RenderTexture

clay.ResourceTextureclay.graphics.RenderTexture (Class)

Instance Members

renderTarget: clay.RenderTarget

Reference to the actual render target (data may vary depending on the rendering backend)


depth: Bool

Set to true to also allocate a depth buffer on this render target


stencil: Bool

Set to true to also allocate a stencil buffer on this render target


antialiasing: Int

Antialiasing value. Set it to 2, 4 or 8 to enable antialiasing/multisampling. Requires OpenGL ES 3 / WebGL 2 or above to work @warning NOT IMPLEMENTED, so this doesn't have any effect for now!


init(): Void

destroy(): Void

new(): Void