AutoTileSink
Receives the tiles produced by the engine. Implementations must not allocate per tile in hot paths when possible.
Instance Members
Called before the tiles of a rule are added
| Name | Type |
|---|---|
ruleUid |
Int |
| Name | Type |
|---|---|
coordId |
Int |
x |
Int |
y |
Int |
srcX |
Int |
srcY |
Int |
tid |
Int |
flips |
Int |
a |
Float |