
---|---|
texunit |
Int |
target |
Int |
level |
Int |
internalformat |
Int |
width |
Int |
border |
Int |
imageSize |
Int |
data |
haxe.io.BytesData |
glCompressedMultiTexImage2DEXT(texunit: Int, target: Int, level: Int, internalformat: Int, width: Int, height: Int, border: Int, imageSize: Int, data: haxe.io.BytesData): Void
Name | Type |
---|---|
texunit |
Int |
target |
Int |
level |
Int |
internalformat |
Int |
width |
Int |
height |
Int |
border |
Int |
imageSize |
Int |
data |
haxe.io.BytesData |
glCompressedMultiTexImage3DEXT(texunit: Int, target: Int, level: Int, internalformat: Int, width: Int, height: Int, depth: Int, border: Int, imageSize: Int, data: haxe.io.BytesData): Void
Name | Type |
---|---|
texunit |
Int |
target |
Int |
level |
Int |
internalformat |
Int |
width |
Int |
height |
Int |
depth |
Int |
border |
Int |
imageSize |
Int |
data |
haxe.io.BytesData |
glCompressedMultiTexSubImage1DEXT(texunit: Int, target: Int, level: Int, xoffset: Int, width: Int, format: Int, imageSize: Int, data: haxe.io.BytesData): Void
Name | Type |
---|---|
texunit |
Int |
target |
Int |
level |
Int |
xoffset |
Int |
width |
Int |
format |
Int |
imageSize |
Int |
data |
haxe.io.BytesData |
glCompressedMultiTexSubImage2DEXT(texunit: Int, target: Int, level: Int, xoffset: Int, yoffset: Int, width: Int, height: Int, format: Int, imageSize: Int, data: haxe.io.BytesData): Void
Name | Type |
---|---|
texunit |
Int |
target |
Int |
level |
Int |
xoffset |
Int |
yoffset |
Int |
width |
Int |
height |
Int |
format |
Int |
imageSize |
Int |
data |
haxe.io.BytesData |
glCompressedMultiTexSubImage3DEXT(texunit: Int, target: Int, level: Int, xoffset: Int, yoffset: Int, zoffset: Int, width: Int, height: Int, depth: Int, format: Int, imageSize: Int, data: haxe.io.BytesData): Void
Name | Type |
---|---|
texunit |
Int |
target |
Int |
level |
Int |
xoffset |
Int |
yoffset |
Int |
zoffset |
Int |
width |
Int |
height |
Int |
depth |
Int |
format |
Int |
imageSize |
Int |
data |
haxe.io.BytesData |
glCompressedTextureImage1DEXT(texture: Int, target: Int, level: Int, internalformat: Int, width: Int, border: Int, imageSize: Int, data: haxe.io.BytesData): Void
Name | Type |
---|---|
texture |
Int |
target |
Int |
level |
Int |
internalformat |
Int |
width |
Int |
border |
Int |
imageSize |
Int |
data |
haxe.io.BytesData |
glCompressedTextureImage2DEXT(texture: Int, target: Int, level: Int, internalformat: Int, width: Int, height: Int, border: Int, imageSize: Int, data: haxe.io.BytesData): Void
Name | Type |
---|---|
texture |
Int |
target |
Int |
level |
Int |
internalformat |
Int |
width |
Int |
height |
Int |
border |
Int |
imageSize |
Int |
data |
haxe.io.BytesData |
glCompressedTextureImage3DEXT(texture: Int, target: Int, level: Int, internalformat: Int, width: Int, height: Int, depth: Int, border: Int, imageSize: Int, data: haxe.io.BytesData): Void
Name | Type |
---|---|
texture |
Int |
target |
Int |
level |
Int |
internalformat |
Int |
width |
Int |
height |
Int |
depth |
Int |
border |
Int |
imageSize |
Int |
data |
haxe.io.BytesData |
glCompressedTextureSubImage1DEXT(texture: Int, target: Int, level: Int, xoffset: Int, width: Int, format: Int, imageSize: Int, data: haxe.io.BytesData): Void
Name | Type |
---|---|
texture |
Int |
target |
Int |
level |
Int |
xoffset |
Int |
width |
Int |
format |
Int |
imageSize |
Int |
data |
haxe.io.BytesData |
glCompressedTextureSubImage2DEXT(texture: Int, target: Int, level: Int, xoffset: Int, yoffset: Int, width: Int, height: Int, format: Int, imageSize: Int, data: haxe.io.BytesData): Void
Name | Type |
---|---|
texture |
Int |
target |
Int |
level |
Int |
xoffset |
Int |
yoffset |
Int |
width |
Int |
height |
Int |
format |
Int |
imageSize |
Int |
data |
haxe.io.BytesData |
glCompressedTextureSubImage3DEXT(texture: Int, target: Int, level: Int, xoffset: Int, yoffset: Int, zoffset: Int, width: Int, height: Int, depth: Int, format: Int, imageSize: Int, data: haxe.io.BytesData): Void
Name | Type |
---|---|
texture |
Int |
target |
Int |
level |
Int |
xoffset |
Int |
yoffset |
Int |
zoffset |
Int |
width |
Int |
height |
Int |
depth |
Int |
format |
Int |
imageSize |
Int |
data |
haxe.io.BytesData |
Name | Type |
---|---|
framebuffer |
Int |
n |
Int |
bufs |
Array<Int> |
glGetCompressedMultiTexImageEXT(texunit: Int, target: Int, level: Int, img: haxe.io.BytesData): Void
Name | Type |
---|---|
texunit |
Int |
target |
Int |
level |
Int |
img |
haxe.io.BytesData |
glGetCompressedTextureImageEXT(texture: Int, target: Int, level: Int, img: haxe.io.BytesData): Void
Name | Type |
---|---|
texture |
Int |
target |
Int |
level |
Int |
img |
haxe.io.BytesData |
glGetDoubleIndexedvEXT(target: Int, index: Int, params: Array<cpp.Float64>): Void
Name | Type |
---|---|
target |
Int |
index |
Int |
params |
Array<cpp.Float64> |
glGetDoublei_vEXT(pname: Int, index: Int, params: Array<cpp.Float64>): Void
Name | Type |
---|---|
pname |
Int |
index |
Int |
params |
Array<cpp.Float64> |
glGetFloatIndexedvEXT(target: Int, index: Int, params: Array<cpp.Float32>): Void
Name | Type |
---|---|
target |
Int |
index |
Int |
params |
Array<cpp.Float32> |
glGetFloati_vEXT(pname: Int, index: Int, params: Array<cpp.Float32>): Void
Name | Type |
---|---|
pname |
Int |
index |
Int |
params |
Array<cpp.Float32> |
Name | Type |
---|---|
framebuffer |
Int |
pname |
Int |
param |
Array<Int> |
Name | Type |
---|---|
texunit |
Int |
target |
Int |
pname |
Int |
params |
Array<cpp.Float32> |
Name | Type |
---|---|
texunit |
Int |
target |
Int |
pname |
Int |
params |
Array<Int> |
Name | Type |
---|---|
texunit |
Int |
coord |
Int |
pname |
Int |
params |
Array<cpp.Float64> |
Name | Type |
---|---|
texunit |
Int |
coord |
Int |
pname |
Int |
params |
Array<cpp.Float32> |
Name | Type |
---|---|
texunit |
Int |
coord |
Int |
pname |
Int |
params |
Array<Int> |
glGetMultiTexImageEXT(texunit: Int, target: Int, level: Int, format: Int, type: Int, pixels: haxe.io.BytesData): Void
Name | Type |
---|---|
texunit |
Int |
target |
Int |
level |
Int |
format |
Int |
type |
Int |
pixels |
haxe.io.BytesData |
glGetMultiTexLevelParameterfvEXT(texunit: Int, target: Int, level: Int, pname: Int, params: Array<cpp.Float32>): Void
Name | Type |
---|---|
texunit |
Int |
target |
Int |
level |
Int |
pname |
Int |
params |
Array<cpp.Float32> |
glGetMultiTexLevelParameterivEXT(texunit: Int, target: Int, level: Int, pname: Int, params: Array<Int>): Void
Name | Type |
---|---|
texunit |
Int |
target |
Int |
level |
Int |
pname |
Int |
params |
Array<Int> |
Name | Type |
---|---|
texunit |
Int |
target |
Int |
pname |
Int |
params |
Array<Int> |
Name | Type |
---|---|
texunit |
Int |
target |
Int |
pname |
Int |
params |
Array<Int> |
glGetMultiTexParameterfvEXT(texunit: Int, target: Int, pname: Int, params: Array<cpp.Float32>): Void
Name | Type |
---|---|
texunit |
Int |
target |
Int |
pname |
Int |
params |
Array<cpp.Float32> |
Name | Type |
---|---|
texunit |
Int |
target |
Int |
pname |
Int |
params |
Array<Int> |
Name | Type |
---|---|
buffer |
Int |
pname |
Int |
params |
Array<Int> |
glGetNamedBufferSubDataEXT(buffer: Int, offset: Int, size: Int, data: haxe.io.BytesData): Void
Name | Type |
---|---|
buffer |
Int |
offset |
Int |
size |
Int |
data |
haxe.io.BytesData |
glGetNamedFramebufferAttachmentParameterivEXT(framebuffer: Int, attachment: Int, pname: Int, params: Array<Int>): Void
Name | Type |
---|---|
framebuffer |
Int |
attachment |
Int |
pname |
Int |
params |
Array<Int> |
glGetNamedProgramLocalParameterIivEXT(program: Int, target: Int, index: Int, params: Array<Int>): Void
Name | Type |
---|---|
program |
Int |
target |
Int |
index |
Int |
params |
Array<Int> |
glGetNamedProgramLocalParameterIuivEXT(program: Int, target: Int, index: Int, params: Array<Int>): Void
Name | Type |
---|---|
program |
Int |
target |
Int |
index |
Int |
params |
Array<Int> |
glGetNamedProgramLocalParameterdvEXT(program: Int, target: Int, index: Int, params: Array<cpp.Float64>): Void
Name | Type |
---|---|
program |
Int |
target |
Int |
index |
Int |
params |
Array<cpp.Float64> |
glGetNamedProgramLocalParameterfvEXT(program: Int, target: Int, index: Int, params: Array<cpp.Float32>): Void
Name | Type |
---|---|
program |
Int |
target |
Int |
index |
Int |
params |
Array<cpp.Float32> |
glGetNamedProgramStringEXT(program: Int, target: Int, pname: Int, string: haxe.io.BytesData): Void
Name | Type |
---|---|
program |
Int |
target |
Int |
pname |
Int |
string |
haxe.io.BytesData |
Name | Type |
---|---|
program |
Int |
target |
Int |
pname |
Int |
params |
Array<Int> |
Name | Type |
---|---|
renderbuffer |
Int |
pname |
Int |
params |
Array<Int> |
glGetTextureImageEXT(texture: Int, target: Int, level: Int, format: Int, type: Int, pixels: haxe.io.BytesData): Void
Name | Type |
---|---|
texture |
Int |
target |
Int |
level |
Int |
format |
Int |
type |
Int |
pixels |
haxe.io.BytesData |
glGetTextureLevelParameterfvEXT(texture: Int, target: Int, level: Int, pname: Int, params: Array<cpp.Float32>): Void
Name | Type |
---|---|
texture |
Int |
target |
Int |
level |
Int |
pname |
Int |
params |
Array<cpp.Float32> |
glGetTextureLevelParameterivEXT(texture: Int, target: Int, level: Int, pname: Int, params: Array<Int>): Void
Name | Type |
---|---|
texture |
Int |
target |
Int |
level |
Int |
pname |
Int |
params |
Array<Int> |
Name | Type |
---|---|
texture |
Int |
target |
Int |
pname |
Int |
params |
Array<Int> |
Name | Type |
---|---|
texture |
Int |
target |
Int |
pname |
Int |
params |
Array<Int> |
Name | Type |
---|---|
texture |
Int |
target |
Int |
pname |
Int |
params |
Array<cpp.Float32> |
Name | Type |
---|---|
texture |
Int |
target |
Int |
pname |
Int |
params |
Array<Int> |
Name | Type |
---|---|
vaobj |
Int |
index |
Int |
pname |
Int |
param |
Array<Int> |
Name | Type |
---|---|
vaobj |
Int |
pname |
Int |
param |
Array<Int> |
glMatrixLoadTransposedEXT(matrixMode: Int, m: Array<cpp.Float64>): Void
Name | Type |
---|---|
matrixMode |
Int |
m |
Array<cpp.Float64> |
glMatrixLoadTransposefEXT(matrixMode: Int, m: Array<cpp.Float32>): Void
Name | Type |
---|---|
matrixMode |
Int |
m |
Array<cpp.Float32> |
glMatrixLoaddEXT(matrixMode: Int, m: Array<cpp.Float64>): Void
Name | Type |
---|---|
matrixMode |
Int |
m |
Array<cpp.Float64> |
glMatrixLoadfEXT(matrixMode: Int, m: Array<cpp.Float32>): Void
Name | Type |
---|---|
matrixMode |
Int |
m |
Array<cpp.Float32> |
glMatrixMultTransposedEXT(matrixMode: Int, m: Array<cpp.Float64>): Void
Name | Type |
---|---|
matrixMode |
Int |
m |
Array<cpp.Float64> |
glMatrixMultTransposefEXT(matrixMode: Int, m: Array<cpp.Float32>): Void
Name | Type |
---|---|
matrixMode |
Int |
m |
Array<cpp.Float32> |
glMatrixMultdEXT(matrixMode: Int, m: Array<cpp.Float64>): Void
Name | Type |
---|---|
matrixMode |
Int |
m |
Array<cpp.Float64> |
glMatrixMultfEXT(matrixMode: Int, m: Array<cpp.Float32>): Void
Name | Type |
---|---|
matrixMode |
Int |
m |
Array<cpp.Float32> |
glMultiTexCoordPointerEXT(texunit: Int, size: Int, type: Int, stride: Int, pointer: haxe.io.BytesData): Void
Name | Type |
---|---|
texunit |
Int |
size |
Int |
type |
Int |
stride |
Int |
pointer |
haxe.io.BytesData |
Name | Type |
---|---|
texunit |
Int |
target |
Int |
pname |
Int |
params |
Array<cpp.Float32> |
Name | Type |
---|---|
texunit |
Int |
target |
Int |
pname |
Int |
params |
Array<Int> |
Name | Type |
---|---|
texunit |
Int |
coord |
Int |
pname |
Int |
params |
Array<cpp.Float64> |
Name | Type |
---|---|
texunit |
Int |
coord |
Int |
pname |
Int |
params |
Array<cpp.Float32> |
Name | Type |
---|---|
texunit |
Int |
coord |
Int |
pname |
Int |
params |
Array<Int> |
glMultiTexImage1DEXT(texunit: Int, target: Int, level: Int, internalformat: Int, width: Int, border: Int, format: Int, type: Int, pixels: haxe.io.BytesData): Void
Name | Type |
---|---|
texunit |
Int |
target |
Int |
level |
Int |
internalformat |
Int |
width |
Int |
border |
Int |
format |
Int |
type |
Int |
pixels |
haxe.io.BytesData |
glMultiTexImage2DEXT(texunit: Int, target: Int, level: Int, internalformat: Int, width: Int, height: Int, border: Int, format: Int, type: Int, pixels: haxe.io.BytesData): Void
Name | Type |
---|---|
texunit |
Int |
target |
Int |
level |
Int |
internalformat |
Int |
width |
Int |
height |
Int |
border |
Int |
format |
Int |
type |
Int |
pixels |
haxe.io.BytesData |
glMultiTexImage3DEXT(texunit: Int, target: Int, level: Int, internalformat: Int, width: Int, height: Int, depth: Int, border: Int, format: Int, type: Int, pixels: haxe.io.BytesData): Void
Name | Type |
---|---|
texunit |
Int |
target |
Int |
level |
Int |
internalformat |
Int |
width |
Int |
height |
Int |
depth |
Int |
border |
Int |
format |
Int |
type |
Int |
pixels |
haxe.io.BytesData |
Name | Type |
---|---|
texunit |
Int |
target |
Int |
pname |
Int |
params |
Array<Int> |
Name | Type |
---|---|
texunit |
Int |
target |
Int |
pname |
Int |
params |
Array<Int> |
Name | Type |
---|---|
texunit |
Int |
target |
Int |
pname |
Int |
param |
Array<cpp.Float32> |
Name | Type |
---|---|
texunit |
Int |
target |
Int |
pname |
Int |
param |
Array<Int> |
glMultiTexSubImage1DEXT(texunit: Int, target: Int, level: Int, xoffset: Int, width: Int, format: Int, type: Int, pixels: haxe.io.BytesData): Void
Name | Type |
---|---|
texunit |
Int |
target |
Int |
level |
Int |
xoffset |
Int |
width |
Int |
format |
Int |
type |
Int |
pixels |
haxe.io.BytesData |
glMultiTexSubImage2DEXT(texunit: Int, target: Int, level: Int, xoffset: Int, yoffset: Int, width: Int, height: Int, format: Int, type: Int, pixels: haxe.io.BytesData): Void
Name | Type |
---|---|
texunit |
Int |
target |
Int |
level |
Int |
xoffset |
Int |
yoffset |
Int |
width |
Int |
height |
Int |
format |
Int |
type |
Int |
pixels |
haxe.io.BytesData |
glMultiTexSubImage3DEXT(texunit: Int, target: Int, level: Int, xoffset: Int, yoffset: Int, zoffset: Int, width: Int, height: Int, depth: Int, format: Int, type: Int, pixels: haxe.io.BytesData): Void
Name | Type |
---|---|
texunit |
Int |
target |
Int |
level |
Int |
xoffset |
Int |
yoffset |
Int |
zoffset |
Int |
width |
Int |
height |
Int |
depth |
Int |
format |
Int |
type |
Int |
pixels |
haxe.io.BytesData |
glNamedBufferDataEXT(buffer: Int, size: Int, data: haxe.io.BytesData, usage: Int): Void
Name | Type |
---|---|
buffer |
Int |
size |
Int |
data |
haxe.io.BytesData |
usage |
Int |
glNamedBufferSubDataEXT(buffer: Int, offset: Int, size: Int, data: haxe.io.BytesData): Void
Name | Type |
---|---|
buffer |
Int |
offset |
Int |
size |
Int |
data |
haxe.io.BytesData |
glNamedProgramLocalParameter4dvEXT(program: Int, target: Int, index: Int, params: Array<cpp.Float64>): Void
Name | Type |
---|---|
program |
Int |
target |
Int |
index |
Int |
params |
Array<cpp.Float64> |
glNamedProgramLocalParameter4fvEXT(program: Int, target: Int, index: Int, params: Array<cpp.Float32>): Void
Name | Type |
---|---|
program |
Int |
target |
Int |
index |
Int |
params |
Array<cpp.Float32> |
glNamedProgramLocalParameterI4ivEXT(program: Int, target: Int, index: Int, params: Array<Int>): Void
Name | Type |
---|---|
program |
Int |
target |
Int |
index |
Int |
params |
Array<Int> |
glNamedProgramLocalParameterI4uivEXT(program: Int, target: Int, index: Int, params: Array<Int>): Void
Name | Type |
---|---|
program |
Int |
target |
Int |
index |
Int |
params |
Array<Int> |
glNamedProgramLocalParameters4fvEXT(program: Int, target: Int, index: Int, count: Int, params: Array<cpp.Float32>): Void
Name | Type |
---|---|
program |
Int |
target |
Int |
index |
Int |
count |
Int |
params |
Array<cpp.Float32> |
glNamedProgramLocalParametersI4ivEXT(program: Int, target: Int, index: Int, count: Int, params: Array<Int>): Void
Name | Type |
---|---|
program |
Int |
target |
Int |
index |
Int |
count |
Int |
params |
Array<Int> |
