Static methods

staticblendingToUnityBlending(blending:BlendMode):BlendMode

Constructor

new()

Variables

@:value(null)material:Dynamic = null

@:value(null)textures:NativeArray<Texture> = null

@:value(null)shader:Shader = null

@:value(ONE)srcRgb:BlendMode = ONE

@:value(ONE_MINUS_SRC_ALPHA)dstRgb:BlendMode = ONE_MINUS_SRC_ALPHA

@:value(ONE)srcAlpha:BlendMode = ONE

@:value(ONE_MINUS_SRC_ALPHA)dstAlpha:BlendMode = ONE_MINUS_SRC_ALPHA

@:value(NONE)stencil:StencilState = NONE

@:value(null)vertexBufferAttributes:NativeArray<VertexAttributeDescriptor> = null

@:value(-1)paramsVersion:Int = -1

Methods

inlinematches(textures:NativeArray<Texture>, shader:Shader, srcRgb:BlendMode, dstRgb:BlendMode, srcAlpha:BlendMode, dstAlpha:BlendMode, stencil:StencilState):Bool

inlinetexturesEqualTextures(textures:NativeArray<Texture>):Bool

@:has_untypedinlinesyncShaderParams():Void