TextureId
backend.TextureId (Typedef)
Represents a GPU texture identifier in the Clay backend.
TextureId is a lightweight handle that references a texture resource on the GPU. It's used internally by the rendering system to bind textures for drawing operations.
This abstract type provides:
- Type-safe texture references
- Default "no texture" constant
- ImGui integration for texture display in debug UI
The actual value is typically an OpenGL texture handle or similar GPU-specific identifier.