glNamedProgramLocalParametersI4uivEXT(program: Int, target: Int, index: Int, count: Int, params: Array<Int>): Void
Name | Type |
---|---|
program |
Int |
target |
Int |
index |
Int |
count |
Int |
params |
Array<Int> |
glNamedProgramStringEXT(program: Int, target: Int, format: Int, len: Int, string: haxe.io.BytesData): Void
Name | Type |
---|---|
program |
Int |
target |
Int |
format |
Int |
len |
Int |
string |
haxe.io.BytesData |
Name | Type |
---|---|
program |
Int |
location |
Int |
count |
Int |
value |
Array<cpp.Float32> |
Name | Type |
---|---|
program |
Int |
location |
Int |
count |
Int |
value |
Array<Int> |
Name | Type |
---|---|
program |
Int |
location |
Int |
count |
Int |
value |
Array<Int> |
Name | Type |
---|---|
program |
Int |
location |
Int |
count |
Int |
value |
Array<cpp.Float32> |
Name | Type |
---|---|
program |
Int |
location |
Int |
count |
Int |
value |
Array<Int> |
Name | Type |
---|---|
program |
Int |
location |
Int |
count |
Int |
value |
Array<Int> |
Name | Type |
---|---|
program |
Int |
location |
Int |
count |
Int |
value |
Array<cpp.Float32> |
Name | Type |
---|---|
program |
Int |
location |
Int |
count |
Int |
value |
Array<Int> |
Name | Type |
---|---|
program |
Int |
location |
Int |
count |
Int |
value |
Array<Int> |
Name | Type |
---|---|
program |
Int |
location |
Int |
count |
Int |
value |
Array<cpp.Float32> |
Name | Type |
---|---|
program |
Int |
location |
Int |
count |
Int |
value |
Array<Int> |
Name | Type |
---|---|
program |
Int |
location |
Int |
count |
Int |
value |
Array<Int> |
glProgramUniformMatrix2fvEXT(program: Int, location: Int, count: Int, transpose: Bool, value: Array<cpp.Float32>): Void
Name | Type |
---|---|
program |
Int |
location |
Int |
count |
Int |
transpose |
Bool |
value |
Array<cpp.Float32> |
glProgramUniformMatrix2x3fvEXT(program: Int, location: Int, count: Int, transpose: Bool, value: Array<cpp.Float32>): Void
Name | Type |
---|---|
program |
Int |
location |
Int |
count |
Int |
transpose |
Bool |
value |
Array<cpp.Float32> |
glProgramUniformMatrix2x4fvEXT(program: Int, location: Int, count: Int, transpose: Bool, value: Array<cpp.Float32>): Void
Name | Type |
---|---|
program |
Int |
location |
Int |
count |
Int |
transpose |
Bool |
value |
Array<cpp.Float32> |
glProgramUniformMatrix3fvEXT(program: Int, location: Int, count: Int, transpose: Bool, value: Array<cpp.Float32>): Void
Name | Type |
---|---|
program |
Int |
location |
Int |
count |
Int |
transpose |
Bool |
value |
Array<cpp.Float32> |
glProgramUniformMatrix3x2fvEXT(program: Int, location: Int, count: Int, transpose: Bool, value: Array<cpp.Float32>): Void
Name | Type |
---|---|
program |
Int |
location |
Int |
count |
Int |
transpose |
Bool |
value |
Array<cpp.Float32> |
glProgramUniformMatrix3x4fvEXT(program: Int, location: Int, count: Int, transpose: Bool, value: Array<cpp.Float32>): Void
Name | Type |
---|---|
program |
Int |
location |
Int |
count |
Int |
transpose |
Bool |
value |
Array<cpp.Float32> |
glProgramUniformMatrix4fvEXT(program: Int, location: Int, count: Int, transpose: Bool, value: Array<cpp.Float32>): Void
Name | Type |
---|---|
program |
Int |
location |
Int |
count |
Int |
transpose |
Bool |
value |
Array<cpp.Float32> |
glProgramUniformMatrix4x2fvEXT(program: Int, location: Int, count: Int, transpose: Bool, value: Array<cpp.Float32>): Void
Name | Type |
---|---|
program |
Int |
location |
Int |
count |
Int |
transpose |
Bool |
value |
Array<cpp.Float32> |
glProgramUniformMatrix4x3fvEXT(program: Int, location: Int, count: Int, transpose: Bool, value: Array<cpp.Float32>): Void
Name | Type |
---|---|
program |
Int |
location |
Int |
count |
Int |
transpose |
Bool |
value |
Array<cpp.Float32> |
glTextureImage1DEXT(texture: Int, target: Int, level: Int, internalformat: Int, width: Int, border: Int, format: Int, type: Int, pixels: haxe.io.BytesData): Void
Name | Type |
---|---|
texture |
Int |
target |
Int |
level |
Int |
internalformat |
Int |
width |
Int |
border |
Int |
format |
Int |
type |
Int |
pixels |
haxe.io.BytesData |
glTextureImage2DEXT(texture: Int, target: Int, level: Int, internalformat: Int, width: Int, height: Int, border: Int, format: Int, type: Int, pixels: haxe.io.BytesData): Void
Name | Type |
---|---|
texture |
Int |
target |
Int |
level |
Int |
internalformat |
Int |
width |
Int |
height |
Int |
border |
Int |
format |
Int |
type |
Int |
pixels |
haxe.io.BytesData |
glTextureImage3DEXT(texture: Int, target: Int, level: Int, internalformat: Int, width: Int, height: Int, depth: Int, border: Int, format: Int, type: Int, pixels: haxe.io.BytesData): Void
Name | Type |
---|---|
texture |
Int |
target |
Int |
level |
Int |
internalformat |
Int |
width |
Int |
height |
Int |
depth |
Int |
border |
Int |
format |
Int |
type |
Int |
pixels |
haxe.io.BytesData |
Name | Type |
---|---|
texture |
Int |
target |
Int |
pname |
Int |
params |
Array<Int> |
Name | Type |
---|---|
texture |
Int |
target |
Int |
pname |
Int |
params |
Array<Int> |
Name | Type |
---|---|
texture |
Int |
target |
Int |
pname |
Int |
param |
Array<cpp.Float32> |
Name | Type |
---|---|
texture |
Int |
target |
Int |
pname |
Int |
param |
Array<Int> |
glTextureSubImage1DEXT(texture: Int, target: Int, level: Int, xoffset: Int, width: Int, format: Int, type: Int, pixels: haxe.io.BytesData): Void
Name | Type |
---|---|
texture |
Int |
target |
Int |
level |
Int |
xoffset |
Int |
width |
Int |
format |
Int |
type |
Int |
pixels |
haxe.io.BytesData |
glTextureSubImage2DEXT(texture: Int, target: Int, level: Int, xoffset: Int, yoffset: Int, width: Int, height: Int, format: Int, type: Int, pixels: haxe.io.BytesData): Void
Name | Type |
---|---|
texture |
Int |
target |
Int |
level |
Int |
xoffset |
Int |
yoffset |
Int |
width |
Int |
height |
Int |
format |
Int |
type |
Int |
pixels |
haxe.io.BytesData |
glTextureSubImage3DEXT(texture: Int, target: Int, level: Int, xoffset: Int, yoffset: Int, zoffset: Int, width: Int, height: Int, depth: Int, format: Int, type: Int, pixels: haxe.io.BytesData): Void
Name | Type |
---|---|
texture |
Int |
target |
Int |
level |
Int |
xoffset |
Int |
yoffset |
Int |
zoffset |
Int |
width |
Int |
height |
Int |
depth |
Int |
format |
Int |
type |
Int |
pixels |
haxe.io.BytesData |
Name | Type |
---|---|
buf |
Int |
r |
Bool |
g |
Bool |
b |
Bool |
a |
Bool |
Name | Type |
---|---|
target |
Int |
index |
Int |
Name | Type |
---|---|
target |
Int |
index |
Int |
Name | Type |
---|---|
target |
Int |
index |
Int |
Returns |
---|
Bool |
Name | Type |
---|---|
value |
Int |
index |
Int |
data |
Array<Bool> |
Name | Type |
---|---|
value |
Int |
index |
Int |
data |
Array<Int> |
Name | Type |
---|---|
mode |
Int |
start |
Int |
count |
Int |
primcount |
Int |
glDrawElementsInstancedEXT(mode: Int, count: Int, type: Int, indices: haxe.io.BytesData, primcount: Int): Void
Name | Type |
---|---|
mode |
Int |
count |
Int |
type |
Int |
indices |
haxe.io.BytesData |
primcount |
Int |
glDrawRangeElementsEXT(mode: Int, start: Int, end: Int, count: Int, type: Int, indices: haxe.io.BytesData): Void
Name | Type |
---|---|
mode |
Int |
start |
Int |
end |
Int |
count |
Int |
type |
Int |
indices |
haxe.io.BytesData |
glFogCoorddEXT(coord: cpp.Float64): Void
Name | Type |
---|---|
coord |
cpp.Float64 |
glFogCoordfEXT(coord: cpp.Float32): Void
Name | Type |
---|---|
coord |
cpp.Float32 |
glFogCoordPointerEXT(type: Int, stride: Int, pointer: haxe.io.BytesData): Void
Name | Type |
---|---|
type |
Int |
stride |
Int |
pointer |
haxe.io.BytesData |
glFogCoorddvEXT(coord: Array<cpp.Float64>): Void
Name | Type |
---|---|
coord |
Array<cpp.Float64> |
glFogCoordfvEXT(coord: Array<cpp.Float32>): Void
Name | Type |
---|---|
coord |
Array<cpp.Float32> |
Name | Type |
---|---|
face |
Int |
mode |
Int |
glFragmentLightModelfEXT(pname: Int, param: cpp.Float32): Void
Name | Type |
---|---|
pname |
Int |
param |
cpp.Float32 |
Name | Type |
---|---|
pname |
Int |
param |
Int |
glFragmentLightfEXT(light: Int, pname: Int, param: cpp.Float32): Void
Name | Type |
---|---|
light |
Int |
pname |
Int |
param |
cpp.Float32 |
Name | Type |
---|---|
light |
Int |
pname |
Int |
param |
Int |
glFragmentMaterialfEXT(face: Int, pname: Int, param: cpp.Float32): Void
Name | Type |
---|---|
face |
Int |
pname |
Int |
param |
cpp.Float32 |
Name | Type |
---|---|
face |
Int |
pname |
Int |
param |
Int |
Name | Type |
---|---|
pname |
Int |
param |
Int |
glFragmentLightModelfvEXT(pname: Int, params: Array<cpp.Float32>): Void
Name | Type |
---|---|
pname |
Int |
params |
Array<cpp.Float32> |
Name | Type |
---|---|
pname |
Int |
params |
Array<Int> |
glFragmentLightfvEXT(light: Int, pname: Int, params: Array<cpp.Float32>): Void
Name | Type |
---|---|
light |
Int |
pname |
Int |
params |
Array<cpp.Float32> |
Name | Type |
---|---|
light |
Int |
pname |
Int |
params |
Array<Int> |
glFragmentMaterialfvEXT(face: Int, pname: Int, params: Array<cpp.Float32>): Void
Name | Type |
---|---|
face |
Int |
pname |
Int |
params |
Array<cpp.Float32> |
Name | Type |
---|---|
face |
Int |
pname |
Int |
params |
Array<Int> |
glGetFragmentLightfvEXT(light: Int, pname: Int, params: Array<cpp.Float32>): Void
Name | Type |
---|---|
light |
Int |
pname |
Int |
params |
Array<cpp.Float32> |
Name | Type |
---|---|
light |
Int |
pname |
Int |
params |
Array<Int> |
glGetFragmentMaterialfvEXT(face: Int, pname: Int, params: Array<cpp.Float32>): Void
Name | Type |
---|---|
face |
Int |
pname |
Int |
params |
Array<cpp.Float32> |
Name | Type |
---|---|
face |
Int |
pname |
Int |
params |
Array<Int> |
glBlitFramebufferEXT(srcX0: Int, srcY0: Int, srcX1: Int, srcY1: Int, dstX0: Int, dstY0: Int, dstX1: Int, dstY1: Int, mask: Int, filter: Int): Void
Name | Type |
---|---|
srcX0 |
Int |
srcY0 |
Int |
srcX1 |
Int |
srcY1 |
Int |
dstX0 |
Int |
dstY0 |
Int |
dstX1 |
Int |
dstY1 |
Int |
mask |
Int |
filter |
Int |
glRenderbufferStorageMultisampleEXT(target: Int, samples: Int, internalformat: Int, width: Int, height: Int): Void
Name | Type |
---|---|
target |
Int |
samples |
Int |
internalformat |
Int |
width |
Int |
height |
Int |
Name | Type |
---|---|
target |
Int |
framebuffer |
Int |
Name | Type |
---|---|
target |
Int |
renderbuffer |
Int |
Name | Type |
---|---|
target |
Int |
Returns |
---|
Int |
glFramebufferRenderbufferEXT(target: Int, attachment: Int, renderbuffertarget: Int, renderbuffer: Int): Void
Name | Type |
---|---|
target |
Int |
attachment |
Int |
renderbuffertarget |
Int |
renderbuffer |
Int |
glFramebufferTexture1DEXT(target: Int, attachment: Int, textarget: Int, texture: Int, level: Int): Void
Name | Type |
---|---|
target |
Int |
attachment |
Int |
textarget |
Int |
texture |
Int |
level |
Int |
glFramebufferTexture2DEXT(target: Int, attachment: Int, textarget: Int, texture: Int, level: Int): Void
Name | Type |
---|---|
target |
Int |
attachment |
Int |
textarget |
Int |
texture |
Int |
level |
Int |
glFramebufferTexture3DEXT(target: Int, attachment: Int, textarget: Int, texture: Int, level: Int, zoffset: Int): Void
Name | Type |
---|---|
target |
Int |
attachment |
Int |
textarget |
Int |
texture |
Int |
level |
Int |
zoffset |
Int |
Name | Type |
---|---|
target |
Int |
Name | Type |
---|---|
framebuffer |
Int |
Returns |
---|
Bool |
Name | Type |
---|---|
renderbuffer |
Int |
Returns |
---|
Bool |
Name | Type |
---|---|
target |
Int |
internalformat |
Int |
width |
Int |
height |
Int |
Name | Type |
---|---|
n |
Int |
framebuffers |
Array<Int> |
Name | Type |
---|---|
n |
Int |
renderbuffers |
Array<Int> |
Name | Type |
---|---|
n |
Int |
framebuffers |
Array<Int> |
Name | Type |
---|---|
n |
Int |
renderbuffers |
Array<Int> |
glGetFramebufferAttachmentParameterivEXT(target: Int, attachment: Int, pname: Int, params: Array<Int>): Void
Name | Type |
---|---|
target |
Int |
attachment |
Int |
pname |
Int |
params |
Array<Int> |
Name | Type |
---|---|
target |
Int |
pname |
Int |
params |
Array<Int> |
Name | Type |
---|---|
target |
Int |
attachment |
Int |
texture |
Int |
level |
Int |
glFramebufferTextureFaceEXT(target: Int, attachment: Int, texture: Int, level: Int, face: Int): Void
Name | Type |
---|---|
target |
Int |
attachment |
Int |
texture |
Int |
level |
Int |
face |
Int |
Name | Type |
---|---|
program |
Int |
pname |
Int |
value |
Int |
Name | Type |
---|---|
target |
Int |
index |
Int |
count |
Int |
params |
Array<cpp.Float32> |
glProgramLocalParameters4fvEXT(target: Int, index: Int, count: Int, params: Array<cpp.Float32>): Void
Name | Type |
---|---|
target |
Int |
index |
Int |
count |
Int |
params |
Array<cpp.Float32> |
Name | Type |
---|---|
program |
Int |
color |
Int |
name |
String |
Name | Type |
---|---|
program |
Int |
name |
String |
Returns |
---|
Int |
Name | Type |
---|---|
location |
Int |
v0 |
Int |
Name | Type |
---|---|
location |
Int |
v0 |
Int |
v1 |
Int |
Name | Type |
---|---|
location |
Int |
v0 |
Int |
v1 |
Int |
v2 |
Int |
Name | Type |
---|---|
location |
Int |
v0 |
Int |
v1 |
Int |
v2 |
Int |
v3 |
Int |
Name | Type |
---|---|
index |
Int |
x |
Int |
Name | Type |
---|---|
index |
Int |
x |
Int |
Name | Type |
---|---|
index |
Int |
x |
Int |
y |
Int |
Name | Type |
---|---|
index |
Int |
x |
Int |
y |
Int |
Name | Type |
---|---|
index |
Int |
x |
Int |
y |
Int |
z |
Int |
Name | Type |
---|---|
index |
Int |
x |
Int |
y |
Int |
z |
Int |
Name | Type |
---|---|
index |
Int |
x |
Int |
y |
Int |
z |
Int |
w |
Int |
Name | Type |
---|---|
index |
Int |
x |
Int |
y |
Int |
z |
Int |
w |
Int |
Name | Type |
---|---|
program |
Int |
location |
Int |
params |
Array<Int> |
Name | Type |
---|---|
index |
Int |
pname |
Int |
params |
Array<Int> |
Name | Type |
---|---|
index |
Int |
pname |
Int |
params |
Array<Int> |
Name | Type |
---|---|
location |
Int |
count |
Int |
value |
Array<Int> |
Name | Type |
---|---|
location |
Int |
count |
Int |
value |
Array<Int> |
Name | Type |
---|---|
location |
Int |
count |
Int |
value |
Array<Int> |
Name | Type |
---|---|
location |
Int |
count |
Int |
value |
Array<Int> |
Name | Type |
---|---|
index |
Int |
v |
Array<Int> |
Name | Type |
---|---|
index |
Int |
v |
Array<Int> |
Name | Type |
---|---|
index |
Int |
v |
Array<Int> |
Name | Type |
---|---|
index |
Int |
v |
Array<Int> |
Name | Type |
---|---|
index |
Int |
v |
Array<Int> |
Name | Type |
---|---|
index |
Int |
v |
Array<Int> |
Name | Type |
---|---|
index |
Int |
v |
Array<cpp.Int8> |
Name | Type |
---|---|
index |
Int |
v |
Array<Int> |
Name | Type |
---|---|
index |
Int |
v |
Array<Int> |
Name | Type |
---|---|
index |
Int |
v |
Array<cpp.UInt8> |
Name | Type |
---|---|
index |
Int |
v |
Array<Int> |
Name | Type |
---|---|
index |
Int |
v |
Array<UInt> |
glVertexAttribIPointerEXT(index: Int, size: Int, type: Int, stride: Int, pointer: haxe.io.BytesData): Void
Name | Type |
---|---|
index |
Int |
size |
Int |
type |
Int |
stride |
Int |
pointer |
haxe.io.BytesData |
Name | Type |
---|---|
target |
Int |
width |
Int |
internalformat |
Int |
sink |
Bool |
Name | Type |
---|---|
target |
Int |
internalformat |
Int |
sink |
Bool |
Name | Type |
---|---|
target |
Int |
Name | Type |
---|---|
target |
Int |
glGetHistogramEXT(target: Int, reset: Bool, format: Int, type: Int, values: haxe.io.BytesData): Void
Name | Type |
---|---|
target |
Int |
reset |
Bool |
format |
Int |
type |
Int |
values |
haxe.io.BytesData |
glGetHistogramParameterfvEXT(target: Int, pname: Int, params: Array<cpp.Float32>): Void
Name | Type |
---|---|
target |
Int |
pname |
Int |
params |
Array<cpp.Float32> |
Name | Type |
---|---|
target |
Int |
pname |
Int |
params |
Array<Int> |
Name | Type |
---|---|
target |
Int |
reset |
Bool |
format |
Int |
type |
Int |
values |
haxe.io.BytesData |
glGetMinmaxParameterfvEXT(target: Int, pname: Int, params: Array<cpp.Float32>): Void
Name | Type |
