Available on unity
staticCreateFromData(data:Float32Array, channels:Int, sampleRate:Single):MiniLoudAudioResource
new(sampleRate:Int, channels:Int)
GetDuration(audio:MiniLoudAudioResource):Single
Destroy():Void
Mute(audio:MiniLoudAudioResource):MiniLoudAudioHandle
Play(audio:MiniLoudAudioResource, volume:Single, pan:Single, pitch:Single, position:Single, loop:Bool):MiniLoudAudioHandle
Pause(handle:MiniLoudAudioHandle):Void
Resume(handle:MiniLoudAudioHandle):Void
Stop(handle:MiniLoudAudioHandle):Void
GetVolume(handle:MiniLoudAudioHandle):Single
SetVolume(handle:MiniLoudAudioHandle, volume:Single):Void
GetPan(handle:MiniLoudAudioHandle):Single
SetPan(handle:MiniLoudAudioHandle, pan:Single):Void
GetPitch(handle:MiniLoudAudioHandle):Single
SetPitch(handle:MiniLoudAudioHandle, pitch:Single):Void
GetPosition(handle:MiniLoudAudioHandle):Single
SetPosition(handle:MiniLoudAudioHandle, position:Single):Void
ProcessAudio(data:Float32Array, channels:Int):Void