Available on unity
staticblendingToUnityBlending(blending:BlendMode):BlendMode
new()
@:value(null)material:Dynamic = null
@:value(null)textures:NativeArray<Texture> = null
@:value(null)shader:Shader = null
@:value(ONE)srcRgb:BlendMode = ONE
@:value(ONE_MINUS_SRC_ALPHA)dstRgb:BlendMode = ONE_MINUS_SRC_ALPHA
@:value(ONE)srcAlpha:BlendMode = ONE
@:value(ONE_MINUS_SRC_ALPHA)dstAlpha:BlendMode = ONE_MINUS_SRC_ALPHA
@:value(NONE)stencil:StencilState = NONE
@:value(null)vertexBufferAttributes:NativeArray<VertexAttributeDescriptor> = null
@:value(-1)paramsVersion:Int = -1
inlinematches(textures:NativeArray<Texture>, shader:Shader, srcRgb:BlendMode, dstRgb:BlendMode, srcAlpha:BlendMode, dstAlpha:BlendMode, stencil:StencilState):Bool
inlinetexturesEqualTextures(textures:NativeArray<Texture>):Bool
@:has_untypedinlinesyncShaderParams():Void