---|---|
target |
Int |
pname |
Int |
params |
Array<cpp.Float32> |
Name | Type |
---|---|
target |
Int |
pname |
Int |
params |
Array<Int> |
glIndexFuncEXT(func: Int, ref: cpp.Float32): Void
Name | Type |
---|---|
func |
Int |
ref |
cpp.Float32 |
Name | Type |
---|---|
face |
Int |
mode |
Int |
Name | Type |
---|---|
mode |
Int |
Name | Type |
---|---|
pname |
Int |
Name | Type |
---|---|
face |
Int |
mode |
Int |
Name | Type |
---|---|
mode |
Int |
first |
Array<Int> |
count |
Array<Int> |
primcount |
Int |
glMultiDrawElementsEXT(mode: Int, count: Array<Int>, type: Int, indices: haxe.io.BytesData, primcount: Int): Void
Name | Type |
---|---|
mode |
Int |
count |
Array<Int> |
type |
Int |
indices |
haxe.io.BytesData |
primcount |
Int |
glSampleMaskEXT(value: cpp.Float32, invert: Bool): Void
Name | Type |
---|---|
value |
cpp.Float32 |
invert |
Bool |
Name | Type |
---|---|
pattern |
Int |
glColorTableEXT(target: Int, internalFormat: Int, width: Int, format: Int, type: Int, data: haxe.io.BytesData): Void
Name | Type |
---|---|
target |
Int |
internalFormat |
Int |
width |
Int |
format |
Int |
type |
Int |
data |
haxe.io.BytesData |
glGetColorTableEXT(target: Int, format: Int, type: Int, data: haxe.io.BytesData): Void
Name | Type |
---|---|
target |
Int |
format |
Int |
type |
Int |
data |
haxe.io.BytesData |
glGetColorTableParameterfvEXT(target: Int, pname: Int, params: Array<cpp.Float32>): Void
Name | Type |
---|---|
target |
Int |
pname |
Int |
params |
Array<cpp.Float32> |
Name | Type |
---|---|
target |
Int |
pname |
Int |
params |
Array<Int> |
glPixelTransformParameterfEXT(target: Int, pname: Int, param: cpp.Float32): Void
Name | Type |
---|---|
target |
Int |
pname |
Int |
param |
cpp.Float32 |
Name | Type |
---|---|
target |
Int |
pname |
Int |
param |
Int |
glGetPixelTransformParameterfvEXT(target: Int, pname: Int, params: Array<cpp.Float32>): Void
Name | Type |
---|---|
target |
Int |
pname |
Int |
params |
Array<cpp.Float32> |
Name | Type |
---|---|
target |
Int |
pname |
Int |
params |
Array<Int> |
glPixelTransformParameterfvEXT(target: Int, pname: Int, params: Array<cpp.Float32>): Void
Name | Type |
---|---|
target |
Int |
pname |
Int |
params |
Array<cpp.Float32> |
Name | Type |
---|---|
target |
Int |
pname |
Int |
params |
Array<Int> |
glPointParameterfEXT(pname: Int, param: cpp.Float32): Void
Name | Type |
---|---|
pname |
Int |
param |
cpp.Float32 |
glPointParameterfvEXT(pname: Int, params: Array<cpp.Float32>): Void
Name | Type |
---|---|
pname |
Int |
params |
Array<cpp.Float32> |
glPolygonOffsetEXT(factor: cpp.Float32, bias: cpp.Float32): Void
Name | Type |
---|---|
factor |
cpp.Float32 |
bias |
cpp.Float32 |
glPolygonOffsetClampEXT(factor: cpp.Float32, units: cpp.Float32, clamp: cpp.Float32): Void
Name | Type |
---|---|
factor |
cpp.Float32 |
units |
cpp.Float32 |
clamp |
cpp.Float32 |
Name | Type |
---|---|
mode |
Int |
Name | Type |
---|---|
components |
Int |
Name | Type |
---|---|
samples |
Int |
fixedsamplelocations |
Bool |
glCoverageModulationTableNV(n: Int, v: Array<cpp.Float32>): Void
Name | Type |
---|---|
n |
Int |
v |
Array<cpp.Float32> |
glGetCoverageModulationTableNV(bufsize: Int, v: Array<cpp.Float32>): Void
Name | Type |
---|---|
bufsize |
Int |
v |
Array<cpp.Float32> |
glBeginSceneEXT(): Void
glEndSceneEXT(): Void
Name | Type |
---|---|
red |
cpp.Int8 |
green |
cpp.Int8 |
blue |
cpp.Int8 |
glSecondaryColor3dEXT(red: cpp.Float64, green: cpp.Float64, blue: cpp.Float64): Void
Name | Type |
---|---|
red |
cpp.Float64 |
green |
cpp.Float64 |
blue |
cpp.Float64 |
glSecondaryColor3fEXT(red: cpp.Float32, green: cpp.Float32, blue: cpp.Float32): Void
Name | Type |
---|---|
red |
cpp.Float32 |
green |
cpp.Float32 |
blue |
cpp.Float32 |
Name | Type |
---|---|
red |
Int |
green |
Int |
blue |
Int |
Name | Type |
---|---|
red |
Int |
green |
Int |
blue |
Int |
Name | Type |
---|---|
red |
cpp.UInt8 |
green |
cpp.UInt8 |
blue |
cpp.UInt8 |
Name | Type |
---|---|
red |
Int |
green |
Int |
blue |
Int |
Name | Type |
---|---|
red |
UInt |
green |
UInt |
blue |
UInt |
Name | Type |
---|---|
v |
Array<cpp.Int8> |
glSecondaryColor3dvEXT(v: Array<cpp.Float64>): Void
Name | Type |
---|---|
v |
Array<cpp.Float64> |
glSecondaryColor3fvEXT(v: Array<cpp.Float32>): Void
Name | Type |
---|---|
v |
Array<cpp.Float32> |
Name | Type |
---|---|
v |
Array<Int> |
Name | Type |
---|---|
v |
Array<Int> |
Name | Type |
---|---|
v |
Array<cpp.UInt8> |
Name | Type |
---|---|
v |
Array<Int> |
Name | Type |
---|---|
v |
Array<UInt> |
glSecondaryColorPointerEXT(size: Int, type: Int, stride: Int, pointer: haxe.io.BytesData): Void
Name | Type |
---|---|
size |
Int |
type |
Int |
stride |
Int |
pointer |
haxe.io.BytesData |
Name | Type |
---|---|
program |
Int |
Name | Type |
---|---|
type |
Int |
string |
String |
Returns |
---|
Int |
Name | Type |
---|---|
type |
Int |
program |
Int |
glBindImageTextureEXT(index: Int, texture: Int, level: Int, layered: Bool, layer: Int, access: Int, format: Int): Void
Name | Type |
---|---|
index |
Int |
texture |
Int |
level |
Int |
layered |
Bool |
layer |
Int |
access |
Int |
format |
Int |
Name | Type |
---|---|
barriers |
Int |
Name | Type |
---|---|
face |
Int |
glTexSubImage1DEXT(target: Int, level: Int, xoffset: Int, width: Int, format: Int, type: Int, pixels: haxe.io.BytesData): Void
Name | Type |
---|---|
target |
Int |
level |
Int |
xoffset |
Int |
width |
Int |
format |
Int |
type |
Int |
pixels |
haxe.io.BytesData |
glTexSubImage2DEXT(target: Int, level: Int, xoffset: Int, yoffset: Int, width: Int, height: Int, format: Int, type: Int, pixels: haxe.io.BytesData): Void
Name | Type |
---|---|
target |
Int |
level |
Int |
xoffset |
Int |
yoffset |
Int |
width |
Int |
height |
Int |
format |
Int |
type |
Int |
pixels |
haxe.io.BytesData |
glTexSubImage3DEXT(target: Int, level: Int, xoffset: Int, yoffset: Int, zoffset: Int, width: Int, height: Int, depth: Int, format: Int, type: Int, pixels: haxe.io.BytesData): Void
Name | Type |
---|---|
target |
Int |
level |
Int |
xoffset |
Int |
yoffset |
Int |
zoffset |
Int |
width |
Int |
height |
Int |
depth |
Int |
format |
Int |
type |
Int |
pixels |
haxe.io.BytesData |
glTexImage3DEXT(target: Int, level: Int, internalformat: Int, width: Int, height: Int, depth: Int, border: Int, format: Int, type: Int, pixels: haxe.io.BytesData): Void
Name | Type |
---|---|
target |
Int |
level |
Int |
internalformat |
Int |
width |
Int |
height |
Int |
depth |
Int |
border |
Int |
format |
Int |
type |
Int |
pixels |
haxe.io.BytesData |
glFramebufferTextureLayerEXT(target: Int, attachment: Int, texture: Int, level: Int, layer: Int): Void
Name | Type |
---|---|
target |
Int |
attachment |
Int |
texture |
Int |
level |
Int |
layer |
Int |
Name | Type |
---|---|
target |
Int |
internalformat |
Int |
buffer |
Int |
Name | Type |
---|---|
red |
Int |
green |
Int |
blue |
Int |
alpha |
Int |
Name | Type |
---|---|
red |
Int |
green |
Int |
blue |
Int |
alpha |
Int |
Name | Type |
---|---|
target |
Int |
pname |
Int |
params |
Array<Int> |
Name | Type |
---|---|
target |
Int |
pname |
Int |
params |
Array<Int> |
Name | Type |
---|---|
target |
Int |
pname |
Int |
params |
Array<Int> |
Name | Type |
---|---|
target |
Int |
pname |
Int |
params |
Array<Int> |
Name | Type |
---|---|
target |
Int |
texture |
Int |
Name | Type |
---|---|
texture |
Int |
Returns |
---|
Bool |
Name | Type |
---|---|
n |
Int |
textures |
Array<Int> |
residences |
Array<Bool> |
Returns |
---|
Bool |
Name | Type |
---|---|
n |
Int |
textures |
Array<Int> |
Name | Type |
---|---|
n |
Int |
textures |
Array<Int> |
Name | Type |
---|---|
n |
Int |
textures |
Array<Int> |
priorities |
Array<cpp.Float32> |
Name | Type |
---|---|
mode |
Int |
Name | Type |
---|---|
id |
Int |
pname |
Int |
params |
Array<cpp.Int64> |
glGetQueryObjectui64vEXT(id: Int, pname: Int, params: Array<cpp.UInt64>): Void
Name | Type |
---|---|
id |
Int |
pname |
Int |
params |
Array<cpp.UInt64> |
Name | Type |
---|---|
primitiveMode |
Int |
Name | Type |
---|---|
target |
Int |
index |
Int |
buffer |
Int |
Name | Type |
---|---|
target |
Int |
index |
Int |
buffer |
Int |
offset |
Int |
Name | Type |
---|---|
target |
Int |
index |
Int |
buffer |
Int |
offset |
Int |
size |
Int |
glEndTransformFeedbackEXT(): Void
Name | Type |
---|---|
i |
Int |
Name | Type |
---|---|
mode |
Int |
first |
Int |
count |
Int |
Name | Type |
---|---|
size |
Int |
type |
Int |
stride |
Int |
count |
Int |
pointer |
haxe.io.BytesData |
Name | Type |
---|---|
stride |
Int |
count |
Int |
pointer |
Array<Bool> |
glIndexPointerEXT(type: Int, stride: Int, count: Int, pointer: haxe.io.BytesData): Void
Name | Type |
---|---|
type |
Int |
stride |
Int |
count |
Int |
pointer |
haxe.io.BytesData |
glNormalPointerEXT(type: Int, stride: Int, count: Int, pointer: haxe.io.BytesData): Void
Name | Type |
---|---|
type |
Int |
stride |
Int |
count |
Int |
pointer |
haxe.io.BytesData |
glTexCoordPointerEXT(size: Int, type: Int, stride: Int, count: Int, pointer: haxe.io.BytesData): Void
Name | Type |
---|---|
size |
Int |
type |
Int |
stride |
Int |
count |
Int |
pointer |
haxe.io.BytesData |
Name | Type |
---|---|
size |
Int |
type |
Int |
stride |
Int |
count |
Int |
pointer |
haxe.io.BytesData |
glVertexArrayVertexAttribLOffsetEXT(vaobj: Int, buffer: Int, index: Int, size: Int, type: Int, stride: Int, offset: Int): Void
Name | Type |
---|---|
vaobj |
Int |
buffer |
Int |
index |
Int |
size |
Int |
type |
Int |
stride |
Int |
offset |
Int |
glVertexAttribL1dEXT(index: Int, x: cpp.Float64): Void
Name | Type |
---|---|
index |
Int |
x |
cpp.Float64 |
glVertexAttribL2dEXT(index: Int, x: cpp.Float64, y: cpp.Float64): Void
Name | Type |
---|---|
index |
Int |
x |
cpp.Float64 |
y |
cpp.Float64 |
glVertexAttribL3dEXT(index: Int, x: cpp.Float64, y: cpp.Float64, z: cpp.Float64): Void
Name | Type |
---|---|
index |
Int |
x |
cpp.Float64 |
y |
cpp.Float64 |
z |
cpp.Float64 |
glVertexAttribL4dEXT(index: Int, x: cpp.Float64, y: cpp.Float64, z: cpp.Float64, w: cpp.Float64): Void
Name | Type |
---|---|
index |
Int |
x |
cpp.Float64 |
y |
cpp.Float64 |
z |
cpp.Float64 |
w |
cpp.Float64 |
glGetVertexAttribLdvEXT(index: Int, pname: Int, params: Array<cpp.Float64>): Void
Name | Type |
---|---|
index |
Int |
pname |
Int |
params |
Array<cpp.Float64> |
glVertexAttribL1dvEXT(index: Int, v: Array<cpp.Float64>): Void
Name | Type |
---|---|
index |
Int |
v |
Array<cpp.Float64> |
glVertexAttribL2dvEXT(index: Int, v: Array<cpp.Float64>): Void
Name | Type |
---|---|
index |
Int |
v |
Array<cpp.Float64> |
glVertexAttribL3dvEXT(index: Int, v: Array<cpp.Float64>): Void
Name | Type |
---|---|
index |
Int |
v |
Array<cpp.Float64> |
glVertexAttribL4dvEXT(index: Int, v: Array<cpp.Float64>): Void
Name | Type |
---|---|
index |
Int |
v |
Array<cpp.Float64> |
glVertexAttribLPointerEXT(index: Int, size: Int, type: Int, stride: Int, pointer: haxe.io.BytesData): Void
Name | Type |
---|---|
index |
Int |
size |
Int |
type |
Int |
stride |
Int |
pointer |
haxe.io.BytesData |
glBeginVertexShaderEXT(): Void
Name | Type |
---|---|
light |
Int |
value |
Int |
Returns |
---|
Int |
Name | Type |
---|---|
face |
Int |
value |
Int |
Returns |
---|
Int |
Name | Type |
---|---|
value |
Int |
Returns |
---|
Int |
Name | Type |
---|---|
unit |
Int |
coord |
Int |
value |
Int |
Returns |
---|
Int |
Name | Type |
---|---|
unit |
Int |
value |
Int |
Returns |
---|
Int |
Name | Type |
---|---|
id |
Int |
Name | Type |
---|---|
id |
Int |
Name | Type |
---|---|
id |
Int |
Name | Type |
---|---|
id |
Int |
glEndVertexShaderEXT(): Void
Name | Type |
---|---|
res |
Int |
src |
Int |
num |
Int |
Name | Type |
---|---|
dataType |
Int |
storageType |
Int |
range |
Int |
components |
Int |
Returns |
---|
Int |
Name | Type |
---|---|
range |
Int |
Returns |
---|
Int |
Name | Type |
---|---|
res |
Int |
src |
Int |
num |
Int |
Name | Type |
---|---|
id |
Int |
cap |
Int |
Returns |
---|
Bool |
Name | Type |
---|---|
op |
Int |
res |
Int |
arg1 |
Int |
Name | Type |
---|---|
op |
Int |
res |
Int |
arg1 |
Int |
arg2 |
Int |
Name | Type |
---|---|
op |
Int |
res |
Int |
arg1 |
Int |
arg2 |
Int |
arg3 |
Int |
Name | Type |
---|---|
res |
Int |
inval |
Int |
outX |
Int |
outY |
Int |
outZ |
Int |
outW |
Int |
Name | Type |
---|---|
res |
Int |
inval |
Int |
outX |
Int |
outY |
Int |
outZ |
Int |
outW |
Int |
Name | Type |
---|---|
id |
Int |
value |
Int |
data |
Array<Bool> |
glGetInvariantFloatvEXT(id: Int, value: Int, data: Array<cpp.Float32>): Void
Name | Type |
---|---|
id |
Int |
value |
Int |
data |
Array<cpp.Float32> |
Name | Type |
---|---|
id |
Int |
value |
Int |
data |
Array<Int> |
Name | Type |
---|---|
id |
Int |
value |
Int |
data |
Array<Bool> |
glGetLocalConstantFloatvEXT(id: Int, value: Int, data: Array<cpp.Float32>): Void
Name | Type |
---|---|
id |
Int |
value |
Int |
data |
Array<cpp.Float32> |
Name | Type |
---|---|
id |
Int |
value |
Int |
data |
Array<Int> |
Name | Type |
---|---|
id |
Int |
value |
Int |
data |
Array<Bool> |
glGetVariantFloatvEXT(id: Int, value: Int, data: Array<cpp.Float32>): Void
Name | Type |
---|---|
id |
Int |
value |
Int |
data |
Array<cpp.Float32> |
Name | Type |
---|---|
id |
Int |
value |
Int |
data |
Array<Int> |
glSetInvariantEXT(id: Int, type: Int, addr: haxe.io.BytesData): Void
Name | Type |
---|---|
id |
Int |
type |
Int |
addr |
haxe.io.BytesData |
glSetLocalConstantEXT(id: Int, type: Int, addr: haxe.io.BytesData): Void
Name | Type |
---|---|
id |
Int |
type |
Int |
addr |
haxe.io.BytesData |
glVariantPointerEXT(id: Int, type: Int, stride: Int, addr: haxe.io.BytesData): Void
Name | Type |
---|---|
id |
Int |
type |
Int |
stride |
Int |
addr |
haxe.io.BytesData |
Name | Type |
---|---|
id |
Int |
addr |
Array<cpp.Int8> |
glVariantdvEXT(id: Int, addr: Array<cpp.Float64>): Void
Name | Type |
---|---|
id |
Int |
addr |
Array<cpp.Float64> |
glVariantfvEXT(id: Int, addr: Array<cpp.Float32>): Void
Name | Type |
---|---|
id |
Int |
addr |
Array<cpp.Float32> |
Name | Type |
---|---|
id |
Int |
addr |
Array<Int> |
Name | Type |
---|---|
id |
Int |
addr |
Array<Int> |
Name | Type |
---|---|
id |
Int |
addr |
Array<cpp.UInt8> |
Name | Type |
---|---|
id |
Int |
addr |
Array<Int> |
Name | Type |
---|---|
id |
Int |
addr |
Array<UInt> |
glVertexWeightfEXT(weight: cpp.Float32): Void
Name | Type |
---|---|
weight |
cpp.Float32 |
glVertexWeightPointerEXT(size: Int, type: Int, stride: Int, pointer: haxe.io.BytesData): Void
Name | Type |
---|---|
size |
Int |
type |
Int |
stride |
Int |
pointer |
haxe.io.BytesData |
glVertexWeightfvEXT(weight: Array<cpp.Float32>): Void
Name | Type |
---|---|
weight |
Array<cpp.Float32> |
Name | Type |
---|---|
external_sync_type |
Int |
external_sync |
Int |
flags |
Int |
Returns |
---|
GLSync |
glFrameTerminatorGREMEDY(): Void
glStringMarkerGREMEDY(len: Int, string: haxe.io.BytesData): Void
Name | Type |
---|---|
len |
Int |
string |
haxe.io.BytesData |
glImageTransformParameterfHP(target: Int, pname: Int, param: cpp.Float32): Void
Name | Type |
---|---|
target |
Int |
pname |
Int |
param |
cpp.Float32 |
Name | Type |
---|---|
target |
Int |
pname |
Int |
param |
Int |
glGetImageTransformParameterfvHP(target: Int, pname: Int, params: Array<cpp.Float32>): Void
Name | Type |
---|---|
target |
Int |
pname |
Int |
params |
Array<cpp.Float32> |
Name | Type |
---|---|
target |
Int |
pname |
Int |
params |
Array<Int> |
glImageTransformParameterfvHP(target: Int, pname: Int, params: Array<cpp.Float32>): Void
Name | Type |
---|---|
target |
Int |
pname |
Int |
params |
Array<cpp.Float32> |
Name | Type |
---|---|
target |
Int |
pname |
Int |
params |
Array<Int> |
glMultiModeDrawArraysIBM(mode: Array<Int>, first: Array<Int>, count: Array<Int>, primcount: Int, modestride: Int): Void
Name | Type |
---|---|
mode |
Array<Int> |
first |
Array<Int> |
count |
Array<Int> |
primcount |
Int |
modestride |
Int |
glMultiModeDrawElementsIBM(mode: Array<Int>, count: Array<Int>, type: Int, indices: haxe.io.BytesData, primcount: Int, modestride: Int): Void
Name | Type |
---|---|
mode |
Array<Int> |
count |
Array<Int> |
type |
Int |
indices |
haxe.io.BytesData |
primcount |
Int |
modestride |
Int |
Name | Type |
---|---|
texture |
Int |
Name | Type |
---|---|
texture |
Int |
level |
Int |
Name | Type |
---|---|
queryHandle |
Int |
Name | Type |
---|---|
queryHandle |
Int |
Name | Type |
---|---|
queryHandle |
Int |
Name | Type |
---|---|
queryId |
Int |
queryHandle |
Array<Int> |
Name | Type |
---|---|
queryId |
Array<Int> |
Name | Type |
---|---|
queryId |
Int |
nextQueryId |
Array<Int> |
glGetPerfCounterInfoINTEL(queryId: Int, counterId: Int, counterNameLength: Int, counterName: String, counterDescLength: Int, counterDesc: String, counterOffset: Array<Int>, counterDataSize: Array<Int>, counterTypeEnum: Array<Int>, counterDataTypeEnum: Array<Int>, rawCounterMaxValue: Array<cpp.UInt64>): Void
Name | Type |
---|---|
queryId |
Int |
counterId |
Int |
counterNameLength |
Int |
counterName |
String |
counterDescLength |
Int |
counterDesc |
String |
counterOffset |
Array<Int> |
counterDataSize |
Array<Int> |
counterTypeEnum |
Array<Int> |
counterDataTypeEnum |
Array<Int> |
rawCounterMaxValue |
Array<cpp.UInt64> |
glGetPerfQueryDataINTEL(queryHandle: Int, flags: Int, dataSize: Int, data: haxe.io.BytesData, bytesWritten: Array<Int>): Void
Name | Type |
---|---|
queryHandle |
Int |
flags |
Int |
dataSize |
Int |
data |
haxe.io.BytesData |
bytesWritten |
Array<Int> |
Name | Type |
---|---|
queryName |
String |
queryId |
Array<Int> |
glGetPerfQueryInfoINTEL(queryId: Int, queryNameLength: Int, queryName: String, dataSize: Array<Int>, noCounters: Array<Int>, noInstances: Array<Int>, capsMask: Array<Int>): Void
Name | Type |
---|---|
queryId |
Int |
queryNameLength |
Int |
queryName |
String |
dataSize |
Array<Int> |
noCounters |
Array<Int> |
noInstances |
Array<Int> |
capsMask |
Array<Int> |
Name | Type |
---|---|
target |
Int |
lfunc |
Int |
hfunc |
Int |
glTexScissorINTEL(target: Int, tlow: cpp.Float32, thigh: cpp.Float32): Void
Name | Type |
---|---|
target |
Int |
tlow |
cpp.Float32 |
thigh |
cpp.Float32 |
glBlendBarrierKHR(): Void
glDebugMessageInsert(source: Int, type: Int, id: Int, severity: Int, length: Int, buf: String): Void
Name | Type |
---|---|
source |
Int |
type |
Int |
id |
Int |
severity |
Int |
length |
Int |
buf |
String |
Name | Type |
---|---|
identifier |
Int |
name |
Int |
length |
Int |
label |
String |
glPopDebugGroup(): Void
Name | Type |
---|---|
source |
Int |
id |
Int |
length |
Int |
message |
String |
glDebugMessageControl(source: Int, type: Int, severity: Int, count: Int, ids: Array<Int>, enabled: Bool): Void
Name | Type |
---|---|
source |
Int |
type |
Int |
severity |
Int |
count |
Int |
ids |
Array<Int> |
enabled |
Bool |
Name | Type |
---|---|
identifier |
Int |
name |
Int |
bufSize |
Int |
length |
Array<Int> |
label |
String |
Name | Type |
---|---|
ptr |
haxe.io.BytesData |
bufSize |
Int |
length |
Array<Int> |
label |
String |
glObjectPtrLabel(ptr: haxe.io.BytesData, length: Int, label: String): Void
Name | Type |
---|---|
ptr |
haxe.io.BytesData |
length |
Int |
label |
String |
Name | Type |
---|---|
program |
Int |
location |
Int |
bufSize |
Int |
params |
Array<cpp.Float32> |
Name | Type |
---|---|
program |
Int |
location |
Int |
bufSize |
Int |
params |
Array<Int> |
Name | Type |
---|---|
program |
Int |
location |
Int |
bufSize |
Int |
params |
Array<Int> |
glReadnPixels(x: Int, y: Int, width: Int, height: Int, format: Int, type: Int, bufSize: Int, data: haxe.io.BytesData): Void
Name | Type |
---|---|
x |
Int |
y |
Int |
width |
Int |
height |
Int |
format |
Int |
type |
Int |
bufSize |
Int |
data |
haxe.io.BytesData |
glBufferRegionEnabled(): Int
Returns |
---|
Int |
Name | Type |
---|---|
region |
Int |
glDrawBufferRegion(region: Int, x: Int, y: Int, width: Int, height: Int, xDest: Int, yDest: Int): Void
Name | Type |
---|---|
region |
Int |
x |
Int |
y |
Int |
width |
Int |
height |
Int |
xDest |
Int |
yDest |
Int |
Name | Type |
---|---|
region |
Int |
Returns |
---|
Int |
Name | Type |
---|---|
region |
Int |
x |
Int |
y |
Int |
width |
Int |
height |
Int |
glResizeBuffersMESA(): Void
glWindowPos2dMESA(x: cpp.Float64, y: cpp.Float64): Void
Name | Type |
---|---|
x |
cpp.Float64 |
y |
cpp.Float64 |
glWindowPos2fMESA(x: cpp.Float32, y: cpp.Float32): Void
Name | Type |
---|---|
x |
cpp.Float32 |
y |
cpp.Float32 |
Name | Type |
---|---|
x |
Int |
y |
Int |
Name | Type |
---|---|
x |
Int |
y |
Int |
glWindowPos3dMESA(x: cpp.Float64, y: cpp.Float64, z: cpp.Float64): Void
Name | Type |
---|---|
x |
cpp.Float64 |
y |
cpp.Float64 |
z |
cpp.Float64 |
glWindowPos3fMESA(x: cpp.Float32, y: cpp.Float32, z: cpp.Float32): Void
Name | Type |
---|---|
x |
cpp.Float32 |
y |
cpp.Float32 |
z |
cpp.Float32 |
Name | Type |
---|---|
x |
Int |
y |
Int |
z |
Int |
Name | Type |
---|---|
x |
Int |
y |
Int |
z |
Int |
glWindowPos4dMESA(x: cpp.Float64, y: cpp.Float64, z: cpp.Float64, w: cpp.Float64): Void
Name | Type |
---|---|
x |
cpp.Float64 |
y |
cpp.Float64 |
z |
cpp.Float64 |
w |
cpp.Float64 |
glWindowPos4fMESA(x: cpp.Float32, y: cpp.Float32, z: cpp.Float32, w: cpp.Float32): Void
Name | Type |
---|---|
x |
cpp.Float32 |
y |
cpp.Float32 |
z |
cpp.Float32 |
w |
cpp.Float32 |
Name | Type |
---|---|
x |
Int |
y |
Int |
z |
Int |
w |
Int |
Name | Type |
---|---|
x |
Int |
y |
Int |
z |
Int |
w |
Int |
glWindowPos2dvMESA(p: Array<cpp.Float64>): Void
Name | Type |
---|---|
p |
Array<cpp.Float64> |
glWindowPos2fvMESA(p: Array<cpp.Float32>): Void
Name | Type |
---|---|
p |
Array<cpp.Float32> |
Name | Type |
---|---|
p |
Array<Int> |
Name | Type |
---|---|
p |
Array<Int> |
glWindowPos3dvMESA(p: Array<cpp.Float64>): Void
Name | Type |
---|---|
p |
Array<cpp.Float64> |
glWindowPos3fvMESA(p: Array<cpp.Float32>): Void
Name | Type |
---|---|
p |
Array<cpp.Float32> |
Name | Type |
---|---|
p |
Array<Int> |
Name | Type |
---|---|
p |
Array<Int> |
glWindowPos4dvMESA(p: Array<cpp.Float64>): Void
Name | Type |
---|---|
p |
Array<cpp.Float64> |
glWindowPos4fvMESA(p: Array<cpp.Float32>): Void
Name | Type |
---|---|
p |
Array<cpp.Float32> |
Name | Type |
---|---|
p |
Array<Int> |
Name | Type |
---|---|
p |
Array<Int> |
Name | Type |
---|---|
id |
Int |
glEndConditionalRenderNVX(): Void
glMultiDrawArraysIndirectBindlessNV(mode: Int, indirect: haxe.io.BytesData, drawCount: Int, stride: Int, vertexBufferCount: Int): Void
Name | Type |
---|---|
mode |
Int |
indirect |
haxe.io.BytesData |
drawCount |
Int |
stride |
Int |
vertexBufferCount |
Int |
glMultiDrawElementsIndirectBindlessNV(mode: Int, type: Int, indirect: haxe.io.BytesData, drawCount: Int, stride: Int, vertexBufferCount: Int): Void
Name | Type |
---|---|
mode |
Int |
type |
Int |
indirect |
haxe.io.BytesData |
drawCount |
Int |
stride |
Int |
vertexBufferCount |
Int |
glMultiDrawArraysIndirectBindlessCountNV(mode: Int, indirect: haxe.io.BytesData, drawCount: Int, maxDrawCount: Int, stride: Int, vertexBufferCount: Int): Void
Name | Type |
---|---|
mode |
Int |
indirect |
haxe.io.BytesData |
drawCount |
Int |
maxDrawCount |
Int |
stride |
Int |
vertexBufferCount |
Int |
glMultiDrawElementsIndirectBindlessCountNV(mode: Int, type: Int, indirect: haxe.io.BytesData, drawCount: Int, maxDrawCount: Int, stride: Int, vertexBufferCount: Int): Void
Name | Type |
---|---|
mode |
Int |
type |
Int |
indirect |
haxe.io.BytesData |
drawCount |
Int |
maxDrawCount |
Int |
stride |
Int |
vertexBufferCount |
Int |
Name | Type |
---|---|
texture |
Int |
level |
Int |
layered |
Bool |
layer |
Int |
format |
Int |
Returns |
---|
cpp.UInt64 |
glGetTextureHandleNV(texture: Int): cpp.UInt64
Name | Type |
---|---|
texture |
Int |
Returns |
---|
cpp.UInt64 |
glGetTextureSamplerHandleNV(texture: Int, sampler: Int): cpp.UInt64
Name | Type |
---|---|
texture |
Int |
sampler |
Int |
Returns |
---|
cpp.UInt64 |
glIsImageHandleResidentNV(handle: cpp.UInt64): Bool
Name | Type |
---|---|
handle |
cpp.UInt64 |
Returns |
---|
Bool |
glIsTextureHandleResidentNV(handle: cpp.UInt64): Bool
Name | Type |
---|---|
handle |
cpp.UInt64 |
Returns |
---|
Bool |
glMakeImageHandleNonResidentNV(handle: cpp.UInt64): Void
Name | Type |
---|---|
handle |
cpp.UInt64 |
glMakeImageHandleResidentNV(handle: cpp.UInt64, access: Int): Void
Name | Type |
---|---|
handle |
cpp.UInt64 |
access |
Int |
glMakeTextureHandleNonResidentNV(handle: cpp.UInt64): Void
Name | Type |
---|---|
handle |
cpp.UInt64 |
glMakeTextureHandleResidentNV(handle: cpp.UInt64): Void
Name | Type |
---|---|
handle |
cpp.UInt64 |
glProgramUniformHandleui64NV(program: Int, location: Int, value: cpp.UInt64): Void
Name | Type |
---|---|
program |
Int |
location |
Int |
value |
cpp.UInt64 |
glUniformHandleui64NV(location: Int, value: cpp.UInt64): Void
Name | Type |
---|---|
location |
Int |
value |
cpp.UInt64 |
glProgramUniformHandleui64vNV(program: Int, location: Int, count: Int, values: Array<cpp.UInt64>): Void
Name | Type |
---|---|
program |
Int |
location |
Int |
count |
Int |
values |
Array<cpp.UInt64> |
glUniformHandleui64vNV(location: Int, count: Int, value: Array<cpp.UInt64>): Void
Name | Type |
---|---|
location |
Int |
count |
Int |
value |
Array<cpp.UInt64> |
glBlendBarrierNV(): Void
Name | Type |
---|---|
pname |
Int |
value |
Int |
Name | Type |
---|---|
id |
Int |
mode |
Int |
glEndConditionalRenderNV(): Void
Name | Type |
---|---|
xbits |
Int |
ybits |
Int |
glCopyImageSubDataNV(srcName: Int, srcTarget: Int, srcLevel: Int, srcX: Int, srcY: Int, srcZ: Int, dstName: Int, dstTarget: Int, dstLevel: Int, dstX: Int, dstY: Int, dstZ: Int, width: Int, height: Int, depth: Int): Void
Name | Type |
---|---|
srcName |
Int |
srcTarget |
Int |
srcLevel |
Int |
srcX |
Int |
srcY |
Int |
srcZ |
Int |
dstName |
Int |
dstTarget |
Int |
dstLevel |
Int |
dstX |
Int |
dstY |
Int |
dstZ |
Int |
width |
Int |
height |
Int |
depth |
Int |
glClearDepthdNV(depth: cpp.Float64): Void
Name | Type |
---|---|
depth |
cpp.Float64 |
glDepthBoundsdNV(zmin: cpp.Float64, zmax: cpp.Float64): Void
Name | Type |
---|---|
zmin |
cpp.Float64 |
zmax |
cpp.Float64 |
glDepthRangedNV(zNear: cpp.Float64, zFar: cpp.Float64): Void
Name | Type |
---|---|
zNear |
cpp.Float64 |
zFar |
cpp.Float64 |
glDrawTextureNV(texture: Int, sampler: Int, x0: cpp.Float32, y0: cpp.Float32, x1: cpp.Float32, y1: cpp.Float32, z: cpp.Float32, s0: cpp.Float32, t0: cpp.Float32, s1: cpp.Float32, t1: cpp.Float32): Void
Name | Type |
---|---|
texture |
Int |
sampler |
Int |
x0 |
cpp.Float32 |
y0 |
cpp.Float32 |
x1 |
cpp.Float32 |
y1 |
cpp.Float32 |
z |
cpp.Float32 |
s0 |
cpp.Float32 |
t0 |
cpp.Float32 |
s1 |
cpp.Float32 |
t1 |
cpp.Float32 |
Name | Type |
---|---|
target |
Int |
mode |
Int |
Name | Type |
---|---|
target |
Int |
index |
Int |
pname |
Int |
params |
Array<cpp.Float32> |
Name | Type |
---|---|
target |
Int |
index |
Int |
pname |
Int |
params |
Array<Int> |
glGetMapControlPointsNV(target: Int, index: Int, type: Int, ustride: Int, vstride: Int, packed: Bool, points: haxe.io.BytesData): Void
Name | Type |
---|---|
target |
Int |
index |
Int |
type |
Int |
ustride |
Int |
vstride |
Int |
packed |
Bool |
points |
haxe.io.BytesData |
glGetMapParameterfvNV(target: Int, pname: Int, params: Array<cpp.Float32>): Void
Name | Type |
---|---|
target |
Int |
pname |
Int |
params |
Array<cpp.Float32> |
Name | Type |
---|---|
target |
Int |
pname |
Int |
params |
Array<Int> |
glMapControlPointsNV(target: Int, index: Int, type: Int, ustride: Int, vstride: Int, uorder: Int, vorder: Int, packed: Bool, points: haxe.io.BytesData): Void
Name | Type |
---|---|
target |
Int |
index |
Int |
type |
Int |
ustride |
Int |
vstride |
Int |
uorder |
Int |
vorder |
Int |
packed |
Bool |
points |
haxe.io.BytesData |
glMapParameterfvNV(target: Int, pname: Int, params: Array<cpp.Float32>): Void
Name | Type |
---|---|
target |
Int |
pname |
Int |
params |
Array<cpp.Float32> |
Name | Type |
---|---|
target |
Int |
pname |
Int |
params |
Array<Int> |
Name | Type |
---|---|
index |
Int |
mask |
Int |
Name | Type |
---|---|
target |
Int |
renderbuffer |
Int |
glGetMultisamplefvNV(pname: Int, index: Int, val: Array<cpp.Float32>): Void
Name | Type |
---|---|
pname |
Int |
index |
Int |
val |
Array<cpp.Float32> |
Name | Type |
---|---|
fence |
Int |
Name | Type |
---|---|
fence |
Int |
Returns |
---|
Bool |
Name | Type |
---|---|
fence |
Int |
condition |
Int |
Name | Type |
---|---|
fence |
Int |
Returns |
---|
Bool |
Name | Type |
---|---|
n |
Int |
fences |
Array<Int> |
Name | Type |
---|---|
n |
Int |
fences |
Array<Int> |
Name | Type |
---|---|
fence |
Int |
pname |
Int |
params |
Array<Int> |
Name | Type |
---|---|
color |
Int |
glGetProgramNamedParameterdvNV(id: Int, len: Int, name: Array<cpp.UInt8>, params: Array<cpp.Float64>): Void
Name | Type |
---|---|
id |
Int |
len |
Int |
name |
Array<cpp.UInt8> |
params |
Array<cpp.Float64> |
glGetProgramNamedParameterfvNV(id: Int, len: Int, name: Array<cpp.UInt8>, params: Array<cpp.Float32>): Void
Name | Type |
---|---|
id |
Int |
len |
Int |
name |
Array<cpp.UInt8> |
params |
Array<cpp.Float32> |
glProgramNamedParameter4dNV(id: Int, len: Int, name: Array<cpp.UInt8>, x: cpp.Float64, y: cpp.Float64, z: cpp.Float64, w: cpp.Float64): Void
Name | Type |
---|---|
id |
Int |
len |
Int |
name |
Array<cpp.UInt8> |
x |
cpp.Float64 |
y |
cpp.Float64 |
z |
cpp.Float64 |
w |
cpp.Float64 |
glProgramNamedParameter4dvNV(id: Int, len: Int, name: Array<cpp.UInt8>, v: Array<cpp.Float64>): Void
Name | Type |
---|---|
id |
Int |
len |
Int |
name |
Array<cpp.UInt8> |
v |
Array<cpp.Float64> |
glProgramNamedParameter4fNV(id: Int, len: Int, name: Array<cpp.UInt8>, x: cpp.Float32, y: cpp.Float32, z: cpp.Float32, w: cpp.Float32): Void
Name | Type |
---|---|
id |
Int |
len |
Int |
name |
Array<cpp.UInt8> |
x |
cpp.Float32 |
y |
cpp.Float32 |
z |
cpp.Float32 |
w |
cpp.Float32 |
glProgramNamedParameter4fvNV(id: Int, len: Int, name: Array<cpp.UInt8>, v: Array<cpp.Float32>): Void
Name | Type |
---|---|
id |
Int |
len |
Int |
name |
Array<cpp.UInt8> |
v |
Array<cpp.Float32> |
glRenderbufferStorageMultisampleCoverageNV(target: Int, coverageSamples: Int, colorSamples: Int, internalformat: Int, width: Int, height: Int): Void
Name | Type |
---|---|
target |
Int |
coverageSamples |
Int |
colorSamples |
Int |
internalformat |
Int |
width |
Int |
height |
Int |
Name | Type |
---|---|
target |
Int |
limit |
Int |
Name | Type |
---|---|
target |
Int |
index |
Int |
x |
Int |
y |
Int |
z |
Int |
w |
Int |
Name | Type |
---|---|
target |
Int |
index |
Int |
x |
Int |
y |
Int |
z |
Int |
w |
Int |
Name | Type |
---|---|
target |
Int |
index |
Int |
x |
Int |
y |
Int |
z |
Int |
w |
Int |
Name | Type |
---|---|
target |
Int |
index |
Int |
x |
Int |
y |
Int |
z |
Int |
w |
Int |
Name | Type |
---|---|
target |
Int |
index |
Int |
params |
Array<Int> |
Name | Type |
---|---|
target |
Int |
index |
Int |
params |
Array<Int> |
Name | Type |
---|---|
target |
Int |
index |
Int |
count |
Int |
params |
Array<Int> |
Name | Type |
---|---|
target |
Int |
index |
Int |
count |
Int |
params |
Array<Int> |
Name | Type |
---|---|
target |
Int |
index |
Int |
params |
Array<Int> |
Name | Type |
---|---|
target |
Int |
index |
Int |
params |
Array<Int> |
Name | Type |
---|---|
target |
Int |
index |
Int |
count |
Int |
params |
Array<Int> |
Name | Type |
---|---|
target |
Int |
index |
Int |
count |
Int |
params |
Array<Int> |
Name | Type |
---|---|
program |
Int |
location |
Int |
x |
cpp.Int64 |
glProgramUniform1ui64NV(program: Int, location: Int, x: cpp.UInt64): Void
Name | Type |
---|---|
program |
Int |
location |
Int |
x |
cpp.UInt64 |
Name | Type |
---|---|
program |
Int |
location |
Int |
x |
cpp.Int64 |
y |
cpp.Int64 |
glProgramUniform2ui64NV(program: Int, location: Int, x: cpp.UInt64, y: cpp.UInt64): Void
Name | Type |
---|---|
program |
Int |
location |
Int |
x |
cpp.UInt64 |
y |
cpp.UInt64 |
Name | Type |
---|---|
program |
Int |
location |
Int |
x |
cpp.Int64 |
y |
cpp.Int64 |
z |
cpp.Int64 |
glProgramUniform3ui64NV(program: Int, location: Int, x: cpp.UInt64, y: cpp.UInt64, z: cpp.UInt64): Void
Name | Type |
---|---|
program |
Int |
location |
Int |
x |
cpp.UInt64 |
y |
cpp.UInt64 |
z |
cpp.UInt64 |
glProgramUniform4i64NV(program: Int, location: Int, x: cpp.Int64, y: cpp.Int64, z: cpp.Int64, w: cpp.Int64): Void
Name | Type |
---|---|
program |
Int |
location |
Int |
x |
cpp.Int64 |
y |
cpp.Int64 |
z |
cpp.Int64 |
w |
cpp.Int64 |
glProgramUniform4ui64NV(program: Int, location: Int, x: cpp.UInt64, y: cpp.UInt64, z: cpp.UInt64, w: cpp.UInt64): Void
Name | Type |
---|---|
program |
Int |
location |
Int |
x |
cpp.UInt64 |
y |
cpp.UInt64 |
z |
cpp.UInt64 |
w |
cpp.UInt64 |
Name | Type |
---|---|
location |
Int |
x |
cpp.Int64 |
glUniform1ui64NV(location: Int, x: cpp.UInt64): Void
Name | Type |
---|---|
location |
Int |
x |
cpp.UInt64 |
Name | Type |
---|---|
location |
Int |
x |
cpp.Int64 |
y |
cpp.Int64 |
glUniform2ui64NV(location: Int, x: cpp.UInt64, y: cpp.UInt64): Void
Name | Type |
---|---|
location |
Int |
x |
cpp.UInt64 |
y |
cpp.UInt64 |
Name | Type |
---|---|
location |
Int |
x |
cpp.Int64 |
y |
cpp.Int64 |
z |
cpp.Int64 |
glUniform3ui64NV(location: Int, x: cpp.UInt64, y: cpp.UInt64, z: cpp.UInt64): Void
Name | Type |
---|---|
location |
Int |
x |
cpp.UInt64 |
y |
cpp.UInt64 |
z |
cpp.UInt64 |
Name | Type |
---|---|
location |
Int |
x |
cpp.Int64 |
y |
cpp.Int64 |
z |
cpp.Int64 |
w |
cpp.Int64 |
glUniform4ui64NV(location: Int, x: cpp.UInt64, y: cpp.UInt64, z: cpp.UInt64, w: cpp.UInt64): Void
Name | Type |
---|---|
location |
Int |
x |
cpp.UInt64 |
y |
cpp.UInt64 |
z |
cpp.UInt64 |
w |
cpp.UInt64 |
Name | Type |
---|---|
program |
Int |
location |
Int |
params |
Array<cpp.Int64> |
glGetUniformui64vNV(program: Int, location: Int, params: Array<cpp.UInt64>): Void
Name | Type |
---|---|
program |
Int |
location |
Int |
params |
Array<cpp.UInt64> |
Name | Type |
---|---|
program |
Int |
location |
Int |
count |
Int |
value |
Array<cpp.Int64> |
Name | Type |
---|---|
program |
Int |
location |
Int |
count |
Int |
value |
Array<cpp.UInt64> |
Name | Type |
---|---|
program |
Int |
location |
Int |
count |
Int |
value |
Array<cpp.Int64> |
Name | Type |
---|---|
program |
Int |
location |
Int |
count |
Int |
value |
Array<cpp.UInt64> |
Name | Type |
---|---|
program |
Int |
location |
Int |
count |
Int |
value |
Array<cpp.Int64> |
Name | Type |
---|---|
program |
Int |
location |
Int |
count |
Int |
value |
Array<cpp.UInt64> |
Name | Type |
---|---|
program |
Int |
location |
Int |
count |
Int |
value |
Array<cpp.Int64> |
Name | Type |
---|---|
program |
Int |
location |
Int |
count |
Int |
value |
Array<cpp.UInt64> |
Name | Type |
---|---|
location |
Int |
count |
Int |
value |
Array<cpp.Int64> |
glUniform1ui64vNV(location: Int, count: Int, value: Array<cpp.UInt64>): Void
Name | Type |
---|---|
location |
Int |
count |
Int |
value |
Array<cpp.UInt64> |
Name | Type |
---|---|
location |
Int |
count |
Int |
value |
Array<cpp.Int64> |
glUniform2ui64vNV(location: Int, count: Int, value: Array<cpp.UInt64>): Void
Name | Type |
---|---|
location |
Int |
count |
Int |
value |
Array<cpp.UInt64> |
Name | Type |
---|---|
location |
Int |
count |
Int |
value |
Array<cpp.Int64> |
glUniform3ui64vNV(location: Int, count: Int, value: Array<cpp.UInt64>): Void
Name | Type |
---|---|
location |
Int |
count |
Int |
value |
Array<cpp.UInt64> |
Name | Type |
---|---|
location |
Int |
count |
Int |
value |
Array<cpp.Int64> |
glUniform4ui64vNV(location: Int, count: Int, value: Array<cpp.UInt64>): Void
Name | Type |
---|---|
location |
Int |
count |
Int |
value |
Array<cpp.UInt64> |
Name | Type |
---|---|
red |
UInt |
green |
UInt |
blue |
UInt |
Name | Type |
---|---|
red |
UInt |
green |
UInt |
blue |
UInt |
alpha |
UInt |
Name | Type |
---|---|
fog |
UInt |
Name | Type |
---|---|
target |
Int |
s |
UInt |
Name | Type |
---|---|
target |
Int |
s |
UInt |
t |
UInt |
Name | Type |
---|---|
target |
Int |
s |
UInt |
t |
UInt |
r |
UInt |
Name | Type |
---|---|
target |
Int |
s |
UInt |
t |
UInt |
r |
UInt |
q |
UInt |
Name | Type |
---|---|
nx |
UInt |
ny |
UInt |
nz |
UInt |
Name | Type |
---|---|
red |
UInt |
green |
UInt |
blue |
UInt |
Name | Type |
---|---|
s |
UInt |
Name | Type |
---|---|
s |
UInt |
t |
UInt |
Name | Type |
---|---|
s |
UInt |
t |
UInt |
r |
UInt |
Name | Type |
---|---|
s |
UInt |
t |
UInt |
r |
UInt |
q |
UInt |
Name | Type |
---|---|
x |
UInt |
y |
UInt |
Name | Type |
---|---|
x |
UInt |
y |
UInt |
z |
UInt |
Name | Type |
---|---|
x |
UInt |
y |
UInt |
z |
UInt |
w |
UInt |
Name | Type |
---|---|
index |
Int |
x |
UInt |
Name | Type |
---|---|
index |
Int |
x |
UInt |
y |
UInt |
Name | Type |
---|---|
index |
Int |
x |
UInt |
y |
UInt |
z |
UInt |
Name | Type |
---|---|
index |
Int |
x |
UInt |
y |
UInt |
z |
UInt |
w |
UInt |
Name | Type |
---|---|
weight |
UInt |
Name | Type |
---|---|
v |
Array<UInt> |
Name | Type |
---|---|
v |
Array<UInt> |
Name | Type |
---|---|
fog |
Array<UInt> |
Name | Type |
---|---|
target |
Int |
v |
Array<UInt> |
Name | Type |
---|---|
target |
Int |
v |
Array<UInt> |
Name | Type |
---|---|
target |
Int |
v |
Array<UInt> |
Name | Type |
---|---|
target |
Int |
v |
Array<UInt> |
Name | Type |
---|---|
v |
Array<UInt> |
Name | Type |
---|---|
v |
Array<UInt> |
Name | Type |
---|---|
v |
Array<UInt> |
Name | Type |
---|---|
v |
Array<UInt> |
Name | Type |
---|---|
v |
Array<UInt> |
Name | Type |
---|---|
v |
Array<UInt> |
Name | Type |
---|---|
v |
Array<UInt> |
Name | Type |
---|---|
v |
Array<UInt> |
Name | Type |
---|---|
v |
Array<UInt> |
Name | Type |
---|---|
index |
Int |
v |
Array<UInt> |
Name | Type |
---|---|
index |
Int |
v |
Array<UInt> |
Name | Type |
---|---|
index |
Int |
v |
Array<UInt> |
Name | Type |
---|---|
index |
Int |
v |
Array<UInt> |
Name | Type |
---|---|
index |
Int |
n |
Int |
v |
Array<UInt> |
Name | Type |
---|---|
index |
Int |
n |
Int |
v |
Array<UInt> |
Name | Type |
---|---|
index |
Int |
n |
Int |
v |
Array<UInt> |
Name | Type |
---|---|
index |
Int |
n |
Int |
v |
Array<UInt> |
Name | Type |
---|---|
weight |
Array<UInt> |
glGetInternalformatSampleivNV(target: Int, internalformat: Int, samples: Int, pname: Int, bufSize: Int, params: Array<Int>): Void
Name | Type |
---|---|
target |
Int |
internalformat |
Int |
samples |
Int |
pname |
Int |
bufSize |
Int |
params |
Array<Int> |
Name | Type |
---|---|
id |
Int |
glEndOcclusionQueryNV(): Void
Name | Type |
---|---|
id |
Int |
Returns |
---|
Bool |
Name | Type |
---|---|
n |
Int |
ids |
Array<Int> |
Name | Type |
---|---|
n |
Int |
ids |
Array<Int> |
Name | Type |
---|---|
id |
Int |
pname |
Int |
params |
Array<Int> |
Name | Type |
---|---|
id |
Int |
pname |
Int |
params |
Array<Int> |
glProgramBufferParametersIivNV(target: Int, buffer: Int, index: Int, count: Int, params: Array<Int>): Void
Name | Type |
---|---|
target |
Int |
buffer |
Int |
index |
Int |
count |
Int |
params |
Array<Int> |
glProgramBufferParametersIuivNV(target: Int, buffer: Int, index: Int, count: Int, params: Array<Int>): Void
Name | Type |
---|---|
target |
Int |
buffer |
Int |
index |
Int |
count |
Int |
params |
Array<Int> |
glProgramBufferParametersfvNV(target: Int, buffer: Int, index: Int, count: Int, params: Array<cpp.Float32>): Void
Name | Type |
---|---|
target |
Int |
buffer |
Int |
index |
Int |
count |
Int |
params |
Array<cpp.Float32> |
Name | Type |
---|---|
resultPath |
Int |
srcPath |
Int |
Name | Type |
---|---|
path |
Int |
coverMode |
Int |
Name | Type |
---|---|
path |
Int |
coverMode |
Int |
Name | Type |
---|---|
path |
Int |
range |
Int |
Name | Type |
---|---|
range |
Int |
Returns |
---|
Int |
glGetPathLengthNV(path: Int, startSegment: Int, numSegments: Int): cpp.Float32
Name | Type |
---|---|
path |
Int |
startSegment |
Int |
numSegments |
Int |
Returns |
---|
cpp.Float32 |
glInterpolatePathsNV(resultPath: Int, pathA: Int, pathB: Int, weight: cpp.Float32): Void
Name | Type |
---|---|
resultPath |
Int |
pathA |
Int |
pathB |
Int |
weight |
cpp.Float32 |
Name | Type |
---|---|
path |
Int |
Returns |
---|
Bool |
glIsPointInFillPathNV(path: Int, mask: Int, x: cpp.Float32, y: cpp.Float32): Bool
Name | Type |
---|---|
path |
Int |
mask |
Int |
x |
cpp.Float32 |
y |
cpp.Float32 |
Returns |
---|
Bool |
glIsPointInStrokePathNV(path: Int, x: cpp.Float32, y: cpp.Float32): Bool
Name | Type |
---|---|
path |
Int |
x |
cpp.Float32 |
y |
cpp.Float32 |
Returns |
---|
Bool |
Name | Type |
---|---|
zfunc |
Int |
Name | Type |
---|---|
genMode |
Int |
glPathParameterfNV(path: Int, pname: Int, value: cpp.Float32): Void
Name | Type |
---|---|
path |
Int |
pname |
Int |
value |
cpp.Float32 |
Name | Type |
---|---|
path |
Int |
pname |
Int |
value |
Int |
glPathStencilDepthOffsetNV(factor: cpp.Float32, units: cpp.Float32): Void
Name | Type |
---|---|
factor |
cpp.Float32 |
units |
cpp.Float32 |
Name | Type |
---|---|
func |
Int |
ref |
Int |
mask |
Int |
Name | Type |
---|---|
path |
Int |
fillMode |
Int |
mask |
Int |
Name | Type |
---|---|
path |
Int |
reference |
Int |
mask |
Int |
Name | Type |
---|---|
path |
Int |
fillMode |
Int |
mask |
Int |
coverMode |
Int |
Name | Type |
---|---|
path |
Int |
reference |
Int |
mask |
Int |
coverMode |
Int |
glCoverFillPathInstancedNV(numPaths: Int, pathNameType: Int, paths: haxe.io.BytesData, pathBase: Int, coverMode: Int, transformType: Int, transformValues: Array<cpp.Float32>): Void
Name | Type |
---|---|
numPaths |
Int |
pathNameType |
Int |
paths |
haxe.io.BytesData |
pathBase |
Int |
coverMode |
Int |
transformType |
Int |
transformValues |
Array<cpp.Float32> |
glCoverStrokePathInstancedNV(numPaths: Int, pathNameType: Int, paths: haxe.io.BytesData, pathBase: Int, coverMode: Int, transformType: Int, transformValues: Array<cpp.Float32>): Void
Name | Type |
---|---|
numPaths |
Int |
pathNameType |
Int |
paths |
haxe.io.BytesData |
pathBase |
Int |
coverMode |
Int |
transformType |
Int |
transformValues |
Array<cpp.Float32> |
glGetPathColorGenfvNV(color: Int, pname: Int, value: Array<cpp.Float32>): Void
Name | Type |
---|---|
color |
Int |
pname |
Int |
value |
Array<cpp.Float32> |
Name | Type |
---|---|
color |
Int |
pname |
Int |
value |
Array<Int> |
Name | Type |
---|---|
path |
Int |
commands |
Array<cpp.UInt8> |
glGetPathCoordsNV(path: Int, coords: Array<cpp.Float32>): Void
Name | Type |
---|---|
path |
Int |
coords |
Array<cpp.Float32> |
glGetPathDashArrayNV(path: Int, dashArray: Array<cpp.Float32>): Void
Name | Type |
---|---|
path |
Int |
dashArray |
Array<cpp.Float32> |
glGetPathMetricRangeNV(metricQueryMask: Int, firstPathName: Int, numPaths: Int, stride: Int, metrics: Array<cpp.Float32>): Void
Name | Type |
---|---|
metricQueryMask |
Int |
firstPathName |
Int |
numPaths |
Int |
stride |
Int |
metrics |
Array<cpp.Float32> |
glGetPathMetricsNV(metricQueryMask: Int, numPaths: Int, pathNameType: Int, paths: haxe.io.BytesData, pathBase: Int, stride: Int, metrics: Array<cpp.Float32>): Void
Name | Type |
---|---|
metricQueryMask |
Int |
numPaths |
Int |
pathNameType |
Int |
paths |
haxe.io.BytesData |
pathBase |
Int |
stride |
Int |
metrics |
Array<cpp.Float32> |
glGetPathParameterfvNV(path: Int, pname: Int, value: Array<cpp.Float32>): Void
Name | Type |
---|---|
path |
Int |
pname |
Int |
value |
Array<cpp.Float32> |
Name | Type |
---|---|
path |
Int |
pname |
Int |
value |
Array<Int> |
glGetPathSpacingNV(pathListMode: Int, numPaths: Int, pathNameType: Int, paths: haxe.io.BytesData, pathBase: Int, advanceScale: cpp.Float32, kerningScale: cpp.Float32, transformType: Int, returnedSpacing: Array<cpp.Float32>): Void
Name | Type |
---|---|
pathListMode |
Int |
numPaths |
Int |
pathNameType |
Int |
paths |
haxe.io.BytesData |
pathBase |
Int |
advanceScale |
cpp.Float32 |
kerningScale |
cpp.Float32 |
transformType |
Int |
returnedSpacing |
Array<cpp.Float32> |
glGetPathTexGenfvNV(texCoordSet: Int, pname: Int, value: Array<cpp.Float32>): Void
Name | Type |
---|---|
texCoordSet |
Int |
pname |
Int |
value |
Array<cpp.Float32> |
Name | Type |
---|---|
texCoordSet |
Int |
pname |
Int |
value |
Array<Int> |
glGetProgramResourcefvNV(program: Int, programInterface: Int, index: Int, propCount: Int, props: Array<Int>, bufSize: Int, length: Array<Int>, params: Array<cpp.Float32>): Void
Name | Type |
---|---|
program |
Int |
programInterface |
Int |
index |
Int |
propCount |
Int |
props |
Array<Int> |
bufSize |
Int |
length |
Array<Int> |
params |
Array<cpp.Float32> |
glMatrixLoad3x2fNV(matrixMode: Int, m: Array<cpp.Float32>): Void
Name | Type |
---|---|
matrixMode |
Int |
m |
Array<cpp.Float32> |
glMatrixLoad3x3fNV(matrixMode: Int, m: Array<cpp.Float32>): Void
Name | Type |
---|---|
matrixMode |
Int |
m |
Array<cpp.Float32> |
glMatrixLoadTranspose3x3fNV(matrixMode: Int, m: Array<cpp.Float32>): Void
Name | Type |
---|---|
matrixMode |
Int |
m |
Array<cpp.Float32> |
glMatrixMult3x2fNV(matrixMode: Int, m: Array<cpp.Float32>): Void
Name | Type |
---|---|
matrixMode |
Int |
m |
Array<cpp.Float32> |
glMatrixMult3x3fNV(matrixMode: Int, m: Array<cpp.Float32>): Void
Name | Type |
---|---|
matrixMode |
Int |
m |
Array<cpp.Float32> |
glMatrixMultTranspose3x3fNV(matrixMode: Int, m: Array<cpp.Float32>): Void
Name | Type |
---|---|
matrixMode |
Int |
m |
Array<cpp.Float32> |
Name | Type |
---|---|
color |
Int |
genMode |
Int |
colorFormat |
Int |
coeffs |
Array<cpp.Float32> |
glPathCoordsNV(path: Int, numCoords: Int, coordType: Int, coords: haxe.io.BytesData): Void
Name | Type |
---|---|
path |
Int |
numCoords |
Int |
coordType |
Int |
coords |
haxe.io.BytesData |
glPathDashArrayNV(path: Int, dashCount: Int, dashArray: Array<cpp.Float32>): Void
Name | Type |
---|---|
path |
Int |
dashCount |
Int |
dashArray |
Array<cpp.Float32> |
glPathGlyphIndexArrayNV(firstPathName: Int, fontTarget: Int, fontName: haxe.io.BytesData, fontStyle: Int, firstGlyphIndex: Int, numGlyphs: Int, pathParameterTemplate: Int, emScale: cpp.Float32): Int
Name | Type |
---|---|
firstPathName |
Int |
fontTarget |
Int |
fontName |
haxe.io.BytesData |
fontStyle |
Int |
firstGlyphIndex |
Int |
numGlyphs |
Int |
pathParameterTemplate |
Int |
emScale |
cpp.Float32 |
Returns |
---|
Int |
glPathGlyphIndexRangeNV(fontTarget: Int, fontName: haxe.io.BytesData, fontStyle: Int, pathParameterTemplate: Int, emScale: cpp.Float32, baseAndCount: Array<Int>): Int
Name | Type |
---|---|
fontTarget |
Int |
fontName |
haxe.io.BytesData |
fontStyle |
Int |
pathParameterTemplate |
Int |
emScale |
cpp.Float32 |
baseAndCount |
Array<Int> |
Returns |
---|
Int |
glPathGlyphRangeNV(firstPathName: Int, fontTarget: Int, fontName: haxe.io.BytesData, fontStyle: Int, firstGlyph: Int, numGlyphs: Int, handleMissingGlyphs: Int, pathParameterTemplate: Int, emScale: cpp.Float32): Void
Name | Type |
---|---|
firstPathName |
Int |
fontTarget |
Int |
fontName |
haxe.io.BytesData |
fontStyle |
Int |
firstGlyph |
Int |
numGlyphs |
Int |
handleMissingGlyphs |
Int |
pathParameterTemplate |
Int |
emScale |
cpp.Float32 |
glPathMemoryGlyphIndexArrayNV(firstPathName: Int, fontTarget: Int, fontSize: Int, fontData: haxe.io.BytesData, faceIndex: Int, firstGlyphIndex: Int, numGlyphs: Int, pathParameterTemplate: Int, emScale: cpp.Float32): Int
Name | Type |
---|---|
firstPathName |
Int |
fontTarget |
Int |
fontSize |
Int |
fontData |
haxe.io.BytesData |
faceIndex |
Int |
firstGlyphIndex |
Int |
numGlyphs |
Int |
pathParameterTemplate |
Int |
emScale |
cpp.Float32 |
Returns |
---|
Int |
glPathParameterfvNV(path: Int, pname: Int, value: Array<cpp.Float32>): Void
Name | Type |
---|---|
path |
Int |
pname |
Int |
value |
Array<cpp.Float32> |
Name | Type |
---|---|
path |
Int |
pname |
Int |
value |
Array<Int> |
glPathStringNV(path: Int, format: Int, length: Int, pathString: haxe.io.BytesData): Void
Name | Type |
---|---|
path |
Int |
format |
Int |
length |
Int |
pathString |
haxe.io.BytesData |
glPathSubCoordsNV(path: Int, coordStart: Int, numCoords: Int, coordType: Int, coords: haxe.io.BytesData): Void
Name | Type |
---|---|
path |
Int |
coordStart |
Int |
numCoords |
Int |
coordType |
Int |
coords |
haxe.io.BytesData |
Name | Type |
---|---|
texCoordSet |
Int |
genMode |
Int |
components |
Int |
coeffs |
Array<cpp.Float32> |
glPointAlongPathNV(path: Int, startSegment: Int, numSegments: Int, distance: cpp.Float32, x: Array<cpp.Float32>, y: Array<cpp.Float32>, tangentX: Array<cpp.Float32>, tangentY: Array<cpp.Float32>): Bool
Name | Type |
---|---|
path |
Int |
startSegment |
Int |
numSegments |
Int |
distance |
cpp.Float32 |
x |
Array<cpp.Float32> |
y |
Array<cpp.Float32> |
tangentX |
Array<cpp.Float32> |
tangentY |
Array<cpp.Float32> |
Returns |
---|
Bool |
glProgramPathFragmentInputGenNV(program: Int, location: Int, genMode: Int, components: Int, coeffs: Array<cpp.Float32>): Void
Name | Type |
---|---|
program |
Int |
location |
Int |
genMode |
Int |
components |
Int |
coeffs |
Array<cpp.Float32> |
glStencilFillPathInstancedNV(numPaths: Int, pathNameType: Int, paths: haxe.io.BytesData, pathBase: Int, fillMode: Int, mask: Int, transformType: Int, transformValues: Array<cpp.Float32>): Void
Name | Type |
---|---|
numPaths |
Int |
pathNameType |
Int |
paths |
haxe.io.BytesData |
pathBase |
Int |
fillMode |
Int |
mask |
Int |
transformType |
Int |
transformValues |
Array<cpp.Float32> |
glStencilStrokePathInstancedNV(numPaths: Int, pathNameType: Int, paths: haxe.io.BytesData, pathBase: Int, reference: Int, mask: Int, transformType: Int, transformValues: Array<cpp.Float32>): Void
Name | Type |
---|---|
numPaths |
Int |
pathNameType |
Int |
paths |
haxe.io.BytesData |
pathBase |
Int |
reference |
Int |
mask |
Int |
transformType |
Int |
transformValues |
Array<cpp.Float32> |
glStencilThenCoverFillPathInstancedNV(numPaths: Int, pathNameType: Int, paths: haxe.io.BytesData, pathBase: Int, fillMode: Int, mask: Int, coverMode: Int, transformType: Int, transformValues: Array<cpp.Float32>): Void
Name | Type |
---|---|
numPaths |
Int |
pathNameType |
Int |
paths |
haxe.io.BytesData |
pathBase |
Int |
fillMode |
Int |
mask |
Int |
coverMode |
Int |
transformType |
Int |
transformValues |
Array<cpp.Float32> |
glStencilThenCoverStrokePathInstancedNV(numPaths: Int, pathNameType: Int, paths: haxe.io.BytesData, pathBase: Int, reference: Int, mask: Int, coverMode: Int, transformType: Int, transformValues: Array<cpp.Float32>): Void
Name | Type |
---|---|
numPaths |
Int |
pathNameType |
Int |
paths |
haxe.io.BytesData |
pathBase |
Int |
reference |
Int |
mask |
Int |
coverMode |
Int |
transformType |
Int |
transformValues |
Array<cpp.Float32> |
glTransformPathNV(resultPath: Int, srcPath: Int, transformType: Int, transformValues: Array<cpp.Float32>): Void
Name | Type |
---|---|
resultPath |
Int |
srcPath |
Int |
transformType |
Int |
transformValues |
Array<cpp.Float32> |
Name | Type |
---|---|
target |
Int |
glPixelDataRangeNV(target: Int, length: Int, pointer: haxe.io.BytesData): Void
Name | Type |
---|---|
target |
Int |
length |
Int |
pointer |
haxe.io.BytesData |
Name | Type |
---|---|
pname |
Int |
param |
Int |
Name | Type |
---|---|
pname |
Int |
params |
Array<Int> |
glPresentFrameDualFillNV(video_slot: Int, minPresentTime: cpp.UInt64, beginPresentTimeId: Int, presentDurationId: Int, type: Int, target0: Int, fill0: Int, target1: Int, fill1: Int, target2: Int, fill2: Int, target3: Int, fill3: Int): Void
Name | Type |
---|---|
video_slot |
Int |
minPresentTime |
cpp.UInt64 |
beginPresentTimeId |
Int |
presentDurationId |
Int |
type |
Int |
target0 |
Int |
fill0 |
Int |
target1 |
Int |
fill1 |
Int |
target2 |
Int |
fill2 |
Int |
target3 |
Int |
fill3 |
Int |
glPresentFrameKeyedNV(video_slot: Int, minPresentTime: cpp.UInt64, beginPresentTimeId: Int, presentDurationId: Int, type: Int, target0: Int, fill0: Int, key0: Int, target1: Int, fill1: Int, key1: Int): Void
Name | Type |
---|---|
video_slot |
Int |
minPresentTime |
cpp.UInt64 |
beginPresentTimeId |
Int |
presentDurationId |
Int |
type |
Int |
target0 |
Int |
fill0 |
Int |
key0 |
Int |
target1 |
Int |
fill1 |
Int |
key1 |
Int |
Name | Type |
---|---|
video_slot |
Int |
pname |
Int |
params |
Array<cpp.Int64> |
Name | Type |
---|---|
video_slot |
Int |
pname |
Int |
params |
Array<Int> |
glGetVideoui64vNV(video_slot: Int, pname: Int, params: Array<cpp.UInt64>): Void
Name | Type |
---|---|
video_slot |
Int |
pname |
Int |
params |
Array<cpp.UInt64> |
Name | Type |
---|---|
video_slot |
Int |
pname |
Int |
params |
Array<Int> |
Name | Type |
---|---|
index |
Int |
glPrimitiveRestartNV(): Void
glCombinerInputNV(stage: Int, portion: Int, variable: Int, input: Int, mapping: Int, componentUsage: Int): Void
Name | Type |
---|---|
stage |
Int |
portion |
Int |
variable |
Int |
input |
Int |
mapping |
Int |
componentUsage |
Int |
glCombinerOutputNV(stage: Int, portion: Int, abOutput: Int, cdOutput: Int, sumOutput: Int, scale: Int, bias: Int, abDotProduct: Bool, cdDotProduct: Bool, muxSum: Bool): Void
Name | Type |
---|---|
stage |
Int |
portion |
Int |
abOutput |
Int |
cdOutput |
Int |
sumOutput |
Int |
scale |
Int |
bias |
Int |
abDotProduct |
Bool |
cdDotProduct |
Bool |
muxSum |
Bool |
glCombinerParameterfNV(pname: Int, param: cpp.Float32): Void
Name | Type |
---|---|
pname |
Int |
param |
cpp.Float32 |
Name | Type |
---|---|
pname |
Int |
param |
Int |
Name | Type |
---|---|
variable |
Int |
input |
Int |
mapping |
Int |
componentUsage |
Int |
glCombinerParameterfvNV(pname: Int, params: Array<cpp.Float32>): Void
Name | Type |
---|---|
pname |
Int |
params |
Array<cpp.Float32> |
Name | Type |
---|---|
pname |
Int |
params |
Array<Int> |
glGetCombinerInputParameterfvNV(stage: Int, portion: Int, variable: Int, pname: Int, params: Array<cpp.Float32>): Void
Name | Type |
---|---|
stage |
Int |
portion |
Int |
variable |
Int |
pname |
Int |
params |
Array<cpp.Float32> |
glGetCombinerInputParameterivNV(stage: Int, portion: Int, variable: Int, pname: Int, params: Array<Int>): Void
Name | Type |
---|---|
stage |
Int |
portion |
Int |
variable |
Int |
pname |
Int |
params |
Array<Int> |
glGetCombinerOutputParameterfvNV(stage: Int, portion: Int, pname: Int, params: Array<cpp.Float32>): Void
Name | Type |
---|---|
stage |
Int |
portion |
Int |
pname |
Int |
params |
Array<cpp.Float32> |
Name | Type |
---|---|
stage |
Int |
portion |
Int |
pname |
Int |
params |
Array<Int> |
glGetFinalCombinerInputParameterfvNV(variable: Int, pname: Int, params: Array<cpp.Float32>): Void
Name | Type |
---|---|
variable |
Int |
pname |
Int |
params |
Array<cpp.Float32> |
Name | Type |
---|---|
variable |
Int |
pname |
Int |
params |
Array<Int> |
glCombinerStageParameterfvNV(stage: Int, pname: Int, params: Array<cpp.Float32>): Void
Name | Type |
---|---|
stage |
Int |
pname |
Int |
params |
Array<cpp.Float32> |
glGetCombinerStageParameterfvNV(stage: Int, pname: Int, params: Array<cpp.Float32>): Void
Name | Type |
---|---|
stage |
Int |
pname |
Int |
params |
Array<cpp.Float32> |
Name | Type |
---|---|
target |
Int |
start |
Int |
count |
Int |
v |
Array<cpp.Float32> |
glNamedFramebufferSampleLocationsfvNV(framebuffer: Int, start: Int, count: Int, v: Array<cpp.Float32>): Void
Name | Type |
---|---|
framebuffer |
Int |
start |
Int |
count |
Int |
v |
Array<cpp.Float32> |
Name | Type |
---|---|
target |
Int |
Returns |
---|
Bool |
Name | Type |
---|---|
buffer |
Int |
Returns |
---|
Bool |
Name | Type |
---|---|
target |
Int |
Name | Type |
---|---|
target |
Int |
access |
Int |
Name | Type |
---|---|
buffer |
Int |
Name | Type |
---|---|
buffer |
Int |
access |
Int |
glProgramUniformui64NV(program: Int, location: Int, value: cpp.UInt64): Void
Name | Type |
---|---|
program |
Int |
location |
Int |
value |
cpp.UInt64 |
glUniformui64NV(location: Int, value: cpp.UInt64): Void
Name | Type |
---|---|
location |
Int |
value |
cpp.UInt64 |
glGetBufferParameterui64vNV(target: Int, pname: Int, params: Array<cpp.UInt64>): Void
Name | Type |
---|---|
target |
Int |
pname |
Int |
params |
Array<cpp.UInt64> |
glGetIntegerui64vNV(value: Int, result: Array<cpp.UInt64>): Void
Name | Type |
---|---|
value |
Int |
result |
Array<cpp.UInt64> |
glGetNamedBufferParameterui64vNV(buffer: Int, pname: Int, params: Array<cpp.UInt64>): Void
Name | Type |
---|---|
buffer |
Int |
pname |
Int |
params |
Array<cpp.UInt64> |
Name | Type |
---|---|
program |
Int |
location |
Int |
count |
Int |
value |
Array<cpp.UInt64> |
glUniformui64vNV(location: Int, count: Int, value: Array<cpp.UInt64>): Void
Name | Type |
---|---|
location |
Int |
count |
Int |
value |
Array<cpp.UInt64> |
glTextureBarrierNV(): Void
glTexImage2DMultisampleCoverageNV(target: Int, coverageSamples: Int, colorSamples: Int, internalFormat: Int, width: Int, height: Int, fixedSampleLocations: Bool): Void
Name | Type |
---|---|
target |
Int |
coverageSamples |
Int |
colorSamples |
Int |
internalFormat |
Int |
width |
Int |
height |
Int |
fixedSampleLocations |
Bool |
glTexImage3DMultisampleCoverageNV(target: Int, coverageSamples: Int, colorSamples: Int, internalFormat: Int, width: Int, height: Int, depth: Int, fixedSampleLocations: Bool): Void
Name | Type |
---|---|
target |
Int |
coverageSamples |
Int |
colorSamples |
Int |
internalFormat |
Int |
width |
Int |
height |
Int |
depth |
Int |
fixedSampleLocations |
Bool |
glTextureImage2DMultisampleCoverageNV(texture: Int, target: Int, coverageSamples: Int, colorSamples: Int, internalFormat: Int, width: Int, height: Int, fixedSampleLocations: Bool): Void
Name | Type |
---|---|
texture |
Int |
target |
Int |
coverageSamples |
Int |
colorSamples |
Int |
internalFormat |
Int |
width |
Int |
height |
Int |
fixedSampleLocations |
Bool |
glTextureImage2DMultisampleNV(texture: Int, target: Int, samples: Int, internalFormat: Int, width: Int, height: Int, fixedSampleLocations: Bool): Void
Name | Type |
---|---|
texture |
Int |
target |
Int |
samples |
Int |
internalFormat |
Int |
width |
Int |
height |
Int |
fixedSampleLocations |
Bool |
glTextureImage3DMultisampleCoverageNV(texture: Int, target: Int, coverageSamples: Int, colorSamples: Int, internalFormat: Int, width: Int, height: Int, depth: Int, fixedSampleLocations: Bool): Void
Name | Type |
---|---|
texture |
Int |
target |
Int |
coverageSamples |
Int |
colorSamples |
Int |
internalFormat |
Int |
width |
Int |
height |
Int |
depth |
Int |
fixedSampleLocations |
Bool |
glTextureImage3DMultisampleNV(texture: Int, target: Int, samples: Int, internalFormat: Int, width: Int, height: Int, depth: Int, fixedSampleLocations: Bool): Void
Name | Type |
---|---|
texture |
Int |
target |
Int |
samples |
Int |
internalFormat |
Int |
width |
Int |
height |
Int |
depth |
Int |
fixedSampleLocations |
Bool |
Name | Type |
---|---|
program |
Int |
name |
String |
Name | Type |
---|---|
primitiveMode |
Int |
Name | Type |
---|---|
target |
Int |
index |
Int |
buffer |
Int |
Name | Type |
---|---|
target |
Int |
index |
Int |
buffer |
Int |
offset |
Int |
Name | Type |
---|---|
target |
Int |
index |
Int |
buffer |
Int |
offset |
Int |
size |
Int |
glEndTransformFeedbackNV(): Void
Name | Type |
---|---|
program |
Int |
name |
String |
Returns |
---|
Int |
Name | Type |
---|---|
program |
Int |
index |
Int |
location |
Array<Int> |
Name | Type |
---|---|
count |
Int |
attribs |
Array<Int> |
bufferMode |
Int |
glTransformFeedbackVaryingsNV(program: Int, count: Int, locations: Array<Int>, bufferMode: Int): Void
Name | Type |
---|---|
program |
Int |
count |
Int |
locations |
Array<Int> |
bufferMode |
Int |
Name | Type |
---|---|
target |
Int |
id |
Int |
Name | Type |
---|---|
mode |
Int |
id |
Int |
Name | Type |
---|---|
id |
Int |
Returns |
---|
Bool |
glPauseTransformFeedbackNV(): Void
glResumeTransformFeedbackNV(): Void
Name | Type |
---|---|
n |
Int |
ids |
Array<Int> |
Name | Type |
---|---|
n |
Int |
ids |
Array<Int> |
glVDPAUFiniNV(): Void
glFlushVertexArrayRangeNV(): Void
glVertexArrayRangeNV(length: Int, pointer: haxe.io.BytesData): Void
Name | Type |
---|---|
length |
Int |
pointer |
haxe.io.BytesData |
Name | Type |
---|---|
index |
Int |
x |
cpp.Int64 |
glVertexAttribL1ui64NV(index: Int, x: cpp.UInt64): Void
Name | Type |
---|---|
index |
Int |
x |
cpp.UInt64 |
Name | Type |
---|---|
index |
Int |
x |
cpp.Int64 |
y |
cpp.Int64 |
glVertexAttribL2ui64NV(index: Int, x: cpp.UInt64, y: cpp.UInt64): Void
Name | Type |
---|---|
index |
Int |
x |
cpp.UInt64 |
y |
cpp.UInt64 |
Name | Type |
---|---|
index |
Int |
x |
cpp.Int64 |
y |
cpp.Int64 |
z |
cpp.Int64 |
glVertexAttribL3ui64NV(index: Int, x: cpp.UInt64, y: cpp.UInt64, z: cpp.UInt64): Void
Name | Type |
---|---|
index |
Int |
x |
cpp.UInt64 |
y |
cpp.UInt64 |
z |
cpp.UInt64 |
Name | Type |
---|---|
index |
Int |
x |
cpp.Int64 |
y |
cpp.Int64 |
z |
cpp.Int64 |
w |
cpp.Int64 |
glVertexAttribL4ui64NV(index: Int, x: cpp.UInt64, y: cpp.UInt64, z: cpp.UInt64, w: cpp.UInt64): Void
Name | Type |
---|---|
index |
Int |
x |
cpp.UInt64 |
y |
cpp.UInt64 |
z |
cpp.UInt64 |
w |
cpp.UInt64 |
Name | Type |
---|---|
index |
Int |
size |
Int |
type |
Int |
stride |
Int |
Name | Type |
---|---|
index |
Int |
pname |
Int |
params |
Array<cpp.Int64> |
glGetVertexAttribLui64vNV(index: Int, pname: Int, params: Array<cpp.UInt64>): Void
Name | Type |
---|---|
index |
Int |
pname |
Int |
params |
Array<cpp.UInt64> |
Name | Type |
---|---|
index |
Int |
v |
Array<cpp.Int64> |
glVertexAttribL1ui64vNV(index: Int, v: Array<cpp.UInt64>): Void
Name | Type |
---|---|
index |
Int |
v |
Array<cpp.UInt64> |
Name | Type |
---|---|
index |
Int |
v |
Array<cpp.Int64> |
glVertexAttribL2ui64vNV(index: Int, v: Array<cpp.UInt64>): Void
Name | Type |
---|---|
index |
Int |
v |
Array<cpp.UInt64> |
Name | Type |
---|---|
index |
Int |
v |
Array<cpp.Int64> |
glVertexAttribL3ui64vNV(index: Int, v: Array<cpp.UInt64>): Void
Name | Type |
---|---|
index |
Int |
v |
Array<cpp.UInt64> |
Name | Type |
---|---|
index |
Int |
v |
Array<cpp.Int64> |
glVertexAttribL4ui64vNV(index: Int, v: Array<cpp.UInt64>): Void
Name | Type |
---|---|
index |
Int |
v |
Array<cpp.UInt64> |
glBufferAddressRangeNV(pname: Int, index: Int, address: cpp.UInt64, length: Int): Void
Name | Type |
---|---|
pname |
Int |
index |
Int |
address |
cpp.UInt64 |
length |
Int |
Name | Type |
---|---|
size |
Int |
type |
Int |
stride |
Int |
Name | Type |
---|---|
stride |
Int |
Name | Type |
---|---|
type |
Int |
stride |
Int |
Name | Type |
---|---|
type |
Int |
stride |
Int |
Name | Type |
---|---|
type |
Int |
stride |
Int |
Name | Type |
---|---|
size |
Int |
type |
Int |
stride |
Int |
Name | Type |
---|---|
size |
Int |
type |
Int |
stride |
Int |
Name | Type |
---|---|
index |
Int |
size |
Int |
type |
Int |
normalized |
Bool |
stride |
Int |
Name | Type |
---|---|
index |
Int |
size |
Int |
type |
Int |
stride |
Int |
Name | Type |
---|---|
size |
Int |
type |
Int |
stride |
Int |
glGetIntegerui64i_vNV(value: Int, index: Int, result: Array<cpp.UInt64>): Void
Name | Type |
---|---|
value |
Int |
index |
Int |
result |
Array<cpp.UInt64> |
Name | Type |
---|---|
target |
Int |
id |
Int |
Name | Type |
---|---|
id |
Int |
Returns |
---|
Bool |
glProgramParameter4dNV(target: Int, index: Int, x: cpp.Float64, y: cpp.Float64, z: cpp.Float64, w: cpp.Float64): Void
Name | Type |
---|---|
target |
Int |
index |
Int |
x |
cpp.Float64 |
y |
cpp.Float64 |
z |
cpp.Float64 |
w |
cpp.Float64 |
glProgramParameter4fNV(target: Int, index: Int, x: cpp.Float32, y: cpp.Float32, z: cpp.Float32, w: cpp.Float32): Void
Name | Type |
---|---|
target |
Int |
index |
Int |
x |
cpp.Float32 |
y |
cpp.Float32 |
z |
cpp.Float32 |
w |
cpp.Float32 |
Name | Type |
---|---|
target |
Int |
address |
Int |
matrix |
Int |
transform |
Int |
glVertexAttrib1dNV(index: Int, x: cpp.Float64): Void
Name | Type |
---|---|
index |
Int |
x |
cpp.Float64 |
glVertexAttrib1fNV(index: Int, x: cpp.Float32): Void
Name | Type |
---|---|
index |
Int |
x |
cpp.Float32 |
Name | Type |
---|---|
index |
Int |
x |
Int |
glVertexAttrib2dNV(index: Int, x: cpp.Float64, y: cpp.Float64): Void
Name | Type |
---|---|
index |
Int |
x |
cpp.Float64 |
y |
cpp.Float64 |
glVertexAttrib2fNV(index: Int, x: cpp.Float32, y: cpp.Float32): Void
Name | Type |
---|---|
index |
Int |
x |
cpp.Float32 |
y |
cpp.Float32 |
Name | Type |
---|---|
index |
Int |
x |
Int |
y |
Int |
glVertexAttrib3dNV(index: Int, x: cpp.Float64, y: cpp.Float64, z: cpp.Float64): Void
Name | Type |
---|---|
index |
Int |
x |
cpp.Float64 |
y |
cpp.Float64 |
z |
cpp.Float64 |
glVertexAttrib3fNV(index: Int, x: cpp.Float32, y: cpp.Float32, z: cpp.Float32): Void
Name | Type |
---|---|
index |
Int |
x |
cpp.Float32 |
y |
cpp.Float32 |
z |
cpp.Float32 |
Name | Type |
---|---|
index |
Int |
x |
Int |
y |
Int |
z |
Int |
glVertexAttrib4dNV(index: Int, x: cpp.Float64, y: cpp.Float64, z: cpp.Float64, w: cpp.Float64): Void
Name | Type |
---|---|
index |
Int |
x |
cpp.Float64 |
y |
cpp.Float64 |
z |
cpp.Float64 |
w |
cpp.Float64 |
glVertexAttrib4fNV(index: Int, x: cpp.Float32, y: cpp.Float32, z: cpp.Float32, w: cpp.Float32): Void
Name | Type |
---|---|
index |
Int |
x |
cpp.Float32 |
y |
cpp.Float32 |
z |
cpp.Float32 |
w |
cpp.Float32 |
Name | Type |
---|---|
index |
Int |
x |
Int |
y |
Int |
z |
Int |
w |
Int |
Name | Type |
---|---|
index |
Int |
x |
cpp.UInt8 |
y |
cpp.UInt8 |
z |
cpp.UInt8 |
w |
cpp.UInt8 |
Name | Type |
---|---|
n |
Int |
ids |
Array<Int> |
residences |
Array<Bool> |
Returns |
---|
Bool |
Name | Type |
---|---|
n |
Int |
ids |
Array<Int> |
glExecuteProgramNV(target: Int, id: Int, params: Array<cpp.Float32>): Void
Name | Type |
---|---|
target |
Int |
id |
Int |
params |
Array<cpp.Float32> |
Name | Type |
---|---|
n |
Int |
ids |
Array<Int> |
Name | Type |
---|---|
target |
Int |
index |
Int |
pname |
Int |
params |
Array<cpp.Float64> |
Name | Type |
---|---|
target |
Int |
index |
Int |
pname |
Int |
params |
Array<cpp.Float32> |
Name | Type |
---|---|
id |
Int |
pname |
Int |
program |
Array<cpp.UInt8> |
Name | Type |
---|---|
id |
Int |
pname |
Int |
params |
Array<Int> |
Name | Type |
---|---|
target |
Int |
address |
Int |
pname |
Int |
params |
Array<Int> |
glGetVertexAttribdvNV(index: Int, pname: Int, params: Array<cpp.Float64>): Void
Name | Type |
---|---|
index |
Int |
pname |
Int |
params |
Array<cpp.Float64> |
glGetVertexAttribfvNV(index: Int, pname: Int, params: Array<cpp.Float32>): Void
Name | Type |
---|---|
index |
Int |
pname |
Int |
params |
Array<cpp.Float32> |
Name | Type |
---|---|
index |
Int |
pname |
Int |
params |
Array<Int> |
Name | Type |
---|---|
target |
Int |
id |
Int |
len |
Int |
program |
Array<cpp.UInt8> |
glProgramParameter4dvNV(target: Int, index: Int, params: Array<cpp.Float64>): Void
Name | Type |
---|---|
target |
Int |
index |
Int |
params |
Array<cpp.Float64> |
glProgramParameter4fvNV(target: Int, index: Int, params: Array<cpp.Float32>): Void
Name | Type |
---|---|
target |
Int |
index |
Int |
params |
Array<cpp.Float32> |
Name | Type |
---|---|
target |
Int |
index |
Int |
num |
Int |
params |
Array<cpp.Float64> |
Name | Type |
---|---|
target |
Int |
index |
Int |
num |
Int |
params |
Array<cpp.Float32> |
Name | Type |
---|---|
n |
Int |
ids |
Array<Int> |
glVertexAttrib1dvNV(index: Int, v: Array<cpp.Float64>): Void
Name | Type |
---|---|
index |
Int |
v |
Array<cpp.Float64> |
glVertexAttrib1fvNV(index: Int, v: Array<cpp.Float32>): Void
Name | Type |
---|---|
index |
Int |
v |
Array<cpp.Float32> |
Name | Type |
---|---|
index |
Int |
v |
Array<Int> |
glVertexAttrib2dvNV(index: Int, v: Array<cpp.Float64>): Void
Name | Type |
---|---|
index |
Int |
v |
Array<cpp.Float64> |
glVertexAttrib2fvNV(index: Int, v: Array<cpp.Float32>): Void
Name | Type |
---|---|
index |
Int |
v |
Array<cpp.Float32> |
Name | Type |
---|---|
index |
Int |
v |
Array<Int> |
glVertexAttrib3dvNV(index: Int, v: Array<cpp.Float64>): Void
Name | Type |
---|---|
index |
Int |
v |
Array<cpp.Float64> |
glVertexAttrib3fvNV(index: Int, v: Array<cpp.Float32>): Void
Name | Type |
---|---|
index |
Int |
v |
Array<cpp.Float32> |
Name | Type |
---|---|
index |
Int |
v |
Array<Int> |
glVertexAttrib4dvNV(index: Int, v: Array<cpp.Float64>): Void
Name | Type |
---|---|
index |
Int |
v |
Array<cpp.Float64> |
glVertexAttrib4fvNV(index: Int, v: Array<cpp.Float32>): Void
Name | Type |
---|---|
index |
Int |
v |
Array<cpp.Float32> |
Name | Type |
---|---|
index |
Int |
v |
Array<Int> |
Name | Type |
---|---|
index |
Int |
v |
Array<cpp.UInt8> |
glVertexAttribPointerNV(index: Int, size: Int, type: Int, stride: Int, pointer: haxe.io.BytesData): Void
Name | Type |
---|---|
index |
Int |
size |
Int |
type |
Int |
stride |
Int |
pointer |
haxe.io.BytesData |
glVertexAttribs1dvNV(index: Int, n: Int, v: Array<cpp.Float64>): Void
Name | Type |
---|---|
index |
Int |
n |
Int |
v |
Array<cpp.Float64> |
glVertexAttribs1fvNV(index: Int, n: Int, v: Array<cpp.Float32>): Void
Name | Type |
---|---|
index |
Int |
n |
Int |
v |
Array<cpp.Float32> |
Name | Type |
---|---|
index |
Int |
n |
Int |
v |
Array<Int> |
glVertexAttribs2dvNV(index: Int, n: Int, v: Array<cpp.Float64>): Void
Name | Type |
---|---|
index |
Int |
n |
Int |
v |
Array<cpp.Float64> |
glVertexAttribs2fvNV(index: Int, n: Int, v: Array<cpp.Float32>): Void
Name | Type |
---|---|
index |
Int |
n |
Int |
v |
Array<cpp.Float32> |
Name | Type |
---|---|
index |
Int |
n |
Int |
v |
Array<Int> |
glVertexAttribs3dvNV(index: Int, n: Int, v: Array<cpp.Float64>): Void
Name | Type |
---|---|
index |
Int |
n |
Int |
v |
Array<cpp.Float64> |
glVertexAttribs3fvNV(index: Int, n: Int, v: Array<cpp.Float32>): Void
Name | Type |
---|---|
index |
Int |
n |
Int |
v |
Array<cpp.Float32> |
Name | Type |
---|---|
index |
Int |
n |
Int |
v |
Array<Int> |
glVertexAttribs4dvNV(index: Int, n: Int, v: Array<cpp.Float64>): Void
Name | Type |
---|---|
index |
Int |
n |
Int |
v |
Array<cpp.Float64> |
glVertexAttribs4fvNV(index: Int, n: Int, v: Array<cpp.Float32>): Void
Name | Type |
---|---|
index |
Int |
n |
Int |
v |
Array<cpp.Float32> |
Name | Type |
---|---|
index |
Int |
n |
Int |
v |
Array<Int> |
Name | Type |
---|---|
index |
Int |
n |
Int |
v |
Array<cpp.UInt8> |
Name | Type |
---|---|
video_capture_slot |
Int |
glBindVideoCaptureStreamBufferNV(video_capture_slot: Int, stream: Int, frame_region: Int, offset: Int): Void
Name | Type |
---|---|
video_capture_slot |
Int |
stream |
Int |
frame_region |
Int |
offset |
Int |
glBindVideoCaptureStreamTextureNV(video_capture_slot: Int, stream: Int, frame_region: Int, target: Int, texture: Int): Void
Name | Type |
---|---|
video_capture_slot |
Int |
stream |
Int |
frame_region |
Int |
target |
Int |
texture |
Int |
Name | Type |
---|---|
video_capture_slot |
Int |
glGetVideoCaptureStreamdvNV(video_capture_slot: Int, stream: Int, pname: Int, params: Array<cpp.Float64>): Void
Name | Type |
---|---|
video_capture_slot |
Int |
stream |
Int |
pname |
Int |
params |
Array<cpp.Float64> |
glGetVideoCaptureStreamfvNV(video_capture_slot: Int, stream: Int, pname: Int, params: Array<cpp.Float32>): Void
Name | Type |
---|---|
video_capture_slot |
Int |
stream |
Int |
pname |
Int |
params |
Array<cpp.Float32> |
glGetVideoCaptureStreamivNV(video_capture_slot: Int, stream: Int, pname: Int, params: Array<Int>): Void
Name | Type |
---|---|
video_capture_slot |
Int |
stream |
Int |
pname |
Int |
params |
Array<Int> |
Name | Type |
---|---|
video_capture_slot |
Int |
pname |
Int |
params |
Array<Int> |
glVideoCaptureNV(video_capture_slot: Int, sequence_num: Array<Int>, capture_time: Array<cpp.UInt64>): Int
Name | Type |
---|---|
video_capture_slot |
Int |
sequence_num |
Array<Int> |
capture_time |
Array<cpp.UInt64> |
Returns |
---|
Int |
glVideoCaptureStreamParameterdvNV(video_capture_slot: Int, stream: Int, pname: Int, params: Array<cpp.Float64>): Void
Name | Type |
---|---|
video_capture_slot |
Int |
stream |
Int |
pname |
Int |
params |
Array<cpp.Float64> |
glVideoCaptureStreamParameterfvNV(video_capture_slot: Int, stream: Int, pname: Int, params: Array<cpp.Float32>): Void
Name | Type |
---|---|
video_capture_slot |
Int |
stream |
Int |
pname |
Int |
params |
Array<cpp.Float32> |
glVideoCaptureStreamParameterivNV(video_capture_slot: Int, stream: Int, pname: Int, params: Array<Int>): Void
Name | Type |
---|---|
video_capture_slot |
Int |
stream |
Int |
pname |
Int |
params |
Array<Int> |
glClearDepthfOES(depth: cpp.Float32): Void
Name | Type |
---|---|
depth |
cpp.Float32 |
glDepthRangefOES(n: cpp.Float32, f: cpp.Float32): Void
Name | Type |
---|---|
n |
cpp.Float32 |
f |
cpp.Float32 |
glFrustumfOES(l: cpp.Float32, r: cpp.Float32, b: cpp.Float32, t: cpp.Float32, n: cpp.Float32, f: cpp.Float32): Void
Name | Type |
---|---|
l |
cpp.Float32 |
r |
cpp.Float32 |
b |
cpp.Float32 |
t |
cpp.Float32 |
n |
cpp.Float32 |
f |
cpp.Float32 |
glOrthofOES(l: cpp.Float32, r: cpp.Float32, b: cpp.Float32, t: cpp.Float32, n: cpp.Float32, f: cpp.Float32): Void
Name | Type |
---|---|
l |
cpp.Float32 |
r |
cpp.Float32 |
b |
cpp.Float32 |
t |
cpp.Float32 |
n |
cpp.Float32 |
f |
cpp.Float32 |
glClipPlanefOES(plane: Int, equation: Array<cpp.Float32>): Void
Name | Type |
---|---|
plane |
Int |
equation |
Array<cpp.Float32> |
glGetClipPlanefOES(plane: Int, equation: Array<cpp.Float32>): Void
Name | Type |
---|---|
plane |
Int |
equation |
Array<cpp.Float32> |
glFramebufferTextureMultiviewOVR(target: Int, attachment: Int, texture: Int, level: Int, baseViewIndex: Int, numViews: Int): Void
Name | Type |
---|---|
target |
Int |
attachment |
Int |
texture |
Int |
level |
Int |
baseViewIndex |
Int |
numViews |
Int |
Name | Type |
---|---|
func |
Int |
ref |
Int |
Name | Type |
---|---|
red |
Int |
green |
Int |
blue |
Int |
alpha |
Int |
Name | Type |
---|---|
depth |
Int |
Name | Type |
---|---|
red |
Int |
green |
Int |
blue |
Int |
alpha |
Int |
Name | Type |
---|---|
zNear |
Int |
zFar |
Int |
Name | Type |
---|---|
pname |
Int |
param |
Int |
glFrustumf(left: cpp.Float32, right: cpp.Float32, bottom: cpp.Float32, top: cpp.Float32, zNear: cpp.Float32, zFar: cpp.Float32): Void
Name | Type |
---|---|
left |
cpp.Float32 |
right |
cpp.Float32 |
bottom |
cpp.Float32 |
top |
cpp.Float32 |
zNear |
cpp.Float32 |
zFar |
cpp.Float32 |
Name | Type |
---|---|
left |
Int |
right |
Int |
bottom |
Int |
top |
Int |
zNear |
Int |
zFar |
Int |
Name | Type |
---|---|
pname |
Int |
param |
Int |
Name | Type |
---|---|
light |
Int |
pname |
Int |
param |
Int |
Name | Type |
---|---|
width |
Int |
Name | Type |
---|---|
face |
Int |
pname |
Int |
param |
Int |
Name | Type |
---|---|
target |
Int |
s |
Int |
t |
Int |
r |
Int |
q |
Int |
Name | Type |
---|---|
nx |
Int |
ny |
Int |
nz |
Int |
glOrthof(left: cpp.Float32, right: cpp.Float32, bottom: cpp.Float32, top: cpp.Float32, zNear: cpp.Float32, zFar: cpp.Float32): Void
Name | Type |
---|---|
left |
cpp.Float32 |
right |
cpp.Float32 |
bottom |
cpp.Float32 |
top |
cpp.Float32 |
zNear |
cpp.Float32 |
zFar |
cpp.Float32 |
Name | Type |
---|---|
left |
Int |
right |
Int |
bottom |
Int |
top |
Int |
zNear |
Int |
zFar |
Int |
Name | Type |
---|---|
size |
Int |
Name | Type |
---|---|
factor |
Int |
units |
Int |
Name | Type |
---|---|
angle |
Int |
x |
Int |
y |
Int |
z |
Int |
Name | Type |
---|---|
value |
Int |
invert |
Bool |
Name | Type |
---|---|
x |
Int |
y |
Int |
z |
Int |
Name | Type |
---|---|
target |
Int |
pname |
Int |
param |
Int |
Name | Type |
---|---|
target |
Int |
pname |
Int |
param |
Int |
Name | Type |
---|---|
x |
Int |
y |
Int |
z |
Int |
Name | Type |
---|---|
pname |
Int |
params |
Array<Int> |
Name | Type |
---|---|
pname |
Int |
params |
Array<Int> |
Name | Type |
---|---|
light |
Int |
pname |
Int |
params |
Array<Int> |
Name | Type |
---|---|
m |
Array<Int> |
Name | Type |
---|---|
face |
Int |
pname |
Int |
params |
Array<Int> |
Name | Type |
---|---|
m |
Array<Int> |
Name | Type |
---|---|
target |
Int |
pname |
Int |
params |
Array<Int> |
Name | Type |
---|---|
pname |
Int |
param |
Int |
glClipPlanef(plane: Int, equation: Array<cpp.Float32>): Void
Name | Type |
---|---|
plane |
Int |
equation |
Array<cpp.Float32> |
Name | Type |
---|---|
plane |
Int |
equation |
Array<Int> |
glGetClipPlanef(pname: Int, eqn: Array<cpp.Float32>): Void
Name | Type |
---|---|
pname |
Int |
eqn |
Array<cpp.Float32> |
Name | Type |
---|---|
pname |
Int |
eqn |
Array<Int> |
Name | Type |
---|---|
pname |
Int |
params |
Array<Int> |
Name | Type |
---|---|
light |
Int |
pname |
Int |
params |
Array<Int> |
Name | Type |
---|---|
face |
Int |
pname |
Int |
params |
Array<Int> |
Name | Type |
---|---|
env |
Int |
pname |
Int |
params |
Array<Int> |
Name | Type |
---|---|
target |
Int |
pname |
Int |
params |
Array<Int> |
Name | Type |
---|---|
pname |
Int |
params |
Array<Int> |
glPointSizePointerOES(type: Int, stride: Int, pointer: haxe.io.BytesData): Void
Name | Type |
---|---|
type |
Int |
stride |
Int |
pointer |
haxe.io.BytesData |
Name | Type |
---|---|
target |
Int |
pname |
Int |
params |
Array<Int> |
Name | Type |
---|---|
error |
Int |
Returns |
---|
String |
Name | Type |
---|---|
ext |
String |
Returns |
---|
Bool |
Name | Type |
---|---|
ext |
String |
Returns |
---|
Bool |
glDetailTexFuncSGIS(target: Int, n: Int, points: Array<cpp.Float32>): Void
Name | Type |
---|---|
target |
Int |
n |
Int |
points |
Array<cpp.Float32> |
glGetDetailTexFuncSGIS(target: Int, points: Array<cpp.Float32>): Void
Name | Type |
---|---|
target |
Int |
points |
Array<cpp.Float32> |
glFogFuncSGIS(n: Int, points: Array<cpp.Float32>): Void
Name | Type |
---|---|
n |
Int |
points |
Array<cpp.Float32> |
glGetFogFuncSGIS(points: Array<cpp.Float32>): Void
Name | Type |
---|---|
points |
Array<cpp.Float32> |
glSampleMaskSGIS(value: cpp.Float32, invert: Bool): Void
Name | Type |
---|---|
value |
cpp.Float32 |
invert |
Bool |
Name | Type |
---|---|
pattern |
Int |
glGetSharpenTexFuncSGIS(target: Int, points: Array<cpp.Float32>): Void
Name | Type |
---|---|
target |
Int |
points |
Array<cpp.Float32> |
glSharpenTexFuncSGIS(target: Int, n: Int, points: Array<cpp.Float32>): Void
Name | Type |
---|---|
target |
Int |
n |
Int |
points |
Array<cpp.Float32> |
glTexImage4DSGIS(target: Int, level: Int, internalformat: Int, width: Int, height: Int, depth: Int, extent: Int, border: Int, format: Int, type: Int, pixels: haxe.io.BytesData): Void
Name | Type |
---|---|
target |
Int |
level |
Int |
internalformat |
Int |
width |
Int |
height |
Int |
depth |
Int |
extent |
Int |
border |
Int |
format |
Int |
type |
Int |
pixels |
haxe.io.BytesData |
glTexSubImage4DSGIS(target: Int, level: Int, xoffset: Int, yoffset: Int, zoffset: Int, woffset: Int, width: Int, height: Int, depth: Int, extent: Int, format: Int, type: Int, pixels: haxe.io.BytesData): Void
Name | Type |
---|---|
target |
Int |
level |
Int |
xoffset |
Int |
yoffset |
Int |
zoffset |
Int |
woffset |
Int |
width |
Int |
height |
Int |
depth |
Int |
extent |
Int |
format |
Int |
type |
Int |
pixels |
haxe.io.BytesData |
glGetTexFilterFuncSGIS(target: Int, filter: Int, weights: Array<cpp.Float32>): Void
Name | Type |
---|---|
target |
Int |
filter |
Int |
weights |
Array<cpp.Float32> |
Name | Type |
---|---|
target |
Int |
filter |
Int |
n |
Int |
weights |
Array<cpp.Float32> |
Name | Type |
---|---|
marker |
Int |
Name | Type |
---|---|
marker |
Int |
range |
Int |
Name | Type |
---|---|
range |
Int |
Returns |
---|
Int |
Name | Type |
---|---|
marker |
Int |
Returns |
---|
Bool |
Name | Type |
---|---|
markerp |
Array<Int> |
Returns |
---|
Int |
Name | Type |
---|---|
markerp |
Array<Int> |
Returns |
---|
Int |
glFlushRasterSGIX(): Void
Name | Type |
---|---|
pname |
Int |
Name | Type |
---|---|
face |
Int |
mode |
Int |
glFragmentLightModelfSGIX(pname: Int, param: cpp.Float32): Void
Name | Type |
---|---|
pname |
Int |
param |
cpp.Float32 |
Name | Type |
---|---|
pname |
Int |
param |
Int |
glFragmentLightfSGIX(light: Int, pname: Int, param: cpp.Float32): Void
Name | Type |
---|---|
light |
Int |
pname |
Int |
param |
cpp.Float32 |
Name | Type |
---|---|
light |
Int |
pname |
Int |
param |
Int |
glFragmentMaterialfSGIX(face: Int, pname: Int, param: cpp.Float32): Void
Name | Type |
---|---|
face |
Int |
pname |
Int |
param |
cpp.Float32 |
Name | Type |
---|---|
face |
Int |
pname |
Int |
param |
Int |
glFragmentLightModelfvSGIX(pname: Int, params: Array<cpp.Float32>): Void
Name | Type |
---|---|
pname |
Int |
params |
Array<cpp.Float32> |
Name | Type |
---|---|
pname |
Int |
params |
Array<Int> |
glFragmentLightfvSGIX(light: Int, pname: Int, params: Array<cpp.Float32>): Void
Name | Type |
---|---|
light |
Int |
pname |
Int |
params |
Array<cpp.Float32> |
Name | Type |
---|---|
light |
Int |
pname |
Int |
params |
Array<Int> |
glFragmentMaterialfvSGIX(face: Int, pname: Int, params: Array<cpp.Float32>): Void
Name | Type |
---|---|
face |
Int |
pname |
Int |
params |
Array<cpp.Float32> |
Name | Type |
---|---|
face |
Int |
pname |
Int |
params |
Array<Int> |
glGetFragmentLightfvSGIX(light: Int, value: Int, data: Array<cpp.Float32>): Void
Name | Type |
---|---|
light |
Int |
value |
Int |
data |
Array<cpp.Float32> |
Name | Type |
---|---|
light |
Int |
value |
Int |
data |
Array<Int> |
glGetFragmentMaterialfvSGIX(face: Int, pname: Int, data: Array<cpp.Float32>): Void
Name | Type |
---|---|
face |
Int |
pname |
Int |
data |
Array<cpp.Float32> |
Name | Type |
---|---|
face |
Int |
pname |
Int |
data |
Array<Int> |
Name | Type |
---|---|
factor |
Int |
Name | Type |
---|---|
mode |
Int |
glReferencePlaneSGIX(equation: Array<cpp.Float64>): Void
Name | Type |
---|---|
equation |
Array<cpp.Float64> |
glSpriteParameterfSGIX(pname: Int, param: cpp.Float32): Void
Name | Type |
---|---|
pname |
Int |
param |
cpp.Float32 |
Name | Type |
---|---|
pname |
Int |
param |
Int |
glSpriteParameterfvSGIX(pname: Int, params: Array<cpp.Float32>): Void
Name | Type |
---|---|
pname |
Int |
params |
Array<cpp.Float32> |
Name | Type |
---|---|
pname |
Int |
params |
Array<Int> |
glTagSampleBufferSGIX(): Void
Name | Type |
---|---|
target |
Int |
internalformat |
Int |
x |
Int |
y |
Int |
width |
Int |
glColorTableParameterfvSGI(target: Int, pname: Int, params: Array<cpp.Float32>): Void
Name | Type |
---|---|
target |
Int |
pname |
Int |
params |
Array<cpp.Float32> |
Name | Type |
---|---|
target |
Int |
pname |
Int |
params |
Array<Int> |
glColorTableSGI(target: Int, internalformat: Int, width: Int, format: Int, type: Int, table: haxe.io.BytesData): Void
Name | Type |
---|---|
target |
Int |
internalformat |
Int |
width |
Int |
format |
Int |
type |
Int |
table |
haxe.io.BytesData |
glGetColorTableParameterfvSGI(target: Int, pname: Int, params: Array<cpp.Float32>): Void
Name | Type |
---|---|
target |
Int |
pname |
Int |
params |
Array<cpp.Float32> |
Name | Type |
---|---|
target |
Int |
pname |
Int |
params |
Array<Int> |
glGetColorTableSGI(target: Int, format: Int, type: Int, table: haxe.io.BytesData): Void
Name | Type |
---|---|
target |
Int |
format |
Int |
type |
Int |
table |
haxe.io.BytesData |
glFinishTextureSUNX(): Void
Name | Type |
---|---|
factor |
cpp.Int8 |
glGlobalAlphaFactordSUN(factor: cpp.Float64): Void
Name | Type |
---|---|
factor |
cpp.Float64 |
glGlobalAlphaFactorfSUN(factor: cpp.Float32): Void
Name | Type |
---|---|
factor |
cpp.Float32 |
Name | Type |
---|---|
factor |
Int |
Name | Type |
---|---|
factor |
Int |
Name | Type |
---|---|
factor |
cpp.UInt8 |
Name | Type |
---|---|
factor |
Int |
Name | Type |
---|---|
factor |
UInt |
glReadVideoPixelsSUN(x: Int, y: Int, width: Int, height: Int, format: Int, type: Int, pixels: haxe.io.BytesData): Void
Name | Type |
---|---|
x |
Int |
y |
Int |
width |
Int |
height |
Int |
format |
Int |
type |
Int |
pixels |
haxe.io.BytesData |
Name | Type |
---|---|
code |
cpp.UInt8 |
Name | Type |
---|---|
code |
Int |
Name | Type |
---|---|
code |
UInt |
glReplacementCodePointerSUN(type: Int, stride: Int, pointer: haxe.io.BytesData): Void
Name | Type |
---|---|
type |
Int |
stride |
Int |
pointer |
haxe.io.BytesData |
Name | Type |
---|---|
code |
Array<cpp.UInt8> |
Name | Type |
---|---|
code |
Array<Int> |
Name | Type |
---|---|
code |
Array<UInt> |
glColor3fVertex3fSUN(r: cpp.Float32, g: cpp.Float32, b: cpp.Float32, x: cpp.Float32, y: cpp.Float32, z: cpp.Float32): Void
Name | Type |
---|---|
r |
cpp.Float32 |
g |
cpp.Float32 |
b |
cpp.Float32 |
x |
cpp.Float32 |
y |
cpp.Float32 |
z |
cpp.Float32 |
glColor4fNormal3fVertex3fSUN(r: cpp.Float32, g: cpp.Float32, b: cpp.Float32, a: cpp.Float32, nx: cpp.Float32, ny: cpp.Float32, nz: cpp.Float32, x: cpp.Float32, y: cpp.Float32, z: cpp.Float32): Void
Name | Type |
---|---|
r |
cpp.Float32 |
g |
cpp.Float32 |
b |
cpp.Float32 |
a |
cpp.Float32 |
nx |
cpp.Float32 |
ny |
cpp.Float32 |
nz |
cpp.Float32 |
x |
cpp.Float32 |
y |
cpp.Float32 |
z |
cpp.Float32 |
glColor4ubVertex2fSUN(r: cpp.UInt8, g: cpp.UInt8, b: cpp.UInt8, a: cpp.UInt8, x: cpp.Float32, y: cpp.Float32): Void
Name | Type |
---|---|
r |
cpp.UInt8 |
g |
cpp.UInt8 |
b |
cpp.UInt8 |
a |
cpp.UInt8 |
x |
cpp.Float32 |
y |
cpp.Float32 |
glColor4ubVertex3fSUN(r: cpp.UInt8, g: cpp.UInt8, b: cpp.UInt8, a: cpp.UInt8, x: cpp.Float32, y: cpp.Float32, z: cpp.Float32): Void
Name | Type |
---|---|
r |
cpp.UInt8 |
g |
cpp.UInt8 |
b |
cpp.UInt8 |
a |
cpp.UInt8 |
x |
cpp.Float32 |
y |
cpp.Float32 |
z |
cpp.Float32 |
glNormal3fVertex3fSUN(nx: cpp.Float32, ny: cpp.Float32, nz: cpp.Float32, x: cpp.Float32, y: cpp.Float32, z: cpp.Float32): Void
Name | Type |
---|---|
nx |
cpp.Float32 |
ny |
cpp.Float32 |
nz |
cpp.Float32 |
x |
cpp.Float32 |
y |
cpp.Float32 |
z |
cpp.Float32 |
glReplacementCodeuiColor3fVertex3fSUN(rc: Int, r: cpp.Float32, g: cpp.Float32, b: cpp.Float32, x: cpp.Float32, y: cpp.Float32, z: cpp.Float32): Void
Name | Type |
---|---|
rc |
Int |
r |
cpp.Float32 |
g |
cpp.Float32 |
b |
cpp.Float32 |
x |
cpp.Float32 |
y |
cpp.Float32 |
z |
cpp.Float32 |
glReplacementCodeuiColor4fNormal3fVertex3fSUN(rc: Int, r: cpp.Float32, g: cpp.Float32, b: cpp.Float32, a: cpp.Float32, nx: cpp.Float32, ny: cpp.Float32, nz: cpp.Float32, x: cpp.Float32, y: cpp.Float32, z: cpp.Float32): Void
Name | Type |
---|---|
rc |
Int |
r |
cpp.Float32 |
g |
cpp.Float32 |
b |
cpp.Float32 |
a |
cpp.Float32 |
nx |
cpp.Float32 |
ny |
cpp.Float32 |
nz |
cpp.Float32 |
x |
cpp.Float32 |
y |
cpp.Float32 |
z |
cpp.Float32 |
glReplacementCodeuiColor4ubVertex3fSUN(rc: Int, r: cpp.UInt8, g: cpp.UInt8, b: cpp.UInt8, a: cpp.UInt8, x: cpp.Float32, y: cpp.Float32, z: cpp.Float32): Void
Name | Type |
---|---|
rc |
Int |
r |
cpp.UInt8 |
g |
cpp.UInt8 |
b |
cpp.UInt8 |
a |
cpp.UInt8 |
x |
cpp.Float32 |
y |
cpp.Float32 |
z |
cpp.Float32 |
glReplacementCodeuiNormal3fVertex3fSUN(rc: Int, nx: cpp.Float32, ny: cpp.Float32, nz: cpp.Float32, x: cpp.Float32, y: cpp.Float32, z: cpp.Float32): Void
Name | Type |
---|---|
rc |
Int |
nx |
cpp.Float32 |
ny |
cpp.Float32 |
nz |
cpp.Float32 |
x |
cpp.Float32 |
y |
cpp.Float32 |
z |
cpp.Float32 |
glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN(rc: Int, s: cpp.Float32, t: cpp.Float32, r: cpp.Float32, g: cpp.Float32, b: cpp.Float32, a: cpp.Float32, nx: cpp.Float32, ny: cpp.Float32, nz: cpp.Float32, x: cpp.Float32, y: cpp.Float32, z: cpp.Float32): Void
Name | Type |
---|---|
rc |
Int |
s |
cpp.Float32 |
t |
cpp.Float32 |
r |
cpp.Float32 |
g |
cpp.Float32 |
b |
cpp.Float32 |
a |
cpp.Float32 |
nx |
cpp.Float32 |
ny |
cpp.Float32 |
nz |
cpp.Float32 |
x |
cpp.Float32 |
y |
cpp.Float32 |
z |
cpp.Float32 |
glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN(rc: Int, s: cpp.Float32, t: cpp.Float32, nx: cpp.Float32, ny: cpp.Float32, nz: cpp.Float32, x: cpp.Float32, y: cpp.Float32, z: cpp.Float32): Void
Name | Type |
---|---|
rc |
Int |
s |
cpp.Float32 |
t |
cpp.Float32 |
nx |
cpp.Float32 |
ny |
cpp.Float32 |
nz |
cpp.Float32 |
x |
cpp.Float32 |
y |
cpp.Float32 |
z |
cpp.Float32 |
glReplacementCodeuiTexCoord2fVertex3fSUN(rc: Int, s: cpp.Float32, t: cpp.Float32, x: cpp.Float32, y: cpp.Float32, z: cpp.Float32): Void
Name | Type |
---|---|
rc |
Int |
s |
cpp.Float32 |
t |
cpp.Float32 |
x |
cpp.Float32 |
y |
cpp.Float32 |
z |
cpp.Float32 |
glReplacementCodeuiVertex3fSUN(rc: Int, x: cpp.Float32, y: cpp.Float32, z: cpp.Float32): Void
Name | Type |
---|---|
rc |
Int |
x |
cpp.Float32 |
y |
cpp.Float32 |
z |
cpp.Float32 |
glTexCoord2fColor3fVertex3fSUN(s: cpp.Float32, t: cpp.Float32, r: cpp.Float32, g: cpp.Float32, b: cpp.Float32, x: cpp.Float32, y: cpp.Float32, z: cpp.Float32): Void
Name | Type |
---|---|
s |
cpp.Float32 |
t |
cpp.Float32 |
r |
cpp.Float32 |
g |
cpp.Float32 |
b |
cpp.Float32 |
x |
cpp.Float32 |
y |
cpp.Float32 |
z |
cpp.Float32 |
glTexCoord2fColor4fNormal3fVertex3fSUN(s: cpp.Float32, t: cpp.Float32, r: cpp.Float32, g: cpp.Float32, b: cpp.Float32, a: cpp.Float32, nx: cpp.Float32, ny: cpp.Float32, nz: cpp.Float32, x: cpp.Float32, y: cpp.Float32, z: cpp.Float32): Void
Name | Type |
---|---|
s |
cpp.Float32 |
t |
cpp.Float32 |
r |
cpp.Float32 |
g |
cpp.Float32 |
b |
cpp.Float32 |
a |
cpp.Float32 |
nx |
cpp.Float32 |
ny |
cpp.Float32 |
nz |
cpp.Float32 |
x |
cpp.Float32 |
y |
cpp.Float32 |
z |
cpp.Float32 |
glTexCoord2fColor4ubVertex3fSUN(s: cpp.Float32, t: cpp.Float32, r: cpp.UInt8, g: cpp.UInt8, b: cpp.UInt8, a: cpp.UInt8, x: cpp.Float32, y: cpp.Float32, z: cpp.Float32): Void
Name | Type |
---|---|
s |
cpp.Float32 |
t |
cpp.Float32 |
r |
cpp.UInt8 |
g |
cpp.UInt8 |
b |
cpp.UInt8 |
a |
cpp.UInt8 |
x |
cpp.Float32 |
y |
cpp.Float32 |
z |
cpp.Float32 |
glTexCoord2fNormal3fVertex3fSUN(s: cpp.Float32, t: cpp.Float32, nx: cpp.Float32, ny: cpp.Float32, nz: cpp.Float32, x: cpp.Float32, y: cpp.Float32, z: cpp.Float32): Void
Name | Type |
---|---|
s |
cpp.Float32 |
t |
cpp.Float32 |
nx |
cpp.Float32 |
ny |
cpp.Float32 |
nz |
cpp.Float32 |
x |
cpp.Float32 |
y |
cpp.Float32 |
z |
cpp.Float32 |
glTexCoord2fVertex3fSUN(s: cpp.Float32, t: cpp.Float32, x: cpp.Float32, y: cpp.Float32, z: cpp.Float32): Void
Name | Type |
---|---|
s |
cpp.Float32 |
t |
cpp.Float32 |
x |
cpp.Float32 |
y |
cpp.Float32 |
z |
cpp.Float32 |
glTexCoord4fColor4fNormal3fVertex4fSUN(s: cpp.Float32, t: cpp.Float32, p: cpp.Float32, q: cpp.Float32, r: cpp.Float32, g: cpp.Float32, b: cpp.Float32, a: cpp.Float32, nx: cpp.Float32, ny: cpp.Float32, nz: cpp.Float32, x: cpp.Float32, y: cpp.Float32, z: cpp.Float32, w: cpp.Float32): Void
Name | Type |
---|---|
s |
cpp.Float32 |
t |
cpp.Float32 |
p |
cpp.Float32 |
q |
cpp.Float32 |
r |
cpp.Float32 |
g |
cpp.Float32 |
b |
cpp.Float32 |
a |
cpp.Float32 |
nx |
cpp.Float32 |
ny |
cpp.Float32 |
nz |
cpp.Float32 |
x |
cpp.Float32 |
y |
cpp.Float32 |
z |
cpp.Float32 |
w |
cpp.Float32 |
glTexCoord4fVertex4fSUN(s: cpp.Float32, t: cpp.Float32, p: cpp.Float32, q: cpp.Float32, x: cpp.Float32, y: cpp.Float32, z: cpp.Float32, w: cpp.Float32): Void
Name | Type |
---|---|
s |
cpp.Float32 |
t |
cpp.Float32 |
p |
cpp.Float32 |
q |
cpp.Float32 |
x |
cpp.Float32 |
y |
cpp.Float32 |
z |
cpp.Float32 |
w |
cpp.Float32 |
glColor3fVertex3fvSUN(c: Array<cpp.Float32>, v: Array<cpp.Float32>): Void
Name | Type |
---|---|
c |
Array<cpp.Float32> |
v |
Array<cpp.Float32> |
glColor4fNormal3fVertex3fvSUN(c: Array<cpp.Float32>, n: Array<cpp.Float32>, v: Array<cpp.Float32>): Void
Name | Type |
---|---|
c |
Array<cpp.Float32> |
n |
Array<cpp.Float32> |
v |
Array<cpp.Float32> |
glColor4ubVertex2fvSUN(c: Array<cpp.UInt8>, v: Array<cpp.Float32>): Void
Name | Type |
---|---|
c |
Array<cpp.UInt8> |
v |
Array<cpp.Float32> |
glColor4ubVertex3fvSUN(c: Array<cpp.UInt8>, v: Array<cpp.Float32>): Void
Name | Type |
---|---|
c |
Array<cpp.UInt8> |
v |
Array<cpp.Float32> |
glNormal3fVertex3fvSUN(n: Array<cpp.Float32>, v: Array<cpp.Float32>): Void
Name | Type |
---|---|
n |
Array<cpp.Float32> |
v |
Array<cpp.Float32> |
glReplacementCodeuiColor3fVertex3fvSUN(rc: Array<Int>, c: Array<cpp.Float32>, v: Array<cpp.Float32>): Void
Name | Type |
---|---|
rc |
Array<Int> |
c |
Array<cpp.Float32> |
v |
Array<cpp.Float32> |
glReplacementCodeuiColor4fNormal3fVertex3fvSUN(rc: Array<Int>, c: Array<cpp.Float32>, n: Array<cpp.Float32>, v: Array<cpp.Float32>): Void
Name | Type |
---|---|
rc |
Array<Int> |
c |
Array<cpp.Float32> |
n |
Array<cpp.Float32> |
v |
Array<cpp.Float32> |
glReplacementCodeuiColor4ubVertex3fvSUN(rc: Array<Int>, c: Array<cpp.UInt8>, v: Array<cpp.Float32>): Void
Name | Type |
---|---|
rc |
Array<Int> |
c |
Array<cpp.UInt8> |
v |
Array<cpp.Float32> |
glReplacementCodeuiNormal3fVertex3fvSUN(rc: Array<Int>, n: Array<cpp.Float32>, v: Array<cpp.Float32>): Void
Name | Type |
---|---|
rc |
Array<Int> |
n |
Array<cpp.Float32> |
v |
Array<cpp.Float32> |
glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN(rc: Array<Int>, tc: Array<cpp.Float32>, c: Array<cpp.Float32>, n: Array<cpp.Float32>, v: Array<cpp.Float32>): Void
Name | Type |
---|---|
rc |
Array<Int> |
tc |
Array<cpp.Float32> |
c |
Array<cpp.Float32> |
n |
Array<cpp.Float32> |
v |
Array<cpp.Float32> |
glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN(rc: Array<Int>, tc: Array<cpp.Float32>, n: Array<cpp.Float32>, v: Array<cpp.Float32>): Void
Name | Type |
---|---|
rc |
Array<Int> |
tc |
Array<cpp.Float32> |
n |
Array<cpp.Float32> |
v |
Array<cpp.Float32> |
glReplacementCodeuiTexCoord2fVertex3fvSUN(rc: Array<Int>, tc: Array<cpp.Float32>, v: Array<cpp.Float32>): Void
Name | Type |
---|---|
rc |
Array<Int> |
tc |
Array<cpp.Float32> |
v |
Array<cpp.Float32> |
glReplacementCodeuiVertex3fvSUN(rc: Array<Int>, v: Array<cpp.Float32>): Void
Name | Type |
---|---|
rc |
Array<Int> |
v |
Array<cpp.Float32> |
glTexCoord2fColor3fVertex3fvSUN(tc: Array<cpp.Float32>, c: Array<cpp.Float32>, v: Array<cpp.Float32>): Void
Name | Type |
---|---|
tc |
Array<cpp.Float32> |
c |
Array<cpp.Float32> |
v |
Array<cpp.Float32> |
glTexCoord2fColor4fNormal3fVertex3fvSUN(tc: Array<cpp.Float32>, c: Array<cpp.Float32>, n: Array<cpp.Float32>, v: Array<cpp.Float32>): Void
Name | Type |
---|---|
tc |
Array<cpp.Float32> |
c |
Array<cpp.Float32> |
n |
Array<cpp.Float32> |
v |
Array<cpp.Float32> |
glTexCoord2fColor4ubVertex3fvSUN(tc: Array<cpp.Float32>, c: Array<cpp.UInt8>, v: Array<cpp.Float32>): Void
Name | Type |
---|---|
tc |
Array<cpp.Float32> |
c |
Array<cpp.UInt8> |
v |
Array<cpp.Float32> |
glTexCoord2fNormal3fVertex3fvSUN(tc: Array<cpp.Float32>, n: Array<cpp.Float32>, v: Array<cpp.Float32>): Void
Name | Type |
---|---|
tc |
Array<cpp.Float32> |
n |
Array<cpp.Float32> |
v |
Array<cpp.Float32> |
glTexCoord2fVertex3fvSUN(tc: Array<cpp.Float32>, v: Array<cpp.Float32>): Void
Name | Type |
---|---|
tc |
Array<cpp.Float32> |
v |
Array<cpp.Float32> |
glTexCoord4fColor4fNormal3fVertex4fvSUN(tc: Array<cpp.Float32>, c: Array<cpp.Float32>, n: Array<cpp.Float32>, v: Array<cpp.Float32>): Void
Name | Type |
---|---|
tc |
Array<cpp.Float32> |
c |
Array<cpp.Float32> |
n |
Array<cpp.Float32> |
v |
Array<cpp.Float32> |
glTexCoord4fVertex4fvSUN(tc: Array<cpp.Float32>, v: Array<cpp.Float32>): Void
Name | Type |
---|---|
tc |
Array<cpp.Float32> |
v |
Array<cpp.Float32> |
Name | Type |
---|---|
x |
Int |
y |
Int |
width |
Int |
height |
Int |
Metadata
Name | Parameters |
---|---|
:include |
"linc_opengl.h" |